Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.22 @ 12:31:22 Player: Lazz Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (71) 355 Value Destroyed (2693) 2693 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1817) 1817 TOTAL SCORE: 11285 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 1011 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 289/300 Energy 210/315 System Corruption 4% Temperature Cool (0) Movement Hovering (36) Location -4/Armory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (4) --- Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY (10) ----- Enhanced Optical Array Experimental Terrain Scan Processor Core Analyzer Core Analyzer Core Analyzer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Treads High-capacity Matter Pod (200) Long-range Missile Launcher Micro-nuke Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Reinforced Fission Core Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Experimental Terrain Scan Processor Core Analyzer Core Analyzer Core Analyzer Core Analyzer Core Analyzer Core Analyzer Hacking Suite > --- WEAPON ----------- Heavy Machine Gun > --- INVENTORY -------- Improved Treads High-capacity Matter Pod Long-range Missile Launcher Micro-nuke Launcher Plasma Cutter [Rating: 88] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Field Propulsion Drive Utility Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Micro-nuke Launcher Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Slots Evolved 12 | . . . 2 . . . 2 . . . 4 2 . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . . . Utility 8 | . . . 1 . . . 2 . . . 2 1 . . 2 . Weapon 1 | . . . . . . . . . . . . 1 . . . . Parts Attached 85 | 7 1 . 4 1 . 2 8 4 3 3 10 6 1 . 16 19 Power 13 | 1 . . . . . 2 . . . 1 1 1 1 . 3 3 Engine 2 | 1 . . . . . . . . . . 1 . . . . . Core 7 | . . . . . . 2 . . . 1 . 1 1 . . 2 Reactor 4 | . . . . . . . . . . . . . . . 3 1 Propulsion 23 | 2 . . . 1 . . 3 1 1 . 3 1 . . 3 8 Treads 10 | 2 . . . . . . 3 1 1 . 2 . . . 1 . Leg 2 | . . . . 1 . . . . . . 1 . . . . . Wheel 2 | . . . . . . . . . . . . 1 . . 1 . Hover 2 | . . . . . . . . . . . . . . . . 2 Flight 7 | . . . . . . . . . . . . . . . 1 6 Utility 30 | 2 1 . 1 . . . 4 3 . 2 5 1 . . 5 6 Device 9 | 1 . . . . . . 1 1 . . 3 . . . 3 . Storage 4 | 1 1 . . . . . 1 . . 1 . . . . . . Processor 11 | . . . 1 . . . 1 . . 1 . . . . 2 6 Hackware 3 | . . . . . . . . . . . 2 1 . . . . Protection 3 | . . . . . . . 1 2 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 19 | 2 . . 3 . . . 1 . 2 . 1 3 . . 5 2 Energy Gun 2 | 2 . . . . . . . . . . . . . . . . Energy Cannon 7 | . . . 2 . . . 1 . 1 . . 1 . . 2 . Ballistic Gun 2 | . . . 1 . . . . . . . . . . . . 1 Ballistic Cannon 5 | . . . . . . . . . 1 . 1 1 . . 2 . Launcher 2 | . . . . . . . . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . . . . . . . . Parts Lost 28 | . . . 1 . . 1 . . . . . 2 . . 21 3 Power 3 | . . . . . . . . . . . . 1 . . 2 . Propulsion 8 | . . . . . . . . . . . . 1 . . 7 . Utility 10 | . . . . . . 1 . . . . . . . . 7 2 Weapon 7 | . . . 1 . . . . . . . . . . . 