Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 17:16:18 Player: CrossedViper Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (22) 4400 Robots Destroyed (133) 665 Value Destroyed (3270) 3270 Prototype IDs (57) 1140 Alien Tech Used (2) 400 Bonus (2344) 2344 TOTAL SCORE: 14719 Bonus ------- Follower Combat Kills 1160 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/1000 Matter 231/300 Energy 69/100 System Corruption 10% Temperature Cool (0) Movement Flying (40) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- VTOL Module > --- UTILITY (8) ------ Improved Melee Analysis Suite Reaction Control System Experimental Propulsion Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Heavy Antimatter Reactor Advanced Energy Well (535) Makeshift Armor Plating Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Medium Treads Makeshift Leg Armored Leg > --- UTILITY ---------- Improved Weapon Cycler Improved Hacking Suite Army-in-a-Box > --- WEAPON ----------- Heavy Battle Rifle Heavy Machine Gun Heavy Machine Gun AD-0RF's Magmablaster > --- INVENTORY -------- Large Storage Unit Experimental Sensor Array Makeshift Armor Plating Mobile Refinery Mk. CCLXVII [Rating: 102] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Makeshift Leg Treads Medium Treads Leg Makeshift Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Layered Heavy Armor Plating Weapon Gauss Rifle Energy Gun Tesla Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Special Weapon AD-0RF's Magmablaster Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Utility 6 | . . . . . . . 2 . . . . . 2 . . . . 2 . . . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Parts Attached 169 | . 11 2 9 4 3 1 9 . 2 8 1 16 12 6 12 40 11 9 . 5 7 1 Power 16 | . 1 . 1 . . . . . . . . 2 2 1 1 5 . . . 1 2 . Engine 9 | . 1 . 1 . . . . . . . . 1 1 1 . 4 . . . . . . Core 5 | . . . . . . . . . . . . 1 . . 1 1 . . . 1 1 . Reactor 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . Propulsion 32 | . 5 2 . . 1 . 1 . . . . 2 1 . 1 13 1 3 . 2 . . Treads 4 | . . . . . 1 . 1 . . . . . . . . . . 2 . . . . Leg 20 | . 3 . . . . . . . . . . 2 1 . . 13 1 . . . . . Wheel 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . . . 1 . . 1 . 2 . . Utility 68 | . 1 . 2 4 2 . 4 . 2 4 . 9 6 2 3 14 5 2 . 2 5 1 Device 36 | . . . . 1 1 . . . 1 2 . 5 4 2 3 8 5 1 . . 2 1 Storage 7 | . 1 . . . 1 . . . . . . 1 . . . 3 . . . . 1 . Processor 4 | . . . . 1 . . . . . . . . 1 . . . . . . 2 . . Hackware 6 | . . . 1 . . . 3 . . . . . . . . . . 1 . . 1 . Protection 15 | . . . 1 2 . . 1 . 1 2 . 3 1 . . 3 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 53 | . 4 . 6 . . 1 4 . . 4 1 3 3 3 7 8 5 4 . . . . Energy Gun 7 | . . . 1 . . . . . . . . . 2 . 2 1 . 1 . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 22 | . 4 . 1 . . . 4 . . 2 1 2 . . 1 1 4 2 . . . . Ballistic Cannon 7 | . . . 4 . . . . . . . . . . 1 . 1 . 1 . . . . Launcher 7 | . . . . . . 1 . . . 2 . 1 1 . 1 1 . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . . 2 1 . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . . . 1 3 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 1 1 . . . . . . 2 1 . . 3 . . . . 4 1 Parts Lost 49 | . 3 . . . . . . . . 1 . 1 6 . 2 15 8 7 . 4 . 2 Power 5 | . . . . . . . . . . . . . 2 . . 1 2 . . . . . Propulsion 14 | . 1 . . . . . . . . . . . . . 1 5 2 3 . 2 . . Utility 12 | . . . . . . . . . . . . . . . . 4 2 2 . 2 . 2 Weapon 18 | . 2 . . . . . . . . 1 . 1 4 . 1 5 2 2 . . . . Highest Loss Streak 13 | . 2 . . . . . . . . 1 . 1 3 . 2 13 7 3 . 3 . 1 Average Slot Usage (%) 79 | . 83 85 97 100 100 100 89 84 76 75 61 79 86 94 97 91 79 45 11 13 33 25 Engine 6 | . 14 14 11 11 11 11 9 7 7 7 7 13 4 9 7 6 4 . . . . . Core 2 | . . . . . . . . . . . . . 3 . 5 5 4 . . 2 3 . Treads 4 | . . . . . 