Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.16 @ 01:45:11 Player: Rentaro Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (96) 480 Value Destroyed (3280) 3280 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9540 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 98/100 System Corruption 5% Temperature Cool (12) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- Machine Analyzer Triangulator Advanced Visual Processing Unit Advanced Signal Interpreter Improved Target Analyzer Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Advanced Sensor Array Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor > --- PROPULSION ------- Gravmag Array Antigrav System Antigrav System > --- UTILITY ---------- Structural Scanner Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Microactuators Transmission Jammer Advanced Reaction Control System Advanced Hacking Suite System Shield > --- WEAPON ----------- Katana Ripper > --- INVENTORY -------- Micro Antimatter Reactor Antigrav Array Advanced Sensor Array Enhanced Force Lance [Rating: 102] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cooled Antimatter Reactor Propulsion Aerolev Unit Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Advanced Melee Analysis Suite Device Structural Scanner Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware System Shield Protection Improved Utility Shielding Weapon Katana Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Slots Evolved 14 | . . . 4 2 . . 2 2 2 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . . 1 . 1 Utility 12 | . . . 4 2 . . 2 1 2 1 Weapon . | . . . . . . . . . . . Parts Attached 106 | 7 14 . 24 7 2 . 12 6 20 14 Power 13 | 1 1 . 2 1 . . 1 1 4 2 Engine 4 | 1 . . 2 . . . . 1 . . Core 5 | . 1 . . 1 . . 1 . 2 . Reactor 4 | . . . . . . . . . 2 2 Propulsion 24 | 2 5 . 5 1 . . 1 . 5 5 Treads . | . . . . . . . . . . . Leg 4 | 2 2 . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 19 | . 3 . 4 1 . . 1 . 5 5 Flight 1 | . . . 1 . . . . . . . Utility 54 | 1 4 . 15 4 1 . 10 3 10 6 Device 20 | . 1 . 4 . 1 . 4 1 6 3 Storage 1 | 1 . . . . . . . . . . Processor 26 | . 2 . 9 3 . . 5 . 4 3 Hackware 6 | . 1 . 1 1 . . 1 2 . . Protection 1 | . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 15 | 3 4 . 2 1 1 . . 2 1 1 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon 1 | . 1 . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon 7 | . . . 2 1 1 . . 2 1 . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon 1 | . 1 . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . . 1 Parts Lost 51 | . . 1 7 . . . 1 4 17 21 Power 10 | . . . 3 . . . 1 1 3 2 Propulsion 14 | . . . 2 . . . . 1 5 6 Utility 20 | . . . 2 . . . . 2 6 10 Weapon 7 | . . 1 . . . . . . 3 3 Highest Loss Streak 17 | . . 1 2 . . . 1 1 5 17 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 4 | 3 4 3 4 4 4 4 4 4 4 4 Power . | . . . . . . . . . . . Propulsion 1 | 1 1 . 1 2 2 2 2 1 1 2 Utility 1 | . 2 3 1 1 2 2 2 1 1 . Weapon . | 1 . . . . . . . 1 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 18 | 3 4 . 2 . 1 . 1 . 2 5 Power 4 | . 1 . 1 . 1 . . . . 1 Propulsion 11 | 3 3 . . . . . . . 2 3 Utility 2 | . . . 1 . . . 1 . . . Weapon 1 | . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 95 94 84 98 100 100 98 96 89 85 Engine 2 | . 10 . 5 3 . . . 3 . . Core 3 | . 3 14 1 3 7 7 5 1 4 . Leg 1 | . 19 . . . . . . . . . Hover 13 | . 