Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.06 @ 15:46:24 Player: Hilbert Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (30) 150 Value Destroyed (758) 758 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (374) 374 TOTAL SCORE: 5722 Bonus ------- Follower Combat Kills 74 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cesium-ion Thruster > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Ion Engine Large Storage Unit Core Shielding Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Improved Terrain Scan Processor Improved Light Armor Plating > --- WEAPON ----------- Mini Grenade Launcher Maul > --- INVENTORY -------- Improved Ion Engine Large Storage Unit Core Shielding Insulated Plating Heavy Missile Launcher [Rating: 40] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Flight Unit Improved VTOL Module Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Mini Grenade Launcher Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 2 2 . 2 . . . . Power 1 | . . . . 1 . . . . . . . Propulsion 4 | . . . 1 . 2 . 1 . . . . Utility 3 | . . . 1 1 . . 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 49 | 6 . 7 2 8 9 1 8 1 1 . 6 Power 9 | 1 . 2 . 2 3 1 . . . . . Engine 8 | 1 . 2 . 2 2 1 . . . . . Core 1 | . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 22 | 2 . 3 1 4 2 . 6 . . . 4 Treads 14 | 1 . 2 1 1 . . 6 . . . 3 Leg . | . . . . . . . . . . . . Wheel 2 | 1 . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 6 | . . . . 3 2 . . . . . 1 Utility 9 | 1 . 1 1 1 4 . 1 . . . . Device 2 | . . . 1 . . . 1 . . . . Storage 3 | 1 . . . . 2 . . . . . . Processor 2 | . . 1 . . 1 . . . . . . Hackware . | . . . . . . . . . . . . Protection 2 | . . . . 1 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 9 | 2 . 1 . 1 . . 1 1 1 . 2 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . 1 . . . . 1 1 1 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . . . Parts Lost 24 | . . 4 . 4 1 1 7 . . . 7 Power 4 | . . 1 . 1 . 1 1 . . . . Propulsion 12 | . . 2 . 1 . . 3 . . . 6 Utility 4 | . . . . 1 1 . 2 . . . . Weapon 4 | . . 1 . 1 . . 1 . . . 1 Highest Loss Streak 7 | . . 4 . 3 1 1 7 . . . 3 Average Slot Usage (%) 61 | . 85 91 96 70 95 88 42 40 40 40 32 Engine 5 | . 14 12 11 9 8 3 1 . . . . Treads 20 | . 14 13 20 13 . . 14 40 40 40 29 Wheel 4 | . 14 12 11 7 . . . . . . . Flight 5 | . . . . 5 38 38 11 . . . . Device 1 | . . . 9 3 . . 1 . . . . Storage 5 | . 14 14 11 9 6 7 2 . . . . Processor 5 | . . 13 11 9 12 7 2 . . . . Ballistic Gun 5 | . 28 21 11 2 . . . . . . . Launcher 3 | . . 3 11 9 7 7 1 . . . . Impact Weapon 1 | . . . . 1 7 7 2 . . . . Naked Turns 65 | . . . . . . . 65 . . . . Heaviest Build 24 | 12 12 12 12 18 24 24 20 . 7 . 3 Greatest Support 110 | 16 16 20 10 40 30 24 110 3 3 3 22 Greatest Overweight (x) 2 | . . 1 1 1 . . . . 2 . . Average Overweight (x) . | . . . 1 . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 10 6 6 4 4 4 4 Average Capacity 5 | 5 6 6 6 6 6 6 4 4 4 4 4 Most Carried 6 | 4 5 6 6 6 6 5 5 4 4 4 4 Average Carried 4 | 1 4 5 5 4 4 4 4 3 3 4 3 Final Capacity 6 | 6 6 6 6 6 6 6 4 4 4 4 4 Final Carried 6 | 4 5 6 6 6 5 5 4 4 4 4 4 Class Distribution -------------------- 84% | Mutant 15% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Matter Collected 1114 | 219 . 215 24 151 . . 262 4 27 . 212 Remotely . | . . . . . . . . . . . . Salvage Created 809 | . . 145 116 253 . . 235 . . . 60 Parts 28 | . . . 9 14 . . 3 . . . 2 Haulers Intercepted 1 | . . . . . . . 1 . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . 13 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 23 | . . 9 3 8 . . . . . . 3 Guns 10 | . . 9 1 . . . . . . . . AOE 13 | . . . 2 8 . . . . . . 3 Classes Destroyed 8 | . . 1 3 3 . . 1 . . . . Builder 1 | . . . . 1 . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . Recycler 2 | . . . . 1 . . 1 . . . . Watcher 2 | . . . . 2 . . . . . . . Grunt 11 | . . . 2 6 . . . . . . 3 Sentry 3 | . . . 1 2 . . . . . . . Assembled 9 | . . 9 . . . . . . . . . Best Kill Streak 6 | . . 5 3 6 . . 2 . . . 