Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 12:12:35 Player: MoYuYu Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (50) 250 Value Destroyed (1785) 1785 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1220) 1220 TOTAL SCORE: 11375 Bonus ------- Follower Combat Kills 120 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Improved Signal Interpreter Advanced Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Light Quantum Reactor Advanced Signal Interpreter Enhanced Nova Cannon Nanosword Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Improved Gravmag System Antigrav System Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Spectral Analyzer Long-range Terrain Scanner Advanced Salvage Targeting Computer Improved Transmission Jammer Jamming Amplifier Improved Reaction Control System Improved System Restoration Module > --- WEAPON ----------- Advanced Datajack Nanosword > --- INVENTORY -------- Light Ion Engine Reinforced Deuterium Engine Micro Fission Core Micro Fission Core Makeshift Light Armor Plating PSU Rigger Heavy Plasma Cannon Heavy Missile Launcher Nanosword Nanosword [Rating: 115] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Field Propulsion Array Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Advanced Assault Cannon Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Res DSF Res Slots Evolved 16 | . . 2 . . . 2 2 . . . 2 2 2 . . 2 . 2 Power 2 | . . . . . . . 1 . . . . . . . . 1 . . Propulsion 5 | . . 1 . . . 1 1 . . . . . 1 . . 1 . . Utility 8 | . . 1 . . . 1 . . . . 2 1 1 . . . . 2 Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Parts Attached 94 | 6 9 2 2 1 1 10 8 . . 4 11 15 9 1 1 8 . 6 Power 15 | 1 1 . 1 1 . 2 2 . . 1 2 1 1 . 1 . . 1 Engine 4 | 1 1 . . . . . 1 . . . 1 . . . . . . . Core 9 | . . . 1 1 . 2 1 . . 1 1 1 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . . 1 . . 1 Propulsion 28 | 2 4 . . . . 1 5 . . 1 3 4 4 . . . . 4 Treads . | . . . . . . . . . . . . . . . . . . . Leg 14 | . 4 . . . . 1 5 . . 1 2 1 . . . . . . Wheel 3 | 2 . . . . . . . . . . . 1 . . . . . . Hover 10 | . . . . . . . . . . . 1 2 4 . . . . 3 Flight 1 | . . . . . . . . . . . . . . . . . . 1 Utility 31 | 1 2 2 1 . . 4 1 . . 1 4 4 3 1 . 6 . 1 Device 18 | . 1 2 . . . 3 . . . 1 1 4 1 1 . 4 . . Storage 3 | 1 1 . . . . 1 . . . . . . . . . . . . Processor 6 | . . . . . . . . . . . 2 . 2 . . 1 . 1 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 4 | . . . 1 . . . 1 . . . 1 . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 20 | 2 2 . . . 1 3 . . . 1 2 6 1 . . 2 . . Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . 2 . . . . . . . . . . 2 . . . . . . Ballistic Gun 7 | 2 . . . . . 2 . . . . 1 2 . . . . . . Ballistic Cannon 3 | . . . . . . 1 . . . . 1 1 . . . . . . Launcher 2 | . . . . . 1 . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . 1 . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . . . . . . . . 2 . . Parts Lost 38 | . 1 . 1 . . . . . . 4 . 10 . . 1 . 7 14 Power 7 | . 1 . 1 . . . . . . 1 . . . . 1 . 2 1 Propulsion 17 | . . . . . . . . . . 3 . 4 . . . . 3 7 Utility 11 | . . . . . . . . . . . . 5 . . . . 2 4 Weapon 3 | . . . . . . . . . . . . 1 . . . . . 2 Highest Loss Streak 14 | . 1 . 1 . . . . . . 2 . 3 . . 1 . 7 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 9 | 3 8 9 9 10 10 9 9 10 10 9 9 9 8 9 9 9 10 9 Power 2 | . . 1 1 1 1 2 2 2 2 1 2 2 3 5 4 4 4 4 Propulsion 1 | 2 4 4 4 4 4 3 1 1 1 . . . . . . . . . Utility 2 | . . 