Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.25 @ 02:02:19

Player: Trione

Result: Destroyed by ME-RLN with Improved Arc Thrower

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (104)     520
Value Destroyed (2279)     2279
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (-116)               -116
              TOTAL SCORE: 4683

 Bonus
-------
High Alert Combat Kills    457
Follower Combat Kills      349
Friendly Fire              -922

 Cogmind 
---------
Core Integrity             0/400
Matter                     162/300
Energy                     310/310
System Corruption          3%
Temperature                Cool (0)
Movement                   Rolling (140) Ox5
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Fission Core
>               --- PROPULSION (2) ---
        Armored Wheel
        Armored Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
           Mini Grenade Launcher
                Ripper
>               --- INVENTORY (28) ---
          Heavy Ion Engine
       Improved Deuterium Engine
          Light Treads
          Light Treads
          Light Treads
        Armored Wheel
        Armored Wheel
                Cooling System
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                YI-UF0's Bottomless Matter Pit (1400)
   Experimental Sensor Array
         Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                EM Shotgun
                EM Shotgun
                Shock Rifle
       Improved Medium Laser
       Advanced Beam Cannon
                8R-AWN's Boregun
                8R-AWN's Boregun
                Rocket Launcher
                Rocket Launcher
                YI-UF0's Doublenader
                Datajack
                Katana

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Katana
                Ripper
>               --- INVENTORY --------
          Heavy Ion Engine
       Improved Deuterium Engine
          Light Treads
          Light Treads
          Light Treads
        Armored Wheel
        Armored Wheel
                Cooling System
          Large Battery
                YI-UF0's Bottomless Matter Pit
   Experimental Sensor Array
         Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                EM Shotgun
                EM Shotgun
                Shock Rifle
       Improved Medium Laser
       Advanced Beam Cannon
                8R-AWN's Boregun
                8R-AWN's Boregun
                Rocket Launcher
                Rocket Launcher
           Mini Grenade Launcher
                YI-UF0's Doublenader
                Datajack
[Rating: 31]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Reinforced Fission Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Ripper
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             131  | 8   14  12  56  10  31  .   
  Power                    6    | 1   .   1   1   1   2   .   
    Engine                 5    | 1   .   1   1   1   1   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               22   | 3   5   2   6   .   6   .   
    Treads                 9    | 1   2   .   2   .   4   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  13   | 2   3   2   4   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  42   | 2   6   2   17  2   13  .   
    Device                 8    | .   .   .   6   .   2   .   
    Storage                20   | 2   6   2   3   2   5   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             14   | .   .   .   8   .   6   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   61   | 2   3   7   32  7   10  .   
    Energy Gun             22   | 1   2   5   11  .   3   .   
    Energy Cannon          10   | .   .   .   6   4   .   .   
    Ballistic Gun          3    | 1   1   .   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   
    Launcher               14   | .   .   1   7   3   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   6   .   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   1   .   .   1   .   
  Unidentified Prototypes  6    | .   .   2   4   .   .   .   
Parts Lost                 5    | .   .   .   .   .   5   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   
  Highest Loss Streak      3    | .   .   .   .   .   3   .   
Average Slot Usage (%)     99   | .   100 99  99  100 98  100 
  Engine                   11   | .   14  13  11  11  10  .   
  Treads                   3    | .   .   .   .   .   10  .   
  Wheel                    19   | .   27  28  21  22  11  22  
  Device                   1    | .   .   .   3   .   .   .   
  Storage                  31   | .   28  27  32  41  27  33  
  Protection               7    | .   .   .   7   2   14  11  
  Energy Gun               11   | .   6   28  15  11  5   .   
  Energy Cannon            2    | .   .   .   2   10  .   .   
  Ballistic Gun            3    | .   21  .   1   .   .   .   
  Slashing Weapon          4    | .   .   .   1   .   11  11  
  Special Melee Weapon     1    | .   .   .   .   .   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             130  | 17  59  64  103 128 130 129 
  Greatest Support         40   | 26  26  26  40  24  40  24  
  Greatest Overweight (x)  7    | .   2   2   4   5   7   5   
  Average Overweight (x)   2    | .   .   1   3   4   3   5   
Largest Inventory Capacity 34   | 8   18  18  26  34  34  28  
  Average Capacity         23   | 5   13  17  25  31  23  28  
  Most Carried             32   | 6   18  18  26  29  32  28  
  Average Carried          21   | 3   12  17  24  27  20  28  
  Final Capacity           34   | 8   18  18  26  34  28  28  
  Final Carried            29   | 6   18  18  26  29  28  28  

