Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.10 @ 00:29:38 Player: SKIP Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (166) 830 Value Destroyed (4924) 4924 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (231) 231 TOTAL SCORE: 9225 Bonus ------- High Alert Combat Kills 190 Follower Combat Kills 66 Friendly Fire -25 Cogmind --------- Core Integrity 0/700 Matter 232/300 Energy 100/100 System Corruption 14% Temperature Hot (250) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Weight Redist. System Particle Gun Autogun Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Huge Storage Unit Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Heat Sink Advanced Heat Sink Coolant Injector Improved Signal Interpreter Advanced Targeting Computer Improved Field Recycling Unit Particle Gun Beamcaster Advanced Beam Cannon Autogun Enhanced Autogun Flak Gun Gauss Cannon Gauss Cannon Plasma Cutter Makeshift Axe [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 3 | . . . 1 . . 2 . Weapon 1 | . . . . . 1 . . Parts Attached 87 | 5 4 1 22 4 17 33 1 Power 12 | . 1 . 2 . 3 6 . Engine 5 | . 1 . 2 . . 2 . Core 7 | . . . . . 3 4 . Reactor . | . . . . . . . . Propulsion 29 | 2 . . 7 2 7 11 . Treads 23 | 2 . . 7 2 7 5 . Leg 4 | . . . . . . 4 . Wheel 2 | . . . . . . 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 2 . 5 2 2 8 . Device 8 | . 1 . 1 1 1 4 . Storage 2 | 1 . . 1 . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 10 | . 1 . 3 1 1 4 . Artifact . | . . . . . . . . Weapon 26 | 2 1 1 8 . 5 8 1 Energy Gun 4 | 1 . 1 . . 1 1 . Energy Cannon 4 | . . . 1 . 1 2 . Ballistic Gun 10 | 1 1 . 5 . 3 . . Ballistic Cannon 4 | . . . . . . 4 . Launcher 2 | . . . 1 . . . 1 Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 38 | . . . 2 2 . 26 8 Power 7 | . . . 1 . . 5 1 Propulsion 12 | . . . . . . 9 3 Utility 12 | . . . 1 2 . 7 2 Weapon 7 | . . . . . . 5 2 Highest Loss Streak 9 | . . . 1 1 . 9 8 To Critical Strikes . | . . . . . . . . Average Backups 20 | 4 7 8 21 24 24 23 25 Power 3 | 1 1 1 2 3 4 3 3 Propulsion 4 | 2 3 3 5 6 4 2 4 Utility 5 | . . 1 4 5 6 7 7 Weapon 7 | . 2 2 8 8 8 9 10 Tool/Special . | . . . . . . . . Unused Backups 45 | . 2 2 7 3 6 9 16 Power 12 | . . . 2 1 1 5 3 Propulsion 7 | . 2 . . 1 3 . 1 Utility 14 | . . 1 2 . 2 2 7 Weapon 12 | . . 1 3 1 . 2 5 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 95 100 98 100 99 98 81 Engine 7 | . 12 14 11 11 3 . 5 Core 2 | . . . . . 5 6 . Treads 30 | . 27 28 33 33 35 23 13 Leg 1 | . . . . . . 4 . Device 10 | . 3 . 9 11 9 16 20 Storage 10 | . 14 14 11 11 9 7 7 Protection 10 | . 8 14 11 11 9 12 . Energy Gun 3 | . 7 9 1 . 1 4 . Energy Cannon 5 | . . . 8 11 6 4 1 Ballistic Gun 12 | . 20 18 10 11 17 7 . Ballistic Cannon 1 | . . . . . . 5 5 Peak Build Rating 45 | 5 9 8 21 20 34 45 39 Average Rating 23 | 3 7 7 16 19 29 39 34 On Entrance 16 | . 5 7 8 21 20 33 37 Avg Prop Armor Cover (%) 6 | . . . . . . 5 14 Naked Turns . | . . . . . . . . Heaviest Build 121 | 9 15 14 103 101 106 121 113 Greatest Support 82 | 40 40 40 60 60 82 82 20 Greatest Overweight (x) 5 | 1 . . 1 1 1 5 5 Average Overweight (x) . | . . . . 1 1 1 5 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 Average Capacity 21 | 7 8 8 23 25 25 25 23 Most Carried 25 | 7 8 8 25 25 25 25 25 Average Carried 20 | 4 7 7 21 24 24 23 23 Final Capacity 25 | 8 8 8 25 25 25 25 5 Final Carried 25 | 7 8 8 25 25 25 25 5 Class Distribution -------------------- 36% | Mutant 24% | Scavenger-Mutant 24% | Scavenger-Tank 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Matter Collected 3338 | 194 207 41 622 137 708 1429 . Remotely . | . . . . . . . . Salvage Created 5822 | . 324 116 1486 335 1182 2379 . Parts 348 | . 28 11 95 26 72 116 . Haulers Intercepted 13 | . 1 . 6 . 4 2 . Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Combat Hostiles Destroyed 134 | . 