Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 19:45:20 Player: Xplodonator Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (83) 415 Value Destroyed (2380) 2380 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 4762 Bonus ------- High Alert Combat Kills 107 Cogmind --------- Core Integrity 193/550 Matter 155/300 Energy 91/100 System Corruption 5% Temperature Critical (682) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (3) ------- Enhanced Autogun > --- INVENTORY (15) --- Light Nuclear Core Large Storage Unit Compact Matter Pod (150) Weight Redist. System Light Armor Plating Field Recycling Unit (0) Enhanced Autogun Enhanced Autogun Improved Light Cannon Improved Light Cannon Assault Cannon Advanced EMP Blaster Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Light Regenerative Plating Field Recycling Unit > --- WEAPON ----------- Enhanced Autogun Improved Light Cannon Advanced EMP Blaster > --- INVENTORY -------- Light Nuclear Core Light Treads Large Storage Unit Compact Matter Pod Weight Redist. System Light Armor Plating Field Recycling Unit Enhanced Autogun Enhanced Autogun Improved Light Cannon Improved Light Cannon Assault Cannon Assault Cannon Grenade Launcher [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Field Recycling Unit Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Light Cannon Energy Gun Beam Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . . 2 . Weapon 1 | . . 1 . . Parts Attached 64 | 8 5 11 3 37 Power 4 | 1 . 1 . 2 Engine 4 | 1 . 1 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 19 | 2 . 5 . 12 Treads 17 | . . 5 . 12 Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 1 1 2 3 Device 2 | 1 . . 1 . Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 4 | . . 1 . 3 Artifact . | . . . . . Weapon 32 | 3 4 4 1 20 Energy Gun 6 | 3 1 1 1 . Energy Cannon . | . . . . . Ballistic Gun 4 | . . . . 4 Ballistic Cannon 19 | . 2 3 . 14 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 3 | . . . . 3 Parts Lost 18 | . . 3 . 15 Power 4 | . . 1 . 3 Propulsion 6 | . . 1 . 5 Utility 3 | . . 1 . 2 Weapon 5 | . . . . 5 Highest Loss Streak 4 | . . 2 . 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 99 96 100 95 Engine 9 | . 14 10 9 8 Treads 25 | . . 30 27 25 Wheel 1 | . 28 . . . Device 8 | . 14 7 9 8 Storage 9 | . 13 11 9 9 Processor 6 | . . . 9 9 Protection 6 | . . 3 9 8 Energy Gun 3 | . 20 4 9 . Ballistic Gun 1 | . . . . 2 Ballistic Cannon 22 | . 6 27 18 22 Peak Build Rating 29 | 7 8 13 18 29 Average Rating 16 | 4 6 10 16 20 On Entrance 8 | . 7 7 12 18 Naked Turns . | . . . . . Heaviest Build 54 | 12 30 39 47 54 Greatest Support 60 | 26 26 60 60 60 Greatest Overweight (x) 2 | 1 1 1 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 Most Carried 15 | 5 10 14 14 15 Average Carried 11 | 2 6 10 12 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 13 | 4 7 13 12 13 Class Distribution -------------------- 27% | Scavenger-Tank 23% | Tank 17% | Gunner 14% | Scavenger-Skirmisher 10% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 2825 | 121 34 696 110 1864 Remotely . | . . . . . Salvage Created 2643 | 13 89 657 106 1778 Parts 150 | 6 6 43 3 92 Haulers Intercepted 8 | . 1 3 . 4 Recyclers Shooed 2 | . . . . 2 Parts Field Recycled 33 | . . . 3 30 Retrieved Matter 203 | . . . 17 186 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 56 | . 2 18 . 36 Guns 3 | . 2 . . 1 Cannons 53 | . . 18 . 35 Classes Destroyed 13 | 1 2 4 2 4 Worker 2 | . . . . 2 Builder 1 | . . . . 1 Tunneler 2 | 1 . 1 . . Hauler 8 | . 1 3 . 4 Recycler 8 | . . . 1 7 Operator 2 | . . . 1 1 Watcher 4 | . . 3 . 1 Swarmer 10 | . 2 4 . 4 Grunt 23 | . . 9 . 14 Brawler 1 | . . . . 1 Duelist 2 | . . 1 . 1 Sentry 19 | . . 4 . 15 Hunter 1 | . . . . 1 Best Kill Streak 8 | 1 2 6 2 8 Combat Bots Only 7 | . 2 6 . 7 Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 336 | . 