Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 15:22:59

Player: Lunace

Result: Destroyed by TO-KN6(E) with Overtuned Barrage Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (8)       40
Value Destroyed (117)      117
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1557

 Bonus
-------
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     259/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -7/Scraptown

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (2) ------
            A0-MCA's Component Scanner
>           --- WEAPON (2) -------
            DM-GVY's Chainsaw
>           --- INVENTORY (5) ----
   Advanced Terrain Scanner
   Improved Light Armor Plating
            Hacking Suite
  Makeshift Hacking Suite
            Missile Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
         Large Storage Unit
               A0-MCA's Component Scanner
>              --- WEAPON -----------
               Beam Rifle
               DM-GVY's Chainsaw
>              --- INVENTORY --------
  Experimental Sensor Array
      Improved Signal Interpreter
      Advanced Terrain Scanner
      Advanced Terrain Scan Processor
      Improved Light Armor Plating
               Hacking Suite
     Makeshift Hacking Suite
               System Shield
               Beam Rifle
               Missile Launcher
               Vortex Trap
               Botcube
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                A0-MCA's Component Scanner
  Protection               Improved Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Plasma Cannon
  Launcher                 Missile Launcher
  Slashing Weapon          DM-GVY's Chainsaw

 Build                          | -11 -10 -10 -7  -7  
-------                    Run  | Yrd Mat Sub Rec Scr 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             21   | 7   1   .   2   11  
  Power                    2    | 1   .   .   .   1   
    Engine                 2    | 1   .   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   .   .   .   1   
    Treads                 3    | 2   .   .   .   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 2   1   .   1   2   
    Device                 1    | 1   .   .   .   .   
    Storage                3    | 1   1   .   1   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   .   .   1   7   
    Energy Gun             6    | 2   .   .   .   4   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 5    | .   .   1   .   4   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   1   .   1   
  Highest Loss Streak      4    | .   .   1   .   4   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     99   | .   100 99  99  99  
  Engine                   13   | .   14  14  14  13  
  Treads                   27   | .   28  28  28  27  
  Device                   8    | .   14  14  14  4   
  Storage                  14   | .   14  14  14  14  
  Protection               4    | .   .   .   .   8   
  Energy Gun               21   | .   28  27  14  18  
  Energy Cannon            3    | .   .   .   .   5   
  Launcher                 2    | .   .   .   13  3   
Peak Build Rating          28   | 7   7   7   9   28  
  Average Rating           11   | 4   7   6   8   15  
  On Entrance              5    | .   7   7   6   9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             39   | 13  18  18  32  39  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  
  Average Capacity         12   | 7   9   10  14  14  
  Most Carried             15   | 1   2   2   4   15  
  Average Carried          6    | .   1   2   3   10  
  Final Capacity           15   | 8   10  10  15  5   
  Final Carried            5    | 1   2   2   4   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling
 Mutant | -7/Scraptown

