Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 08:06:53 Player: Morgweiler Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (141) 705 Value Destroyed (4307) 4307 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (801) 801 TOTAL SCORE: 10293 Bonus ------- High Alert Combat Kills 304 Follower Combat Kills 297 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 78/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (1100) Ox21 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Carbon-fiber Leg Improved Hover Unit Faulty Improved Flight Unit Visual Processing Unit Targeting Computer Improved Kinecellerator Light Armor Plating Point Defense System Improved Field Recycling Unit (0) Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Targeting Computer System Shield > --- WEAPON ----------- Advanced Beam Rifle Autogun > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved Hover Unit Improved Flight Unit High-capacity Storage Unit Visual Processing Unit Light Armor Plating Improved Field Recycling Unit Drone Bay Heavy Rocket Launcher Scatter Rocket Array Scatter Rocket Array Mining Laser [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Scatter Rocket Array Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Slots Evolved 10 | . . 2 . 2 2 . 2 . 2 Power . | . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . 1 Utility 7 | . . . . 2 2 . 2 . 1 Weapon . | . . . . . . . . . . Parts Attached 182 | 6 10 36 4 43 8 28 9 37 1 Power 27 | 1 1 6 . 7 1 5 1 5 . Engine 17 | 1 1 5 . 3 . 4 . 3 . Core 10 | . . 1 . 4 1 1 1 2 . Reactor . | . . . . . . . . . . Propulsion 65 | 2 1 16 1 17 1 13 2 12 . Treads 10 | . . 3 . 1 1 2 . 3 . Leg 45 | 2 1 9 1 16 . 5 2 9 . Wheel 2 | . . . . . . 2 . . . Hover 2 | . . . . . . 2 . . . Flight 6 | . . 4 . . . 2 . . . Utility 23 | 1 3 1 . 4 4 2 3 5 . Device 4 | . . . . . 1 . . 3 . Storage 9 | 1 3 . . 2 1 . 1 1 . Processor 4 | . . . . . 1 1 2 . . Hackware 2 | . . 1 . 1 . . . . . Protection 4 | . . . . 1 1 1 . 1 . Artifact . | . . . . . . . . . . Weapon 67 | 2 5 13 3 15 2 8 3 15 1 Energy Gun 22 | 1 3 2 . 6 . 5 1 4 . Energy Cannon 2 | . . . . 2 . . . . . Ballistic Gun 29 | 1 2 8 2 5 2 2 1 6 . Ballistic Cannon 4 | . . . . 2 . 1 . . 1 Launcher 8 | . . 2 1 . . . 1 4 . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . 4 . . 1 . . Parts Lost 76 | . . 14 . 16 2 10 . 28 6 Power 10 | . . 2 . 3 . 1 . 3 1 Propulsion 33 | . . 8 . 8 1 5 . 10 1 Utility 9 | . . . . . . 1 . 6 2 Weapon 24 | . . 4 . 5 1 3 . 9 2 Highest Loss Streak 6 | . . 6 . 4 2 6 . 6 6 Average Slot Usage (%) 83 | . 95 73 100 93 98 89 100 75 46 Engine 4 | . 14 8 11 2 . 5 2 1 3 Core 2 | . . 1 . 5 7 1 3 . . Treads 1 | . . 2 . 1 4 . . 1 . Leg 18 | . 28 17 44 30 25 11 26 8 5 Flight 1 | . . 2 . . . 4 . . . Device 2 | . . . . . 2 7 6 4 . Storage 14 | . 26 13 11 18 15 15 13 9 11 Processor 9 | . . . . . 6 10 26 25 11 Hackware 9 | . . 8 11 17 15 7 6 6 3 Protection 1 | . . . . . 4 1 . 3 3 Energy Gun 4 | . 12 2 . 4 2 5 6 2 . Ballistic Gun 8 | . 13 11 13 8 8 6 5 6 . Launcher 1 | . . 2 8 . . . . 2 3 Naked Turns . | . . . . . . . . . . Heaviest Build 84 | 13 41 43 30 49 61 69 64 84 84 Greatest Support 60 | 20 20 43 40 46 46 40 45 60 30 Greatest Overweight (x) 23 | 2 3 9 . 