Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.16 @ 22:43:51 Player: puppuppit Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (194) 970 Value Destroyed (5240) 5240 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (3062) 3062 TOTAL SCORE: 13192 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1280 Follower Combat Kills 482 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 21/300 Energy 13/100 System Corruption 30% Temperature Cool (0) Movement Hovering (45) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cooled Aerolev Unit (fused) Cooled Aerolev Unit Gravmag Array > --- UTILITY (6) ------ Large Storage Unit Gravity Neutralizer 0b10 Decoder Chip [Skirmisher] Propulsion Shielding Improved Hacking Suite System Shield > --- WEAPON (4) ------- Coil Gun > --- INVENTORY (15) --- Gravmag System Gravmag System Gravmag System Gravmag System Gravmag System Cooled Aerolev Unit Improved Coolant Injector Matter Compressor (250) Core Analyzer Antimatter Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Skirmisher] Core Analyzer Armor Integrity Analyzer Improved Hacking Suite System Shield Rainbow Chip > --- WEAPON ----------- Hypervelocity Gauss Rifle Power Sword Power Sword Power Sword > --- INVENTORY -------- Gravmag System Gravmag System Gravmag System Gravmag System Matter Compressor Gravity Neutralizer Improved Signal Interpreter Core Analyzer Weapon Cycler Propulsion Shielding Improved Light Armor Plating Improved System Restoration Module Gauss Cannon Precision Grenade Launcher Remote Datajack [Rating: 92] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Battle Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Battle Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Build | -11 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Slots Evolved 8 | . . . . . 8 . . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . . . 4 . . Weapon 2 | . . . . . 2 . . Parts Attached 114 | 7 8 18 5 6 58 . 12 Power 12 | 1 . 3 . 1 6 . 1 Engine 7 | 1 . 3 . 1 2 . . Core 5 | . . . . . 4 . 1 Reactor . | . . . . . . . . Propulsion 31 | 2 . 5 4 . 18 . 2 Treads 10 | 2 . 3 4 . 1 . . Leg . | . . . . . . . . Wheel 10 | . . 2 . . 8 . . Hover 11 | . . . . . 9 . 2 Flight . | . . . . . . . . Utility 34 | 1 5 2 1 3 18 . 4 Device 9 | . 2 1 . . 6 . . Storage 4 | 1 2 . . 1 . . . Processor 8 | . 1 . . 2 5 . . Hackware 5 | . . . . . 2 . 3 Protection 8 | . . 1 1 . 5 . 1 Artifact . | . . . . . . . . Weapon 37 | 3 3 8 . 2 16 . 5 Energy Gun 8 | 2 2 4 . . . . . Energy Cannon 2 | . . 2 . . . . . Ballistic Gun 9 | 1 . . . . 5 . 3 Ballistic Cannon 9 | . . 2 . 2 4 . 1 Launcher 4 | . 1 . . . 3 . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . . 4 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . . 4 . 1 Parts Lost 39 | . . 4 . . 26 . 9 Power 6 | . . . . . 4 . 2 Propulsion 10 | . . 2 . . 8 . . Utility 7 | . . . . . 5 . 2 Weapon 16 | . . 2 . . 9 . 5 Highest Loss Streak 7 | . . 1 . . 5 . 7 To Critical Strikes . | . . . . . . . . Average Backups 13 | . 9 14 15 12 13 15 14 Power . | . . 1 2 . . 1 . Propulsion 2 | . . 1 5 4 2 5 5 Utility 5 | . 3 4 3 6 6 5 4 Weapon 4 | . 4 7 4 2 2 3 2 Tool/Special . | . . . . . . . . Unused Backups 34 | . 3 8 2 7 7 1 6 Power 3 | . . 1 . . 2 . . Propulsion 5 | . . . 2 1 . . 2 Utility 18 | . 2 4 . 4 4 1 3 Weapon 8 | . 1 3 . 2 1 . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 98 99 100 90 88 100 96 Engine 9 | . 14 14 14 13 3 . . Core 1 | . . . . . 3 6 5 Treads 17 | . 28 24 28 23 5 . . Wheel 2 | . . 2 . . 6 . . Hover 4 | . . . . . 7 26 23 Device 6 | . 11 9 . . 5 6 5 Storage 10 | . 14 14 14 11 5 6 6 Processor 7 | . 1 . . 8 20 13 6 Hackware 3 | . . . . . 4 13 19 Protection 3 | . . 4 14 7 1 . . Energy Gun 9 | . 25 20 . . . . . Ballistic Gun 2 | . 1 . . . 1 13 21 Ballistic Cannon 11 | . . 5 27 25 14 6 2 Slashing Weapon 1 | . . . . . 3 1 . Peak Build Rating 92 | 6 12 17 20 41 92 76 79 Average Rating 35 | 5 10 13 17 28 67 75 76 On Entrance 31 | . 6 12 17 20 41 76 76 Naked Turns . | . . . . . . . . Heaviest Build 60 | 13 33 38 38 39 60 50 49 Greatest Support 80 | 40 40 40 40 40 80 60 50 Greatest Overweight (x) 2 | . . 1 . . 2 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 Most Carried 15 | . 15 15 15 15 15 15 15 Average Carried 13 | . 9 14 14 12 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | . 15 15 15 15 15 15 11 Class Distribution -------------------- 52% | Mutant 15% | Derelict-Gunner 10% | Hacker-Gunner 9% | Derelict-Mutant 6% | Hacker-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Derelict-Mutant | -8/Recycling Mutant | -8/Scraptown Derelict-Gunner | -6/Factory Hacker-Gunner | -6/Waste Hacker-Gunner | -6/Factory Resources | -11 -10 -10 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Matter Collected 5764 | 282 185 586 510 50 2794 694 663 Remotely . | . . . . . . . . Salvage Created 9300 | 179 1471 541 1031 . 3640 1441 997 Parts 366 | 8 95 37 35 . 139 5 47 Haulers Intercepted 4 | . 2 . . . 2 . . Recyclers Shooed 14 | 1 3 . 5 . 3 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . 10 . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Combat Hostiles Destroyed 103 | . 15 16 2 . 46 6 18 Melee 2 | . . . . . 2 . . Guns 28 | . 9 7 . . 3 2 7 Cannons 23 | . . . 1 . 21 1 . AOE 48 | . 6 8 . . 20 3 11 Classes Destroyed 17 | 3 6 2 . . 4 1 1 Worker 18 | 2 6 . . . 10 . . Builder 15 | . 10 . 3 . 2 . . Tunneler 5 | 2 . . . . 3 . . Hauler 4 | . 2 . . . 2 . . Recycler 36 | 1 6 . 13 . 14 . 2 Mechanic 2 | . . . . . 2 . . Operator 3 | . 2 . . . 1 . . Watcher 8 | . 3 . . . 4 . 1 Swarmer 20 | . 6 4 . . 4 . 6 Cutter 1 | . . . . . . . 1 Grunt 46 | . 9 . . . 29 . 8 Duelist 2 | . . . . . 2 . . Sentry 11 | . . 1 2 . 6 . 2 Hunter 1 | . . . . . 1 . . Programmer 5 | . . . . . 4 . 1 Compactor 6 | . . . . . . 6 . Subdweller 11 | . . 11 . . . . . Best Kill Streak 11 | 5 6 4 8 . 11 3 7 Combat Bots Only 10 | . 3 4 1 . 10 3 7 Max Kills in Single Turn 3 | 1 2 3 1 . 3 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . 2 3 . . 3 1 3 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Hostile Shots Fired 591 | . 35 60 2 . 385 . 109 Missed 228 | . 14 21 1 . 151 . 41 Hits 363 | . 21 39 1 . 234 . 68 Melee 2 | . . . . . 2 . . Projectile 361 | . 21 39 1 . 232 . 68 AOE 1 | . . . . . . . 1 Critical Strikes 11 | . . . . . 8 . 3 Damage Taken 6036 | 29 341 806 14 . 3520 . 1326 Core 1097 | . 122 109 . . 590 . 276 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 239 | . . . . . 213 . 26 Ignored by Resistances 44 | . . . . . 44 . . Regen/Repaired (Parts) 139 | . 20 . . . . . 119 Core Remaining (%) 53 | 100 . . . 7 . . . Volleys Fired 466 | 12 76 105 34 . 160 28 51 Largest 5 | 2 2 2 2 . 