 Class Distribution 
--------------------
 74% | Hauler-Mutant
 25% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           3689 | 295  494  452  2089 140  219  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3562 | 90   781  342  1856 358  135  .    
  Parts                    192  | 4    48   13   96   30   1    .    
Haulers Intercepted        7    | .    2    .    5    .    .    .    
Recyclers Shooed           6    | .    4    1    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  70   | .   12  4   40  9   5   .   
  Melee                    4    | .   .   .   3   .   1   .   
  Guns                     33   | .   12  3   16  1   1   .   
  Cannons                  5    | .   .   .   3   2   .   .   
  AOE                      26   | .   .   .   17  6   3   .   
Classes Destroyed          13   | 1   5   .   6   .   1   .   
  Worker                   8    | .   4   .   3   1   .   .   
  Hauler                   7    | .   2   .   5   .   .   .   
  Recycler                 8    | 1   1   2   2   2   .   .   
  Mechanic                 2    | .   .   .   2   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   
  Watcher                  4    | .   3   .   1   .   .   .   
  Swarmer                  15   | .   2   2   5   6   .   .   
  Grunt                    37   | .   10  1   23  3   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  4    | .   .   .   4   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   
  Sentry                   6    | .   .   .   6   .   .   .   
  Assembled                7    | .   .   .   .   .   7   .   
Best Kill Streak           11   | 1   3   2   11  6   4   .   
  Combat Bots Only         9    | .   2   2   9   3   4   .   
Max Kills in Single Turn   4    | 1   1   2   4   2   3   .   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 3    | .   .   .   2   2   3   .   
  Melee                    1    | .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   
  YI-UF0 (-10/Mines)
  8R-AWN (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               3073 | .    517  91   812  95   1311 247  
  Core                     556  | .    131  24   117  11   215  58   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         69   | 100  .    38   .    .    .    .    
Volleys Fired              234  | 5    69   17   103  17   23   .    
  Largest                  2    | 2    2    2    2    2    2    .    
  Hottest                  124  | 60   112  112  124  124  103  .    
Shots Fired                437  | 8    138  34   185  28   44   .    
  Gun                      382  | 8    138  34   149  13   40   .    
  Cannon                   33   | .    .    .    22   11   .    .    
  Launcher                 22   | .    .    .    14   4    4    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  145  | 5    118  .    22   .    .    .    
  Thermal                  192  | .    20   16   132  24   .    .    
  Explosive                22   | .    .    .    14   4    4    .    
  Electromagnetic          78   | 3    .    18   17   .    40   .    
  Robot Hit Streak         20   | 5    20   6    10   7    11   .    
  Robot Miss Streak        6    | 2    4    3    6    3    4    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    
Shots Hit Robots           347  | 6    88   20   120  18   86   9    
  Core Hits                173  | 2    38   7    89   14   22   1    
  Critical Hits            3    | .    .    .    2    .    1    .    
  Critical Kills           2    | .    .    .    2    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              88   | .    .    .    14   .    61   13   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 86   | .    .    .    14   .    59   13   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    1    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        14   | .    .    .    .    .    14   .    
Damage Inflicted           8607 | 61   1191 312  4021 736  2026 260  
  Guns                     3298 | 61   1191 264  1626 133  23   .    
  Cannons                  394  | .    .    .    250  144  .    .    
  Explosions               2816 | .    .    48   1854 459  455  .    
  Melee                    2099 | .    .    .    291  .    1548 260  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1308 | 37   1031 .    240  .    .    .    
  Thermal                  2117 | .    160  192  1488 277  .    .    
  Explosive                2576 | .    .    .    1662 459  455  .    
  Electromagnetic          507  | 24   .    120  340  .    23   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 2099 | .    .    .    291  .    1548 260  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    1    1    1    3    
  Average Corruption       1    | .    .    .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    5    3    10   1    
    Message Errors         8    | .    .    .    2    .    5    1    
    Energy Discharges      5    | .    .    .    1    1    3    .    
    Data Loss (minor)      5    | .    .    .    2    1    2    .    
    Targeting Errors       1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            241  | .    .    .    161  43   10   27   
  Projectiles              1    | .    .    .    .    1    .    .    
  Explosions               111  | .    .    .    59   42   10   .    
  Melee                    129  | .    .    .    102  .    .    27   
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      28   | .    .    .    28   .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        245  | .    222  171  245  148  243  .    
  Average Temperature      79   | .    96   63   76   53   116  .    
  Received Heat Transfer   606  | .    258  36   285  27   .    .    
  Effects                  1    | .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    
  Parts Melted             10   | .    2    2    6    .    .    .    
  Heat Transferred         4564 | .    407  370  3232 555  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Peak Influence             1019 | 5    203  156  1019 535  .    15   
  Average Influence        371  | 1    94   40   622  402  .    14   
Maximum Alert Level        3    | .    1    .    3    2    .    .    
  Low Security (%)         43   | 100  99   100  16   .    .    100  
  Level 1                  16   | .    .    .    12   54   .    .    
  Level 2                  20   | .    .    .    25   45   .    .    
  Level 3                  19   | .    .    .    45   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          11   | .    3    .    8    .    .    .    
  Investigation            3    | .    3    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            5    | .    .    .    5    .    .    .    
  Assault                  3    | .    .    .    3    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           9    | .   1   .   7   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              125  | .   19  6   75  11  5   9   
  Peak Tracking Total      8    | .   4   3   8   3   6   4   