4 1 13 1 20 23 Average Overweight (x) 1 | . 1 1 . . 1 2 1 2 3 Largest Inventory Capacity 20 | 6 16 16 10 16 18 18 18 20 20 Average Capacity 15 | 5 14 11 10 15 16 18 18 15 20 Most Carried 18 | 4 7 10 10 16 12 18 18 18 11 Average Carried 10 | 1 5 7 9 11 10 14 16 10 9 Final Capacity 20 | 6 16 10 10 16 18 18 18 20 20 Final Carried 18 | 4 6 9 9 13 12 18 17 7 10 Class Distribution -------------------- 41% | Scavenger-Mutant 28% | Mutant 11% | Scavenger-Skirmisher 11% | Hacker-Mutant 5% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Skirmisher | -7/Storage Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Garrison Hauler-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Matter Collected 3420 | 223 150 593 65 953 91 654 56 580 55 Remotely . | . . . . . . . . . . Salvage Created 4819 | . 139 983 72 1841 66 672 47 944 55 Parts 287 | . 8 63 7 102 6 48 2 48 3 Haulers Intercepted 4 | . . 2 . 2 . . . . . Recyclers Shooed 3 | . . 1 . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Combat Hostiles Destroyed 104 | . 2 22 2 35 3 14 1 24 1 Melee 2 | . . 1 . . . . . 1 . Guns 63 | . 2 8 1 29 . 12 1 10 . Cannons 12 | . . . . 5 3 2 . 1 1 AOE 25 | . . 11 1 1 . . . 12 . Classes Destroyed 14 | . 3 7 . 3 . 1 . . . Worker 15 | . 1 3 1 9 . 1 . . . Builder 5 | . . 3 . . . 2 . . . Hauler 4 | . . 2 . 2 . . . . . Recycler 6 | . . 2 . 3 . 1 . . . Mechanic 1 | . . . . 1 . . . . . Operator 2 | . . 1 . 1 . . . . . Watcher 4 | . 1 . . 2 . 1 . . . Swarmer 37 | . . 7 . 12 3 7 . 8 . Grunt 44 | . 2 9 2 16 . 3 . 11 1 Brawler 1 | . . . . 1 . . . . . Duelist 3 | . . 2 . . . . 1 . . Sentry 15 | . . 4 . 5 . 3 . 3 . Hunter 2 | . . . . 1 . . . 1 . Programmer 2 | . . . . . . 1 . 1 . Best Kill Streak 9 | . 2 7 3 9 3 5 1 7 1 Combat Bots Only 7 | . 2 4 2 6 3 5 1 7 1 Max Kills in Single Turn 4 | . 1 3 1 2 1 1 1 4 1 Gunslinging 1 | . . 1 . 1 . . . . . Exploded 4 | . . 3 1 1 . . . 4 . Melee 1 | . . 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Damage Taken 12699 | . 174 1568 12 2998 402 1692 138 3847 1868 Core 3117 | . 47 288 12 540 65 332 . 832 1001 Absorbed by Shields 89 | . . . . . . . . 89 . Core Remaining (%) 42 | 100 81 . 25 1 . 43 . 2 . Volleys Fired 400 | . 12 58 4 176 10 63 4 71 2 Largest 2 | . 2 2 2 2 2 2 2 2 1 Hottest 132 | . 60 76 53 132 93 122 84 130 53 Shots Fired 716 | . 23 108 5 317 15 118 8 120 2 Gun 620 | . 23 96 4 264 7 110 8 108 . Cannon 69 | . . . . 51 8 8 . . 2 Launcher 25 | . . 12 1 2 . . . 10 . Special 2 | . . . . . . . . 2 . Kinetic 449 | . 11 76 4 198 12 76 4 66 2 Thermal 196 | . . 8 . 107 . 33 4 44 . Explosive 25 | . . 12 1 2 . . . 10 . Electromagnetic 46 | . 12 12 . 10 3 9 . . . Robot Hit Streak 23 | . 8 10 5 11 12 23 4 16 1 Robot Miss Streak 5 | . 2 3 . 5 4 2 1 5 1 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 13 | . . 2 . 6 . 2 1 2 . Max Gunslinging Chain 1 | . . 1 . 1 . 1 1 1 . Shots Hit Robots 505 | . 17 92 5 207 7 89 7 80 1 Core Hits 282 | . 7 49 7 84 3 36 3 90 3 Critical Hits 9 | . . 1 . 6 . . . 1 1 Critical Kills 3 | . . . . 2 . . . . 1 Critical Parts Destroyed 6 | . . 1 . 4 . . . 1 . Melee Attacks 19 | . . 19 . . . . . . . Impact 19 | . . 19 . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10567 | . 235 1969 140 3896 164 1496 128 2504 35 Guns 6894 | . 