Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.10 @ 15:08:00 Player: Gnomed! Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (124) 620 Value Destroyed (5528) 5528 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1768) 1768 TOTAL SCORE: 13816 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 79 Entered DSFs 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 160 Friendly Fire -4 Cogmind --------- Core Integrity 0/1150 Matter 190/450 Energy 600/600 System Corruption 36% Temperature Critical (536) Movement Treading (160) Location -4/Armory Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (6) --- Advanced Heavy Siege Treads > --- UTILITY (8) ------ Compact Matter Pod Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer > --- WEAPON (4) ------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY (5) ---- Quantum Reactor Medium Matter Pod (100) Improved Thermal Shield Authchip [Weapon] Sapper Charge Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads > --- UTILITY ---------- Compact Matter Pod Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Antimatter Reactor Medium Matter Pod Improved Thermal Shield Authchip [Weapon] Sapper Charge [Rating: 92] Favorites ----------- Power Fission Core Engine Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Advanced Heavy Siege Treads Wheel Wheel Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Target Analyzer Protection Improved Light Armor Plating Weapon Railgun Energy Gun Vortex Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Railgun Ballistic Cannon Flak Cannon Launcher Heavy Shock Bomb Launcher Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac Arm Slots Evolved 13 | . 1 2 2 . . 4 . 2 . . . . 2 . Power 1 | . . . . . . 1 . . . . . . . . Propulsion 4 | . . 1 . . . . . 1 . . . . 2 . Utility 6 | . 1 1 1 . . 2 . 1 . . . . . . Weapon 2 | . . . 1 . . 1 . . . . . . . . Parts Attached 101 | 7 3 2 7 14 . 4 7 5 1 1 . 3 37 10 Power 18 | 1 1 . . 3 . 1 2 . . . . . 7 3 Engine 5 | 1 . . . 3 . 1 . . . . . . . . Core 7 | . 1 . . . . . 2 . . . . . 3 1 Reactor 6 | . . . . . . . . . . . . . 4 2 Propulsion 20 | 2 . 1 2 2 . . 1 1 . . . . 10 1 Treads 1 | . . . . . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . . Wheel 19 | 2 . 1 2 2 . . 1 1 . . . . 10 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 29 | 2 1 1 3 4 . 2 2 3 . 1 . 1 7 2 Device 17 | . 1 1 3 4 . . . 2 . 1 . . 4 1 Storage 3 | 1 . . . . . . . . . . . 1 . 1 Processor 3 | . . . . . . . . . . . . . 3 . Hackware . | . . . . . . . . . . . . . . . Protection 6 | 1 . . . . . 2 2 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 34 | 2 1 . 2 5 . 1 2 1 1 . . 2 13 4 Energy Gun 6 | 1 . . . . . . . . . . . 1 1 3 Energy Cannon 4 | . . . 1 1 . . . . . . . 1 . 1 Ballistic Gun 14 | 1 . . . 3 . 1 . 1 . . . . 8 . Ballistic Cannon 5 | . 1 . 1 1 . . 1 . . . . . 1 . Launcher 4 | . . . . . . . 1 . . . . . 3 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . Unidentified Prototypes 5 | . . . 1 2 . . . . . . . 2 . . Parts Lost 35 | . . 1 . 1 . . . . . . . 1 21 11 Power 4 | . . . . . . . . . . . . . 3 1 Propulsion 12 | . . 1 . . . . . . . . . . 5 6 Utility 12 | . . . . 1 . . . . . . . 1 7 3 Weapon 7 | . . . . . . . . . . . . . 6 1 Highest Loss Streak 17 | . . 1 . 1 . . . . . . . 1 17 3 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 96 99 97 100 93 91 83 83 83 82 80 63 72 Engine 2 | . 10 . . 8 8 6 7 . . . . . . . Core 5 | . 1 10 8 . . . 4 11 11 11 11 11 4 1 Reactor 1 | . . . . . . . . . . . . . 3 6 Wheel 17 | . 25 26 24 25 25 18 16 11 11 11 11 11 16 14 Device 20 | . 12 20 25 30 33 25 19 22 22 22 22 22 14 11 Storage 6 | . 12 10 8 8 8 6 6 5 5 5 5 5 2 3 Processor 1 | . . . . . . . . . . . . . 1 15 Protection 6 | . 