Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.07.30 @ 00:27:32 Player: Magi163 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (1373) 1373 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 3571 Bonus ------- High Alert Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (7) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Light Armor Plating Light Armor Plating Hardlight Generator > --- WEAPON (4) ------- Beam Rifle Particle Gun Heavy Laser Gauss Rifle > --- INVENTORY (10) --- Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Large Storage Unit Sensor Array Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Light Armor Plating Light Armor Plating Hardlight Generator > --- WEAPON ----------- Beam Rifle Particle Gun Heavy Laser Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Large Storage Unit Sensor Array [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 2 | . . 1 1 . Parts Attached 72 | . 5 26 6 35 Power 9 | . . 5 . 4 Engine 8 | . . 5 . 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 19 | . 2 6 2 9 Treads 3 | . . . . 3 Leg 6 | . . 4 . 2 Wheel 10 | . 2 2 2 4 Hover . | . . . . . Flight . | . . . . . Utility 22 | . 2 5 2 13 Device 11 | . . 4 . 7 Storage 4 | . 1 . 1 2 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 6 | . 1 1 . 4 Artifact . | . . . . . Weapon 22 | . 1 10 2 9 Energy Gun 12 | . 1 4 1 6 Energy Cannon 2 | . . . 1 1 Ballistic Gun 8 | . . 6 . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . 1 . . System Corruption 3 | . . 3 . . Parts Lost 45 | . . 19 . 26 Power 7 | . . 4 . 3 Propulsion 13 | . . 5 . 8 Utility 10 | . . 2 . 8 Weapon 15 | . . 8 . 7 Highest Loss Streak 13 | . . 6 . 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 99 96 100 77 Engine 9 | . 14 10 9 5 Leg 5 | . 1 6 5 4 Wheel 14 | . 26 14 12 8 Device 12 | . . 14 18 12 Storage 10 | . 14 11 9 7 Processor 2 | . . . 9 3 Protection 7 | . 13 7 . 7 Energy Gun 12 | . 14 14 9 9 Ballistic Gun 15 | . 14 16 27 11 Naked Turns 21 | . . . . 21 Heaviest Build 46 | 13 20 26 37 46 Greatest Support 40 | 20 26 32 32 40 Greatest Overweight (x) 2 | . . 1 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | . 10 10 15 15 Average Capacity 10 | . 9 10 10 11 Most Carried 15 | . 9 10 11 15 Average Carried 8 | . 7 7 9 8 Final Capacity 15 | 8 10 10 15 10 Final Carried 11 | 6 9 10 11 10 Class Distribution -------------------- 36% | Scavenger-Gunner 28% | Mutant 12% | Skirmisher 11% | Scavenger-Mutant 6% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1273 | 164 12 590 12 495 Remotely . | . . . . . Salvage Created 1627 | . 12 901 12 702 Parts 89 | . 3 49 4 33 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 29 | . . 18 . 11 Guns 27 | . . 17 . 10 AOE 2 | . . 1 . 1 Classes Destroyed 8 | . 1 5 1 1 Recycler 2 | . . 2 . . Operator 1 | . . . 1 . Watcher 1 | . 1 . . . Swarmer 4 | . . 4 . . Grunt 14 | . . 7 . 7 Brawler 1 | . . 1 . . Sentry 9 | . . 6 . 3 Hunter 1 | . . . . 1 Best Kill Streak 6 | . 1 6 1 4 Combat Bots Only 5 | . . 5 . 4 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging 1 | . . 1 . . Exploded 1 | . . 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 423 | . 1 160 . 262 Missed 116 | . . 36 . 80 Damage Taken 4192 | . 11 1611 . 2570 Core 834 | . 11 273 . 550 Absorbed by Shields 275 | . . . . 275 Redirected to Shielding 35 | . . 35 . . Ignored by Resistances 5 | . . . . 5 Core Remaining (%) 75 | 100 95 31 . . Volleys Fired 115 | . 1 65 2 47 Largest 4 | . 2 3 4 4 Hottest 191 | . 60 141 119 191 Shots Fired 301 | . 2 174 8 117 Gun 291 | . 2 174 8 107 Cannon 10 | . . . . 10 Launcher . | . . . . . Special . | . . . . . Kinetic 166 | . 1 90 6 69 Thermal 109 | . . 69 2 38 Explosive . | . . . . . Electromagnetic 26 | . 1 15 . 10 Robot Hit Streak 26 | . 1 13 2 26 Robot Miss Streak 3 | . . 3 3 3 Penetration Max 1 | . . . . 1 Secondary Targets 6 | . . 2 . 4 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 226 | . 1 134 3 88 Core Hits 86 | . 1 35 2 48 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 11 | . . 5 . 6 Burn 10 | . . 4 . 6 Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2958 | . 20 1683 38 1217 Guns 2740 | . 20 1654 38 1028 Cannons 124 | . . . . 124 Explosions 74 | . . 26 . 48 Melee . | . . . . . Ramming 20 | . . 3 . 17 Kinetic 1434 | . . 830 38 566 Thermal 1199 | . . 689 . 510 Explosive . | . . . . . Electromagnetic 305 | . 20 161 . 124 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 3 . . Average Corruption 3 | . . 3 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . 10 . . Message Errors 1 | . . 1 . . Matter Fused 5 | . . 5 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 2 | . . 