235 728 56 3065 55 1378 128 1249 . Cannons 935 | . . . . 675 109 118 . . 33 Explosions 2209 | . . 857 84 152 . . . 1116 . Melee 384 | . . 384 . . . . . . . Ramming 97 | . . . . 4 . . . 91 2 Kinetic 4927 | . 111 561 56 2330 139 873 48 776 33 Thermal 2514 | . . 88 . 1289 . 536 80 521 . Explosive 2066 | . . 714 84 152 . . . 1116 . Electromagnetic 579 | . 124 222 . 121 25 87 . . . Impact 384 | . . 384 . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . . . Average Corruption 1 | . . . . . . 1 . . . Corruption Purged . | . . . . . . . . . . Effects 2 | . . . . . . 2 . . . Message Errors 1 | . . . . . . 1 . . . Targeting Errors 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 115 | . . 95 . 7 . 6 . 7 . Projectiles 13 | . . . . 7 . 6 . . . Explosions 42 | . . 35 . . . . . 7 . Melee 60 | . . 60 . . . . . . . Knockbacks 4 | . . . . 2 . 2 . . . Impact . | . . . . . . . . . . Kinetic 3 | . . . . 1 . 2 . . . Secondary 1 | . . . . 1 . . . . . Self-Inflicted Damage 629 | . . 252 . . . . . 377 . Shots 19 | . . 7 . . . . . 12 . Rammed 36 | . . . . . . . . 32 4 Targets Rammed 38 | . . . . 1 . . . 33 4 Kicked 1 | . . . . 1 . . . . . Crushed 1 | . . . . . . . . 1 . Highest Temperature 706 | . 63 61 . 706 24 327 48 120 4 Average Temperature 111 | . 36 15 . 164 12 90 22 53 4 Received Heat Transfer 3682 | . 102 348 6 990 . 381 45 1063 747 Effects 22 | . . . . 20 . 2 . . . Energy Bleed 2 | . . . . 2 . . . . . Interference 3 | . . . . 1 . 2 . . . Matter Decay 2 | . . . . 2 . . . . . Short Circuit 5 | . . . . 5 . . . . . Damage (minor) 4 | . . . . 4 . . . . . Damage (major) 4 | . . . . 4 . . . . . Damage (core) 2 | . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . 6 . . . . . . . Impact Corruptions 5 | . . 5 . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 13 | . . . . 6 . 3 . 4 . Heat Transferred 4752 | . . 222 . 2479 . 1066 148 837 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Peak Influence 808 | . 101 247 138 629 125 399 213 808 427 Initial 424 | . . 42 93 53 73 56 181 149 424 Average 282 | . 41 131 119 287 103 115 194 583 416 Maximum Alert Level 3 | . . 1 . 2 . 1 1 3 2 Low Security (%) 51 | 100 100 86 100 23 100 91 99 9 . Level 1 21 | . . 13 . 51 . 8 . 15 25 Level 2 20 | . . . . 24 . . . 45 74 Level 3 6 | . . . . . . . . 28 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . . 3 . 7 . 5 . . . Investigation 3 | . . 1 . 2 . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 8 | . . 2 . 2 . 4 . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . 1 . 1 . 1 . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Distress Signals 10 | . . 3 . 5 . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 177 | . 4 36 3 65 5 32 3 24 5 Peak Tracking Total 7 | . 3 6 3 7 4 5 3 4 5 Tactical Retreats 15 | . . 1 . 10 . 3 . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Traps Triggered 10 | . 2 1 . 1 . 3 . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 5 | . . 4 . 1 . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Machines Disabled 9 | . . 2 . 4 . 2 . 1 . Max in Single Turn 2 | . . 2 . 1 . 1 . 1 . Garrison Relay 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Machines Accessed 23 | . 2 6 . 6 . 4 3 . 2 Terminals 14 | . 1 5 . 5 . 3 . . . Fabricators 1 | . . . . . . . . . 