Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.15 @ 05:39:15 Player: time Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (41) 205 Value Destroyed (1576) 1576 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (806) 806 TOTAL SCORE: 6627 Bonus ------- High Alert Combat Kills 106 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 41/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Angular Momentum Engine Transmission Jammer Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Weight Redist. System Seismic Detector Melee Analysis Suite Weapon Shielding > --- WEAPON ----------- Subdweller Laser Precision Grenade Launcher Precision Grenade Launcher > --- INVENTORY -------- Nuclear Core Micro Nuclear Core VSS Leg Small Laser Assault Rifle Makeshift Shrapnel Gun Great Axe [Rating: 33] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Flight Unit VTOL Module Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Melee Analysis Suite Protection Weapon Shielding Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Precision Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac DSF Gar Fac Was Fac Slots Evolved 8 | . . . . . 6 . . 2 . . Power . | . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . 1 . . Utility 4 | . . . . . 3 . . 1 . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 55 | 8 . 1 . . 8 6 22 . 4 6 Power 10 | 2 . . . . 1 1 4 . 1 1 Engine 5 | 2 . . . . 1 . 1 . . 1 Core 4 | . . . . . . 1 3 . . . Reactor 1 | . . . . . . . . . 1 . Propulsion 15 | 2 . . . . 1 2 7 . . 3 Treads . | . . . . . . . . . . . Leg 7 | 2 . . . . 1 1 . . . 3 Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . 1 2 . . . Flight 5 | . . . . . . . 5 . . . Utility 8 | 2 . . . . 3 1 2 . . . Device 5 | 1 . . . . 2 . 2 . . . Storage 1 | 1 . . . . . . . . . . Processor 1 | . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 22 | 2 . 1 . . 3 2 9 . 3 2 Energy Gun 8 | 1 . . . . 1 . 5 . 1 . Energy Cannon 3 | . . . . . . 2 1 . . . Ballistic Gun 4 | 1 . 1 . . . . 2 . . . Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher 3 | . . . . . 2 . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . 1 . Parts Lost 31 | . . . . . . 10 10 . 9 2 Power 4 | . . . . . . 1 2 . 1 . Propulsion 11 | . . . . . . 4 2 . 4 1 Utility 3 | . . . . . . 3 . . . . Weapon 13 | . . . . . . 2 6 . 4 1 Highest Loss Streak 7 | . . . . . . 7 3 . 7 1 To Critical Strikes 1 | . . . . . . . . . 1 . Average Backups 4 | 3 5 5 4 4 5 6 4 5 2 1 Power 1 | 1 2 2 1 1 1 1 . 1 1 1 Propulsion 1 | 1 2 2 1 1 1 . 2 2 . . Utility . | . . . . . . . . . . . Weapon 1 | . 1 1 2 2 2 3 1 2 . . Tool/Special . | . . . . . . . . . . . Unused Backups 13 | . . 1 1 3 1 2 1 1 . 3 Power 3 | . . . . . 1 . 1 . . 1 Propulsion 3 | . . 1 1 . . 1 . . . . Utility 4 | . . . . 3 . . . . . 1 Weapon 3 | . . . . . . 1 . 1 . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 60 | . 100 99 100 100 74 74 53 66 26 15 Engine 5 | . 14 14 14 14 7 6 . . . 2 Core 1 | . . . . . . . 6 6 1 . Leg 12 | . 28 28 28 28 19 25 . . . 7 Flight 5 | . . . . . . . 16 26 6 . Device 8 | . 14 14 14 14 11 8 9 13 4 . Storage 4 | . 14 14 14 14 7 6 . . . . Protection 1 | . . . . . 4 3 . . . . Energy Gun 5 | . 14 10 . . 7 5 9 13 4 . Ballistic Gun 8 | . 14 16 28 28 14 . 4 6 1 . Launcher 1 | . . . . . . 13 . . . . Peak Build Rating 33 | 7 7 10 10 11 29 33 28 26 26 24 Average Rating 16 | 5 7 7 10 10 19 26 20 26 12 11 On Entrance 12 | . 7 7 10 10 10 29 7 26 26 . Naked Turns 156 | . . . . . . 6 . . 28 122 Heaviest Build 35 | 14 13 13 13 13 33 35 24 16 18 31 Greatest Support 54 | 20 20 20 20 20 44 54 16 16 16 51 Greatest Overweight (x) 5 | 1 . . . . 1 1 5 . 