Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 01:36:19 Player: grhkm Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1000) 1000 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3270 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 111/300 Energy 31/100 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- Ripper > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Experimental Sensor Array > --- WEAPON ----------- Heavy Assault Rifle Grenade Launcher > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Structural Scanner Power Shielding Tractor Beam Assault Rifle Heavy Assault Rifle [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Power Shielding Device Structural Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 54 | 7 9 8 18 . 12 Power 6 | 1 1 . 3 . 1 Engine 6 | 1 1 . 3 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 3 1 2 9 . 1 Treads 1 | 1 . . . . . Leg 13 | 2 . 2 9 . . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight 1 | . 1 . . . . Utility 13 | 1 1 2 3 . 6 Device 7 | . . 1 1 . 5 Storage 2 | 1 . 1 . . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 2 | . 1 . 1 . . Artifact . | . . . . . . Weapon 19 | 2 6 4 3 . 4 Energy Gun 3 | 1 2 . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 10 | 1 4 1 3 . 1 Ballistic Cannon . | . . . . . . Launcher 4 | . . 3 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 27 | . 4 . 6 . 17 Power 3 | . . . 1 . 2 Propulsion 9 | . 2 . 3 . 4 Utility 7 | . . . 1 . 6 Weapon 8 | . 2 . 1 . 5 Highest Loss Streak 16 | . 4 . 2 . 16 To Critical Strikes 1 | . 1 . . . . Average Slot Usage (%) 87 | . 78 96 95 100 65 Engine 11 | . 14 14 10 11 6 Leg 21 | . 8 24 31 33 11 Device 6 | . . 1 12 11 16 Storage 12 | . 14 14 11 11 9 Processor 1 | . . . . 11 8 Protection 9 | . 12 12 7 . . Energy Gun 6 | . 14 10 . . . Ballistic Gun 15 | . 13 14 19 22 9 Launcher 1 | . . 3 2 . 1 Peak Build Rating 27 | 6 7 19 27 13 15 Average Rating 11 | 4 5 10 16 13 11 On Entrance 9 | . 6 6 19 13 13 Naked Turns . | . . . . . . Heaviest Build 33 | 12 15 22 23 21 33 Greatest Support 45 | 20 20 25 45 30 30 Greatest Overweight (x) 10 | . 4 4 2 . 10 Average Overweight (x) . | . 2 . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 Most Carried 10 | 3 8 10 10 10 9 Average Carried 7 | 1 5 8 8 9 5 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 3 7 9 9 10 . Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1117 | 136 188 126 645 . 22 Remotely 3 | . . . . . 3 Salvage Created 1225 | . 217 106 771 . 131 Parts 110 | . 22 12 68 . 8 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 29 | . 9 3 11 . 6 Guns 23 | . 8 2 11 . 2 AOE 6 | . 1 1 . . 4 Classes Destroyed 9 | . 4 1 3 . 1 Worker 8 | . 1 . 7 . . Builder 4 | . 2 1 1 . . Tunneler 1 | . 1 . . . . Hauler 1 | . . . 1 . . Watcher 3 | . . . 3 . . Swarmer 11 | . 9 . . . 2 Grunt 13 | . . 3 7 . 3 Sentry 4 | . . . 4 . . Hunter 1 | . . . . . 1 Best Kill Streak 7 | . 7 2 4 . 2 Combat Bots Only 6 | . 6 2 3 . 2 Max Kills in Single Turn 2 | . 2 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 365 | . 98 9 94 . 164 Missed 112 | . 21 3 24 . 64 Damage Taken 3267 | . 658 121 1133 . 1355 Core 978 | . 160 60 168 . 590 Absorbed by Shields 110 | . . . . . 110 Redirected to Shielding 41 | . 16 4 21 . . Core Remaining (%) 56 | 100 . 12 . 58 . Volleys Fired 142 | . 38 9 71 . 24 Largest 2 | . 2 2 2 . 2 Hottest 80 | . 80 63 53 . 43 Shots Fired 253 | . 66 17 138 . 32 Gun 236 | . 66 13 135 . 22 Cannon . | . . . . . . Launcher 17 | . . 4 3 . 10 Special . | . . . . . . Kinetic 199 | . 33 9 135 . 22 Thermal 33 | . 29 4 . . . Explosive 17 | . . 4 3 . 10 Electromagnetic 4 | . 4 . . . . Robot Hit Streak 16 | . 7 4 16 . 6 Robot Miss Streak 7 | . 7 1 3 . 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 3 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 162 | . 36 10 93 . 23 Core Hits 69 | . 18 7 34 . 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2711 | . 444 266 1375 . 626 Guns 1957 | . 357 127 1294 . 179 Cannons . | . . . . . . Explosions 754 | . 87 139 81 . 447 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1680 | . 102 105 1294 . 179 Thermal 329 | . 307 22 . . . Explosive 667 | . . 139 81 . 447 Electromagnetic 35 | . 35 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 102 | . 11 . 54 . 37 Projectiles . | . . . . . . Explosions 102 | . 11 . 54 . 37 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 369 | . 40 40 154 . 135 Shots 8 | . 1 1 2 . 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 60 | . 60 12 22 . . Average Temperature 19 | . 27 5 4 . . Received Heat Transfer 558 | . . 45 459 . 54 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 650 | . 600 50 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 296 | . 241 116 296 115 234 Initial 115 | . . 15 . 115 44 Average 112 | . 100 48 162 115 122 Maximum Alert Level 1 | . 1 . 1 . 1 Low Security (%) 75 | 100 70 100 59 100 80 Level 1 24 | . 29 . 40 . 19 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . 1 . 3 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . 1 . 1 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 14 4 17 . 15 Peak Tracking Total 9 | . 6 2 6 . 9 Tactical Retreats 4 | . 1 . 2 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 5 | . . . 2 . 3 Max in Single Turn 2 | . . . 2 . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 4 | . 1 . 1 1 1 Terminals 3 | . 1 . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 12 | . 4 . 1 3 4 Successful 7 | . 2 . 1 3 1 Failed 4 | . 1 . . . 3 Catastrophic . | . . . . . . Database Lockouts 1 | . 1 . . . . Manual 3 | . 3 . . . . Terminals 8 | . 4 . 1 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . . 4 Terminal Hacks 6 | . 2 . 1 3 . Record 4 | . 2 . . 2 . Zone Layout 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2036 | 61 570 407 741 69 188 Spaces Moved 1043 | 38 232 282 379 57 55 Core 167 | 2 134 18 . . 13 Treads 12 | 12 . . . . . Legs 853 | 24 98 264 379 57 31 Wheels 11 | . . . . . 11 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 Average Speed 145 | 128 194 129 124 120 194 Slowest Speed 550 | 160 250 250 260 120 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 27 57 27 18 10 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 169 | . 5 43 61 . 60 Melee . | . . . . . . Projectile . | . . . . . . AOE 169 | . 5 43 61 . 60 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1319 | 47 293 310 511 57 101 Wait 31 | . 1 . 22 . 8 Move 1038 | 37 231 281 378 56 55 Hop . | . . . . . . Pick Up 23 | 2 7 4 9 1 . Fast Attach 16 | 7 2 2 3 . 2 Attach 26 | . 2 5 10 . 9 Detach 12 | 1 1 5 5 . . Swap 12 | . 5 1 5 . 1 Drop 18 | . 6 3 8 . 1 Fire 142 | . 38 9 71 . 24 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Core integrity fell below 50% 275 | -10/Materials | Lost 4 parts (2n2w) 300 | -10/Materials | Build established: Mutant 492 | -10/Materials | Central database locked down 497 | -10/Materials | Discovered new exit (range 10) 632 | -10/Materials | Entered Mines 655 | -10/Mines | Learned Materials stockpile data 775 | -10/Mines | Learned Materials trap positions 950 | -10/Mines | Core integrity fell below 20% 968 | -10/Mines | Discovered new exit (range 10) 996 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1002 | -10/Mines | Found Prototype Device 1007 | -10/Mines | Identified Exp. Sensor Array 1039 | -10/Mines | Entered Materials 1039 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1040 | -9/Materials | Loaded intel: 20 trap records 1581 | -9/Materials | Discovered new exit (range 7) 1779 | -9/Materials | Identified exit to Mines 1780 | -9/Materials | Entered Mines 1781 | -9/Mines | Learned location of Storage (-8) 1789 | -9/Mines | Discovered new exit (range 10) 1802 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1820 | -9/Mines | Discovered new exit (range 14) 1823 | -9/Mines | Identified exit to Materials 1849 | -9/Mines | Entered Materials 1849 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1861 | -8/Materials | Identified exit to Garrison 1893 | -8/Materials | Garrison activated, responded to threat 2025 | -8/Materials | Core integrity fell below 50% 2036 | -8/Materials | Core integrity fell below 20% 2037 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Slug penetrates Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Penetrated by Slug. Knocked back. Field Recycling Unit destroyed. Knocked back. Acquired 8 matter. Slug penetrates Wall. Penetrated by Slug. Com. Wheel destroyed. Structural Scanner destroyed. Acquired 3 matter. K-01 Serf collects debris. Slug penetrates Wall. Knocked back. Penetrated by Slug. Tractor Beam destroyed. Penetrated by Slug. Terrain Scanner destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | # # ####### # ###????????????????????????? | | # ### ###????#???????????????????? | | ! + + ##### ????????????????????? | | # ## # ###### ????????????????????? | | " ### ! #"????????????????????? | | " # # # ! # ????????????????????? | | " # ## #"????????????????????? | | # # # ????????????????????? | | ####+### # [ [%= # ????????????????????? | | # *% # *%[ # # ???? ????????????? | | # ####+####????####????????????? | | # # ####/## ### ? ##????????????? | | # ">" k x wh ### ##????????????? | | # "G" h ! ssH ##????????????? | | # " x @ ;## ##????????????? | | # / ########### % ### ? ##????????????? | | # ##################???? ###????????????? | | # #### ##???????#########???? ###????????????? | | # #### ##????????????????????????????????????? | | ##+##?## ##????????????????????????????????????? | | ? # ##????????????????????????????????????? | | ???????? ##????????????????????????????????????? | | ???????? ##????????????????????????????????????? | | ???????? ##????????????????????????????????????? | | ?????????? ##????????????????????????????????????? | | ?????????? ##????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed PhaseCoilCharge Manual? 0 Play Time 00:31:17 Cumulative 2.3 hours Start 2024.09.01 @ 01:04:50 End 2024.09.01 @ 01:36:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9a6cb999-dfef-47bf-b4c0-a2b5c4965c7b