Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 14:29:17 Player: Afromullet Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (69) 345 Value Destroyed (2746) 2746 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 7664 Bonus ------- Pacifist 200 High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/1000 Matter 233/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Heat Sink Medium Storage Unit Peak State ------------ > --- POWER ------------ Nuclear Core Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Phase Shifter Advanced Shield Generator > --- WEAPON ----------- Particle Gun Phase Cannon Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Medium Storage Unit Improved Core Shielding High-powered Shock Rifle Tesla Rifle Particle Gun Thermic Laser Flak Gun Flak Gun [Rating: 62] Favorites ----------- Power Micro Nuclear Core Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Precision Assault Rifle Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . 2 . . 2 Power 2 | . . 1 . . . 1 . . . Propulsion 2 | . . . 1 . . . . . 1 Utility 4 | . . . 1 1 . 1 . . 1 Weapon 2 | . . 1 . 1 . . . . . Parts Attached 109 | 7 1 2 22 16 17 6 7 2 29 Power 20 | 1 . 1 4 5 3 1 1 1 3 Engine 11 | 1 . 1 3 2 2 1 . . 1 Core 9 | . . . 1 3 1 . 1 1 2 Reactor . | . . . . . . . . . . Propulsion 29 | 2 . . 4 6 3 . 2 1 11 Treads 1 | . . . . 1 . . . . . Leg 6 | . . . 2 . . . . . 4 Wheel 22 | 2 . . 2 5 3 . 2 1 7 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 1 1 . 3 3 4 2 2 . 5 Device 11 | . . . 1 3 1 2 1 . 3 Storage 2 | 1 . . . . 1 . . . . Processor 3 | . 1 . 1 . 1 . . . . Hackware . | . . . . . . . . . . Protection 5 | . . . 1 . 1 . 1 . 2 Artifact . | . . . . . . . . . . Weapon 39 | 3 . 1 11 2 7 3 2 . 10 Energy Gun 19 | 1 . . 4 1 4 3 . . 6 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 19 | 2 . 1 7 1 3 . 2 . 3 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . Parts Lost 55 | . . . 5 . 3 . 4 5 38 Power 10 | . . . 1 . 1 . 1 2 5 Propulsion 16 | . . . 2 . . . 1 2 11 Utility 14 | . . . 1 . 2 . 1 . 10 Weapon 15 | . . . 1 . . . 1 1 12 Highest Loss Streak 29 | . . . 4 . 2 . 4 3 29 To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 96 | . 98 100 94 98 99 99 99 95 83 Engine 8 | . 14 22 17 6 1 6 6 6 4 Core 7 | . . . . 7 12 13 12 10 8 Leg 1 | . . . 2 2 . . . . 2 Wheel 19 | . 28 22 21 19 23 20 19 17 12 Device 9 | . . . 5 5 6 12 16 20 16 Storage 7 | . 14 11 9 7 8 6 6 6 4 Processor 7 | . 12 11 10 7 5 6 6 6 4 Protection 3 | . . . . 7 7 6 2 . 2 Energy Gun 7 | . 14 11 11 7 7 12 6 . 2 Ballistic Gun 18 | . 14 22 15 23 21 13 19 25 12 Peak Build Rating 62 | 6 7 10 26 36 44 54 58 58 62 Average Rating 35 | 4 6 9 15 32 38 49 54 55 51 On Entrance 28 | . 6 7 10 23 36 44 51 58 46 Naked Turns . | . . . . . . . . . . Heaviest Build 97 | 11 11 16 35 45 79 85 89 86 97 Greatest Support 64 | 26 26 26 48 48 42 32 38 40 64 Greatest Overweight (x) 12 | . . . 1 12 2 2 3 3 5 Average Overweight (x) . | . . . . . 1 2 2 2 1 Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 20 20 Average Capacity 13 | 6 8 8 8 8 11 20 20 20 19 Most Carried 18 | 3 8 8 8 8 14 16 18 15 16 Average Carried 9 | 1 7 7 7 7 9 13 15 14 9 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 5 Final Carried 16 | 3 8 8 8 8 14 16 15 14 3 Class Distribution -------------------- 27% | Scavenger-Tank 23% | Gunner 21% | Scavenger-Gunner 19% | Tank 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Matter Collected 2242 | 187 . 