Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.10 @ 18:41:25 Player: veb_robotron Result: Destroyed by Alpha 7 with Heavy Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (180) 900 Value Destroyed (9455) 9455 Prototype IDs (13) 260 Alien Tech Used (1) 200 Bonus (3543) 3543 TOTAL SCORE: 22858 Bonus ------- High Alert Combat Kills 1756 Follower Combat Kills 1318 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -231 Cogmind --------- Core Integrity 0/1600 Matter 167/300 Energy 99/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- 2N-1CE's Frost Array Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Light Quantum Reactor Light Quantum Reactor Triangulator Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- 2N-1CE's Frost Array High-capacity Storage Unit Triangulator Advanced Targeting Computer Advanced Target Analyzer Improved Power Shielding Improved Utility Shielding Layered Heavy Armor Plating Advanced Hardlight Generator > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Quantum Rifle Heavy Machine Gun Compact Linear Accelerator Compact Linear Accelerator > --- INVENTORY -------- Light Quantum Reactor Reinforced Quantum Reactor Advanced Heavy Siege Treads Myomer Leg Medium Storage Unit Small Battery Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Improved Weapon Shielding Hardened Heavy Armor Plating Improved Force Field Advanced Field Recycling Unit Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Quantum Rifle [Rating: 195] Favorites ----------- Power Light Quantum Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Treads Biometal Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Impulse Thruster Array Utility Advanced Visual Processing Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Compact Linear Accelerator Energy Gun Beamcaster Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Compact Linear Accelerator Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 2 2 2 . . . 2 2 . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . Propulsion 6 | . . . 1 1 . . . . . 1 1 . . . . . 1 . 1 . Utility 8 | . . . 1 1 1 1 . . . 1 1 . . 1 . . 1 . . . Weapon 3 | . . . . . 1 1 . . . . . . . . . . . . 1 . Parts Attached 294 | 6 2 3 14 14 19 3 2 1 3 53 17 13 . 28 9 2 24 14 30 37 Power 33 | 1 . 1 . 3 2 . . . . 5 2 1 . 5 2 . 3 . 4 4 Engine 7 | 1 . 1 . 3 1 . . . . 1 . . . . . . . . . . Core 11 | . . . . . 1 . . . . 3 1 1 . 4 1 . . . . . Reactor 15 | . . . . . . . . . . 1 1 . . 1 1 . 3 . 4 4 Propulsion 86 | 2 . . 8 6 1 . . 1 3 23 4 3 . 8 4 . 6 2 8 7 Treads 22 | . . . 2 . 1 . . . . . . . . 6 1 . 3 2 2 5 Leg 43 | 2 . . 5 5 . . . 1 3 18 . 2 . . . . 3 . 4 . Wheel 2 | . . . . . . . . . . . . . . . . . . . 2 . Hover 13 | . . . . 1 . . . . . 5 4 1 . 1 . . . . . 1 Flight 6 | . . . 1 . . . . . . . . . . 1 3 . . . . 1 Utility 91 | 1 1 2 2 3 7 2 . . . 13 6 6 . 8 1 . 8 10 8 13 Device 46 | 1 . 1 1 2 5 . . . . 6 5 5 . 4 . . 4 7 1 4 Storage 12 | . 1 . . . 1 . . . . 2 1 . . 1 . . . 1 2 3 Processor 16 | . . . 1 . 1 2 . . . 2 . . . . 1 . 1 2 3 3 Hackware 4 | . . . . . . . . . . . . . . 1 . . 3 . . . Protection 13 | . . 1 . 1 . . . . . 3 . 1 . 2 . . . . 2 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 84 | 2 1 . 4 2 9 1 2 . . 12 5 3 . 7 2 2 7 2 10 13 Energy Gun 39 | 2 1 . 2 1 4 . 2 . . 9 1 1 . 4 . 1 3 1 1 6 Energy Cannon 20 | . . . 1 1 . . . . . . 3 . . 2 2 1 4 1 4 1 Ballistic Gun 9 | . . . . . . 1 . . . 1 . 2 . . . . . . 2 3 Ballistic Cannon 9 | . . . . . 2 . . . . 1 . . . 1 . . . . 3 2 Launcher 6 | . . . 1 . 3 . . . . . 1 . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 . . 1 1 . . . . . . . 1 1 . . 5 3 . Corrupted Parts 3 | . . . . . . . . . . 1 . 1 . . . . . . 1 . System Corruption 10 | . . . . . . . . . . 2 . 6 . . . . . . 2 . Parts Lost 129 | . . . . 1 5 . . . . 12 18 8 3 20 2 4 6 . 18 32 Power 13 | . . . . 1 1 . . . . . 1 1 . 4 1 . 1 . 1 2 Propulsion 33 | . . . . . 1 . . . . 2 5 1 1 6 . 3 2 . 6 6 Utility 45 | . . . . . . . . . . 7 6 4 1 6 . 1 3 . 5 12 Weapon 38 | . . . . . 3 . . . . 3 6 2 1 4 1 . . . 6 12 Highest Loss Streak 29 | . . . . 1 4 . . . . 4 14 6 3 18 1 4 6 . 18 29 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . 2 1 Average Slot Usage (%) 88 | . 99 100 100 99 99 93 97 100 100 98 89 75 77 72 46 49 48 90 83 84 Engine 2 | . 14 14 11 8 6 . . . . 1 . . . . . . . . . . Core 1 | . . . . . . 6 6 6 6 2 . 