12 10 8 . . 12 12 11 11 11 11 8 2 . Energy Gun 2 | . 10 . . . . . . . . . . 5 2 4 Energy Cannon 2 | . . . 8 7 8 6 3 . . . . 5 2 . Ballistic Gun 9 | . 12 10 3 4 16 18 14 16 11 11 10 5 11 14 Ballistic Cannon 4 | . 1 10 12 11 . . 1 5 5 5 5 5 1 . Special Melee Weapon 1 | . . . . . . . . . 4 5 4 . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 265 | 20 24 25 32 34 33 49 69 67 67 64 64 259 265 72 Greatest Support 90 | 20 20 30 45 39 39 39 47 65 65 65 65 65 90 84 Greatest Overweight (x) 20 | 6 1 1 . 1 . 1 1 1 1 . . 3 5 20 Average Overweight (x) . | 2 1 . . . . . 1 . . . . 1 1 . Largest Inventory Capacity 35 | 10 10 10 10 10 10 10 10 10 10 10 10 35 35 5 Average Capacity 11 | 9 10 10 10 10 10 10 10 10 10 10 10 16 20 5 Most Carried 11 | 5 10 10 10 10 10 10 10 9 10 9 10 10 11 5 Average Carried 7 | 1 6 9 9 9 9 7 7 6 8 9 9 8 6 5 Final Capacity 35 | 10 10 10 10 10 10 10 10 10 10 10 10 35 5 5 Final Carried 10 | 5 10 10 10 10 10 5 8 8 9 9 10 9 5 5 Class Distribution -------------------- 33% | Hacker-Tank 14% | Hacker-Mutant 8% | Hauler-Tank 8% | Commander-Skirmisher 7% | Scavenger-Tank 6% | Scavenger-Gunner 6% | Hacker-Skirmisher 5% | Scavenger-Skirmisher 3% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Hacker-Skirmisher | -8/Storage Commander-Skirmisher | -8/Recycling Commander-Skirmisher | -6/Factory Commander-Skirmisher | -6/DSF Hacker-Tank | -5/Factory Hacker-Tank | -5/Upper Caves Hacker-Tank | -5/Upper Caves Hacker-Tank | -5/Warlord Hacker-Tank | -4/Proximity Caves Hauler-Tank | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac Arm Matter Collected 3720 | 351 59 46 319 393 15 . 139 53 149 99 53 115 1314 615 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5373 | 132 267 172 553 598 . . 134 . 131 75 61 223 1943 1084 Parts 243 | 8 16 11 27 43 . . 5 . 2 4 5 9 73 40 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac Arm Combat Hostiles Destroyed 101 | . 9 5 13 13 . . 4 . 3 1 3 7 26 17 Melee 1 | . . . . . . . . . . . 1 . . . Guns 49 | . 9 1 1 3 . . 2 . 1 . 1 3 14 14 Cannons 41 | . . 4 12 10 . . 1 . 1 . 1 4 7 1 AOE 8 | . . . . . . . 1 . 1 1 . . 5 . Classes Destroyed 18 | 3 3 2 4 1 . . 2 . . . 1 . . 2 Worker 7 | 2 . . . 1 . . . . . . . . 4 . Builder 4 | . . . 1 . . . . . . . . . 3 . Tunneler 2 | 1 . . . . . . . . . . . . 1 . Hauler 1 | . . . 1 . . . . . . . . . . . Recycler 7 | 1 . . . . . . . . . . . . 6 . Operator 1 | . . . . 1 . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . Swarmer 14 | . 4 . 2 . . . . . 1 . . . 4 3 Saboteur 2 | . . . . . . . . . . . 2 . . . Grunt 36 | . 5 3 4 5 . . . . 1 1 . . 10 7 Brawler 4 | . . 1 . 1 . . . . . . . 2 . . Duelist 2 | . . . 1 . . . . . . . 1 . . . Sentry 20 | . . 1 5 7 . . . . 1 . . 1 4 1 Demolisher 2 | . . . . . . . . . . . . . . 2 Specialist 1 | . . . . . . . 1 . . . . . . . Hunter 4 | . . . 1 . . . 2 . . . . . 1 . Programmer 15 | . . . . . . . 1 . . . . 4 7 3 Behemoth 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 9 | 1 3 4 7 7 . . 3 . 3 1 3 3 7 9 Combat Bots Only 9 | . 3 4 7 7 . . 3 . 3 1 3 3 6 9 Max Kills in Single Turn 6 | 1 1 1 2 2 . . 1 . 1 1 1 1 6 2 Gunslinging 1 | . . . . . . . . . . . . . . 1 Exploded 2 | . . . . . . . 1 . 1 1 . . 2 . Melee 1 | . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac Arm Hostile Shots Fired 596 | . 35 16 51 21 . . 39 . 17 5 46 16 207 143 Missed 179 | . 12 4 13 10 . . 10 . 5 1 15 6 67 36 Damage Taken 6840 | . 166 79 340 123 4 . 365 . 160 69 334 150 3327 1723 Core 1475 | . 35 26 107 . . . 39 . 16 . 38 . 692 522 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 3324 | . 106 51 210 64 . . 220 . 94 40 194 88 1196 1061 Regen/Repaired (Parts) 316 | . . . . 165 . . . . . . 112 . 39 . Core Remaining (%) 91 | 100 86 93 . . 