Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.15 @ 21:26:01 Player: Gingerlink Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (88) 440 Value Destroyed (2868) 2868 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (96) 96 TOTAL SCORE: 5724 Bonus ------- High Alert Combat Kills 96 Cogmind --------- Core Integrity 0/700 Matter 219/300 Energy 81/100 System Corruption 18% Temperature Cool (9) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Large Storage Unit Improved Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Large Storage Unit Large Storage Unit Improved Targeting Computer Medium Armor Plating Beam Rifle Spread Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating System Shield > --- WEAPON ----------- Heavy Particle Gun Heavy Ion Cannon Flak Gun > --- INVENTORY -------- Medium Treads Improved Heat Sink Large Storage Unit Large Storage Unit Improved Targeting Computer Improved Utility Shielding Medium Armor Plating Beam Rifle Spread Laser Heavy Laser Heavy Particle Cannon Ion Cannon [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 3 | . . 2 1 . Utility 1 | . . . . 1 Weapon 1 | . . . 1 . Parts Attached 74 | 7 1 23 26 17 Power 12 | 1 . 4 5 2 Engine 7 | 1 . 4 2 . Core 5 | . . . 3 2 Reactor . | . . . . . Propulsion 27 | 2 . 10 12 3 Treads 2 | . . . 1 1 Leg 25 | 2 . 10 11 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 1 1 . 6 Device 1 | . . . . 1 Storage 2 | 1 . 1 . . Processor 1 | . 1 . . . Hackware 1 | . . . . 1 Protection 4 | . . . . 4 Artifact . | . . . . . Weapon 26 | 3 . 8 9 6 Energy Gun 12 | 1 . 4 5 2 Energy Cannon 7 | . . 2 3 2 Ballistic Gun 7 | 2 . 2 1 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 46 | . . 5 22 19 Power 7 | . . 1 3 3 Propulsion 21 | . . 2 12 7 Utility 4 | . . . 1 3 Weapon 14 | . . 2 6 6 Highest Loss Streak 16 | . . 1 6 16 To Critical Strikes . | . . . . . Average Backups 9 | 3 7 9 11 8 Power . | . 1 . 1 . Propulsion 1 | 1 3 1 . . Utility 3 | . 1 2 4 4 Weapon 4 | . 1 4 5 3 Tool/Special . | . . . . . Unused Backups 15 | . 2 8 1 4 Power 2 | . . 1 1 . Propulsion 5 | . 2 3 . . Utility 3 | . . . . 3 Weapon 5 | . . 4 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 97 96 79 90 Engine 6 | . 14 10 3 . Core 3 | . . . 4 12 Leg 35 | . 28 41 32 32 Storage 9 | . 14 11 9 7 Processor 7 | . 11 11 7 . Protection 2 | . . . . 12 Energy Gun 10 | . 14 10 10 6 Energy Cannon 5 | . . 3 8 6 Ballistic Gun 6 | . 14 6 3 6 Peak Build Rating 39 | 6 9 19 27 39 Average Rating 18 | 4 8 12 20 30 On Entrance 9 | . 6 9 19 12 Avg Prop Armor Cover (%) 7 | . . . 7 . Naked Turns . | . . . . . Heaviest Build 55 | 10 10 36 41 55 Greatest Support 68 | 20 20 43 53 68 Greatest Overweight (x) 12 | . . 1 8 12 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 13 | 6 8 13 15 15 Most Carried 15 | 6 8 15 14 12 Average Carried 9 | 3 7 9 11 8 Final Capacity 15 | 8 8 15 15 15 Final Carried 12 | 6 8 12 11 6 Class Distribution -------------------- 38% | Mutant 20% | Scavenger-Mutant 18% | Scavenger-Tank 15% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1306 | 96 97 463 430 220 Remotely . | . . . . . Salvage Created 3461 | . 88 1551 1530 292 Parts 171 | . 1 87 70 13 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 70 | . 2 34 28 6 Guns 49 | . 2 34 12 1 Cannons 18 | . . . 14 4 Classes Destroyed 12 | . 1 6 3 2 Worker 6 | . . 1 5 . Recycler 1 | . . . 1 . Operator 2 | . . 1 1 . Watcher 9 | . . 5 4 . Swarmer 14 | . . 7 7 . Grunt 37 | . 2 19 14 2 Brawler 3 | . . 1 1 1 Duelist 2 | . . . 2 . Sentry 10 | . . 7 3 . Specialist 1 | . . . . 