Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 12:27:37 Player: FenRhew Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (93) 465 Value Destroyed (2199) 2199 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (304) 304 TOTAL SCORE: 4668 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 288 Friendly Fire -117 Cogmind --------- Core Integrity 0/400 Matter 230/300 Energy 100/100 System Corruption 18% Temperature Cool (84) Movement Rolling (80) Location -9/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Wheel Wheel > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (10) --- Cooled Ion Engine Cooled Ion Engine Improved Hover Unit Improved Hover Unit Improved Heat Sink Improved Targeting Computer Light Armor Plating Drone Bay (2/2) Improved Medium Laser Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Medium Storage Unit Hacking Suite Hacking Suite > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Improved Hover Unit Improved Heat Sink Drone Bay Drone Bay Improved Light Cannon Improved Light Cannon Rocket Launcher Makeshift Sword [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Improved Hover Unit Utility Hacking Suite Device Improved Terrain Scanner Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 79 | 7 8 3 26 24 11 Power 11 | 1 3 . 3 4 . Engine 9 | 1 2 . 3 3 . Core 2 | . 1 . . 1 . Reactor . | . . . . . . Propulsion 25 | 2 1 1 10 6 5 Treads 18 | 2 1 1 10 3 1 Leg . | . . . . . . Wheel 4 | . . . . . 4 Hover 3 | . . . . 3 . Flight . | . . . . . . Utility 16 | 2 4 . 6 4 . Device 3 | 1 1 . . 1 . Storage 5 | 1 3 . . 1 . Processor 1 | . . . . 1 . Hackware 2 | . . . 1 1 . Protection 5 | . . . 5 . . Artifact . | . . . . . . Weapon 27 | 2 . 2 7 10 6 Energy Gun 7 | . . . 2 4 1 Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 . 1 3 1 . Ballistic Cannon 7 | . . . . 3 4 Launcher 3 | . . 1 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 1 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 22 | . 1 1 7 6 7 Power 4 | . 1 . 2 . 1 Propulsion 9 | . . 1 2 3 3 Utility 3 | . . . . 1 2 Weapon 6 | . . . 3 2 1 Highest Loss Streak 4 | . 1 1 2 3 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 100 95 97 98 Engine 9 | . 12 14 8 8 . Core 2 | . 1 . . 2 11 Treads 24 | . 28 28 31 24 . Wheel 2 | . . . . . 21 Hover 2 | . . . . 6 9 Device 6 | . 14 14 1 1 . Storage 12 | . 14 14 11 11 11 Hackware 9 | . . . 10 17 22 Protection 3 | . . . 9 1 . Energy Gun 4 | . . . 9 4 10 Ballistic Gun 14 | . 28 28 12 2 . Ballistic Cannon 4 | . . . . 14 11 Peak Build Rating 25 | 7 12 10 19 25 24 Average Rating 14 | 5 9 9 16 19 20 On Entrance 11 | . 7 10 10 18 24 Naked Turns . | . . . . . . Heaviest Build 29 | 14 19 19 26 29 23 Greatest Support 66 | 40 40 40 66 66 30 Greatest Overweight (x) 3 | 1 . . . 3 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 7 9 9 10 10 10 Average Carried 8 | 3 7 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 7 9 9 10 10 10 Class Distribution -------------------- 47% | Mutant 40% | Scavenger-Mutant 7% | Hacker-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Matter Collected 2034 | 263 238 124 562 712 135 Remotely 176 | 176 . . . . . Salvage Created 3117 | 72 458 48 1219 970 350 Parts 212 | 7 36 6 93 54 16 Haulers Intercepted 7 | . 1 . 1 5 . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Combat Hostiles Destroyed 67 | . 13 6 28 18 2 Melee 2 | . . . 1 1 . Guns 49 | . 12 3 27 6 1 Cannons 11 | . . . . 10 1 AOE 5 | . 1 3 . 1 . Classes Destroyed 13 | 2 5 1 2 . 3 Worker 1 | . . . 1 . . Builder 2 | . . . . . 2 Tunneler 1 | 1 . . . . . Hauler 7 | . 1 . 1 5 . Recycler 6 | 1 . . 2 . 3 Operator 4 | . 2 . 1 1 . Watcher 7 | . 2 . 4 1 . Swarmer 21 | . 7 3 11 . . Grunt 26 | . 6 . 11 8 1 Brawler 1 | . . . . . 1 Sentry 16 | . . . 6 10 . Demolisher 1 | . . . . . 1 Assembled 3 | . . 3 . . . Best Kill Streak 7 | 1 4 3 6 4 7 Combat Bots Only 5 | . 4 3 5 4 1 Max Kills in Single Turn 3 | 1 1 3 2 1 2 Gunslinging 1 | . . . 1 . . Exploded 3 | . 1 3 . 1 . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Hostile Shots Fired 366 | . 63 9 183 99 12 Missed 88 | . 23 2 38 24 1 Damage Taken 3994 | . 442 156 1648 1086 662 Core 486 | . 39 13 93 184 157 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 . 79 . . . Volleys Fired 264 | 4 50 9 111 71 19 Largest 2 | 2 2 2 2 2 2 Hottest 112 | 40 40 50 79 112 112 Shots Fired 516 | 8 100 18 212 142 36 Gun 395 | 8 100 17 208 51 11 Cannon 112 | . . . . 87 25 Launcher 9 | . . 1 4 4 . Special . | . . . . . . Kinetic 368 | 8 100 17 111 107 25 Thermal 139 | . . . 