2 2 2 3 1 1 3 4 4 3 2 1 1 2 2 2 2 Weapon 3 | . 2 2 2 2 2 2 3 3 3 3 4 3 2 3 3 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 33 | . 5 . . . . 6 5 . . . 2 3 1 . . 1 1 9 Power 9 | . . . . . . 1 1 . . . . 1 . . . . 1 5 Propulsion 7 | . 4 . . . . 2 . . . . . . 1 . . . . . Utility 5 | . . . . . . 2 1 . . . . 1 . . . . . 1 Weapon 12 | . 1 . . . . 1 3 . . . 2 1 . . . 1 . 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 96 99 100 100 100 99 98 100 100 99 90 81 62 88 88 84 74 54 Engine 4 | . 14 11 . . . . 5 7 7 7 2 4 . . . . . 3 Core 6 | . . . 10 11 11 9 7 7 7 6 10 5 7 10 8 4 1 . Leg 26 | . 19 33 33 33 33 36 38 38 38 37 22 22 3 . . . . . Hover 3 | . . . . . . . . . . . 2 2 20 31 31 28 23 15 Device 14 | . 10 21 20 22 22 17 14 15 15 12 15 12 10 19 21 17 12 7 Storage 7 | . 14 11 11 11 11 9 7 7 7 7 6 5 5 5 5 4 4 3 Processor 2 | . . . . . . . . . . . 5 3 2 10 10 13 14 15 Protection 5 | . . . 1 . . 8 7 7 7 9 10 7 . . . 1 3 . Energy Cannon 2 | . 13 11 11 11 11 8 . . . . . 1 . . . . . . Ballistic Gun 6 | . 14 11 11 11 10 9 7 7 7 7 6 5 1 . . . . . Ballistic Cannon 3 | . . . . . . . 7 7 7 7 6 5 1 . . . . . Peak Build Rating 115 | 6 12 14 16 17 17 27 37 35 35 39 53 60 87 92 95 115 111 105 Average Rating 39 | 4 9 13 15 16 17 20 30 35 35 35 45 53 59 91 92 109 96 79 On Entrance 42 | . 6 12 14 16 17 17 24 35 35 35 33 47 47 87 92 95 111 76 Avg Prop Armor Cover (%) 10 | . 9 . . . . . . . . . 4 5 16 14 13 8 6 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 11 21 22 22 22 23 28 44 37 37 43 55 59 32 31 37 39 39 43 Greatest Support 88 | 26 26 36 36 36 36 49 73 73 73 73 80 88 53 32 43 55 43 56 Greatest Overweight (x) 4 | . 4 . . . . . . . . . 1 2 3 . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 3 8 9 9 10 10 9 9 10 10 9 9 9 9 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 10 10 10 10 10 9 10 10 9 10 9 10 9 5 Class Distribution -------------------- 72% | Mutant 17% | Skirmisher 4% | Ninja 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -5/Factory Ninja | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/DSF Scout | -2/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Res DSF Res Matter Collected 2283 | 245 160 . 79 . 40 203 220 16 . 400 321 140 252 35 . . . 172 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 1803 | . 237 . 193 . 19 416 64 . . 163 216 149 40 56 . 19 . 231 Parts 113 | . 16 . 6 . 6 25 6 . . 7 14 8 4 . . 4 . 17 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . 2 . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . 6 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Res DSF Res Combat Hostiles Destroyed 38 | . 6 . 2 . 4 7 2 . . 6 4 7 . . . . . . Guns 10 | . 2 . 1 . . 2 1 . . 1 3 . . . . . . . Cannons 16 | . 4 . 1 . . 5 1 . . 3 1 1 . . . . . . AOE 12 | . . . . . 4 . . . . 2 . 6 . . . . . . Classes Destroyed 13 | . 1 . 2 . 1 3 1 . . 1 1 . 1 1 . . . 1 Worker 4 | . . . 1 . . . . . . . . . 1 . . . . 2 Builder 3 | . . . . . . . . . . . . . 1 . . 1 . 1 Recycler 3 | . . . 1 . . 1 . . . . . . . . . . . 1 Watcher 2 | . . . . . . . . . . . . . . . . . . 2 Swarmer 9 | . . . . . 4 . . . . . . 5 . . . . . . Grunt 14 | . 6 . 2 . . 3 . . . 3 . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . Sentry 4 | . . . . . . 2 . . . 1 1 . . . . . . . Demolisher 2 | . . . . . . . . . . 2 . . . . . . . . Hunter 2 | . . . . . . 1 1 . . . . . . . . . . . Programmer 5 | . . . . . . . 1 . . . 2 2 . . . . . . Heavy 1 | . . . . . . . . . . . 1 . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 5 | . 