138 306 289 579 . 313 83 347 Remotely . | . . . . . . . . . . Salvage Created 2878 | . . 220 575 241 792 . 236 85 729 Parts 173 | . . 13 42 22 40 . 12 8 36 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 4 | . . . . . 1 . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 11 7 . Prevented 3 | . . . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Combat Hostiles Destroyed 53 | . . 5 12 3 15 . 4 4 10 Guns 49 | . . 5 12 3 15 . 4 4 6 Cannons 2 | . . . . . . . . . 2 Classes Destroyed 13 | . . 2 3 6 2 . . . . Worker 2 | . . . . 1 1 . . . . Builder 4 | . . . . 1 . . . . 3 Tunneler 2 | . . . . 2 . . . . . Hauler 1 | . . . . . 1 . . . . Recycler 3 | . . . 1 1 . . . . 1 Watcher 4 | . . . . 2 1 . . . 1 Swarmer 7 | . . . 3 . . . . 4 . Grunt 22 | . . 3 3 . 12 . 3 . 1 Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . . 1 . . . . . . Sentry 10 | . . 2 5 . 2 . . . 1 Hunter 5 | . . . . 1 . . . . 4 Programmer 7 | . . . . 2 . . 1 . 4 Best Kill Streak 6 | . . 3 6 5 3 . 3 4 4 Combat Bots Only 5 | . . 3 5 1 3 . 3 4 3 Max Kills in Single Turn 2 | . . 1 2 2 2 . 1 2 2 Gunslinging 1 | . . . . . . . . 1 . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Hostile Shots Fired 507 | . . 15 83 25 79 . 38 40 227 Missed 148 | . . 8 29 6 21 . 7 14 63 Damage Taken 6096 | . . 89 752 361 761 . 581 329 3223 Core 1205 | . . 26 42 38 41 . 33 12 1013 Absorbed by Shields 594 | . . . . 131 168 . . . 295 Redirected to Shielding 121 | . . . . . . . . . 121 Ignored by Resistances 89 | . . . . . . . . 52 37 Core Remaining (%) 94 | 100 100 93 92 . 88 . . 94 . Volleys Fired 134 | . 3 9 31 9 31 . 10 4 37 Largest 4 | . 2 3 3 4 4 . 4 4 4 Hottest 206 | . 60 80 116 134 184 . 184 112 206 Shots Fired 452 | . 6 27 80 37 120 . 40 16 126 Gun 422 | . 6 27 80 37 120 . 40 16 96 Cannon 30 | . . . . . . . . . 30 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 302 | . 3 18 54 27 84 . 27 16 73 Thermal 148 | . 3 9 26 10 36 . 13 . 51 Explosive . | . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . 2 Robot Hit Streak 16 | . 2 10 13 9 10 . 13 9 16 Robot Miss Streak 6 | . 1 1 6 5 6 . 2 1 6 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 5 | . . . 1 . 1 . 1 2 . Max Gunslinging Chain 1 | . . . 1 . 1 . 1 1 . Shots Hit Robots 326 | . 4 19 52 26 89 . 29 13 94 Core Hits 216 | . 2 9 26 30 67 . 11 13 58 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . 2 Critical Strikes 9 | . . . 1 . 2 . 2 . 4 Burn 6 | . . . 1 . 2 . 2 . 1 Meltdown 1 | . . . . . . . . . 1 Destroy 2 | . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6269 | . 45 235 724 631 1688 . 545 267 2134 Guns 5323 | . 45 235 713 435 1665 . 545 267 1418 Cannons 707 | . . . . . . . . . 707 Explosions 196 | . . . . 196 . . . . . Melee . | . . . . . . . . . . Ramming 43 | . . . 11 . 23 . . . 9 Kinetic 4014 | . 13 144 455 340 1253 . 400 267 1142 Thermal 2163 | . 32 91 258 291 412 . 145 . 934 Explosive . | . . . . . . . . . . Electromagnetic 49 | . . . . . . . . . 49 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . 3 3 11 . . 1 7 Average Corruption 4 | . . . 3 2 6 . . 1 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 25 | . . . 1 5 15 . . . 4 Message Errors 5 | . . . . 2 2 . . . 1 Matter Fused 4 | . . . . 1 2 . . . 1 Heat Flow Errors 4 | . . . . . 2 . . . 2 Energy Discharges 3 | . . . 1 . 2 . . . . Parts Rejected 2 | . . . . . 2 . . . . Data Loss (minor) 2 | . . . . 1 1 . . . . Data Loss (major) 2 | . . . . . 2 . . . . Misfires 2 | . . . . 