Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.05 @ 15:59:02 Player: aoemica Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (1) 5 Value Destroyed (25) 25 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (5085) 5085 TOTAL SCORE: 10835 Bonus ------- Pacifist 4085 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1300 Matter 235/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Power Amplifier Hardened Light Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Gravmag System Cesium-ion Thruster Xenon Bombardment Thruster Nuclear Pulse Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Improved Heat Sink Experimental Optical Array Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Pick Heavy Pick > --- INVENTORY -------- Gravmag System Improved Signal Interpreter [Rating: 96] Favorites ----------- Power Light Nuclear Core Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Gravmag System Treads Light Treads Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Seismic Detector Processor Experimental Optical Array Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Pick Slashing Weapon Mining Claw Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Arm Slots Evolved 14 | . . 2 2 2 2 . 2 2 . 2 . Power 1 | . . . . . . . 1 . . . . Propulsion 6 | . . 2 1 . . . 1 1 . 1 . Utility 7 | . . . 1 2 2 . . 1 . 1 . Weapon . | . . . . . . . . . . . . Parts Attached 33 | 2 1 . . 11 . . 2 . 2 8 7 Power 2 | . . . . 1 . . . . . 1 . Engine . | . . . . . . . . . . . . Core 1 | . . . . 1 . . . . . . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 12 | 2 . . . 5 . . 1 . . 2 2 Treads 2 | 2 . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 4 | . . . . 3 . . . . . . 1 Flight 6 | . . . . 2 . . 1 . . 2 1 Utility 15 | . . . . 5 . . 1 . . 5 4 Device 4 | . . . . 2 . . . . . 2 . Storage . | . . . . . . . . . . . . Processor 2 | . . . . . . . . . . 1 1 Hackware 2 | . . . . 2 . . . . . . . Protection 7 | . . . . 1 . . 1 . . 2 3 Artifact . | . . . . . . . . . . . . Weapon 4 | . 1 . . . . . . . 2 . 1 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . 2 . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . Parts Lost 18 | . . 1 2 . . 1 . . . 2 12 Power 1 | . . . . . . . . . . 1 . Propulsion 10 | . . 1 1 . . 1 . . . 1 6 Utility 5 | . . . . . . . . . . . 5 Weapon 2 | . . . 1 . . . . . . . 1 Highest Loss Streak 10 | . . 1 2 . . 1 . . . 2 10 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 44 | . 32 33 15 25 . 59 53 52 55 72 58 Core 2 | . . . . 2 . 6 5 5 5 3 . Treads 4 | . 28 22 7 . . . . . . . . Hover 4 | . . . . 1 . 15 11 10 10 5 4 Flight 9 | . . . . 7 . 13 12 15 15 19 10 Device 5 | . . . . 5 . 6 5 5 5 7 11 Processor 1 | . . . . . . . . . . 3 3 Hackware 6 | . . . . 6 . 13 11 10 10 9 7 Protection 4 | . . . . 1 . 4 5 5 5 9 7 Slashing Weapon 1 | . 4 11 7 . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 3 9 7 Naked Turns 115 | . . . 3 99 . . . . . . 13 Heaviest Build 34 | . 2 2 2 11 11 11 11 11 17 34 34 Greatest Support 48 | 3 3 3 3 27 11 18 24 24 24 48 35 Greatest Overweight (x) 1 | . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 2 2 4 5 4 5 4 5 5 5 5 Average Carried 3 | 3 1 2 3 4 4 4 4 4 5 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 2 4 4 4 5 4 5 5 2 4 Class Distribution -------------------- 42% | Mutant 37% | Hacker-Mutant 19% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Mutant | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/DSF Hacker-Sprinter | -3/Research Hacker-Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 ----------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Arm Matter Collected 395 | 200 . . . . . . . . . 189 6 Remotely . | . . . . . . . . . . . . Salvage Created 88 | . . . . . . . . . . 88 . Parts 3 | . . . . . . . . . . 3 . Haulers Intercepted 1 | . . . . . . . . . . 1 . Recyclers Shooed 1 | . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Arm Combat Hostiles Destroyed . | . . . . . . . . . . . . Classes Destroyed 1 | . . . . . . . . . . 1 . Hauler 1 | . . . . . . . . . . 1 . Best Kill Streak 1 | . . . . . . . . . . 1 . Combat Bots Only . | . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . . 1 . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Arm Damage Taken 3314 | . 124 160 334 153 . 113 100 . 175 157 1998 Core 1883 | . 35 43 210 153 . 53 . . 81 . 1308 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 87 | 100 86 89 61 78 . 93 100 . 92 . . Volleys Fired . | . . . . . . . . . . . . Largest . | . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . Gun . | . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 1 | . . . . . . . . . . 1 . Core Hits 1 | . . . . . . . . . . 1 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks 21 | . . . . . . . . . . 13 8 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 21 | . . . . . . . . . . 13 8 Sneak Attacks 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 58 | . . . . 8 . . . . . 50 . Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 50 | . . . . . . . . . . 50 . Ramming 8 | . . . . 8 . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 50 | . . . . . . . . . . 50 . Highest Corruption 7 | . . . 1 2 . . . . . . 7 Average Corruption 2 | . . . 1 2 . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 4 | . . . 1 1 . . . . . . 2 Matter Fused 3 | . . . 1 1 . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . 4 . . . . . . . Shots . | . . . . . . . . . . . . Rammed 1 | . . . . 1 . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 4 | . . . . . . . . . . 4 . Average Temperature 2 | . . . . . . . . . . 2 . Received Heat Transfer 453 | . 69 51 126 63 . . 18 . 9 18 99 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged 5 | . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Arm Peak Influence 535 | . 90 67 62 188 91 68 77 37 28 128 535 Initial 91 | . . 37 24 18 91 63 35 37 28 15 67 Average 97 | . 32 51 41 87 91 55 53 37 28 48 245 Maximum Alert Level 2 | . . . . . . . . . . . 2 Low Security (%) 89 | 100 100 100 100 100 100 100 100 100 100 100 48 Level 1 7 | . . . . . . . . . . . 36 Level 2 3 | . . . . . . . . . . . 15 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 2 1 1 1 . . . . . 2 6 Investigation 7 | . . 1 1 . . . . . . 1 4 Extermination . | . . . . . . . . . . . . Reinforcement 6 | . 2 . . 1 . . . . . 1 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Arm Distress Signals 4 | . . . 1 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 90 | . 11 3 10 12 . 1 3 . 2 7 41 Peak Tracking Total 30 | . 7 4 10 5 . 1 3 . 2 8 30 Tactical Retreats 13 | . 1 . . 4 . 1 . . . 1 6 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Arm Traps Triggered 5 | . . 1 . 2 . 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 ---------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Arm Machines Disabled 1 | . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . . . . 4 Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Arm Machines Accessed 20 | . . 1 2 5 1 . 1 1 . 4 5 Terminals 15 | . . 1 2 3 1 . 1 1 . 4 2 Fabricators 3 | . . . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 49 | . . 2 5 14 1 . 6 1 . 8 12 Successful 19 | . . . 2 4 1 . 4 1 . 2 5 Failed 30 | . . 2 3 10 . . 2 . . 6 7 Catastrophic 7 | . . 1 1 3 . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 29 | . . 2 5 10 . . 3 . . 2 7 Terminals 39 | . . 2 5 11 1 . 6 1 . 8 5 Fabricators 7 | . . . . . . . . . . . 7 Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 12 | . . . 1 1 1 . 4 1 . 2 2 Open DSF 2 | . . . . . 1 . . 1 . . . Level Access Points 4 | . . . 1 1 . . 1 . . 1 . Locate Traps 2 | . . . . . . . 1 . . . 1 Maintenance Status 1 | . . . . . . . 1 . . . . Patrol Status 1 | . . . . . . . 1 . . . . Zone Layout 2 | . . . . . . . . . . 1 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . Retrieve Components 2 | . . . . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 1 . . . . . . 3 Terminals 2 | . . . 1 1 . . . . . . . Botnet 2 | . . . 1 1 . . . . . . . Fabricators 3 | . . . . . . . . . . . 3 Overload 3 | . . . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . . 1 2 3 . . 1 . . 4 4 Full Trace Events 4 | . . 1 1 . . . . . . 1 1 Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 5 | . . . . 5 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 ------------ Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Arm Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Arm Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 ------------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Arm Turns Passed 801 | 6 64 44 57 220 2 34 42 25 26 115 166 Spaces Moved 1682 | 3 123 87 110 477 4 57 116 75 70 246 314 Core 538 | 3 123 87 110 189 . . . . . . 26 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 2 | . . . . 1 . 1 . . . . . Flight 1142 | . . . . 287 4 56 116 75 70 246 288 Fastest Speed 28 | 50 50 50 50 34 34 34 32 32 32 28 31 Average Speed 38 | 50 50 50 50 40 34 34 33 32 32 29 37 Slowest Speed 115 | 50 50 50 50 52 34 56 34 32 32 32 115 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 10 | . . . . 2 . . 