  Tactical Retreats        5    | .   2   .   2   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            5    | .   4   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          11   | .   .   5   3   .   3   .   
  Max in Single Turn       2    | .   .   .   1   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          18   | .   6   .   10  1   1   .   
  Terminals                12   | .   5   .   6   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                44   | .   18  .   22  3   1   .   
  Successful               31   | .   11  .   16  3   1   .   
  Failed                   13   | .   7   .   6   .   .   .   
    Catastrophic           2    | .   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   28   | .   17  .   9   2   .   .   
  Terminals                32   | .   15  .   14  3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   
  Recycling Units          5    | .   3   .   2   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             9    | .   3   .   3   2   1   .   
  Record                   1    | .   .   .   .   .   1   .   
  Part Schematic           2    | .   1   .   .   1   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   .   
  Retrieve Components      2    | .   1   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         31   | .   15  .   14  2   .   .   
  Terminals                15   | .   7   .   7   1   .   .   
    Track                  7    | .   3   .   3   1   .   .   
    Botnet                 8    | .   4   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   6   .   9   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   1   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     19   | .   9   .   10  .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   2   .   
  Non-combat               1    | .   .   .   .   .   1   .   
  Combat                   1    | .   .   .   .   .   1   .   
Robot Hacks Applied        2    | .   .   .   .   .   2   .   
  parse_system             2    | .   .   .   .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               105  | .   .   17  88  .   .   .   
  Total Damage             1125 | .   .   316 809 .   .   .   
  Kills                    17   | .   .   2   15  .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               6085 | 73   948  497  1775 882  1853 57   
Spaces Moved               3422 | 46   693  367  922  607  770  17   
  Core                     3    | 3    .    .    .    .    .    .    
  Treads                   240  | 4    .    .    14   .    222  .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   3179 | 39   693  367  908  607  548  17   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   100  110  130  120  140  
  Average Speed            126  | 92   94   109  130  132  154  140  
  Slowest Speed            200  | 160  110  110  200  140  200  140  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       59   | 5    87   81   79   92   66   8    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    3    .    .    
Spaces Dug                 21   | .    .    .    20   .    1    .    
Terrain Destroyed          156  | .    .    .    82   44   30   .    
  Melee                    9    | .    .    .    8    .    1    .    
  Projectile               1    | .    .    .    1    .    .    .    
  AOE                      146  | .    .    .    73   44   29   .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Total                      4622 | 64   853  425  1282 654  1314 30   
  Wait                     595  | .    40   12   126  18   399  .    
  Move                     3416 | 45   692  366  921  606  769  17   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  102  | 5    21   10   35   2    29   .    
  Fast Attach              23   | 8    2    3    2    1    7    .    
  Attach                   12   | .    .    .    5    .    7    .    
  Detach                   3    | 1    .    .    .    .    2    .    
  Swap                     96   | .    12   9    49   9    17   .    
  Drop                     67   | .    17   8    27   1    14   .    
  Fire                     234  | 5    69   17   103  17   23   .    
  Melee                    74   | .    .    .    14   .    47   13   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 3 exits: [*Mat x2] / *Min)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 14)
   74 | -11/Scrapyard | Entered Materials
  286 | -10/Materials | Discovered new exit (range 14)
  306 | -10/Materials | Build established: Mutant
  354 | -10/Materials | Discovered new exit (range 15)
  549 | -10/Materials | Discovered new exit (range 16)
  732 | -10/Materials | Discovered new exit (range 5)
  936 | -10/Materials | Core integrity fell below 50%
 1022 | -10/Materials | Entered Mines
 1079 | -10/Mines     | Destroyed YI-UF0
 1093 | -10/Mines     | Found Prototype Storage
 1096 | -10/Mines     | Found Prototype Launcher
 1111 | -10/Mines     | Identified YI-UF0's Doublenader
 1147 | -10/Mines     | Identified YI-UF0's Bottomless Matter Pit
 1198 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1264 | -10/Mines     | Learned location of Storage (-7)
 1447 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1481 | -10/Mines     | Discovered new exit (range 9)
 1519 | -10/Mines     | Entered Materials
 1519 | -9/Materials  | Accompanied by 3 allies
 1519 | -9/Materials  | Evolved 2 slots: Utility x2
 1578 | -9/Materials  | Repaired Hcp. Storage Unit
 1783 | -9/Materials  | Discovered new exit (range 16)
 1899 | -9/Materials  | Build established: Hauler-Mutant
 2238 | -9/Materials  | Discovered new exit (range 16)
 2319 | -9/Materials  | First assault squad dispatched
 2455 | -9/Materials  | Destroyed 9 combat bots
 2550 | -9/Materials  | Discovered new exit (range 5)
 3294 | -9/Materials  | Entered Mines
 3393 | -9/Mines      | Met a Derelict bent on vengeance
 3433 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3441 | -9/Mines      | Discovered new exit (range 5)
 3458 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3463 | -9/Mines      | Found Prototype Device
 3476 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3636 | -9/Mines      | Discovered new exit (range 9)
 3760 | -9/Mines      | Discovered new exit (range 10)
 4176 | -9/Mines      | Entered Exiles
 4211 | -9/Exiles     | Met 8R-AWN
 4257 | -9/Exiles     | Discovered new exit (range 14)
 4309 | -9/Exiles     | Met EX-HEX
 4353 | -9/Exiles     | Met EX-BIN
 4427 | -9/Exiles     | Met EX-DEC
 4433 | -9/Exiles     | Learned location of Zion (-6)
 4956 | -9/Exiles     | Attacked by the Exiles
 5020 | -9/Exiles     | Core integrity fell below 50%
 5037 | -9/Exiles     | Lost 3 parts (1p1n1w)
 5088 | -9/Exiles     | Core integrity fell below 20%
 5125 | -9/Exiles     | Found 8R-AWN's Boregun
 5128 | -9/Exiles     | Found 8R-AWN's Boregun
 5945 | -9/Exiles     | Destroyed 8R-AWN
 6029 | -9/Exiles     | Entered Mines
 6030 | -8/Mines      | ME-RLN came to Exiles' defense
 6033 | -8/Mines      | ME-RLN assimilated allied S-10 Pest
 6074 | -8/Mines      | ME-RLN assimilated allied S-10 Pest
 6079 | -8/Mines      | ME-RLN assimilated allied S-10 Pest
 6086 | -8/Mines      | Destroyed by ME-RLN with Improved Arc Thrower