2 . 2 . 4 3 1 . . 3 1 5 1 . . 1 . 3 Combat Bots Only 5 | . 2 . 2 . 4 3 1 . . 3 1 5 . . . . . . Max Kills in Single Turn 5 | . 1 . 1 . 4 1 1 . . 1 1 5 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 4 . . . . 1 . 5 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Res DSF Res Hostile Shots Fired 526 | . 27 7 15 . . 34 16 . . 88 43 62 . 6 4 . 76 148 Missed 209 | . 9 5 4 . . 9 2 . . 41 19 18 . 3 3 . 38 58 Hits 317 | . 18 2 11 . . 25 14 . . 47 24 44 . 3 1 . 38 90 Melee 2 | . . . . . . . . . . . 1 . . . . . . 1 Projectile 315 | . 18 2 11 . . 25 14 . . 47 23 44 . 3 1 . 38 89 AOE 18 | . . . . . . . . . . 14 . 4 . . . . . . Critical Strikes 11 | . 1 . . . . . . . . . 2 3 . . . . . 5 Part Disruptions 1 | . . . . . . . . . . . 1 . . . . . . . Damage Taken 6980 | . 235 31 160 . . 372 123 . . 899 488 1654 . 58 25 . 605 2330 Core 2047 | . 32 31 18 . . 26 . . . 186 52 163 . . . . 84 1455 Absorbed by Shields 95 | . . . . . . . . . . . . . . . . . 95 . Redirected to Shielding 50 | . . . 3 . . 17 . . . 1 6 23 . . . . . . Regen/Repaired (Parts) 82 | . . . . . . . . . 2 . 80 . . . . . . . Core Remaining (%) 90 | 100 87 . . . 87 95 . . . 73 93 83 . . 100 . 93 . Volleys Fired 145 | . 20 1 24 . 1 21 7 . . 31 14 26 . . . . . . Largest 2 | . 2 2 2 . 1 2 2 . . 2 2 2 . . . . . . Hottest 98 | . 80 80 80 . 30 83 65 . . 65 70 98 . . . . . . Shots Fired 238 | . 40 2 31 . 1 42 13 . . 52 25 32 . . . . . . Gun 96 | . 20 1 7 . . 21 6 . . 23 13 5 . . . . . . Cannon 137 | . 20 1 24 . . 21 7 . . 26 12 26 . . . . . . Launcher 5 | . . . . . 1 . . . . 3 . 1 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 148 | . 20 1 7 . . 21 13 . . 49 25 12 . . . . . . Thermal 85 | . 20 1 24 . . 21 . . . . . 19 . . . . . . Explosive 5 | . . . . . 1 . . . . 3 . 1 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | . 8 . 6 . 6 9 4 . . 7 11 13 . . . . . . Robot Miss Streak 4 | . 3 2 2 . . 1 1 . . 4 1 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 160 | . 27 . 20 . 1 32 7 . . 29 18 9 6 2 . 1 . 8 Core Hits 80 | . 12 . 6 . 3 13 4 . . 14 10 10 1 1 . 1 . 5 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . 2 . . . . . . . . Blast 2 | . . . . . . . . . . 2 . . . . . . . . Melee Attacks 59 | . . . . . . . . . . . . 12 18 2 . 5 . 22 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 57 | . . . . . . . . . . . . 12 16 2 . 5 . 22 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . . . . . . 5 2 . 1 . 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 4812 | . 407 . 324 . 167 483 170 . . 991 532 514 231 144 . 94 . 755 Guns 1039 | . 163 . 63 . . 226 66 . . 156 289 76 . . . . . . Cannons 1669 | . 244 . 261 . . 257 104 . . 454 221 128 . . . . . . Explosions 853 | . . . . . 167 . . . . 381 . 305 . . . . . . Melee 1224 | . . . . . . . . . . . . . 231 144 . 94 . 755 Ramming 27 | . . . . . . . . . . . 22 5 . . . . . . Kinetic 1946 | . 163 . 63 . . 226 170 . . 610 510 204 . . . . . . Thermal 762 | . 244 . 261 . . 257 . . . . . . . . . . . . Explosive 853 | . . . . . 167 . . . . 381 . 305 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1224 | . . . . . . . . . . . . . 231 144 . 94 . 755 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . 2 . . . . . . . . . 3 13 . . . . 4 9 Average Corruption 4 | . 1 . . . . . . . . . 2 8 . . . . 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 46 | . 2 . . . . . . . . . 14 27 . . . . 2 1 Message Errors 9 | . 1 . . . . . . . . . 2 5 . . . . . 