5 3 4 Hottest 165 | 60 90 90 113 . 165 100 119 Shots Fired 934 | 24 151 182 65 . 343 54 115 Gun 450 | 24 149 136 . . 15 30 96 Cannon 426 | . . 33 65 . 308 11 9 Launcher 58 | . 2 13 . . 20 13 10 Special . | . . . . . . . . Kinetic 586 | 12 21 20 64 . 323 41 105 Thermal 14 | . . 13 1 . . . . Explosive 58 | . 2 13 . . 20 13 10 Electromagnetic 276 | 12 128 136 . . . . . Robot Hit Streak 16 | 7 13 11 10 . 12 6 16 Robot Miss Streak 6 | 2 4 2 2 . 5 6 3 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 509 | 14 96 49 38 . 224 23 65 Core Hits 330 | 7 50 27 17 . 158 16 55 Critical Kills 4 | . . . 1 . 1 . 2 Critical Parts Destroyed 3 | . . . . . 1 . 2 Critical Strikes 36 | 1 3 2 5 . 20 1 4 Meltdown 1 | . . . 1 . . . . Destroy 7 | . . . . . 2 1 4 Blast 19 | . . . 4 . 15 . . Corrupt 6 | 1 3 2 . . . . . Sever 3 | . . . . . 3 . . Melee Attacks 55 | . . . . . 52 3 . Impact . | . . . . . . . . Slashing 55 | . . . . . 52 3 . Piercing . | . . . . . . . . Sneak Attacks 18 | . . . . . 18 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 7 | . . . . . 7 . . Damage Inflicted 19038 | 193 2067 1278 835 . 9718 2507 2440 Guns 3905 | 150 1336 456 . . 257 516 1190 Cannons 5108 | . . 95 835 . 4013 165 . Explosions 7988 | 43 731 727 . . 3411 1826 1250 Melee 2037 | . . . . . 2037 . . Ramming . | . . . . . . . . Kinetic 7202 | 43 114 95 809 . 4270 681 1190 Thermal 1207 | 43 528 . 26 . 610 . . Explosive 6807 | . 203 727 . . 2801 1826 1250 Electromagnetic 1785 | 107 1222 456 . . . . . Impact . | . . . . . . . . Slashing 2037 | . . . . . 2037 . . Piercing . | . . . . . . . . Highest Corruption 30 | . . . . . 2 24 30 Average Corruption 9 | . . . . . 1 13 27 Corruption Purged 2 | . . . . . 2 . . Corruption Blocked . | . . . . . . . . Effects 85 | . . . . . 24 10 51 Message Errors 21 | . . . . . 5 3 13 Matter Fused 21 | . . . . . 4 3 14 Heat Flow Errors 8 | . . . . . 3 1 4 Energy Discharges 6 | . . . . . 3 . 3 Parts Rejected 1 | . . . . . . 1 . Parts Fused 2 | . . . . . 1 . 1 Data Loss (minor) 6 | . . . . . 2 1 3 Data Loss (major) 6 | . . . . . 2 1 3 Misfires 3 | . . . . . 2 . 1 Alerts 3 | . . . . . 2 . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 7 | . . . . . . . 7 Overload Shots . | . . . . . . . . Overflow Damage 746 | . 50 . 21 . 666 9 . Projectiles 70 | . . . 21 . 49 . . Explosions 300 | . 50 . . . 241 9 . Melee 376 | . . . . . 376 . . Knockbacks 44 | . . 1 5 . 38 . . Impact . | . . . . . . . . Kinetic 42 | . . 1 5 . 36 . . Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 456 | 29 114 43 . . 257 . 13 Shots 13 | 1 3 2 . . 6 . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 270 | 40 40 128 170 . 270 138 252 Average Temperature 53 | 20 20 49 61 . 64 27 55 Received Heat Transfer 1878 | . 96 162 9 . 1443 . 168 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Fried 4 | . 4 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 4 | . . . 4 . . . . Heat Transferred 1087 | 50 550 . 37 . 450 . . Parts Sabotaged 3 | . . . . . 3 . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 12 | 1 11 . . . . . . Alert | -11 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Maximum Alert Level 5 | . 1 . . . 5 4 4 Low Security (%) 49 | 100 77 . 100 . 40 . . Level 1 8 | . 22 . . . 6 . . Level 2 3 | . . . . . 8 . . Level 3 19 | . . . . . 21 60 55 Level 4 17 | . . . . . 