Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.17 @ 16:53:36 // Winter2019/RPGLIKE Player: Yog-Sothoth Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (1730) 1730 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (843) 843 TOTAL SCORE: 6158 Bonus ------- High Alert Combat Kills 184 Follower Combat Kills 159 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 31/650 Matter 31/400 Energy 690/690 System Corruption 0% Temperature Cool (0) Movement Flying (25) Location -8/Garrison Parts ------- > --- POWER (2) -------- Cooled Ion Engine Fission Core > --- PROPULSION (5) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (5) ------ Heat Sink Advanced Sensor Array Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Assault Rifle Bore Cannon Bore Cannon > --- INVENTORY (3) ---- Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Cooled Ion Engine Fission Core > --- PROPULSION ------- Armored Huge Wheel VTOL Module Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Heat Sink Improved Sensor Array Advanced Sensor Array Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Bore Cannon Bore Cannon > --- INVENTORY -------- Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry [Rating: 46] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Improved Flight Unit Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Heat Sink Device Heat Sink Storage High-capacity Matter Pod Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Bore Cannon Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Slots Evolved 11 | 4 . 1 5 . . . 1 . Power 1 | . . . 1 . . . . . Propulsion 4 | 1 . . 2 . . . 1 . Utility 4 | 3 . 1 . . . . . . Weapon 2 | . . . 2 . . . . . Parts Attached 51 | 4 9 3 22 6 1 . 5 1 Power 7 | 1 1 . 3 2 . . . . Engine 4 | 1 . . 3 . . . . . Core 3 | . 1 . . 2 . . . . Reactor . | . . . . . . . . . Propulsion 16 | 2 2 2 4 2 . . 4 . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 3 | 2 . . . . . . 1 . Hover 1 | . 1 . . . . . . . Flight 12 | . 1 2 4 2 . . 3 . Utility 14 | . 5 1 6 1 . . 1 . Device 7 | . 3 . 2 1 . . 1 . Storage 3 | . 1 1 1 . . . . . Processor 3 | . 1 . 2 . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 14 | 1 1 . 9 1 1 . . 1 Energy Gun 5 | 1 . . 4 . . . . . Energy Cannon 3 | . 1 . 2 . . . . . Ballistic Gun 3 | . . . 2 . . . . 1 Ballistic Cannon 3 | . . . 1 1 1 . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 6 . . . . . Parts Lost . | . . . . . . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Highest Loss Streak . | . . . . . . . . . Average Slot Usage (%) 86 | . 59 96 92 96 86 85 80 91 Engine 5 | . 5 . 6 7 7 7 6 6 Core 6 | . 7 11 2 6 7 7 6 6 Wheel 1 | . 6 . . . . . 4 . Flight 22 | . 8 22 23 27 28 28 21 33 Device 17 | . 9 35 19 15 15 14 13 13 Storage 3 | . 4 9 6 . . . . . Processor 9 | . 2 2 8 14 14 14 13 13 Protection 2 | . . . 8 5 . . . . Energy Gun 1 | . . . 7 . . . . . Energy Cannon 4 | . 11 11 3 4 . . . . Ballistic Gun 1 | . . . 3 7 1 . . 4 Ballistic Cannon 5 | . . . 1 7 12 14 13 13 Naked Turns . | . . . . . . . . . Heaviest Build 41 | 7 12 15 26 36 38 38 38 41 Greatest Support 50 | 42 42 18 27 36 36 36 50 50 Greatest Overweight (x) 1 | . . . 1 . 1 1 1 . Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 3 | 1 1 1 3 3 3 3 3 3 Average Capacity 2 | 1 1 1 2 3 3 3 3 3 Most Carried 3 | 1 1 1 3 3 3 3 3 3 Average Carried 2 | . . 1 2 2 2 3 3 3 Final Capacity 3 | 1 1 1 3 3 3 3 3 3 Final Carried 3 | 1 1 1 3 3 3 3 3 3 Class Distribution -------------------- 29% | Scavenger-Skirmisher 25% | Scavenger-Scout 20% | Scavenger-Mutant 13% | Scout 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scout | -9/Materials Scavenger-Scout | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Scout | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Matter Collected 1296 | 240 80 40 342 361 . 