Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.15 @ 13:16:27 Player: alira Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (258) 1290 Value Destroyed (10483) 10483 Prototype IDs (370) 7400 Alien Tech Used (13) 2600 Bonus (49649) 49649 TOTAL SCORE: 82322 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1772 Follower Combat Kills 3677 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Cogmind --------- Core Integrity 533/1600 Matter 238/425 Energy 349/350 System Corruption 2% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Impulse Thruster Experimental Energy Well (600) Integrity Redistributor Sigix Broadsword Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Enhanced Armored Heavy Treads Advanced Heavy Siege Treads Cooled Impulse Thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Experimental Reaction Control System Advanced Phase Shifter Improved Utility Shielding Zionite Shade Armor AEGIS Remote Shield Spacefold Activator > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Cooled Impulse Thruster Experimental Energy Well Zionite Biocell Supercharged TR Integrity Redistributor Enhanced Nova Cannon Cooled Nova Cannon [Rating: 236] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Gravmag System Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Utility Shielding Artifact Spacefold Activator Weapon Heavy Particle Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Hammer Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . 2 . . 2 . . . . 2 . . . . 2 . . . 2 . . . . 2 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . 1 . 1 . . 1 . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Utility 12 | . . 1 . 1 . . 1 . . . . 2 . . . . 1 . . . 1 . . . . 2 2 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 219 | 6 13 26 . 10 10 24 14 . 1 6 1 1 2 1 . . 8 1 2 . 3 . . 3 . 10 9 4 7 6 42 9 Power 19 | 1 1 4 . . . 2 2 . . . . . . . . . 1 . . . . . . . . 1 1 . 1 1 4 . Engine 7 | 1 1 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . . 1 2 . . . . . . . . . 1 . . . . . . . . 1 . . 1 . 1 . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 3 . Propulsion 63 | 2 5 10 . 5 3 9 5 . . . . . . . . . 2 . . . 1 . . 1 . 3 5 . 3 . 2 7 Treads 28 | 2 . 7 . 5 3 9 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Leg 8 | . 5 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Flight 26 | . . 1 . . . . 5 . . . . . . . . . 2 . . . 1 . . . . 3 4 . 3 . 2 5 Utility 98 | 1 2 4 . 2 4 10 5 . . 4 1 1 2 . . . 5 . 2 . 2 . . 2 . 5 3 3 3 5 31 1 Device 32 | . 1 1 . . 2 4 1 . . . . 1 2 . . . 1 . 2 . . . . 1 . 1 3 . . . 12 . Storage 8 | 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . Processor 19 | . . . . . . . 3 . . 3 . . . . . . . . . . 1 . . . . 3 . 1 . . 7 1 Hackware 17 | . . . . . . 3 1 . . . . . . . . . 2 . . . 1 . . . . 1 . . 1 2 6 . Protection 21 | . . 1 . 2 2 3 . . . 1 1 . . . . . 2 . . . . . . 1 . . . 1 . 3 4 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 39 | 2 5 8 . 3 3 3 2 . 1 2 . . . 1 . . . 1 . . . . . . . 1 . 1 . . 5 1 Energy Gun 6 | 1 . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 11 | . 1 5 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Ballistic Gun 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 10 | . 1 2 . 1 1 . 1 . 1 . . . . 1 . . . 1 . . . . . . . 1 . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 35 | . . 3 . . . . 1 . . 3 . . . . . . . . 3 . . 1 . 4 . 1 2 1 5 2 9 . Parts Lost 48 | . 3 9 . . 5 9 2 . 1 . . . . . . . 1 . 1 . 1 1 . . . 2 . . . 1 10 2 Power 7 | . 1 2 . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 2 . Propulsion 13 | . 2 4 . . 1 2 . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 1 Utility 22 | . . 1 . . 4 6 . . 1 . . . . . . . 1 . 1 . . . . . . . . . . . 7 1 Weapon 6 | . . 2 . . . 1 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . Highest Loss Streak 4 | . 3 3 . . 3 4 1 . 1 . . . . . . . 1 . 1 . 1 1 . . . 1 . . . 1 3 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | . 6 21 25 24 23 23 9 9 10 9 10 9 9 10 10 10 9 9 9 9 7 7 7 9 10 8 9 12 14 14 13 11 Power . | . . . . . 1 . . 1 1 1 1 . 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 1 1 1 . . Propulsion 3 | . 1 7 10 8 7 8 . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Utility 6 | . 2 8 11 10 9 7 5 6 6 5 5 6 6 7 7 7 6 6 6 6 4 4 4 6 6 4 5 7 7 7 6 4 Weapon 3 | . 2 5 4 4 5 7 2 1 1 1 2 2 2 2 2 2 2 2 2 1 1 2 2 1 2 1 1 . . . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 50 | . 2 6 . 5 1 4 7 . . 6 1 . 1 . . . 1 . 2 . . . . 1 . 2 2 . 1 . 6 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 8 | . 2 1 . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 31 | . . 4 . 2 . 2 4 . . 5 . . 1 . . . 1 . 2 . . . . 1 . 2 1 . 1 . 4 1 Weapon 7 | . . 1 . 2 1 . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Tool/Special 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 Average Slot Usage (%) 91 | . 93 94 100 99 93 97 90 100 91 87 91 83 91 92 93 93 93 99 100 95 86 82 80 80 85 87 84 90 90 86 81 85 Engine 4 | . 13 10 11 9 9 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . 2 4 7 7 7 6 6 6 5 6 6 5 5 5 5 5 5 5 5 5 4 1 . . . . . Treads 13 | . 8 27 33 35 32 35 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Leg 1 | . 18 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . . . 37 38 38 38 38 33 33 33 33 33 33 35 35 35 32 35 35 35 35 31 28 29 29 25 26 25 Device 11 | . 8 17 22 17 11 14 9 7 7 7 7 6 11 13 13 13 8 10 11 8 5 5 5 5 5 8 9 9 7 7 8 11 Storage 7 | . 14 11 11 9 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 3 5 3 Processor 7 | . . . . . . . 11 15 15 14 15 13 13 13 13 13 11 11 11 11 14 15 15 15 15 15 16 19 18 15 12 24 Hackware 4 | . . . . . . 5 5 7 3 . . . . . . . 3 5 5 5 2 . . . . 3 4 4 5 13 14 . Protection 5 | . . . . 9 13 5 . . . 3 7 6 6 6 6 6 9 11 11 11 9 10 10 10 15 13 12 14 13 8 2 6 Energy Gun 2 | . 6 . . . 3 17 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . 5 18 11 16 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . 11 1 2 . . . 3 1 . . . . . . . . . 1 . 2 5 3 5 . . . . . . . Slashing Weapon 1 | . . . . . . . 6 7 3 . . . . . . . . . . . . . . . . . . 3 4 3 2 2 Piercing Weapon 1 | . . . . . . . . . . 5 6 6 6 5 6 6 5 4 5 3 4 2 . 1 . 3 4 1 . . . . Peak Build Rating 236 | 6 8 25 23 30 34 44 42 42 42 47 44 48 57 54 53 53 66 70 71 71 72 72 73 88 80 112 132 166 184 191 213 236 Average Rating 69 | 4 7 21 23 28 29 39 37 41 39 39 42 45 51 52 53 53 61 65 66 66 64 67 72 73 80 96 119 154 175 179 180 205 On Entrance 67 | . 6 8 23 23 30 34 41 41 42 37 43 43 48 53 53 53 53 66 66 67 62 65 72 73 80 80 107 125 166 179 184 195 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 115 | 14 22 102 100 115 115 111 24 20 24 24 22 23 27 24 24 24 31 31 31 36 26 31 31 34 32 32 38 60 60 63 71 58 Greatest Support 106 | 40 40 66 62 84 84 106 25 25 25 25 25 25 25 25 25 25 32 31 31 31 37 37 37 37 37 52 62 62 65 65 77 77 Greatest Overweight (x) 4 | . 4 1 1 1 1 1 . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . 1 . Average Overweight (x) . | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 Average Capacity 16 | 6 9 22 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 13 15 15 15 14 Most Carried 25 | . 10 25 25 25 25 25 21 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 9 10 10 10 10 15 15 15 15 15 Average Carried 15 | . 6 21 25 24 23 23 8 9 9 9 10 9 9 10 10 10 9 9 9 9 8 7 7 9 10 9 9 12 14 14 14 12 Final Capacity 25 | 8 10 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 5 Final Carried 25 | . 