4 5 5 . 4 1 . . . Reactor 2 | . . . . . . . . . . . 4 . . . 4 . 2 8 7 7 Treads 5 | . . . 2 . 1 6 6 2 . . . . . 11 3 3 2 8 10 16 Leg 15 | . 28 28 28 36 28 20 20 24 26 27 . 2 10 3 . . 7 12 7 2 Hover 3 | . . . . . . . . . . 1 28 21 18 8 1 . . . . 1 Device 17 | . 14 10 19 18 20 20 20 20 20 19 23 24 26 19 4 4 8 23 15 10 Storage 5 | . 13 14 11 9 7 6 6 6 6 6 9 . . . 4 4 1 3 5 5 Processor 7 | . . . 2 . 7 13 13 13 13 9 5 5 5 4 6 9 5 9 13 8 Hackware 1 | . . . . . . . . . . . . . . 3 4 4 7 5 4 1 Protection 2 | . . 3 . 8 2 . . . . 1 . 5 2 1 . . . . 1 10 Energy Gun 10 | . 28 28 20 7 6 20 24 26 26 21 8 3 . 3 . 1 3 5 6 4 Energy Cannon 2 | . . . . 10 1 . . . . . 6 2 . 2 2 . 4 10 5 . Ballistic Gun 1 | . . . . . . . . . . . . 5 8 . . . . . . 6 Ballistic Cannon 1 | . . . . . 1 . . . . . . . . 1 . . . . 3 7 Launcher 1 | . . . . . 12 . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 169 | 8 13 20 26 37 50 33 38 38 38 66 71 33 32 80 38 23 76 126 120 169 Greatest Support 280 | 20 20 20 40 55 55 40 40 60 65 80 64 47 47 160 40 40 80 220 220 280 Greatest Overweight (x) 17 | . . . 1 . . . . . . 1 13 1 . 17 2 . 1 1 3 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 8 8 8 8 10 10 10 10 10 10 10 5 5 5 5 5 5 20 20 20 Average Capacity 10 | 5 7 8 8 8 8 10 10 10 10 10 9 5 5 5 5 5 5 17 16 17 Most Carried 20 | 5 8 8 8 8 10 10 10 10 10 10 10 5 2 5 5 5 5 20 20 20 Average Carried 9 | 3 7 7 7 7 7 8 9 9 9 9 8 3 2 3 3 4 3 14 14 16 Final Capacity 20 | 5 8 8 8 8 10 10 10 10 10 10 5 5 5 5 5 5 5 20 5 5 Final Carried 19 | 5 8 8 8 8 10 9 10 10 9 10 5 2 2 . 4 4 4 19 5 4 Class Distribution -------------------- 29% | Scavenger-Gunner 22% | Mutant 20% | Scavenger-Mutant 14% | Scavenger-Tank 4% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Mutant | -3/Quarantine Mutant | -3/Section 7 Mutant | -2/Research Scavenger-Tank | -2/Testing Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp Res Qua Sec Res Tes Acc Com Matter Collected 5030 | 222 43 30 168 167 160 . 50 . 30 591 186 189 . 355 . 37 417 140 604 1641 Remotely 108 | . . . . . . . . . . . . 44 . . . . . . . 64 Salvage Created 9668 | 49 114 45 382 293 306 . . . . 1697 523 65 . 325 . 37 638 1407 949 2838 Parts 389 | 5 2 3 27 12 30 . . . . 47 20 3 . 14 . . 16 46 36 128 Haulers Intercepted 8 | . . . . 2 2 . . . . . 1 . . . . . 1 1 1 . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . . . . 2 Parts Field Recycled 26 | . . . . . 26 . . . . . . . . . . . . . . . Retrieved Matter 426 | . . . . . 426 . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . . . . 15 2 . . . . . . . Prevented 2 | . . . . . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 145 | . 3 3 11 4 13 . . . . 26 6 1 . 5 . 1 6 18 9 39 Guns 73 | . 3 3 6 4 2 . . . . 23 1 1 . . . 1 1 2 4 22 Cannons 42 | . . . . . . . . . . . 2 . . 4 . . 4 13 3 16 AOE 18 | . . . 5 . 11 . . . . . 1 . . . . . . . . 1 Classes Destroyed 20 | 1 1 1 2 2 3 . . . . 4 . . . . . . . 2 1 3 Worker 9 | . . . . . 3 . . . . . . . . . . . . . 1 5 Builder 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . Hauler 8 | . . . . 2 2 . . . . . 1 . . . . . 1 1 1 . Recycler 5 | . . . . . . . . . . . . . . . . . . 1 1 3 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Watcher 5 | . . . . . . . . . . 3 . . . . . . . . . 2 Swarmer 27 | . . 3 3 . 7 . . . . . . . . . . 1 . 4 . 9 Grunt 55 | . 3 . 7 3 2 . . . . 13 2 1 . 2 . . 5 4 3 10 Brawler 5 | . . . . . . . . . . 4 . . . . . . . . . 1 Duelist 7 | . . . . . . . . . . 2 2 . . . . . . . . 3 Protector 2 | . . . . . . . . . . 1 1 . . . . . . . . . Sentry 9 | . . . 2 . 1 . . . . 1 . . . 1 . . 1 . 1 2 Specialist 2 | . . . . . . . . . . . . . . . . . . 2 . . Hunter 9 | . . . . 1 1 . . . . 1 . . . . . . . 2 2 2 Programmer 26 | . . . . . 2 . . . . 4 1 . . 2 . . . 6 1 10 Behemoth 2 | . . . . . . . . . . . . . . . . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 8 | 2 2 3 5 2 5 . . . . 5 3 1 . 2 . 1 2 4 4 8 Combat Bots Only 7 | . 2 3 5 2 4 . . . . 5 3 1 . 2 . 1 2 4 3 7 Max Kills in Single Turn 3 | 1 1 1 3 1 3 . . . . 2 1 1 . 1 . 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 . 3 . . . . . 1 . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp Res Qua Sec Res Tes Acc Com Damage Taken 28311 | . 159 52 597 176 995 . . 33 . 2139 1474 921 350 3538 558 719 1611 1058 4245 9686 Core 3844 | . 27 7 86 19 119 . . . . 