10 98 125 Remotely . | . . . . . . . . . Salvage Created 2373 | . 466 288 915 344 . . 235 125 Parts 138 | . 18 14 61 28 . . 11 6 Haulers Intercepted 7 | . 2 . 4 . . . 1 . Recyclers Shooed 2 | . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 60 | . 7 8 16 24 . . 3 2 Guns 19 | . . . 13 6 . . . . Cannons 41 | . 7 8 3 18 . . 3 2 Classes Destroyed 9 | . 5 . 2 2 . . . . Builder 1 | . . . 1 . . . . . Hauler 7 | . 2 . 4 . . . 1 . Recycler 2 | . 1 1 . . . . . . Watcher 6 | . 1 . 4 . . . 1 . Swarmer 22 | . 3 6 5 8 . . . . Grunt 14 | . 4 2 6 2 . . . . Sentry 12 | . . . 5 2 . . 3 2 Demolisher 1 | . . . . 1 . . . . Assembled 11 | . . . . 11 . . . . Best Kill Streak 8 | . 4 3 3 8 . . 2 2 Combat Bots Only 8 | . 3 3 3 8 . . 1 2 Max Kills in Single Turn 2 | . 1 1 2 2 . . 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Damage Taken 1603 | . 84 115 340 373 . . 127 564 Core 1262 | . 65 97 233 268 . . 101 498 Absorbed by Shields 7 | . . . . . . . . 7 Redirected to Core 841 | . 58 54 184 227 . . 81 237 Core Remaining (%) 98 | 100 . 100 . . . 96 . . Volleys Fired 211 | . 29 39 72 36 . . 17 18 Largest 3 | . 1 1 3 3 . . 2 3 Hottest 137 | . 60 60 130 130 . . 114 137 Shots Fired 364 | . 29 39 106 106 . . 34 50 Gun 134 | . . . 84 36 . . . 14 Cannon 230 | . 29 39 22 70 . . 34 36 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 179 | . . . 16 79 . . 34 50 Thermal 185 | . 29 39 90 27 . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 40 | . 14 12 40 20 . . 7 6 Robot Miss Streak 4 | . 1 3 4 2 . . 2 1 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 211 | . 26 28 78 52 . . 17 10 Core Hits 91 | . 12 10 30 31 . . 5 3 Critical Hits 20 | . . 1 . 4 . . 10 5 Critical Kills 8 | . . . . 3 . . 3 2 Critical Parts Destroyed 10 | . . 1 . 1 . . 6 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3951 | . 459 471 1348 1016 . . 517 140 Guns 1351 | . . . 1070 267 . . . 14 Cannons 2600 | . 459 471 278 749 . . 517 126 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1299 | . . . 95 547 . . 517 140 Thermal 2652 | . 459 471 1253 469 . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 . . Average Corruption 1 | . . . 1 1 1 1 . . Corruption Purged . | . . . . . . . . . Effects 9 | . . . 4 4 . 1 . . Message Errors 4 | . . . 2 1 . 1 . . Energy Discharges 2 | . . . 1 1 . . . . Targeting Errors 2 | . . . . 2 . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 28 | . . 6 . 22 . . . . Projectiles 28 | . . 6 . 22 . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 7 | . . . 1 2 . . 4 . Impact . | . . . . . . . . . Kinetic 7 | . . . 1 2 . . 4 . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 84 | . 84 . . 32 . . 4 11 Average Temperature 22 | . 31 . . 11 . . 4 5 Received Heat Transfer 331 | . 33 18 126 94 . . 54 6 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 11 | . 1 3 7 . . . . . Heat Transferred 5513 | . 962 999 2701 851 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Peak Influence 762 | . 273 430 762 603 . . 151 164 Initial 225 | . . 89 141 225 . . . 56 Average 282 | . 156 281 502 518 . . 72 126 Maximum Alert Level 3 | . 1 2 3 2 . . . . Low Security (%) 43 | 100 41 27 6 . . 100 100 100 Level 1 20 | . 58 44 16 12 . . . . Level 2 34 | . . 27 70 87 . . . . Level 3 1 | . . . 6 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . . . 2 . . . 1 . Investigation 2 | . . . 2 . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . . . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Distress Signals 4 | . . . 2 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 103 | . 14 13 34 27 . . 9 6 Peak Tracking Total 7 | . 5 3 7 6 . . 3 4 Tactical Retreats 8 | . 1 2 2 2 . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Traps Triggered 2 | . . . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Disabled 5 | . . 1 . 1 . . 2 1 Max in Single Turn 1 | . . 1 . 1 . . 1 1 Garrison Relay 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Accessed 19 | . 4 . 9 1 1 . 4 . Terminals 15 | . 4 . 7 1 . . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 54 | . 17 . 25 2 1 . 9 . Successful 32 | . 12 . 12 1 1 . 6 . Failed 22 | . 5 . 13 1 . . 3 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . 3 . 1 . 1 . 1 . Terminals 48 | . 17 . 21 2 . . 8 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 26 | . 10 . 10 1 1 . 4 . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 4 | . . . 2 . . . 2 . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 6 | . 3 . 2 . . . 1 . Dispatch Records 1 | . . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . Registered Components 2 | . . . 1 . . . 1 . Zone Layout 3 | . 1 . 1 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 4 | . 2 . 1 . . . 1 . Terminals 3 | . 2 . . . . . 1 . Assimilate 1 | . . . . . . . 1 . Botnet 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Extract 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 3 . 7 1 . . 3 . Full Trace Events 4 | . . . 3 . . . 1 . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 3 . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 49 | . . 11 38 . . . . . Total Damage 516 | . . 54 462 . . . . . Kills 10 | . . 2 8 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Turns Passed 2769 | 43 361 358 720 329 150 195 505 108 Spaces Moved 3533 | 37 543 494 1087 574 224 158 310 106 Core 1 | 1 . . . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 336 | 36 70 . . . . . 230 . Hover . | . . . . . . . . . Flight 3196 | . 473 494 1087 574 224 158 80 106 Fastest Speed 25 | 50 40 37 30 28 28 103 25 25 Average Speed 45 | 98 47 37 30 28 64 103 95 25 Slowest Speed 109 | 100 100 40 109 30 103 103 103 25 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 14 | . . 5 7 2 . . . . Cave-ins Triggered 2 | . . . . . . . . 2 Exploration Rate (%) 55 | 3 85 89 81 99 61 29 37 16 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 6 | . 1 . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . Scrap Searched 5 | . . 1 . 3 . 1 . . Spaces Dug 28 | . . . . 2 . . 6 20 Terrain Destroyed 48 | . . . 1 9 . . 16 22 Melee . | . . . . . . . . . Projectile 48 | . . . 1 9 . . 16 22 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total 4356 | 41 616 624 1363 660 232 190 483 147 Wait 439 | . 19 81 135 17 . 33 148 6 Move 3498 | 36 542 483 1073 569 223 157 309 106 Hop 13 | . . 5 6 2 . . . . Pick Up 34 | 1 7 . 19 4 3 . . . Fast Attach 23 | 4 3 2 6 2 1 . 4 1 Attach 17 | . 6 . 9 2 . . . . Detach . | . . . . . . . . . Swap 11 | . . 1 7 2 . . 1 . Drop 45 | . 6 3 21 6 5 . 4 . Fire 211 | . 29 39 72 36 . . 17 18 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 16 | . . . . . . . . 16 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 49 | . 