1 Matter Fused 13 | . . . . . . . . . . . 6 6 . . . . 1 . Heat Flow Errors 4 | . . . . . . . . . . . . 4 . . . . . . Energy Discharges 5 | . . . . . . . . . . . 2 2 . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . . Parts Fused 2 | . . . . . . . . . . . 2 . . . . . . . Data Loss (minor) 5 | . 1 . . . . . . . . . 1 3 . . . . . . Data Loss (major) 2 | . . . . . . . . . . . . 2 . . . . . . Misfires 2 | . . . . . . . . . . . . 2 . . . . . . Alerts 1 | . . . . . . . . . . . 1 . . . . . . . Misdirections 1 | . . . . . . . . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 269 | . . . 13 . 14 . . . . 7 . . 74 16 . . . 145 Projectiles 17 | . . . 13 . . . . . . 4 . . . . . . . . Explosions 17 | . . . . . 14 . . . . 3 . . . . . . . . Melee 235 | . . . . . . . . . . . . . 74 16 . . . 145 Knockbacks 3 | . . . . . . . . . . 1 1 1 . . . . . . Impact 1 | . . . . . . . . . . . . 1 . . . . . . Kinetic 2 | . . . . . . . . . . 1 1 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . 2 1 . . . . . . Kicked 3 | . . . . . . . . . . . 2 1 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 347 | . 156 . 4 . . . 347 . . 104 82 228 . . . 6 . 11 Average Temperature 50 | . 61 . 4 . . . 186 . . 44 29 66 . . . 5 . 3 Received Heat Transfer 876 | . 144 . 87 . . 135 . . . 138 9 129 . 9 . . . 225 Effects 1 | . . . . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 1628 | . 518 . 555 . . 555 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Res DSF Res Maximum Alert Level . | . . . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 . . . 100 100 100 . . 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 139 | . 49 30 40 . 99 75 43 . . . 53 139 12 . . 16 5 54 Initial 14 | . . . . . . . . . . . 7 14 . . . 4 1 2 Average 12 | . 13 4 5 . 26 16 3 . . . 7 33 1 . . 2 . 4 Influence Increases 1725 | . 205 30 60 . 99 200 67 . . 197 137 350 50 60 . 29 15 226 Destroy 0b10 Robot/C 780 | . 120 . 40 . 80 140 40 . . 140 80 140 . . . . . . Destroy 0b10 Robot/NC 75 | . . . 10 . . 5 . . . 15 . . 10 . . 5 . 30 Destroy Leader 174 | . 30 . 10 . 10 40 20 . . 10 40 10 . . . . . 4 Allied During Kill 2 | . . . . . . . . . . 2 . . . . . . . . Successful Hack 49 | . 7 . . . . . 5 . . . . 5 16 . . 16 . . Disable Machine 30 | . . . . . . 15 . . . . . 15 . . . . . . Destroy Structure 120 | . 3 . . . 9 . 2 . . . 2 30 24 . . 8 . 42 Partial Spotted 45 | . . . . . . . . . . . . 15 . . . . . 30 Lose Combat Pursuer 450 | . 45 30 . . . . . . . 30 15 135 . 60 . . 15 120 Influence Decreases 1671 | . 205 30 60 . 99 200 67 . . 185 120 379 50 25 28 34 12 177 Entered New Map 35 | . . . . . . . . . . . 5 15 . . 8 3 1 3 Time Decay 1487 | . 185 30 60 . 99 200 67 . . 185 115 326 50 25 10 31 . 104 Lost Part 139 | . 10 . . . . . . . . . . 38 . . 10 . 11 70 Lost Ally 10 | . 10 . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 2 . . . 1 4 . . . 7 4 1 . . . 1 4 Investigation . | . . . . . . . . . . . . . . . . . . . Extermination 10 | . . . . . . . 3 . . . 3 2 1 . . . . 1 Reinforcement 12 | . 1 2 . . . 1 1 . . . 1 2 . . . . 1 3 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Res DSF Res Distress Signals 27 | . 1 1 . . . . . . . 19 5 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 159 | . 13 9 2 . . 13 7 . . 17 19 23 1 4 2 1 3 45 Peak Tracking Total 35 | . 4 9 2 . . 3 1 . . 3 5 9 1 3 2 1 3 35 Tactical Retreats 17 | . 3 1 . . . . . . . 1 1 4 . 3 . . 1 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Res DSF Res Traps Triggered 15 | . 3 . . . . . . . . 