5 1 Highest Loss Streak 10 | . . . 1 . . 1 . . . . . 1 . . 10 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . Average Backups 12 | . . 1 1 7 8 9 13 14 14 14 14 14 15 15 12 4 Power 1 | . . . . . . . 1 2 2 1 . . . . 1 . Propulsion . | . . . . . . . . 1 1 1 . . . . . . Utility 4 | . . 1 . . 1 2 2 3 3 3 7 9 9 9 5 1 Weapon 5 | . . . 1 7 7 7 9 8 8 7 5 4 4 5 3 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 24 | . . . 1 . . . 1 3 . 4 1 3 1 . 5 5 Power 2 | . . . . . . . . . . 1 . . . . 1 . Propulsion 1 | . . . . . . . . . . . . . . . . 1 Utility 10 | . . . . . . . . 2 . . . 1 1 . 3 3 Weapon 10 | . . . 1 . . . 1 1 . 3 1 2 . . 1 . Tool/Special 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 100 100 82 95 100 97 88 100 100 100 95 94 96 100 86 54 Engine 2 | . 14 14 11 11 11 5 . . . . 2 5 . . . . Core 6 | . . . . . . 4 9 9 9 9 9 5 7 11 3 . Treads 21 | . 28 28 22 22 22 22 25 27 27 27 22 18 17 17 11 . Leg 1 | . . . . 6 11 11 1 . . . 2 . . . . . Device 7 | . 14 14 11 11 11 9 4 9 9 9 6 5 5 5 9 . Storage 7 | . 14 14 11 11 11 11 11 9 9 9 6 5 5 5 4 . Processor 18 | . . . 10 11 11 11 12 18 18 20 20 17 17 17 21 31 Hackware 5 | . . . . . . . . . . . 10 16 17 17 12 5 Protection 3 | . . . . . . . 5 9 9 6 . . . . . . Energy Gun 1 | . 28 28 7 . . . . . . . . . . . . . Energy Cannon 12 | . . . 9 22 22 22 18 18 17 18 11 5 5 5 4 . Ballistic Cannon 2 | . . . . . . . . . . . 1 10 11 11 7 . Peak Build Rating 88 | 7 7 7 14 15 15 17 23 26 26 31 53 61 64 64 83 88 Average Rating 38 | 4 7 7 9 14 15 15 19 25 25 26 46 58 60 64 70 55 On Entrance 26 | . 7 7 7 14 15 15 16 23 26 25 31 53 59 64 64 28 Avg Prop Armor Cover (%) 11 | . . . . 6 6 6 6 . . . 5 . 19 19 13 12 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 75 | 14 29 29 38 38 38 38 41 41 41 41 45 50 59 59 75 42 Greatest Support 103 | 40 40 40 40 40 40 40 63 63 63 63 93 93 10 10 103 28 Greatest Overweight (x) 7 | . . . . . . . . . . . . 3 5 5 7 1 Average Overweight (x) . | . . . . . . . . . . . . . 4 5 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 6 13 15 15 15 15 15 15 15 15 15 15 15 15 15 13 5 Most Carried 15 | . 1 1 7 8 9 10 15 15 15 15 15 15 15 15 15 5 Average Carried 12 | . . 1 1 7 8 9 13 14 14 14 14 14 14 15 12 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | . 1 1 7 8 9 10 15 15 15 14 15 15 15 15 5 5 Class Distribution -------------------- 60% | Mutant 14% | Hacker-Gunner 10% | Hacker-Mutant 7% | Hacker-Skirmisher 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Skirmisher | -4/Factory Commander-Mutant | -4/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Matter Collected 2488 | 259 21 . . 41 10 37 50 290 20 40 56 357 268 . 587 452 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2708 | 21 80 . 101 99 . 46 174 594 239 . 411 153 38 . 692 60 Parts 126 | 2 6 . 7 3 . 2 9 29 17 . 17 5 . . 25 4 Haulers Intercepted 3 | . . . 1 . . . 1 1 . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . . . 2 . . . Prevented 1 | . . . . . . . . . . . . . 1 . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Combat Hostiles Destroyed 48 | . 2 . . 2 . 1 1 10 5 . 9 2 1 . 10 5 Guns 2 | . 