4 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 7 5 5 5 5 Most Carried 8 | 5 5 6 5 7 8 8 5 5 5 5 Average Carried 4 | 3 5 5 4 4 5 6 4 4 2 1 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 5 5 6 4 4 8 5 5 5 1 4 Class Distribution -------------------- 50% | Mutant 18% | Tank 11% | Scavenger-Sprinter 10% | Gunner 6% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Tank | -7/Factory Tank | -7/DSF Scavenger-Sprinter | -7/Garrison Scavenger-Sprinter | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Fac DSF Gar Fac Was Fac Matter Collected 1223 | 138 . 32 106 107 40 65 577 . . 158 Remotely . | . . . . . . . . . . . Salvage Created 1766 | 65 . 32 78 . . 184 934 . 287 186 Parts 73 | 9 . 2 5 . . 10 38 . . 9 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . 6 . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac DSF Gar Fac Was Fac Combat Hostiles Destroyed 35 | . . 1 3 . . 4 21 . 1 5 Melee 2 | . . . . . . . 2 . . . Guns 19 | . . 1 3 . . . 15 . . . Cannons 11 | . . . . . . 2 4 . . 5 AOE 3 | . . . . . . 2 . . 1 . Classes Destroyed 10 | 1 . 1 2 . . 1 3 . 1 1 Worker 1 | . . . . . . . . . . 1 Tunneler 3 | 3 . . . . . . . . . . Turret 2 | . . . 2 . . . . . . . Swarmer 10 | . . . 3 . . . 6 . . 1 Grunt 16 | . . 1 . . . 2 10 . . 3 Brawler 2 | . . . . . . . 1 . . 1 Duelist 1 | . . . . . . . 1 . . . Specialist 4 | . . . . . . 2 2 . . . Hunter 1 | . . . . . . . 1 . . . Compactor 1 | . . . . . . . . . 1 . Best Kill Streak 5 | 3 . 1 5 . . 2 5 . 1 2 Combat Bots Only 5 | . . 1 3 . . 2 5 . 1 2 Max Kills in Single Turn 2 | 1 . 1 2 . . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . 1 . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac DSF Gar Fac Was Fac Hostile Shots Fired 404 | . . 4 41 . . 94 126 2 8 129 Missed 116 | . . 1 17 . . 28 29 1 . 40 Hits 288 | . . 3 24 . . 66 97 1 8 89 Melee 15 | . . . . . . . 2 . 8 5 Projectile 273 | . . 3 24 . . 66 95 1 . 84 AOE 1 | . . 1 . . . . . . . . Critical Strikes 13 | . . . . . . 5 1 . 3 4 Damage Taken 4502 | . . 189 115 . . 1173 1141 13 462 1409 Core 1427 | . . 85 26 . . 128 335 . 248 605 Absorbed by Shields 75 | . . . . . . . 75 . . . Redirected to Shielding 52 | . . . . . . 52 . . . . Ignored by Resistances 1268 | . . 52 40 . . 324 354 4 124 370 Core Remaining (%) 62 | 100 . . . 55 . . 33 . . . Volleys Fired 116 | 3 . 4 9 . . 15 42 . 19 24 Largest 3 | 2 . 2 2 . . 3 3 . 3 2 Hottest 173 | 70 . 70 44 . . 170 173 . 153 88 Shots Fired 224 | 6 . 8 18 . . 31 98 . 37 26 Gun 152 | 6 . 8 18 . . 7 84 . 29 . Cannon 52 | . . . . . . 12 14 . . 26 Launcher 20 | . . . . . . 12 . . 8 . Special . | . . . . . . . . . . . Kinetic 85 | 3 . 4 18 . . . 24 . 10 26 Thermal 100 | 3 . 4 . . . 19 56 . 18 . Explosive 20 | . . . . . . 12 . . 8 . Electromagnetic 19 | . . . . . . . 18 . 1 . Robot Hit Streak 33 | 4 . 5 9 . . 11 24 . 33 6 Robot Miss Streak 3 | . . 1 2 . . 1 3 . 2 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . . . . . 4 . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . Shots Hit Robots 186 | 4 . 5 13 . . 23 85 . 37 19 Core Hits 93 | 3 . 2 9 . . 13 42 . 9 15 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . . . . . . . 2 . . 3 Burn 1 | . . . . . . . 1 . . . Blast 3 | . . . . . . . . . . 3 Sever 1 | . . . . . . . 1 . . . Melee Attacks 7 | . . . . . . . 5 . 2 . Impact . | . . . . . . . . . . . Slashing 7 | . . . . . . . 5 . 2 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6344 | 45 . 61 217 . . 948 1707 . 2748 618 Guns 1993 | 45 . 61 217 . . 42 1233 . 395 . Cannons 1184 | . . . . . . 329 304 . . 551 Explosions 2886 | . . . . . . 568 . . 2318 . Melee 188 | . . . . . . . 153 . 35 . Ramming 93 | . . . . . . 9 17 . . 67 Kinetic 1305 | 33 . 36 217 . . . 328 . 140 551 Thermal 1542 | 12 . 25 . . . 371 880 . 254 . Explosive 2886 | . . . . . . 568 . . 2318 . Electromagnetic 330 | . . . . . . . 329 . 1 . Impact . | . . . . . . . . . . . Slashing 188 | . . . . . . . 