80 . 95 . . . . 94 . . Volleys Fired 287 | 15 26 19 27 32 1 . 12 . 3 1 6 10 91 44 Largest 4 | 1 2 2 3 3 3 . 4 . 3 3 3 4 4 4 Hottest 315 | 20 60 59 146 146 121 . 155 . 92 92 92 207 207 315 Shots Fired 801 | 15 46 38 81 90 3 . 40 . 9 3 13 40 273 150 Gun 560 | 15 46 19 16 22 2 . 26 . 6 2 7 20 234 145 Cannon 227 | . . 19 65 68 1 . 8 . 3 1 6 20 31 5 Launcher 14 | . . . . . . . 6 . . . . . 8 . Special . | . . . . . . . . . . . . . . . Kinetic 584 | 15 26 38 54 61 2 . 30 . 9 3 13 20 215 98 Thermal 133 | . 20 . 27 29 1 . 4 . . . . . . 52 Explosive 12 | . . . . . . . 6 . . . . . 6 . Electromagnetic 2 | . . . . . . . . . . . . . 2 . Entropic 70 | . . . . . . . . . . . . 20 50 . Robot Hit Streak 35 | 14 18 27 29 27 7 . 27 . 25 . 29 10 32 35 Robot Miss Streak 3 | . 2 2 1 2 . . 1 . . . 2 2 2 3 Penetration Max 2 | . . . . 1 . . . . . . . 1 2 2 Secondary Targets 8 | . 1 . . . . . . . . . . . 1 6 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . 1 1 Shots Hit Robots 559 | 14 34 32 61 50 3 . 30 . 16 3 17 22 162 115 Core Hits 265 | 8 19 10 26 21 . . 11 . 8 2 17 12 93 38 Critical Kills 2 | . . . . . . . . . . . . . 1 1 Critical Parts Destroyed 8 | 1 . . . . . . . . . . . . 3 4 Critical Strikes 22 | 1 . 2 1 . . . . . . . . 4 9 5 Meltdown 1 | . . . . . . . . . . . . . . 1 Destroy 8 | 1 . . . . . . . . . . . . 3 4 Blast 3 | . . 2 1 . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . 1 . Sunder 9 | . . . . . . . . . . . . 4 5 . Melee Attacks 20 | . . . . . . . . . 9 3 8 . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 20 | . . . . . . . . . 9 3 8 . . . Sneak Attacks 3 | . . . . . . . . . 1 . 2 . . . Combat Hostiles 3 | . . . . . . . . . 1 . 2 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 16220 | 111 344 451 1190 1173 64 . 766 . 163 5 234 1157 7158 3404 Guns 9316 | 111 334 134 109 159 36 . 348 . 79 . 64 435 4234 3273 Cannons 4763 | . . 317 1081 970 20 . 208 . 65 . 131 722 1122 127 Explosions 2012 | . . . . . . . 210 . . . . . 1802 . Melee 39 | . . . . . . . . . 19 5 15 . . . Ramming 90 | . 10 . . 44 8 . . . . . 24 . . 4 Kinetic 8839 | 111 137 451 657 743 36 . 473 . 144 . 195 186 3820 1886 Thermal 3435 | . 197 . 533 386 20 . 83 . . . . . 702 1514 Explosive 1039 | . . . . . . . 210 . . . . . 829 . Electromagnetic 271 | . . . . . . . . . . . . . 271 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 39 | . . . . . . . . . 19 5 15 . . . Entropic 2507 | . . . . . . . . . . . . 971 1536 . Highest Corruption 36 | . 1 . 1 2 2 . 1 . . . . . 30 36 Average Corruption 10 | . 1 . 1 1 2 . 1 . . . . . 17 31 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 89 | . 4 . . 7 4 . . . . . . . 43 31 Message Errors 13 | . 1 . . 2 . . . . . . . . 4 6 Matter Fused 15 | . . . . 1 2 . . . . . . . 7 5 Heat Flow Errors 8 | . . . . 1 . . . . . . . . 6 1 Energy Discharges 11 | . 2 . . 1 . . . . . . . . 2 6 Parts Rejected 2 | . . . . . . . . . . . . . 1 1 Data Loss (minor) 6 | . . . . . 2 . . . . . . . 3 1 Data Loss (major) 5 | . 1 . . 2 . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . . 1 1 Weapon Failures 25 | . . . . . . . . . . . . . 16 9 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 289 | . . . . 28 . . 6 . . . . 30 225 . Projectiles 124 | . . . . 28 . . 6 . . . . 30 60 . Explosions 165 | . . . . . . . . . . . . . 165 . Melee . | . . . . . . . . . . . . . . . Knockbacks 21 | . . 2 . 2 . . 6 . . . 4 1 6 . Impact 1 | . . . . 1 . . . . . . . . . . Kinetic 18 | . . 2 . . . . 6 . . . 3 1 6 . Secondary 2 | . . . . 1 . . . . . . 1 . . . Self-Inflicted Damage 80 | . 5 . . 21 4 . . . . . 11 . 37 2 Shots 1 | . . . . . . . . . . . . . 1 . Rammed 11 | . 2 . . 4 1 . . . . . 2 . . 2 Targets Rammed 11 | . 2 . . 4 1 . . . . . 2 . . 