2 . . . . . . . . . . . . . . . Cannons 38 | . . . . 2 . 1 1 10 5 . 9 2 1 . 7 . AOE 7 | . . . . . . . . . . . . . . . 2 5 Classes Destroyed 15 | 1 1 . 1 1 . . 2 2 2 . 4 . . . 1 . Builder 8 | . . . . . . . . 1 . . . . . . 7 . Tunneler 2 | 1 . . . . . . . . . . . . . . 1 . Hauler 3 | . . . 1 . . . 1 1 . . . . . . . . Recycler 3 | . . . . . . . 1 . . . . . . . 2 . Operator 2 | . . . . . . . . . . . 1 1 . . . . Watcher 4 | . . . . . . . . . . . 1 2 . . 1 . Swarmer 8 | . . . . . . . . . . . 3 . . . . 5 Grunt 17 | . 2 . 1 1 . 1 . 4 . . 4 . . . 4 . Brawler 2 | . . . . 1 . . . 1 . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . 1 . . . . . . . Sentry 10 | . . . . . . . 1 3 3 . . 1 1 . 1 . Specialist 1 | . . . . . . . . . . . 1 . . . . . Hunter 4 | . . . . . . . . 2 . . . . . . 2 . Programmer 5 | . . . . . . . . . 1 . 1 1 . . 2 . Best Kill Streak 15 | 1 2 . 1 3 . 1 2 4 2 . 4 1 1 . 15 5 Combat Bots Only 5 | . 2 . . 2 . 1 1 4 2 . 4 1 1 . 4 5 Max Kills in Single Turn 5 | 1 1 . 1 1 . 1 1 1 1 . 2 1 1 . 5 4 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . . . 2 4 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Hostile Shots Fired 452 | . 30 . 8 . . 18 . 44 8 . 32 16 9 . 237 50 Missed 136 | . 9 . 4 . . 6 . 9 1 . 8 4 5 . 70 20 Hits 316 | . 21 . 4 . . 12 . 35 7 . 24 12 4 . 167 30 Melee 5 | . . . . . . 1 . . . . . . . . 1 3 Projectile 311 | . 21 . 4 . . 11 . 35 7 . 24 12 4 . 166 27 Critical Strikes 17 | . . . 1 . . . . 1 . . 1 . . . 11 3 Damage Taken 5590 | . 244 . 66 . . 200 . 566 105 . 484 247 95 . 2976 607 Core 1482 | . 23 . 15 . . 17 . 60 15 . 86 47 22 . 903 294 Absorbed by Shields 312 | . . . . . . . . . . . . . . . 312 . Core Remaining (%) 91 | 100 . 90 . . . 92 . . . 86 89 . . 93 . . Volleys Fired 173 | 1 8 . 7 3 . 5 5 31 6 . 37 10 5 . 45 10 Largest 3 | 2 2 . 2 2 . 2 2 2 2 . 2 3 3 . 3 1 Hottest 169 | 90 90 . 150 150 . 150 150 150 150 . 150 156 156 . 169 43 Shots Fired 353 | 2 16 . 10 6 . 10 10 61 12 . 69 25 15 . 107 10 Gun 30 | 2 16 . 4 . . . . . . . . . . . . 8 Cannon 319 | . . . 6 6 . 10 10 61 12 . 69 25 15 . 105 . Launcher 4 | . . . . . . . . . . . . . . . 2 2 Special . | . . . . . . . . . . . . . . . . . Kinetic 124 | . . . . . . . . . . . 17 17 10 . 72 8 Thermal 225 | 2 16 . 10 6 . 10 10 61 12 . 52 8 5 . 33 . Explosive 4 | . . . . . . . . . . . . . . . 2 2 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 25 | 2 5 . 2 5 . 6 5 14 20 . 8 23 25 . 12 2 Robot Miss Streak 4 | . 2 . 2 . . 1 1 2 1 . 3 . 2 . 4 3 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 238 | 2 9 . 5 4 . 7 6 47 8 . 47 19 11 . 69 4 Core Hits 110 | 1 5 . 2 2 . 2 3 18 5 . 19 8 3 . 34 8 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 8 | . 1 . . . . . . . . . 1 1 1 . 4 . Burn 1 | . 1 . . . . . . . . . . . . . . . Blast 7 | . . . . . . . . . . . 1 1 1 . 4 . Melee Attacks 10 | . . . . . . . . . . . . 2 . . 5 3 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 10 | . . . . . . . . . . . . 2 . . 5 3 Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 8090 | 24 116 . 148 106 . 175 150 1200 255 . 1304 542 277 . 3318 475 Guns 227 | 24 116 . 