8 28 17 13 15 15 12 15 13 11 Device 16 | . 3 . 15 14 15 15 18 14 19 20 Processor 25 | . 12 14 17 32 30 30 27 29 26 31 Hackware 13 | . 8 14 10 7 15 15 19 17 13 7 Protection 1 | . . . 5 4 . . . . . . Ballistic Gun 1 | . 17 . . . . . . . . . Slashing Weapon 10 | . . . 10 15 15 15 12 11 9 8 Peak Build Rating 102 | 6 11 11 32 44 48 44 61 78 85 102 Average Rating 53 | 4 9 10 23 38 44 44 56 69 75 90 On Entrance 35 | . 6 11 10 32 44 44 44 61 67 76 Naked Turns . | . . . . . . . . . . . Heaviest Build 31 | 14 15 8 12 15 13 12 14 14 22 31 Greatest Support 42 | 20 20 12 18 16 16 16 16 24 31 42 Greatest Overweight (x) 3 | . 1 . 1 . . . 1 1 2 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 Most Carried 7 | 6 7 3 5 5 5 4 5 5 5 5 Average Carried 4 | 3 4 3 4 4 4 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 3 3 5 5 4 4 5 5 5 2 Class Distribution -------------------- 43% | Hacker-Scout 13% | Hacker-Ninja 12% | Scout 7% | Mutant 6% | Hacker-Gladiator 5% | Scavenger-Scout 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scout | -8/Materials Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -6/Factory Hacker-Ninja | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Resources | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Matter Collected 1714 | 273 345 . 322 80 20 . 227 104 242 101 Remotely . | . . . . . . . . . . . Salvage Created 4873 | 78 561 58 995 227 . . 838 307 1254 555 Parts 230 | 1 18 1 51 16 . . 39 18 53 33 Haulers Intercepted 11 | . 2 . 4 . . . 3 1 . 1 Recyclers Shooed 2 | 1 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . 3 . . 2 . . . . . Prevented 2 | . . . . . 2 . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Combat Hostiles Destroyed 48 | . 2 1 10 4 . . 8 3 17 3 Melee 46 | . . 1 10 4 . . 8 3 17 3 Guns 2 | . 2 . . . . . . . . . Classes Destroyed 14 | 1 6 . 3 1 . . . 1 2 . Worker 5 | . 1 . 3 . . . . . . 1 Builder 6 | . . . 4 . . . 1 . . 1 Hauler 11 | . 2 . 4 . . . 3 1 . 1 Recycler 9 | 1 4 . 2 . . . . . 1 1 Mechanic 2 | . 1 . . . . . 1 . . . Operator 7 | . 1 . 2 1 . . 1 1 1 . Watcher 9 | . 2 . 2 . . . 2 1 1 1 Swarmer 6 | . . . 3 . . . 2 . 1 . Grunt 15 | . 2 1 6 2 . . . . 4 . Duelist 3 | . . . 1 . . . . . 2 . Sentry 2 | . . . . . . . . . 1 1 Hunter 2 | . . . . . . . . . 2 . Programmer 19 | . . . . 2 . . 6 2 7 2 Assembled 1 | . . . . . . . . 1 . . Best Kill Streak 7 | 1 6 1 4 1 . . 2 2 7 2 Combat Bots Only 7 | . 2 1 3 1 . . 2 2 7 1 Max Kills in Single Turn 1 | 1 1 1 1 1 . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . 1 1 1 . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Hostile Shots Fired 636 | . 20 1 64 15 . 2 55 50 185 244 Missed 284 | . 1 1 34 8 . 2 29 26 72 111 Hits 352 | . 19 . 30 7 . . 26 24 113 133 Melee 10 | . . . 2 . . . . 1 7 . Projectile 342 | . 19 . 28 7 . . 26 23 106 133 Critical Strikes 12 | . . . 1 . . . . . 5 6 Part Disruptions 1 | . . . . . . . . . 1 . Damage Taken 6468 | . 271 26 488 89 . . 408 437 2096 2653 Core 2685 | . 24 . 180 26 . . 94 104 957 1300 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 36 | . . . 36 . . . . . . . Regen/Repaired (Parts) 406 | . 10 . 14 68 . . 150 68 50 46 Core Remaining (%) 78 | 100 . 90 67 . . 96 88 89 16 . Volleys Fired 35 | 8 27 . . . . . . . . . Largest 2 | 1 2 . . . . . . . . . Hottest 40 | 40 40 . . . . . . . . . Shots Fired 57 | 8 49 . . . . . . . . . Gun 52 | 8 44 . . . . . . . . . Cannon 5 | . 