4 11 11 15 15 15 15 14 . . . . . 7 . . . . Leg 9 | . 22 8 . . . . . . . . . 2 19 20 13 16 19 7 . . . . Wheel 2 | . 4 20 22 22 17 11 6 . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . 4 2 . . 5 6 5 5 Device 8 | . . . . . . . . . 4 5 . 8 13 19 20 13 11 8 . . 3 . Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 8 9 . . . 3 4 Processor 6 | . . . . 3 11 11 9 7 7 7 7 7 12 13 13 6 . . . 1 5 5 Hackware 1 | . . . 1 1 . . 5 15 1 . . . . . . . . 3 5 2 3 2 Protection 2 | . . . 7 5 . . 3 . 1 . . . 5 . . 5 4 . . . 4 5 Energy Gun 2 | . . . 2 . . . . . . . . . 2 6 6 7 . . . . . . Ballistic Gun 13 | . 26 28 7 . . . 29 30 30 29 23 24 9 . 5 5 11 13 . . . . Ballistic Cannon 4 | . . . 33 44 44 38 4 . . . . . . 3 3 . 4 . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 2 5 2 . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 3 4 5 . . . . . . Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Heaviest Build 107 | 11 25 25 48 48 45 45 52 37 52 54 33 52 64 67 62 81 101 107 . 5 5 5 Greatest Support 68 | 20 20 20 20 20 20 10 48 48 48 48 48 48 68 68 68 68 56 58 7 10 5 5 Greatest Overweight (x) 5 | . 1 2 2 2 4 4 5 . 1 1 . 1 1 . 1 1 2 2 . . . . Average Overweight (x) . | . . 1 1 2 2 4 3 . . . . . . . . . 1 1 . . . . Largest Inventory Capacity 12 | . 12 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 4 4 4 4 Average Capacity 8 | . 8 10 10 10 9 10 10 10 10 10 10 10 10 10 10 9 8 4 4 4 4 4 Most Carried 10 | . 7 7 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 4 4 4 4 4 Average Carried 8 | . 5 6 8 9 9 10 9 10 8 8 9 8 9 9 9 9 8 4 4 4 3 3 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 4 4 4 4 4 Final Carried 10 | 6 6 7 10 10 10 10 10 10 9 10 9 10 9 10 10 10 4 4 4 4 4 4 Class Distribution -------------------- 26% | Gunner 16% | Scavenger-Gunner 15% | Mutant 10% | Scavenger-Mutant 9% | Skirmisher 8% | Scavenger-Tank 4% | Derelict-Mutant 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Derelict-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Tank | -5/Proximity Caves Skirmisher | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Matter Collected 3914 | 200 257 44 249 147 . 89 211 . 52 88 . 332 319 172 166 1016 405 72 . 54 . 41 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3324 | . 291 22 190 104 . 55 137 . 69 156 . 182 310 67 160 1470 100 11 . . . . Parts 199 | . 25 4 8 3 . 3 11 . 7 13 . 10 13 1 17 81 1 2 . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 75 | . . . . . . . . . 7 9 . 20 . . 24 . 12 . . 1 . 2 Prevented 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 68 | . 11 . 6 . . . 2 . 1 8 . 6 7 1 14 9 3 . . . . . Guns 29 | . 11 . . . . . 2 . 1 2 . 3 4 1 1 3 1 . . . . . Cannons 8 | . . . 6 . . . . . . . . . . . 1 . 1 . . . . . AOE 26 | . . . . . . . . . . 6 . 3 3 . 12 2 . . . . . . Classes Destroyed 18 | . 2 1 2 2 . . 1 . . . . . 1 2 . 6 1 . . . . . Worker 4 | . . . . 1 . . . . . . . . 2 . . . . 1 . . . . Builder 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . Recycler 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . Watcher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Swarmer 24 | . 6 . . . . . . . . 4 . 4 . . 10 . . . . . . . Grunt 21 | . 5 . 3 . . . . . . 4 . 1 6 . . . 2 . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 6 | . . . 2 . . . 2 . 1 . . 1 . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Programmer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Zionite 50 | . . . . . . . . . . . . . . . . 50 . . . . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Tinkerer 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Thief 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Wasp 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Thug 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Marauder 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Mutant 5 | . . . . . . . . . . . . . . . . 