Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.19 @ 11:19:17 Player: goast115 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (15) 75 Value Destroyed (436) 436 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2551 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 288/300 Energy 97/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Signal Interpreter Targeting Computer > --- WEAPON ----------- Particle Gun Light Assault Rifle > --- INVENTORY -------- Aluminum Leg Improved Trap Extractor [Rating: 22] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 2 | . . . 1 . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 30 | 7 3 7 8 . 5 Power 5 | 1 . 1 2 . 1 Engine 3 | 1 . 1 . . 1 Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 12 | 3 2 2 3 . 2 Treads . | . . . . . . Leg 8 | 1 . 2 3 . 2 Wheel 4 | 2 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 2 1 . . Device 2 | . 1 . 1 . . Storage 1 | 1 . . . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 8 | 2 . 2 2 . 2 Energy Gun 3 | 1 . 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . . 1 . 1 Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . . 1 4 . 11 Power 3 | . . . . . 3 Propulsion 7 | . . . 3 . 4 Utility 1 | . . . . . 1 Weapon 5 | . . 1 1 . 3 Highest Loss Streak 10 | . . 1 2 . 10 Average Slot Usage (%) 94 | . 91 99 98 100 75 Engine 8 | . 14 14 6 . 2 Core 8 | . . . 15 22 12 Leg 17 | . . 16 20 22 21 Wheel 6 | . 28 11 . . . Device 7 | . 5 2 11 11 7 Storage 1 | . 14 . . . . Processor 20 | . . 25 22 22 18 Energy Gun 8 | . 14 13 7 . . Ballistic Gun 11 | . 14 14 11 11 4 Ballistic Cannon 2 | . . . 3 11 6 Naked Turns . | . . . . . . Heaviest Build 19 | 12 13 13 19 16 19 Greatest Support 30 | 26 26 30 30 20 30 Greatest Overweight (x) 4 | 3 4 . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 Average Capacity 4 | 5 6 4 4 4 4 Most Carried 6 | 6 6 6 4 4 3 Average Carried 3 | 4 6 3 3 4 1 Final Capacity 6 | 6 6 4 4 4 4 Final Carried 6 | 6 6 4 4 4 . Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 499 | 231 83 70 115 . . Remotely . | . . . . . . Salvage Created 472 | . 135 95 207 . 35 Parts 34 | . 9 6 14 . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 15 | . 3 2 8 . 2 Melee 1 | . . . . . 1 Guns 14 | . 3 2 8 . 1 Classes Destroyed 2 | . 1 . 1 . . Swarmer 5 | . . . 3 . 2 Grunt 10 | . 3 2 5 . . Best Kill Streak 3 | . 2 2 3 . 2 Combat Bots Only 3 | . 2 2 3 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 2003 | . 212 241 308 . 1242 Core 696 | . 63 41 41 . 551 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 . 58 . 89 . Volleys Fired 66 | . 14 17 24 . 11 Largest 2 | . 2 2 2 . 2 Hottest 85 | . 60 60 85 . 59 Shots Fired 117 | . 28 25 46 . 18 Gun 96 | . 28 25 41 . 2 Cannon 14 | . . . 5 . 9 Launcher . | . . . . . . Special 7 | . . . . . 7 Kinetic 69 | . 14 15 29 . 11 Thermal 34 | . . 10 17 . 7 Explosive . | . . . . . . Electromagnetic 14 | . 14 . . . . Robot Hit Streak 10 | . 8 10 10 . 7 Robot Miss Streak 2 | . 2 1 1 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 76 | . 19 18 30 . 9 Core Hits 36 | . 7 6 14 . 9 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 911 | . 158 136 497 . 120 Guns 609 | . 149 136 308 . 16 Cannons 145 | . . . 83 . 62 Explosions 106 | . . . 106 . . Melee . | . . . . . . Ramming 29 | . 9 . . . 20 Kinetic 417 | . 54 80 205 . 78 Thermal 264 | . . 56 186 . 22 Explosive 106 | . . . 106 . . Electromagnetic 95 | . 95 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 87 | . . . 87 . . Projectiles 5 | . . . 5 . . Explosions 82 | . . . 82 . . Melee . | . . . . . . Knockbacks 3 | . . . 3 . . Impact . | . . . . . . Kinetic 3 | . . . 3 . . Secondary . | . . . . . . Self-Inflicted Damage 37 | . 4 . 27 . 6 Shots 1 | . . . 1 . . Rammed 9 | . 1 . . . 8 Targets Rammed 13 | . 1 . . . 12 Kicked 4 | . . . . . 4 Crushed . | . . . . . . Highest Temperature 158 | . 108 158 92 . . Average Temperature 47 | . 51 69 30 . . Received Heat Transfer 912 | . 66 120 141 . 585 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 643 | . . 125 444 . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 291 | . 115 114 291 113 58 Initial 113 | . . 44 44 113 43 Average 94 | . 51 75 162 113 31 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 89 | 100 100 100 67 100 100 Level 1 10 | . . . 32 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 . 1 . 