12 4 31 14 27 46 . Guns 81 | . 10 4 17 6 21 23 . Cannons 49 | . . . 13 7 6 23 . AOE 3 | . 2 . 1 . . . . Classes Destroyed 14 | . 4 . 2 . 2 6 . Worker 5 | . . . . . 1 4 . Builder 2 | . . . . . . 2 . Hauler 13 | . 1 . 6 . 4 2 . Recycler 6 | . . . . . . 6 . Mechanic 2 | . . . . . . 2 . Operator 3 | . 1 . 2 . . . . Watcher 1 | . . . . . 1 . . Swarmer 48 | . 9 2 8 10 9 10 . Grunt 51 | . 3 2 12 3 10 21 . Brawler 2 | . . . 1 . 1 . . Duelist 3 | . . . . . . 3 . Sentry 21 | . . . 10 1 7 3 . Hunter 3 | . . . . . . 3 . Programmer 6 | . . . . . . 6 . Best Kill Streak 8 | . 6 2 5 5 6 8 . Combat Bots Only 6 | . 6 2 5 5 6 5 . Max Kills in Single Turn 3 | . 2 1 2 1 2 3 . Gunslinging 1 | . 1 . . . . . . Exploded 2 | . 2 . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Hostile Shots Fired 792 | . 36 18 127 50 118 438 5 Missed 240 | . 10 7 33 15 35 140 . Hits 552 | . 26 11 94 35 83 298 5 Melee 19 | . . . 1 . . 13 5 Projectile 533 | . 26 11 93 35 83 285 . Critical Strikes 11 | . . . 3 . 3 4 1 Damage Taken 8196 | . 408 129 1122 336 1070 4465 666 Core 1064 | . 96 16 155 10 77 414 296 Absorbed by Shields 90 | . . . . . . 90 . Regen/Repaired (Parts) 550 | . 177 . . . 174 199 . Core Remaining (%) 74 | 100 . 55 . 58 86 . . Volleys Fired 365 | . 30 10 107 23 67 127 1 Largest 3 | . 2 2 2 2 3 3 2 Hottest 180 | . 60 60 101 91 126 180 79 Shots Fired 888 | . 60 20 214 46 189 357 2 Gun 539 | . 60 20 144 23 140 152 . Cannon 345 | . . . 69 23 49 203 1 Launcher 4 | . . . 1 . . 2 1 Special . | . . . . . . . . Kinetic 532 | . 35 17 120 23 134 202 1 Thermal 300 | . . . 69 23 55 153 . Explosive 4 | . . . 1 . . 2 1 Electromagnetic 52 | . 25 3 24 . . . . Robot Hit Streak 19 | . 8 6 19 8 16 11 4 Robot Miss Streak 9 | . 4 2 4 3 9 9 . Penetration Max 1 | . . . . . . 1 . Secondary Targets 7 | . 1 2 3 . 1 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . Shots Hit Robots 570 | . 35 13 142 30 128 220 2 Core Hits 326 | . 20 7 63 18 79 139 . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 3 | . . . 1 . 1 1 . Critical Strikes 20 | . . . 1 1 1 17 . Burn 6 | . . . . . . 6 . Meltdown 1 | . . . . 1 . . . Destroy 3 | . . . 1 . 1 1 . Blast 10 | . . . . . . 10 . Melee Attacks 10 | . . . 2 . 3 3 2 Impact . | . . . . . . . . Slashing 10 | . . . 2 . 3 3 2 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11849 | . 521 143 2476 595 2317 5537 260 Guns 5842 | . 394 143 1360 244 1703 1998 . Cannons 5213 | . . . 965 351 571 3298 28 Explosions 712 | . 123 . 123 . . 234 232 Melee . | . . . . . . . . Ramming 82 | . 4 . 28 . 43 7 . Kinetic 6460 | . 187 120 1165 244 1661 3055 28 Thermal 4293 | . 123 . 965 351 613 2241 . Explosive 589 | . . . 123 . . 234 232 Electromagnetic 425 | . 207 23 195 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . . 8 14 Average Corruption 4 | . . . . . . 4 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 48 | . . . . . . 46 2 Message Errors 12 | . . . . . . 11 1 Matter Fused 11 | . . . . . . 11 . Heat Flow Errors 7 | . . . . . . 6 1 Energy Discharges 6 | . . . . . . 6 . Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 2 | . . . . . . 2 . Misfires 2 | . . . . . . 2 . Alerts 1 | . . . . . . 1 . Weapon Failures 3 | . . . . . . 3 . Overload Shots . | . . . . . . . . Overflow Damage 81 | . 4 . 15 1 . 61 . Projectiles 77 | . . . 15 1 . 61 . Explosions 4 | . 4 . . . . . . Melee . | . . . . . . . . Knockbacks 33 | . . . . . . 33 . Impact . | . . . . . . . . Kinetic 30 | . . . . . . 30 . Secondary 3 | . . . . . . 3 . Self-Inflicted Damage 173 | . 81 . . . . 29 63 Shots 4 | . 2 . . . . 1 1 Rammed 10 | . 2 . 4 . 3 1 . Targets Rammed 11 | . 2 . 4 . 4 1 . Kicked . | . . . . . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 307 | . 87 44 66 60 165 307 250 Average Temperature 31 | . 26 18 15 34 34 46 250 Received Heat Transfer 2135 | . 