5 . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 50 | 1 49 . . . . . . . . . Thermal 7 | 7 . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 5 | 5 3 . . . . . . . . . Robot Miss Streak 4 | 1 4 . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 242 | 6 30 5 53 11 . . 43 11 56 27 Core Hits 102 | 2 15 1 22 5 . . 14 6 27 10 Critical Kills 2 | . 2 . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 27 | . 3 . 3 2 . . 8 2 8 1 Smash 3 | . 3 . . . . . . . . . Sever 24 | . . . 3 2 . . 8 2 8 1 Melee Attacks 445 | . 15 6 104 36 . . 97 38 80 69 Impact 19 | . 10 5 4 . . . . . . . Slashing 418 | . . . 100 36 . . 97 38 80 67 Piercing 2 | . . . . . . . . . . 2 Sneak Attacks 47 | . 10 . 20 2 . . 5 2 4 4 Combat Hostiles 4 | . . . 1 2 . . . . 1 . Follow-up Attacks 20 | . . . 3 1 . . 5 2 5 4 Damage Inflicted 10856 | 64 665 102 2526 536 . . 2073 618 2881 1391 Guns 297 | 64 233 . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 10552 | . 425 102 2526 536 . . 2073 618 2881 1391 Ramming 7 | . 7 . . . . . . . . . Kinetic 233 | . 233 . . . . . . . . . Thermal 64 | 64 . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 527 | . 425 102 . . . . . . . . Slashing 9965 | . . . 2526 536 . . 2073 618 2881 1331 Piercing 60 | . . . . . . . . . . 60 Highest Corruption 7 | . 4 4 3 . . . 4 5 7 5 Average Corruption 3 | . 2 4 3 . . . 1 5 3 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 64 | . 15 5 13 . . . 9 15 3 4 Message Errors 22 | . 4 1 7 . . . 3 5 1 1 Matter Fused 20 | . 4 . 5 . . . 4 3 2 2 Heat Flow Errors 1 | . 1 . . . . . . . . . Energy Discharges 6 | . 2 2 . . . . . 2 . . Parts Fused 1 | . 1 . . . . . . . . . Data Loss (minor) 9 | . 1 2 . . . . 2 3 . 1 Data Loss (major) 3 | . 1 . . . . . . 2 . . Alerts 2 | . 1 . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1516 | . 162 . 389 21 . . 363 1 393 187 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 1516 | . 162 . 389 21 . . 363 1 393 187 Knockbacks 4 | . 2 2 . . . . . . . . Impact 4 | . 2 2 . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 101 | . 101 . 14 . . . . . . . Average Temperature 23 | . 23 . 14 . . . . . . . Received Heat Transfer 510 | . 135 15 126 9 . . 6 18 132 69 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . 4 . . . . . 2 . . . Impact Corruptions 6 | . 6 . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 150 | 150 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Maximum Alert Level 1 | . . . 1 . . . . 1 1 . Low Security (%) 91 | 100 100 . 75 100 . . 100 85 81 100 Level 1 8 | . . . 24 . . . . 14 18 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 366 | 5 50 . 332 157 . . 119 254 366 182 Initial 180 | . . . 5 149 . . . 58 109 180 Average 53 | . 5 . 100 67 . . 12 50 90 46 Influence Increases 3639 | 5 127 30 893 258 . . 491 460 872 503 Destroy 0b10 Robot/C 940 | . 40 20 200 80 . . 160 40 340 60 Destroy 0b10 Robot/NC 250 | 5 55 . 90 5 . . 40 15 15 25 Destroy Leader 280 | . 18 10 32 30 . . 80 14 72 24 Successful Hack 339 | . 13 . 49 77 . . 71 42 12 75 Disable Machine 60 | . . . 15 . . . . . 30 15 Destroy Structure 210 | . 1 . 27 21 . . 35 34 28 64 Partial Spotted 150 | . . . 15 15 . . 30 45 15 30 Lose Combat Pursuer 1410 | . . . 465 30 . . 75 270 360 210 Influence Decreases 3628 | 5 127 20 575 547 39 . 372 355 753 835 Entered New Map 538 | . . . 5 179 15 . . 61 115 163 Time Decay 2543 | 5 127 20 494 368 24 . 