10 25 25 25 24 21 8 10 10 10 10 9 10 10 10 10 10 10 10 10 8 7 9 10 10 10 10 15 13 15 15 5 Class Distribution -------------------- 27% | Sprinter 25% | Mutant 21% | Scavenger-Mutant 4% | Hacker-Sprinter 4% | Alien-Scout 4% | Alien-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Warlord Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Scout | -3/Research Scout | -2/Research Alien-Scout | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Scout | -1/Access Hacker-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Matter Collected 6264 | 208 635 505 . 261 420 583 194 164 117 60 72 . 90 56 . . 44 149 85 55 106 91 201 67 118 272 87 75 119 291 1136 3 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8826 | . 877 1422 . 797 860 2014 124 40 48 . 12 . 28 39 . . 47 194 . 33 116 31 47 127 187 44 87 263 152 158 915 164 Parts 503 | . 49 88 . 54 52 104 19 2 8 . 3 . 3 5 . . 5 8 . 1 9 2 2 2 1 2 3 9 11 4 57 . Haulers Intercepted 12 | . 1 6 . . . 2 . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Recyclers Shooed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . 1 4 . 9 . 2 3 . . . 8 . 1 . 5 2 2 1 . . . . . . . Prevented 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 200 | . 20 35 . 16 26 43 9 . 7 . 3 . . 4 . . . 4 . 4 5 4 4 . 9 . . . . . 6 1 Melee 8 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 6 . Guns 46 | . 10 . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 54 | . 10 22 . 8 13 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 AOE 87 | . . 8 . 8 13 5 9 . 7 . 3 . . 4 . . . 4 . 4 5 4 4 . 9 . . . . . . . Classes Destroyed 18 | . 7 3 . 2 . 2 . 1 . . . . . . . . . . . 2 . . . . . . . 1 . . . . Worker 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Builder 8 | . . 1 . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler 12 | . 1 6 . . . 2 . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Recycler 4 | . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Minesweeper 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Mechanic 3 | . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Operator 15 | . 2 1 . 1 . 2 3 . . . . . . . . . 2 . . . 1 . . . . . . . 1 . 2 . Drone 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Watcher 9 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 4 1 . Swarmer 71 | . 4 14 . 4 7 2 9 . 7 . 3 . . 4 . . . . . . 5 4 4 . . . . . . . 4 . Grunt 85 | . 16 12 . 8 12 24 . . . . . . . . . . . 4 . . . . . . 9 . . . . . . . Brawler 7 | . . . . 1 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 8 | . . . . 1 3 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Sentry 21 | . . 9 . 2 1 8 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Specialist 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 9 | . 5 4 . 9 5 8 4 1 4 . 3 . 1 4 . . 1 4 . 4 6 4 4 . 4 1 1 2 1 1 4 1 Combat Bots Only 7 | . 4 4 . 6 5 7 3 . 4 . 3 . . 4 . . . 4 . 4 5 4 4 . 4 . . . . . 4 1 Max Kills in Single Turn 5 | . 1 2 . 5 2 3 2 1 4 . 2 . 1 3 . . 1 3 . 2 2 2 4 . 2 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . 3 2 2 2 . 4 . 2 . . 3 . . . 3 . 2 2 2 4 . 2 . . . . . . . Melee 1 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1043 | . 93 178 . 42 88 140 24 . 12 . . . . 1 . . 36 . 3 . 12 2 1 . . 46 2 4 43 36 118 162 Missed 435 | . 22 52 . 18 29 34 12 . 6 . . . . 1 . . 14 . 3 . 5 1 1 . . 29 1 3 24 18 53 109 Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Hits 608 | . 71 126 . 24 59 106 12 . 6 . . . . . . . 22 . . . 7 1 . . . 17 1 1 19 18 65 53 Melee 27 | . . . . 4 12 11 . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 581 | . 71 126 . 20 47 95 12 . 6 . . . . . . . 22 . . . 7 1 . . . 17 1 1 19 18 65 53 AOE 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Critical Strikes 23 | . . 3 . 1 3 6 . . 1 . . . . . . . 2 . . . . . . . . 1 . . 1 . 2 3 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Part Disruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Damage Taken 12834 | . 805 1800 . 417 1172 2043 312 . 90 . . . . . . . 390 . . . 175 13 . . . 388 19 51 982 621 2016 1540 Core 2683 | . 147 274 . 62 148 177 113 . 46 . . . . . . . 101 . . . 33 . . . . 99 . . 520 264 300 399 Absorbed by Shields 1051 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238 813 Reduced by Siege Mode 109 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 Redirected to Shielding 399 | . . . . . . . . . . . . . . . . . 62 . . . 8 . . . . 47 . 45 . 12 44 181 Ignored by Resistances 208 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208 Regen/Repaired (Parts) 2134 | . . 187 . . . 123 . . . . . 36 . . . . . . 26 . 90 . . . . . . . 187 136 1158 191 Core Remaining (%) 67 | 100 41 . 31 . . 29 . . . . 77 . . . . 100 . . . 89 . . . . 97 92 . . 57 . . 33 Volleys Fired 465 | . 71 87 . 36 64 84 9 . 6 . 3 . . 3 . . . 2 . 13 3 3 1 . 17 . . . . . 50 13 Largest 2 | . 2 2 . 2 2 2 1 . 1 . 1 . . 1 . . . 1 . 1 1 1 1 . 1 . . . . . 1 2 Hottest 270 | . 90 150 . 150 160 160 39 . 39 . 39 . . 43 . . . 46 . 46 46 46 46 . 46 . . . . . 150 270 Shots Fired 760 | . 139 162 . 64 106 153 9 . 6 . 3 . . 3 . . . 2 . 13 3 3 1 . 17 . . . . . 50 26 Gun 237 | . 89 . . . 2 146 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 426 | . 49 152 . 59 90 . . . . . . . . . . . . . . . . . . . . . . . . . 50 26 Launcher 97 | . 1 10 . 5 14 7 9 . 6 . 3 . . 3 . . . 2 . 13 3 3 1 . 17 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 120 | . 73 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . Thermal 531 | . 65 141 . 59 92 146 . . . . . . . . . . . . . . . . . . . . . . . . 2 26 Explosive 97 | . 1 10 . 5 14 7 9 . 6 . 3 . . 3 . . . 2 . 13 3 3 1 . 17 . . . . . . . Electromagnetic 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Robot Hit Streak 22 | . 8 8 . 17 9 22 4 . . . . . . . . . . . . 6 . . . . . . . . . . 4 14 Robot Miss Streak 8 | . 4 3 . 3 3 8 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 526 | . 87 102 . 42 56 129 11 5 . . . 1 1 . . . 2 . . 2 3 . . 4 . 1 3 5 5 6 37 24 Core Hits 411 | . 37 45 . 31 43 129 14 1 9 . 4 . . 2 . . 1 6 . 12 8 5 4 1 25 1 1 3 2 4 16 7 Critical Kills 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 19 | . 9 5 . 1 . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Burn 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 4 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Melee Attacks 383 | . . 15 . . . 8 37 6 2 1 5 13 8 4 . 14 46 1 . 8 9 6 . 4 . 30 11 18 25 22 82 8 Impact 15 | . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 202 | . . . . . . 8 35 6 2 . . . . . . . . . . . . . . . . . . 14 25 22 82 8 Piercing 162 | . . . . . . . . . . 1 5 12 8 4 . 14 45 1 . 8 9 6 . 4 . 30 11 4 . . . . Sneak Attacks 16 | . . 1 . . . . 2 1 . . . 1 1 . . . . . . . 1 . . . . . 1 3 3 . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30153 | . 1274 3483 . 2039 2681 3797 1545 213 608 . 389 . 80 317 . . 95 333 . 1139 630 519 324 260 2467 59 167 649 778 660 4118 1529 Guns 3593 | . 835 . . . . 2758 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 6603 | . 435 2114 . 1125 1400 . . . . . . . . . . . . . . . . . . . . . . . . . . 1529 Explosions 11751 | . . 825 . 912 1281 889 1278 . 608 . 389 . . 317 . . . 333 . 1139 449 519 324 . 2467 . . . . . 21 . Melee 8136 | . . 493 . . . 137 267 213 . . . . 80 . . . 95 . . . 181 . . 260 . 59 167 649 778 660 4097 . Ramming 70 | . 4 51 . 2 . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 855 | . 701 154 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 9341 | . 569 1960 . 1125 1400 2758 . . . . . . . . . . . . . . . . . . . . . . . . . 1529 Explosive 11751 | . . 825 . 912 1281 889 1278 . 608 . 389 . . 317 . . . 333 . 1139 449 519 324 . 2467 . . . . . 21 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 493 | . . 