Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.14 @ 03:44:07 Player: Solorich Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1390) 1390 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 4075 Bonus ------- High Alert Combat Kills 85 Cogmind --------- Core Integrity 700/700 Matter 350/450 Energy 1/290 System Corruption 1% Temperature Cool (0) Movement Rolling (290) Ox14 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Huge Storage Unit Large Matter Pod Particle Charger Advanced ECM Suite > --- WEAPON (3) ------- Light Assault Rifle Shotgun Improved Light Cannon > --- INVENTORY (25) --- Ion Engine Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Improved Carbon-fiber Leg Airjet Disposable Heat Sink Large Storage Unit Huge Storage Unit Huge Storage Unit Huge Storage Unit Medium Battery Medium Matter Pod (0) Large Matter Pod (11) Compact Matter Pod (150) Light Armor Plating Dynamic Insulation System Small Laser Small Laser Assault Rifle Heavy Mace Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Huge Storage Unit Large Matter Pod Particle Charger Advanced ECM Suite > --- WEAPON ----------- Light Assault Rifle Shotgun Improved Light Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Improved Carbon-fiber Leg Airjet Disposable Heat Sink Large Storage Unit Huge Storage Unit Huge Storage Unit Huge Storage Unit Medium Battery Medium Matter Pod Large Matter Pod Compact Matter Pod Light Armor Plating Dynamic Insulation System Small Laser Small Laser Assault Rifle Heavy Mace [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Utility High-capacity Storage Unit Device Advanced ECM Suite Storage High-capacity Storage Unit Protection Heavy Armor Plating Weapon Light Cannon Energy Gun Heavy EM Pulse Gun Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 . 1 Propulsion . | . . . . . Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 55 | 6 4 15 24 6 Power 11 | 1 . 5 3 2 Engine 9 | 1 . 5 2 1 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 15 | 2 1 5 5 2 Treads 3 | . . 2 1 . Leg 1 | . . . . 1 Wheel 10 | 2 1 3 3 1 Hover 1 | . . . 1 . Flight . | . . . . . Utility 10 | 1 2 2 4 1 Device 3 | . . . 2 1 Storage 6 | 1 2 2 1 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 19 | 2 1 3 12 1 Energy Gun 7 | . . . 7 . Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . . 2 1 Ballistic Cannon 5 | . 1 1 3 . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 21 | . 1 10 10 . Power 6 | . . 4 2 . Propulsion 7 | . 1 3 3 . Utility 2 | . . 1 1 . Weapon 6 | . . 2 4 . Highest Loss Streak 5 | . 1 4 5 . To Critical Strikes . | . . . . . Average Slot Usage (%) 82 | . 92 82 79 84 Engine 14 | . 14 14 13 17 Treads 2 | . . 5 1 3 Wheel 12 | . 25 12 11 9 Device 3 | . . . 2 13 Storage 22 | . 23 29 19 23 Protection 2 | . . . 3 . Energy Gun 3 | . . . 7 . Ballistic Gun 7 | . 22 7 4 8 Ballistic Cannon 8 | . 5 11 8 7 Launcher 2 | . . 3 4 . Peak Build Rating 26 | 6 9 11 25 26 Average Rating 14 | 4 6 9 17 21 On Entrance 9 | . 6 9 11 19 Naked Turns . | . . . . . Heaviest Build 154 | 11 51 134 154 150 Greatest Support 40 | 32 32 40 20 26 Greatest Overweight (x) 43 | . 3 12 43 14 Average Overweight (x) 5 | . . 3 9 6 Largest Inventory Capacity 25 | 8 20 25 25 25 Average Capacity 22 | 5 16 20 25 25 Most Carried 25 | 4 18 21 25 23 Average Carried 18 | 3 9 16 20 22 Final Capacity 25 | 8 20 25 25 25 Final Carried 23 | 4 18 19 22 23 Class Distribution -------------------- 58% | Mutant 21% | Tank 17% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1805 | 238 130 363 1074 . Remotely . | . . . . . Salvage Created 1321 | 19 121 484 697 . Parts 109 | . 10 43 56 . Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 43 | . 2 16 25 . Guns 14 | . 1 6 7 . Cannons 16 | . 1 6 9 . AOE 13 | . . 4 9 . Classes Destroyed 9 | 1 2 4 2 . Worker 5 | 1 1 . 3 . Builder 7 | . . 3 4 . Hauler 2 | . . . 2 . Watcher 3 | . 1 1 1 . Swarmer 16 | . . 3 13 . Grunt 18 | . 2 10 6 . Brawler 4 | . . 2 2 . Duelist 2 | . . . 2 . Sentry 3 | . . 1 2 . Best Kill Streak 11 | 1 3 6 11 . Combat Bots Only 6 | . 2 6 6 . Max Kills in Single Turn 4 | 1 1 2 4 . Gunslinging . | . . . . . Exploded 2 | . . 1 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 267 | . 12 129 126 . Missed 83 | . 7 41 35 . Damage Taken 2619 | . 51 1075 1493 . Core 439 | . 9 184 246 . Absorbed by Shields . | . . . . . Ignored by Resistances 686 | . 15 318 353 . Core Remaining (%) 76 | 100 96 54 55 . Volleys Fired 97 | 3 9 50 35 . Largest 3 | 2 2 2 3 . Hottest 128 | 40 55 65 128 . Shots Fired 226 | 6 18 97 105 . Gun 106 | 6 10 37 53 . Cannon 92 | . 8 49 35 . Launcher 28 | . . 11 17 . Special . | . . . . . Kinetic 164 | 6 18 86 54 . Thermal 8 | . . . 8 . Explosive 28 | . . 11 17 . Electromagnetic 26 | . . . 26 . Robot Hit Streak 32 | 2 12 32 22 . Robot Miss Streak 4 | 3 2 4 2 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 156 | 2 14 77 63 . Core Hits 96 | 1 8 33 54 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 7 | . 1 4 2 . Destroy 1 | . . 1 . . Blast 5 | . 