5 . . . . . . Best Kill Streak 9 | . 6 1 4 4 . 1 2 . 1 4 . 4 2 1 8 9 2 1 . . . . Combat Bots Only 8 | . 6 . 4 . . . 2 . 1 4 . 4 2 1 8 4 2 . . . . . Max Kills in Single Turn 3 | . 2 1 1 1 . 1 1 . 1 3 . 3 1 1 3 2 1 1 . . . . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 2 . 3 1 . 3 1 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Imprinter (-6/Zion) AD-0RF (-6/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Damage Taken 9772 | . 767 . 121 8 . . 90 . . 891 . 95 889 39 448 2211 1519 1429 34 554 . 677 Core 1954 | . 218 . 17 8 . . 14 . . 49 . 20 71 . 28 326 205 81 34 447 . 436 Absorbed by Shields 283 | . . . . . . . . . . . . . . . . 283 . . . . . . Core Remaining (%) 69 | 100 . 12 . . . 93 97 . . . . 90 . . . . 25 . . . . . Volleys Fired 259 | . 28 6 10 6 . 1 4 1 1 8 . 7 36 10 13 109 17 2 . . . . Largest 4 | . 2 2 4 4 . 3 4 4 4 4 . 4 3 1 4 4 4 3 . . . . Hottest 325 | . 40 40 176 176 . 132 112 112 112 120 . 114 97 69 173 292 325 93 . . . . Shots Fired 594 | . 54 12 38 24 . 3 16 4 4 19 . 20 63 10 26 227 68 6 . . . . Gun 413 | . 54 12 8 . . . 16 4 4 14 . 19 50 10 10 171 35 6 . . . . Cannon 82 | . . . 30 24 . 3 . . . . . . . . 8 1 16 . . . . . Launcher 32 | . . . . . . . . . . 5 . 1 13 . 8 5 . . . . . . Special 67 | . . . . . . . . . . . . . . . . 50 17 . . . . . Kinetic 372 | . 54 12 36 24 . 3 16 4 4 14 . 19 42 . 15 72 51 6 . . . . Thermal 95 | . . . . . . . . . . . . . 8 10 3 57 17 . . . . . Explosive 32 | . . . . . . . . . . 5 . 1 13 . 8 5 . . . . . . Electromagnetic 95 | . . . 2 . . . . . . . . . . . . 93 . . . . . . Robot Hit Streak 16 | . 7 5 8 4 . 4 15 16 2 10 . 4 6 2 5 15 7 9 . . . . Robot Miss Streak 8 | . 3 2 5 6 . 1 . 1 1 2 . 2 3 4 8 4 6 . . . . . Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Secondary Targets 8 | . 3 . . . . . . . . . . . 2 . . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . 1 . . 1 . . . . . . Shots Hit Robots 418 | . 37 8 31 19 . 1 11 3 2 12 . 12 42 6 14 174 42 4 . . . . Core Hits 243 | . 16 1 20 10 . 3 4 . 2 14 . 8 22 2 17 101 16 2 . 5 . . Critical Hits 10 | . . . . . . . . . . . . . 2 . . 8 . . . . . . Critical Kills 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Critical Parts Destroyed 5 | . . . . . . . . . . . . . 2 . . 3 . . . . . . Melee Attacks 11 | . . . . . . . . . . . . . . 6 1 4 . . . . . . Impact 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Slashing 9 | . . . . . . . . . . . . . . 5 1 3 . . . . . . Piercing 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Damage Inflicted 10909 | . 454 77 399 257 . 46 199 23 43 723 . 511 1585 214 1106 4422 735 93 . 22 . . Guns 5234 | . 454 77 88 . . . 199 23 43 208 . 241 803 115 111 2398 394 80 . . . . Cannons 732 | . . . 311 257 . 46 . . . . . . . . 63 . 55 . . . . . Explosions 3386 | . . . . . . . . . . 515 . 270 782 . 932 887 . . . . . . Melee 171 | . . . . . . . . . . . . . . 99 . 72 . . . . . . Ramming 35 | . . . . . . . . . . . . . . . . . . 13 . 22 . . Kinetic 4176 | . 454 77 372 257 . 46 199 23 43 208 . 241 725 . 137 865 449 80 . . . . Thermal 1997 | . . . . . . . . . . . . . 78 115 37 1481 286 . . . . . Explosive 3011 | . . . . . . . . . . 515 . 270 782 . 932 512 . . . . . . Electromagnetic 1519 | . . . 27 . . . . . . . . . . . . 1492 . . . . . . Impact 99 | . . . . . . . . . . . . . . 99 . . . . . . . . Slashing 72 | . . . . . . . . . . . . . . . . 72 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . . . . . 1 1 1 10 19 4 4 6 6 10 Average Corruption 5 | . . . . . . . . . . . . . 1 1 1 7 12 1 4 5 6 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 160 | . . . . . . . . . . . . . 1 1 3 71 59 5 4 4 7 5 Message Errors 32 | . . . . . . . . . . . . . . . 1 10 11 3 . . 4 3 Matter Fused 31 | . . . . . . . . . . . . . . . . 15 12 . 