Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.03 @ 17:59:34 Player: charson Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (427) 427 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 957 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 275/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Medium Storage Unit Weight Redist. System > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Large Storage Unit High-capacity Matter Pod (199) Weight Redist. System Sensor Array Sensor Array Transport Network Coupler EM Pulse Gun Heavy Assault Rifle Heavy Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Medium Storage Unit Weight Redist. System > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine High-capacity Matter Pod Sensor Array Transport Network Coupler EM Pulse Gun EM Pulse Gun EM Pulse Gun Heavy Assault Rifle Datajack [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion None Utility Weight Redist. System Device Weight Redist. System Storage Medium Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 ------- Run | Jun Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 16 | 3 13 . Power 4 | 1 3 . Engine 4 | 1 3 . Core . | . . . Reactor . | . . . Propulsion . | . . . Treads . | . . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | . 4 . Device 1 | . 1 . Storage 1 | . 1 . Processor 2 | . 2 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 6 . Energy Gun 4 | 2 2 . Energy Cannon . | . . . Ballistic Gun 4 | . 4 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 5 1 Power 2 | . 1 1 Propulsion . | . . . Utility . | . . . Weapon 4 | . 4 . Highest Loss Streak 4 | . 4 1 To Critical Strikes . | . . . Average Slot Usage (%) 64 | . 64 71 Engine 14 | . 14 14 Device 7 | . 6 14 Storage 7 | . 6 14 Processor 9 | . 9 . Energy Gun 8 | . 8 . Ballistic Gun 16 | . 16 28 Naked Turns . | . . . Heaviest Build 19 | 9 19 19 Greatest Support 9 | 3 9 9 Greatest Overweight (x) 2 | 2 2 2 Average Overweight (x) 1 | 1 1 2 Largest Inventory Capacity 10 | 5 10 10 Average Capacity 7 | 5 7 10 Most Carried 10 | 2 10 10 Average Carried 6 | 1 6 10 Final Capacity 10 | 5 10 10 Final Carried 10 | 2 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Jun Mat Min Matter Collected 641 | 188 453 . Remotely . | . . . Salvage Created 729 | 23 706 . Parts 42 | 2 40 . Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Jun Mat Min Combat Hostiles Destroyed 9 | . 9 . Guns 9 | . 9 . Classes Destroyed 7 | 1 6 . Worker 1 | . 1 . Tunneler 1 | 1 . . Hauler 2 | . 2 . Recycler 1 | . 1 . Operator 1 | . 1 . Watcher 3 | . 3 . Grunt 9 | . 9 . Best Kill Streak 3 | 1 3 . Combat Bots Only 2 | . 2 . Max Kills in Single Turn 2 | 1 2 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Jun Mat Min Damage Taken 889 | . 756 133 Core 254 | . 217 37 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 68 | 3 61 4 Largest 2 | 2 2 2 Hottest 90 | 90 90 46 Shots Fired 122 | 6 108 8 Gun 122 | 6 108 8 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 56 | . 48 8 Thermal 49 | 3 46 . Explosive . | . . . Electromagnetic 17 | 3 14 . Robot Hit Streak 16 | 3 16 3 Robot Miss Streak 4 | 1 4 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 81 | 4 74 3 Core Hits 33 | 1 32 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 5 | 1 4 . Burn 5 | 1 4 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1034 | 53 935 46 Guns 1034 | 53 935 46 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 399 | . 353 46 Thermal 487 | 38 449 . Explosive . | . . . Electromagnetic 148 | 15 133 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 2 | . 1 1 Message Errors 1 | . 1 . Matter Fused 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 345 | 90 345 . Average Temperature 108 | 46 112 . Received Heat Transfer 438 | . 438 . Effects 1 | . 1 . Interference 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . 3 . Heat Transferred 1704 | 185 1519 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Jun Mat Min Peak Influence 185 | 5 185 13 Initial 13 | . 3 13 Average 50 | 1 54 9 Maximum Alert Level 1 | . 1 . Low Security (%) 99 | 100 99 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Jun Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 19 | . 16 3 Peak Tracking Total 4 | . 4 3 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Jun Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Jun Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Jun Mat Min Machines Accessed 6 | . 6 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 11 . Successful 4 | . 4 . Failed 7 | . 7 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 7 | . 7 . Terminals 9 | . 9 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Part Schematic 1 | . 1 . Robot Analysis 1 | . 1 . Prototype ID Bank 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . 1 . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Jun Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Jun Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Jun Mat Min Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Jun Mat Min Turns Passed 994 | 55 926 13 Spaces Moved 521 | 33 487 1 Core 521 | 33 487 1 Treads . | . . . Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 50 150 Average Speed 139 | 121 141 150 Slowest Speed 150 | 150 150 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 28 | 3 80 3 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . 1 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Jun Mat Min Total 669 | 41 622 6 Wait 43 | 1 41 1 Move 519 | 32 486 1 Hop . | . . . Pick Up 15 | 2 13 . Fast Attach 10 | 3 7 . Attach 4 | . 4 . Detach 4 | . 4 . Swap 2 | . 2 . Drop 4 | . 4 . Fire 68 | 3 61 4 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 1 exit: [Mat]) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 56 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 392 | -10/Materials | Core integrity fell below 50% 417 | -10/Materials | Core integrity fell below 20% 435 | -10/Materials | Discovered new exit (range 18) 445 | -10/Materials | Lost 4 parts (1p3w) 697 | -10/Materials | Discovered new exit (range 7) 927 | -10/Materials | Discovered new exit (range 7) 982 | -10/Materials | Entered Mines 989 | -10/Mines | Discovered new exit (range 9) 995 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Investigation squad. 00920_ K-01 Serf collects debris. 00927_ U-05 Engineer builds a Door. 00927_ K-01 Serf collects debris. 00927_ EXIT=FOUND 00928_ Triggered EMP Trap. 00928_ A bubble of electromagnetic force engulfs the area. 00928_ Door malfunctions. 00930_ K-01 Serf collects debris. 00933_ K-01 Serf cleans the Atomic Centrifuge. 00935_ U-05 Engineer lays Concrete. 00937_ U-05 Engineer repairs door. 00958_ BIZJPY XA K UR>FJ0 5J&POR,Q LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. 00984_ K-01 Serf collects debris. 00988_ System corrupted: Matter fused (-6). 00989_ EXIT=FOUND 00990_ Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????#????????????????????? | | ?????????????????? ???????????????????? | | ?????????????????? ??????????????????? | | ???????????????????< ?????????????????? | | ???????????????????? ?????????????????? | | ?????????????????????"????????????????? | | ?????????????????????? ???????????????? | | ???????????????# ###### ??????????????? | | ????????????????? ###???????????? | | ??????????????????????#u @##??????????? | | ??????????????????????# #??????????? | | ????????????????????# #??????????? | | ????????????????????# #??????????? | | ??????????????????? sss#??????????? | | ????????????????? # ##??????????? | | ????????????????###########???????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 40 Item Schematics ----------------- Lgt. Ion Engine | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumHardcellJammer Manual? 1 Play Time 00:06:43 Cumulative 49.2 hours Start 2023.12.03 @ 17:53:01 End 2023.12.03 @ 17:59:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 53 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04282923-95f3-442b-8d6a-79adfeb77b26