21 . . . . . . . . . . . . 66 Cannons 6152 | . . . 127 106 . 175 150 1200 255 . 1304 517 277 . 2041 . Explosions 1655 | . . . . . . . . . . . . . . . 1246 409 Melee . | . . . . . . . . . . . . . . . . . Ramming 56 | . . . . . . . . . . . . 25 . . 31 . Kinetic 2071 | . . . . . . . . . . . 212 311 177 . 1305 66 Thermal 4945 | 24 116 . 148 106 . 175 150 1200 255 . 1092 206 100 . 1373 . Explosive 1018 | . . . . . . . . . . . . . . . 609 409 Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . 4 4 4 4 . . 1 . 2 . . . 4 4 Average Corruption 2 | . . . 4 4 4 4 . . 1 . 1 . . . 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 27 | . . . . 3 4 2 . . 2 . 5 . . . 3 8 Message Errors 10 | . . . . 1 2 1 . . . . 1 . . . 2 3 Matter Fused 6 | . . . . 1 1 1 . . . . 2 . . . . 1 Heat Flow Errors 2 | . . . . 1 . . . . . . . . . . . 1 Energy Discharges 6 | . . . . . . . . . 2 . 1 . . . . 3 Data Loss (minor) 2 | . . . . . 1 . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 489 | . . . . . . 17 . 11 . . 22 . 9 . 430 . Projectiles 96 | . . . . . . 17 . 11 . . 22 . 9 . 37 . Explosions 393 | . . . . . . . . . . . . . . . 393 . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 12 | . . . . . . . . . . . 1 . 1 . 10 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . 1 . 1 . 9 . Secondary 1 | . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 14 | . . . . . . . . . . . . . . . 14 . Shots . | . . . . . . . . . . . . . . . . . Rammed 10 | . . . . . . . . . . . . 3 . . 7 . Targets Rammed 10 | . . . . . . . . . . . . 3 . . 7 . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 350 | 30 189 . 243 162 . 342 261 315 117 . 327 318 226 . 350 147 Average Temperature 105 | 18 78 . 149 73 . 234 109 102 53 . 90 103 127 . 119 60 Received Heat Transfer 1234 | . 135 . 27 . . 99 . 198 36 . 108 18 18 . 474 121 Effects 4 | . . . . . . . . 1 . . . . . . 3 . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . Parts Melted 8 | . . . . . . . . 3 1 . 4 . . . . . Heat Transferred 6917 | 62 396 . 235 148 . 259 222 1776 370 . 1554 296 148 . 1451 . Parts Sabotaged 7 | . . . . . . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Maximum Alert Level 2 | . . . . . . . . . . . 1 . . . . 2 Low Security (%) 97 | 100 100 100 100 100 . 100 100 100 100 . 99 100 . . 100 68 Level 1 . | . . . . . . . . . . . . . . . . 6 Level 2 1 | . . . . . . . . . . . . . . . . 24 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 513 | 5 50 . 84 104 . 76 33 147 51 . 205 93 . . 176 513 Initial 86 | . . . . 25 . . 25 . 51 . . 86 . . . 43 Average 54 | . 14 . 37 81 . 10 12 62 6 . 73 30 . . 53 211 Influence Increases 2634 | 5 58 . 137 79 . 77 48 318 102 . 422 131 20 . 547 690 Destroy 0b10 Robot/C 1440 | . 40 . 80 60 . 60 20 200 80 . 300 40 20 . 200 340 Destroy 0b10 Robot/NC 145 | 5 . . 15 . . . 10 10 5 . 15 15 . . 55 15 Destroy Leader 312 | . 10 . 24 10 . 10 12 62 . . 54 24 . . 42 64 Allied During Kill 232 | . . . 17 7 . 4 2 . 2 . 35 . . . . 165 Successful Hack 85 | . 8 . . . . . . 7 13 . 12 12 . . 21 12 Disable Machine 135 | . . . . . . . . 30 . . . 30 . . 60 15 Destroy Structure 165 | . . . 