329 264 478 434 Lost Part 399 | . . . 50 . . . . 30 160 159 Purge Threat 148 | . . . 26 . . . 43 . . 79 Squads Dispatched 50 | . 1 . 5 7 . . 9 10 9 9 Investigation 15 | . . . 2 5 . . 2 3 2 1 Extermination 17 | . . . . 2 . . 4 2 4 5 Reinforcement 17 | . 1 . 3 . . . 3 5 3 2 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Distress Signals 13 | . 2 . 2 . . . 1 2 4 2 Communications Jammed 4 | . . . . . . . . 1 3 . Distress Signals 1 | . . . . . . . . 1 . . Times Spotted 224 | . 7 4 46 7 . 3 24 44 47 42 Peak Tracking Total 17 | . 3 2 6 2 . 3 3 17 11 15 Tactical Retreats 47 | . . . 18 2 . . 5 6 9 7 Traps | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Traps Triggered 9 | . 3 . 2 . . . 1 1 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Machines Disabled 4 | . . . 1 . . . . . 2 1 Max in Single Turn 1 | . . . 1 . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Machines Accessed 67 | . 9 . 14 10 . . 12 11 4 7 Terminals 37 | . 7 . 10 6 . . 5 4 1 4 Fabricators 9 | . . . . 2 . . 2 2 2 1 Repair Stations 11 | . 1 . 2 1 . . 3 2 1 1 Recycling Units 2 | . 1 . . . . . 1 . . . Scanalyzers 7 | . . . 1 1 . . 1 3 . 1 Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 251 | . 29 . 58 35 . . 56 42 15 16 Successful 134 | . 19 . 32 17 . . 33 20 7 6 Failed 117 | . 10 . 26 18 . . 23 22 8 10 Catastrophic 19 | . 1 . 5 5 . . 2 1 1 4 Database Lockouts . | . . . . . . . . . . . Manual 21 | . . . 8 1 . . 7 4 . 1 Terminals 133 | . 18 . 43 18 . . 25 19 2 8 Fabricators 29 | . . . . 7 . . 7 6 6 3 Repair Stations 50 | . 2 . 6 6 . . 19 7 7 3 Recycling Units 10 | . 9 . . . . . 1 . . . Scanalyzers 27 | . . . 7 4 . . 4 10 . 2 Garrison Access 2 | . . . 2 . . . . . . . Terminal Hacks 65 | . 11 . 22 7 . . 14 9 . 2 Record 14 | . 2 . 10 . . . 2 . . . Part Schematic 3 | . . . . 1 . . 1 1 . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 5 | . 1 . 2 1 . . 1 . . . Open Door 1 | . . . . . . . . 1 . . Open DSF 1 | . . . . 1 . . . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . . . Emergency Access Points 1 | . . . . . . . . 1 . . Fabricator Index 2 | . . . . . . . 1 1 . . Repair Station Index 1 | . . . . . . . . . . 1 Scanalyzer Index 1 | . . . . . . . 1 . . . Alert Level 4 | . 1 . 1 2 . . . . . . Unreport Threat 5 | . . . 2 . . . 2 . . 1 Locate Traps 4 | . 1 . . 1 . . 1 1 . . Disarm Traps 1 | . 1 . . . . . . . . . Dispatch Records 4 | . 3 . 1 . . . . . . . Security Status 1 | . . . . . . . 1 . . . Transport Status 1 | . . . 1 . . . . . . . Recall Investigation 5 | . . . 1 1 . . 2 1 . . Recall Extermination 1 | . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Registered Components 3 | . . . 1 . . . 1 1 . . Fabricator Hacks 17 | . . . . 3 . . 4 4 4 2 Load Schematic 9 | . . . . 2 . . 2 2 2 1 Build 8 | . . . . 1 . . 2 2 2 1 Repair Station Hacks 30 | . 2 . 3 6 . . 12 2 3 2 Scan Component 16 | . 1 . 1 3 . . 7 1 2 1 Repair 13 | . 1 . 1 3 . . 5 1 1 1 Refit 1 | . . . 1 . . . . . . . Recycling Unit Hacks 7 | . 6 . . . . . 1 . . . Recycle Component 1 | . 1 . . . . . . . . . Process 3 | . 2 . . . . . 1 . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 14 | . . . 6 1 . . 2 5 . . Insert Component 8 | . . . 3 1 . . 1 3 . . Analyze 6 | . . . 3 . . . 1 2 . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 63 | . 8 . 13 9 . . 12 10 4 7 Full Trace Events 14 | . 1 . . 5 . . 2 3 2 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . 1 . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . 3 1 . . 2 2 . . Parts Built 9 | . . . . 1 . . 3 2 2 1 Authchips . | . . . . . . . . . . . Time 484 | . . . . 53 . . 148 88 111 84 Total Part Build Rating 49 | . . . . 6 . . 16 12 9 6 Parts Repaired 13 | . 1 . 1 3 . . 5 1 1 1 Time 475 | . 26 . 13 146 . . 202 30 44 14 Parts Recycled 1 | . 1 . . . . . . . . . Recycled Matter 83 | . 20 . . . . . 63 . . . Retrieved Matter 20 | . 20 . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . Parts Scanalyzed 7 | . . . 3 1 . . 1 2 . . Part Schematics Acquired 5 | . . . 3 . . . 1 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . 2 1 . . . . . . . . Non-combat 2 | . 2 . . . . . . . . . Combat 1 | . . 1 . . . . . . . . Robot Hacks Applied 4 | . 3 1 . . . . . . . . parse_system 2 | . 1 1 . . . . . . . . no_distress 2 | . 2 . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . Programmers 3 | . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Active Infowar (turns) 9562 | . 266 104 1487 859 562 9 2076 873 1962 1364 Optics 7297 | . . . 121 330 562 9 2076 873 1962 1364 Sensors 8159 | . . . 821 859 562 9 2025 845 1716 1322 Terrain 510 | . . . 510 . . . . . . . Structural 8584 | . . . 1180 833 548 9 1987 849 1885 1293 T.N.C. 887 | . 266 104 517 . . . . . . . Machine Analysis 147 | . . . . . . . . . . 147 Triangulation 124 | . . . . . . . . . . 124 Jamming 1121 | . . . . . . . . 285 144 692 Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Turns Passed 10384 | 140 948 104 1487 859 562 9 2076 873 1962 1364 Spaces Moved 11137 | 80 841 140 1383 912 750 20 2390 1560 1321 1740 Core 226 | 5 . . . . . . . . 17 204 Treads . | . . . . . . . . . . . Legs 505 | 75 430 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 10405 | . 411 140 1382 912 750 20 2390 1560 1304 1536 Flight 1 | . . . 1 . . . . . . . Fastest Speed 35 | 50 56 56 35 46 46 46 46 42 41 45 Average Speed 53 | 115 89 56 51 46 46 46 46 43 49 65 Slowest Speed 200 | 120 130 56 120 46 46 46 110 110 150 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . Exploration Rate (%) 42 | 5 92 16 86 19 81 6 55 40 15 53 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 3 | . . . . . 2 1 . . . . Spaces Dug 147 | . . . 28 21 . . 35 17 14 32 Terrain Destroyed 147 | . . . 28 21 . . 35 17 14 32 Melee 147 | . . . 28 21 . . 35 17 14 32 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Fac Fac Res Total 14896 | 122 965 155 2015 1301 967 19 3231 1698 2518 1905 Wait 3037 | 7 36 10 471 341 208 . 724 88 1083 69 Move 11126 | 79 840 139 1382 911 749 19 2388 1559 1320 1740 Hop . | . . . . . . . . . . . Pick Up 72 | 13 10 . 14 4 2 . 3 7 11 8 Fast Attach 58 | . 6 . 16 4 . . 6 1 15 10 Attach 46 | 9 2 . 11 3 1 . 2 4 8 6 Detach 26 | 3 2 . 13 2 1 . . 1 2 2 Swap 36 | . 9 . 3 2 3 . 10 6 2 1 Drop 57 | 3 17 . 10 3 3 . 3 3 7 8 Fire 35 | 8 27 . . . . . . . . . Melee 387 | . 15 6 95 31 . . 80 29 70 61 Ram . | . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 15 | . . . . . . . 