1 3 1 1 . . 1 4 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Objects Rigged 9 | . . . . . . 3 1 . . . 2 2 1 . . . . . Exploded 7 | . . . . . . 2 1 . . . . 2 . . . . . 2 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Res DSF Res Machines Disabled 5 | . . . . . . 1 . . . 3 . 1 . . . . . . Max in Single Turn 1 | . . . . . . 1 . . . 1 . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Res DSF Res Machines Accessed 34 | . 4 2 . 2 . 1 7 . . . 4 4 4 . . 2 . 4 Terminals 22 | . 4 1 . . . 1 5 . . . . 3 3 . . 2 . 3 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 . . . 1 . 1 . . . . . Garrison Access 5 | . . . . . . . 1 . . . 2 1 . . . . . 1 Total Hacks 65 | . 9 4 . 2 . 3 12 . . . 12 7 9 . . 3 . 4 Successful 24 | . 5 2 . 2 . . 2 . . . 4 1 4 . . 2 . 2 Failed 40 | . 4 2 . . . 3 10 . . . 7 6 5 . . 1 . 2 Catastrophic 5 | . . . . . . . 2 . . . . 2 . . . . . 1 Database Lockouts 1 | . . . . . . . . . . . 1 . . . . . . . Manual 36 | . 8 4 . 1 . 4 7 . . . . 5 5 . . 1 . 1 Terminals 43 | . 9 3 . . . 3 10 . . . . 5 7 . . 3 . 3 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . 3 . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . 1 . . . 4 . 2 . . . . . Garrison Access 9 | . . . . . . . 1 . . . 5 2 . . . . . 1 Terminal Hacks 9 | . 1 1 . 2 . . 1 . . . . . 1 . . 2 . 1 Record 1 | . . . . 1 . . . . . . . . . . . . . . Robot Analysis 2 | . . . . . . . 1 . . . . . 1 . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . 1 . 1 Branch Access Points 1 | . . . . . . . . . . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . 2 . 1 . . . . . Retrieve Study 3 | . . . . . . . . . . . 2 . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 9 | . 4 1 . . . . 1 . . . . 1 2 . . . . . Terminals 9 | . 4 1 . . . . 1 . . . . 1 2 . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . Botnet 7 | . 2 1 . . . . 1 . . . . 1 2 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 2 1 . . . 1 7 . . . 3 3 3 . . 2 . 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . . . . 2 . 1 . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . . Time 32 | . . . . . . . . . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Res DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . 2 . . . . . no_distress 1 | . . . . . . . . . . . . . 1 . . . . . find_recycling 1 | . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Res DSF Res Total Allies 3 | . 1 . . . . . . . . 2 . . . . . . . . Largest Group 2 | . 1 . . . . . . . . 2 . . . . . . . . Highest-Rated Group 68 | . 10 . . . . . . . . 68 . . . . . . . . Highest-Rated Ally 34 | . 10 . . . . . . . . 34 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 37 | . . . . . . . . . . 37 . . . . . . . . Total Damage 883 | . . . . . . . . . . 883 . . . . . . . . Kills 5 | . . . . . . . . . . 5 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Res DSF Res Active Infowar (turns) 9362 | . . 212 351 356 342 746 986 65 967 1570 1339 983 438 252 36 216 60 443 Optics 686 | . . . . . . . . . . . . . . . . 184 60 442 Sensors 2825 | . . . . . . . . . . 1570 1255 . . . . . . . Terrain 1024 | . . . . . . . . . . . . 35 438 252 36 216 47 . Structural 7718 | . . 212 351 356 342 746 986 65 967 1094 1287 706 . . . 103 60 443 Jamming 1255 | . . . . . . . . . . . . 277 438 252 36 216 36 . Robot Analysis Total 2 | . . . . . . . 1 . . . . . 1 . . . . . Derelict Logs Recovered 6 | . . . 1 . . . . 