97 31 11 Explosive 9 | . . 1 4 4 . Electromagnetic . | . . . . . . Robot Hit Streak 11 | 2 9 5 11 8 6 Robot Miss Streak 6 | 2 4 4 6 4 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 298 | 4 57 8 135 80 14 Core Hits 133 | 4 28 9 50 34 8 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 9 | . . . 5 3 1 Burn 6 | . . . 4 1 1 Destroy 1 | . . . 1 . . Blast 2 | . . . . 2 . Melee Attacks 10 | . . . 2 7 1 Impact . | . . . . . . Slashing 9 | . . . 2 7 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 4924 | 35 596 216 2107 1662 308 Guns 3449 | 35 596 91 1992 600 135 Cannons 999 | . . . . 826 173 Explosions 336 | . . 122 82 132 . Melee 137 | . . . 33 104 . Ramming 3 | . . 3 . . . Kinetic 2927 | 35 596 91 950 1082 173 Thermal 1521 | . . . 1042 344 135 Explosive 336 | . . 122 82 132 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 137 | . . . 33 104 . Piercing . | . . . . . . Highest Corruption 4 | . . 4 . 3 4 Average Corruption 3 | . . 4 . 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 30 | . . 9 . 12 9 Message Errors 6 | . . 3 . 2 1 Matter Fused 5 | . . . . 2 3 Heat Flow Errors 4 | . . 1 . 2 1 Energy Discharges 6 | . . 3 . 2 1 Parts Rejected 2 | . . . . 1 1 Data Loss (minor) 3 | . . 2 . . 1 Misfires 3 | . . . . 3 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 16 | . . . . 16 . Projectiles 16 | . . . . 16 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 8 | . . . . 6 2 Impact . | . . . . . . Kinetic 8 | . . . . 6 2 Secondary . | . . . . . . Self-Inflicted Damage 31 | . . 31 . . . Shots 1 | . . 1 . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 544 | . 12 122 228 544 225 Average Temperature 66 | . 5 50 52 90 64 Received Heat Transfer 1128 | . 123 . 513 486 6 Effects 6 | . . . . 6 . Shutdowns 1 | . . . . 1 . Interference 2 | . . . . 2 . Damage (major) 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . . . 5 4 . Heat Transferred 3959 | . . . 2738 851 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Peak Influence 694 | 10 163 165 573 694 349 Initial 270 | . 6 63 . 241 270 Average 217 | 3 79 84 256 401 265 Maximum Alert Level 2 | . . . 2 2 1 Low Security (%) 53 | 100 100 100 34 . 37 Level 1 32 | . . . 44 58 62 Level 2 14 | . . . 20 41 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 4 . 4 5 . Investigation 4 | . 2 . 2 . . Extermination . | . . . . . . Reinforcement 8 | . 2 . 2 4 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Distress Signals 9 | . . . 5 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 110 | . 25 7 44 30 4 Peak Tracking Total 7 | . 6 3 7 7 3 Tactical Retreats 6 | . 1 1 2 2 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Traps Triggered 5 | . 1 . 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Machines Disabled 6 | . . 1 3 2 . Max in Single Turn 1 | . . 1 1 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Machines Accessed 36 | . 8 . 11 6 11 Terminals 24 | . 6 . 7 5 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . 2 . 2 . 5 Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Total Hacks 100 | . 23 . 39 14 24 Successful 58 | . 11 . 25 7 15 Failed 42 | . 12 . 14 7 9 Catastrophic 5 | . 2 . 2 1 . Database Lockouts . | . . . . . . Manual 45 | . 12 . 10 8 15 Terminals 67 | . 16 . 23 11 17 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 21 | . 7 . 7 . 7 Scanalyzers 9 | . . . 9 . . Garrison Access 3 | . . . . 3 . Terminal Hacks 39 | . 9 . 15 6 9 Record 1 | . 1 . . . . Prototype ID Bank 9 | . 5 . 3 . 1 Open Door 1 | . . . . 1 . Level Access Points 1 | . . . . . 1 Branch Access Points 3 | . . . 1 1 1 Terminal Index 2 | . . . . 1 1 Alert Level 5 | . . . 3 1 1 Unreport Threat 1 | . . . . 1 . Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Recall Investigation 1 | . 1 . . . . Recall Reinforcements 1 | . . . . 1 . Hauler Manifests 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 10 | . 2 . 4 . 4 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 9 | . 2 . 2 . 5 Report Inventory 9 | . 2 . 2 . 5 Scanalyzer 8 | . . . 8 . . Insert Component 4 | . . . 4 . . Analyze 4 | . . . 4 . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 1 | . . . . . 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Reject 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 31 | . 6 . 10 7 8 Full Trace Events 5 | . 1 . 3 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 4 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . 4 . . Part Schematics Acquired 4 | . . . 