 Resources                      | -11 -10 -10 -7  -7  
-----------                Run  | Yrd Mat Sub Rec Scr 
Matter Collected           349  | 235 .   45  10  59  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            190  | 12  31  118 .   29  
  Parts                    13   | 4   3   5   .   1   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      16   | .   .   16  .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -7  -7  
-------                    Run  | Yrd Mat Sub Rec Scr 
Combat Hostiles Destroyed  5    | .   2   3   .   .   
  Guns                     5    | .   2   3   .   .   
Classes Destroyed          4    | 1   1   1   .   1   
  Tunneler                 1    | 1   .   .   .   .   
  Turret                   2    | .   .   2   .   .   
  Swarmer                  5    | .   2   3   .   .   
  Tinkerer                 1    | .   .   .   .   1   
Best Kill Streak           3    | 1   2   3   .   1   
  Combat Bots Only         3    | .   2   3   .   .   
Max Kills in Single Turn   2    | 1   1   2   .   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -7  -7  
--------                   Run  | Yrd Mat Sub Rec Scr 
Hostile Shots Fired        128  | .   2   79  .   47  
  Missed                   54   | .   1   37  .   16  
Damage Taken               909  | .   6   289 .   614 
  Core                     265  | .   .   55  .   210 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              25   | 1   2   22  .   .   
  Largest                  2    | 2   2   2   .   .   
  Hottest                  80   | 80  80  80  .   .   
Shots Fired                50   | 2   4   44  .   .   
  Gun                      50   | 2   4   44  .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          50   | 2   4   44  .   .   
  Robot Hit Streak         7    | 1   2   7   .   .   
  Robot Miss Streak        3    | .   1   3   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           38   | 1   2   25  .   10  
  Core Hits                12   | 1   2   8   .   1   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         4    | .   .   .   .   4   
    Sever                  4    | .   .   .   .   4   
Melee Attacks              18   | .   .   .   .   18  
  Impact                   .    | .   .   .   .   .   
  Slashing                 18   | .   .   .   .   18  
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           755  | 13  22  272 .   448 
  Guns                     307  | 13  22  272 .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    448  | .   .   .   .   448 
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          307  | 13  22  272 .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 448  | .   .   .   .   448 
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            29   | .   .   .   .   29  
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    29   | .   .   .   .   29  
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        36   | 18  36  4   .   .   
  Average Temperature      14   | 12  20  4   .   .   
  Received Heat Transfer   228  | .   .   90  .   138 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           1    | .   .   1   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -7  -7  
-------                    Run  | Yrd Mat Sub Rec Scr 
Peak Influence             316  | 5   68  .   316 .   
  Initial                  316  | .   3   .   316 .   
  Average                  83   | 1   32  .   316 .   
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         81   | 100 100 .   .   .   
  Level 1                  18   | .   .   .   100 .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -7  
---------                  Run  | Yrd Mat Sub Rec Scr 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              45   | .   5   29  .   11  
  Peak Tracking Total      10   | .   6   4   .   10  
  Tactical Retreats        7    | .   1   5   .   1   

 Traps                          | -11 -10 -10 -7  -7  
-------                    Run  | Yrd Mat Sub Rec Scr 
Traps Triggered            3    | .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   1    | .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   
  Installed                1    | .   .   .   .   1   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   