1 Repair Stations 4 | . 1 . . . . 1 1 . 1 Recycling Units 3 | . . 1 . 1 . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 56 | . 6 14 . 19 . 5 8 . 4 Successful 31 | . 5 9 . 11 . 2 2 . 2 Failed 25 | . 1 5 . 8 . 3 6 . 2 Catastrophic 4 | . . 1 . . . 1 1 . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 36 | . 2 12 . 18 . 4 . . . Fabricators 2 | . . . . . . . . . 2 Repair Stations 11 | . 4 . . . . 1 4 . 2 Recycling Units 6 | . . 2 . 1 . . 3 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 22 | . 2 8 . 10 . 2 . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 2 | . . . . . . 2 . . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . . Unreport Threat 4 | . . 2 . 2 . . . . . Locate Traps 1 | . . . . 1 . . . . . Disarm Traps 3 | . . 2 . 1 . . . . . Patrol Status 2 | . 1 . . 1 . . . . . Transport Status 2 | . . 1 . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . Zone Layout 2 | . . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 3 . . . . . 1 . 2 Scan Component 4 | . 2 . . . . . 1 . 1 Repair 2 | . 1 . . . . . . . 1 Recycling Unit Hacks 2 | . . 1 . 1 . . . . . Retrieve Components 2 | . . 1 . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 2 5 . 4 . 3 3 . 1 Full Trace Events 2 | . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . 1 Time 64 | . 26 . . . . . . . 38 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . 9 . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . Machine Destruction 4 | . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . Allies Hacked 2 | . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Total Allies 10 | . . . . . . 10 . . . Largest Group 10 | . . . . . . 10 5 2 . Highest-Rated Group 173 | . . . . . . 173 80 32 . Highest-Rated Ally 29 | . . . . . . 29 16 16 . Total Orders . | . . . . . . . . . . Ally Attacks 82 | . . . . . . 57 19 6 . Total Damage 1093 | . . . . . . 797 235 61 . Kills 10 | . . . . . . 8 2 . . Allies Corrupted 3 | . . . . . . 2 . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Turns Passed 6746 | 68 285 1148 82 1625 256 1153 226 1619 284 Spaces Moved 2680 | 46 136 511 56 658 145 372 130 541 85 Core 128 | 7 . 66 . . . . . 54 1 Treads 241 | . . 48 . 12 . 20 . 161 . Legs 2153 | 39 136 309 56 646 145 282 130 326 84 Wheels 20 | . . . . . . 20 . . . Hover . | . . . . . . . . . . Flight 138 | . . 88 . . . 50 . . . Fastest Speed 31 | 50 120 31 120 120 150 140 150 150 180 Average Speed 181 | 120 156 162 120 146 150 232 150 232 237 Slowest Speed 1200 | 150 210 500 120 240 150 1080 150 1050 1200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 4 21 41 18 56 7 49 5 63 3 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 216 | . . 80 9 24 2 2 . 98 1 Melee . | . . . . . . . . . . Projectile 8 | . . . . 3 2 2 . . 1 AOE 208 | . . 80 9 21 . . . 98 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Gar Fac Total 3711 | 55 182 695 64 1000 168 544 152 723 128 Wait 232 | . 17 30 . 81 1 46 4 21 32 Move 2671 | 45 135 510 55 657 144 371 129 540 85 Hop . | . . . . . . . . . . Pick Up 78 | 4 3 18 . 22 3 17 2 5 4 Fast Attach 69 | 6 8 19 . 12 . 11 . 13 . Attach 33 | . . 3 . 7 4 5 2 11 1 Detach 12 | . 1 3 . 1 . 6 . 1 . Swap 80 | . 2 14 4 24 4 12 7 13 . Drop 73 | . 