2 2 . . Heat Flow Errors 16 | . . . . . . . . . . . . . . . . 8 6 1 . 1 . . Energy Discharges 17 | . . . . . . . . . . . . . . 1 1 9 3 . . 1 1 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . 2 1 . . . . . Data Loss (minor) 14 | . . . . . . . . . . . . . . . . 6 4 1 2 . 1 . Data Loss (major) 5 | . . . . . . . . . . . . . . . . 1 2 . . . 1 1 Misfires 4 | . . . . . . . . . . . . . . . . 2 2 . . . . . Alerts 3 | . . . . . . . . . . . . . . . . 2 1 . . . . . Misdirections 15 | . . . . . . . . . . . . . . . . 8 7 . . . . . Targeting Errors 19 | . . . . . . . . . . . . . 1 . 1 8 9 . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 258 | . . . . 5 . . . . . 13 . . 40 98 72 30 . . . . . . Projectiles 35 | . . . . 5 . . . . . . . . . . 27 3 . . . . . . Explosions 125 | . . . . . . . . . . 13 . . 40 . 45 27 . . . . . . Melee 98 | . . . . . . . . . . . . . . 98 . . . . . . . . Knockbacks 11 | . . . . 8 . . . . . . . . . . . . 3 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . 8 . . . . . . . . . . . . 2 . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 153 | . . . . . . . . . . 13 . . 12 . 24 90 . 6 . 8 . . Shots 5 | . . . . . . . . . . 1 . . 1 . 1 2 . . . . . . Rammed 9 | . . . . . . . . . . . . . . . . . . 1 . 8 . . Targets Rammed 9 | . . . . . . . . . . . . . . . . . . 1 . 8 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 356 | . 23 . 254 356 . 63 51 24 24 270 . 13 36 56 120 338 198 88 . 179 . . Average Temperature 91 | . 12 . 103 143 . 36 24 16 16 161 . 7 16 29 51 93 97 23 . 99 . . Received Heat Transfer 3534 | . 234 . 48 . . . 27 . . 279 . 36 282 . 27 1767 531 201 9 9 . 84 Effects 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . Energy Bleed 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . 5 . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Robots Melted 8 | . . . . . . . . . . . . . . . . 7 1 . . . . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . 3 1 . . . . . Parts Melted 24 | . . . . . . . . . . . . . . . . 21 3 . . . . . Heat Transferred 9322 | . . . . . . . . . . . . . 148 222 74 7118 1760 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Peak Influence 322 | . 260 106 245 115 . 5 174 105 . . . . 255 . . . . 322 . . . . Initial 101 | . . 101 40 95 . . 1 79 . . . . 63 . . . . 90 . . . . Average 116 | . 117 104 124 110 . 1 105 72 . . . . 89 . . . . 171 . . . . Maximum Alert Level 1 | . 1 . 1 . . . . . . . . . 1 . . . . 1 . . . . Low Security (%) 89 | . 73 100 71 100 . 100 100 100 . . . . 94 . . . . 81 . . . . Level 1 10 | . 26 . 28 . . . . . . . . . 5 . . . . 18 . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 . 2 . . . 1 . . . . . 2 . . . . 7 . . . 1 Investigation . | . . . . . . . . . . . . . . . . . . . . . . . Extermination 4 | . . . . . . . . . . . . . 1 . . . . 3 . . . . Reinforcement 9 | . 1 . 2 . . . 1 . . . . . 1 . . . . 4 . . . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Distress Signals 5 | . . . 1 . . . . . . . . . 1 . . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 250 | . 14 . 8 . . . 4 1 . 15 . 10 10 1 14 80 17 36 3 10 . 27 Peak Tracking Total 18 | . 9 . 2 . . . 2 1 . 7 . 3 5 1 6 8 8 11 3 5 . 18 Tactical Retreats 26 | . . . . . . . . . . 1 . . 2 . . 11 2 6 . 3 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Traps Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Machines Disabled 8 | . 1 . . . . . 1 . . . . . 1 . . 3 . 2 . . . . Max in Single Turn 2 | . 1 . . . . . 1 . . . . . 1 . . 2 . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Machines Accessed 26 | . . . 1 1 1 . 1 3 . . 4 . 2 . 1 . . 2 1 . 9 . Terminals 6 | . . . . . . . 1 2 . . . . 1 . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Total Hacks 97 | . . . 2 1 1 . 2 7 . . 28 . 3 . 1 . . 3 1 . 48 . Successful 92 | . . . 2 1 1 . 1 5 . . 28 . 3 . 1 . . 1 1 . 