1 1 . . . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 81 | . . . . 81 . . . . . Projectiles . | . . . . . . . . . . Explosions 81 | . . . . 81 . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 220 | . . . 4 201 11 . . . 4 Shots 2 | . . . . 2 . . . . . Rammed 9 | . . . 4 . 3 . . . 2 Targets Rammed 9 | . . . 4 . 3 . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 516 | . . 90 335 156 516 . 423 . 259 Average Temperature 124 | . . 36 131 64 166 . 191 . 73 Received Heat Transfer 868 | . . 33 297 18 302 . 174 . 44 Effects 14 | . . . 2 . 8 . 4 . . Shutdowns 8 | . . . 1 . 5 . 2 . . Energy Bleed 2 | . . . . . 1 . 1 . . Interference 1 | . . . 1 . . . . . . Matter Decay 1 | . . . . . 1 . . . . Short Circuit 1 | . . . . . 1 . . . . Damage (major) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 7 | . . . . . . . . . 7 Heat Transferred 4429 | . 75 200 731 359 1073 . 481 . 1510 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Peak Influence 456 | . 60 201 265 332 456 173 . . 148 Initial 158 | . . 25 84 58 82 158 . . 37 Average 124 | . 21 104 120 97 279 170 . . 63 Maximum Alert Level 2 | . . 1 1 1 2 . . . . Low Security (%) 82 | 100 100 79 92 86 25 100 . . 100 Level 1 16 | . . 20 7 13 68 . . . . Level 2 1 | . . . . . 6 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 1 1 1 1 . 1 . . 6 Investigation . | . . . . . . . . . . Extermination 4 | . . . . 1 . 1 . . 2 Reinforcement 7 | . 1 1 1 . . . . . 4 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Distress Signals 4 | . . . 1 . 1 . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 88 | . 5 8 16 8 22 1 4 5 19 Peak Tracking Total 6 | . 4 3 6 3 5 1 3 4 4 Tactical Retreats 6 | . 1 . . 1 3 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Traps Triggered 2 | . . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Machines Disabled 6 | . . . . 5 1 . . . . Max in Single Turn 5 | . . . . 5 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Machines Accessed 2 | . . . . . . . 2 . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 6 | . . . . . . . 6 . . Successful 6 | . . . . . . . 6 . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . . . . . . . 6 . . Record 5 | . . . . . . . 5 . . Open Door 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Turns Passed 4861 | 63 234 277 919 882 592 252 910 102 630 Spaces Moved 3569 | 56 240 210 668 737 354 211 724 68 301 Core 7 | 6 . . . 1 . . . . . Treads . | . . . . . . . . . . Legs 135 | . . . 64 67 . . . . 4 Wheels 3427 | 50 240 210 604 669 354 211 724 68 297 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 93 93 93 113 113 108 107 Average Speed 108 | 85 90 90 104 108 103 113 117 123 127 Slowest Speed 650 | 90 90 90 190 650 113 113 130 140 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 4 43 22 44 21 39 6 76 12 9 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 43 | . . . . 36 . . . . 7 Melee . | . . . . . . . . . . Projectile 7 | . . . . . . . . . 7 AOE 36 | . . . . 36 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Total 4262 | 67 251 278 836 808 506 223 761 75 457 Wait 317 | 2 1 52 64 25 73 1 19 2 78 Move 3560 | 55 239 209 667 736 353 210 723 67 301 Hop . | . . . . . . . . . . Pick Up 68 | 3 6 4 23 5 13 4 1 . 9 Fast Attach 34 | 6 1 . 5 5 7 1 1 1 7 Attach 46 | . . 2 9 3 4 2 4 1 21 Detach 5 | . . . . 2 1 1 1 . . Swap 29 | 1 . . 8 8 6 3 2 . 1 Drop 58 | . 1 2 25 15 13 1 . . 1 Fire 134 | . 3 9 31 9 31 . 10 4 37 Melee . | . . . . . . . . . . Ram 9 | . . . 