1 Hunter 1 | . . . 1 . Programmer 2 | . . . . 2 Best Kill Streak 10 | . 2 10 5 2 Combat Bots Only 7 | . 2 7 3 2 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 649 | . 7 176 203 263 Missed 170 | . 4 47 42 77 Hits 479 | . 3 129 161 186 Melee 19 | . . . 15 4 Projectile 460 | . 3 129 146 182 Critical Strikes 12 | . . . 8 4 Actively Blocked 1 | . . . . 1 Damage Taken 7185 | . 53 1569 2697 2866 Core 1469 | . 11 330 420 708 Absorbed by Shields . | . . . . . Redirected to Shielding 182 | . . . . 182 Core Remaining (%) 58 | 100 95 17 23 . Volleys Fired 233 | . 6 108 92 27 Largest 3 | . 2 2 3 3 Hottest 189 | . 60 106 189 148 Shots Fired 527 | . 12 197 237 81 Gun 411 | . 12 180 162 57 Cannon 116 | . . 17 75 24 Launcher . | . . . . . Special . | . . . . . Kinetic 141 | . 6 66 42 27 Thermal 327 | . 6 72 195 54 Explosive . | . . . . . Electromagnetic 59 | . . 59 . . Robot Hit Streak 16 | . 4 16 16 4 Robot Miss Streak 5 | . 1 3 5 4 Penetration Max . | . . . . . Secondary Targets 7 | . . 4 3 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 361 | . 8 152 154 47 Core Hits 163 | . 4 81 62 16 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 18 | . . 8 8 2 Burn 15 | . . 7 6 2 Destroy 2 | . . . 2 . Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6543 | . 85 2210 3099 1149 Guns 4486 | . 85 1803 1869 729 Cannons 1903 | . . 285 1198 420 Explosions 106 | . . 106 . . Melee . | . . . . . Ramming 48 | . . 16 32 . Kinetic 1277 | . 27 505 372 373 Thermal 4335 | . 58 806 2695 776 Explosive . | . . . . . Electromagnetic 883 | . . 883 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . . . . 18 Average Corruption 7 | . . . . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 35 | . . . . 35 Message Errors 8 | . . . . 8 Matter Fused 10 | . . . . 10 Heat Flow Errors 5 | . . . . 5 Energy Discharges 3 | . . . . 3 Parts Fused 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 3 | . . . . 3 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 52 | . . 1 11 40 Projectiles 51 | . . . 11 40 Explosions 1 | . . 1 . . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 34 | . . 34 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed 12 | . . 5 7 . Kicked 12 | . . 5 7 . Crushed . | . . . . . Highest Temperature 561 | . 46 291 561 388 Average Temperature 131 | . 23 65 178 123 Received Heat Transfer 1857 | . 18 576 1044 219 Effects 40 | . . 3 35 2 Shutdowns 8 | . . . 8 . Energy Bleed 7 | . . . 6 1 Interference 14 | . . 3 11 . Matter Decay 2 | . . . 2 . Short Circuit 1 | . . . . 1 Damage (minor) 3 | . . . 3 . Damage (major) 4 | . . . 4 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . 3 . . Impact Corruptions . | . . . . . Robots Melted 3 | . . . 2 1 Combat Hostiles 3 | . . . 2 1 Parts Melted 23 | . 1 3 13 6 Heat Transferred 9458 | . 125 2598 5365 1370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 1 2 . Low Security (%) 51 | 100 100 30 34 100 Level 1 34 | . . 69 17 . Level 2 13 | . . . 48 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 486 | . 40 375 486 197 Initial 197 | . . . 117 197 Average 202 | . 5 252 291 52 Influence Increases 2262 | . 65 905 1112 180 Destroy 0b10 Robot/C 1400 | . 40 680 560 120 Destroy 0b10 Robot/NC 90 | . . 35 55 . Destroy Leader 318 | . 10 170 108 30 Disable Machine 15 | . . . 15 . Anti-Garrison Action 150 | . . . 150 . Destroy Structure 19 | . . 5 14 . Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 255 | . . 15 210 30 Influence Decreases 2262 | . 63 630 954 615 Entered New Map 400 | . . 