198 113 170 68 584 131 298 243 146 195 1440 Absorbed by Shields 1814 | . . . . 28 182 . . . . 83 . . . . . . . . . 1521 Reduced by Siege Mode 1167 | . . . . . . . . . . . . . . . . . 158 60 480 469 Redirected to Shielding 287 | . . . . . . . . . . . . 64 12 . . . . . . 211 Regen/Repaired (Parts) 19 | . . . . 19 . . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 86 78 96 83 . . . 100 80 . . 69 . . 22 . 73 . . Volleys Fired 511 | 9 17 5 38 21 24 . . 1 2 105 28 14 . 47 1 12 22 36 48 81 Largest 5 | 2 2 2 2 2 3 . . 4 4 4 4 3 . 4 1 1 4 4 5 5 Hottest 471 | 80 80 80 124 131 208 . . 283 283 312 314 171 . 370 113 113 422 441 471 399 Shots Fired 1394 | 18 34 10 76 42 59 . . 4 8 290 48 25 . 70 1 12 44 130 179 344 Gun 853 | 18 34 10 68 21 17 . . 4 8 286 15 21 . 15 . 8 17 41 60 210 Cannon 500 | . . . 3 21 10 . . . . 2 32 4 . 55 1 4 27 89 119 133 Launcher 39 | . . . 5 . 32 . . . . . 1 . . . . . . . . 1 Special 2 | . . . . . . . . . . 2 . . . . . . . . . . Kinetic 349 | . . . . . 5 . . . . 18 . 14 . 25 . . . . 60 227 Thermal 895 | 18 34 10 41 42 18 . . 3 6 265 35 11 . 45 1 12 44 130 96 84 Explosive 38 | . . . 5 . 32 . . . . . . . . . . . . . . 1 Electromagnetic 110 | . . . 30 . 4 . . 1 2 5 13 . . . . . . . 23 32 Robot Hit Streak 54 | 4 19 4 9 10 9 . . 2 2 14 8 9 . 10 . 6 13 19 54 28 Robot Miss Streak 6 | 4 2 3 3 2 5 . . 1 2 3 2 4 . 3 . 2 2 3 5 6 Penetration Max 1 | . . . . . . . . . . 1 . 1 . . . . . . . 1 Secondary Targets 3 | . . 1 . . . . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . 1 Capacitor 27 | . . . . . . . . . . . 2 4 . 9 . 12 . . . . Shots Hit Robots 904 | 9 26 5 50 27 28 . . 2 5 188 35 18 . 51 . 7 32 83 126 212 Core Hits 364 | 2 8 3 23 10 37 . . . 2 70 14 5 . 10 . 2 14 32 30 102 Critical Kills 14 | . . . . . . . . . . . 2 . . 1 . . 1 3 2 5 Critical Parts Destroyed 9 | . . . . . . . . . . 1 . . . . . . . 5 . 3 Critical Strikes 71 | . . . 3 1 1 . . . . 17 4 1 . 3 . . 1 8 3 29 Burn 25 | . . . 3 1 1 . . . . 16 2 1 . 1 . . . . . . Meltdown 7 | . . . . . . . . . . . 2 . . 1 . . 1 2 1 . Destroy 17 | . . . . . . . . . . 1 . . . . . . . 6 1 9 Blast 18 | . . . . . . . . . . . . . . 1 . . . . 1 16 Corrupt 4 | . . . . . . . . . . . . . . . . . . . . 4 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29594 | 126 301 53 1086 470 1767 . . 42 91 4059 1475 512 . 2180 . 234 1213 3253 4517 8215 Guns 14026 | 120 301 53 587 284 213 . . 42 91 4029 236 372 . 272 . 115 402 912 1560 4437 Cannons 12462 | . . . 61 186 44 . . . . 27 845 140 . 1896 . 119 769 2341 2941 3093 Explosions 3010 | . . . 438 . 1507 . . . . . 394 . . . . . . . . 671 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 96 | 6 . . . . 3 . . . . 3 . . . 12 . . 42 . 16 14 Kinetic 7519 | . . . . . 23 . . . . 327 . 233 . 1024 . . . . 1359 4553 Thermal 17386 | 120 301 53 485 470 205 . . 42 78 3705 776 279 . 1144 . 234 1171 3253 2800 2270 Explosive 2863 | . . . 374 . 1507 . . . . . 311 . . . . . . . . 671 Electromagnetic 1730 | . . . 227 . 29 . . . 13 24 388 . . . . . . . 342 707 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . 1 . . . . 20 2 8 8 7 7 10 . . 2 6 Average Corruption 4 | . . . . . 1 . . . . 9 1 7 8 6 7 7 . . 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 112 | . . . . . 6 . . . . 34 3 23 3 10 6 . . . 2 25 Message Errors 24 | . . . . . 1 . . . . 7 2 7 . 2 2 . . . . 3 Matter Fused 29 | . . . . . 1 . . . . 11 . 5 1 2 1 . . . . 8 Heat Flow Errors 15 | . . . . . . . . . . 3 1 4 . 2 1 . . . . 4 Energy Discharges 7 | . . . . . 2 . . . . . . 1 1 1 . . . . 1 1 Parts Rejected 3 | . . . . . . . . . . 1 . . 1 . . . . . . 1 Data Loss (minor) 13 | . . . . . 1 . . . . 3 . 2 . 2 1 . . . . 4 Data Loss (major) 4 | . . . . . . . . . . 3 . 1 . . . . . . . . Misfires 4 | . . . . . 1 . . . . . . 1 . . . . . . 1 1 Alerts 6 | . . . . . . . . . . 1 . 2 . . 1 . . . . 2 Misdirections 1 | . . . . . . . . . . 1 . . . . . . . . . . Weapon Failures 6 | . . . . . . . . . . 4 . . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 533 | . . . . . 57 . . . . . 25 . . 117 . 18 . 161 6 149 Projectiles 426 | . . . . . . . . . . . 10 . . 117 . 18 . 161 6 114 Explosions 107 | . . . . . 57 . . . . . 15 . . . . . . . . 35 Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 43 | . . . . . . . . . . 1 . . . 15 . . 1 . 3 23 Impact 1 | . . . . . . . . . . . . . . . . . 1 . . . Kinetic 38 | . . . . . . . . . . 1 . . . 