Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.31 @ 23:12:18 Player: heebs Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (31) 155 Value Destroyed (1496) 1496 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1069) 1069 TOTAL SCORE: 6680 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 437 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 283/1000 Matter 0/300 Energy 230/230 System Corruption 24% Temperature Cool (0) Movement Core (1950) Ox38 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core (fused) Makeshift Power Source > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Small Storage Unit Large Storage Unit Huge Storage Unit Utility Shielding (fused) > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Ion Engine Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Trap Scanner Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Particle Charger Weapon Shielding Makeshift System Shield > --- WEAPON ----------- Gatling Laser Thermic Laser Proton Missile Launcher > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Makeshift Power Source Makeshift Power Source Fission Core Fission Core Compact Wheel Small Storage Unit Large Storage Unit Weapon Cycler Utility Shielding Makeshift Kinetic Plating Rocket Launcher [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 7 | . . 2 . . . 3 2 Weapon 1 | . . . . . . 1 . Parts Attached 77 | 6 4 15 2 3 8 24 15 Power 12 | 1 . 2 . . 1 2 6 Engine 8 | 1 . 1 . . 1 2 3 Core 4 | . . 1 . . . . 3 Reactor . | . . . . . . . . Propulsion 13 | 2 1 1 1 . . 7 1 Treads . | . . . . . . . . Leg 6 | . . . . . . 6 . Wheel 7 | 2 1 1 1 . . 1 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | 1 1 5 1 3 4 9 7 Device 8 | . . . . 1 2 3 2 Storage 6 | 1 . . 1 . . 2 2 Processor 4 | . . 3 . . . . 1 Hackware 1 | . . . . . . 1 . Protection 12 | . 1 2 . 2 2 3 2 Artifact . | . . . . . . . . Weapon 21 | 2 2 7 . . 3 6 1 Energy Gun 8 | 1 2 3 . . . 2 . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 7 | 1 . 4 . . 1 1 . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . . . 3 1 Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 33 | . . 1 . . 3 6 23 Power 7 | . . . . . 1 1 5 Propulsion 8 | . . 1 . . 1 2 4 Utility 11 | . . . . . . 1 10 Weapon 7 | . . . . . 1 2 4 Highest Loss Streak 17 | . . 1 . . 1 4 17 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 68 | . 90 95 100 100 95 91 40 Engine 4 | . 14 8 . . . 12 5 Core 5 | . . 2 11 11 10 . 4 Leg 1 | . . . . . . 11 1 Wheel 9 | . 27 21 22 22 19 2 . Device 4 | . . . . . 16 11 1 Storage 13 | . 14 11 11 11 11 9 15 Processor 5 | . . 11 11 11 11 6 1 Protection 9 | . 5 18 22 21 5 14 4 Energy Gun 2 | . 27 11 . . . 3 . Ballistic Gun 7 | . . 10 22 22 13 8 . Naked Turns . | . . . . . . . . Heaviest Build 130 | 11 13 18 33 51 51 130 127 Greatest Support 50 | 20 26 32 32 26 26 50 50 Greatest Overweight (x) 38 | 1 . . 1 1 2 4 38 Average Overweight (x) 1 | . . . . 1 1 2 7 Largest Inventory Capacity 25 | 8 8 8 15 15 15 25 25 Average Capacity 19 | 7 8 8 10 15 15 17 25 Most Carried 15 | 4 8 8 8 15 15 15 14 Average Carried 6 | 2 7 7 7 10 14 9 2 Final Capacity 25 | 8 8 8 15 15 15 25 25 Final Carried 15 | 4 8 8 8 15 15 15 1 Class Distribution -------------------- 88% | Mutant 3% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Jun Mat Mat Min Zio Pro Fac Fac Matter Collected 1069 | 157 16 316 10 17 104 345 104 Remotely . | . . . . . . . . Salvage Created 1127 | . 16 567 . . 59 386 99 Parts 55 | . . 33 . . 1 19 2 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . 10 . . Prevented 3 | . . . . . 3 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 28 | . . 12 . . 2 12 2 Guns 19 | . . 12 . . 1 5 1 Cannons 1 | . . . . . 1 . . AOE 8 | . . . . . . 7 1 Classes Destroyed 7 | . 1 3 . . 1 2 . Watcher 3 | . 1 1 . . . 1 . Swarmer 5 | . . 