8 77 . 251 Missed 84 | . 3 20 . 61 Damage Taken 3697 | . 41 773 . 2883 Core 434 | . 18 59 . 357 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 421 | . . 109 . 312 Core Remaining (%) 92 | 100 92 85 . . Volleys Fired 252 | 1 9 70 2 170 Largest 3 | 2 2 3 3 3 Hottest 133 | 90 90 126 126 133 Shots Fired 441 | 2 11 120 6 302 Gun 59 | 2 11 16 2 28 Cannon 380 | . . 104 4 272 Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 402 | . . 104 4 294 Thermal 37 | 2 11 16 2 6 Explosive 1 | . . . . 1 Electromagnetic 1 | . . . . 1 Robot Hit Streak 16 | 1 4 16 2 10 Robot Miss Streak 6 | 1 2 3 5 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 270 | 1 7 80 3 179 Core Hits 155 | 1 4 30 3 117 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . . 3 . 6 Burn 2 | . . 2 . . Blast 7 | . . 1 . 6 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5344 | 10 85 1388 52 3809 Guns 570 | 10 85 146 14 315 Cannons 4774 | . . 1242 38 3494 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 5018 | . . 1242 38 3738 Thermal 326 | 10 85 146 14 71 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 58 | . . . . 58 Message Errors 12 | . . . . 12 Matter Fused 16 | . . . . 16 Heat Flow Errors 5 | . . . . 5 Energy Discharges 5 | . . . . 5 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 7 | . . . . 7 Data Loss (major) 2 | . . . . 2 Misfires 3 | . . . . 3 Weapon Failures 6 | . . . . 6 Overload Shots . | . . . . . Overflow Damage 3 | . . 3 . . Projectiles 3 | . . 3 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 43 | . . 10 . 33 Impact . | . . . . . Kinetic 41 | . . 9 . 32 Secondary 2 | . . 1 . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 752 | 30 70 419 75 752 Average Temperature 109 | 17 35 90 42 117 Received Heat Transfer 1455 | . . 285 . 1170 Effects 42 | . . 5 . 37 Shutdowns 5 | . . 1 . 4 Energy Bleed 8 | . . 1 . 7 Interference 20 | . . 3 . 17 Matter Decay 5 | . . . . 5 Short Circuit 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 975 | 25 247 518 37 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 713 | 5 75 350 139 713 Initial 109 | . 3 31 109 58 Average 295 | 1 60 181 128 380 Maximum Alert Level 3 | . . 1 . 3 Low Security (%) 28 | 100 100 43 100 9 Level 1 52 | . . 56 . 60 Level 2 18 | . . . . 28 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . . 3 1 7 Investigation 5 | . . 2 . 3 Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault 1 | . . . . 1 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 3 | . . 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | . 3 25 1 51 Peak Tracking Total 5 | . 3 4 . 5 Tactical Retreats 9 | . 1 2 . 6 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 9 | . . 1 . 8 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . . . 1 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 7 | . . 4 . 3 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 20 | . . 5 2 13 Terminals 15 | . . 3 2 10 Fabricators . | . . . . . Repair Stations 3 | . . 2 . 1 Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 46 | . . 10 5 31 Successful 23 | . . 4 2 17 Failed 23 | . . 6 3 14 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 31 | . . 6 5 20 Fabricators . | . . . . . Repair Stations 11 | . . 4 . 7 Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 13 | . . 2 2 9 Record 1 | . . . . 1 Part Schematic 1 | . . . . 1 Open Door 4 | . . . . 4 Branch Access Points 2 | . . . 1 1 Emergency Access Points 1 | . . . . 1 Unreport Threat 1 | . . 1 . . Disarm Traps 1 | . . . . 1 Surveillance Status 1 | . . 1 . . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . 2 . 6 Scan Component 4 | . . 1 . 3 Repair 4 | . . 1 . 3 Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . 1 1 Used 1 | . . . . 1 Hacking Detections 15 | . . 5 1 9 Full Trace Events 4 | . . 1 . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . 1 . 