Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 03:31:24 Player: Sysh Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (88) 440 Value Destroyed (3274) 3274 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1069) 1069 TOTAL SCORE: 9423 Bonus ------- High Alert Combat Kills 500 Follower Combat Kills 285 Entered Garrisons 200 Met Imprinter 300 Friendly Fire -216 Cogmind --------- Core Integrity 0/1000 Matter 66/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Advanced Heat Sink Advanced Heat Sink Improved Energy Well (600) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Experimental Thermal Shield Hacking Drone Bay Phasing AFG > --- WEAPON ----------- Heavy Laser Gatling Laser Flak Gun Heavy Machine Gun Rocket Array > --- INVENTORY -------- Improved Carbon-fiber Leg Compact Wheel Large Storage Unit Improved Energy Well Weight Redist. System Focal Shield Storm Laser [Rating: 86] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Phasing AFG Storage Large Storage Unit Processor Targeting Computer Weapon Rocket Array Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Array Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Was Slots Evolved 10 | . . . 2 . . . 6 . 2 . Power 1 | . . . . . . . 1 . . . Propulsion 1 | . . . . . . . 1 . . . Utility 4 | . . . 1 . . . 2 . 1 . Weapon 4 | . . . 1 . . . 2 . 1 . Parts Attached 120 | 6 17 1 20 . 5 . 13 28 18 12 Power 18 | 1 2 . 3 . 1 . 2 6 2 1 Engine 12 | 1 2 . 3 . 1 . 2 2 1 . Core 6 | . . . . . . . . 4 1 1 Reactor . | . . . . . . . . . . . Propulsion 31 | 2 3 . 7 . . . 4 5 3 7 Treads 5 | 2 1 . 1 . . . . 1 . . Leg 15 | . 2 . . . . . 3 4 3 3 Wheel 6 | . . . 6 . . . . . . . Hover . | . . . . . . . . . . . Flight 5 | . . . . . . . 1 . . 4 Utility 22 | 1 2 . 3 . 2 . 2 6 4 2 Device 11 | . 1 . 1 . 2 . 1 2 3 1 Storage 6 | 1 1 . . . . . . 2 1 1 Processor 5 | . . . 2 . . . 1 2 . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 49 | 2 10 1 7 . 2 . 5 11 9 2 Energy Gun 19 | 1 4 . 2 . . . 2 4 5 1 Energy Cannon 3 | . . . 1 . . . 1 . . 1 Ballistic Gun 20 | 1 6 . 1 . . . 2 7 3 . Ballistic Cannon 2 | . . . 1 . . . . . 1 . Launcher 4 | . . 1 1 . 2 . . . . . Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 4 . 1 2 . . Parts Lost 69 | . 5 1 11 . . . 4 25 12 11 Power 13 | . 1 . 1 . . . 1 6 2 2 Propulsion 12 | . . . 4 . . . . 4 2 2 Utility 10 | . . . 1 . . . . 5 1 3 Weapon 34 | . 4 1 5 . . . 3 10 7 4 Highest Loss Streak 12 | . 2 1 8 . . . 2 12 5 8 Average Slot Usage (%) 91 | . 96 99 91 100 92 88 88 80 97 73 Engine 9 | . 13 14 9 11 11 11 10 4 4 4 Core 1 | . . . . . . . . 5 5 4 Treads 4 | . 1 . 1 11 11 11 5 . . . Leg 10 | . 25 28 4 . . . 1 17 16 11 Wheel 5 | . . . 15 11 11 11 5 . . . Device 11 | . 12 14 3 . . 22 20 11 14 12 Storage 10 | . 14 14 11 11 11 11 6 10 7 4 Processor 9 | . . . 17 22 21 . 6 7 11 10 Energy Gun 6 | . 7 25 9 . . . 5 5 7 12 Energy Cannon 2 | . . . 8 11 4 . 1 . . . Ballistic Gun 8 | . 19 . 6 11 4 . 5 12 19 4 Ballistic Cannon 1 | . . . . 11 4 . . . 3 1 Launcher 6 | . . 1 1 . 13 22 11 1 . . Naked Turns 22 | . . . . . . . . . . 22 Heaviest Build 84 | 10 24 27 29 29 57 57 84 81 63 61 Greatest Support 60 | 40 40 20 32 16 16 16 60 60 51 56 Greatest Overweight (x) 8 | 2 2 1 2 1 3 3 4 8 1 2 Average Overweight (x) 1 | . . 1 . 1 1 3 3 1 . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 4 8 9 9 10 9 8 9 8 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 10 10 10 10 8 10 9 10 10 4 Class Distribution -------------------- 58% | Mutant 10% | Gunner 10% | Scavenger-Executioner 9% | Scavenger-Gunner 7% | Scavenger-Mutant 4% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Executioner | -5/Factory Scavenger-Mutant | -5/Waste Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Was Matter Collected 2575 | 148 340 19 334 39 51 20 423 540 661 . Remotely . | . . . . . . . . . . . Salvage Created 2982 | . 382 55 555 39 . . 431 859 661 . Parts 167 | . 24 3 46 4 . . 25 37 28 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Was Combat Hostiles Destroyed 73 | . 10 2 12 4 . . 13 19 13 . Melee 1 | . . . 1 . . . . . . . Guns 42 | . 10 . 4 . . . 2 16 10 . Cannons 11 | . . . 6 . . . 1 1 3 . AOE 19 | . . 2 1 4 . . 10 2 . . Classes Destroyed 12 | . 3 . 4 . . . 4 1 . . Worker 1 | . . . . . . . 1 . . . Builder 7 | . . . 3 . . . 3 . 1 . Tunneler 1 | . . . . . . . 1 . . . Operator 1 | . . . 1 . . . . . . . Watcher 4 | . 1 . 3 . . . . . . . Swarmer 24 | . 2 . 3 4 . . 4 7 4 . Grunt 32 | . 8 2 7 . . . 3 5 7 . Brawler 1 | . . . 1 . . . . . . . Sentry 12 | . . . 1 . . . 4 5 2 . Hunter 2 | . . . . . . . 1 1 . . Programmer 1 | . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . 1 . . Thug 1 | . . . . . . . 1 . . . Best Kill Streak 10 | . 2 2 4 4 . . 10 5 5 . Combat Bots Only 5 | . 2 2 3 4 . . 5 5 4 . Max Kills in Single Turn 3 | . 2 1 1 3 . . 3 2 2 . Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . . 1 1 3 . . 3 2 . . Melee 1 | . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Was Damage Taken 8125 | . 697 72 679 120 . 31 784 3161 1536 1045 Core 2152 | . 137 10 164 20 . . 99 711 137 874 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 49 | 100 . 41 . . . 54 . 4 . . Volleys Fired 231 | . 57 5 43 5 . . 23 56 34 8 Largest 6 | . 2 2 3 3 . . 5 5 6 6 Hottest 323 | . 80 80 203 115 . . 247 280 271 323 Shots Fired 607 | . 113 9 98 15 . . 64 95 177 36 Gun 496 | . 113 6 64 5 . . 39 86 152 31 Cannon 81 | . . . 23 10 . . 11 7 25 5 Launcher 27 | . . 3 8 . . . 14 2 . . Special 3 | . . . 3 . . . . . . . Kinetic 374 | . 83 . 24 10 . . 24 67 151 15 Thermal 142 | . 26 6 23 . . . 14 26 26 21 Explosive 27 | . . 3 8 . . . 14 2 . . Electromagnetic 64 | . 4 . 43 5 . . 12 . . . Robot Hit Streak 13 | . 10 5 7 2 . . 12 11 13 4 Robot Miss Streak 11 | . 10 4 5 5 . . 3 11 7 3 Penetration Max 1 | . . . . . . . . 1 1 . Secondary Targets 4 | . 3 . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . Shots Hit Robots 345 | . 57 5 41 6 . . 35 70 107 24 Core Hits 230 | . 24 3 25 4 . . 59 60 44 11 Critical Hits 2 | . 1 . . . . . . . 1 . Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8687 | . 518 222 1001 229 . . 1848 2528 1565 776 Guns 5292 | . 518 43 422 . . . 360 2080 1310 559 Cannons 933 | . . . 273 77 . . 80 102 255 146 Explosions 2345 | . . 179 261 152 . . 1408 345 . . Melee . | . . . . . . . . . . . Ramming 93 | . . . 21 . . . . 1 . 71 Kinetic 3311 | . 337 . 110 23 . . 218 905 1400 318 Thermal 2482 | . 143 43 216 152 . . 99 1277 165 387 Explosive 2171 | . . 179 239 . . . 1408 345 . . Electromagnetic 630 | . 38 . 415 54 . . 123 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 23 | . . . 12 12 12 . 1 3 . 23 Average Corruption 7 | . . . 11 12 12 . 1 1 . 13 Corruption Purged . | . . . . . . . . . . . Effects 96 | . . . 41 19 2 . . 13 . 21 Message Errors 14 | . . . 5 5 . . . 2 . 2 Matter Fused 7 | . . . 5 . 1 . . 1 . . Heat Flow Errors 5 | . . . 1 1 1 . . 