13 . . . . 3 21 Secondary 4 | . . . . . . . . . . . . . . 2 . . . . . 2 Self-Inflicted Damage 484 | . . . 71 . 287 . . . . . 126 . . . . . . . . . Shots 17 | . . . 4 . 11 . . . . . 2 . . . . . . . . . Rammed 4 | . . . . . . . . . . . . . . 2 . . . . 1 1 Targets Rammed 10 | 1 . . . . 1 . . . . 1 . . . 2 . . 3 . 1 1 Kicked 6 | 1 . . . . 1 . . . . 1 . . . . . . 3 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 491 | 90 222 90 90 135 331 . . 196 349 491 279 193 . 476 124 414 469 432 108 173 Average Temperature 117 | 34 100 46 19 39 78 . . 111 171 147 94 80 . 183 86 197 254 77 41 58 Received Heat Transfer 2798 | . 105 . 177 54 126 . . . . 642 215 85 30 602 9 . 351 9 18 375 Effects 23 | . . . . . . . . . 1 10 . . . 6 . 1 4 1 . . Shutdowns 5 | . . . . . . . . . 1 . . . . 2 . . 1 1 . . Energy Bleed 2 | . . . . . . . . . . . . . . 1 . 1 . . . . Interference 4 | . . . . . . . . . . 2 . . . 2 . . . . . . Matter Decay 3 | . . . . . . . . . . . . . . . . . 3 . . . Short Circuit 2 | . . . . . . . . . . 1 . . . 1 . . . . . . Damage (major) 7 | . . . . . . . . . . 7 . . . . . . . . . . Siege Activations 22 | . . . . . . . . . . . . . . . . . 1 7 4 10 Total Turns 383 | . . . . . . . . . . . . . . . . . 44 73 96 170 Longest Duration 85 | . . . . . . . . . . . . . . . . . 44 21 85 35 Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . 4 . . . . . . . . 2 Impact Corruptions 2 | . . . . . . . . . . . . . . 2 . . . . . . Robots Melted 13 | . . . . . . . . . . 4 2 . . 1 . . 1 3 2 . Combat Hostiles 12 | . . . . . . . . . . 3 2 . . 1 . . 1 3 2 . Parts Melted 57 | . 2 1 1 2 . . . . . 16 7 . . 2 . . 5 15 2 4 Heat Transferred 23658 | 275 675 125 1347 1073 533 . . 87 174 7236 1055 444 . 1295 . 259 1221 3071 2457 2331 Parts Sabotaged 4 | . . . . . . . . . . 4 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp Res Qua Sec Res Tes Acc Com Peak Influence 1223 | 10 106 110 395 305 384 151 52 671 1223 1198 694 . . 102 328 286 273 409 485 923 Initial 641 | . 6 40 42 166 54 136 52 36 469 641 532 . . 60 2 178 144 97 244 195 Average 373 | 4 27 108 112 222 225 146 52 554 980 970 573 . . 58 85 220 197 241 325 582 Maximum Alert Level 4 | . . . 1 1 1 . . 2 4 4 2 . . . 1 1 1 2 2 3 Low Security (%) 40 | 100 100 100 90 39 52 100 100 8 . . . . . 100 85 41 55 37 . 2 Level 1 25 | . . . 9 60 47 . . 2 . . . . . . 14 58 44 61 93 6 Level 2 16 | . . . . . . . . 89 18 . 100 . . . . . . . 6 63 Level 3 15 | . . . . . . . . . 61 81 . . . . . . . . . 28 Level 4 2 | . . . . . . . . . 19 17 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 1 . 3 1 5 . . 2 . 7 1 . . 5 1 1 2 2 2 6 Investigation 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Extermination 12 | . . . . . 3 . . . . 1 . . . 1 . . . 2 1 4 Reinforcement 15 | . . . 2 1 2 . . 2 . 1 . . . 2 1 1 2 . 1 . Assault 7 | . . . . . . . . . . 4 1 . . . . . . . . 2 Garrison 3 | . . . . . . . . . . 1 . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . 1 . . . . 1 . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp Res Qua Sec Res Tes Acc Com Distress Signals 12 | . 1 . 4 1 . . . 2 . . . . . 2 . . . . . 2 Communications Jammed 13 | . . . . . . . . . . . . . . . . . . 5 8 . Distress Signals 13 | . . . . . . . . . . . . . . . . . . 5 8 . Times Spotted 330 | . 5 3 26 10 23 1 . 8 11 57 13 9 7 19 17 12 10 26 14 59 Peak Tracking Total 14 | . 3 2 8 5 4 1 . 5 5 8 5 3 7 7 14 8 4 5 4 12 Tactical Retreats 27 | . . . 1 . 1 . . . . 5 3 4 . 4 2 3 1 . 1 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp Res Qua Sec Res Tes Acc Com Traps Triggered 11 | . 1 . 1 . 2 1 . . . . 1 . . . . 1 . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 1 . 3 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp Res Qua Sec Res Tes Acc Com Machines Disabled 30 | . . . 1 . 3 . . 5 2 7 3 . . . 1 . . 4 3 1 Max in Single Turn 3 | . . . 1 . 1 . . . . 1 3 . . . 1 . . 1 1 1 Garrison Access 3 | . . . . 1 . . . . . 1 . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp Res Qua Sec Res Tes Acc Com Machines Accessed 50 | . . 1 1 8 10 1 . 1 . 1 2 2 1 2 3 3 1 7 . 6 Terminals 31 | . . . 1 4 5 1 . . . . 1 . 1 1 3 2 1 5 . 6 Fabricators 4 | . . . . . 3 . . . . . . . . . . . . 1 . . Repair Stations 2 | . . . . 1 . . . . . . 1 . . . . . . . . . Recycling Units 2 | . . . . 1 1 . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . 1 1 . . . . . . . . 1 . . . 