4 21 1 19 2 13 4 9 . Fire 400 | . 12 58 4 176 10 63 4 71 2 Melee 19 | . . 19 . . . . . . . Ram 7 | . . . . . . . . 3 4 Kick 1 | . . . . 1 . . . . . Crush 30 | . . . . . . . . 30 . Escape Stasis 4 | . . . . . . . . 4 . Rewire 2 | . . . . . . . . 2 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 342 | -10/Materials | Repaired EM Pulse Gun 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Propulsion x2 853 | -9/Materials | Lost 3 parts (2n1w) 891 | -9/Materials | Lost 4 parts (2n2w) 1024 | -9/Materials | Lost 6 parts (1p4n1w) 1375 | -9/Materials | Discovered new exit (range 10) 1403 | -9/Materials | Core integrity fell below 50% 1502 | -9/Materials | Entered Mines 1576 | -9/Mines | Discovered new exit (range 4) 1584 | -9/Mines | Entered Materials 1584 | -8/Materials | Evolved 2 slots: Utility x2 1607 | -8/Materials | Garrison activated, responded to threat 1654 | -8/Materials | Build established: Scavenger-Mutant 2050 | -8/Materials | Lost 3 parts (3n) 2478 | -8/Materials | Core integrity fell below 50% 2567 | -8/Materials | Core integrity fell below 20% 2782 | -8/Materials | Lost 4 parts (1p2n1w) 3146 | -8/Materials | Discovered new exit (range 15) 3209 | -8/Materials | Entered Factory 3209 | -7/Factory | Evolved 2 slots: Utility x2 3250 | -7/Factory | Build established: Hacker-Mutant 3438 | -7/Factory | Discovered new exit (range 12) 3464 | -7/Factory | Identified exit to Storage 3465 | -7/Factory | Entered Storage 3582 | -7/Storage | Lost 6 parts (1p3n1u1w) 4035 | -7/Storage | Lost 3 parts (2n1w) 4354 | -7/Storage | Build established: Scavenger-Skirmisher 4472 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4559 | -7/Storage | Discovered new exit (range 19) 4589 | -7/Storage | Found Prototype Launcher 4592 | -7/Storage | Found Prototype Launcher 4594 | -7/Storage | Core integrity fell below 50% 4617 | -7/Storage | Identified exit to Factory 4618 | -7/Storage | Entered Factory 4618 | -6/Factory | Accompanied by 5 allies 4618 | -6/Factory | Evolved 2 slots: Utility x2 4775 | -6/Factory | Identified Scatter Rocket Array (x2) 4842 | -6/Factory | Identified exit to Garrison 4844 | -6/Factory | Entered Garrison 4844 | -6/Garrison | Accompanied by 2 allies 4988 | -6/Garrison | Triggered checkpoint 5059 | -6/Garrison | Lost 3 parts (2n1w) 5123 | -6/Garrison | Lost 3 parts (1p1n1w) 5129 | -6/Garrison | Garrison Relay disabled 5196 | -6/Garrison | Build established: Scavenger-Mutant 5316 | -6/Garrison | Triggered checkpoint 5322 | -6/Garrison | Triggered checkpoint 5372 | -6/Garrison | Triggered checkpoint 5386 | -6/Garrison | Triggered checkpoint 5412 | -6/Garrison | Destroyed 7 combat bots 5448 | -6/Garrison | Triggered checkpoint 5495 | -6/Garrison | Lost 5 parts (2n1u2w) 5533 | -6/Garrison | Core integrity fell below 50% 5565 | -6/Garrison | Core integrity fell below 20% 5592 | -6/Garrison | Lost 6 parts (1p2n1u2w) 5688 | -6/Garrison | Discovered new exit (range 12) 5760 | -6/Garrison | Build established: Mutant 6258 | -6/Garrison | Build established: Scavenger-Mutant 6310 | -6/Garrison | Triggered checkpoint 6388 | -6/Garrison | Lost 5 parts (1n2u2w) 6443 | -6/Garrison | Discovered new exit (range 12) 6461 | -6/Garrison | Identified exit to Factory 6463 | -6/Garrison | Entered Factory 6463 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6575 | -5/Factory | Repaired Carbon-fiber Leg 6669 | -5/Factory | Build established: Hauler-Mutant 6723 | -5/Factory | Core integrity fell below 50% 6737 | -5/Factory | Core integrity fell below 20% 6740 | -5/Factory | Lost 6 parts (1p1n2u2w) 6747 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06669_ Lgt. Angular Momentum Engine destroyed. 