1 2 1 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Res DSF Res Turns Passed 10572 | 56 596 213 408 356 342 808 1108 65 967 1570 1339 1275 438 252 36 216 60 467 Spaces Moved 9045 | 46 443 166 280 295 250 417 822 55 834 1242 971 923 536 601 94 430 73 567 Core 49 | 1 1 . . . . . . . . . . . . . . . . 47 Treads . | . . . . . . . . . . . . . . . . . . . Legs 6506 | . 297 166 280 295 250 417 822 55 834 1242 971 877 . . . . . . Wheels 332 | 45 145 . . . . . . . . . . 46 96 . . . . . Hover 2082 | . . . . . . . . . . . . . 440 601 94 430 73 444 Flight 76 | . . . . . . . . . . . . . . . . . . 76 Fastest Speed 32 | 50 90 120 120 120 120 120 116 116 116 113 108 110 36 38 33 32 32 38 Average Speed 97 | 90 110 120 120 120 120 120 119 116 116 115 117 114 55 38 36 32 32 41 Slowest Speed 250 | 100 250 120 120 120 120 120 122 116 116 116 184 190 125 38 38 33 38 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . 3 Potential Cave-ins 22 | . . . . . . . . . . . . 22 . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 2 . . . . . . Exploration Rate (%) 40 | 3 85 24 58 62 50 30 23 5 84 92 31 25 16 60 14 12 73 25 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 5 | . . . 1 . . . . 1 3 . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 . . . . 1 . . . . 1 . . Unknown Exits Taken 14 | 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . . . Scrap Searched 10 | . . . 1 . 2 . . 2 2 1 . . . 2 . . . . Spaces Dug 62 | . . . . . . . 1 . . . . 31 12 . . 4 . 14 Terrain Destroyed 101 | . . . . . 9 . 2 . . 21 1 38 12 . . 4 . 14 Melee 42 | . . . . . . . . . . . . 12 12 . . 4 . 14 Projectile 23 | . . . . . . . 2 . . 1 1 19 . . . . . . AOE 36 | . . . . . 9 . . . . 20 . 7 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Upp Upp Res DSF Res Total 10452 | 57 514 177 320 297 290 685 945 56 833 1318 1143 1086 651 620 94 495 108 763 Wait 832 | . 21 7 11 . 38 200 82 . . 12 118 75 54 14 . 39 9 152 Move 9020 | 45 442 165 279 294 249 416 821 54 833 1241 970 921 535 600 93 429 72 561 Hop 3 | . . . . . . . . . . . . . . . . . . 3 Pick Up 74 | 6 11 1 2 1 . 10 10 1 . 1 7 8 5 2 . 3 1 5 Fast Attach 56 | 6 2 . . . . 2 2 . . . 8 10 8 1 . 8 . 9 Attach 27 | . 2 2 1 . . 3 1 . . 2 1 8 5 . 1 . 1 . Detach 11 | . . . . . . 1 . . . . . 6 3 . . 1 . . Swap 60 | . 5 1 2 1 2 13 8 . . 11 11 4 . . . 2 . . Drop 94 | . 11 . 1 1 . 16 13 1 . . 10 12 8 1 . 8 1 11 Fire 145 | . 20 1 24 . 1 21 7 . . 31 14 26 . . . . . . Melee 59 | . . . . . . . . . . . . 12 18 2 . 5 . 22 Ram . | . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . 2 1 . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . . . . . 1 . 1 13 . . . 24 . Rewire 20 | . . . . . . . . . . 19 . . 1 . . . . . Trap 9 | . . . . . . 3 1 . . . 2 2 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / [*Low x2]) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: Tes x2 / DSF) -3/DSF -2/Research (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 15) 635 | -10/Materials | Discovered new exit (range 16) 645 | -10/Materials | Discovered new exit (range 14) 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 841 | -9/Materials | Discovered new exit (range 10) 866 | -9/Materials | Entered Mines 952 | -9/Mines | Discovered new exit (range 3) 1092 | -9/Mines | Learned location of Storage (-7) 1264 | -9/Mines | Learned location of 1 exit from Materials 1269 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1269 | -9/Mines | Discovered new exit (range 5) 1274 | -9/Mines | Entered Exiles 1304 | -9/Exiles | Met 8R-AWN 1324 | -9/Exiles | Met EX-HEX 1376 | -9/Exiles | Met