1 . . Garrison Access 4 | . . . . 1 . . . 1 . 1 . . . . . 1 . . . . Total Hacks 113 | . . 1 4 29 19 1 . 2 . 2 3 7 2 4 4 4 3 15 . 13 Successful 65 | . . 1 2 13 13 . . 1 . 2 1 7 2 1 2 3 2 10 . 5 Failed 48 | . . . 2 16 6 1 . 1 . . 2 . . 3 2 1 1 5 . 8 Catastrophic 7 | . . . . . 1 1 . . . . . . . 1 . 1 . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 31 | . . . 4 14 5 . . . . . 1 . . . 2 1 . 3 . 1 Terminals 74 | . . . 4 20 9 1 . . . . 2 . 2 3 4 2 3 11 . 13 Fabricators 7 | . . . . . 5 . . . . . . . . . . . . 2 . . Repair Stations 4 | . . . . 3 . . . . . . 1 . . . . . . . . . Recycling Units 4 | . . . . 1 3 . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . 1 2 . . . . . . . . 1 . . . 2 . . Garrison Access 10 | . . . . 4 . . . 2 . 2 . . . . . 2 . . . . Terminal Hacks 31 | . . 1 . 2 2 . . . . . 1 7 2 1 2 . 2 6 . 5 Record 13 | . . . . . . . . . . . . 6 2 . 1 . . 2 . 2 Part Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . Open Door 4 | . . 1 . . . . . . . . . 1 . 1 . . . 1 . . Open DSF 1 | . . . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . 1 . . . . . . . . . . . . . . . 1 Terminal Index 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Alert Level 3 | . . . . 1 . . . . . . . . . . . . 1 1 . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . 1 Reinforcement Status 1 | . . . . . . . . . . . . . . . . . . 1 . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . . . . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . 1 2 . . . . . . . . . . . . 2 . . Insert Component 3 | . . . . 1 1 . . . . . . . . . . . . 1 . . Analyze 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Garrison Access Hacks 6 | . . . . 1 . . . 1 . 2 . . . . . 2 . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . . . . Seal Access 3 | . . . . 1 . . . . . 1 . . . . . 1 . . . . Coupler Status 2 | . . . . . . . . . . 1 . . . . . 1 . . . . Unauthorized Hacks 15 | . . . 2 7 3 . . . . . . . . . . 1 . 2 . . Terminals 14 | . . . 2 6 3 . . . . . . . . . . 1 . 2 . . Track 6 | . . . 1 3 1 . . . . . . . . . . . . 1 . . Operators 8 | . . . 1 3 2 . . . . . . . . . . 1 . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . Reject 1 | . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . . . 1 4 9 1 . 1 . . 2 . 1 2 2 3 . 6 . 6 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 . . . . . . . . . . . . 2 . . Parts Built 1 | . . . . . 1 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . 106 . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . 6 . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 102 | . . . . . 102 . . . . . . . . . . . . . . . Retrieved Matter 102 | . . . . . 102 . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Part Schematics Acquired 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp Res Qua Sec Res Tes Acc Com Used RIF Installer 1 | . . . . . . . . . 1 . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . 1 . . . . . . . . . . parse_system 1 | . . . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp Res Qua Sec Res Tes Acc Com Total Allies 32 | . . . 5 1 . . 20 . . 4 . 2 . . . . . . . . Largest Group 20 | . . . 2 1 . . 20 20 17 15 . 2 . . . . . . . . Highest-Rated Group 758 | . . . 23 15 . . 758 758 670 588 . 67 . . . . . . . . Highest-Rated Ally 50 | . . . 15 15 . . 50 50 50 46 . 38 . . . . . . . . Total Orders 8 | . . . 8 . . . . . . . . . . . . . . . . . RETURN 8 | . . . 8 . . . . . . . . . . . . . . . . . Ally Attacks 230 | . . . 43 8 . . . 57 55 50 . 17 . . . . . . . . Total Damage 6970 | . . . 261 44 . . . 1646 2797 1679 . 543 . . . . . . . . Kills 54 | . . . 5 . . . . 16 18 12 . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp Res Qua Sec Res Tes Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . . . . . 2 . . . . . . . . Drone Launches 68 | . . . 44 8 . . . . . 16 . . . . . . . . . . Drone Recoveries 67 | . . . 44 8 . . . . . 15 . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp Res Qua Sec Res Tes Acc Com Turns Passed 11434 | 111 292 260 763 410 1254 140 259 150 231 1263 425 734 69 809 207 147 351 1131 748 1680 Spaces Moved 7539 | 57 182 196 457 245 888 109 208 104 162 706 351 793 75 598 297 213 179 603 316 800 Core 11 | 7 . . . . . . . . . . 1 . . 1 . . . . . 2 Treads 1801 | . . . 28 . . . . . . . . . . 155 10 . 13 504 309 782 Legs 3614 | 50 182 196 429 245 888 109 208 104 162 650 . 