1 . . 1 3 . Grunt 12 | . . 6 . . . 6 . Brawler 2 | . . . . . . 1 1 Duelist 1 | . . . . . . 1 . Sentry 6 | . . 5 . . . 1 . Programmer 2 | . . . . . 1 . 1 Best Kill Streak 4 | . 1 4 . . 1 3 1 Combat Bots Only 4 | . . 4 . . 1 3 1 Max Kills in Single Turn 1 | . 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Damage Taken 4289 | 3 3 752 . . 385 963 2183 Core 1180 | 3 3 254 . . 34 169 717 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 180 | . . 16 . . 83 24 57 Regen/Repaired (Parts) 55 | . . . . 35 . 20 . Core Remaining (%) 75 | 98 97 . . . 28 80 . Volleys Fired 111 | . 3 52 . . 9 40 7 Largest 3 | . 2 2 . . 2 3 3 Hottest 204 | . 100 100 . . 103 85 204 Shots Fired 219 | . 6 98 . . 12 88 15 Gun 187 | . 6 98 . . 6 68 9 Cannon 1 | . . . . . 1 . . Launcher 26 | . . . . . . 20 6 Special 5 | . . . . . 5 . . Kinetic 113 | . . 49 . . 6 58 . Thermal 80 | . 6 49 . . 6 10 9 Explosive 25 | . . . . . . 20 5 Electromagnetic 1 | . . . . . . . 1 Robot Hit Streak 12 | . 2 11 . . 8 12 9 Robot Miss Streak 4 | . 4 2 . . 1 3 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 2 . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 148 | . 2 66 . . 9 61 10 Core Hits 97 | . . 28 . . 6 45 18 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 6 | . 1 2 . . . 1 2 Burn 5 | . 1 2 . . . . 2 Destroy 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3500 | 7 31 748 . . 124 1866 724 Guns 1652 | . 24 748 . . 88 618 174 Cannons . | . . . . . . . . Explosions 1797 | . . . . . . 1248 549 Melee . | . . . . . . . . Ramming 18 | 7 7 . . . 3 . 1 Kinetic 865 | . . 285 . . 88 492 . Thermal 897 | . 24 463 . . 33 203 174 Explosive 1720 | . . . . . . 1171 549 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 24 | . 1 . . . . . 24 Average Corruption 22 | . 1 . . . . . 23 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 163 | . 1 . . . . . 162 Message Errors 50 | . 1 . . . . . 49 Matter Fused 12 | . . . . . . . 12 Heat Flow Errors 34 | . . . . . . . 34 Energy Discharges 25 | . . . . . . . 25 Parts Fused 2 | . . . . . . . 2 Data Loss (minor) 20 | . . . . . . . 20 Data Loss (major) 17 | . . . . . . . 17 Alerts 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 113 | . . . . . . 91 22 Projectiles . | . . . . . . . . Explosions 113 | . . . . . . 91 22 Melee . | . . . . . . . . Knockbacks 1 | . 1 . . . . . . Impact 1 | . 1 . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 357 | 3 3 . . . 1 209 141 Shots 10 | . . . . . . 6 4 Rammed 5 | 1 1 . . . 1 . 2 Targets Rammed 6 | 1 1 . . . 1 . 3 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 382 | . 78 145 . . 20 296 382 Average Temperature 84 | . 37 59 . . 7 80 106 Received Heat Transfer 970 | . . 366 . . 27 225 352 Effects 5 | . . . . . . . 5 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . 3 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 2 . . . 1 2 Heat Transferred 2805 | . 148 1517 . . 240 350 550 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Peak Influence 720 | . 59 359 111 . . 385 720 Initial 186 | . . 24 106 . . 18 186 Average 129 | . 32 178 106 . . 201 121 Maximum Alert Level 3 | . . 1 . . . 1 3 Low Security (%) 75 | 100 100 54 100 . . 46 79 Level 1 15 | . . 45 . . . 53 8 Level 2 8 | . . . . . . . 12 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 1 2 . . . 7 10 Investigation 4 | . . 2 . . . 2 . Extermination 6 | . . . . . . . 6 Reinforcement 3 | . 1 . . . . 2 . Assault 3 | . . . . . . . 3 Garrison 4 | . . . . . . 3 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Distress Signals 5 | . . 4 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 62 | . 2 20 . . 9 21 10 Peak Tracking Total 6 | . 1 5 . . 4 3 6 Tactical Retreats 3 | . . . . . 1 . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 3 | . 3 . . . . . . Reused 1 | . 1 . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Jun Mat Mat Min Zio Pro Fac Fac Machines Disabled 16 | . . . . . . 6 10 Max in Single Turn 6 | . . . . . . 5 6 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Machines Accessed 12 | . 3 5 1 1 . 2 . Terminals 9 | . 3 4 1 . . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 43 | . 16 16 1 6 . 4 . Successful 29 | . 8 11 1 6 . 3 . Failed 14 | . 8 5 . . . 1 . Catastrophic 2 | . 2 . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . . . 1 . . 1 2 Terminals 31 | . 16 13 1 . . 1 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . 3 . Recycling Units 3 | . . 3 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 24 | . 8 8 1 6 . 1 . Record 2 | . 2 . . . . . . Part Schematic 6 | . . . . 6 . . . Prototype ID Bank 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 3 | . . 2 1 . . . . Recycling Unit Index 1 | . . 1 . . . . . Alert Level 2 | . 1 1 . . . . . Locate Traps 1 | . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Dispatch Records 3 | . 1 2 . . . . . Zone Layout 3 | . 2 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 3 | . . 3 . . . . . Recycle Component 1 | . . 1 . . . . . Report Inventory 2 | . . 2 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 5 . . . 1 . Full Trace Events 7 | . 2 4 . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked 1 | . . 1 . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 21 | . . . . 21 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 26 | . . . . . . 26 . Parts Recycled 1 | . . 1 . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Jun Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . 1 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Total Allies 8 | . . . . 4 . 2 2 Largest Group 4 | . . . . 4 4 2 4 Highest-Rated Group 262 | . . . . 149 149 192 262 Highest-Rated Ally 96 | . . . . 38 38 96 96 Zionite Dispatches 1 | . . . . . . . 1 Demo 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 76 | . . . . . 46 11 19 Total Damage 2224 | . . . . . 626 500 1098 Kills 16 | . . . . . 6 3 7 Allies Corrupted 2 | . . . . . 1 . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Jun Mat Mat Min Zio Pro Fac Fac Turns Passed 10039 | 61 346 641 257 1626 1343 772 4993 Spaces Moved 4032 | 54 342 396 263 1451 1129 237 160 Core 43 | 20 . . . . . . 23 Treads . | . . . . . . . . Legs 349 | . . . . . . 212 137 Wheels 3640 | 34 342 396 263 1451 1129 25 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 90 90 105 105 130 266 Average Speed 128 | 82 88 93 95 105 110 250 525 Slowest Speed 1950 | 100 90 100 105 105 130 350 1950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 37 | 3 38 36 37 89 89 5 5 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 143 | . . . . . 1 73 69 Melee . | . . . . . . . . Projectile 1 | . . . . . 1 . . AOE 142 | . . . . . . 73 69 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Total 8675 | 70 384 582 268 1552 1210 354 4255 Wait 4359 | . 18 94 . 89 53 35 4070 Move 4024 | 53 341 395 262 1450 1128 236 159 Hop . | . . . . . . . . Pick Up 70 | 10 12 15 2 8 6 17 . Fast Attach . | . . . . . . . . Attach 52 | 6 3 8 . . 3 18 14 Detach 1 | . . . . . . 1 . Swap 25 | . 1 7 2 3 5 6 1 Drop 25 | . 5 11 2 1 5 1 . Fire 111 | . 3 52 . . 9 40 7 Melee . | . . . . . . . . Ram 5 | 1 1 . . . 1 . 