Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 15:17:29 Player: PoggyBison Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (38) 190 Value Destroyed (1288) 1288 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (204) 204 TOTAL SCORE: 4662 Bonus ------- Follower Combat Kills 216 Friendly Fire -12 Cogmind --------- Core Integrity 600/700 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Walking (105) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Aluminum Leg VSS Leg > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Nuclear Core Micro Nuclear Core Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Improved Medium Armor Plating Hardlight Generator Hacking Suite Gatling Laser Minigun Flak Gun Gauss Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Target Analyzer Kinecellerator > --- WEAPON ----------- Flak Gun Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine VSS Leg Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Improved Medium Armor Plating Hardlight Generator Hacking Suite Gatling Laser Minigun Flak Gun Gauss Cannon Proton Missile Launcher [Rating: 39] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Target Analyzer Hackware Authchip [Weapon] Weapon Flak Gun Energy Gun Gatling Laser Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 3 | . . . 2 . 1 . . Utility 2 | . . . . . 1 1 . Weapon . | . . . . . . . . Parts Attached 47 | 8 1 2 9 4 9 3 11 Power 7 | 1 . . 1 1 . 1 3 Engine 5 | 1 . . 1 . . 1 2 Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 15 | 2 1 2 4 . 3 . 3 Treads . | . . . . . . . . Leg 12 | . . 2 4 . 3 . 3 Wheel 3 | 2 1 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 2 . . 2 1 3 2 1 Device 5 | 1 . . . 1 1 1 1 Storage 3 | 1 . . 2 . . . . Processor 2 | . . . . . 2 . . Hackware 1 | . . . . . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 14 | 3 . . 2 2 3 . 4 Energy Gun 4 | 1 . . 2 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 2 . . . 1 2 . . Ballistic Cannon 2 | . . . . . . . 2 Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 15 | . . . . . . . 15 Power 4 | . . . . . . . 4 Propulsion 6 | . . . . . . . 6 Utility 3 | . . . . . . . 3 Weapon 2 | . . . . . . . 2 Highest Loss Streak 7 | . . . . . . . 7 To Critical Strikes . | . . . . . . . . Average Backups 12 | 4 8 7 11 14 14 13 13 Power 1 | 1 1 1 1 2 2 1 1 Propulsion 3 | 2 4 4 4 4 2 2 . Utility 4 | . 1 1 3 5 6 5 5 Weapon 3 | . 1 1 1 2 3 5 5 Tool/Special . | . . . . . . . . Unused Backups 25 | 2 1 2 4 2 5 3 6 Power 3 | . 1 . 1 . . . 1 Propulsion 5 | 2 . . 3 . . . . Utility 9 | . . 2 . 2 1 . 4 Weapon 8 | . . . . . 4 3 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 100 99 99 99 99 99 94 Engine 6 | . 14 14 11 5 . 7 6 Core 5 | . . . . 5 9 7 6 Leg 37 | . . 25 43 44 44 38 35 Device 8 | . 14 14 11 10 4 6 5 Storage 9 | . 14 14 11 11 9 7 7 Processor 7 | . . . . . 12 15 14 Energy Gun 3 | . . . 10 12 3 . . Ballistic Gun 13 | . 28 28 11 9 12 15 4 Ballistic Cannon 2 | . . . . . . . 8 Peak Build Rating 39 | 9 9 10 17 20 28 35 39 Average Rating 23 | 7 9 9 15 18 26 34 35 On Entrance 15 | . 9 9 10 17 20 27 34 Avg Prop Armor Cover (%) 5 | 13 . 11 7 . 5 4 . Naked Turns . | . . . . . . . . Heaviest Build 53 | 13 13 13 32 35 39 43 53 Greatest Support 60 | 26 26 20 40 40 40 50 60 Greatest Overweight (x) 4 | . . 4 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 8 13 15 15 15 15 Most Carried 15 | 8 8 8 15 15 15 15 15 Average Carried 12 | 5 7 7 11 14 14 13 13 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 8 8 8 15 15 15 14 13 Class Distribution -------------------- 75% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Matter Collected 1327 | 304 . 50 94 65 386 3 425 Remotely . | . . . . . . . . Salvage Created 1182 | 128 . 105 132 70 623 3 121 Parts 84 | 18 . 6 6 5 41 4 4 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 28 | . . 2 3 2 16 . 5 Guns 21 | . . 2 3 2 13 . 1 Cannons 4 | . . . . . . . 