51 69 396 72 378 1169 . Effects 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 1 . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 4 | . . . 1 . . 3 . Heat Transferred 7883 | . 150 . 1739 629 1110 4255 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Maximum Alert Level 3 | . . . 1 . 1 3 1 Low Security (%) 65 | 100 100 100 63 100 70 22 12 Level 1 28 | . . . 36 . 29 51 87 Level 2 4 | . . . . . . 19 . Level 3 1 | . . . . . . 6 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 725 | . 194 70 358 191 336 725 252 Initial 252 | . . . . 131 12 135 252 Average 166 | . 64 9 173 56 132 328 234 Influence Increases 4156 | . 395 90 983 353 821 1503 11 Destroy 0b10 Robot/C 2720 | . 240 80 620 300 560 920 . Destroy 0b10 Robot/NC 160 | . 10 . 40 . 30 80 . Destroy Leader 648 | . 52 10 202 30 140 214 . Allied During Kill 30 | . . . . 20 10 . . Successful Hack 97 | . 20 . 24 3 47 3 . Disable Machine 75 | . . . 15 . 15 45 . Anti-Garrison Action 150 | . . . . . . 150 . Destroy Structure 66 | . 13 . 7 . 4 31 11 Lose Combat Pursuer 210 | . 60 . 75 . 15 60 . Influence Decreases 3993 | . 395 90 646 657 555 1080 570 Entered New Map 861 | . . . . 206 21 164 470 Time Decay 2720 | . 395 90 626 419 514 656 20 Lost Part 370 | . . . 20 10 . 260 80 Lost Ally 42 | . . . . 22 20 . . Squads Dispatched 19 | . 1 . 5 . 2 11 . Investigation 3 | . . . 1 . 2 . . Extermination 6 | . . . . . . 6 . Reinforcement 8 | . 1 . 4 . . 3 . Assault 2 | . . . . . . 2 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Distress Signals 13 | . 1 . 5 . 3 4 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 240 | . 30 5 67 17 45 73 3 Peak Tracking Total 9 | . 4 2 7 3 7 9 3 Tactical Retreats 10 | . 3 . 3 . 1 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Traps Triggered 6 | . 3 . . . 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Machines Disabled 6 | . . . 1 . 1 4 . Max in Single Turn 1 | . . . 1 . 1 1 . Garrison Access 2 | . . . . . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Machines Accessed 38 | . 8 . 11 1 11 7 . Terminals 28 | . 7 . 8 1 9 3 . Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . 1 . 1 . 1 1 . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 2 . . 1 . Garrison Access 2 | . . . . . 1 1 . Total Hacks 127 | . 33 . 35 3 39 17 . Successful 71 | . 22 . 20 1 21 7 . Failed 56 | . 11 . 15 2 18 10 . Catastrophic 4 | . . . . . 1 3 . Database Lockouts . | . . . . . . . . Manual 69 | . 14 . 19 3 27 6 . Terminals 90 | . 27 . 25 3 29 6 . Fabricators 2 | . . . . . . 2 . Repair Stations 18 | . 6 . 1 . 7 4 . Recycling Units . | . . . . . . . . Scanalyzers 11 | . . . 9 . . 2 . Garrison Access 6 | . . . . . 3 3 . Terminal Hacks 28 | . 12 . 5 . 10 1 . Record 7 | . 4 . 3 . . . . Robot Analysis 2 | . 1 . . . 1 . . Prototype ID Bank 12 | . 5 . 2 . 5 . . Branch Access Points 2 | . . . . . 1 1 . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . . 1 . . Hauler Manifests 2 | . 1 . . . 1 . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 13 | . 4 . . . 5 4 . Scan Component 7 | . 2 . . . 3 2 . Repair 6 | . 2 . . . 2 2 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . . 6 . . 1 . Insert Component 2 | . . . 2 . . . . Analyze 1 | . . . 1 . . . . Retrieve Study 4 | . . . 3 . . 1 . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 21 | . 6 . 9 1 5 . . Terminals 21 | . 6 . 9 1 5 . . Track 3 | . . . 1 1 1 . . Botnet 14 | . 5 . 6 . 3 . . Operators 4 | . 1 . 2 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 37 | . 8 . 11 1 10 7 . Full Trace Events 3 | . 1 . 1 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . 3 . . 1 . Parts Repaired 6 | . 2 . . . 2 2 . Time 168 | . 52 . . . 64 52 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Machine Destruction 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Total Allies 4 | . . . . 