493 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6801 | . . . . . . 137 267 213 . . . . . . . . . . . . . . . . . . . 649 778 660 4097 . Piercing 842 | . . . . . . . . . . . . . 80 . . . 95 . . . 181 . . 260 . 59 167 . . . . . Highest Corruption 5 | . 1 . . . 4 5 . . . . . . . . . . 2 2 2 . . . . . . 1 . . . 1 2 2 Average Corruption 2 | . 1 . . . 3 4 . . . . . . . . . . 2 2 2 . . . . . . 1 . . . 1 1 2 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 113 | . 6 . . . 19 49 . . . . . . . . . . 7 2 . . . . . . . . . . . 1 28 1 Message Errors 38 | . 1 . . . 7 15 . . . . . . . . . . 2 1 . . . . . . . . . . . 1 10 1 Matter Fused 29 | . 3 . . . 4 11 . . . . . . . . . . 2 1 . . . . . . . . . . . . 8 . Heat Flow Errors 14 | . 1 . . . 3 5 . . . . . . . . . . 1 . . . . . . . . . . . . . 4 . Energy Discharges 14 | . . . . . 4 7 . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 11 | . . . . . 1 8 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Data Loss (major) 3 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Misfires 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 13 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 2183 | . . 250 . . 105 . 200 47 1 . . . 60 46 . . 23 . . 230 18 5 2 62 59 . . 4 290 170 611 . Projectiles 59 | . . 49 . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 653 | . . 63 . . 95 . 152 . 1 . . . . 46 . . . . . 230 . 5 2 . 59 . . . . . . . Melee 1471 | . . 138 . . . . 48 47 . . . . 60 . . . 23 . . . 18 . . 62 . . . 4 290 170 611 . Knockbacks 5 | . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 650 | . . 373 . 13 174 8 51 . . . . . . . . . . . . . 31 . . . . . . . . . . . Shots 18 | . . 7 . 1 5 1 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . Rammed 11 | . . 10 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 17 | . 3 12 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 4 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 430 | . 162 268 . 299 430 318 7 . 7 . 5 . . . . . 151 2 . 2 5 . . . . 7 . . 4 . 231 152 Average Temperature 82 | . 55 67 . 102 119 87 3 . 4 . 5 . . . . . 71 2 . 2 5 . . . . 3 . . 1 . 55 72 Received Heat Transfer 2150 | . 324 516 . 117 342 684 . . . . . . . . . . 48 . . . 18 . . . . 39 9 . 18 . 35 . Effects 7 | . . . . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Longest Duration 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact Corruptions 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 25 | . 2 4 . 2 1 16 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 15030 | . 1887 3071 . 1665 2072 6083 . . . . . . . . . . . . . . . . . . . . . . . . . 252 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . 2 1 1 4 3 3 . . . . . . . . . 1 . . . 1 . . . . . . . . 1 5 . Low Security (%) 35 | 100 100 30 95 33 4 . . . . . . 100 . . . . 54 . . . 77 . . . . 100 100 100 100 59 6 . Level 1 9 | . . 9 4 66 11 . . . . . . . . . . . 45 . . . 22 . . . . . . . . 40 . . Level 2 23 | . . 59 . . 11 61 48 . . . . . . . . . . . . . . . . . . . . . . . 3 . Level 3 12 | . . . . . 49 38 51 . . . . . . . . . . . . . . . . . . . . . . . 2 . Level 4 3 | . . . . . 23 . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Level 5 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2655 | . 181 555 216 382 1252 1022 828 . . . . 29 . . . . 354 . . . 211 . . . . 161 112 86 108 252 2655 . Initial 610 | . . 61 216 . 115 610 458 . . . . 25 . . . . . . . . 21 . . . . 97 85 53 34 53 127 . Average 489 | . 62 342 57 235 819 698 672 . . . . 7 . . . . 145 . . . 147 . . . . 72 92 62 74 138 1642 . Influence Increases 12950 | . 559 1188 . 541 1187 1262 681 5 175 . 181 43 5 90 . . 660 135 196 65 256 90 90 5 215 306 70 159 254 396 3986 150 Destroy 0b10 Robot/C 5560 | . 400 700 . 320 520 860 180 . 140 . 120 . . 80 . . 100 80 140 60 100 80 80 . 180 . . 20 20 80 1300 . Destroy 0b10 Robot/NC 330 | . 35 50 . 40 . 40 15 5 . . . . 5 . . . 10 . . 5 10 . . 5 . 5 5 10 15 25 50 . Destroy Leader 936 | . 72 164 . 70 20 226 20 . 20 . 20 . . 10 . . 10 10 . . 10 10 10 . 20 2 2 4 2 18 216 . Allied During Kill 1547 | . . . . . . . . . . . 41 . . . . . 19 . 56 . . . . . . . . . . 30 1401 . Successful Hack 278 | . 12 48 . 4 . 27 70 . . . . 16 . . . . . . . . 26 . . . . 18 18 8 4 27 . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 600 | . . 60 . 30 30 30 90 . . . . . . . . . . . . . 30 . . . . . 15 45 45 . 105 120 Anti-Garrison Action 400 | . . . . . 350 . . . . . . . . . . . . . . . . . . . . . . . . . 50 . Destroy Structure 1379 | . 10 151 . 77 147 49 96 . . . . 12 . . . . 86 . . . 50 . . . . 56 15 27 48 51 504 . Partial Spotted 690 | . . . . . . . 60 . . . . 15 . . . . 165 . . . 30 . . . . 75 15 45 75 75 105 30 Lose Combat Pursuer 1200 | . . 15 . . 120 30 150 . 15 . . . . . . . 270 45 . . . . . . 15 150 . . 45 90 255 . Influence Decreases 12820 | . 412 781 554 364 112 1506 914 428 198 329 140 83 6 90 . . 306 242 437 36 174 165 62 75 70 298 128 192 226 287 1534 2671 Entered New Map 5849 | . . 86 338 . 62 642 550 288 68 329 . 16 1 . . . . 132 247 6 14 45 9 70 . 48 68 42 28 37 72 2651 Time Decay 5301 | . 382 634 216 364 . 624 334 140 120 . 120 58 5 90 . . 256 110 110 30 140 110 53 5 70 230 60 150 198 190 502 . Lost Part 441 | . 30 61 . . 50 90 20 . 10 . . . . . . . 10 . . . 10 10 . . . 20 . . . 10 100 20 Lost Ally 1079 | . . . . . . . 10 . . . 20 9 . . . . 40 . 80 . 10 . . . . . . . . 50 860 . Purge Threat 150 | . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 4 1 . 3 . 9 5 . . . . 2 . . . . 4 . . . 1 . . . . 4 1 2 3 5 11 . Investigation 10 | . 2 . . . . 1 2 . . . . . . . . . 2 . . . . . . . . 2 . . . 1 . . Extermination 22 | . . . . . . . 3 . . . . 1 . . . . 2 . . . 1 . . . . 2 . 2 2 3 6 . Reinforcement 15 | . 2 . . 1 . 6 . . . . . 1 . . . . . . . . . . . . . . 1 . 1 1 2 . Assault 6 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 3 . Garrison 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Construction Impeded 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Distress Signals 55 | . 5 4 . 1 . 6 2 . . . . . . . . . 2 . 2 1 1 . . . . 3 . 1 1 2 24 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 532 | . 37 62 . 20 34 57 37 . 2 . 4 5 . . . . 28 2 40 3 13 1 1 . 3 22 5 8 22 21 74 31 Peak Tracking Total 28 | . 5 6 . 5 6 7 11 . 3 . 3 2 . . . . 9 4 15 3 8 2 1 . 4 12 5 5 10 9 11 28 Tactical Retreats 46 | . . 1 . . 3 2 6 . 1 . . . . . . . 9 2 . . . . . . 1 5 . . 3 3 6 4 ECM-based Alert Blocks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Traps Triggered 15 | . 3 . . . 3 3 2 . . . . . . . . . . . . . . . . . . . . . . . 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Disarmed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 9 | . . . . . . . . . . . . . 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 9 . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Machines Disabled 48 | . . 4 . 2 8 2 6 . . . . . . . . . . . . . 2 . . . . . 1 3 3 . 9 8 Max in Single Turn 2 | . . 2 . 1 2 2 1 . . . . . . . . . . . . . 2 . . . . . 1 1 1 . 2 1 Garrison Access 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . 3 . . Garrison Relay 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Phase Generator 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Machines Accessed 81 | . 8 9 . 1 1 9 15 . 1 . . 2 . . 3 . 8 . . . 3 1 . 3 . 2 2 1 2 7 3 . Terminals 34 | . 7 7 . . 1 6 8 . . . . . . . . . . . . . . . . . . . . . 2 . 3 . Fabricators 8 | . . . . . . . 2 . . . . . . . . . 2 . . . 1 . . . . 1 . . . 2 . . Repair Stations 6 | . . 1 . . . 2 . . . . . 1 . . . . . . . . 1 . . . . . . . . 1 . . Recycling Units 6 | . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 1 . . 