4 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . . 1 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Total Allies 11 | . . . . 10 1 Largest Group 10 | . . . . 10 3 Highest-Rated Group 88 | . . . . 88 39 Highest-Rated Ally 16 | . . . . 16 16 Total Orders 2 | . . . . 2 . EXPLORE 2 | . . . . 2 . Ally Attacks 101 | . . . . 86 15 Total Damage 1019 | . . . . 844 175 Kills 14 | . . . . 11 3 Allies Corrupted 1 | . . . . 1 . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches 3 | . . . . 3 . Drone Recoveries 2 | . . . . 2 . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Turns Passed 5311 | 109 1184 776 1529 1077 636 Spaces Moved 3053 | 50 597 445 700 594 667 Core 2 | 2 . . . . . Treads 2160 | 48 597 445 700 364 6 Legs . | . . . . . . Wheels 440 | . . . . . 440 Hover 451 | . . . . 230 221 Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 52 52 Average Speed 132 | 156 160 160 160 118 73 Slowest Speed 280 | 160 160 160 160 280 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 64 | 5 76 71 53 89 94 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 5 | . . . . . 5 Terrain Destroyed 92 | . . 24 20 38 10 Melee . | . . . . . . Projectile 14 | . . . . 4 10 AOE 78 | . . 24 20 34 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Total 3801 | 70 742 491 904 817 777 Wait 279 | 3 63 33 24 95 61 Move 3048 | 49 596 444 699 593 667 Hop . | . . . . . . Pick Up 57 | 7 12 1 18 12 7 Fast Attach 21 | 7 1 . 4 7 2 Attach 16 | . 1 1 6 5 3 Detach 1 | . . . 1 . . Swap 42 | . 6 2 16 12 6 Drop 56 | . 13 . 23 13 7 Fire 264 | 4 50 9 111 71 19 Melee 10 | . . . 2 7 1 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire 6 | . . . . 2 4 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [Mat] / Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 1 exit: *Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 6) 690 | -10/Materials | Discovered new exit (range 16) 868 | -10/Materials | Discovered new exit (range 15) 936 | -10/Materials | Discovered new exit (range 10) 1294 | -10/Materials | Entered Mines 1336 | -10/Mines | Learned Materials terminal intel 1363 | -10/Mines | Discovered new exit (range 5) 1404 | -10/Mines | Assembled infested the area 1409 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1789 | -10/Mines | Discovered new exit (range 10) 1823 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2070 | -10/Mines | Entered Materials 2070 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2071 | -9/Materials | Loaded intel: 11 terminal locations 2318 | -9/Materials | Identified exit to Mines 2318 | -9/Materials | Identified exit to Storage 2396 | -9/Materials | Build established: Scavenger-Mutant 3258 | -9/Materials | Discovered new exit (range 16) 3599 | -9/Materials | Entered Storage 3660 | -9/Storage | Garrison activated, responded to threat 3816 | -9/Storage | Lost 3 parts (1n1u1w) 3957 | -9/Storage | Core integrity fell below 50% 4141 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4397 | -9/Storage | Discovered new exit (range 9) 4427 | -9/Storage | Lost 5 allies 4607 | -9/Storage | Used back door to open Recycling access 4607 | -9/Storage | Discovered new exit (range 4) 4637 | -9/Storage | Identified exit to Recycling 4676 | -9/Storage | Entered Recycling 4676 | -9/Recycling | Accompanied by 3 allies 4677 | -9/Recycling | Met a Zionite searching for Scraptown 4751 | -9/Recycling | Build established: Hacker-Mutant 4868 | -9/Recycling | Lost 3 parts (2n1w) 4984 | -9/Recycling | Discovered new exit (range 11) 5082 | -9/Recycling | Identified exit to Factory 5143 | -9/Recycling | Build established: Scavenger-Mutant 5313 | -9/Recycling | Crushed by falling debris 5313 | -9/Recycling | Smashed by cave-in Last Messages --------------- 05164_ R-06 Scavenger collects Hvy. Assault Rifle. 05165_ R-06 Scavenger collects Heat Sink. 05168_ R-06 Scavenger collects Imp. Ion Engine. 05251_ Connecting with Terminal... 05271_ System corrupted: Matter fused (-6). 05280_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 3E layout... Downloaded map data. 05313_ The unstable cave ceiling collapses. 05313_ Crushed by falling debris. 05313_ Wheel destroyed. 05313_ System corrupted by crushing effect (+1). 05313_ Hacking Suite destroyed. 05313_ System corrupted by crushing effect (+4). 05313_ Hacking Suite destroyed. 05313_ System corrupted by crushing effect (+5). 05313_ Lgt. Nuclear Core destroyed. 05313_ System corrupted by crushing effect (+4). 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