 Machines                       | -11 -10 -10 -7  -7  
----------                 Run  | Yrd Mat Sub Rec Scr 
Machines Disabled          5    | .   .   2   .   3   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  
---------                  Run  | Yrd Mat Sub Rec Scr 
Machines Accessed          5    | .   .   .   2   3   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                20   | .   .   .   9   11  
  Successful               13   | .   .   .   2   11  
  Failed                   7    | .   .   .   7   .   
    Catastrophic           2    | .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          9    | .   .   .   9   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   .   .   .   11  
  Record                   10   | .   .   .   .   10  
  Derelict Proto ID Bank   1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
    Recyclers              1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   .   2   .   
  Full Trace Events        2    | .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  
------------               Run  | Yrd Mat Sub Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -7  
--------                   Run  | Yrd Mat Sub Rec Scr 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -7  -7  
-------                    Run  | Yrd Mat Sub Rec Scr 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -7   -7   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  
Turns Passed               3813 | 82   713  769  186  2063 
Spaces Moved               1861 | 45   64   427  110  1215 
  Core                     5    | 3    .    .    .    2    
  Treads                   1856 | 42   64   427  110  1213 
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  100  
  Average Speed            159  | 152  160  160  160  159  
  Slowest Speed            240  | 160  160  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       31   | 4    10   29   23   91   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    3    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -7   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  
Total                      2616 | 53   670  467  120  1306 
  Wait                     652  | .    604  19   6    23   
  Move                     1857 | 44   63   426  109  1215 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  20   | 1    .    .    2    17   
  Fast Attach              16   | 7    .    .    1    8    
  Attach                   1    | .    .    .    .    1    
  Detach                   2    | .    .    .    .    2    
  Swap                     4    | .    1    .    1    2    
  Drop                     20   | .    .    .    1    19   
  Fire                     25   | 1    2    22   .    .    
  Melee                    18   | .    .    .    .    18   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     1    | .    .    .    .    1    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves
-7/Recycling
-7/Scraptown (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
   83 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  789 | -10/Materials | Discovered new exit (range 4)
  796 | -10/Materials | Entered Subcaves
 1249 | -10/Subcaves  | Learned Materials security intel
 1461 | -10/Subcaves  | Discovered new exit (range 11)
 1565 | -10/Subcaves  | Entered Recycling
 1715 | -7/Recycling  | Scanned before Scraplab entrance
 1737 | -7/Recycling  | Entered Scraplab
 1750 | -7/Recycling  | Discovered new exit (range 2)
 1751 | -7/Recycling  | Entered Scraptown
 1843 | -7/Scraptown  | Visited UFD Registry
 1843 | -7/Scraptown  | Registered with UFD as "Thermochaser"
 1868 | -7/Scraptown  | Visited Awakened
 1881 | -7/Scraptown  | Visited Assassins FH
 1958 | -7/Scraptown  | Discovered new exit (range 13)
 2618 | -7/Scraptown  | Visited Comm Corps
 2684 | -7/Scraptown  | Visited Spacefarers
 2735 | -7/Scraptown  | Visited Red Mages
 2800 | -7/Scraptown  | Visited SPCMW
 2887 | -7/Scraptown  | Visited The Evicted
 2970 | -7/Scraptown  | Visited Science Guys
 3027 | -7/Scraptown  | Visited Science Testing Area
 3056 | -7/Scraptown  | Visited LU-1G1's Boring Crew
 3286 | -7/Scraptown  | Visited Junk Repository
 3349 | -7/Scraptown  | Visited Supply Room
 3451 | -7/Scraptown  | Visited Infowarlord's Domain
 3462 | -7/Scraptown  | Found Exp. Sensor Array
 3485 | -7/Scraptown  | Visited Modified Component R&D
 3542 | -7/Scraptown  | Visited Botcube Research
 3561 | -7/Scraptown  | Found Botcube
 3591 | -7/Scraptown  | Visited A0-MCA Data Center
 3600 | -7/Scraptown  | Given a B+ rating by A0-MCA
 3602 | -7/Scraptown  | Found A0-MCA's Component Scanner
 3668 | -7/Scraptown  | Visited Curators Association
 3688 | -7/Scraptown  | Attacked by Scraptown defenders
 3693 | -7/Scraptown  | Found DM-GVY's Chainsaw
 3803 | -7/Scraptown  | Core integrity fell below 50%
 3813 | -7/Scraptown  | Core integrity fell below 20%
 3814 | -7/Scraptown  | Destroyed by TO-KN6(E) with Overtuned Barrage Gun

 Last Messages 
---------------
  from you... uncivilized cave monster!"
03770_ Machine disabled.
03770_ LV-7XH(b) destroyed.
03770_ Machine disabled.
03770_ Enclosure breached.
03785_ Machine disabled.
03797_ ANNOUNCEMENT: Triborg tracking relay
  activated. Stay clear or you only have
  yourself to blame!
03800_ FH-XV2(j) Ovr. Titanium Leg severed.
03802_ Lgt. Ion Engine destroyed.
03802_ Critical hit (Destroy).
03802_ Lgt. Treads destroyed.
03803_ FH-XV2(j) Ovr. Titanium Leg severed.
03808_ Beam Rifle destroyed.
03809_ Destroyed Ovr. Pulse Rifle.
03811_ IN-KJM(j): "If it isn't public enemy #1:
  the new Thermochaser!"
03811_ Lgt. Treads destroyed.
03812_ Dropped Lrg. Storage Unit.

 Map 
-----
+----------------------------------------------------+
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| ???""""""?????????#""     ""#?????#"""""""""#????? |
| #?#"     ? "#?????#]"     [=#?????#"""""""""#????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipSpectralConstruct
  Manual?         0
Play Time         00:26:17
  Cumulative      309.7 hours
  Start           2024.08.23 @ 14:07:03
  End             2024.08.23 @ 15:22:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          309
  Rogue           304
  Adventurer      5
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             69
Gallery%          80
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9f5f5c36-222c-4196-8540-849f90977772