2 . . Data Loss (minor) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 14 | . . . . 14 Projectiles . | . . . . . Explosions 14 | . . . . 14 Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 84 | . . 40 . 44 Shots 2 | . . 1 . 1 Rammed 6 | . . . . 6 Targets Rammed 8 | . . 2 . 6 Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 521 | . . 521 . 239 Average Temperature 91 | . . 119 . 59 Received Heat Transfer 2233 | . 6 705 . 1522 Effects 9 | . . 9 . . Shutdowns 1 | . . 1 . . Energy Bleed 3 | . . 3 . . Interference 2 | . . 2 . . Matter Decay 1 | . . 1 . . Damage (major) 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . 4 . 2 Heat Transferred 3524 | . . 1957 . 1567 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 . 1 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 484 | . 57 484 207 286 Initial 202 | . . 24 202 134 Average 208 | . 25 279 206 193 Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 43 | . 100 40 . 40 Level 1 40 | . . 21 100 59 Level 2 15 | . . 38 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 4 33 1 16 Peak Tracking Total 9 | . 2 8 1 9 Tactical Retreats 12 | . 1 8 . 3 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 8 | . 2 5 1 . Terminals 6 | . 1 5 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 13 | . 4 8 1 . Successful 10 | . 4 5 1 . Failed 3 | . . 3 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 8 | . 1 7 . . Terminals 11 | . 3 8 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 3 | . 2 1 . . Robot Analysis 1 | . 1 . . . Alert Level 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 5 | . 1 4 . . Terminals 5 | . 1 4 . . Skim 5 | . 1 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 4 | . 1 3 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1702 | . 220 692 197 593 Spaces Moved 1077 | 1 223 393 146 314 Core 86 | . . . . 86 Treads 25 | . . . . 25 Legs 179 | 1 10 84 25 59 Wheels 787 | . 213 309 121 144 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 120 90 90 100 50 Average Speed 104 | 120 91 101 116 110 Slowest Speed 190 | 120 120 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 2 46 39 15 45 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 7 | . . 5 . 2 Melee . | . . . . . Projectile . | . . . . . AOE 7 | . . 5 . 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1421 | . 236 550 171 464 Wait 66 | . . 44 . 22 Move 1071 | . 222 392 145 312 Hop . | . . . . . Pick Up 50 | . 5 17 10 18 Fast Attach 23 | . 1 8 . 14 Attach 32 | . . 13 2 17 Detach 2 | . . . . 2 Swap 20 | . 4 5 4 7 Drop 19 | . 3 4 8 4 Fire 115 | . 1 65 2 47 Melee . | . . . . . Ram 2 | . . . . 2 Kick 2 | . . 2 . . Crush 4 | . . . . 4 Escape Stasis 15 | . . . . 15 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 11) 221 | -10/Materials | Entered another Materials area 221 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 467 | -9/Materials | Discovered new exit (range 16) 471 | -9/Materials | Lost 3 parts (1p1n1w) 581 | -9/Materials | Discovered new exit (range 15) 701 | -9/Materials | Core integrity fell below 50% 728 | -9/Materials | Lost 6 parts (1p2n1u2w) 809 | -9/Materials | Lost 5 parts (1p1n1u2w) 913 | -9/Materials | Entered another Materials area 913 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1060 | -8/Materials | Build established: Scavenger-Gunner 1087 | -8/Materials | Identified exit to Garrison 1110 | -8/Materials | Entered Garrison 1130 | -8/Garrison | Triggered checkpoint 1227 | -8/Garrison | Garrison Relay disabled 1269 | -8/Garrison | Triggered checkpoint 1279 | -8/Garrison | Triggered checkpoint 1404 | -8/Garrison | Lost 13 parts (2p4n2u5w) 1501 | -8/Garrison | Core integrity fell below 50% 1510 | -8/Garrison | Discovered new exit (range 8) 1514 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1525 | -8/Garrison | Core integrity fell below 20% 1554 | -8/Garrison | Lost 11 parts (1p3n5u2w) 1703 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01591_ G-47 Trooper destroyed. 01594_ Field strength at 44. 01595_ Field strength at 29. 01596_ Field strength at 14. 01597_ Stasis field depleted. 01605_ Acquired Imp. Heat Sink. 01609_ Acquired 50 matter. 01612_ Acquired Aluminum Leg. 01615_ Acquired Lgt. Nuclear Core. 01620_ Acquired Aluminum Leg. 01621_ Acquired 44 matter. 01624_ Acquired Particle Gun. 01628_ Acquired 31 matter. 01632_ Acquired Imp. Ion Engine. 01635_ Acquired Beam Rifle. 01636_ Acquired 10 matter. 01657_ Acquired Aluminum Leg. 01662_ Acquired Corrupted Aluminum Leg. 01665_ Dropped Corrupted Aluminum Leg. 01665_ Acquired Corrupted Hammer. 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