1 3 1 . Corrupt 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3922 | 19 194 1488 2221 . Guns 957 | 19 66 259 613 . Cannons 1175 | . 128 678 369 . Explosions 1783 | . . 551 1232 . Melee . | . . . . . Ramming 7 | . . . 7 . Kinetic 1785 | 19 194 937 635 . Thermal 220 | . . . 220 . Explosive 1684 | . . 551 1133 . Electromagnetic 226 | . . . 226 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . 6 9 1 Average Corruption 6 | . . 5 8 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 28 | . . 4 23 1 Message Errors 7 | . . 2 4 1 Matter Fused 9 | . . . 9 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 3 | . . . 3 . Data Loss (minor) 4 | . . . 4 . Data Loss (major) 2 | . . 1 1 . Misfires 1 | . . . 1 . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 70 | . . 25 45 . Projectiles 7 | . . 7 . . Explosions 63 | . . 18 45 . Melee . | . . . . . Knockbacks 10 | . 1 8 1 . Impact . | . . . . . Kinetic 9 | . 1 7 1 . Secondary 1 | . . 1 . . Self-Inflicted Damage 407 | . . 217 190 . Shots 17 | . . 9 8 . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 534 | . 38 72 534 . Average Temperature 95 | . 15 20 140 . Received Heat Transfer 795 | . 36 426 333 . Effects 12 | . . . 12 . Shutdowns 2 | . . . 2 . Interference 2 | . . . 2 . Damage (minor) 1 | . . . 1 . Damage (major) 6 | . . . 6 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 359 | . . . 359 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 515 | 5 78 444 515 160 Initial 160 | . 2 27 114 160 Average 242 | . 24 192 362 160 Maximum Alert Level 2 | . . 2 2 . Low Security (%) 45 | 100 100 56 5 100 Level 1 30 | . . 36 47 . Level 2 24 | . . 7 47 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . 1 2 9 5 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 9 | . . 2 4 3 Assault 1 | . . . . 1 Garrison 6 | . . . 5 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 4 25 31 . Peak Tracking Total 6 | . 2 6 5 . Tactical Retreats 5 | . . 3 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . 1 . 3 . Max in Single Turn 2 | . 1 . 2 . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . 1 . 1 . Successful 1 | . . . 1 . Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2452 | 114 274 491 1191 382 Spaces Moved 972 | 99 202 199 360 112 Core 19 | 13 . . 6 . Treads 77 | . . 24 23 30 Legs . | . . . . . Wheels 874 | 86 202 175 329 82 Hover 2 | . . . 2 . Flight . | . . . . . Fastest Speed 50 | 50 100 125 170 165 Average Speed 210 | 93 113 160 288 330 Slowest Speed 2200 | 100 145 260 2200 720 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 18 | 5 37 18 28 3 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 201 | . . 78 123 . Melee . | . . . . . Projectile 2 | . . . 2 . AOE 199 | . . 78 121 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1186 | 112 231 281 438 124 Wait . | . . . . . Move 968 | 98 201 198 359 112 Hop . | . . . . . Pick Up 45 | 5 15 13 10 2 Fast Attach 24 | 5 2 4 10 3 Attach 29 | 1 2 11 12 3 Detach 6 | . 1 . 3 2 Swap 2 | . . . 2 . Drop 14 | . 1 5 6 2 Fire 97 | 3 9 50 35 . Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 9) 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 549 | -9/Materials | Lost 3 parts (2p1n) 750 | -9/Materials | Lost 4 parts (2p1u1w) 839 | -9/Materials | Discovered new exit (range 15) 880 | -9/Materials | Entered another Materials area 880 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1154 | -8/Materials | Garrison activated, responded to threat 1170 | -8/Materials | Discovered new exit (range 10) 1204 | -8/Materials | Met 7R-MNS 1221 | -8/Materials | Build established: Tank 1412 | -8/Materials | Garrison activated, responded to threat 1434 | -8/Materials | Crushed by falling debris 1468 | -8/Materials | Lost 5 parts (1p2n1u1w) 1560 | -8/Materials | Lost 3 parts (1p2w) 1842 | -8/Materials | Garrison activated, responded to threat 1850 | -8/Materials | Build established: Gunner 2071 | -8/Materials | Entered Factory 2071 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2072 | -7/Factory | Caught up to 7R-MNS 2172 | -7/Factory | Build established: Mutant 2205 | -7/Factory | Garrison activated, responded to threat 2453 | -7/Factory | Self-destructed Last Messages --------------- reinforcements to Terminal F007. 02205_ ALERT: Activating Garrison Access F002. 02265_ ALERT: Garrison Access compromised, dispatching assault squad. When attempting to attach a part directly from the ground, if there is no auto-replacement effect you can quickly repeat the command a second time to attempt a manual swap. 02289_ Dropped Lgt. Treads. 02295_ Acquired Imp. Carbon-fiber Leg. 02312_ Triggered Shock Trap. 02312_ The floor emits a surge of raw power. 02312_ System corrupted (+1). 02313_ U-05 Engineer lays Concrete. 02335_ Acquired Com. Wheel. 02359_ R-06 Scavenger collects Lgt. Treads. 02366_ Acquired Hvy. Mace. 02400_ MDWYWKCD&NG>JPFA Z7LBFK=WBI/JZ:4UFGYP&F 02402_ Acquired Med. Matter Pod. 02449_ Dropped Lgt. Ion Engine. 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