153 . 35 . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 23 | . . . . . . 6 17 . . . Projectiles 7 | . . . . . . 6 1 . . . Explosions . | . . . . . . . . . . . Melee 16 | . . . . . . . 16 . . . Knockbacks 3 | . . . . . . . . . . 3 Impact . | . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 231 | . . . . . . 4 7 . 197 23 Shots 5 | . . . . . . . . . 5 . Rammed 20 | . . . . . . 2 6 . . 12 Targets Rammed 22 | . . . . . . 2 6 . . 14 Kicked 2 | . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . Highest Temperature 524 | 9 . 69 . . . 168 524 . 4 33 Average Temperature 134 | 6 . 30 . . . 59 212 . 4 11 Received Heat Transfer 1197 | . . 30 96 . . 423 333 . . 315 Effects 7 | . . . . . . . 7 . . . Shutdowns 2 | . . . . . . . 2 . . . Energy Bleed 2 | . . . . . . . 2 . . . Interference 2 | . . . . . . . 2 . . . Matter Decay 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . . . 3 . . . Heat Transferred 3009 | 37 . 74 . . . 457 1812 . 629 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac DSF Gar Fac Was Fac Maximum Alert Level 2 | . . . . . . . 2 1 . . Low Security (%) 79 | 100 100 100 . 100 100 100 25 . 100 100 Level 1 6 | . . . . . . . 19 100 . . Level 2 14 | . . . . . . . 54 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 628 | 10 . 20 . 47 4 92 628 285 80 44 Initial 285 | . . . . 47 . 1 37 285 80 . Average 109 | 1 . 1 . 19 . 47 364 283 25 10 Influence Increases 1230 | 15 . 20 145 3 4 156 691 . 44 152 Destroy 0b10 Robot/C 720 | . . 20 100 . . 80 420 . . 100 Destroy 0b10 Robot/NC 20 | 15 . . . . . . . . . 5 Destroy Leader 40 | . . . . . . . 30 . . 10 Successful Hack 13 | . . . . 3 4 . 6 . . . Disable Machine 27 | . . . . . . 9 . . . 18 Anti-Garrison Action 50 | . . . . . . . 50 . . . Destroy Structure 90 | . . . . . . 37 5 . 44 4 Lose Combat Pursuer 270 | . . . 45 . . 30 180 . . 15 Influence Decreases 1225 | 15 . 20 30 115 3 103 120 353 319 147 Entered New Map 632 | . . . . 68 3 3 20 343 195 . Time Decay 303 | 15 . 20 30 47 . . . 10 44 137 Lost Part 290 | . . . . . . 100 100 . 80 10 Squads Dispatched 5 | . . . . . 1 2 . . . 2 Investigation 1 | . . . . . . . . . . 1 Extermination 2 | . . . . . 1 . . . . 1 Reinforcement 2 | . . . . . . 2 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac DSF Gar Fac Was Fac Distress Signals 2 | . . . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 72 | . . 2 7 . . 13 29 5 4 12 Peak Tracking Total 8 | . . 2 6 . . 8 6 6 4 7 Tactical Retreats 12 | . . . 1 . . 2 8 . . 1 Traps | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac DSF Gar Fac Was Fac Traps Triggered 13 | . . . . . . 1 8 1 . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Fac DSF Gar Fac Was Fac Machines Disabled 4 | . . . 1 . . 1 . . . 2 Max in Single Turn 1 | . . . 1 . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac DSF Gar Fac Was Fac Machines Accessed 9 | . . . . 1 2 . 2 . . 4 Terminals 8 | . . . . 1 2 . 2 . . 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 14 | . . . . 2 2 . 3 . . 7 Successful 5 | . . . . 2 1 . 1 . . 1 Failed 9 | . . . . . 1 . 2 . . 6 Catastrophic 3 | . . . . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . . . 1 . . . . 3 Terminals 12 | . . . . 2 2 . 3 . . 5 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 4 | . . . . 2 1 . 1 . . . Record 2 | . . . . 2 . . . . . . Open Door 1 | . . . . . . . 1 . . . Open DSF 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . . . . . 2 . 1 . . 4 Full Trace Events 2 | . . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Fac DSF Gar Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac DSF Gar Fac Was Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac DSF Gar Fac Was Fac Active Infowar (turns) 1090 | 14 14 159 94 138 551 120 . . . . Seismic 1090 | 14 14 159 94 138 551 120 . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Fac DSF Gar Fac Was Fac Turns Passed 2507 | 96 14 159 94 138 551 214 647 23 146 425 Spaces Moved 1896 | 58 12 120 54 112 312 116 509 80 124 399 Core 344 | 4 . . . . . 12 17 . 56 255 Treads . | . . . . . . . . . . . Legs 904 | 54 12 120 54 112 312 96 . . . 144 Wheels . | . . . . . . . . . . . Hover 122 | . . . . . . 8 60 . 54 . Flight 526 | . . . . . . . 432 80 14 . Fastest Speed 26 | 50 120 120 120 120 120 50 26 26 26 50 Average Speed 93 | 123 120 120 120 120 137 110 65 26 68 86 Slowest Speed 300 | 190 120 120 120 120 190 190 300 26 250 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 5 5 26 4 29 8 89 61 4 77 15 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 140 | . . . . . . 48 . . 89 3 Melee . | . . . . . . . . . . . Projectile 4 | . . . . . . 1 . . . 3 AOE 136 | . . . . . . 47 . . 89 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac DSF Gar Fac Was Fac Total 2404 | 73 11 127 66 117 431 168 724 82 151 454 Wait 110 | . . . . . 104 4 2 . . . Move 1884 | 57 11 119 53 111 311 115 505 80 123 399 Hop . | . . . . . . . . . . . Pick Up 30 | 4 . 1 1 3 5 5 6 1 1 3 Fast Attach 51 | 8 . 1 . . 4 18 14 . 1 5 Attach 20 | . . . . . 1 3 9 . 5 2 Detach 13 | 1 . 1 . . 1 2 4 . . 4 Swap 5 | . . . . . 3 . 2 . . . Drop 21 | . . 1 3 3 2 4 4 1 . 3 Fire 116 | 3 . 4 9 . . 15 42 . 19 24 Melee 7 | . . . . . . . 5 . 2 . Ram 20 | . . . . . . 2 6 . . 12 Kick 2 | . . . . . . . . . . 2 Crush . | . . . . . . . . . . . Escape Stasis 125 | . . . . . . . 125 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -9/Recycling -7/Factory -7/DSF -7/Garrison (discovered 3 exits: [*Fac x3]) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 8) 111 | -10/Materials | Entered Mines 234 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 257 | -10/Mines | Discovered new exit (range 10) 270 | -10/Mines | Entered Subcaves 280 | -10/Subcaves | Learned location of 1 exit from Materials 282 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 303 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 322 | -10/Subcaves | Build established: Mutant 323 | -10/Subcaves | Discovered new exit (range 13) 364 | -10/Subcaves | Entered Recycling 365 | -9/Recycling | Met a Zionite searching for Scraptown 473 | -9/Recycling | Discovered new exit (range 8) 502 | -9/Recycling | Entered Factory 502 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 1020 | -7/Factory | Build established: Tank 1048 | -7/Factory | Identified exit to DSF 1053 | -7/Factory | Entered DSF 1095 | -7/DSF | Additional patrols routed to DSF 1204 | -7/DSF | Lost 3 parts (3u) 1249 | -7/DSF | Released all parts (3) 1253 | -7/DSF | Discovered new exit (range 15) 1267 | -7/DSF | Entered Garrison 1279 | -7/Garrison | Lost 7 parts (1p4n2w) 1289 | -7/Garrison | Triggered checkpoint 1301 | -7/Garrison | Triggered checkpoint 1487 | -7/Garrison | Lost 3 parts (3w) 1547 | -7/Garrison | Core integrity fell below 50% 1581 | -7/Garrison | Lost 3 parts (1p1n1w) 1603 | -7/Garrison | Triggered checkpoint 1679 | -7/Garrison | Discovered new exit (range 14) 1696 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1727 | -7/Garrison | Triggered checkpoint 1751 | -7/Garrison | Triggered checkpoint 1828 | -7/Garrison | Discovered new exit (range 15) 1832 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1847 | -7/Garrison | Triggered checkpoint 1910 | -7/Garrison | Discovered new exit (range 12) 1914 | -7/Garrison | Entered Factory 1914 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1937 | -6/Factory | Sucked down chute 1937 | -6/Factory | Entered Waste 1938 | -6/Waste | Spotted C-40 Crusher 1968 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1976 