EX-DEC 1424 | -9/Exiles | Met EX-BIN 1441 | -9/Exiles | Aligned with FarCom system 1442 | -9/Exiles | Given EX-Vault access code 1471 | -9/Exiles | Opened EX-Vault 1520 | -9/Exiles | Found PSU Rigger 1544 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1619 | -9/Exiles | Discovered new exit (range 10) 1630 | -9/Exiles | Left Exiles lab with PSU Rigger 1630 | -9/Exiles | Entered Mines 1891 | -8/Mines | Discovered new exit (range 5) 1972 | -8/Mines | Entered Materials 1972 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1973 | -8/Materials | Identified exit to Factory 2712 | -8/Materials | Discovered exit to Factory (range 11) 2780 | -8/Materials | Entered Factory 2780 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2958 | -7/Factory | Discovered new exit (range 15) 3451 | -7/Factory | Discovered new exit (range 16) 3848 | -7/Factory | Discovered new exit (range 7) 3888 | -7/Factory | Entered Lower Caves 3916 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3953 | -7/Lower Caves | Entered Zion 4011 | -7/Zion | Discovered new exit (range 15) 4253 | -7/Zion | Learned Factory emergency access door positions 4270 | -7/Zion | Learned location of Extension (-4) 4300 | -7/Zion | Learned location of Quarantine (-2) 4550 | -7/Zion | Rebuked by Imprinter 4600 | -7/Zion | Given A8's code to call for help 4920 | -7/Zion | Entered Proximity Caves 5087 | -6/Proximity Caves | Learned 4 Factory zone layouts 6074 | -6/Proximity Caves | Lost 3 allies 6478 | -6/Proximity Caves | Discovered new exit (range 10) 6490 | -6/Proximity Caves | Entered Factory 6490 | -6/Factory | Evolved 2 slots: Utility x2 6491 | -6/Factory | Identified exit to Factory 6789 | -6/Factory | Build established: Skirmisher 6879 | -6/Factory | Allied Derelicts emerged from ambush trap array 6943 | -6/Factory | Repaired Imp. Aluminum Leg 7100 | -6/Factory | Central database locked down 7176 | -6/Factory | Garrison activated, responded to threat 7670 | -6/Factory | Garrison activated, responded to threat 7822 | -6/Factory | Assembled infested ambush trap array 7829 | -6/Factory | Entered another Factory area 7829 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8549 | -5/Factory | Build established: Mutant 8570 | -5/Factory | Lost 3 parts (1n2u) 8621 | -5/Factory | Crushed by falling debris 8622 | -5/Factory | System corruption reached 10% 8638 | -5/Factory | Crushed by falling debris 8669 | -5/Factory | Lost 3 parts (1n2u) 9063 | -5/Factory | Discovered new exit (range 10) 9104 | -5/Factory | Entered another Factory area 9104 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9521 | -4/Factory | Build established: Ninja 9527 | -4/Factory | Discovered new exit (range 5) 9542 | -4/Factory | Entered Upper Caves 9669 | -4/Upper Caves | Encountered a Warlord checkpoint 9721 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9790 | -4/Upper Caves | Discovered new exit (range 13) 9794 | -4/Upper Caves | Entered another Upper Caves area 9797 | -4/Upper Caves | Learned 12 Research zone layouts 9827 | -4/Upper Caves | Discovered new exit (range 9) 9830 | -4/Upper Caves | Entered Research 9830 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 9862 | -3/Research | Found Prototype Processor 9862 | -3/Research | Identified Spectral Analyzer 9991 | -3/Research | Identified exit to Testing 10045 | -3/Research | Identified exit to DSF 10046 | -3/Research | Entered DSF 10088 | -3/DSF | Discovered new exit (range 24) 10097 | -3/DSF | Additional patrols routed to DSF 10106 | -3/DSF | Entered Research 10106 | -2/Research | Evolved 2 slots: Utility x2 10130 | -2/Research | Lost 7 parts (2p3n2u) 10410 | -2/Research | Build established: Scout 10553 | -2/Research | Core integrity fell below 50% 10563 | -2/Research | Core integrity fell below 20% 10572 | -2/Research | Discovered new exit (range 16) 10573 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 10550_ Rigged Mic. Fission Core explodes. 10550_ U-05 Engineer destroyed. 10550_ S-43 Plague destroyed. 10550_ U-05 Engineer lays Concrete. 10551_ Knocked back. 10551_ U-05 Engineer builds a Wall. 10553_ U-05 Engineer lays Concrete. 10553_ Jamming Amplifier destroyed. 10554_ Particle Synthesizer disabled. 10554_ U-05 Engineer lays Concrete. 10555_ U-05 Engineer destroyed. 10559_ Critical hit (Burn: +37). 10564_ ZC:Q XAWS:CM5/ YCSHB&:JVT9F1WG>BYSRF:1EQ 10564_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R017. 10564_ P-80 Master resets P-80 Master, system corruption cleaned. 10571_ Terminal disabled. 10572_ EXIT=FOUND 10573_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? Y ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????= ?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# +?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????###?????????????? | | ???????????????????????# @ #????? =#?????????????? | | ???????????????????????# s #????? #?????????????? | | ???????????????????????# s#????? #??##?????????? | | ????????????? ???????## s##???? #? ??????????? | | ???????????? ???????# s#####"## ???????????? | | ???????????? ???????# ss # ????????????? | | ??????????? ???????# "To ss +?????????????? | | ???????????? ???????# s p#?????????????? | | ???????????? ???????# #### #?????????????? | | ????????????? #################ss #?????????????? | | ?????????????g ### # #?????????????? | | ????##########g # =/ + #?????????????? | | ????########## # =! # #?????????????? | | ????## ## g # / #p #?????????????? | | ????## ## # * ?#s #?????????????? | | ????## ## #[ ?#gg #?????????????? | | ????## ## ############??#s #?????????????? | | ????## ## ############### #?????????????? | | ###### # =! ############## ###+########/?? | | ##########""#|*%! ! | | %!%=! | | ######### "=* | | ######### "! ## ###+####### ? | | ##?????###""""/#### """"" ]] # ????????????? | | ##????? # """"" ]] #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 32 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 85 Jamming Range 14 Armor Coverage 225 Resistance: KI 20 Utility Shielding 33 Evasion (%) 70 Targeting Accuracy 6 Matter Filtering 30 Salvage Targeting 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 20% | -6/Factory Studied --------- Imp. Titanium Leg | -6/Factory | Hacked Adv. Assault Cannon | -6/Factory | Hacked Imp. Linear Gravjet | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Heavy Suspicion I Have A Map? Item+ Junior Dev No Room For Error Organ Harvest Overwhelming Sixth Sense Spot Them First Throw Away The Key Window Shopping Challenges ------------ None Game ------ Seed AlertNanofilamentsDriver Manual? 0 Play Time 02:23:16 Cumulative 162.7 hours Start 2025.10.22 @ 09:33:45 End 2025.10.22 @ 12:12:35 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 80 Adventurer 5 Explorer 5 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0/0 Lore% 43 Gallery% 59 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: 758a6e5d-1999-4e56-8de6-4fce41f9d918