21 39 44 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1674 | 10 244 . 101 . 1674 1111 1294 Initial 1100 | . . . 79 . . 1100 732 Average 470 | 1 96 . 35 . 579 1089 993 Influence Increases 4927 | 25 693 190 238 . 2541 76 1164 Destroy 0b10 Robot/C 1980 | . 300 100 40 . 1000 . 540 Destroy 0b10 Robot/NC 460 | 25 145 . 85 . 190 . 15 Destroy Leader 444 | . 80 . . . 252 . 112 Allied During Kill 95 | . . . . . 34 . 61 Successful Hack 233 | . 36 . 13 . 77 . 107 Select Force Hacks 90 | . . . 90 . . . . Disable Machine 330 | . 45 . . . 210 . 75 Destroy Structure 425 | . 72 . 10 . 208 76 59 Partial Spotted 45 | . . . . . 45 . . Lose Combat Pursuer 825 | . 15 90 . . 525 . 195 Influence Decreases 4169 | 25 497 220 399 5 927 1180 916 Entered New Map 1551 | . . 95 87 5 . 1050 314 Time Decay 1888 | 25 497 125 312 . 407 130 392 Lost Part 350 | . . . . . 260 . 90 Lost Ally 230 | . . . . . 110 . 120 Purge Threat 150 | . . . . . 150 . . Squads Dispatched 41 | . 3 . . . 25 . 13 Investigation 19 | . 3 . . . 8 . 8 Extermination 6 | . . . . . 5 . 1 Reinforcement 9 | . . . . . 6 . 3 Assault 4 | . . . . . 3 . 1 Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . 3 . 1 Haulers Reinforced 2 | . . . . . 2 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Distress Signals 1 | . . . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 199 | . 21 20 1 . 113 6 38 Peak Tracking Total 12 | . 3 6 . . 12 3 7 Tactical Retreats 23 | . 1 3 . . 14 . 5 Traps | -11 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Traps Triggered 9 | . 2 2 . . 2 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Machines Disabled 23 | . 3 1 . . 14 . 5 Max in Single Turn 3 | . 2 1 . . 3 . 1 Garrison Access 3 | . . . . . 1 . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Machines Accessed 56 | . 9 2 5 1 21 . 18 Terminals 26 | . 7 . 2 . 13 . 4 Fabricators 4 | . . . . . 1 . 3 Repair Stations 3 | . 1 . . . . . 2 Recycling Units 14 | . 1 . 3 . 5 . 5 Scanalyzers 3 | . . . . . 1 . 2 Garrison Access 3 | . . . . . 1 . 2 Total Hacks 161 | . 33 5 8 4 58 . 53 Successful 94 | . 22 5 6 4 26 . 31 Failed 66 | . 10 . 2 . 32 . 22 Catastrophic 11 | . 1 . 1 . 6 . 3 Database Lockouts 1 | . 1 . . . . . . Manual 90 | . 26 . 7 . 35 . 22 Terminals 92 | . 28 . 5 . 43 . 16 Fabricators 16 | . . . . . 4 . 12 Repair Stations 10 | . 3 . . . . . 7 Recycling Units 19 | . 2 . 3 . 6 . 8 Scanalyzers 10 | . . . . . 3 . 7 Garrison Access 5 | . . . . . 2 . 3 Terminal Hacks 37 | . 13 5 1 4 7 . 7 Record 8 | . . 4 . 4 . . . Part Schematic 1 | . . . . . 1 . . Robot Schematic 2 | . 1 . . . . . 1 Robot Analysis 12 | . 7 . . . 1 . 4 Prototype ID Bank 2 | . 1 . . . 1 . . Branch Access Points 3 | . 1 . . . 1 . 1 Terminal Index 4 | . 1 . 1 . 1 . 1 Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Recall Investigation 1 | . . . . . 1 . . Proto ID Catalog 1 | . . 1 . . . . . Fabricator Hacks 9 | . . . . . 3 . 6 Network Status 2 | . . . . . 1 . 1 Load Schematic 4 | . . . . . 1 . 3 Build 3 | . . . . . 1 . 2 Repair Station Hacks 7 | . 2 . . . . . 5 Scan Component 4 | . 1 . . . . . 3 Repair 3 | . 1 . . . . . 2 Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 5 | . . . . . 2 . 3 Insert Component 3 | . . . . . 1 . 2 Analyze 2 | . . . . . 1 . 1 Garrison Access Hacks 3 | . . . . . 1 . 2 Seal Access 3 | . . . . . 1 . 2 Unauthorized Hacks 31 | . 5 . 5 . 13 . 