06685_ G-50 Soldier suffers critical hit. 06685_ G-50 Soldier destroyed. 06691_ Carbon-fiber Leg destroyed. 06696_ U-05 Engineer lays Concrete. 06699_ U-05 Engineer builds a Wall. 06706_ Slammed into G-50 Soldier. 06706_ Imp. Terrain Scan Processor permanently disabled. 06706_ Destabilizing: Short circuit. 06709_ Magnetic Acceleration Cannon destroyed. 06718_ Slammed into G-50 Soldier. 06719_ Acquired 55 matter. 06726_ R-10 Processor collects Carbon-fiber Leg. 06729_ Slammed into G-50 Soldier. 06730_ R-10 Processor collects Adv. Heat Sink. 06740_ Slammed into G-50 Soldier. 06740_ Destabilizing: System interference. 06740_ Adv. Signal Interpreter temporarily disabled. 06740_ K-01 Serf collects debris. 06747_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????############+### #?? | | ??????????????????? #?? | | ??????????????????? #?? | | ??????????????????? #?? | | ???????????????????? 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"" #?? | | ?????????????????????# """"""" """ #?? | | ?????????????????????# F" #?? | | ?????????????????????# """ #?? | | ?????????????????????# "" #?? | | ?????????????????????# #?? | | ?????????????????????# #?? | | ?????????????????????# ###########+####?? | | ?????????????????????# # #???? | | ?????????????????????# # """"""" #???? | | ?????????????????????# u + """"""" #???? | | ?????????????????????# # """"""" #???? | | ?????????????????????# g# """"""" #???? | | ?????????????????????# # #???? | | ?????????????????????#^ ^^g# #???? | | ?????????????????????# # #???? | | ?????????????????????# kk # """#???? | | ?????????????????????# # R"#???? | | ?????????????????????# g g """#???? | | ?????????????????????# @ #! #???? | | ?????????????????????# ##############???? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# u #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????? #????????????????? | | ??????????????? #????????????????? | | ??????????????# #????????????????? | | ??????????????# #????????????????? | | ??????????????# #????????????????? | | ??????????????# #????????????????? | | ??????????????# #????????????????? | | ??????????????# ?????????????????? | | ??????????????? ?????????????????? | | ??????????????? ?????????????????? | | ????????????????? ?????????????????? | | ??????????????????? ?????????????????? | | ??????????????????????#####?????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 350 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Challenges ------------ None Game ------ Seed AntigravAluminumBeamcaster Manual? 0 Play Time 01:18:12 Cumulative 22.4 hours Start 2020.09.19 @ 06:29:31 End 2020.09.19 @ 08:06:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 15 Adventurer 4 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0aee5fde-6ed8-4ad4-996c-233b382cb44d