3 Combat Bots Only 5 | . . 5 2 3 . . . . . . 3 Max Kills in Single Turn 3 | . . 1 3 3 . . 1 . . . 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 2 2 . . . . . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Damage Taken 3864 | . . 608 99 351 416 74 946 . 380 . 990 Core 1231 | . . 148 . 66 129 36 395 . 82 . 375 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 40 100 88 . 76 . . . . . Volleys Fired 75 | . . 37 7 19 2 . 1 3 1 . 5 Largest 2 | . . 2 2 1 1 . 1 1 1 . 1 Hottest 50 | . . 40 50 30 30 . 39 39 39 . 39 Shots Fired 106 | . . 66 9 19 2 . 1 3 1 . 5 Gun 73 | . . 66 7 . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 33 | . . . 2 19 2 . 1 3 1 . 5 Special . | . . . . . . . . . . . . Kinetic 73 | . . 66 7 . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 33 | . . . 2 19 2 . 1 3 1 . 5 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 11 | . . 9 9 11 . . . . . . 1 Robot Miss Streak 9 | . . 9 3 1 . . . . . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 69 | . . 38 5 18 . . 7 . . . 1 Core Hits 78 | . . 21 10 33 . . 4 . . . 10 Critical Hits 1 | . . 1 . . . . . . . . . Critical Kills 1 | . . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 30 | . . . . 1 15 . 13 . . . 1 Impact 29 | . . . . 1 15 . 13 . . . . Slashing 1 | . . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2675 | . . 328 257 1109 . . 397 . . . 584 Guns 360 | . . 328 32 . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 1918 | . . . 225 1109 . . . . . . 584 Melee 390 | . . . . . . . 390 . . . . Ramming 7 | . . . . . . . 7 . . . . Kinetic 360 | . . 328 32 . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 1918 | . . . 225 1109 . . . . . . 584 Electromagnetic . | . . . . . . . . . . . . Impact 390 | . . . . . . . 390 . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 106 | . . . 19 39 . . 41 . . . 7 Projectiles . | . . . . . . . . . . . . Explosions 65 | . . . 19 39 . . . . . . 7 Melee 41 | . . . . . . . 41 . . . . Knockbacks 1 | . . . . . . . 1 . . . . Impact 1 | . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 101 | . . . . 57 . . 28 . 16 . . Shots 4 | . . . . 2 . . 1 . 1 . . Rammed 3 | . . . . . . . 3 . . . . Targets Rammed 3 | . . . . . . . 3 . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 40 | . . 40 6 8 16 7 . . . . . Average Temperature 9 | . . 20 4 4 5 3 . . . . . Received Heat Transfer 896 | . . 200 33 135 27 18 114 . 123 . 246 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . Impact Corruptions 2 | . . . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Peak Influence 345 | . 15 20 168 345 212 144 120 . . . . Average Influence 97 | . 6 7 59 207 180 123 98 . . . . Maximum Alert Level 1 | . . . . 1 1 . . . . . . Low Security (%) 84 | 100 100 100 100 42 71 100 100 . . . . Level 1 15 | . . . . 57 28 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 2 . 4 3 1 1 3 . . . 1 Investigation 2 | . . . 1 . . 1 . . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 11 | . 2 . 3 3 1 . 2 . . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Distress Signals 5 | . . 1 . 2 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 128 | . 1 10 9 14 19 5 28 3 9 . 30 Peak Tracking Total 14 | . 2 5 3 6 14 6 8 3 6 . 9 Tactical Retreats 22 | . . 2 1 . 2 . 7 1 2 . 7 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Traps Triggered 2 | . . . 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Machines Disabled 3 | . . . 1 2 . . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Machines Accessed 17 | . . . 2 3 1 2 5 . . 4 . Terminals 12 | . . . 2 3 1 2 4 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 59 | . . . 5 10 2 2 15 . . 25 . Successful 45 | . . . 4 7 1 2 6 . . 25 . Failed 14 | . . . 1 3 1 . 9 . . . . Catastrophic 1 | . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 25 | . . . 5 10 1 . 9 . . . . Terminals 31 | . . . 5 10 2 2 12 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . Terminal Hacks 35 | . . . 2 3 1 2 2 . . 25 . Record 14 | . . . . . 1 . 2 . . 11 . Part Schematic 6 | . . . . . . . . . . 6 . Robot Schematic 5 | . . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . . 3 . Open Door 2 | . . . . . . 2 . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . Recall Investigation 4 | . . . 2 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 10 | . . . 2 4 . . 4 . . . . Terminals 10 | . . . 2 4 . . 4 . . . . Assimilate 2 | . . . . 1 . . 1 . . . . Botnet 8 | . . . 2 3 . . 3 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . . . 2 2 1 . 5 . . . . Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . 6 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Total Allies 3 | . . . . 1 . . 1 . . . 1 Largest Group 1 | . . . . 1 . . 1 . . . 1 Highest-Rated Group 94 | . . . . 10 . . 26 . . . 94 Highest-Rated Ally 94 | . . . . 10 . . 26 . . . 94 Total Orders . | . . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . . . . 21 Total Damage 556 | . . . . . . . . . . . 556 Kills 4 | . . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 1 2 . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Turns Passed 2363 | 51 57 325 254 315 152 42 274 157 126 47 563 Spaces Moved 3486 | 37 57 200 167 348 291 151 545 297 241 94 1058 Core 1987 | 1 . 8 . . . . 289 297 241 94 1057 Treads 67 | . . 5 . 56 . . 5 . . . 1 Legs . | . . . . . . . . . . . . Wheels 578 | 36 57 187 167 131 . . . . . . . Hover . | . . . . . . . . . . . . Flight 854 | . . . . 161 291 151 251 . . . . Fastest Speed 23 | 50 100 80 90 29 23 26 26 50 50 50 50 Average Speed 53 | 98 100 93 90 72 26 26 39 50 50 50 50 Slowest Speed 160 | 100 100 160 90 160 29 26 145 50 150 50 145 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 4 16 20 23 31 11 36 19 46 46 75 92 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . Known Exits Taken 3 | . . 1 1 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . . . 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . . . . . 1 . 5 Spaces Dug 49 | . . . . 1 6 . 10 15 16 . 1 Terrain Destroyed 281 | . . . 8 102 18 . 10 50 16 . 77 Melee 12 | . . . . 1 6 . 4 . . . 1 Projectile . | . . . . . . . . . . . . AOE 269 | . . . 8 101 12 . 6 50 16 . 76 Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Total 3809 | 48 57 277 262 388 335 152 570 301 243 93 1083 Wait 143 | 2 . 32 85 3 11 . . . . . 10 Move 3475 | 36 56 199 166 347 290 150 544 296 240 93 1058 Hop . | . . . . . . . . . . . . Pick Up 16 | 4 1 2 2 3 2 1 . . . . 1 Fast Attach 27 | 6 . 2 . 5 3 . 7 . . . 4 Attach 19 | . . 3 2 3 5 1 1 1 1 . 2 Detach 10 | . . . . 3 3 . 1 1 1 . 1 Swap 3 | . . 2 . . 1 . . . . . . Drop 8 | . . . . 4 3 . . . . . 1 Fire 75 | . . 37 7 19 2 . 1 3 1 . 5 Melee 30 | . . . . 1 15 . 13 . . . 1 Ram 3 | . . . . . . . 3 . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 13) 109 | -10/Materials | Entered Mines 110 | -10/Mines | Assembled infested the area 216 | -10/Mines | Learned Materials emergency access door positions 265 | -10/Mines | Core integrity fell below 50% 301 | -10/Mines | Lost 4 parts (1p2n1w) 307 | -10/Mines | Build established: Mutant 365 | -10/Mines | Discovered new exit (range 16) 378 | -10/Mines | Identified exit to Materials 434 | -10/Mines | Entered Materials 434 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 673 | -9/Materials | Discovered new exit (range 16) 686 | -9/Materials | Identified exit to Materials 688 | -9/Materials | Entered another Materials area 688 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 875 | -8/Materials | Lost 3 parts (1p1n1u) 1002 | -8/Materials | Discovered new exit (range 4) 1002 | -8/Materials | Identified exit to Factory 1003 | -8/Materials | Entered Factory 1003 | -7/Factory | Evolved 2 slots: Propulsion x2 1154 | -7/Factory | Discovered new exit (range 3) 1155 | -7/Factory | Entered Storage 1195 | -7/Storage | Discovered new exit (range 5) 1197 | -7/Storage | Entered Factory 1197 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1241 | -6/Factory | Build established: Sprinter 1304 | -6/Factory | Released all parts (6) 1334 | -6/Factory | Lost 7 parts (1p3n2u1w) 1463 | -6/Factory | Discovered new exit (range 16) 1471 | -6/Factory | Entered Lower Caves 1541 | -6/Lower Caves | Encountered a Warlord checkpoint 1545 | -6/Lower Caves | Learned Factory emergency access door positions 1560 | -6/Lower Caves | Discovered new exit (range 9) 1609 | -6/Lower Caves | Build established: Mutant 1628 | -6/Lower Caves | Entered another Lower Caves area 1650 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1658 | -6/Lower Caves | Spotted B-75 Beast 1672 | -6/Lower Caves | Core integrity fell below 50% 1742 | -6/Lower Caves | Discovered new exit (range 15) 1754 | -6/Lower Caves | Entered Data Miner 1754 | -6/Data Miner | Discovered new exit (range 6) 1764 | -6/Data Miner | Met Data Miner 1779 | -6/Data Miner | Learned location of Section 7 (-3) 1779 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1790 | -6/Data Miner | Received God Mode back door access code from Data Miner 1801 | -6/Data Miner | Entered Proximity Caves 1815 | -5/Proximity Caves | Escorted by Enhanced Grunt 1842 | -5/Proximity Caves | Spotted B-75 Beast 2061 | -5/Proximity Caves | Learned Factory stockpile data 2088 | -5/Proximity Caves | Learned Factory emergency access door positions 2259 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2291 | -5/Proximity Caves | Lost 3 parts (3n) 2342 | -5/Proximity Caves | Core integrity fell below 20% 2364 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02260_ Adv. Treads destroyed. 02263_ Y-72 Warden: "REQUESTING BACKUP." 02316_ C-30 ARC bursts open, deploying its payload. 02316_ G-67 Veteran unfolds itself. 02316_ G-50 Soldier unfolds itself. 02316_ E-15 Imp unfolds itself. 02319_ Adv. Treads blown off. 02319_ E-15 Imp destroyed. 02319_ Acquired Adv. Treads. 02323_ Acquired 18 matter. 02324_ Acquired Cesium-ion Thruster. 02338_ Penetrated by Slug. 02338_ Adv. Treads destroyed. 02338_ Penetrated by Slug. 02341_ Adv. Treads destroyed. 02341_ Penetrated by Slug. 02344_ Slug penetrates Earth. 02349_ Acquired 2 matter. 02364_ Slug penetrates Earth. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ###????????????????# ??????????????????????????? | | ##??????????????? #??????????????????????????? | | # #??????????????? #??????????????????????????? | | # #???????????????% ??????????????????????????? | | #??????????????? #??????#???????????????????? | | ###???????#####??? #????? #???????????????????? | | #??????###% #### #????? #???????????????????? | | ##?????## ### # #???? ###?????????????????? | | ##??????#% % % ##### #?#???????????????? | | ##?#####?# % ## % ## # ???????????????? | | #### ### # # ## ?????????????????? | | %% #% #??????????????????? | | # #% # % %%#???????????????????? | | # #### # # * ##??????????????????? | | ##?### % % ##?????????????????? | | # #### ##?## %# % %## #?????????????????? | | ###??###??# h %% # #?????????????????? | | ###?###?????# # % #????????????????????? | | #??# ##????## ###h%% ##???????????????????? | | #?## #?????## ##?# # @ #???????????????????? | | #?# ##??????####### # ## #??????????????????? | | #?# ##????????## # #?? # #????????????????? | | ##?# #????????# ###??? #????????????????? | | ?### #???????## ##?????? ?????????????????? | | ## ##?????### ##???????? ???????????????? | | # ##?????## ##?????????? ??????????????? | | ##?????# # ##???????????? ???????????????? | | #????## ##????????????????????????????? | | ##???## # #????????????????????????????? | | #????# # #???????????????????????????? | | #?# ## #???????????????????????????? | | ### # ### #???????????????????????????? | | ## #??# # ##??## ##???????????????????????????? | | ?####??## #?????####????????????????????????????? | | ????????###??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 22 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 64 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever GoHome() I Survived The Infestation The Oracle Challenges ------------ None Game ------ Seed ZioniteShieldStorm Manual? 0 Play Time 00:48:57 Cumulative 26.5 hours Start 2020.09.06 @ 14:51:43 End 2020.09.06 @ 15:46:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ae038f3-a398-4609-b808-ac0e89f26dd9