1 2 . 3 4 9 2 . 6 10 . . 94 34 Partial Spotted 60 | . . . . . . . . . . . . . . . 30 30 Lose Combat Pursuer 60 | . . . . . . . . . . . . . . . 45 15 Influence Decreases 2141 | 5 58 . 70 82 64 11 114 187 233 . 246 307 20 . 458 286 Entered New Map 363 | . . . . 42 64 . 41 . 80 . . 90 . . . 46 Time Decay 1438 | 5 58 . 70 40 . 11 73 187 112 . 246 200 20 . 246 170 Lost Part 249 | . . . . . . . . . . . . 17 . . 202 30 Lost Ally 50 | . . . . . . . . . . . . . . . 10 40 Purge Threat 41 | . . . . . . . . . 41 . . . . . . . Squads Dispatched 25 | . 1 . 1 . . . . 3 . . 6 4 . . 8 2 Investigation 10 | . . . . . . . . 2 . . 2 2 . . 3 1 Extermination 6 | . . . . . . . . . . . 2 1 . . 2 1 Reinforcement 9 | . 1 . 1 . . . . 1 . . 2 1 . . 3 . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Distress Signals 8 | . 1 . . . . . . 2 . . . . . . 4 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 121 | . 9 . 10 2 . 3 1 10 4 . 19 6 1 . 35 21 Peak Tracking Total 16 | . 5 . 3 2 . 3 1 3 1 . 5 1 1 . 16 11 Tactical Retreats 3 | . . . . . . . . . . . . . . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Traps Triggered 7 | . . . . . . . . 2 . . 3 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Machines Disabled 10 | . . . 1 . . . . 2 . . . 2 . . 4 1 Max in Single Turn 2 | . . . . . . . . 1 . . . 1 . . 2 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Machines Accessed 36 | . 3 . . . . . 1 2 4 . 7 5 . . 10 4 Terminals 26 | . 3 . . . . . 1 2 4 . 6 2 . . 5 3 Fabricators 1 | . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . . . . . 1 2 . . 3 1 Scanalyzers 2 | . . . . . . . . . . . . 1 . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 93 | . 8 . . . . . 1 9 10 . 15 17 . . 20 13 Successful 37 | . 2 . . . . . . 2 4 . 5 9 . . 9 6 Failed 54 | . 5 . . . . . 1 7 6 . 10 8 . . 10 7 Catastrophic 14 | . 1 . . . . . 1 . 3 . 5 . . . 3 1 Database Lockouts 2 | . 1 . . . . . . . . . . . . . 1 . Manual 41 | . 7 . . . . . 1 1 . . 8 7 . . 9 8 Terminals 70 | . 8 . . . . . 1 9 10 . 14 8 . . 9 11 Fabricators 1 | . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 12 | . . . . . . . . . . . 1 4 . . 5 2 Scanalyzers 10 | . . . . . . . . . . . . 5 . . 5 . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 20 | . 2 . . . . . . 2 4 . 4 2 . . 1 5 Record 1 | . . . . . . . . . . . . . . . . 1 Part Schematic 4 | . . . . . . . . . 3 . . 1 . . . . Robot Analysis 2 | . 1 . . . . . . . . . . . . . . 1 Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . Recall Investigation 2 | . . . . . . . . . . . . . . . 1 1 Recall Reinforcements 1 | . . . . . . . . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . 1 . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . . . . . . 5 . . 4 . Retrieve Study 9 | . . . . . . . . . . . . 5 . . 4 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . . . . . . . . . 1 2 . . 4 1 Terminals 1 | . . . . . . . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . . . . . 1 2 . . 3 1 Fedlink 7 | . . . . . . . . . . . 1 2 . . 3 1 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . 1 1 . . . 1 Used . | . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 3 . . . . . 1 2 4 . 6 3 . . 7 4 Full Trace Events 3 | . . . . . . . . 1 2 . . . . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 3 . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 9 | . . . . . . . . . . . . 5 . . 4 . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . 1 . . . . . . 6 Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Total Allies 12 | . . 3 . . . . . . 1 1 . . . . 1 6 Largest Group 5 | . . 3 3 2 2 2 1 1 1 2 1 . . . 1 5 Highest-Rated Group 279 | . . 40 40 24 24 24 16 16 18 65 47 . . . 45 279 Highest-Rated Ally 68 | . . 16 16 16 16 16 16 16 18 47 47 . . . 45 68 Initial UFD Resources 71 | . . . . . . . . . . . 24 38 52 52 55 71 Total Orders 1 | . . . . . . . . . . 1 . . . . . . STAY 1 | . . . . . . . . . . 1 . . . . . . Ally Attacks 154 | . . . 41 8 . 6 . 3 3 . 27 . . . . 66 Total Damage 4370 | . . . 402 93 . 77 . 31 63 . 702 . . . . 3002 Kills 31 | . . . 6 1 . 2 . . . . 7 . . . . 15 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Active Infowar (turns) 3773 | 34 211 116 174 89 281 87 . . . . 337 485 481 114 1006 358 Optics 613 | . . . . . . . . . . . . . . . 255 358 Sensors 701 | . . . . . . . . . . . . . . . 701 . Terrain 2167 | . . . . . . . . . . . 337 485 481 114 750 . Seismic 992 | 34 211 116 174 89 281 87 . . . . . . . . . . Robot Analysis Total 2 | . 1 . . . . . . . . . . . . . . 1 Derelict Logs Recovered 4 | . . 2 . 1 . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Turns Passed 7838 | 91 211 116 174 89 281 109 225 470 640 2007 940 485 481 114 1047 358 Spaces Moved 4468 | 53 114 66 88 45 176 54 114 197 371 1206 449 242 242 51 621 379 Core 165 | 6 . . . . . . . . . . . . . . 91 68 Treads 3371 | 47 114 66 88 45 176 54 114 197 371 1206 449 241 . . 203 . Legs . | . . . . . . . . . . . . . . . . . Wheels 526 | . . . . . . . . . . . . 1 242 51 232 . Hover 83 | . . . . . . . . . . . . . . . . 83 Flight 323 | . . . . . . . . . . . . . . . 95 228 Fastest Speed 36 | 50 160 160 160 160 160 160 160 163 163 163 158 125 140 155 40 36 Average Speed 144 | 147 160 160 160 160 160 160 160 163 163 163 160 155 147 155 116 45 Slowest Speed 225 | 160 160 160 160 160 160 160 163 163 163 163 163 158 155 155 225 116 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . 2 Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 34 21 14 12 49 12 12 48 73 86 21 9 42 7 22 27 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 2 | . . . . 1 . . . . . . . 1 . . . . Known Exits Taken 2 | . . . 1 . . . . . . . . 1 . . . . Unknown Exits Taken 14 | 1 1 1 . 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 10 | . . . . . . 1 . . . 3 . . 4 2 . . Spaces Dug 18 | . . . . . . . . . . . 3 3 . . 12 . Terrain Destroyed 99 | . . . 1 2 . 3 4 8 2 . 5 4 3 . 45 22 Melee 6 | . . . . . . . . . . . . 1 . . 5 . Projectile 48 | . . . 1 2 . 3 4 8 2 . 5 3 3 . 17 . AOE 45 | . . . . . . . . . . . . . . . 23 22 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Arm Total 5523 | 60 127 77 112 56 176 66 147 289 393 1253 598 331 354 86 855 543 Wait 605 | . 3 12 1 7 . 