1 . 1 Energy Discharges 13 | . . . 4 4 . . . 1 . 4 Parts Rejected 2 | . . . 1 . . . . . . 1 Data Loss (minor) 11 | . . . 2 2 . . . 5 . 2 Data Loss (major) 2 | . . . 1 1 . . . . . . Misfires 2 | . . . 2 . . . . . . . Misdirections 17 | . . . 8 5 . . . . . 4 Targeting Errors 19 | . . . 9 1 . . . 2 . 7 Weapon Failures 4 | . . . 3 . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 68 | . . 9 10 . . . 49 . . . Projectiles 8 | . . . 8 . . . . . . . Explosions 60 | . . 9 2 . . . 49 . . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . 2 . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 316 | . . . 71 4 . . 109 102 . 30 Shots 13 | . . . 2 1 . . 6 4 . . Rammed 27 | . . . 6 . . . . 2 . 19 Targets Rammed 27 | . . . 6 . . . . 2 . 19 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 489 | . 85 1 120 112 152 . 405 489 450 378 Average Temperature 117 | . 22 1 37 52 83 . 142 173 120 136 Received Heat Transfer 2178 | . 354 39 198 . . . 207 960 420 . Effects 18 | . . . . . . . 3 13 2 . Shutdowns 6 | . . . . . . . 1 4 1 . Energy Bleed 4 | . . . . . . . 2 1 1 . Matter Decay 1 | . . . . . . . . 1 . . Damage (major) 7 | . . . . . . . . 7 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . . . . . 5 . . Heat Transferred 4319 | . 325 100 483 250 . . 187 1936 335 703 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Was Peak Influence 745 | . 172 50 224 173 . . 566 745 635 152 Initial 396 | . . 25 19 83 . . 67 396 380 152 Average 233 | . 54 23 74 166 . . 226 610 446 114 Maximum Alert Level 3 | . . . 1 . . . 2 3 2 . Low Security (%) 60 | 100 100 100 93 100 . . 46 . . 100 Level 1 10 | . . . 6 . . . 35 4 23 . Level 2 21 | . . . . . . . 18 52 76 . Level 3 6 | . . . . . . . . 43 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 2 . 3 . . . 6 . 2 . Investigation 2 | . . . 1 . . . 1 . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 7 | . 2 . 2 . . . 2 . 1 . Assault 1 | . . . . . . . . . 1 . Garrison 2 | . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Was Distress Signals 5 | . 2 . 2 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 129 | . 20 2 21 4 . 9 23 23 21 6 Peak Tracking Total 7 | . 4 2 4 4 . 4 4 7 6 6 Tactical Retreats 7 | . 1 . . . . 1 . 2 3 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Was Traps Triggered 8 | . 3 . 1 . . . . 3 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Was Machines Disabled 12 | . . . 3 . . . 7 1 1 . Max in Single Turn 1 | . . . 1 . . . 1 1 1 . Garrison Relay 1 | . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Was Machines Accessed 12 | . 1 . 6 . . . 4 . 1 . Terminals 5 | . 1 . 3 . . . 1 . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 3 | . . . 1 . . . 1 . 1 . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 38 | . 2 . 26 . . . 8 . 2 . Successful 26 | . 1 . 20 . . . 3 . 2 . Failed 12 | . 1 . 6 . . . 5 . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 5 | . . . . . 5 . . . . . Terminals 18 | . 2 . 14 . . . 2 . . . Fabricators 3 | . . . . . . . 3 . . . Repair Stations 10 | . . . 7 . . . 1 . 2 . Recycling Units 2 | . . . 2 . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . Terminal Hacks 12 | . 1 . 10 . . . 1 . . . Record 7 | . 1 . 5 . . . 1 . . . Robot Analysis 1 | . . . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . Repair Station Hacks 8 | . . . 6 . . . . . 2 . Scan Component 4 | . . . 3 . . . . . 1 . Repair 4 | . . . 3 . . . . . 1 . Recycling Unit Hacks 2 | . . . 