135 19 . . . 115 99 7 16 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 1432 | . . . . . . . . . . 56 350 658 56 309 3 . . . . . Flight 681 | . . . . . . . . . . . . . . 133 284 213 51 . . . Fastest Speed 37 | 50 120 120 120 120 120 120 120 120 120 96 45 60 80 45 45 37 45 120 150 50 Average Speed 115 | 111 120 120 129 120 120 120 120 120 120 117 80 83 92 101 61 59 120 146 156 151 Slowest Speed 900 | 120 120 120 240 120 120 120 120 120 120 125 700 190 120 900 150 65 240 190 400 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . . . . . . . 6 6 7 4 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 39 60 46 22 31 3 88 7 37 13 11 75 16 16 38 15 5 59 8 32 Regions Visited 20 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . . . . . 2 . . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 . . . . . 1 . . . 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 . . . . 1 1 1 1 . 1 1 1 . . . Scrap Searched 3 | . . 1 . . . . . . . . . 2 . . . . . . . . Spaces Dug 50 | . . . . . 45 . . . . . . . . 1 . . . 2 . 2 Terrain Destroyed 337 | . . . 38 . 142 . . . . 1 39 . . 10 . 1 8 27 19 52 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 121 | . . . . . 1 . . . . 1 5 . . 10 . 1 8 27 19 49 AOE 216 | . . . 38 . 141 . . . . . 34 . . . . . . . . 3 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Gar Fac Fac Upp Upp Res Qua Sec Res Tes Acc Com Total 9339 | 87 224 211 551 321 1038 120 219 128 197 992 461 848 74 738 318 224 272 773 463 1080 Wait 400 | 2 10 2 14 13 41 . . 18 15 32 27 15 . 23 . 4 21 58 34 71 Move 7479 | 56 181 195 456 244 887 109 207 104 161 705 350 792 74 586 284 200 171 602 315 800 Hop 19 | . . . . . . . . . . . . . . 5 6 5 3 . . . Pick Up 383 | 12 9 3 16 16 35 4 6 2 6 59 25 12 . 30 11 1 23 41 21 51 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . Attach 189 | 6 2 . 3 5 11 2 2 . . 23 14 13 . 18 11 1 23 6 25 24 Detach 10 | . . . . 1 . . . . . . . . . . 3 . 3 . 1 2 Swap 107 | . . 3 11 9 8 1 . 1 3 30 3 . . 10 . 1 1 8 5 13 Drop 222 | 1 5 3 13 12 26 4 4 2 6 37 14 2 . 17 2 . 2 22 13 37 Fire 511 | 9 17 5 38 21 24 . . 1 2 105 28 14 . 47 1 12 22 36 48 81 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 6 | 1 . . . . 1 . . . . 1 . . . . . . 3 . . . Crush 4 | . . . . . . . . . . . . . . 2 . . . . 1 1 Escape Stasis 9 | . . . . . 5 . . . 4 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Garrison -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine -3/Section 7 -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 11) 404 | -10/Materials | Entered Mines 540 | -10/Mines | Learned location of Zion (-6) 553 | -10/Mines | Found the Drone Emporium 559 | -10/Mines | Found Prototype Device 560 | -10/Mines | Identified Splice Drone Bay 608 | -10/Mines | Learned Materials stockpile data 649 | -10/Mines | Discovered new exit (range 15) 664 | -10/Mines | Entered Materials 664 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1099 | -9/Materials | Build established: Scavenger-Mutant 1392 | -9/Materials | Discovered new exit (range 3) 1427 | -9/Materials | Entered another Materials area 1427 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1812 | -8/Materials | Repaired Grenade Launcher? 1835 | -8/Materials | Discovered new exit (range 3) 1837 | -8/Materials | Entered Factory 1837 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2062 | -7/Factory | Fabricated Imp. Arc Projector (x1) 2825 | -7/Factory | Lost 4 parts (1p1n2w) 3048 | -7/Factory | Build established: Gunner 3061 | -7/Factory | Discovered new exit (range 17) 3091 | -7/Factory | Entered another Factory area 3091 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3231 | -6/Factory | Sucked down chute 3231 | -6/Factory | Entered Waste 3232 | -6/Waste | Joined by Warlord forces that had cleared the area 3378 | -6/Waste | Build established: Scavenger-Gunner 3463 | -6/Waste | Discovered new exit (range 13) 3490 | -6/Waste | Entered Factory 3490 | -6/Factory | Accompanied by 20 allies 3628 | -6/Factory | Identified exit to Garrison 3640 | -6/Factory | Entered Garrison 3640 | -6/Garrison | Accompanied by 17 allies 3679 | -6/Garrison | Triggered checkpoint 3685 | -6/Garrison | Triggered checkpoint 3691 | -6/Garrison | Spotted B-75 Beast 3696 | -6/Garrison | Allies destroyed B-75 Beast 3776 | -6/Garrison | Discovered new exit (range 10) 3794 | -6/Garrison | Installed Relay Interface Framework 3826 | -6/Garrison | Triggered checkpoint 3871 | -6/Garrison | Entered Factory 3871 | -5/Factory | Accompanied by 15 allies 3871 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4100 | -5/Factory | Garrison activated, responded to threat 4202 | -5/Factory | P-70 Sage assimilated allied 6I-L2D(m) 4471 | -5/Factory | First assault squad dispatched 4569 | -5/Factory | System corruption reached 10% 4599 | -5/Factory | Lost 3 parts (1n2u) 5059 | -5/Factory | Lost 4 parts (3u1w) 5096 | -5/Factory | Discovered new exit (range 16) 5134 | -5/Factory | Entered another Factory area 5134 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5231 | -4/Factory | Spotted B-86 Titan 5384 | -4/Factory | First assault squad dispatched 5391 | -4/Factory | Found Quantum Capacitor 5430 | -4/Factory | Build established: Scavenger-Tank 5533 | -4/Factory | Lost 14 parts (1p4n4u5w) 5556 | -4/Factory | Discovered new exit (range 6) 5559 | -4/Factory | Entered Upper Caves 5594 | -4/Upper Caves | Lost 6 parts (1p2n3u) 5597 | -4/Upper Caves | Learned location of 1 exit from Research 5675 | -4/Upper Caves | A Commander dispatched an escort 5683 | -4/Upper Caves | Learned Extension trap positions 5683 | -4/Upper Caves | Learned Factory emergency access door positions 5683 | -4/Upper Caves | Learned Extension stockpile data 5748 | -4/Upper Caves | Build established: Mutant 6024 | -4/Upper Caves | Spotted B-86 Titan 6087 | -4/Upper Caves | Lost 4 parts (3u1w) 6228 | -4/Upper Caves | Discovered new exit (range 9) 6233 | -4/Upper Caves | Learned location of Quarantine (-3) 6293 | -4/Upper Caves | Entered another Upper Caves area 6326 | -4/Upper Caves | Attracted the attention of an 0b10 base 6352 | -4/Upper Caves | Build established: Scavenger-Mutant 6352 | -4/Upper Caves | Discovered new exit (range 12) 6362 | -4/Upper Caves | Entered Research 6362 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6363 | -3/Research | Identified exit to Quarantine 6375 | -3/Research | Lost 3 parts (1n1u1w) 6866 | -3/Research | Found Antimissile System 6999 | -3/Research | Garrison activated, responded to threat 7122 | -3/Research | Spotted B-86 Titan 7145 | -3/Research | Spotted B-86 Titan 7171 | -3/Research | Entered Quarantine 7172 | -3/Quarantine | Lost 18 parts (3p6n5u4w) 7240 | -3/Quarantine | Found Alien Artifact 7241 | -3/Quarantine | Identified Subatomic Replicator 7246 | -3/Quarantine | Used Subatomic Replicator to replicate Impulse Thruster Array 7302 | -3/Quarantine | Build established: Mutant 7334 | -3/Quarantine | Spotted Fortress 7341 | -3/Quarantine | Core integrity fell below 50% 7375 | -3/Quarantine | Discovered new exit (range 5) 7378 | -3/Quarantine | Entered Section 7 7521 | -3/Section 7 | Discovered new exit (range 13) 7523 | -3/Section 7 | System corruption reached 10% 7525 | -3/Section 7 | Entered Research 7525 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7555 | -2/Research | Lost 4 parts (3n1u) 7725 | -2/Research | Lost 6 parts (1p2n3u) 7830 | -2/Research | Discovered new exit (range 17) 7876 | -2/Research | Entered Testing 8228 | -2/Testing | Spotted PH-VCJTDRR0NP 8466 | -2/Testing | Build established: Scavenger-Tank 8607 | -2/Testing | Found Prototype Processor 8860 | -2/Testing | Build established: Scavenger-Gunner 8935 | -2/Testing | Discovered new exit (range 20) 9006 | -2/Testing | Identified exit to Access 9007 | -2/Testing | Entered Access 9007 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 9184 | -1/Access | Identified Exp. Core Analyzer 9447 | -1/Access | Spotted B-99 Colossus 9447 | -1/Access | Spotted B-99 Colossus 9484 | -1/Access | Destroyed B-99 Colossus 9578 | -1/Access | Destroyed B-99 Colossus 9603 | -1/Access | Lost 18 parts (1p6n5u6w) 9738 | -1/Access | Discovered new exit (range 3) 9753 | -1/Access | Identified exit to Command 9755 | -1/Access | Entered Command 9897 | -1/Command | Destroyed 7 combat bots 9897 | -1/Command | Lost 3 parts (1p1n1w) 10755 | -1/Command | First assault squad dispatched 11012 | -1/Command | Build established: Scavenger-Tank 11211 | -1/Command | Found Fusion Bomb Launcher 11336 | -1/Command | Spotted Alpha 7 11339 | -1/Command | Spotted Striker 11341 | -1/Command | Spotted Striker 11343 | -1/Command | Spotted Alpha 7 11346 | -1/Command | Spotted