48 . Failed 4 | . . . . . . . 1 1 . . . . . . . . . 2 . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Manual 8 | . . . . . 1 . 2 3 . . . . . . . . . 2 . . . . Terminals 11 | . . . . . . . 2 5 . . . . 1 . . . . 3 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Terminal Hacks 87 | . . . . 1 1 . 1 4 . . 28 . 1 . 1 . . 1 1 . 48 . Record 47 | . . . . . . . . . . . 11 . . . . . . . . . 36 . Part Schematic 14 | . . . . . . . . 1 . . 9 . . . . . . . . . 4 . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 8 | . . . . . . . . 1 . . 3 . . . . . . . . . 4 . Open Door 3 | . . . . 1 . . . . . . . . . . 1 . . . 1 . . . Branch Access Points 4 | . . . . . . . 1 1 . . . . 1 . . . . 1 . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Process 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . . . . . . . 1 2 . . . . 2 . . . . 2 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 1 . . . . 1 . . 9 . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 26 | . . . . . . . . . . . . . 26 . . . . . . . . . Retrieved Matter 26 | . . . . . . . . . . . . . 26 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Total Allies 4 | . . . . 3 . . . . . . . 1 . . . . . . . . . . Largest Group 3 | . . . . 3 3 3 3 3 . . . 1 . . . . . . . . . . Highest-Rated Group 94 | . . . . 40 40 40 40 40 . . . 94 . . . . . . . . . . Highest-Rated Ally 94 | . . . . 16 16 16 16 16 . . . 94 . . . . . . . . . . Total Orders 30 | . . . . . . . . . . . . . 1 1 1 3 8 16 . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . 1 . . . . EXPLORE 3 | . . . . . . . . . . . . . 1 1 1 . . . . . . . RETURN 26 | . . . . . . . . . . . . . . . . 3 8 15 . . . . Ally Attacks 242 | . . . . . . . 7 4 . . . 20 . . . 52 52 107 . . . . Total Damage 4954 | . . . . . . . 93 26 . . . 611 . . . 566 1216 2442 . . . . Kills 40 | . . . . . . . 1 . . . . 4 . . . 6 12 17 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 13 | . . 1 . 1 . . . . 1 2 . 2 . . . 2 1 . . 1 . 2 Drone Launches 127 | . . . . . . . . . . . . . 2 2 1 13 33 76 . . . . Drone Recoveries 109 | . . . . . . . . . . . . . 2 1 . 12 30 64 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Turns Passed 12952 | . 359 286 241 398 306 287 307 201 925 792 129 1153 625 440 702 2995 967 1172 156 180 205 126 Spaces Moved 8825 | 1 194 262 170 352 276 232 208 117 543 412 78 677 376 315 438 1631 520 728 390 416 186 303 Core 187 | . . . . . . . . . . . . . . . . 8 . 163 . 16 . . Treads 2064 | . . . . . . . 41 117 543 412 78 600 . . . . . 273 . . . . Legs 3814 | 1 160 40 . . . . . . . . . 77 376 315 438 1623 520 264 . . . . Wheels 1453 | . 34 222 170 352 276 232 167 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 1307 | . . . . . . . . . . . . . . . . . . 28 390 400 186 303 Fastest Speed 37 | 120 90 90 90 100 90 120 100 165 165 165 165 120 120 120 120 50 130 40 40 37 40 40 Average Speed 128 | 120 128 100 97 100 107 120 130 165 169 166 165 161 121 120 146 154 162 149 40 39 40 40 Slowest Speed 190 | 120 150 150 100 100 120 120 185 165 185 185 165 185 150 120 150 170 190 190 40 50 40 40 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . . . . . . . . . . 3 1 2 . 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 52 | 2 37 49 22 64 61 71 25 5 71 52 68 85 12 74 80 87 77 25 57 60 62 53 Regions Visited 22 Branch Regions 16 Pre-discovered Areas 9 | . . 1 . 1 . . . . . 1 1 1 . . . . . . . . 3 1 Known Exits Taken 4 | . . . . . . . . 1 . . . . 1 . . . 1 1 . . . . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 . Scrap Searched 30 | . . 1 . 2 . 2 . . 4 . . 3 . 5 2 2 5 . . 1 . 3 Spaces Dug 14 | . . . . . . . . . . . . . . 5 9 . . . . . . . Terrain Destroyed 222 | . . . . . . . 1 . . 49 . 13 77 5 67 2 8 . . . . . Melee 6 | . . . . . . . . . . . . . . 5 1 . . . . . . . Projectile 14 | . . . . . . . 1 . . 