4 . . . Largest Group 3 | . . . . 3 2 . . Highest-Rated Group 40 | . . . . 40 32 . . Highest-Rated Ally 31 | . . . . 31 16 . . Total Orders . | . . . . . . . . Ally Attacks 20 | . . . . 14 6 . . Total Damage 206 | . . . . 159 47 . . Kills 2 | . . . . 1 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Active Infowar (turns) 375 | . 375 . . . . . . Terrain 375 | . 375 . . . . . . Robot Analysis Total 2 | . 1 . . . 1 . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Turns Passed 13033 | 91 1388 642 3861 1460 2580 2962 49 Spaces Moved 5488 | 52 741 370 1487 672 1025 1120 21 Core 9 | 9 . . . . . . . Treads 5338 | 43 741 370 1487 672 1025 1000 . Legs 28 | . . . . . . 28 . Wheels 113 | . . . . . . 92 21 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 200 200 155 155 Average Speed 198 | 146 160 160 218 200 205 206 155 Slowest Speed 335 | 160 160 160 240 200 206 335 155 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 65 | 4 99 84 96 98 84 30 26 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 11 | . . . 2 . 3 4 2 Terrain Destroyed 66 | . 10 . 9 . 3 27 17 Melee 10 | . . . 2 . 3 3 2 Projectile 12 | . . . . . . 12 . AOE 44 | . 10 . 7 . . 12 15 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Total 6869 | 66 882 403 1887 747 1357 1495 32 Wait 709 | . 97 17 206 37 204 142 6 Move 5482 | 51 740 369 1486 671 1024 1120 21 Hop . | . . . . . . . . Pick Up 108 | 10 4 3 33 6 12 40 . Fast Attach 12 | 2 4 . 1 . 3 2 . Attach 42 | 3 1 . 4 2 2 30 . Detach 1 | . . . . . . 1 . Swap 58 | . 1 1 21 3 17 13 2 Drop 66 | . 3 3 23 5 21 11 . Fire 365 | . 30 10 107 23 67 127 1 Melee 10 | . . . 2 . 3 3 2 Ram 1 | . . . . . . 1 . Kick . | . . . . . . . . Crush 10 | . 2 . 4 . 4 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 5 | . . . . . . 5 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min / [*Sto x2]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Low x2) -7/Waste History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 3) 894 | -10/Materials | Discovered new exit (range 6) 966 | -10/Materials | Discovered new exit (range 6) 1136 | -10/Materials | Discovered new exit (range 11) 1383 | -10/Materials | Repaired Lgt. Treads 1411 | -10/Materials | Repaired Lgt. Treads 1480 | -10/Materials | Entered Mines 1490 | -10/Mines | Discovered new exit (range 5) 1696 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1946 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2103 | -10/Mines | Discovered new exit (range 6) 2110 | -10/Mines | Assembled infested the area 2122 | -10/Mines | Entered Materials 2122 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2123 | -9/Materials | Identified exit to Mines 2503 | -9/Materials | Discovered new exit (range 16) 2762 | -9/Materials | Discovered new exit (range 8) 3197 | -9/Materials | Discovered new exit (range 15) 3726 | -9/Materials | Discovered new exit (range 13) 4297 | -9/Materials | Discovered new exit (range 15) 4308 | -9/Materials | Build established: Scavenger-Mutant 5983 | -9/Materials | Entered Mines 6006 | -9/Mines | Escorted by a lone wolf Derelict 6153 | -9/Mines | Discovered new exit (range 7) 6346 | -9/Mines | Learned Materials stockpile data 6627 | -9/Mines | Learned location of Storage (-9) 6687 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6800 | -9/Mines | Discovered new exit (range 5) 6983 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6983 | -9/Mines | Discovered new exit (range 5) 7391 | -9/Mines | Build established: Mutant 7443 | -9/Mines | Entered Materials 7443 | -8/Materials | Accompanied by 2 allies 7443 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 7739 | -8/Materials | Build established: Tank 8727 | -8/Materials | Discovered new exit (range 4) 9443 | -8/Materials | Discovered new exit (range 13) 9608 | -8/Materials | Build established: Scavenger-Mutant 9860 | -8/Materials | Repaired Adv. Treads 9888 | -8/Materials | Repaired Lgt. Treads+ 9909 | -8/Materials | Build established: Scavenger-Tank 10023 | -8/Materials | Entered Factory 10023 | -7/Factory | Evolved 2 slots: Utility x2 11407 | -7/Factory | Repaired Lgt. Treads+ 11434 | -7/Factory | Repaired Lgt. Treads+ 11645 | -7/Factory | Lost 9 parts (1p4n2u2w) 11750 | -7/Factory | Identified exit to Lower Caves 12234 | -7/Factory | Lost 3 parts (1p1n1u) 12406 | -7/Factory | Lost 3 parts (1n1u1w) 12651 | -7/Factory | Core integrity fell below 50% 12689 | -7/Factory | Lost 3 parts (2n1u) 12813 | -7/Factory | Lost 4 parts (1n1u2w) 12985 | -7/Factory | Sucked down chute 12985 | -7/Factory | Entered Waste 13018 | -7/Waste | Spotted C-40 Crusher 13024 | -7/Waste | Crushed by falling debris 13024 | -7/Waste | System corruption reached 10% 13024 | -7/Waste | Spotted C-40 Crusher 13025 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13025 | -7/Waste | Spotted C-40 Crusher 13028 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13029 | -7/Waste | Core integrity fell below 20% 13031 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13034 | -7/Waste | Crushed by Compactor (1 part destroyed) 13034 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 13025_ Mak. Axe destroyed. 13025_ Slug penetrates C-40 Crusher. 13028_ Hvy. Missile Launcher crushed. 13028_ Gauss Cannon crushed. 13028_ Imp. Deuterium Engine destroyed. 13031_ Gauss Cannon crushed. 13031_ Lgt. Treads+ crushed. 13031_ Huge Storage Unit crushed. 13031_ Imp. Heat Sink crushed. 13031_ Lgt. Treads+ crushed. 13032_ Adv. Beam Cannon crushed. 13033_ System corrupted: Heat flow error (+284). 13034_ Coolant Injector crushed. 13034_ Imp. Deuterium Engine crushed. 13034_ Adv. Targeting Computer crushed. 13034_ Med. Treads crushed. 13034_ Wheel crushed. 13034_ Lgt. Nuclear Core crushed. 13034_ Beamcaster crushed. 13034_ Flak Gun crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ???????????????????????????? | | ??????????????? ??????????????????????????? | | ??????????????# #?????????????????????????? | | ??????????????# #?????????????????????????? | | ??????????????# #?????????????????????????? | | ??????????????? ??????????????????????????? | | ???????????????? ??????????##???????????????? | | ????????????????# #????????? #???????????????? | | ??############??#* #???????? #???????????????? | | ??# #??# #???????? #???????????????? | | ??# #??# #######? #???????????????? | | ??# #### # # ## #???????????????? | | ??# #???????????????? | | ??# ] CC CC #???????????????? | | ??# ! ]CCCCCC #???????????????? | | ??# ]]@CC #???????????????? | | ??# #### ##![!!* #???????????????? | | ??# #??# ##=]!=! #???????????????? | | ??# #??# !######## #???????????????? | | ??############??# #???????? #???????????????? | | ????????????????# #????????? #???????????????? | | ????????????????/ #?????????? ??????????????? | | ??????????????? #??????????? ?????????????? | | ??????????????# #????????????? ???????????? | | ??????????????# #?????????????? ???????????? | | ??????????????### #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 35% | -10/Materials Lgt. Treads | 38% | -10/Materials Adv. Treads | 34% | -8/Materials Lgt. Treads | 55% | -8/Materials Lgt. Treads | 36% | -7/Factory Lgt. Treads | 21% | -7/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Plasma Cutter | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Adv. Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticlePiercelightAutominer Manual? 0 Play Time 01:43:33 Cumulative 71.0 hours Start 2026.09.09 @ 22:44:55 End 2026.09.10 @ 00:29:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 31 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1f59b89-4a17-4463-bdca-e66bed1d5804