8 Terminals 18 | . 5 . 2 . 8 . 3 Botnet 18 | . 5 . 2 . 8 . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 13 | . . . 3 . 5 . 5 Tunnel 3 | . . . 3 . . . . Fedlink 6 | . . . . . 4 . 2 Scrapoids 2 | . . . . . 1 . 1 Scraphulk 2 | . . . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . 2 . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 37 | . 8 . 2 . 16 . 11 Full Trace Events 7 | . 1 . . . 3 . 3 Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . 1 . . . . . 1 Robots Built 3 | . . . . . 1 . 2 Authchips . | . . . . . . . . Time 224 | . . . . . 81 . 143 Total Robot Build Rating 9 | . . . . . 1 . 8 Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 . . . . . 2 Time 182 | . 32 . . . . . 150 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed 3 | . . . . . 1 . 2 Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -10 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Total Allies 15 | . . . . . 6 . 9 Largest Group 5 | . . . . . 5 . 5 Highest-Rated Group 146 | . . . . . 146 . 143 Highest-Rated Ally 123 | . . . . . 31 . 123 Total Orders 2 | . . . . . . . 2 STAY 1 | . . . . . . . 1 FOLLOW 1 | . . . . . . . 1 Ally Attacks 93 | . . . . . 36 . 57 Total Damage 1564 | . . . . . 657 . 907 Kills 13 | . . . . . 4 . 9 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Active Infowar (turns) 6169 | . . 1895 . . 3084 263 927 IFF 809 | . . . . . 809 . . Structural 1895 | . . 1895 . . . . . Decoding 4274 | . . . . . 3084 263 927 Machine Analysis 887 | . . . . . 887 . . Robot Analysis Total 12 | . 7 . . . 1 . 4 Derelict Logs Recovered 8 | . . 3 . 5 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 87 | . . . . . 67 . 20 Garrisons 4 | . . . . . 2 . 2 Patrols 39 | . . . . . 34 . 5 Investigations 11 | . . . . . 6 . 5 Reinforcements 9 | . . . . . 7 . 2 Guards 24 | . . . . . 18 . 6 Exploration | -11 -10 -10 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Turns Passed 11882 | 127 1596 3277 754 1854 3084 263 927 Spaces Moved 8475 | 54 807 1890 392 1064 2724 340 1204 Core 2 | 2 . . . . . . . Treads 4222 | 52 807 1592 392 1064 315 . . Legs . | . . . . . . . . Wheels 1248 | . . 298 . . 950 . . Hover 3003 | . . . . . 1459 340 1204 Flight . | . . . . . . . . Fastest Speed 27 | 50 160 110 160 170 27 27 40 Average Speed 112 | 155 160 152 162 170 78 50 45 Slowest Speed 260 | 160 160 260 170 170 170 92 92 Overloaded Moves 182 | . . . . . 63 119 . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 63 | 4 91 83 65 82 50 98 33 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 6 | . . 2 3 . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 15 | . . 6 . 9 . . . Spaces Dug 51 | . . 16 2 . 24 3 6 Terrain Destroyed 545 | 3 66 67 10 . 227 113 59 Melee 12 | . . . . . 9 3 . Projectile 49 | . . 8 10 . 15 6 10 AOE 484 | 3 66 59 . . 203 104 49 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Total 9901 | 72 967 2097 453 1118 3331 380 1483 Wait 504 | . 45 28 2 14 252 . 163 Move 8469 | 53 806 1889 391 1063 2724 339 1204 Hop . | . . . . . . . . Pick Up 118 | . 20 16 8 18 45 2 9 Fast Attach 32 | 6 2 2 . 1 16 1 4 Attach 45 | . 1 3 . 3 32 . 6 Detach 10 | . . 1 . . 5 . 4 Swap 110 | 1 9 36 8 2 30 5 19 Drop 90 | . 8 17 10 17 26 2 10 Fire 466 | 12 76 105 34 . 160 28 51 Melee 44 | . . . . . 41 3 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 13 | . . . . . . . 