 Last Messages 
---------------
06015_ Dropped Lrg. Battery.
06016_ Acquired Lrg. Storage Unit.
06018_ Extracted 13 energy.
A strange signal echoes through the mines.
LOCATION=UNKNOWN
GOAL=ESCAPE
06030_ ME-RLN: "I came as fast as I could... Wait, it was you!"
06030_ ME-RLN hacks S-10 Pest, rebooting.
06033_ ME-RLN hacks S-10 Pest, assimilated.
06034_ ME-RLN hacks S-10 Pest, rebooting. <x2>
06060_ Prototype Hover Unit severed.
06062_ S-10 Pest reactivates.
06068_ IE4E7B1WLS7G%70>TYU EGZ
06069_ Destroyed Prototype Hackware.
06074_ ME-RLN hacks S-10 Pest, assimilated.
06075_ Destroyed Prototype Device.
06079_ ME-RLN hacks S-10 Pest, assimilated.
06080_ ME-RLN hacks R-06 Scavenger, rebooting.
06081_ S-10 Pest reactivates.
06086_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             675
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
        Lrg. Storage Unit | -10/Materials | Hacked
               Arm. Wheel | -9/Materials  | Scanalyzed
 Armor Integrity Analyzer | -9/Mines      | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              QuantumElectronThrower
  Manual?         0
Play Time         01:03:35
  Cumulative      977.3 hours
  Start           2020.03.25 @ 00:07:29
  End             2020.03.25 @ 02:02:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          372
  Rogue           372
  Adventurer      0
  Explorer        0
Win Type          -
  Total           24
  Types           13/1/7/0/0/0/3
Lore%             96
Gallery%          97
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              12/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9e5a0993-a539-404d-9d59-6f676835fd0c