4 AOE 3 | . . . . . 3 . . Classes Destroyed 11 | 2 . 1 . . 5 1 2 Tunneler 5 | 4 . . . . 1 . . Recycler 1 | 1 . . . . . . . Operator 1 | . . . . . . 1 . Watcher 3 | . . . . . 3 . . Swarmer 4 | . . . . . 4 . . Grunt 16 | . . 2 3 2 6 . 3 Brawler 1 | . . . . . 1 . . Sentry 4 | . . . . . 4 . . Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . . . . 1 Behemoth 1 | . . . . . . . 1 Best Kill Streak 5 | 3 . 2 2 2 5 1 3 Combat Bots Only 4 | . . 2 2 2 4 . 3 Max Kills in Single Turn 4 | 1 . 1 1 1 4 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Hostile Shots Fired 180 | . . 13 19 8 53 . 87 Missed 59 | . . 2 8 4 17 . 28 Hits 121 | . . 11 11 4 36 . 59 Melee 9 | . . . . . 1 . 8 Projectile 112 | . . 11 11 4 35 . 51 Critical Strikes 8 | . . . 1 . 2 . 5 Damage Taken 2116 | . . 161 124 38 490 . 1303 Core 229 | . . . 40 . 89 . 100 Absorbed by Shields 118 | . . . . 15 103 . . Core Remaining (%) 93 | 100 . 100 . 90 83 . . Volleys Fired 101 | 12 . 10 7 5 40 2 25 Largest 2 | 2 . 2 2 2 2 2 2 Hottest 119 | 40 . 40 101 103 119 56 80 Shots Fired 193 | 24 . 20 14 10 71 4 50 Gun 146 | 24 . 20 14 10 64 4 10 Cannon 40 | . . . . . . . 40 Launcher 7 | . . . . . 7 . . Special . | . . . . . . . . Kinetic 152 | 24 . 20 4 5 45 4 50 Thermal 30 | . . . 6 5 19 . . Explosive . | . . . . . . . . Electromagnetic 11 | . . . 4 . 7 . . Robot Hit Streak 24 | 3 . 5 7 6 24 3 7 Robot Miss Streak 7 | 4 . 2 2 2 7 6 6 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 155 | 11 . 14 10 8 64 4 44 Core Hits 106 | 7 . 6 5 5 65 3 15 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . . 2 . . . 6 Burn 2 | . . . 2 . . . . Blast 6 | . . . . . . . 6 Melee Attacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Slashing 6 | . . . . . . . 6 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 3351 | 96 . 114 183 153 1518 42 1245 Guns 1957 | 96 . 114 183 153 1201 42 168 Cannons 950 | . . . . . . . 950 Explosions 317 | . . . . . 317 . . Melee 127 | . . . . . . . 127 Ramming . | . . . . . . . . Kinetic 2255 | 96 . 114 18 44 823 42 1118 Thermal 603 | . . . 86 109 408 . . Explosive . | . . . . . . . . Electromagnetic 366 | . . . 79 . 287 . . Impact . | . . . . . . . . Slashing 127 | . . . . . . . 127 Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . 1 . 10 Average Corruption 1 | . . . . . 1 . 2 Corruption Purged 1 | . . . . . . . 1 Corruption Blocked . | . . . . . . . . Effects 14 | . . . . . 13 . 1 Message Errors 4 | . . . . . 4 . . Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 3 | . . . . . 3 . . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . 2 . . Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 58 | . . . . . 51 . 7 Projectiles 7 | . . . . . . . 7 Explosions 51 | . . . . . 51 . . Melee . | . . . . . . . . Knockbacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Kinetic 6 | . . . . . . . 6 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 210 | . . 18 87 190 210 . 160 Average Temperature 57 | . . 9 41 99 51 . 65 Received Heat Transfer 686 | . . 96 81 20 174 . 315 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 1520 | . . . 370 250 900 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 97 | 100 100 100 100 100 91 100 . Level 1 2 | . . . . . 8 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 217 | 10 7 42 113 65 217 74 . Initial 74 | . . 2 . 39 22 74 . Average 63 | 2 . 4 52 13 155 36 . Influence Increases 1255 | 25 7 50 320 125 504 19 205 Destroy 0b10 Robot/C 720 | . . 40 220 40 320 . 100 Destroy 0b10 Robot/NC 50 | 25 . . . . 20 5 . Destroy Leader 186 | . . 10 40 10 96 . 30 Allied During Kill 21 | . . . 21 . . . . Successful Hack 39 | . 7 . 9 . 9 14 . Disable Machine 30 | . . . . 15 15 . . Destroy Structure 14 | . . . . . 14 . . Lose Combat Pursuer 195 | . . . 30 60 30 . 75 Influence Decreases 1255 | 25 . 57 217 171 397 183 205 Entered New Map 194 | . . 5 . 64 35 90 . Time Decay 908 | 25 . 