5 1 . 1 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 2 36 18 23 21 . 59 5 5 83 13 47 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 . 1 1 . . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 14 | . . . . . . . . . . 8 6 Terrain Destroyed 14 | . . . . . . . . . . 8 6 Melee 14 | . . . . . . . . . . 8 6 Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Arm Total 1772 | 7 124 86 111 500 3 71 112 74 71 263 350 Wait 13 | . . . . . . . . . . . 13 Move 1652 | 2 122 86 109 472 3 56 106 72 69 243 312 Hop 9 | . . . . 2 . . 4 1 . 1 1 Pick Up 10 | . 1 . 2 5 . . . 1 . . 1 Fast Attach 20 | 1 1 . . 7 . . 1 . 2 4 4 Attach 13 | 1 . . . 4 . . 1 . . 4 3 Detach 9 | . . . . 1 . 1 . . . 1 6 Swap . | . . . . . . . . . . . . Drop 8 | 3 . . . 2 . . . . . . 3 Fire . | . . . . . . . . . . . . Melee 17 | . . . . . . . . . . 10 7 Ram 1 | . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 20 | . . . . 6 . 14 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/DSF -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/DSF -3/Research (discovered 4 exits: Res x3 / *Arm) -3/Armory History --------- Turn | Location | Event 1 | -11/Junkyard | Released all parts (6) 1 | -11/Junkyard | Discovered new exit (range 3) 7 | -11/Junkyard | Entered Materials 24 | -10/Materials | Discovered new exit (range 16) 64 | -10/Materials | Discovered new exit (range 16) 71 | -10/Materials | Entered another Materials area 71 | -9/Materials | Evolved 2 slots: Propulsion x2 107 | -9/Materials | Discovered new exit (range 15) 115 | -9/Materials | Entered another Materials area 115 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 132 | -8/Materials | Identified exit to Factory 172 | -8/Materials | Entered Factory 172 | -7/Factory | Evolved 2 slots: Utility x2 311 | -7/Factory | Identified exit to Factory 392 | -7/Factory | Entered another Factory area 392 | -6/Factory | Evolved 2 slots: Utility x2 394 | -6/Factory | Identified exit to DSF 394 | -6/Factory | Entered DSF 408 | -6/DSF | Discovered new exit (range 16) 416 | -6/DSF | Additional patrols routed to DSF 428 | -6/DSF | Entered Factory 428 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 437 | -5/Factory | Identified exit to Factory 470 | -5/Factory | Entered another Factory area 470 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 495 | -4/Factory | Identified exit to DSF 495 | -4/Factory | Entered DSF 513 | -4/DSF | Discovered new exit (range 15) 521 | -4/DSF | Entered Research 521 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 576 | -3/Research | Identified exit to Research 622 | -3/Research | Discovered new exit (range 18) 636 | -3/Research | Entered Armory 637 | -3/Armory | Met VL-GR5, who suggested a friendly competition 669 | -3/Armory | Lost 3 parts (1p2n) 759 | -3/Armory | Spotted B-86 Titan 792 | -3/Armory | Core integrity fell below 50% 798 | -3/Armory | Core integrity fell below 20% 802 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 00760_ Dropped Hrd. Light Armor Plating. 00762_ Hrd. Light Armor Plating destroyed. 00762_ Linear Gravjet destroyed. 00765_ W-44 Eye sends out distress signal. 00770_ S-43 Plague destroyed. 00770_ Impulse Thruster Array destroyed. 00771_ Dropped Gravmag System. 00772_ Imp. Heat Sink destroyed. 00772_ Dropped Hvy. Pick. 00772_ Seismic Detector destroyed. 00773_ Hacking Suite destroyed. 00774_ Imp. Signal Interpreter destroyed. 00775_ Door malfunctions. 00780_ Connecting with Terminal... 00780_ ALERT: Suspicious activity at Terminal A006. Dispatching Investigation squad. 00784_ Hvy. Pick destroyed. 00789_ Hacking Suite blown off. 00789_ Exp. Optical Array blown off. 00789_ E-15 Imp destroyed. 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""" " | | ??????# #?????# # """ " | | ??????# #?????# # """ " | | ??????#####?????# # """ " | | ????????????????# # """ " | | ????????????????# # | | ????????????????##################### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 23 Energy Capacity 160 Matter Stores 285 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 450 Evasion (%) 64 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetZioniteMatrix Manual? 0 Play Time 00:27:59 Cumulative 946.2 hours Start 2023.11.05 @ 15:32:00 End 2023.11.05 @ 15:59:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 430 Rogue 429 Adventurer 1 Explorer 0 Win Type - Total 144 Types 37/13/22/4/2/1/60/3/2 Lore% 97 Gallery% 99 Achievement% 92 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 957ad5e3-9320-452a-b719-0cc289175856