5 4 50 10 23 84 54 104 36 128 84 Move 4448 | 52 113 65 87 44 175 53 113 196 370 1205 448 241 241 50 620 375 Hop 2 | . . . . . . . . . . . . . . . . 2 Pick Up 60 | . 1 . 9 1 1 . 8 2 . 9 7 7 1 . 10 4 Fast Attach 48 | 7 . . 3 1 . 1 3 . . 1 6 2 1 . 6 17 Attach 22 | . . . 1 . . . 2 . . . 3 1 . . 14 1 Detach 3 | . . . . . . . 1 . . . . . . . 1 1 Swap 34 | . 1 . . . . 1 5 4 3 2 6 3 1 . 6 2 Drop 67 | . 1 . 4 . . 1 6 6 1 13 7 8 1 . 13 6 Fire 173 | 1 8 . 7 3 . 5 5 31 6 . 37 10 5 . 45 10 Melee 10 | . . . . . . . . . . . . 2 . . 5 3 Ram 7 | . . . . . . . . . . . . . . . 7 . Kick . | . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . 3 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 41 | . . . . . . . . . 3 . . . . . . 38 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/Armory (discovered 2 exits: Res x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Central database locked down 279 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 321 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 339 | -10/Mines | Discovered new exit (range 7) 358 | -10/Mines | Learned 2 Materials zone layouts 419 | -10/Mines | Entered Materials 419 | -9/Materials | Accompanied by 3 allies 419 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 420 | -9/Materials | Identified exit to Mines 593 | -9/Materials | Entered Mines 593 | -9/Mines | Accompanied by 2 allies 663 | -9/Mines | Learned location of Zion (-6) 669 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 669 | -9/Mines | Discovered new exit (range 5) 678 | -9/Mines | Met a Derelict bent on vengeance 682 | -9/Mines | Entered Exiles 682 | -9/Exiles | Found Exiles lab abandoned 682 | -9/Exiles | Accompanied by 2 allies 865 | -9/Exiles | Discovered new exit (range 14) 963 | -9/Exiles | Entered Mines 963 | -8/Mines | Accompanied by 2 allies 1036 | -8/Mines | Discovered new exit (range 6) 1072 | -8/Mines | Entered Materials 1072 | -8/Materials | Accompanied by 1 ally 1072 | -8/Materials | Evolved 2 slots: Utility x2 1254 | -8/Materials | Discovered new exit (range 6) 1297 | -8/Materials | Entered Storage 1297 | -8/Storage | Accompanied by 1 ally 1760 | -8/Storage | Used back door to open Recycling access 1760 | -8/Storage | Discovered new exit (range 5) 1767 | -8/Storage | Entered Recycling 2112 | -8/Recycling | Discovered new exit (range 6) 2366 | -8/Recycling | Scanned before Scraplab entrance 2390 | -8/Recycling | Entered Scraplab 2403 | -8/Recycling | Discovered new exit (range 2) 2407 | -8/Recycling | Entered Scraptown 2407 | -8/Scraptown | Accompanied by 1 ally 2407 | -8/Scraptown | System corruption cleaned by C-Scrubber 2717 | -8/Scraptown | Visited Awakened 2748 | -8/Scraptown | Visited SPCMW 3113 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3180 | -8/Scraptown | Visited TADAMA 3258 | -8/Scraptown | Discovered new exit (range 13) 3393 | -8/Scraptown | Visited UFD Registry 3393 | -8/Scraptown | Registered with UFD as "Autoflow" 3441 | -8/Scraptown | Visited Science Guys 3463 | -8/Scraptown | Visited Abandonware Association 3499 | -8/Scraptown | Visited Science Testing Area 3753 | -8/Scraptown | Visited Curators