15 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory (discovered 5 exits: *Fac x2 / *Upp / *Ext x2) -4/Factory -3/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 141 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Met a group of wandering Federalists 316 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 8) 481 | -10/Materials | Identified exit to Mines 502 | -10/Materials | Discovered new exit (range 3) 597 | -10/Materials | Discovered new exit (range 13) 892 | -10/Materials | Discovered new exit (range 16) 926 | -10/Materials | Repaired Hover Unit 1086 | -10/Materials | Discovered new exit (range 6) 1089 | -10/Materials | Entered Subcaves 1090 | -10/Subcaves | Continued accompanying wandering Federalists (3) 1090 | -10/Subcaves | Approached by a straggling Scientist 1092 | -10/Subcaves | Build established: Scavenger-Mutant 1101 | -10/Subcaves | Learned location of 1 exit from Materials 1162 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1184 | -10/Subcaves | Discovered new exit (range 10) 1185 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1193 | -10/Subcaves | Entered Materials 1193 | -8/Materials | Evolved 4 slots: Utility x4 1194 | -8/Materials | Identified exit to Factory 1931 | -8/Materials | Repaired Structural Scanner 2074 | -8/Materials | Crushed by falling debris 2203 | -8/Materials | Identified exit to Garrison 2383 | -8/Materials | Build established: Scout 2680 | -8/Materials | Entered Factory 2680 | -7/Factory | Evolved 2 slots: Utility x2 2739 | -7/Factory | Identified exit to DSF 2854 | -7/Factory | Discovered new exit (range 10) 2923 | -7/Factory | Repaired Aerolev Unit 2986 | -7/Factory | Repaired Aerolev Unit 3014 | -7/Factory | Repaired Structural Scanner 3263 | -7/Factory | Identified exit to Lower Caves 3469 | -7/Factory | Fabricated Adv. Hacking Suite? 3539 | -7/Factory | Entered Lower Caves 3540 | -7/Lower Caves | Encountered a Warlord checkpoint 3583 | -7/Lower Caves | Learned Factory interactive machine intel 3712 | -7/Lower Caves | Found DCF Scrap (13 items) 3786 | -7/Lower Caves | Build established: Hacker-Scout 3786 | -7/Lower Caves | Discovered new exit (range 7) 3789 | -7/Lower Caves | Identified exit to Lower Caves 4101 | -7/Lower Caves | Entered another Lower Caves area 4103 | -7/Lower Caves | Discovered new exit (range 7) 4106 | -7/Lower Caves | Identified exit to Factory 4108 | -7/Lower Caves | Found DCF Scrap (13 items) 4110 | -7/Lower Caves | Entered Factory 4110 | -6/Factory | Evolved 2 slots: Utility x2 4111 | -6/Factory | Loaded intel: 54 interactive machine locations 4234 | -6/Factory | Discovered new exit (range 8) 4237 | -6/Factory | Identified exit to Factory 4770 | -6/Factory | Fabricated Adv. Hacking Suite? 4799 | -6/Factory | Repaired Aerolev Unit 4860 | -6/Factory | Repaired Aerolev Unit 4899 | -6/Factory | Repaired Lgt. Nuclear Core 4972 | -6/Factory | Identified exit to Lower Caves 5081 | -6/Factory | Fabricated Adv. Melee Analysis Suite? 5723 | -6/Factory | Discovered exit to Factory (range 15) 5858 | -6/Factory | Repaired Ripper 6174 | -6/Factory | Repaired Ripper 6186 | -6/Factory | Entered another Factory area 6186 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6420 | -5/Factory | Assembled infested ambush trap array 6478 | -5/Factory | Build established: Hacker-Ninja 6496 | -5/Factory | Fabricated Adv. System Shield (x1) 6610 | -5/Factory | Discovered new exit (range 6) 6611 | -5/Factory | Identified exit to Extension 6695 | -5/Factory | Discovered new exit (range 9) 6698 | -5/Factory | Identified exit to Upper Caves 6862 | -5/Factory | Discovered new exit (range 13) 6863 | -5/Factory | Cargo convoy interrupted 6902 | -5/Factory | Discovered exit to Extension (range 5) 6926 | -5/Factory | Fabricated Adv. Hacking Suite? 