Executioner 11346 | -1/Command | Spotted Executioner 11348 | -1/Command | Spotted Executioner 11348 | -1/Command | Spotted Executioner 11350 | -1/Command | Destroyed Executioner 11365 | -1/Command | Destroyed Striker 11415 | -1/Command | Spotted B-99 Colossus 11418 | -1/Command | Core integrity fell below 50% 11423 | -1/Command | Spotted B-99 Colossus 11432 | -1/Command | Core integrity fell below 20% 11435 | -1/Command | Destroyed by Alpha 7 with Heavy Quantum Rifle Last Messages --------------- Penetrated by Slug. Adv. Targeting Computer destroyed. Slug penetrates Wall. Penetrated by Slug. Adv. Field Recycling Unit destroyed. Penetrated by Slug. Slug penetrates Wall. Dropped Hcp. Storage Unit. Acquired 10 matter. Dropped Rnf. Quantum Reactor. Dropped Mic. Antimatter Reactor. Slug penetrates Alpha 7. Slug penetrates Wall. Acquired 7 matter. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. [Achievement: 20k Club] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ???????? | | ?????????????????????????????????????? ?????? | | ????????????????????????????????????? ????? | | ???????????????????????????????????"" ???? | | ??????????????????###?####/#####???"" ???? | | ??????????????????# ####"" #??? | | ??????????????????# + #??? | | ??????????????????# """ # ???? | | ??????????????????#"" """ " #??? | | ??????????????????#" """" ! ! #??? | | ??????????????????#"" [=!!%% ! * ## | | ??????????????????#"Y !k!%%!= % / | | ??????????????????#"" =[%;B!* / =! / | | ??????????????????#" ! %= ;=[ %%% %! / | | ??????????????????#"" = ==%*% = / | | ??????????????????# * = % ??? | | ????????????????# " % " #??? | | ????????????????##########!%;;"# " #??? | | ?????????????????????????#%;; #######%" #??? | | ??????????????????????####;;####????# #??? | | ??????????????????????#*[!E7= %#????# #+#"#####??? | | ?????????????????????###*%7*% #????# #??? ?????? | | ?????????????????????# ;![ #????# #???? ?????? | | ??????????????????????## @ #????# #??????????? | | ???????????????????????# #????# #??????????? | | ???????????????????????# ! #????# #??????????? | | ???????????????????????# ! ###### #??????????? | | ???????????????????????# ! ## #??????????? | | ???????????????????????# ## #??????????? | | ???????????????????????# ## #??????????? | | ???????????????????????# ## #??????????? | | ???????????????????????##+####### ######?????? | | ?????????????????????? #?????? | | ?????????????????????? #?????? | | ?????????????????????? #?????? | | ?????????????????????? #?????? | | ?????????????????????? #?????? | | ???????????????????????##+###########" #?????? | | ????????????????????????????????????#" #??#### | | ????????????????????????????????????## #??"""" | | ?????????????????????????????????????# #? ""R" | | ?????????????????????????????????????# ^# "" " | | ?????????????????????????????????????# + | | ?????????????????????????????""" ##### # | | ?????????????????????????????"" + + | | ??????????????????????????? ##### !! # | | ??????????????????###########????????#%=*% # * | | ??????????????????# #?????######+######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 187 Coolant Potential 160 Energy Generation 45 Energy Capacity 875 Matter Stores 300 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 25 Resistance: EX 50 Core Shielding 30 Power Shielding 66 Utility Shielding 66 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 16 Target Analysis 12 Core Analysis 6 Recoil Reduction 11 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 14 Authchip Count 3 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Factory | Scanalyzed Lgt. Regenerative Plating | -2/Testing | Hacked Biometal Leg | -2/Testing | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Arc Projector | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- Subatomic Replicator Achievements -------------- 20k Club Achiever Backstab Can't Touch This Denied? Error 47 Factory Defaults Nope Prolific Hacker Release The Drones! Tank Total Silence We Are Legion Challenges ------------ None Game ------ Seed GhostSuspensionPropulsion Manual? 0 Play Time 04:41:55 Cumulative 31.6 hours Start 2022.09.02 @ 20:46:55 End 2022.09.10 @ 18:41:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 39 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d1f21c6f-342e-4d26-9835-675c9cbfe08f