2 . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 1 . 6 . . . 4 . 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . 3 . . . . . 1 . Time 179 | . . . 90 . . . . . 89 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 . . Machine Destruction 5 | . . . . . . . . 5 . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Was Total Allies 3 | . . . . . 2 . . . . 1 Largest Group 2 | . . . . . 2 2 1 . . 1 Highest-Rated Group 188 | . . . . . 188 188 94 . . 31 Highest-Rated Ally 94 | . . . . . 94 94 94 . . 31 Total Orders . | . . . . . . . . . . . Ally Attacks 52 | . . . . . . 28 19 . . 5 Total Damage 1982 | . . . . . . 963 913 . . 106 Kills 13 | . . . . . . 8 5 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Was Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 . . . . Drone Launches 1 | . . . . . 1 . . . . . Drone Recoveries 1 | . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Was Turns Passed 7437 | 74 970 553 626 382 1283 748 958 875 677 291 Spaces Moved 4886 | 38 531 352 451 329 1088 572 611 410 350 154 Core 32 | 17 4 . . . . . . 6 . 5 Treads 60 | 21 32 . . . . . . 7 . . Legs 1838 | . 495 352 51 . . . 44 397 350 149 Wheels 2956 | . . . 400 329 1088 572 567 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 150 80 110 110 130 130 120 120 50 Average Speed 130 | 143 144 150 98 110 115 130 137 153 148 147 Slowest Speed 450 | 160 160 150 150 110 130 130 150 450 150 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 4 50 84 34 78 87 97 12 37 6 67 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 4 | . . . . . 3 1 . . . . Known Exits Taken 4 | . . . 1 1 1 . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . . Scrap Searched 10 | . . 3 . . 4 3 . . . . Spaces Dug 12 | . . . 12 . . . . . . . Terrain Destroyed 321 | . . 26 71 8 . . 168 39 9 . Melee . | . . . . . . . . . . . Projectile 11 | . . . 2 . . . . . 9 . AOE 310 | . . 26 69 8 . . 168 39 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Was Total 5468 | 57 640 369 542 337 1114 577 672 538 427 195 Wait 47 | 3 6 9 1 4 . . 20 . 4 . Move 4877 | 37 530 351 450 328 1087 571 610 409 350 154 Hop . | . . . . . . . . . . . Pick Up 120 | 11 22 2 18 . 8 4 4 33 16 2 Fast Attach 25 | 1 4 . 3 . . . 7 2 4 4 Attach 73 | 5 10 1 13 . 2 . 3 24 11 4 Detach . | . . . . . . . . . . . Swap 22 | . 3 . 4 . 3 . 3 2 3 4 Drop 39 | . 8 1 4 . 12 2 2 5 5 . Fire 231 | . 57 5 43 5 . . 23 56 34 8 Melee . | . . . . . . . . . . . Ram 26 | . . . 6 . . . . 2 . 18 Kick 1 | . . . . . . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . Rewire 2 | . . . . . 2 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison -5/Factory -5/Waste History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 5) 907 | -10/Materials | Core integrity fell below 50% 1045 | -10/Materials | Entered Mines 1081 | -10/Mines | Learned 8 Materials zone layouts 1100 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1129 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1131 | -10/Mines | Discovered new exit (range 5) 1341 | -10/Mines | Discovered new exit (range 12) 1509 | -10/Mines | Discovered new exit (range 11) 1598 | -10/Mines | Entered Materials 1598 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1599 | -9/Materials | Identified exit to Materials 1599 | -9/Materials | Identified exit to Mines 1707 | -9/Materials | System corruption reached 10% 1767 | -9/Materials | Lost 8 parts (1p2n1u4w) 1867 | -9/Materials | Repaired Wheel 1867 | -9/Materials | Repaired Adv. Terrain Scanner 1893 | -9/Materials | Repaired Lgt. Ion Engine? 