1 . . Scanalyzers 10 | . . 1 . . . 1 3 . . . . . . . . . 3 . . . 1 . . . . . . 1 . . . . Garrison Access 9 | . . . . 1 . . 2 . . . . . . . . . 2 . . . . . . . . . 1 . . 3 . . Total Hacks 206 | . 16 25 . 1 1 26 38 . 1 . . 10 . . 21 . 19 . . . 9 1 . 13 . 4 3 3 2 10 3 . Successful 120 | . 6 16 . 1 . 13 10 . 1 . . 5 . . 21 . 9 . . . 7 1 . 13 . 2 2 1 2 7 3 . Failed 85 | . 10 8 . . 1 13 28 . . . . 5 . . . . 10 . . . 2 . . . . 2 1 2 . 3 . . Catastrophic 19 | . 3 . . . 1 4 6 . . . . 1 . . . . 3 . . . 1 . . . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 270 | . 16 15 . . 1 13 25 . . . . 18 . . . . 32 . 1 . 11 . . . . 21 7 21 20 33 36 . Terminals 75 | . 14 17 . . 1 14 24 . . . . . . . . . . . . . . . . . . . . . 2 . 3 . Fabricators 24 | . . . . . . . 3 . . . . . . . . . 10 . . . 5 . . . . 3 . . . 3 . . Repair Stations 23 | . . 6 . . . 8 . . . . . 4 . . . . . . . . 3 . . . . . . . . 2 . . Recycling Units 12 | . 2 . . . . . . . . . . 6 . . . . 1 . . . . . . . . 1 1 . . 1 . . Scanalyzers 24 | . . 2 . . . 4 9 . . . . . . . . . 5 . . . 1 . . . . . . 3 . . . . Garrison Access 12 | . . . . 1 . . 2 . . . . . . . . . 3 . . . . . . . . . 2 . . 4 . . Terminal Hacks 47 | . . 4 . . . 2 . . 1 . . . . . 21 . . . . . . 1 . 13 . . . . 2 . 3 . Record 11 | . . . . . . . . . . . . . . . 6 . . . . . . . . 5 . . . . . . . . Part Schematic 9 | . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . 3 . . . . . . . . 4 . . . . . . . . Open Door 5 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . 2 . 1 . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 11 | . . . . . . . 1 . . . . . . . . . 4 . . . 4 . . . . 1 . . . 1 . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 7 | . . . . . . . . . . . . . . . . . 3 . . . 2 . . . . 1 . . . 1 . . Build 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . Repair Station Hacks 16 | . . 4 . . . 5 . . . . . 4 . . . . . . . . 2 . . . . . . . . 1 . . Scan Component 9 | . . 2 . . . 3 . . . . . 2 . . . . . . . . 1 . . . . . . . . 1 . . Repair 7 | . . 2 . . . 2 . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . 1 . . . 4 2 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Retrieve Study 7 | . . 1 . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . 1 . . 3 . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . 3 . . Unauthorized Hacks 30 | . 6 7 . . . 2 7 . . . . 1 . . . . 3 . . . . . . . . 1 1 . . 2 . . Terminals 20 | . 5 7 . . . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Skim 15 | . 5 6 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . 1 . . Recompile 4 | . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 1 . . 1 . . Recyclers 5 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 1 . . 1 . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 7 7 . . 1 9 13 . . . . 1 . . . . 6 . . . 2 . . . . 1 1 1 2 4 . . Full Trace Events 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 28 | . . . . . . . . . . 3 . 5 . . 3 . 3 . . . . . . . . . . 2 3 . 9 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 113 | . . . . . . . . . . 14 . 10 . . 9 . 12 . . . 12 . . . . 15 . 17 14 10 . . Parts Built 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Authchips 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . Time 228 | . . . . . . . . . . . . . . . . . 76 . . . 152 . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . . . 5 . . . 5 . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . . 2 . . . 2 . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . Time 265 | . . 70 . . . 88 . . . . . 88 . . . . . . . . 19 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Non-combat 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . find_chute 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 19 | . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 16 | . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Total Allies 68 | . . . . . . . 1 . . 4 . . . . . . 3 . 5 . 1 . . . . . 1 . . 3 50 . Largest Group 42 | . . . . . . . 1 . . 4 4 2 . . . . 3 . 5 . 1 . . . . . 1 . . 2 42 . Highest-Rated Group 4812 | . . . . . . . 10 . . 152 152 76 . . . . 210 . 238 . 27 . . . . . 27 . . 244 4812 . Highest-Rated Ally 269 | . . . . . . . 10 . . 39 39 39 . . . . 70 . 64 . 27 . . . . . 27 . . 122 269 . Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 . . 2 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Initial Warlord ECA Mod 9 | . . . . . . 9 8 8 8 8 . . . . . . . . . . . . . . . . . . . . . . Total Orders 42 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . 1 . . 1 37 . STAY 30 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 29 . FOLLOW 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . AID 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . Ally Attacks 463 | . . . . . . . . . . . 12 . . . . . 22 . 39 . . . . . . . . . . 9 381 . Total Damage 28114 | . . . . . . . . . . . 162 . . . . . 447 . 1965 . . . . . . . . . . 891 24649 . Kills 89 | . . . . . . . . . . . 3 . . . . . 5 . 7 . . . . . . . . . . 5 69 . Allies Corrupted 11 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 8 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Active Infowar (turns) 10800 | . . . . . . . 530 292 259 525 474 275 267 314 22 322 569 223 590 198 286 238 126 80 189 488 136 318 409 385 3041 244 Optics 292 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 244 Sensors 7659 | . . . . . . . 530 292 259 525 472 274 267 314 22 322 569 223 207 145 286 238 126 80 189 488 136 318 409 385 583 . Decoding 6147 | . . . . . . . . . . 224 474 275 267 314 22 322 569 223 590 198 286 238 126 80 189 488 136 318 409 385 14 . Machine Analysis 4518 | . . . . . . . . . . . . . . . . . . . . . . . . . . 277 136 318 409 385 2993 . Cloaking 642 | . . . . . . . . . . . . . 7 278 . 322 35 . . . . . . . . . . . . . . . ECM 1481 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1481 . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 16 | . . . . . . . . 2 1 2 2 . 2 3 . 2 . 1 . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 177 | . . . . . . . . . . . . 17 . . . . 36 . . . 19 . . . . 41 13 25 22 3 1 . Traps 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 3 5 . 1 . Emergency Access 13 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . 2 . 2 3 2 . . Items 144 | . . . . . . . . . . . . 17 . . . . 36 . . . 15 . . . . 34 9 19 14 . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exits 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Zionite Intel Received 47 | . . . . . . . . . . . . 3 . . . . 6 . . . 2 . . . . 5 1 6 6 7 11 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . Component Schematics 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . . . Prototype Schematics 4 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 1 . . Unaware Schematics 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 2 . Unaware Analyses 7 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . 3 . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Depthwide Sectors/0 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 1 1 . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Turns Passed 21411 | 84 1223 3319 853 872 1560 2137 759 292 259 525 474 275 267 314 22 322 569 223 590 198 286 238 126 80 189 488 136 318 409 385 3322 297 Spaces Moved 30990 | 49 586 1229 55 242 574 758 1827 951 811 1211 531 537 572 440 78 430 1365 718 888 492 488 698 394 231 490 1549 389 1081 1128 1486 7488 1224 Core 11 | 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Treads 2824 | 47 198 950 55 242 574 758 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 665 | . 386 279 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 27415 | . . . . . . . 1827 951 811 1211 531 537 572 440 78 430 1365 718 888 492 488 698 394 231 490 1549 389 1081 1092 1471 7479 1202 Fastest Speed 5 | 50 120 120 235 232 232 152 28 28 28 28 28 28 28 28 28 28 25 25 25 25 22 22 22 22 22 22 19 19 17 17 6 5 Average Speed 42 | 155 160 204 235 234 233 204 28 28 28 28 28 28 28 28 28 28 25 25 25 25 24 22 22 22 22 22 19 19 17 17 19 16 Slowest Speed 250 | 160 250 235 235 236 235 240 28 28 28 28 28 28 98 28 28 28 28 25 25 94 25 22 22 22 22 22 25 19 88 20 88 50 Overloaded Moves 159 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 109 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 78 | . . . . . . . 18 1 . . . . . . . . 5 . 6 . . . . . . 11 1 7 5 2 13 9 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Spacefolds 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 5 3 6 Exploration Rate (%) 57 | 4 96 82 17 23 59 77 46 91 74 88 67 20 72 60 69 57 38 67 84 52 13 73 55 60 58 40 8 83 55 45 90 66 Regions Visited 32 Branch Regions 20 Pre-discovered Areas 30 | . 1 1 . . . . . 1 . . . . . . 1 1 10 1 . . . . . 3 . 3 . 2 2 2 2 . Known Exits Taken 28 | . . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . . . . 2 1 2 1 . 2 1 . . . 2 . . . 2 1 . . . . . . . . . Spaces Dug 409 | . 7 36 . . 39 16 65 1 2 . 5 12 7 4 . 14 43 1 . 8 3 6 . . . 28 5 9 16 14 68 . Terrain Destroyed 1537 | . 7 172 . 80 208 54 114 1 35 . 28 12 7 53 . 14 43 40 . 106 27 58 17 . 250 28 5 9 16 14 137 2 Melee 242 | . . . . . . 1 23 1 2 . 5 12 7 4 . 14 43 1 . 8 3 6 . . . 28 5 9 16 14 40 . Projectile 70 | . . 28 . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . 30 2 AOE 1225 | . 7 144 . 70 208 53 91 . 33 . 23 . . 49 . . . 39 . 98 24 52 17 . 250 . . . . . 67 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Total 37422 | 54 727 1834 780 488 686 1150 2003 965 832 1398 841 637 658 617 77 602 1491 759 1248 537 632 766 431 250 551 1626 425 1149 1251 1553 9146 1258 Wait 4804 | . 28 393 726 165 12 236 82 8 11 159 292 80 71 167 . 159 68 25 319 15 123 51 35 . 45 29 4 43 88 38 1328 4 Move 30761 | 48 585 1228 54 242 573 757 1793 948 810 1210 530 536 571 439 77 429 1354 717 877 491 487 697 393 230 489 1527 386 1067 1093 1471 7454 1198 Hop 69 | . . . . . . . 15 1 . . . . . . . . 5 . 4 . . . . . . 10 1 6 5 2 13 7 Pick Up 173 | . 16 36 . 12 6 12 10 2 . 11 1 2 2 . . . 5 4 3 3 . 1 2 3 . 7 2 7 5 4 17 . Fast Attach 154 | 6 6 14 . 1 4 12 4 . . 1 3 1 1 1 . . 4 . 3 . 4 2 . 6 . 6 10 3 10 6 38 8 Attach 105 | . . 9 . 3 5 8 16 . . 4 . 2 2 . . . 4 5 1 3 3 3 . 1 . 6 . 1 4 1 17 7 Detach 34 | . . 2 . . . . 8 . 1 . . . 2 . . . . 1 . . 1 2 . . . . . 1 . 2 13 1 Swap 107 | . 10 15 . 13 12 18 7 . 1 1 2 1 . 2 . . . . 4 . . . . . . 1 . 1 8 1 7 3 Drop 230 | . 8 23 . 15 6 14 22 . 1 11 4 2 1 1 . . 5 4 5 4 2 1 . 6 . 10 11 2 13 6 44 9 Fire 465 | . 71 87 . 36 64 84 9 . 6 . 3 . . 3 . . . 2 . 13 3 3 1 . 17 . . . . . 50 13 Melee 383 | . . 15 . . . 8 37 6 2 1 5 13 8 4 . 14 46 1 . 8 9 6 . 4 . 30 11 18 25 22 82 8 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 13 | . . 11 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 64 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 60 . Rewire 33 | . . . . . . . . . . . 1 . . . . . . . 32 . . . . . . . . . . . . . Trap 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 6) 280 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 508 | -10/Materials | Lost 3 parts (1p2n) 652 | -10/Materials | Discovered new exit (range 5) 669 | -10/Materials | Discovered new exit (range 8) 849 | -10/Materials | Build established: Scavenger-Mutant 860 | -10/Materials | Discovered new exit (range 16) 988 | -10/Materials | Core integrity fell below 50% 989 | -10/Materials | Discovered new exit (range 9) 1308 | -10/Materials | Entered another Materials area 1308 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1905 | -9/Materials | Central database locked down 2133 | -9/Materials | Build established: Mutant 2683 | -9/Materials | Lost 3 parts (1n1u1w) 2690 | -9/Materials | Discovered new exit (range 6) 2754 | -9/Materials | Core integrity fell below 50% 3045 | -9/Materials | Identified exit to Mines 3258 | -9/Materials | Build established: Scavenger-Mutant 3305 | -9/Materials | Repaired Adv. Treads 3338 | -9/Materials | Repaired Disposable Heat Sink 3549 | -9/Materials | Learned location of 1 exit from Recycling 3590 | -9/Materials | Identified exit to Materials 3645 | -9/Materials | Learned Storage stockpile data 3668 | -9/Materials | Learned location of 1 exit from Storage 3686 | -9/Materials | Learned location of Recycling (-7) 4508 | -9/Materials | First assault squad dispatched 4627 | -9/Materials | Entered Mines 4870 | -9/Mines | Build established: Mutant 5480 | -9/Mines | Entered Materials 5480 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5680 | -8/Materials | Garrison activated, responded to threat 5802 | -8/Materials | Garrison activated, responded to threat 5891 | -8/Materials | Build established: Scavenger-Mutant 6317 | -8/Materials | Build established: Mutant 6352 | -8/Materials | Identified exit to Garrison 6352 | -8/Materials | Entered Garrison 6353 | -8/Garrison | Identified exit to Materials 6399 | -8/Garrison | Triggered checkpoint 6506 | -8/Garrison | Triggered checkpoint 6599 | -8/Garrison | Phase Generator disabled 6634 | -8/Garrison | Garrison Relay disabled 6682 | -8/Garrison | Triggered checkpoint 6752 | -8/Garrison | Triggered checkpoint 6986 | -8/Garrison | Build established: Scavenger-Mutant 7060 | -8/Garrison | Spotted B-75 Beast 7108 | -8/Garrison | Triggered checkpoint 7109 | -8/Garrison | Garrison Relay disabled 7159 | -8/Garrison | Lost 3 parts (1n2u) 7414 | -8/Garrison | Build established: Mutant 7436 | -8/Garrison | Triggered checkpoint 7692 | -8/Garrison | Triggered checkpoint 7751 | -8/Garrison | Garrison Relay disabled 7912 | -8/Garrison | Entered Materials 8331 | -8/Materials | Crushed by falling debris 8606 | -8/Materials | Repaired Gatling Laser 8744 | -8/Materials | Discovered new exit (range 11) 9112 | -8/Materials | First assault squad dispatched 9167 | -8/Materials | Core integrity fell below 50% 9234 | -8/Materials | Lost 4 parts (1n3u) 9264 | -8/Materials | Destroyed 7 combat bots 9373 | -8/Materials | Repaired Imp. Deuterium Engine 9398 | -8/Materials | Discovered new exit (range 16) 9666 | -8/Materials | Build established: Scavenger-Mutant 9886 | -8/Materials | Discovered new exit (range 7) 10049 | -8/Materials | Entered Factory 10049 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10183 | -7/Factory | Discovered new exit (range 16) 10274 | -7/Factory | Discovered new exit (range 5) 10276 | -7/Factory | Identified exit to Lower Caves 10416 | -7/Factory | Identified exit to Storage 10542 | -7/Factory | Discovered exit to Lower Caves (range 15) 10568 | -7/Factory | Build established: Sprinter 10653 | -7/Factory | Discovered new exit (range 15) 10659 | -7/Factory | Identified exit to Factory 10690 | -7/Factory | Discovered exit to Storage (range 10) 10807 | -7/Factory | Cargo convoy interrupted 10808 | -7/Factory | Entered Lower Caves 10814 | -7/Lower Caves | Met a Warlord Commander 10815 | -7/Lower Caves | Learned location of Warlord (-5) 10816 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 10817 | -7/Lower Caves | Found Encrypted Comm Array 10833 | -7/Lower Caves | Encountered a Warlord checkpoint 10840 | -7/Lower Caves | Learned Factory stockpile data 10885 | -7/Lower Caves | Discovered new exit (range 5) 10886 | -7/Lower Caves | Identified exit to Lower Caves 11100 | -7/Lower Caves | Entered another Lower Caves area 11313 | -7/Lower Caves | Discovered new exit (range 8) 11317 | -7/Lower Caves | Learned 8 Factory zone layouts 11359 | -7/Lower Caves | Identified exit to Zion 11359 | -7/Lower Caves | Entered Zion 11369 | -7/Zion | Found CR-A16's Pointy Stick 11372 | -7/Zion | Discovered new exit (range 16) 11401 | -7/Zion | Given A8's code to call for help 11430 | -7/Zion | Found Prototype Special Weapon 11430 | -7/Zion | Identified RU-N14's Throwing Claymores 11446 | -7/Zion | Learned 8 Factory zone layouts 11465 | -7/Zion | Learned 8 Factory zone layouts 11558 | -7/Zion | Met Imprinter 11564 | -7/Zion | Imprinted 11566 | -7/Zion | Declared Zion's savior 11588 | -7/Zion | Found Prototype Processor 11591 | -7/Zion | Found Prototype Processor 11592 | -7/Zion | Found Prototype Processor 11594 | -7/Zion | Found Prototype Processor 11596 | -7/Zion | Found Prototype Processor 11605 | -7/Zion | Identified Exp. Target Analyzer (x2) 11624 | -7/Zion | Identified Exp. Melee Analysis Suite 11628 | -7/Zion | Found RU-N14's Throwing Claymores 11695 | -7/Zion | Found RU-N14's Throwing Claymores 11726 | -7/Zion | Identified exit to Proximity Caves 11884 | -7/Zion | Entered Proximity Caves 11884 | -6/Proximity Caves | Accompanied by 4 allies 12040 | -6/Proximity Caves | Spotted B-75 Beast 12225 | -6/Proximity Caves | Learned Factory garrison access intel 12320 | -6/Proximity Caves | Discovered exit to Factory (range 15) 12337 | -6/Proximity Caves | Learned Factory emergency access door positions 12358 | -6/Proximity Caves | Entered Factory 12358 | -6/Factory | Accompanied by 2 allies 12358 | -6/Factory | Evolved 2 slots: Utility x2 12359 | -6/Factory | Identified exit to Lower Caves 12359 | -6/Factory | Identified exit to Factory 12362 | -6/Factory | Loaded intel: 4 garrison access locations 12366 | -6/Factory | Spotted B-75 Beast 12411 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 12465 | -6/Factory | Discovered exit to Lower Caves (range 9) 12476 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12483 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 12544 | -6/Factory | Repaired Mic. Nuclear Core+ 12590 | -6/Factory | Repaired Mic. Nuclear Core+ 12633 | -6/Factory | Entered Lower Caves 12706 | -6/Lower Caves | Encountered a Warlord checkpoint 12710 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 12742 | -6/Lower Caves | Learned location of 1 exit from Factory 12744 | -6/Lower Caves | Spotted B-75 Beast 12898 | -6/Lower Caves | Discovered new exit (range 6) 12899 | -6/Lower Caves | Identified exit to Lower Caves 12900 | -6/Lower Caves | Entered another Lower Caves area 12904 | -6/Lower Caves | Learned Factory garrison access intel 13086 | -6/Lower Caves | Learned location of 1 exit from Factory 13111 | -6/Lower Caves | Discovered new exit (range 8) 13158 | -6/Lower Caves | Identified exit to Data Miner 13161 | -6/Lower Caves | Learned Factory trap positions 13214 | -6/Lower Caves | Entered Data Miner 13214 | -6/Data Miner | Discovered new exit (range 6) 13220 | -6/Data Miner | Met Data Miner 13225 | -6/Data Miner | Learned location of Section 7 (-2) 13225 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13228 | -6/Data Miner | Received God Mode back door access code from Data Miner 13236 | -6/Data Miner | Identified exit to Proximity Caves 13236 | -6/Data Miner | Entered Proximity Caves 13498 | -5/Proximity Caves | Learned Factory interactive machine intel 13558 | -5/Proximity Caves | Entered Factory 13558 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13559 | -5/Factory | Identified exit to Upper Caves 13559 | -5/Factory | Identified exit to Factory 13560 | -5/Factory | Loaded intel: 113 trap records 13561 | -5/Factory | Loaded intel: 54 interactive machine locations 13562 | -5/Factory | Loaded intel: 4 garrison access locations 13584 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 13593 | -5/Factory | Crushed by falling debris 13594 | -5/Factory | Discovered exit to Upper Caves (range 3) 13778 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 13848 | -5/Factory | Retrieved Zion intel report: Component Schematics 13849 | -5/Factory | Zion Light squad teleported in 13901 | -5/Factory | Fabricated Biomechanical Wings? 13904 | -5/Factory | Lost 3 allies 13951 | -5/Factory | Spotted B-75 Beast 13977 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 14119 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 14123 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 14127 | -5/Factory | Entered Upper Caves 14192 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 14196 | -5/Upper Caves | Identified exit to Warlord 14298 | -5/Upper Caves | Spotted B-75 Beast 14350 | -5/Upper Caves | Entered Warlord 14363 | -5/Warlord | Discovered new exit (range 15) 14378 | -5/Warlord | System corruption cleaned by Quarantine Array 14477 | -5/Warlord | Opened Warlord's prototype stash 14481 | -5/Warlord | Found Prototype Device 14481 | -5/Warlord | Identified Thermal Barrier 14486 | -5/Warlord | Found Prototype Processor 14487 | -5/Warlord | Identified Spectral Analyzer (x2) 14536 | -5/Warlord | Warlord's base attacked by MAIN.C 14823 | -5/Warlord | Warlord forces counterattacked 14863 | -5/Warlord | Spotted Executioner 14864 | -5/Warlord | Spotted Striker 14912 | -5/Warlord | Identified exit to Proximity Caves 14926 | -5/Warlord | Lost 8 allies 14936 | -5/Warlord | Spotted B-86 Titan 14936 | -5/Warlord | Spotted Striker 14936 | -5/Warlord | Spotted Striker 14936 | -5/Warlord | Spotted Executioner 14940 | -5/Warlord | Entered Proximity Caves 15085 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15119 | -4/Proximity Caves | Discovered exit to Factory (range 15) 15138 | -4/Proximity Caves | Entered Factory 15138 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15166 | -4/Factory | Repaired Imp. Light Armor Plating 15233 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 15271 | -4/Factory | Identified Exp. Core Analyzer 15280 | -4/Factory | Retrieved Zion intel report: Trap Installations 15281 | -4/Factory | Zion Trap Resupply teleported in 15364 | -4/Factory | Fabricated Biomechanical Wings (x1) 15419 | -4/Factory | Discovered new exit (range 15) 15424 | -4/Factory | Identified exit to Upper Caves 15424 | -4/Factory | Entered Upper Caves 15565 | -4/Upper Caves | Learned 4 Research zone layouts 15566 | -4/Upper Caves | Discovered new exit (range 15) 15606 | -4/Upper Caves | Found Alien Artifact 15606 | -4/Upper Caves | Identified Core Expander 15606 | -4/Upper Caves | Installed Core Expander, added new Propulsion slot 15657 | -4/Upper Caves | Identified exit to Upper Caves 15662 | -4/Upper Caves | Entered another Upper Caves area 15752 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15787 | -4/Upper Caves | Discovered new exit (range 6) 15788 | -4/Upper Caves | Identified exit to Zhirov 15788 | -4/Upper Caves | Entered Zhirov 15788 | -4/Zhirov | Discovered new exit (range 3) 15797 | -4/Zhirov | Learned location of Quarantine (-2) 15797 | -4/Zhirov | Learned location of Testing (-3) 15797 | -4/Zhirov | Learned location of Command (-1) 15802 | -4/Zhirov | Found Alien Artifact 15802 | -4/Zhirov | Identified Integrated Reactor 15802 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15806 | -4/Zhirov | Found Alien Artifact 15868 | -4/Zhirov | Identified exit to Proximity Caves 15868 | -4/Zhirov | Entered Proximity Caves 16054 | -3/Proximity Caves | Discovered new exit (range 12) 16057 | -3/Proximity Caves | Identified exit to Research 16057 | -3/Proximity Caves | Entered Research 16057 | -3/Research | Evolved 2 slots: Utility x2 16196 | -3/Research | Incoming investigation squad redirected 16266 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 16396 | -3/Research | Spotted B-86 Titan 16411 | -3/Research | Found Prototype Launcher 16411 | -3/Research | Identified Adv. Micro-nuke Launcher 16414 | -3/Research | Retrieved Zion intel report: Emergency Access 16420 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 16439 | -3/Research | Retrieved Zion intel report: Component Schematics 16448 | -3/Research | Retrieved Zion intel report: Active Garrisons 16469 | -3/Research | Incoming investigation squad redirected 16485 | -3/Research | Spotted B-86 Titan 16544 | -3/Research | Discovered new exit (range 7) 16545 | -3/Research | Identified exit to Research 16545 | -3/Research | Entered another Research area 16545 | -2/Research | Evolved 2 slots: Utility x2 16597 | -2/Research | Build established: Scout 16602 | -2/Research | Identified exit to Quarantine 16650 | -2/Research | Retrieved Zion intel report: Emergency Access 16651 | -2/Research | Zion Hacking Resupply teleported in 16681 | -2/Research | Entered Quarantine 16688 | -2/Quarantine | Found Alien Artifact 16713 | -2/Quarantine | Found Alien Artifact 16713 | -2/Quarantine | Identified Core Reset Matrix 16713 | -2/Quarantine | Identified Subatomic Replicator 16713 | -2/Quarantine | Identified Transdimensional Reconstructor 16713 | -2/Quarantine | Used Core Reset Matrix 16717 | -2/Quarantine | Detected hypermatrix surge 16717 | -2/Quarantine | Sensed 12 artifacts in vicinity 16754 | -2/Quarantine | Found Sigix Broadsword 16762 | -2/Quarantine | Found Prototype Hackware 16808 | -2/Quarantine | Identified exit to Access 16818 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 16834 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 16842 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 16848 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 16860 | -2/Quarantine | Found Transdimensional Reconstructor 16862 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 16867 | -2/Quarantine | Found Dimensional Node Initializer 16905 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 16906 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 16968 | -2/Quarantine | Identified Exp. Hacking Suite 16985 | -2/Quarantine | Spotted Fortress 16998 | -2/Quarantine | Discovered new exit (range 6) 16998 | -2/Quarantine | Discovered new exit (range 7) 16999 | -2/Quarantine | Identified exit to Section 7 16999 | -2/Quarantine | Entered Section 7 17000 | -2/Section 7 | Detected hypermatrix surge 17000 | -2/Section 7 | Sensed 20 artifacts in vicinity 17012 | -2/Section 7 | Build established: Alien-Scout 17059 | -2/Section 7 | Found Integrated Dissipator 17059 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 17082 | -2/Section 7 | Found Spacefold Activator 17116 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 17130 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 17235 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-2 17259 | -2/Section 7 | Found Integrity Redistributor 17263 | -2/Section 7 | Spotted Alpha 7 17263 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 17274 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 17299 | -2/Section 7 | Initialized slip node 17304 | -2/Section 7 | Spotted Executioner 17315 | -2/Section 7 | Spotted B-99 Colossus 17330 | -2/Section 7 | Found LRC Matter Compressor 17330 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 17332 | -2/Section 7 | Found LRC Energy Well 17332 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 17360 | -2/Section 7 | Warped through subspace to slip node 17386 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 17400 | -2/Section 7 | Spotted S7 Guard 17404 | -2/Section 7 | Spotted B-90 Cyclops 17407 | -2/Section 7 | Discovered exit to Access (range 8) 17408 | -2/Section 7 | Entered Access 17408 | -1/Access | Evolved 2 slots: Power x1, Utility x1 17429 | -1/Access | Retrieved Zion intel report: Trap Installations 17430 | -1/Access | Zion Zionite Resupply teleported in 17434 | -1/Access | Found Prototype Protection 17434 | -1/Access | Identified Zio. Weapon Casing 17436 | -1/Access | Found Prototype Protection 17436 | -1/Access | Identified Zio. Shade Carapace 17454 | -1/Access | Retrieved Zion intel report: Active Terminals 17454 | -1/Access | Spotted B-99 Colossus 17477 | -1/Access | Retrieved Zion intel report: Main Access 17477 | -1/Access | Identified exit to Surface 17500 | -1/Access | Retrieved Zion intel report: Emergency Access 17503 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 17620 | -1/Access | Zion Heavy squad teleported in 17679 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 17713 | -1/Access | Spotted B-99 Colossus 17734 | -1/Access | Retrieved Zion intel report: Prototype Schematics 17781 | -1/Access | Identified exit to Command 17790 | -1/Access | Spotted B-99 Colossus 17791 | -1/Access | Spotted B-99 Colossus 17793 | -1/Access | Entered Command 17798 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 17804 | -1/Command | Retrieved Zion intel report: Active Garrisons 17818 | -1/Command | Retrieved Zion intel report: Component Stockpiles 17852 | -1/Command | Retrieved Zion intel report: Unaware Schematics 17869 | -1/Command | Retrieved Zion intel report: Guard Positions 17888 | -1/Command | Retrieved Zion intel report: Main Access 18049 | -1/Command | Phase Generator disabled 18077 | -1/Command | Retrieved Zion intel report: Unaware Analyses 18081 | -1/Command | Retrieved Zion intel report: Emergency Access 18109 | -1/Command | Disengaged cave seal 18109 | -1/Command | Zionites emerged from the dark tunnel 18206 | -1/Command | Retrieved Zion intel report: Unaware Analyses 18215 | -1/Command | Retrieved Zion intel report: Unaware Analyses 18336 | -1/Command | Retrieved Zion intel report: Unaware Schematics 18381 | -1/Command | Build established: Wizard-Sprinter 18395 | -1/Command | Lost 4 allies 18433 | -1/Command | Disengaged cave seal 18433 | -1/Command | Zionites emerged from the dark tunnel 18555 | -1/Command | Zionites emerged from the dark tunnel 18793 | -1/Command | First assault squad dispatched 18808 | -1/Command | Incoming assault squad redirected 18872 | -1/Command | Build established: Commander-Scout 19000 | -1/Command | Spotted M Guard 19000 | -1/Command | Spotted M Guard 19000 | -1/Command | Spotted Combat Programmer 19001 | -1/Command | Spotted Combat Programmer 19025 | -1/Command | Allies destroyed Combat Programmer 19042 | -1/Command | Destroyed M Guard 19084 | -1/Command | Destroyed M Guard 19084 | -1/Command | All MAIN.C guards destroyed 19092 | -1/Command | Found Prototype Device 19092 | -1/Command | Identified AEGIS Remote Shield 19094 | -1/Command | Found Prototype Reactor 19094 | -1/Command | Identified Zero-point Reactor 19111 | -1/Command | Lost 29 allies 19135 | -1/Command | High security lockdown imminent 19215 | -1/Command | High security lockdown engaged 19217 | -1/Command | Met MAIN.C 19231 | -1/Command | Allies destroyed MAIN.C Shell 19231 | -1/Command | 0b10 Conduit disabled 19232 | -1/Command | MAIN.C activated Command garrisons 19247 | -1/Command | Allies destroyed MAIN.C 19250 | -1/Command | Discovered exit to Surface (range 50) 19250 | -1/Command | Discovered exit to Surface (range 86) 19250 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 19256 | -1/Command | Spotted B-99 Colossus 19263 | -1/Command | Lost 3 allies 19295 | -1/Command | Lost 3 parts (1p1n1u) 19513 | -1/Command | Build established: Hacker-Sprinter 20026 | -1/Command | Found Prototype Protection 20026 | -1/Command | Identified Zio. Shade Armor 20289 | -1/Command | Found Cld. Nova Cannon 20655 | -1/Command | Used Subatomic Replicator to create Supercharged TR 20797 | -1/Command | Found Exp. Core Analyzer 20816 | -1/Command | Found Exp. Targeting Computer 20919 | -1/Command | Build established: Alien-Sprinter 20992 | -1/Command | Found Zero-point Reactor 21111 | -1/Command | Warped through subspace to slip node 21111 | -1/Command | Discovered new exit (range 5) 21113 | -1/Command | Identified exit to Access_0 21115 | -1/Command | Entered Access_0 21116 | -1/Access_0 | Sensed 4 artifacts in vicinity 21116 | -1/Access_0 | Met Architect 21124 | -1/Access_0 | Found Integrated Reactor 21124 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 21133 | -1/Access_0 | Found Integrated Dissipator 21133 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21138 | -1/Access_0 | Subspace Access Node disabled 21170 | -1/Access_0 | A6 warped into view 21196 | -1/Access_0 | Subspace Access Node disabled 21204 | -1/Access_0 | A5 warped into view 21213 | -1/Access_0 | Found Spectral Analyzer 21262 | -1/Access_0 | Subspace Access Node disabled 21272 | -1/Access_0 | A4 warped into view 21320 | -1/Access_0 | Core integrity fell below 50% 21328 | -1/Access_0 | Subspace Access Node disabled 21367 | -1/Access_0 | Warped through subspace to slip node 21367 | -1/Access_0 | Discovered exit to Surface (range 8) 21406 | -1/Access_0 | Destroyed Architect 21407 | -1/Access_0 | Architect triggered a singularity event 21409 | -1/Access_0 | Released all parts (21) 21412 | *** | Escaped singularity! Last Messages --------------- 21409_ Released Imp. Q-thruster. 21409_ Released Spacefold Activator. 21409_ Released AEGIS Remote Shield. 21409_ Released Adv. Power Amplifier. 21409_ Released Exp. Core Analyzer. 21409_ Released Broken Adv. Phase Shifter. 21409_ Released Exp. Reaction Control System. 21409_ Released Exp. Core Analyzer. 21409_ Released Lrg. Storage Unit. 21409_ Released Exp. Targeting Computer. 21409_ Released Adv. Targeting Computer. 21409_ Released Zio. Biocell. 21409_ Released Enh. Nova Cannon. 21409_ Released Cld. Nova Cannon. 21410_ A0_COM: 8. 21410_ The unstable cave ceiling collapses. 21411_ A0_COM: 7. 21412_ A0_COM: 6. 21412_ The unstable cave ceiling collapses. [Achievement: 75k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ?????????????????????### ###???????????????????? | | ???????????????????### # #???????????????????? | | ???????????????????# # ##???????????????????? | | ??????????????????## # ##??????????????????? | | ??????????????????## ]!! # #??????????????????? | | ??????????????????### !*=# # ###????????????????? | | ??????????????????# # $%!*! ?????????? | | ??????????????????## ]===! # ###????????????????? | | ??????????????????# !!! ###??????????????????? | | ??????????????????## ## # ##??????????????????? | | ???????????????????## # #???????????????????? | | ???????????????????#### ## # #???????????????????? | | ?????????????????????######## ???????????????????? | | ?????????????????????????????# ??????????????????? | | ??????????????????????????????# ?????????????????? | | ???????????????????????????????# ????????????????? | | ????????????????????????????????# ???????????????? | | ?????????????????????????????????##??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 120 Energy Generation 97 Energy Capacity 1230 Matter Stores 425 Matter Capacity 425 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 90 Point Defense Rating 80 Phase Shifting 15 Evasion (%) 95 Targeting Accuracy 44 Melee Accuracy 12 Core Analysis 12 Recoil Reduction 4 Offensive Hacking 80 Defensive Hacking 36 Authchip Count 2 Trap Extractor Capacity 8 Item Schematics ----------------- Exp. Melee Analysis Suite | -2/Quarantine | Archive Imp. System Guard | -2/Quarantine | Z-intel ECM Suite | -2/Quarantine | Z-intel Imp. Field Recycling Unit | -2/Quarantine | Z-intel Hvy. Shield Leg | -2/Quarantine | Z-intel Imp. Hardlight Generator | -2/Quarantine | Z-intel Imp. Gyrokinetic Inverter | -2/Quarantine | Z-intel Point Defense System | -2/Quarantine | Z-intel Adv. Cryofiber Web | -2/Quarantine | Z-intel Quantum Rifle | -2/Quarantine | Z-intel Lgt. Particle Reactor | -2/Quarantine | Z-intel Imp. Arc Projector | -2/Quarantine | Z-intel Imp. Utility Shielding | -2/Quarantine | Z-intel Fusion Compressor | -2/Quarantine | Z-intel Stasis Canceller | -2/Quarantine | Z-intel Lrn. Sensor Array | -2/Quarantine | Z-intel Railgun | -2/Quarantine | Z-intel Particle Accelerator | -2/Section 7 | Archive Ragnarok Missile Launcher | -2/Section 7 | Archive Adv. Energy Well | -2/Section 7 | Z-intel Thermal Barrier | -2/Section 7 | Z-intel Exp. Hacking Suite | -2/Section 7 | Z-intel Imp. Energy Well | -2/Section 7 | Z-intel Exp. Biometal Heavy Treads | -2/Section 7 | Z-intel Imp. Particle Accelerator | -2/Section 7 | Z-intel Stealth Drone Bay | -2/Section 7 | Z-intel Exp. Core Analyzer | -2/Section 7 | Z-intel Exp. Optical Array | -2/Section 7 | Z-intel Diametric Drive | -2/Section 7 | Z-intel Prc. Energy Filter | -2/Section 7 | Z-intel Exp. Power Amplifier | -2/Section 7 | Z-intel Com. Linear Accelerator | -1/Access | Z-intel Exp. Q-thruster | -1/Access | Z-intel Hvy. Tesla Rifle | -1/Access | Z-intel Thunder Hammer | -1/Access | Z-intel Exp. Field Recycling Unit | -1/Access | Z-intel Exp. Thermal Shield | -1/Access | Z-intel Exp. Target Analyzer | -1/Access | Z-intel Enh. Biometal Leg | -1/Access | Z-intel Imp. Quantum Reactor | -1/Access | Z-intel Prc. Matter Filter | -1/Access | Z-intel Robot Schematics ------------------ H-88 Terminator | -2/Quarantine | Archive K-01 Serf | -2/Quarantine | Archive R-10 Processor | -2/Section 7 | Archive A-15 Conveyor | -2/Section 7 | Archive E-15 Imp | -2/Section 7 | Archive C-55 Analyst | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel X-87 Electro | -1/Command | Z-intel G-73 Enforcer | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel C-65 Expert | -1/Command | Z-intel T-07 Excavator | -1/Command | Z-intel S-43 Plague | -1/Command | Z-intel Fabricated ------------ Biomechanical Wings | x1 | -5/Factory | Authchip Biomechanical Wings | x1 | -4/Factory | Authchip Repaired ---------- Adv. Treads | 15% | -9/Materials Disposable Heat Sink | 12% | -9/Materials Gatling Laser | 36% | -8/Materials Imp. Deuterium Engine | 13% | -8/Materials Mic. Nuclear Core | 54% | -6/Factory Mic. Nuclear Core | 74% | -6/Factory Imp. Light Armor Plating | 50% | -4/Factory Studied --------- None Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Sigix Broadsword Integrated Dissipator Spacefold Activator Dimensional Node Initializer LRC Matter Compressor LRC Energy Well High-powered Transdimensional Reconstructor Subatomic Replicator Transdimensional Reconstructor Supercharged TR Achievements -------------- 75k Club All Kinds Of Bad News Decoder Ring Immobile And Lovin' It Junior Dev Not Today, Chutes Perfect Aim Plot Armor Seal Team Z Thread The Needle Around The Corner Walls Are Suggestions We Love MA Challenges ------------ None Game ------ Seed PotentialFluxGravjet Manual? 0 Play Time 05:37:58 Cumulative 685.2 hours Start 2025.10.14 @ 18:36:47 End 2025.10.15 @ 13:16:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 677 Rogue 668 Adventurer 8 Explorer 1 Win Type 6 Total 17 Types 5/3/6/0/0/0/2/0/0/1 Lore% 89 Gallery% 82 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8e10b93-e6b7-4f69-8b08-5571453335a7