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1979 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1982 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1985 | -6/Waste | Crushed by Compactor (1 part destroyed) 1992 | -6/Waste | Spotted C-40 Crusher 1995 | -6/Waste | Spotted C-40 Crusher 2003 | -6/Waste | Spotted C-40 Crusher 2015 | -6/Waste | Found Fusion Bomb Launcher 2016 | -6/Waste | Lost 7 parts (1p3n3w) 2029 | -6/Waste | Destroyed C-40 Crusher 2038 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2064 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2066 | -6/Waste | Spotted C-40 Crusher 2077 | -6/Waste | Discovered new exit (range 11) 2083 | -6/Waste | Entered Factory 2232 | -6/Factory | Core integrity fell below 50% 2309 | -6/Factory | Build established: Mutant 2492 | -6/Factory | Core integrity fell below 20% 2508 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02488_ Dropped Flexi-carbon Leg. 02488_ Dropped Arm. Leg. 02489_ Acquired Hvy. Plasma Cannon. 02491_ Slug penetrates Wall. 02493_ Slammed into G-50 Soldier. 02494_ Destabilizing: Core damaged (-8). 02495_ Slammed into G-50 Soldier. 02495_ Destabilizing: Core damaged (-25). 02498_ Slammed into G-50 Soldier. 02500_ Slug penetrates Wall. 02501_ Slammed into G-50 Soldier. 02502_ Slug penetrates Nuclear Reactor. 02502_ Slammed into G-50 Soldier. 02504_ Slammed into M-28 Smith. 02505_ Slammed into G-50 Soldier. 02505_ Penetrated by Slug. 02506_ Slammed into G-50 Soldier. 02506_ Destabilizing: System corrupted (+1). 02507_ Slammed into G-50 Soldier. 02508_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????# "T | | ????????????????# " | | ????????????????# % """ | | ????#???????????# ####### | | ????# ??????????# ## #?????# """ | | ?#### ########### ############?????# """ | | #??????????????? + """ | | #?????????????? # ^ ^ | | """ """ """ #????????????? # """ | | """ """ """ #???????????? ?#= """ | | """ """ """ #??????????? ??# """ | | #??????????? ???# | | """ """ #????????????????# """ | | %"" """ ##????????????????# """ | | !! """ """ #?????????????????#] """ | | !! #?????????????????# | | """ """ #?????????????????# | | %"" """ #?????????????????######## | | """ """ #????????????????????????# | | #????????????????????????# | | % " """ """ ###############???????? ?# | | % %""" """ ## #???"" # | | ######## """ """ """ ## #?# + | | ???????# ## #????"" # | | ???????# """%""" # """ """ #??????????# | | ???????# """ """ #@g""" """ #??????????# | | ???????# """ """ # """ """ ! #??????????# | | ???????# ]! h #??????????# | | ???????# !! # """ """ #??????????# | | ???????# # """ """ #??????????# | | ???????# # """ """ #??????????# | | ???????############+###+# == #??????????## | | ???????????# # #???????????? | | ???????????# ##############???????????? | | ???????????# #????????????????????????? | | ???????????# """ """" #????????????????????????? | | ???????????#! """" """" #????????????????????????? | | ???????????# """" """" #????????????????????????? | | ???????????# """" """" #????????????????????????? | | ???????????# """" """" #????????????????????????? | | ???????????# """" """" #????????????????????????? | | ???????????# """" """" #????????????????????????? | | ???????????# ] #????????????????????????? | | ???????????# #????????????????????????? | | ???????????##############????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 64 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Hard Hitter Challenges ------------ None Game ------ Seed ChromaticRingLance Manual? 0 Play Time 00:30:23 Cumulative 14.0 hours Start 2025.10.15 @ 05:09:20 End 2025.10.15 @ 05:39:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 8 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0a35bea-1d62-4ff1-8544-66b8e4a57594