2067 | -9/Materials | Build established: Scavenger-Gunner 2203 | -9/Materials | Discovered exit to Mines (range 14) 2224 | -9/Materials | Entered Mines 2291 | -9/Mines | Found a hidden stash of uninstalled traps 2378 | -9/Mines | Build established: Gunner 2483 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2494 | -9/Mines | Identified exit to Zion 2606 | -9/Mines | Entered Zion 2665 | -7/Zion | System corruption cleaned by Quarantine Array 2678 | -7/Zion | Learned location of Data Miner (-6) 2747 | -7/Zion | Given A8's code to call for help 2768 | -7/Zion | Found Prototype Device 2837 | -7/Zion | Learned Factory terminal intel 2939 | -7/Zion | Build established: Mutant 2976 | -7/Zion | Found Prototype Launcher 2986 | -7/Zion | Found Prototype Launcher 3001 | -7/Zion | Discovered new exit (range 12) 3099 | -7/Zion | Identified Rocket Array 3102 | -7/Zion | Identified Gui. Missile Launcher 3106 | -7/Zion | Found Prototype Energy Gun 3242 | -7/Zion | Learned location of Warlord (-4) 3287 | -7/Zion | Given the Hacking Drone Bay 3290 | -7/Zion | Found Prototype Device 3548 | -7/Zion | Received a visual enhancement algorithm 3555 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3555 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3862 | -7/Zion | Identified exit to Proximity Caves 3867 | -7/Zion | Identified Hacking Drone Bay 3886 | -7/Zion | Identified Phasing AFG 3889 | -7/Zion | Entered Proximity Caves 3889 | -6/Proximity Caves | Accompanied by 3 allies 4500 | -6/Proximity Caves | Discovered new exit (range 10) 4608 | -6/Proximity Caves | Found Prototype Device 4637 | -6/Proximity Caves | Entered Factory 4637 | -6/Factory | Accompanied by 2 allies 4637 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4637 | -6/Factory | Identified Exp. Thermal Shield 4638 | -6/Factory | Loaded intel: 20 terminal locations 5295 | -6/Factory | Build established: Scavenger-Mutant 5332 | -6/Factory | Garrison activated, responded to threat 5559 | -6/Factory | Identified exit to Garrison 5595 | -6/Factory | Entered Garrison 5636 | -6/Garrison | Triggered checkpoint 5703 | -6/Garrison | Garrison Relay disabled 5791 | -6/Garrison | Triggered checkpoint 5819 | -6/Garrison | Identified Storm Laser 5859 | -6/Garrison | Lost 8 parts (2p1n1u4w) 5966 | -6/Garrison | Spotted B-75 Beast 5985 | -6/Garrison | Destroyed B-75 Beast 5990 | -6/Garrison | Triggered checkpoint 6026 | -6/Garrison | Triggered checkpoint 6084 | -6/Garrison | Triggered checkpoint 6102 | -6/Garrison | Core integrity fell below 50% 6144 | -6/Garrison | Core integrity fell below 20% 6158 | -6/Garrison | Lost 12 parts (3p2n3u4w) 6355 | -6/Garrison | Discovered new exit (range 10) 6459 | -6/Garrison | Build established: Scavenger-Gunner 6470 | -6/Garrison | Entered Factory 6470 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6591 | -5/Factory | Repaired Imp. Energy Well? 6667 | -5/Factory | Lost 5 parts (1p4w) 6761 | -5/Factory | Build established: Scavenger-Executioner 7070 | -5/Factory | First assault squad dispatched 7147 | -5/Factory | Sucked down chute 7147 | -5/Factory | Entered Waste 7148 | -5/Waste | Met a frightened Derelict 7162 | -5/Waste | EMP discharged 7180 | -5/Waste | Spotted C-40 Crusher 7198 | -5/Waste | Spotted C-40 Crusher 7215 | -5/Waste | Spotted C-40 Crusher 7254 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7254 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7262 | -5/Waste | EMP discharged 7262 | -5/Waste | System corruption reached 10% 7285 | -5/Waste | Lost 3 parts (1u2w) 7314 | -5/Waste | Spotted C-40 Crusher 7341 | -5/Waste | Spotted C-40 Crusher 7362 | -5/Waste | EMP discharged 7392 | -5/Waste | Spotted C-40 Crusher 7402 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7406 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7409 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7411 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7414 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7414 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7417 | -5/Waste | Crushed by Compactor (1 part destroyed) 7424 | -5/Waste | Core integrity fell below 50% 7435 | -5/Waste | Core integrity fell below 20% 7438 | -5/Waste | Core destroyed Last Messages --------------- Mic. Fission Core crushed. VTOL Module crushed. Imp. Energy Well crushed. Slammed into C-40 Crusher. Mic. Fission Core crushed. Slammed into C-40 Crusher. 7PCF4:C,>M51%MGORHZGUYIKQ1B Slammed into C-40 Crusher. Extracted 1 energy. Acquired Imp. Energy Well. Acquired Adv. Heat Sink. Slammed into C-40 Crusher. Carbon-fiber Leg crushed. Slammed into C-40 Crusher. System corrupted: Component data lost. Slammed into C-40 Crusher. Destabilizing: System corrupted (+2). Slammed into C-40 Crusher. Destabilizing: Core damaged (-50). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##########????????????????? | | ???????????????????????# @CC #????????????????? | | ???????????????????????#CCCC #????????????????? | | ???????????????????????#CC CC #????????????????? | | ???????????????????????#CC CC #????????????????? | | ???????????????????????#CCCC #????????????????? | | ???????????????????????#CCCC #????????????????? | | ???????????????????????#CC #????????????????? | | ?######????????????????# #????????????????? | | ?# #????????????????### ###????????????????? | | ?# #??????????????????# #??????????????????? | | ?# #??????????????????# #??????????????????? | | ?# #??????????????????# #????????? ???????? | | ## #??????????????????# ######## #??????? | | #??????????????????# ??????? | | #??????????????????# ??????? | | #??????????????????# ??????? | | #??????? ???????# ??????? | | ## #??????# #??????# ######## #??????? | | ?# #??????# #??????# #????????? ????????? | | ?# #??????# #??????# #??????????????????? | | ?# #??????# #??????# #??????????????????? | | ## #??????# ######## #??????????????????? | | #??????# #??????????????????? | | #??????# #??????????????????? | | #??????# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 820 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 30 Point Defense Rating 80 Evasion (%) 44 Targeting Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- Adv. Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Close Call Fist Fight Help From High Places I'm Back, Baby! Made in Tau Ceti IV More Dakka Please Oops Please Form A Line Remodeling Robot Respite Serviceable Loadout Significant Disruption Tourist Challenges ------------ None Game ------ Seed LightningFactoryFalx Manual? 0 Play Time 01:15:04 Cumulative 7.6 hours Start 2020.09.19 @ 02:19:46 End 2020.09.19 @ 03:31:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3baf22e8-88ec-4d44-ad38-78927266342d