2 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 3 | . 2 . . . 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 4 | . 1 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 10 4 14 . 7 Peak Tracking Total 6 | . 5 2 4 . 6 Tactical Retreats 3 | . . 1 2 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 2 | . . 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 6 | . 1 1 2 . 2 Terminals 3 | . 1 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 11 | . 2 1 6 . 2 Successful 7 | . 2 1 3 . 1 Failed 4 | . . . 3 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 2 . 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 6 | . 2 1 3 . . Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . 1 . . . Branch Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Maintenance Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 1199 | 61 125 378 384 92 159 Spaces Moved 811 | 46 76 283 240 77 89 Core 31 | 19 1 . . . 11 Treads . | . . . . . . Legs 526 | . . 131 240 77 78 Wheels 254 | 27 75 152 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 120 120 50 Average Speed 107 | 97 91 98 121 120 111 Slowest Speed 250 | 200 250 120 150 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 16 66 24 32 9 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 25 | . . . 24 . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 24 | . . . 24 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1020 | 58 106 363 293 76 124 Wait 61 | . 11 32 11 . 7 Move 807 | 45 76 282 239 76 89 Hop . | . . . . . . Pick Up 25 | 6 . 12 7 . . Fast Attach 13 | 6 3 1 2 . 1 Attach 10 | . . . 6 . 4 Detach 1 | . . . 1 . . Swap 7 | 1 . 6 . . . Drop 18 | . 2 13 3 . . Fire 66 | . 14 17 24 . 11 Melee . | . . . . . . Ram 8 | . . . . . 8 Kick 4 | . . . . . 4 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 14) 187 | -10/Materials | Entered Mines 280 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 320 | -10/Mines | Build established: Mutant 343 | -10/Mines | Excavation squad dispatched 343 | -10/Mines | A large section of the Mines collapsed 534 | -10/Mines | Discovered new exit (range 14) 540 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 559 | -10/Mines | Learned location of 1 exit from Materials 564 | -10/Mines | Identified exit to Materials 565 | -10/Mines | Entered Materials 565 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 566 | -9/Materials | Identified exit to Materials 686 | -9/Materials | Identified exit to Mines 869 | -9/Materials | Build established: Scavenger-Mutant 949 | -9/Materials | Entered Mines 1009 | -9/Mines | Learned location of Storage (-7) 1018 | -9/Mines | Discovered exit to Materials (range 12) 1041 | -9/Mines | Entered Materials 1041 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1155 | -8/Materials | Garrison activated, responded to threat 1189 | -8/Materials | Core integrity fell below 50% 1196 | -8/Materials | Core integrity fell below 20% 1200 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01155_ G-47 Trooper calls for garrison reinforcements. 01155_ ALERT: Activating Garrison Access M001. 01155_ Imp. Light Cannon destroyed. 01157_ Kicked G-47 Trooper out of the way. 01159_ Kicked U-05 Engineer out of the way. 01160_ Aluminum Leg destroyed. 01160_ Kicked G-47 Trooper out of the way. 01161_ Aluminum Leg destroyed. 01164_ U-05 Engineer builds a Wall. 01170_ Lgt. Nuclear Core destroyed. 01173_ S-10 Pest destroyed. 01174_ Aluminum Leg destroyed. 01183_ Imp. Heat Sink destroyed. 01187_ Slammed into S-10 Pest. 01191_ Destabilizing: System corrupted (+2). 01192_ Slammed into S-10 Pest. 01194_ S-10 Pest destroyed. [Achievement: Fist Fight] 01196_ Acquired Lgt. Assault Rifle. 01200_ S-10 Pest destroyed. 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""" """ """ #???# #??????????? | | # G" #???# #??????????? | | # """ #???# #??????????? | | # #???# #??????????? | | # ! #???########??????????? | | ##### ############### #?????????????????????? | | ????# ??????????????# ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 28 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 44 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed ReactiveSuspensionBoomstick Manual? 0 Play Time 00:20:04 Cumulative 6.6 hours Start 2021.03.19 @ 10:51:38 End 2021.03.19 @ 11:19:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1957e57-6ee5-4555-b4cd-1e9bc0afd826