4 . 3 . . . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 4) 298 | -10/Materials | Entered another Materials area 298 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 523 | -9/Materials | Discovered new exit (range 13) 575 | -9/Materials | Entered another Materials area 575 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 611 | -8/Materials | Build established: Gunner 1305 | -8/Materials | Lost 4 parts (2n1u1w) 1474 | -8/Materials | Discovered new exit (range 10) 1494 | -8/Materials | Entered Factory 1494 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2032 | -7/Factory | Build established: Tank 2362 | -7/Factory | Discovered new exit (range 6) 2376 | -7/Factory | Entered Storage 2784 | -7/Storage | System corruption reached 10% 2951 | -7/Storage | Discovered new exit (range 15) 2968 | -7/Storage | Entered Factory 2968 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3114 | -6/Factory | Discovered new exit (range 15) 3220 | -6/Factory | Entered Lower Caves 3329 | -6/Lower Caves | Build established: Scavenger-Tank 3440 | -6/Lower Caves | Learned Factory terminal intel 3687 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 3896 | -6/Lower Caves | Learned Factory security intel 3896 | -6/Lower Caves | Learned Extension terminal intel 3918 | -6/Lower Caves | Build established: Scavenger-Gunner 3975 | -6/Lower Caves | Encountered a Warlord checkpoint 4071 | -6/Lower Caves | Discovered new exit (range 6) 4130 | -6/Lower Caves | Entered another Lower Caves area 4215 | -6/Lower Caves | Discovered new exit (range 14) 4232 | -6/Lower Caves | Entered Factory 4232 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4234 | -5/Factory | Loaded intel: 26 terminal locations 4259 | -5/Factory | Lost 3 parts (1p1n1w) 4552 | -5/Factory | Lost 4 parts (1p1n1u1w) 4591 | -5/Factory | Build established: Scavenger-Tank 4814 | -5/Factory | Core integrity fell below 50% 4854 | -5/Factory | Core integrity fell below 20% 4862 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- K-01 Serf cleans the Fabricator. Penetrated by Slug. Slug penetrates Wall. Thermic Laser destroyed. U-05 Engineer builds a Wall. Slug penetrates Wall. Penetrated by Slug. Knocked back. U-05 Engineer builds a Wall. Penetrated by Slug. U-05 Engineer builds a Wall. U-05 Engineer destroyed. K-01 Serf collects debris. Knocked back. Penetrated by Slug. Adv. Targeting Computer destroyed. U-05 Engineer destroyed. Slug penetrates Assembly Bed. K-01 Serf collects debris. Penetrated by Slug. 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"""???????????? | | """ #????????????# !% """ #??""????????????? | | """ #????????????#"" """" #????????????????? | | ?? #????????????#"F @ """ #????????????????? | | ??" #????????????#"""% """" #????????????????? | | ??" #????????????#""" #????????????????? | | ??" +????????????# #????????????????? | | ??? ?????????????##############????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 36 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Core Shielding 30 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperquantumDeuteriumHammer Manual? 0 Play Time 00:44:47 Cumulative 31.9 hours Start 2024.08.10 @ 13:37:40 End 2024.08.10 @ 14:29:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 90 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 22 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ee574755-ef3f-4803-8202-7d4b330141e1