Association 3825 | -8/Scraptown | Visited Scrap Suit Storage 3912 | -8/Scraptown | Visited Infowarlord's Domain 3925 | -8/Scraptown | Found Exp. Terrain Scan Processor 3967 | -8/Scraptown | Visited DA-N13 Charitable Foundation 3974 | -8/Scraptown | Found DCF Scrap (29 items) 4036 | -8/Scraptown | Visited Observation Area 4120 | -8/Scraptown | Visited Botcube Research 4126 | -8/Scraptown | Found Botcube 4202 | -8/Scraptown | Botcube activated 4222 | -8/Scraptown | Botcube completed mutation into treaded form, armed with 2 guns. 4323 | -8/Scraptown | Met Optimus 4323 | -8/Scraptown | Accepted into 0bPrime 4406 | -8/Scraptown | Discovered new exit (range 3) 4414 | -8/Scraptown | Entered Factory 4414 | -6/Factory | Accompanied by 1 ally 4414 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4941 | -6/Factory | Build established: Hacker-Mutant 5193 | -6/Factory | Loaded intel: 8 recycling unit locations 5298 | -6/Factory | Spotted B-75 Beast 5321 | -6/Factory | Discovered new exit (range 16) 5354 | -6/Factory | Entered another Factory area 5354 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5673 | -5/Factory | Build established: Hacker-Gunner 5705 | -5/Factory | Identified exit to Upper Caves 5705 | -5/Factory | Identified exit to Extension 5738 | -5/Factory | Discovered new exit (range 20) 5764 | -5/Factory | Loaded intel: 8 recycling unit locations 5764 | -5/Factory | Learned location of Protoforge (-2) 5839 | -5/Factory | Entered Upper Caves 5883 | -5/Upper Caves | Encountered a Warlord checkpoint 5916 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6279 | -5/Upper Caves | Discovered new exit (range 20) 6320 | -5/Upper Caves | Entered another Upper Caves area 6321 | -5/Upper Caves | Discovered new exit (range 13) 6353 | -5/Upper Caves | Learned Factory stockpile data 6434 | -5/Upper Caves | Entered Factory 6434 | -4/Factory | Evolved 2 slots: Utility x2 6731 | -4/Factory | Build established: Hacker-Skirmisher 6951 | -4/Factory | Loaded intel: 8 recycling unit locations 7003 | -4/Factory | Central database locked down 7231 | -4/Factory | Lost 10 parts (2p2n3u3w) 7365 | -4/Factory | Lost 4 parts (2n1u1w) 7405 | -4/Factory | Lost 3 parts (1n2u) 7454 | -4/Factory | Core integrity fell below 50% 7476 | -4/Factory | Discovered new exit (range 13) 7481 | -4/Factory | Entered Armory 7539 | -4/Armory | Core integrity fell below 20% 7592 | -4/Armory | Spotted B-86 Titan 7633 | -4/Armory | Identified exit to Research 7699 | -4/Armory | Loaded intel: 2 recycling unit locations 7820 | -4/Armory | Build established: Commander-Mutant 7839 | -4/Armory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 07811_ Connecting with Terminal... >>Analysis(Thug) Downloading analysis... Thug Tiers: 5, 7 A derelict improvement on the grunt that essentially fits them with a beamcaster, an interesting weapon of derelict origin. Some variants suffer serious heat issues from the added firepower, however. >>Recall(Investigation) Establishing remote squad link... Recalled investigation squad OJ6V7E6FNK. 07814_ O6LNZGFRVDI6NJ>=API8YDUJ F1RCCUAHGS: