Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.30 @ 10:56:50 Player: Demise Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (103) 515 Value Destroyed (2624) 2624 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1057) 1057 TOTAL SCORE: 6996 Bonus ------- High Alert Combat Kills 57 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 95/100 System Corruption 0% Temperature Cool (9) Movement Treading (200) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Katana > --- INVENTORY (20) --- Nuclear Core Improved Treads Potential Leg Potential Leg High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Lightpack 2.0 High-capacity Battery (400) High-capacity Matter Pod (200) Experimental Sensor Array System Shield Supersonic Drone Bay (1/1) Proton Missile Launcher Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer System Backup Module Improved Field Recycling Unit Improved Reclamation Unit > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Ion Engine Ion Engine High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Lightpack 2.0 High-capacity Battery High-capacity Matter Pod Experimental Sensor Array Supersonic Drone Bay Heavy EM Pulse Gun Heavy EM Pulse Gun Shotgun Grenade Launcher Grenade Launcher Rocket Launcher Datajack Mining Laser [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Potential Leg Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Field Recycling Unit Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . . . 4 . Weapon . | . . . . . . . Parts Attached 81 | 3 19 . 3 7 46 3 Power 5 | . 1 . . 1 3 . Engine 5 | . 1 . . 1 3 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | 2 1 . 1 2 12 . Treads 12 | 2 1 . 1 . 8 . Leg 4 | . . . . 2 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . . 2 . Utility 22 | 1 6 . 2 . 12 1 Device 7 | 1 1 . . . 4 1 Storage 7 | . 5 . 2 . . . Processor 1 | . . . . . 1 . Hackware 2 | . . . . . 2 . Protection 5 | . . . . . 5 . Artifact . | . . . . . . . Weapon 36 | . 11 . . 4 19 2 Energy Gun 17 | . 6 . . 2 8 1 Energy Cannon . | . . . . . . . Ballistic Gun 8 | . 1 . . . 7 . Ballistic Cannon . | . . . . . . . Launcher 5 | . 1 . . 2 2 . Special Weapon 3 | . 3 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . Parts Lost 20 | . 2 . . 2 10 6 Power 2 | . . . . . 1 1 Propulsion 3 | . . . . 2 . 1 Utility 4 | . 1 . . . 1 2 Weapon 11 | . 1 . . . 8 2 Highest Loss Streak 5 | . 1 . . 2 2 5 Average Slot Usage (%) 99 | . 99 100 100 99 98 94 Engine 11 | . 14 14 14 14 8 8 Treads 18 | . 28 28 28 2 13 17 Leg 4 | . . . . 25 4 . Device 4 | . 2 . . . 9 . Storage 22 | . 25 28 28 28 18 18 Processor 4 | . . . . . 8 9 Hackware 6 | . . . . . 12 17 Protection 2 | . . . . . 4 8 Energy Gun 14 | . 14 28 28 23 7 9 Ballistic Gun 6 | . 11 . . . 10 . Naked Turns . | . . . . . . . Heaviest Build 95 | 14 75 75 75 75 95 79 Greatest Support 60 | 40 40 40 40 60 60 43 Greatest Overweight (x) 5 | . 1 1 1 1 5 2 Average Overweight (x) 1 | . . 1 1 1 2 1 Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 Average Capacity 18 | 6 17 20 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 20 Average Carried 18 | 5 16 20 19 18 19 19 Final Capacity 20 | 6 20 20 20 20 20 20 Final Carried 20 | 6 20 20 20 20 20 18 Class Distribution -------------------- 59% | Hauler-Mutant 15% | Mutant 12% | Hacker-Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Matter Collected 2228 | 423 712 10 . 190 873 20 Remotely . | . . . . . . . Salvage Created 3702 | 349 787 56 . 125 2071 314 Parts 188 | 24 47 2 . 1 103 11 Haulers Intercepted 6 | . 2 . . . 4 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 72 | . 16 3 . 11 36 6 Melee 3 | . . . . . . 3 Guns 50 | . 12 3 . 1 32 2 AOE 19 | . 4 . . 10 4 1 Classes Destroyed 12 | 3 5 . . 1 3 . Worker 6 | 4 . . . . 2 . Tunneler 9 | 9 . . . . . . Hauler 6 | . 2 . . . 4 . Recycler 5 | 1 1 . . 1 2 . Operator 2 | . 1 . . . 1 . Watcher 3 | . 1 . . . 2 . Swarmer 17 | . 6 3 . . 8 . Grunt 32 | . 10 . . . 18 4 Duelist 1 | . . . . . 1 . Sentry 9 | . . . . . 8 1 Hunter 2 | . . . . . 1 1 Assembled 11 | . . . . 11 . . Best Kill Streak 11 | 4 3 3 . 11 5 2 Combat Bots Only 11 | . 