4 10 15 20 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x3) 11 | -11/Scrapyard | Discovered new exit (range 17) 44 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 4) 317 | -10/Materials | Discovered new exit (range 16) 345 | -10/Materials | Identified exit to Mines 405 | -10/Materials | Entered Mines 406 | -10/Mines | Learned location of Storage (-7) 407 | -10/Mines | Reached level 2 534 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 534 | -10/Mines | Learned Materials machine intel 611 | -10/Mines | Build established: Scavenger-Mutant 620 | -10/Mines | Learned location of Recycling (-7) 621 | -10/Mines | Discovered new exit (range 5) 664 | -10/Mines | Reached level 3 664 | -10/Mines | Upgraded with Utility slot (x1) 665 | -10/Mines | Discovered new exit (range 10) 763 | -10/Mines | Entered Materials 763 | -9/Materials | Accompanied by 3 allies 764 | -9/Materials | Loaded intel: 58 machine locations 765 | -9/Materials | Reached level 4 922 | -9/Materials | Reached level 5 979 | -9/Materials | Upgraded with Propulsion slot (x1) 979 | -9/Materials | Upgraded with Weapon slot (x1) 996 | -9/Materials | Identified exit to Materials 1068 | -9/Materials | Reached level 6 1169 | -9/Materials | Upgraded with Power slot (x1) 1169 | -9/Materials | Upgraded with Weapon slot (x1) 1461 | -9/Materials | Reached level 7 1468 | -9/Materials | Upgraded with Propulsion slot (x1) 1477 | -9/Materials | Discovered new exit (range 14) 1482 | -9/Materials | Identified exit to Mines 1483 | -9/Materials | Entered Mines 1513 | -9/Mines | Build established: Scout 1532 | -9/Mines | Assembled infested the area 1536 | -9/Mines | Learned 4 Materials zone layouts 1537 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1546 | -9/Mines | Destroyed 8 combat bots 1559 | -9/Mines | Reached level 8 1595 | -9/Mines | Discovered exit to Materials (range 12) 1601 | -9/Mines | Discovered exit to Materials (range 11) 1703 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1713 | -9/Mines | Destroyed 7 combat bots 1811 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1811 | -9/Mines | Discovered new exit (range 5) 1812 | -9/Mines | Identified exit to Exiles 1812 | -9/Mines | Entered Exiles 1819 | -9/Exiles | Met 8R-AWN 1824 | -9/Exiles | Met EX-HEX 1830 | -9/Exiles | Build established: Scavenger-Scout 1832 | -9/Exiles | Met EX-BIN 1836 | -9/Exiles | Aligned with FarCom system 1836 | -9/Exiles | Given EX-Vault access code 1842 | -9/Exiles | Opened EX-Vault 1846 | -9/Exiles | Found Deploy-a-Sentry 1847 | -9/Exiles | Found Deploy-a-Sentry 1849 | -9/Exiles | Found Deploy-a-Sentry 1873 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1898 | -9/Exiles | Met EX-DEC 1948 | -9/Exiles | Discovered new exit (range 15) 1961 | -9/Exiles | Identified exit to Mines 1962 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 1962 | -9/Exiles | Entered Mines 2119 | -8/Mines | Discovered exit to Materials (range 10) 2137 | -8/Mines | Build established: Scavenger-Skirmisher 2157 | -8/Mines | Entered Materials 2158 | -8/Materials | Identified exit to Factory 2159 | -8/Materials | Reached level 9 2159 | -8/Materials | Upgraded with Propulsion slot (x1) 2377 | -8/Materials | Reached level 10 2661 | -8/Materials | Identified exit to Garrison 2662 | -8/Materials | Entered Garrison 2680 | -8/Garrison | Triggered checkpoint 2712 | -8/Garrison | Garrison Relay disabled 2741 | -8/Garrison | Crushed by falling debris 2741 | -8/Garrison | Core integrity fell below 50% 2760 | -8/Garrison | Triggered checkpoint 2761 | -8/Garrison | Crushed by falling debris 2761 | -8/Garrison | Core integrity fell below 20% 2770 | -8/Garrison | Self-destructed Last Messages --------------- 02712_ Garrison Relay disabled. 02712_ Relay Coupler [NC] tumbles out of relay unit. 02712_ HV Slug penetrates Reinforced Barrier. 02723_ HV Slug penetrates Wall. 02723_ HV Slug penetrates Earth. 