13 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: [*Fac] / Low x2) -6/Waste -6/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 7) 1240 | -10/Materials | Discovered new exit (range 7) 1283 | -10/Materials | Discovered new exit (range 12) 1449 | -10/Materials | Central database locked down 1449 | -10/Materials | Identified exit to Mines 1488 | -10/Materials | Discovered new exit (range 8) 1656 | -10/Materials | Repaired Hvy. EM Pulse Gun 1713 | -10/Materials | Discovered new exit (range 8) 1724 | -10/Materials | Entered Subcaves 1728 | -10/Subcaves | Learned 4 Materials zone layouts 1755 | -10/Subcaves | Learned Materials interactive machine intel 1774 | -10/Subcaves | Learned location of Zion (-7) 2007 | -10/Subcaves | Disturbed a concealed Subdweller 2308 | -10/Subcaves | Discovered new exit (range 13) 2462 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2464 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2490 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2512 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2548 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2559 | -10/Subcaves | Core integrity fell below 50% 2822 | -10/Subcaves | Visited Clippyterm 2827 | -10/Subcaves | Learned location of Section 7 (-2) 2947 | -10/Subcaves | Discovered new exit (range 12) 4199 | -10/Subcaves | Visited 4L-MR0's lab 4235 | -10/Subcaves | Found Rainbow Chip 4406 | -10/Subcaves | Core integrity fell below 20% 4741 | -10/Subcaves | Build established: Derelict-Mutant 4790 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4914 | -10/Subcaves | Discovered new exit (range 14) 5001 | -10/Subcaves | Entered Recycling 5363 | -8/Recycling | Discovered new exit (range 7) 5711 | -8/Recycling | Scanned before Scraplab entrance 5736 | -8/Recycling | Entered Scraplab 5751 | -8/Recycling | Discovered new exit (range 3) 5755 | -8/Recycling | Entered Scraptown 5885 | -8/Scraptown | Build established: Mutant 5888 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 5891 | -8/Scraptown | Learned Research terminal intel 5893 | -8/Scraptown | Learned Factory stockpile data 5895 | -8/Scraptown | Learned Research stockpile data 5897 | -8/Scraptown | Learned Research security intel 5898 | -8/Scraptown | Learned 8 Factory zone layouts 5994 | -8/Scraptown | Visited UFD Registry 5994 | -8/Scraptown | Registered with UFD as "Fluxpod" 6079 | -8/Scraptown | Discovered new exit (range 13) 6115 | -8/Scraptown | Guru changed UFD alias to "Fibersink" 6315 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6656 | -8/Scraptown | Visited Bundlers 6708 | -8/Scraptown | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 6789 | -8/Scraptown | Visited Red Mages 6855 | -8/Scraptown | Visited Chapter 10 6882 | -8/Scraptown | Visited Infowarlord's Domain 6930 | -8/Scraptown | Visited LU-1G1's Boring Crew 6959 | -8/Scraptown | Visited Curators Association 6986 | -8/Scraptown | Visited Scrap Suit Storage 7011 | -8/Scraptown | Visited Abandonware Association 7030 | -8/Scraptown | Learned abandonware demo "HACKBUD.EXE" 7030 | -8/Scraptown | Learned abandonware demo "MELTYB.EXE" 7095 | -8/Scraptown | Visited Junk Repository 7149 | -8/Scraptown | Visited DA-N13 Charitable Foundation 7156 | -8/Scraptown | Found DCF Scrap (28 items) 7457 | -8/Scraptown | Build established: Derelict-Gunner 7524 | -8/Scraptown | Met Optimus 7524 | -8/Scraptown | Accepted into 0bPrime 7605 | -8/Scraptown | Discovered new exit (range 3) 7609 | -8/Scraptown | Entered Factory 7609 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x4, Weapon x2 8524 | -6/Factory | Loaded intel: 8 recycling unit locations 8727 | -6/Factory | Learned location of Protoforge (-2) 8849 | -6/Factory | Lost 3 parts (1n2w) 9096 | -6/Factory | Lost 3 parts (1p2w) 9198 | -6/Factory | Identified exit to Lower Caves 9345 | -6/Factory | Lost 3 parts (1n2w) 9486 | -6/Factory | Fabricated O-16 Technician? 9709 | -6/Factory | First assault squad dispatched 9721 | -6/Factory | Core integrity fell below 50% 9783 | -6/Factory | Lost 5 parts (1p2n1u1w) 9784 | -6/Factory | Destroyed 10 combat bots 9844 | -6/Factory | Discovered new exit (range 5) 10123 | -6/Factory | Allied Derelicts emerged from ambush trap array 10169 | -6/Factory | Lost 3 parts (1p1n1u) 10197 | -6/Factory | Build established: Hacker-Mutant 10485 | -6/Factory | Spotted B-75 Beast 10548 | -6/Factory | Scrapoids reinforcements arrived? 10641 | -6/Factory | Allies destroyed B-75 Beast 10668 | -6/Factory | High security lockdown imminent 10693 | -6/Factory | Manually triggered Chute Trap 10693 | -6/Factory | Sucked down chute 10693 | -6/Factory | Entered Waste 10700 | -6/Waste | Spotted C-40 Crusher 10708 | -6/Waste | EMP discharged 10709 | -6/Waste | Spotted C-40 Crusher 10711 | -6/Waste | Spotted C-40 Crusher 10757 | -6/Waste | Spotted C-40 Crusher 10777 | -6/Waste | Spotted C-40 Crusher 10777 | -6/Waste | Destroyed C-40 Crusher 10791 | -6/Waste | Spotted C-40 Crusher 10806 | -6/Waste | Destroyed C-40 Crusher 10808 | -6/Waste | EMP discharged 10808 | -6/Waste | System corruption reached 10% 10819 | -6/Waste | Destroyed C-40 Crusher 10836 | -6/Waste | Destroyed C-40 Crusher 10862 | -6/Waste | Destroyed C-40 Crusher 10877 | -6/Waste | Destroyed C-40 Crusher 10908 | -6/Waste | EMP discharged 10922 | -6/Waste | Discovered new exit (range 16) 10956 | -6/Waste | Entered Factory 10994 | -6/Factory | Build established: Hacker-Gunner 11072 | -6/Factory | Repaired Hyp. Gauss Rifle? 11095 | -6/Factory | Loaded intel: 8 recycling unit locations 11197 | -6/Factory | Scrapoid reinforcements arrived 11252 | -6/Factory | Lost 5 allies 11340 | -6/Factory | Scraphulk reinforcements arrived? 11434 | -6/Factory | Destroyed 7 combat bots 11479 | -6/Factory | Spotted B-75 Beast 11625 | -6/Factory | Repaired Broken Antimatter Cannon 11656 | -6/Factory | First assault squad dispatched 11736 | -6/Factory | Discovered new exit (range 7) 11816 | -6/Factory | Fabricated Y-54 Guardian? 11851 | -6/Factory | System corruption reached 30% 11877 | -6/Factory | Core integrity fell below 20% 11881 | -6/Factory | Scraphulk reinforcements arrived 11883 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 11874_ G-50 Soldier destroyed. 11874_ Lgt. Fission Core destroyed. 11874_ Penetrated by Slug. 11874_ G-50 Soldier destroyed. 11875_ >> DECODED: Security location. 11875_ Prc. Grenade Launcher destroyed. 11875_ Prc. Assault Rifle destroyed. 11876_ Penetrated by Slug. 11878_ JS0 :M|IRL0 11880_ Slug penetrates H-61 Shepherd. 11880_ Slug penetrates Wall. 11880_ Penetrated by Slug. 11881_ Scraphulk reinforcements burst from the Recycling Unit. 11881_ The unstable cave ceiling collapses. 