1 . . . . 3 1 8 . . . . . AOE 202 | . . . . . . . . . . 48 . 13 77 . 63 1 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Total 9852 | . 250 272 223 384 286 238 234 123 548 505 78 720 482 356 471 1876 578 800 388 426 315 299 Wait 439 | . 5 2 16 10 . 4 6 6 . 69 . 8 53 16 3 47 22 58 . . 113 1 Move 8778 | . 193 261 169 351 275 231 207 116 542 411 77 676 375 314 437 1630 519 721 387 411 185 290 Hop 11 | . . . . . . . . . . . . . . . . . . 3 1 2 . 5 Pick Up 71 | . 6 1 12 6 3 . 2 . . 4 . 7 3 2 . 21 1 . . . 3 . Fast Attach 74 | . 2 . . 2 3 1 5 . . . . 2 5 4 6 17 6 9 . 5 6 1 Attach 51 | . 3 . 7 . . . 3 . 2 4 1 7 4 . 1 15 1 . . . 2 1 Detach 13 | . . . . . . . . . 1 2 . 3 . . 1 3 1 . . . 1 1 Swap 46 | . 6 2 2 2 . . 1 . . 4 . 7 3 2 5 8 4 . . . . . Drop 91 | . 7 . 7 7 5 1 6 . 2 3 . 3 3 2 4 23 7 6 . . 5 . Fire 259 | . 28 6 10 6 . 1 4 1 1 8 . 7 36 10 13 109 17 2 . . . . Melee 10 | . . . . . . . . . . . . . . 6 1 3 . . . . . . Ram 9 | . . . . . . . . . . . . . . . . . . 1 . 8 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Core integrity fell below 50% 265 | -10/Materials | Core integrity fell below 20% 313 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 14) 360 | -10/Materials | Entered Mines 368 | -10/Mines | Learned location of Zion (-6) 404 | -10/Mines | Discovered new exit (range 4) 646 | -10/Mines | Entered Materials 646 | -9/Materials | Evolved 2 slots: Weapon x2 853 | -9/Materials | Discovered new exit (range 9) 887 | -9/Materials | Entered Mines 921 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1092 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1099 | -9/Mines | Found Prototype Device 1099 | -9/Mines | Identified Exp. Sensor Array 1140 | -9/Mines | Discovered new exit (range 12) 1194 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1225 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1227 | -9/Mines | Discovered new exit (range 5) 1260 | -9/Mines | Assembled infested the area 1285 | -9/Mines | Entered Exiles 1285 | -9/Exiles | Accompanied by 3 allies 1309 | -9/Exiles | Met 8R-AWN 1327 | -9/Exiles | Met EX-HEX 1366 | -9/Exiles | Met EX-DEC 1398 | -9/Exiles | Met EX-BIN 1412 | -9/Exiles | Aligned with FarCom system 1413 | -9/Exiles | Given EX-Vault access code 1436 | -9/Exiles | Opened EX-Vault 1442 | -9/Exiles | Found Prototype Device 1442 | -9/Exiles | Identified Skeleton Box 1452 | -9/Exiles | Found Army-in-a-Box 1487 | -9/Exiles | Build established: Gunner 1494 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1571 | -9/Exiles | Discovered new exit (range 14) 1591 | -9/Exiles | Left Exiles lab with Army-in-a-Box 1591 | -9/Exiles | Entered Mines 1591 | -8/Mines | Accompanied by 3 allies 1854 | -8/Mines | Discovered new exit (range 5) 1878 | -8/Mines | Entered Materials 1878 | -8/Materials | Accompanied by 3 allies 1878 | -8/Materials | Evolved 2 slots: Utility x2 2057 | -8/Materials | Discovered new exit (range 16) 2096 | -8/Materials | Build established: Skirmisher 2185 | -8/Materials | Entered Factory 2185 | -7/Factory | Accompanied by 3 allies 2185 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2209 | -7/Factory | Identified exit to Storage 2209 | -7/Factory | Identified exit to Lower Caves 2335 | -7/Factory | Central database locked down 2386 | -7/Factory | Entered Lower Caves 2771 | -7/Lower Caves | Build established: Gunner 2918 | -7/Lower Caves | Learned 4 Factory zone layouts 3212 | -7/Lower Caves | Discovered new exit (range 12) 3311 | -7/Lower Caves | Entered another Lower Caves area 3405 | -7/Lower Caves | Discovered new exit (range 4) 3481 | -7/Lower Caves | Learned Factory interactive machine intel 4092 | -7/Lower Caves | Discovered new exit (range 6) 4103 | -7/Lower Caves | Entered Data Miner 4104 | -7/Data Miner | Discovered new exit (range 6) 4136 | -7/Data Miner | Met Data Miner 4180 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4180 | -7/Data Miner | Learned location of Section 7 (-2) 4195 | -7/Data Miner | Received God Mode back door access code from Data Miner 4232 | -7/Data Miner | Entered Proximity Caves 4701 | -6/Proximity Caves | Escorted by Enhanced Grunt 5069 | -6/Proximity Caves | Learned 12 Factory zone layouts 5260 | -6/Proximity Caves | Found Prototype Device 5299 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5335 | -6/Proximity Caves | Discovered new exit (range 11) 5385 | -6/Proximity Caves | Entered Factory 5385 | -6/Factory | Evolved 2 slots: Utility x2 5386 | -6/Factory | Identified exit to Factory 5386 | -6/Factory | Identified exit to Lower Caves 5387 | -6/Factory | Loaded intel: 45 interactive machine locations 5557 | -6/Factory | Identified Exp. Thermal Shield 5698 | -6/Factory | Lost 3 parts (1p2w) 6010 | -6/Factory | Entered Lower Caves 6036 | -6/Lower Caves | Adv. Heat Sink stolen by Master Thief 6181 | -6/Lower Caves | Discovered new exit (range 62) 6428 | -6/Lower Caves | Build established: Derelict-Mutant 6450 | -6/Lower Caves | Entered another Lower Caves area 6531 | -6/Lower Caves | Ambushed by wild Derelicts 6559 | -6/Lower Caves | Discovered exit to Factory (range 8) 6574 | -6/Lower Caves | Destroyed 8 combat bots 7051 | -6/Lower Caves | Discovered new exit (range 15) 7121 | -6/Lower Caves | Build established: Scavenger-Gunner 7152 | -6/Lower Caves | Entered Zion 7232 | -6/Zion | Discovered new exit (range 15) 7281 | -6/Zion | System corruption cleaned by Quarantine Array 7412 | -6/Zion | Given A8's code to call for help 7530 | -6/Zion | Received a hallucinogenic algorithm 7847 | -6/Zion | Learned 4 Factory zone layouts 8045 | -6/Zion | Learned Factory emergency access door positions 8253 | -6/Zion | Rebuked by Imprinter 8277 | -6/Zion | Attempted to imprint without authorization 8277 | -6/Zion | Attacked by Zionites 8585 | -6/Zion | Found Prototype Device 8681 | -6/Zion | AD-0RF came to Zion's defense 8757 | -6/Zion | System corruption reached 10% 8759 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 8780 | -6/Zion | Allies destroyed Imprinter 8782 | -6/Zion | Allies destroyed AD-0RF 8789 | -6/Zion | Found Prototype Special Weapon 8789 | -6/Zion | Identified AD-0RF's Magmablaster 8790 | -6/Zion | Lost 13 parts (1p5n3u4w) 8984 | -6/Zion | Build established: Scavenger-Mutant 9761 | -6/Zion | Spotted FS-JKD(B) 9792 | -6/Zion | Spotted 7M-SED(B) 9793 | -6/Zion | Destroyed 7M-SED(B) 9808 | -6/Zion | Destroyed FS-JKD(B) 10115 | -6/Zion | Build established: Scavenger-Tank 10147 | -6/Zion | Entered Proximity Caves 10252 | -5/Proximity Caves | Learned Factory garrison access intel 10714 | -5/Proximity Caves | Core integrity fell below 50% 10911 | -5/Proximity Caves | Lost 7 parts (2p1n2u2w) 11007 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11059 | -5/Proximity Caves | Discovered exit to Factory (range 4) 11114 | -5/Proximity Caves | Entered Factory 11114 | -5/Factory | Evolved 2 slots: Utility x2 11117 | -5/Factory | Loaded intel: 4 garrison access locations 11417 | -5/Factory | Build established: Skirmisher 11756 | -5/Factory | Identified exit to Upper Caves 11756 | -5/Factory | Identified exit to Extension 11790 | -5/Factory | Spotted B-75 Beast 12286 | -5/Factory | Entered Upper Caves 12313 | -5/Upper Caves | Lost 3 parts (2n1u) 12435 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12438 | -5/Upper Caves | Discovered new exit (range 11) 12442 | -5/Upper Caves | Entered another Upper Caves area 12462 | -5/Upper Caves | Learned Factory terminal intel 12479 | -5/Upper Caves | Build established: Mutant 12532 | -5/Upper Caves | Core integrity fell below 50% 12555 | -5/Upper Caves | Lost 3 parts (1n2u) 12572 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12616 | -5/Upper Caves | Discovered new exit (range 14) 12622 | -5/Upper Caves | Entered Zhirov 12622 | -5/Zhirov | Discovered new exit (range 3) 12630 | -5/Zhirov | Met Zhirov 12641 | -5/Zhirov | Learned location of Command (-1) 12641 | -5/Zhirov | Learned location of Testing (-3) 12641 | -5/Zhirov | Learned location of Quarantine (-2) 12645 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12655 | -5/Zhirov | Found Alien Artifact 12655 | -5/Zhirov | Identified Integrated Dissipator 12655 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12779 | -5/Zhirov | Found Alien Artifact 12827 | -5/Zhirov | Entered Proximity Caves 12841 | -4/Proximity Caves | Spotted B-86 Titan 12918 | -4/Proximity Caves | System corruption reached 10% 12918 | -4/Proximity Caves | Learned 4 Research zone layouts 12927 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 12929 | -4/Proximity Caves | Core integrity fell below 20% 12939 | -4/Proximity Caves | Identified Transdimensional Reconstructor 12939 | -4/Proximity Caves | Warped through subspace 12953 | -4/Proximity Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 12937_ S-27 Virus destroyed. 12939_ C-30 ARC bursts open, deploying its payload. 12939_ G-73 Enforcer unfolds itself. 12939_ G-67 Veteran unfolds itself. 12939_ B-60 Warrior unfolds itself. 12939_ M-36 Artificer unfolds itself. 12939_ Identified Transdimensional Reconstructor. 12939_ Warped through subspace. 12940_ Slug penetrates Wall. 12946_ Searching scrap... 12946_ Found Plasma Flamer. 12946_ Found Reaction Control System. 12946_ Found Adv. Hardlight Generator. 12946_ Found Terrain Scan Processor. 12946_ Found 28 Matter. 12947_ Acquired 28 matter. 12948_ Acquired Reaction Control System. 12949_ System corrupted: Substantial component data lost. 12952_ Slug penetrates Wall. 12952_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ???? ??????????????????????????????????????????## | | ??## ?????????????????????????????????????????## | | ?## ??????????????####??????????????? ????## | | ?? ?????????????## ###????????????? ????# | | ?? #?????????????# ! ##??????????? ????# | | ??# #?????????????#| ##?????????? #???## | | ??# ##????????????# ! ##???????#? #??## | | ?## ###??????????## #??????## #### = | | ?# ##??????????# ####??????# % % | | ?# ####???????# ##????????# ######## | | ## ## ###?###?# #?????????# # ""??# | | # #?# ### ### ##????????#### # ??# | | # ### ## ##??????????# #?? # | | # ## ############ #???#/#" | | ?# ## ### h @ p #???# | | ?# ###?#### h p #???# | | ## ##???## ######### # ###### | | ##???# ###?????# ## | | ###?# ##????# ## # | | ### #????# # | | ## #????# | | ##????# | | ### ### ## #?????## #### | | ##?# ##?# ####### ##??????# ##??? | | #??# ##??###??????##???????# #???? | | $ ##?# ##?????????????????????# #???? | | ######??# ##?????????????????????# ##???? | | ????????######??????????????????????#########????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Coolant Potential 120 Energy Generation 34 Energy Capacity 1140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 700 Resistance: TH 30 Propulsion Shielding 90 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Adv. Targeting Computer | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Robot Schematics ------------------ I-36 Angel | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Cya! Challenges ------------ None Game ------ Seed SuspensionEtherialSplitter Manual? 0 Play Time 01:38:07 Cumulative 68.9 hours Start 2020.09.18 @ 14:53:43 End 2020.09.18 @ 17:16:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 63 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 75 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01004341-5399-4bb0-bfa0-ccdb7331df59