02723_ HV Slug penetrates Wall. 02723_ HV Slug penetrates Earth. 02734_ The unstable cave ceiling collapses. 02734_ HV Slug penetrates Earth. 02740_ HV Slug penetrates Wall. 02741_ The unstable cave ceiling collapses. 02741_ Crushed by falling debris. 02743_ HV Slug penetrates Earth. 02747_ HV Slug penetrates Wall. 02760_ Beams of light sweep through the air. An alarm sounds. 02761_ The unstable cave ceiling collapses. 02761_ Crushed by falling debris. 02763_ C-30 ARC bursts open, deploying its payload. 02763_ S-10 Pest unfolds itself. 02763_ HV Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????# #???????# #??????????? | | ???????#" #???????# ##### #??????????? | | ???????#"#!#???????# #???# ######## #??????????? | | ???????###*######### #???# #????????????????????? | | ?????????# ! = #???# #????????????????????? | | ?????????#### ! ######???# #????????????????????? | | ????????????# #????????# #????????????????????? | | ????????????#####????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????"???????? | | ?????????????????????????# ####### ?????? | | ?????????????????????????# ?????? | | ?????????????????????????# ?????? | | ????????????????????????##"######## ## ?????? | | ????????????????????????# ##?????????#??????????? | | ????????????????????????# #????Y???????????????? | | ????????????????????????## #????????????????????? | | ?????????????????????????# ##????????????????????? | | ?????????????????????????# #?????Y???????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ??????????????????????##?# #?????????????????????? | | ?????????????????######;## #?????????????????????? | | ?????????????????? s%ss# #?????????????????????? | | ???????????????????????# @##??????????????C??????? | | ???????????????????????#s###?????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????g??????????????????????????? | | ?????????????????????gg??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 32 Energy Capacity 690 Matter Stores 600 Matter Capacity 600 Sight Range 18 Robot Scan Range 26 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 69 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Beam Rifle | -9/Materials | Extracted Particle Cannon | -9/Materials | Extracted Arm. Wheel | -9/Materials | Extracted Sml. Laser | -9/Materials | Extracted Imp. Light Cannon | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Levels Raised 9 | . . 2 4 1 . . 2 . XP Earned 18865 | 4000 1055 2111 5849 1872 243 500 2185 1050 XP Spent 17490 | 4000 . 2900 6040 1550 . . 3000 . Upgrades 40 | 9 . 12 12 5 . . 2 . Power Slot 1 | . . . 1 . . . . . Propulsion Slot 4 | 1 . . 2 . . . 1 . Utility Slot 4 | 3 . 1 . . . . . . Weapon Slot 2 | . . . 2 . . . . . Core Integrity 1 | . . 1 . . . . . . Heat Dissipation 5 | 1 . 4 . . . . . . Energy Generation 1 | . . 1 . . . . . . Energy Storage 4 | . . 3 1 . . . . . Matter Storage 2 | . . . 2 . . . . . Mass Support 4 | 2 . . . 1 . . 1 . Inventory Capacity 3 | 1 . . 2 . . . . . Sight Range 2 | 1 . . 1 . . . . . Sensor Range 5 | . . 1 . 4 . . . . Terrain Scan Density 2 | . . 1 1 . . . . . Protomatter Created 398 | . 52 31 158 157 . . . . Integrity Restored 859 | . 66 136 268 389 . . . . Core 643 | . 53 109 216 265 . . . . Parts 216 | . 13 27 52 124 . . . . Protomatter Decayed 229 | . 28 2 100 99 . . . . Game ------ Seed ReclamationAssaultRigger Manual? 0 Play Time 00:54:27 Cumulative 50.7 hours Start 2021.01.17 @ 09:11:38 End 2021.01.17 @ 16:53:36 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 55 Rogue 0 Adventurer 51 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 697af561-bbd0-45bb-964f-6b100e4b2f0d