11882_ System corrupted: Coil Gun jammed. 11882_ H-61 Shepherd destroyed. 11882_ HV Slug penetrates Wall. 11883_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????# """ #??? | | ????????????????????????????????????# """ #??? | | ????????????????????????????????????# ! #??? | | ????????????????????????????????????# #??? | | ????????????????????????????????????# #??? | | ????????????????????????????????????# "T" #??? | | ????????????????????????????????????# #??? | | ????????????????????????????? ###########+####??# | | ??????????????????????????? ! % ##### | | ???????????????????????????[%! | | ??????????????????? ??????=* | | ??????????????????? ??????? ######### "" "" | | ?????????????????;#h###?????######????# "" | | ????????????????# ?????# ??# " | | ???????????###### ! #????# == # | | ???????????# h% ????# == + | | ???????????# %[%= ????# == # | | ????# ?????# ^ %= ????# ? # | | ????? ????# ! ????# ?? ?# ##### | | ??????# #### !! ##??# ???? ?# #???? | | ??????# #??# ????? ??# #???? | | ??????# =/= #????????????# #???? | | ??????+ %=* #??########??# #???? | | ??????# ^ = #?? #??# #???? | | ??????# #? #??# #???? | | ????????## @#? #?## #???? | | ?????????# SS # #?# #???? | | ?????????# SS %=# #?#T #???? | | ?????????# ## # m* ; #?## #???? | | ?????????# ?##### % # #?## #???? | | ?????????###+??????# Y # #?# #???? | | ???????????????????# Y;?########### #####???? | | ???????????????????# ###### !!! ## #???????? | | ???????????????????# + !! ## #???????? | | ???????????????????# ## !! ## #???????? | | ???????????????????# ## ## #???????? | | ???????????????????# ## ## #???????? | | ???????????????????# ## ## #???????? | | ???????????????????# ## ## #???????? | | ???????????############+## ####+#### #???????? | | ???????????# # #???????? | | ???????????# """ """ # #???????? | | ???????????# ""F"" """ # #???????? | | ???????????# "" "" """ # #######+? | | ???????????# # | | ???????????# ###### | | ???? ??????######"########????# !! | | ??? ????#######! #???## !! | | ?? ???# # """ !#???# !! | | ??? ??# # """ #???# ##+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Corruption Containment 8 Armor Coverage 225 Resistance: KI 30 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 59 Targeting Accuracy 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 8 Offensive Hacking 24 Defensive Hacking 20 Item Schematics ----------------- Imp. System Restoration Module | -6/Factory | Scanalyzed KE Penetrator | -6/Factory | Hacked Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked H-66 Slayer | -6/Factory | Hacked Fabricated ------------ O-16 Technician | x1 | -6/Factory Y-54 Guardian | x2 | -6/Factory | Preloaded Repaired ---------- Hvy. EM Pulse Gun | 60% | -10/Materials Hyp. Gauss Rifle | 15% | -6/Factory Antimatter Cannon | 99% | -6/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatGuidedDoomcannon Manual? 0 Play Time 01:53:17 Cumulative 299.8 hours Start 2025.06.16 @ 19:56:27 End 2025.06.16 @ 22:43:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 186 Rogue 186 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0/0 Lore% 82 Gallery% 70 Achievement% 66 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Tamsyn Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 39e7fe5c-4358-460c-9586-085bd9c64673