2 3 . 11 4 2 Max Kills in Single Turn 2 | 2 2 2 . 2 2 1 Gunslinging 1 | . . 1 . . . . Exploded 2 | . 1 . . 2 1 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Damage Taken 3752 | . 559 119 . 317 2107 650 Core 695 | . 87 8 . 49 392 159 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 . . . 42 . . Volleys Fired 260 | 36 63 5 . 17 127 12 Largest 2 | 2 2 2 . 2 2 2 Hottest 110 | 70 100 90 . 90 110 106 Shots Fired 473 | 71 117 10 . 23 239 13 Gun 447 | 71 109 10 . 13 231 13 Cannon . | . . . . . . . Launcher 21 | . 3 . . 10 8 . Special 5 | . 5 . . . . . Kinetic 228 | 36 54 . . . 138 . Thermal 93 | 35 21 . . . 32 5 Explosive 14 | . 3 . . 10 1 . Electromagnetic 138 | . 39 10 . 13 68 8 Robot Hit Streak 18 | 8 14 4 . 7 18 15 Robot Miss Streak 4 | 4 4 1 . 3 3 . Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 1 . . 4 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 324 | 38 74 7 . 9 179 17 Core Hits 179 | 15 34 3 . 25 90 12 Critical Hits 2 | . . . . . 2 . Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . Melee Attacks 21 | . . . . . 3 18 Impact . | . . . . . . . Slashing 21 | . . . . . 3 18 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6482 | 493 1176 83 . 830 3385 515 Guns 4543 | 493 884 83 . 113 2782 188 Cannons . | . . . . . . . Explosions 1668 | . 292 . . 717 595 64 Melee 263 | . . . . . . 263 Ramming 8 | . . . . . 8 . Kinetic 2175 | 200 369 . . . 1606 . Thermal 1341 | 293 308 . . . 616 124 Explosive 944 | . 123 . . 717 104 . Electromagnetic 1751 | . 376 83 . 113 1051 128 Impact . | . . . . . . . Slashing 263 | . . . . . . 263 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 94 | . 9 . . 35 50 . Projectiles . | . . . . . . . Explosions 94 | . 9 . . 35 50 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 313 | . 61 . . 73 134 45 Shots 9 | . 2 . . 2 4 1 Rammed 2 | . . . . . 2 . Targets Rammed 2 | . . . . . 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 462 | 99 84 150 . 102 462 82 Average Temperature 82 | 31 21 78 . 39 134 30 Received Heat Transfer 1251 | . 180 . . . 837 234 Effects 7 | . . . . . 7 . Shutdowns 1 | . . . . . 1 . Energy Bleed 3 | . . . . . 3 . Interference 2 | . . . . . 2 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 1 . . 1 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | 2 2 . . . 1 . Heat Transferred 2496 | 851 457 . . . 1027 161 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | . 3 . . . 6 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Peak Influence 477 | 70 228 112 . 5 477 437 Initial 312 | . . 42 . . . 312 Average 154 | 39 110 57 . . 208 359 Maximum Alert Level 2 | . 1 . . . 2 2 Low Security (%) 69 | 100 96 100 . 100 52 . Level 1 25 | . 3 . . . 44 59 Level 2 4 | . . . . . 2 40 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 . . . 7 . Investigation 4 | . 1 . . . 3 . Extermination . | . . . . . . . Reinforcement 4 | . 1 . . . 3 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Distress Signals 12 | . 2 . . . 10 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 27 3 . 12 60 9 Peak Tracking Total 12 | . 3 3 . 12 5 5 Tactical Retreats 8 | . 2 . . . 6 . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Exploded 2 | . . . 2 . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Machines Disabled 9 | . 2 . . . 6 1 Max in Single Turn 2 | . 1 . . . 2 1 Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Machines Accessed 22 | . 9 . 2 . 11 . Terminals 14 | . 6 . . . 8 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 59 | . 27 . 2 . 30 . Successful 34 | . 15 . 2 . 17 . Failed 25 | . 12 . . . 13 . Catastrophic 5 | . 1 . . . 4 . Database Lockouts . | . . . . . . . Manual 27 | . 15 . 1 . 11 . Terminals 38 | . 20 . . . 18 . Fabricators . | . . . . . . . Repair Stations 7 | . 3 . . . 4 . Recycling Units 4 | . 4 . . . . . Scanalyzers 7 | . . . . . 7 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 18 | . 10 . 2 . 6 . Record 1 | . . . 1 . . . Part Schematic 1 | . 1 . . . . . Robot Analysis 3 | . 2 . . . 1 . Prototype ID Bank 2 | . 1 . . . 1 . Branch Access Points 3 | . 1 . . . 2 . Locate Traps 3 | . 