2 Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 62 | -11/Junkyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 408 | -10/Materials | Entered another Materials area 408 | -9/Materials | Evolved 2 slots: Utility x2 830 | -9/Materials | Discovered new exit (range 13) 903 | -9/Materials | Core integrity fell below 50% 1049 | -9/Materials | Entered Mines 1074 | -9/Mines | Learned Materials interactive machine intel 1081 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1191 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1306 | -9/Mines | Entered Zion 1551 | -7/Zion | Learned location of 1 exit from Lower Caves 1563 | -7/Zion | Learned location of Extension (-6) 1772 | -7/Zion | Given A8's code to call for help 2473 | -7/Zion | Imprinted 2475 | -7/Zion | Declared Zion's savior 2819 | -7/Zion | Discovered new exit (range 13) 2838 | -7/Zion | Found Prototype Device 2840 | -7/Zion | Identified Phasing AFG 2932 | -7/Zion | Entered Proximity Caves 2932 | -6/Proximity Caves | Accompanied by 4 allies 2955 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3362 | -6/Proximity Caves | Learned Factory interactive machine intel 4144 | -6/Proximity Caves | Discovered new exit (range 12) 4275 | -6/Proximity Caves | Entered Factory 4275 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4276 | -6/Factory | Loaded intel: 54 interactive machine locations 4470 | -6/Factory | Garrison activated, responded to threat 4473 | -6/Factory | Repaired Com. Wheel 4687 | -6/Factory | Lost 4 parts (1p2n1w) 4769 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4771 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5021 | -6/Factory | Discovered new exit (range 8) 5047 | -6/Factory | Entered another Factory area 5047 | -5/Factory | Accompanied by 2 allies 5047 | -5/Factory | Evolved 2 slots: Utility x2 5171 | -5/Factory | Zion Demo squad teleported in 5233 | -5/Factory | Garrison activated, responded to threat 5335 | -5/Factory | Build established: Scavenger-Skirmisher 5347 | -5/Factory | First assault squad dispatched 5376 | -5/Factory | Lost 6 parts (1p1n2u2w) 5509 | -5/Factory | System corruption reached 10% 5517 | -5/Factory | Core integrity fell below 50% 5558 | -5/Factory | Lost 17 parts (4p3n8u2w) 5793 | -5/Factory | Build established: Mutant 6642 | -5/Factory | Terminal network hard line cut 7197 | -5/Factory | Crushed by falling debris 10040 | -5/Factory | Self-destructed Last Messages --------------- System corrupted: Substantial component data lost. System corrupted: Heat flow error (+124). System corrupted: Energy discharge (-78). System corrupted: Heat flow error (+211). V4ZOKX/IYJEHPRKCFZC3CMZFE8&T0 System corrupted: Substantial component data lost. FCNDUYATTPI/ NXG2MPXH,<9 System corrupted: Substantial component data lost. AACNYE,50BAFUHDNB2HILI0/ System corrupted: Heat flow error (+112). Map ----- +----------------------------------------------------+ | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | #####????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | #?????########???????? | | #?????# #???????? | | #?????#""" ########? | | #?????#""" # """" #? | | #?????#""" # """" ## | | ###+#####?# # #@ | | #?# # ## | | #####+##/# ## | | % "%+ | | % ################ | | # ## | | % # # # | | # ##### | | #???? | | % % #???? | | % #???? | | ! = #???? | | #???? | | # # #???? | | # # #???? | | ####### #???? | | ??????# #???? | | ??????#####+########???? | | ??????????# #??????????? | | #???????????# #??????????? | | ????????????# #??????????? | | ############# #??#####???? | | #### ??# | | # """" # | | # """" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 250 Resistance: KI 10 Utility Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 8 Particle Charging 20 Defensive Hacking 11 Item Schematics ----------------- Imp. Medium Armor Plating | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Ripper | -7/Zion | Free Battle Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I Spy Let's See Who's Tougher Serviceable Loadout Significant Disruption Unlikely Earthworm Challenges ------------ None Game ------ Seed ArmorMeleeBeam Manual? 0 Play Time 01:25:38 Cumulative 7.8 hours Start 2023.03.31 @ 12:48:54 End 2023.03.31 @ 23:12:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 260d0f41-7531-4d7e-9ada-e839d5d6f8d9