2 160 238 Time Decay 1540 | . 63 578 577 322 Lost Part 322 | . . 50 217 55 Squads Dispatched 12 | . 1 4 4 3 Investigation 2 | . . 2 . . Extermination 2 | . . . . 2 Reinforcement 4 | . 1 2 . 1 Assault 2 | . . . 2 . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 4 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 138 | . 2 46 63 27 Peak Tracking Total 16 | . 2 9 6 16 Tactical Retreats 13 | . . 1 10 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . 2 . Machine Destruction 2 | . . . 2 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6110 | 89 411 2566 1777 1267 Spaces Moved 3331 | 65 298 1449 852 667 Core 14 | 10 . . 1 3 Treads 2 | . . . . 2 Legs 3315 | 55 298 1449 851 662 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 130 | 109 120 121 127 159 Slowest Speed 650 | 120 120 190 450 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 3 58 85 45 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 9 | . . 2 7 . Melee . | . . . . . Projectile 7 | . . . 7 . AOE 2 | . . 2 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4653 | 81 341 2076 1343 812 Wait 883 | 2 29 429 344 79 Move 3327 | 64 297 1448 851 667 Hop . | . . . . . Pick Up 51 | 7 5 22 10 7 Fast Attach 45 | 5 1 16 16 7 Attach 33 | 2 . 7 10 14 Detach 25 | 1 . 11 6 7 Swap 2 | . . 2 . . Drop 42 | . 3 28 7 4 Fire 233 | . 6 108 92 27 Melee . | . . . . . Ram . | . . . . . Kick 12 | . . 5 7 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 16) 501 | -10/Materials | Entered another Materials area 501 | -9/Materials | Evolved 2 slots: Propulsion x2 739 | -9/Materials | Destroyed 7 combat bots 1024 | -9/Materials | Discovered new exit (range 10) 1364 | -9/Materials | Destroyed 7 combat bots 1579 | -9/Materials | Core integrity fell below 50% 2197 | -9/Materials | Build established: Scavenger-Mutant 2214 | -9/Materials | Discovered new exit (range 11) 2390 | -9/Materials | Core integrity fell below 20% 2554 | -9/Materials | Discovered new exit (range 16) 2923 | -9/Materials | Build established: Mutant 3067 | -9/Materials | Entered another Materials area 3067 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3578 | -8/Materials | Garrison activated, responded to threat 3703 | -8/Materials | Build established: Scavenger-Gunner 3770 | -8/Materials | Lost 4 parts (4n) 3844 | -8/Materials | Lost 5 parts (1p2n2w) 3954 | -8/Materials | Discovered new exit (range 7) 4109 | -8/Materials | Discovered new exit (range 13) 4299 | -8/Materials | Core integrity fell below 50% 4508 | -8/Materials | Lost 6 parts (3n1u2w) 4841 | -8/Materials | Build established: Scavenger-Mutant 4844 | -8/Materials | Entered Factory 4844 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5217 | -7/Factory | Build established: Scavenger-Tank 6045 | -7/Factory | Cargo convoy interrupted 6066 | -7/Factory | System corruption reached 10% 6100 | -7/Factory | Core integrity fell below 50% 6108 | -7/Factory | Core integrity fell below 20% 6111 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Penetrated by Slug. Ion Cannon destroyed. U-05 Engineer lays Concrete. Slug penetrates Wall. Penetrated by Slug. Hvy. Particle Cannon destroyed. U-05 Engineer builds a Door. Imp. Heat Sink destroyed. System corrupted: Energy discharge (-36). U-05 Engineer lays Concrete. Penetrated by Slug. Knocked back. U-05 Engineer lays Concrete. Penetrated by Slug. [Achievement: That Tickles] Knocked back. U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates Wall. U-05 Engineer builds a Wall. 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