2 . . . 1 . Patrol Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . 1 . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 1 . . . 4 . Scan Component 3 | . 1 . . . 2 . Repair 2 | . . . . . 2 . Recycling Unit Hacks 4 | . 4 . . . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 2 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer 5 | . . . . . 5 . Insert Component 2 | . . . . . 2 . Analyze 3 | . . . . . 3 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Assimilate 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 8 . . . 9 . Full Trace Events 4 | . 1 . . . 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . 1 . . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 2 . Time 76 | . . . . . 76 . Parts Recycled . | . . . . . . . Recycled Matter 85 | . 85 . . . . . Retrieved Matter 85 | . 85 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Robot Analysis Total 3 | . 2 . . . 1 . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Turns Passed 7941 | 401 1704 206 1147 892 3055 536 Spaces Moved 3564 | 178 802 106 616 480 1142 240 Core . | . . . . . . . Treads 3019 | 178 802 106 616 19 1058 240 Legs 545 | . . . . 461 84 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 130 | 160 160 180 180 130 130 185 Average Speed 181 | 160 179 180 180 131 207 185 Slowest Speed 270 | 160 180 180 180 180 270 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 4 97 23 90 59 87 23 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 10 | . 5 . . . 3 2 Terrain Destroyed 99 | . 37 . . 32 25 5 Melee 5 | . . . . . 3 2 Projectile 5 | . 5 . . . . . AOE 89 | . 32 . . 32 22 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Total 4557 | 228 954 112 662 714 1594 293 Wait 476 | . 14 . 15 209 220 18 Move 3559 | 177 801 105 615 479 1142 240 Hop . | . . . . . . . Pick Up 68 | 6 33 1 13 1 14 . Fast Attach 30 | 1 2 . . . 27 . Attach 16 | 2 4 . . 3 5 2 Detach 5 | . . . . 1 4 . Swap 36 | . 13 . 3 4 15 1 Drop 82 | 6 24 1 16 . 35 . Fire 260 | 36 63 5 . 17 127 12 Melee 21 | . . . . . 3 18 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . . 2 . Escape Stasis 2 | . . . . . . 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: [*Fac x3] / Gar) -8/Garrison History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 3) 402 | -11/Scrapyard | Entered Materials 403 | -10/Materials | Build established: Mutant 790 | -10/Materials | Discovered new exit (range 5) 1052 | -10/Materials | Discovered new exit (range 16) 1497 | -10/Materials | Discovered new exit (range 13) 1509 | -10/Materials | Build established: Hauler-Mutant 1522 | -10/Materials | Discovered new exit (range 16) 1560 | -10/Materials | Identified exit to Mines 2106 | -10/Materials | Entered Mines 2115 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2115 | -10/Mines | Discovered new exit (range 5) 2189 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2193 | -10/Mines | Found Prototype Device 2312 | -10/Mines | Entered Exiles 2362 | -10/Exiles | Met 8R-AWN 2391 | -10/Exiles | Met EX-HEX 2563 | -10/Exiles | Discovered new exit (range 14) 2715 | -10/Exiles | Met EX-DEC 2754 | -10/Exiles | Visited The Gauntlet 2974 | -10/Exiles | Learned location of Zion (-7) 3091 | -10/Exiles | Met EX-BIN 3120 | -10/Exiles | Aligned with FarCom system 3122 | -10/Exiles | Given EX-Vault access code 3183 | -10/Exiles | Opened EX-Vault 3205 | -10/Exiles | Found Supersonic Drone Bay 3215 | -10/Exiles | Found Potential Leg 3218 | -10/Exiles | Found Potential Leg 3230 | -10/Exiles | Found Lightpack 2.0 3269 | -10/Exiles | Exiles lab attacked by MAIN.C 3439 | -10/Exiles | Discovered new exit (range 14) 3459 | -10/Exiles | Stole three prototypes: Potential Leg, Lightpack 2.0, Supersonic Drone Bay 3459 | -10/Exiles | Entered Mines 3460 | -9/Mines | Learned location of Storage (-7) 3469 | -9/Mines | Assembled infested the area 3513 | -9/Mines | Core integrity fell below 50% 3557 | -9/Mines | Destroyed 11 combat bots 3981 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4339 | -9/Mines | Discovered new exit (range 9) 4351 | -9/Mines | Entered Materials 4351 | -8/Materials | Evolved 4 slots: Utility x4 5110 | -8/Materials | Discovered new exit (range 16) 5565 | -8/Materials | Repaired Carbon-fiber Leg 5604 | -8/Materials | Repaired Arm. Treads 5896 | -8/Materials | Core integrity fell below 50% 6100 | -8/Materials | Discovered new exit (range 16) 6205 | -8/Materials | Build established: Scavenger-Mutant 6826 | -8/Materials | Discovered new exit (range 3) 7265 | -8/Materials | Build established: Hacker-Mutant 7328 | -8/Materials | Identified Exp. Sensor Array 7361 | -8/Materials | Garrison activated, responded to threat 7406 | -8/Materials | Identified exit to Garrison 7406 | -8/Materials | Entered Garrison 7416 | -8/Garrison | Installed Relay Interface Framework 7643 | -8/Garrison | Triggered checkpoint 7724 | -8/Garrison | Garrison Relay disabled 7866 | -8/Garrison | Triggered checkpoint 7906 | -8/Garrison | Core integrity fell below 20% 7942 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07724_ Garrison Relay disabled. 07724_ Relay Coupler [Swarmer] tumbles out of relay unit. 07724_ Relay Coupler [Duelist] tumbles out of relay unit. 07724_ Relay Coupler [Swarmer] tumbles out of relay unit. 07866_ Beams of light sweep through the air. An alarm sounds. 07866_ Imp. EM Shotgun destroyed. 07880_ G-47 Trooper destroyed. 07882_ Lgt. Armor Plating destroyed. Garrison Door activated. 07896_ Penetrated by Slug. 07902_ Imp. Ion Engine destroyed. 07905_ Penetrated by Slug. 07913_ Acquired 5 matter. 07915_ Slug penetrates Wall. 07917_ H-55 Commando Carbon-fiber Leg severed. 07918_ System Shield destroyed. 07919_ Penetrated by Slug. 07921_ H-55 Commando destroyed. 07923_ Arm. Treads destroyed. 07924_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#####?????????????????? | | ???????????????????????????# !%#?????????????????? | | ?????????????????????####### =%#######???????????? | | ?????????????????????#! = % #???????????? | | ????????????????????##!! ###"#"""### #???????????? | | ????????????????????#" ""##### ##?# #???????????? | | ????????????????????#######???# ?# #???????????? | | ??????????????????????????????# #### #???????????? | | ??????????????????????????????# #??# #???????????? | | ??????????????????????????????# #??# #???????????? | | ??????????????????????????????# #??# #???#####???? | | ??????????????????????????????# #??# #???#"""#???? | | ??????????????????????????????? ??# #???#" "#???? | | ???????????????????????????????##??# #???#" "#???? | | ???????????????????????????????????# #???#" "#???? | | ???????????????????????????????????# #???## ##???? | | ???????????????????????????????????# #???# #???? | | ?????????????????????????????????### ##### #???? | | ??????????????????????############ #???? | | ??????????????????????#; @ ; #???? | | ??????????????????????##g######### ##########???? | | ????????????????####???#=#???????# #????????????? | | ????????????????# ??#=#???????# #????????????? | | ???????????## ## ###%##??????# #????????????? | | ???????????# !=%######## #????????????? | | ???????????# !=% g g #????????????? | | ???????????# [[ #????????????? | | ???????????# ## ## #####"#####????????????? | | ???????????#????# ?# #???###????????????????? | | ?????????????? ? ??????????????????????? | | ??????????h? ?????????????????????? | | ??????????h" ?????????????????????? | | ???????????" #????????????????????? | | ???????????# ## ## ###????????????????????? | | ???????????# ??# ?# #??????????????????????? | | ???????????? ??? ? #??????????????????????? | | ??????????????? ?? #??????????????????????? | | ???????????????? ? #??????????????????????? | | ??????????????????"??## #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Reclamation Efficiency 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked System Shield | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterInsulatedPerforator Manual? 0 Play Time 01:02:38 Cumulative 8.3 hours Start 2020.09.30 @ 09:49:20 End 2020.09.30 @ 10:56:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 14 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec092984-3bec-43ed-a631-3f00c40086df