3 Time 122 | . . 26 . 96 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 3889 | 66 213 1005 147 2458 Spaces Moved 1767 | 49 149 434 83 1052 Core 6 | 6 . . . . Treads 1569 | . . 434 83 1052 Legs . | . . . . . Wheels 192 | 43 149 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 160 160 160 Average Speed 155 | 89 98 161 160 163 Slowest Speed 320 | 100 105 240 160 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 5 26 41 7 88 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 13 | . . . . 13 Melee . | . . . . . Projectile 6 | . . . . 6 AOE 7 | . . . . 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2536 | 69 206 636 94 1531 Wait 351 | . 30 97 . 224 Move 1763 | 48 148 433 82 1052 Hop . | . . . . . Pick Up 67 | 11 7 17 4 28 Fast Attach 16 | . 1 . . 15 Attach 48 | 8 4 11 3 22 Detach 12 | 1 2 4 . 5 Swap . | . . . . . Drop 27 | . 5 4 3 15 Fire 252 | 1 9 70 2 170 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage (discovered 3 exits: [*Fac] / Rec / Gar) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 10) 280 | -10/Materials | Entered another Materials area 280 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 690 | -9/Materials | Build established: Gunner 803 | -9/Materials | Discovered new exit (range 14) 1045 | -9/Materials | Repaired Lgt. Cannon 1187 | -9/Materials | Discovered new exit (range 16) 1285 | -9/Materials | Entered another Materials area 1285 | -8/Materials | Evolved 2 slots: Utility x2 1309 | -8/Materials | Identified exit to Storage 1345 | -8/Materials | Build established: Tank 1432 | -8/Materials | Entered Storage 1484 | -8/Storage | Identified exit to Recycling 1509 | -8/Storage | Found Prototype Protection 2265 | -8/Storage | Discovered new exit (range 18) 2337 | -8/Storage | Build established: Scavenger-Tank 2351 | -8/Storage | Repaired Com. Matter Pod 2384 | -8/Storage | Repaired Med. Armor Plating 2412 | -8/Storage | Repaired Lgt. Cannon 3105 | -8/Storage | Garrison activated, responded to threat 3171 | -8/Storage | Lost 4 parts (2n1u1w) 3216 | -8/Storage | Identified Lgt. Regenerative Plating 3237 | -8/Storage | Lost 4 parts (1p1n2w) 3249 | -8/Storage | Destroyed 7 combat bots 3481 | -8/Storage | Identified exit to Garrison 3723 | -8/Storage | Build established: Scavenger-Skirmisher 3832 | -8/Storage | First assault squad dispatched 3870 | -8/Storage | Core integrity fell below 50% 3890 | -8/Storage | Self-destructed Last Messages --------------- 03882_ G-47 Trooper suffers critical hit (Blast). 03882_ Destroyed Lgt. Nuclear Core. 03882_ G-47 Trooper knocked back. 03883_ Overheating: System interference. 03883_ Imp. Light Cannon temporarily disabled. 03883_ Field Recycling Unit destroyed. 03885_ Power failure, Imp. Ion Engine shutdown. 03885_ Overheating: Energy bleed (-20). 03885_ Imp. Light Cannon destroyed. 03885_ Imp. Ion Engine destroyed. 03886_ Overheating: Broken Lgt. Treads damaged (-11). 03888_ Triggered Blade Trap. 03888_ Massive razor-sharp blades shoot up from within the floor. 03888_ Assault Cannon severed. 03888_ Broken Lgt. Treads severed. 03888_ Lgt. Regenerative Plating severed. 03889_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ##############+############## # # #### ##?????? | | ##??????????# *!!%* #???# ## #??????? | | #???????????# *![!!##???# """"" ## #??????? | | ########????# *! #????# "???" ## #??????? | | # #!!!!#????# #????# "??"" ## #??????? | | # #????# #????# ""??" ## #??????? | | / #!!!!#????# """"" #????# "???" ## #??????? | | #T######????# """"" #????# """"" ## #????### | | ###?????????# """"" #????# ## ######T# | | #???????????###################+####### ##! + | | #??????????????????????#== #????# ### | | #??????????????????????#== #????#### #?# | | %#???########?#####???###=!* "T" #???????## #### | | #???# """ #?#===#???#" ! 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