52 145 107 362 93 124 Lost Part 81 | . . . . . . . 81 Lost Ally 20 | . . . 20 . . . . Purge Threat 52 | . . . 52 . . . . Squads Dispatched 8 | . . . 4 1 3 . . Investigation 6 | . . . 3 1 2 . . Extermination . | . . . . . . . . Reinforcement 2 | . . . 1 . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Distress Signals 2 | . . . 1 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . . 2 16 6 22 1 17 Peak Tracking Total 7 | . . 1 4 4 3 1 7 Tactical Retreats 5 | . . . 1 1 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Traps Triggered 4 | . . . . . 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Disabled 2 | . . . . 1 1 . . Max in Single Turn 1 | . . . . 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Accessed 10 | . 1 . 3 1 3 2 . Terminals 7 | . 1 . 3 . 3 . . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 29 | . 1 . 11 1 11 5 . Successful 12 | . 1 . 4 1 4 2 . Failed 17 | . . . 7 . 7 3 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 23 | . 1 . 11 . 11 . . Fabricators 5 | . . . . . . 5 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 1 . 4 1 4 . . Prototype ID Bank 2 | . . . 1 . 1 . . Open Door 1 | . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . . . 1 . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . Recall Investigation 1 | . . . . . 1 . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . Build 2 | . . . . . . 2 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 7 | . 1 . 3 . 2 1 . Full Trace Events 4 | . . . 3 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 4 | . . . . . . 4 . Authchips 1 | . . . . . . 1 . Time 84 | . . . . . . 84 . Total Part Build Rating 16 | . . . . . . 16 . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 . . . . Highest-Rated Group 77 | . . 77 77 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 27 | . . . 27 . . . . Total Damage 425 | . . . 425 . . . . Kills 9 | . . . 9 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Active Infowar (turns) 1065 | 80 50 543 364 28 . . . Terrain 1065 | 80 50 543 364 28 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Turns Passed 3380 | 117 50 543 364 480 832 203 791 Spaces Moved 2206 | 75 57 300 221 362 502 143 546 Core 17 | 13 . 4 . . . . . Treads . | . . . . . . . . Legs 2070 | . . 296 221 362 502 143 546 Wheels 119 | 62 57 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 120 116 Average Speed 119 | 83 82 121 124 120 120 121 123 Slowest Speed 250 | 90 90 250 190 120 190 190 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 3 16 70 26 65 42 3 74 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 2 . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 26 | . . . . . 13 . 13 Melee . | . . . . . . . . Projectile 13 | . . . . . . . 13 AOE 13 | . . . . . 13 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Total 2746 | 107 59 465 296 399 648 169 603 Wait 292 | 1 . 143 42 13 73 13 7 Move 2199 | 74 56 299 220 361 501 142 546 Hop . | . . . . . . . . Pick Up 52 | 10 1 4 11 6 11 5 4 Fast Attach 15 | 7 . 2 . 1 3 . 2 Attach 14 | . . . 2 . 2 3 7 Detach 3 | . . 1 . . . . 2 Swap 27 | 1 1 . 7 4 9 1 4 Drop 38 | 2 1 6 7 9 9 3 1 Fire 101 | 12 . 10 7 5 40 2 25 Melee 5 | . . . . . . . 5 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 118 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 4) 168 | -10/Materials | Entered Mines 280 | -10/Mines | Excavation squad dispatched 280 | -10/Mines | A large section of the Mines collapsed 285 | -10/Mines | Met a Derelict bent on vengeance 318 | -10/Mines | Build established: Mutant 678 | -10/Mines | Learned Materials garrison access intel 686 | -10/Mines | Discovered new exit (range 9) 702 | -10/Mines | Received a Mining Laser from a helpful Derelict 711 | -10/Mines | Entered Materials 711 | -9/Materials | Accompanied by 3 allies 711 | -9/Materials | Evolved 2 slots: Propulsion x2 716 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1011 | -9/Materials | Build established: Scavenger-Mutant 1035 | -9/Materials | Discovered new exit (range 8) 1075 | -9/Materials | Entered Mines 1084 | -9/Mines | Learned Materials stockpile data 1091 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1287 | -9/Mines | Met a Derelict shopkeep closing up shop 1543 | -9/Mines | Discovered new exit (range 10) 1555 | -9/Mines | Entered Materials 1555 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1557 | -8/Materials | Loaded intel: 1 garrison access location 2369 | -8/Materials | Discovered new exit (range 16) 2387 | -8/Materials | Entered Factory 2387 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2473 | -7/Factory | Discovered new exit (range 9) 2551 | -7/Factory | Fabricated Gauss Cannon (x2) 2562 | -7/Factory | Fabricated System Restoration Module (x2) 2590 | -7/Factory | Entered Lower Caves 2962 | -7/Lower Caves | Encountered a Warlord checkpoint 2982 | -7/Lower Caves | Learned Factory stockpile data 3025 | -7/Lower Caves | Spotted B-75 Beast 3116 | -7/Lower Caves | Destroyed B-75 Beast 3121 | -7/Lower Caves | Lost 3 allies 3285 | -7/Lower Caves | Lost 5 parts (1p3n1u) 3335 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3379 | -7/Lower Caves | System corruption reached 10% 3381 | -7/Lower Caves | Self-destructed Last Messages --------------- 03281_ Acquired 1 matter. 03282_ Acquired 13 matter. 03285_ Acquired 4 matter. 03286_ Acquired 10 matter. 03335_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03335_ Gauss Cannon destroyed. 03339_ Y-64 Sentinel: "REQUESTING BACKUP." 03371_ Mak. Axe follow-up attack on L-41 Fighter. 03371_ Aluminum Leg destroyed. 03371_ Mak. Leg destroyed. 03373_ Lgt. Nuclear Core destroyed. 03373_ Lgt. Deuterium Engine destroyed. 03376_ Mak. Axe destroyed. 03376_ Target Analyzer destroyed. 03376_ System corrupted by crushing effect (+5). 03378_ Imp. Targeting Computer destroyed. 03378_ System corrupted by crushing effect (+5). 03381_ System corrupted: Ripper rejected. Map ----- +----------------------------------------------------+ | ?????????????????????????? ????####???? | | ?????????????????????????? ????# #### | | ?????????????????????????? ????# # | | ?????????????????????????? ###??# | | ?????????????????????????? ??#### | | ????????????????? ###?#### ?????## | | ???????????????? #" # # ???????# | | ????????????????# #" # ???????# | | ????????????????# ?? / ???????# # | | ????????????????# #?? / #??????## # | | ????????????????# #???# #??????# | | ????????????????? #???? " #??????# | | ????????????????? ###/###" $#??????## | | ?????????????????# #??????# | | ?????????????????# ####### #??????# | | ????????????????## # #??????# | | ???????????????## #### ###????## | | ???????????????# #?### ###??## | | ???????######### #### #### | | ???????# # # # | | ???????????# # # | | ??????????## " ## # | | ???????# ## Y """"" ### # # # | | ???????# b"""" "" # # | | ???????# l b # # | | ???????# $ " "@ ####### # # | | ???????# """"""l #?????### ## | | ???????# " g "" #??????? ? | | ???????# l #??????? | | ???????# #??????## | | ???????######### ##???????## # | | ???????????????## #####??????????###### | | ????????????????###????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 28 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Kinecelleration 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gauss Cannon | x2 | -7/Factory | Preloaded, Authchip System Restoration Module | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- GoHome() Just What I Needed Official Business Challenges ------------ None Game ------ Seed SiegeReactionAutogun Manual? 0 Play Time 01:14:53 Cumulative 40.9 hours Start 2025.11.19 @ 13:43:20 End 2025.11.19 @ 15:17:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 27 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 26% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d3b50b1-1be0-4238-9f27-33325f8670e3