6938 | -5/Factory | Discovered new exit (range 8) 6941 | -5/Factory | Identified exit to Factory 6999 | -5/Factory | Repaired Aerolev Unit? 7058 | -5/Factory | Build established: Hacker-Scout 7059 | -5/Factory | Entered another Factory area 7059 | -4/Factory | Evolved 2 slots: Utility x2 7191 | -4/Factory | Repaired Ionic Axe 7241 | -4/Factory | Discovered new exit (range 12) 7400 | -4/Factory | Fabricated Adv. System Shield? 8612 | -4/Factory | Lost 4 parts (2n1u1w) 8624 | -4/Factory | Fabricated Aerolev Unit? 8684 | -4/Factory | Lost 4 parts (2n2u) 8694 | -4/Factory | Destroyed 7 combat bots 8758 | -4/Factory | Core integrity fell below 50% 8802 | -4/Factory | Lost 5 parts (1p2u2w) 8951 | -4/Factory | Core integrity fell below 20% 9020 | -4/Factory | Identified exit to Research 9021 | -4/Factory | Entered Research 9021 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9577 | -3/Research | Build established: Hacker-Ninja 9593 | -3/Research | Repaired Ripper 9796 | -3/Research | Spotted B-86 Titan 10114 | -3/Research | Spotted B-86 Titan 10201 | -3/Research | Fabricated Ionic Axe? 10214 | -3/Research | Lost 3 parts (2n1u) 10247 | -3/Research | Garrison activated, responded to threat 10341 | -3/Research | Core integrity fell below 50% 10372 | -3/Research | Core integrity fell below 20% 10381 | -3/Research | Lost 17 parts (2p4n8u3w) 10385 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- corruption cleaned. 10340_ Cmb. Antigrav System destroyed. 10341_ >> Machine Analyzer network decryption results: 10341_ Terminal x1 10343_ Adv. Sensor Array destroyed. 10347_ Slug penetrates P-80 Master. 10347_ Slug penetrates Wall. 10348_ Acquired Lgt. Particle Reactor. 10350_ Penetrated by Slug. 10350_ Enh. Force Lance destroyed. 10350_ Slug penetrates S-43 Plague. 10350_ S-43 Plague destroyed. 10350_ Slug penetrates Wall. 10351_ System corrupted: Matter fused (-10). 10352_ U-05 Engineer builds a Wall. 10375_ Door malfunctions. 10376_ System corrupted: Component data lost. 10385_ Penetrated by Slug. 10385_ Slug penetrates Wall. 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Hacking Suite | -7/Factory | Hacked Microactuators | -6/Factory | Scanalyzed Adv. Melee Analysis Suite | -6/Factory | Hacked Adv. System Shield | -5/Factory | Hacked Ionic Axe | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Melee Analysis Suite | x2 | -6/Factory Adv. System Shield | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. System Shield | x1 | -4/Factory Aerolev Unit | x1 | -4/Factory Ionic Axe | x1 | -3/Research Repaired ---------- Hover Unit | 66% | -10/Materials Structural Scanner | 30% | -8/Materials Aerolev Unit | 58% | -7/Factory Aerolev Unit | 71% | -7/Factory Structural Scanner | 40% | -7/Factory Aerolev Unit | 45% | -6/Factory Aerolev Unit | 58% | -6/Factory Lgt. Nuclear Core | 54% | -6/Factory Ripper | 67% | -6/Factory Ripper | 41% | -6/Factory Aerolev Unit | 15% | -5/Factory Ionic Axe | 23% | -4/Factory Ripper | 16% | -3/Research Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed GravmagTerrainMeganuke Manual? 0 Play Time 04:17:25 Cumulative 52.3 hours Start 2025.10.15 @ 20:59:02 End 2025.10.16 @ 01:45:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 18 Gallery% 28 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a8bf627-1c24-4daf-9a0b-d92f5df1079a