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 666 | 6 148 3 310 346 42 . 3 . 64 32 30 414 440 666 Average Temperature 109 | 3 50 3 103 72 22 . 2 . 27 14 16 172 119 163 Received Heat Transfer 1429 | . 75 72 216 63 . . . . 27 30 117 . 457 372 Effects 23 | . . . . 1 . . . . . . . 2 4 16 Shutdowns 8 | . . . . . . . . . . . . 1 3 4 Energy Bleed 4 | . . . . . . . . . . . . 1 . 3 Interference 3 | . . . . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . 2 Damage (minor) 3 | . . . . 1 . . . . . . . . 1 1 Damage (core) 2 | . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . 2 Parts Melted 11 | . . . . 1 . . . . . . . . . 10 Heat Transferred 4291 | . 450 . 962 703 37 . 148 . . . . . 400 1591 Parts Sabotaged 1 | . . . . . . . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac Arm Peak Influence 478 | 20 225 191 478 147 63 68 161 62 . . . . 335 336 Initial 102 | . 9 16 57 53 36 68 36 62 . . . . 28 102 Average 121 | 9 94 95 251 99 44 68 75 62 . . . . 128 210 Maximum Alert Level 2 | . 1 . 2 . . . . . . . . . 1 1 Low Security (%) 82 | 100 98 100 31 100 100 100 100 100 . . . . 80 42 Level 1 16 | . 1 . 59 . . . . . . . . . 19 57 Level 2 . | . . . 8 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 1 . 1 . . 2 . . . . . 5 2 Investigation 2 | . 1 . . . . . . . . . . . 1 . Extermination 4 | . . . . . . . . . . . . . 3 1 Reinforcement 6 | . . 1 . 1 . . 2 . . . . . 1 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac Arm Distress Signals 8 | . 1 . 4 1 . . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 149 | . 14 9 17 18 1 . 5 . 7 5 15 7 31 20 Peak Tracking Total 11 | . 4 5 5 5 1 . 3 . 5 3 11 3 6 6 Tactical Retreats 2 | . . . . . . . 1 . . . 1 . . . Traps | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac Arm Traps Triggered 9 | . 3 1 2 1 . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . 9 . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac Arm Machines Disabled 22 | . . 1 1 3 . . 1 . . . . . 14 2 Max in Single Turn 4 | . . 1 1 1 . . 1 . . . . . 4 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac Arm Machines Accessed 31 | . 4 1 2 6 2 1 . . 1 . 10 . 2 2 Terminals 16 | . 4 1 2 3 2 1 . . . . . . 1 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . 2 . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 67 | . 7 3 6 19 6 1 . . 1 . 16 . 4 4 Successful 50 | . 4 2 3 17 2 1 . . 1 . 16 . 3 1 Failed 17 | . 3 1 3 2 4 . . . . . . . 1 3 Catastrophic 2 | . . . . . 1 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 35 | . 7 3 6 7 6 . . . . . 1 . . 5 Terminals 35 | . 7 3 6 7 6 1 . . . . . . 1 4 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 14 | . . . . 11 . . . . . . . . 3 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Terminal Hacks 36 | . 3 2 3 6 2 1 . . 1 . 16 . 1 1 Record 15 | . . . . 1 . . . . . . 14 . . . Open Door 4 | . . . . 1 . . . . 1 . 2 . . . Open DSF 2 | . . . . . . 1 . . . . . . 1 . Level Access Points 2 | . . 1 . . 1 . . . . . . . . . Branch Access Points 3 | . . . 1 1 1 . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . Zone Layout 8 | . 3 1 2 1 . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 12 | . . . . 10 . . . . . . . . 2 . Scan Component 6 | . . . . 5 . . . . . . . . 1 . Repair 6 | . . . . 5 . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 1 2 2 2 . . . . . . . 2 1 Full Trace Events 5 | . 1 1 1 . 1 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . 5 . . . . . . . . 1 . Time 213 | . . . . 185 . . . . . . . . 28 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . 4 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac Arm Total Allies 15 | . . . . 10 . . . . 1 . . . . 4 Largest Group 10 | . . . . 10 10 4 4 . 1 . . . . 4 Highest-Rated Group 188 | . . . . 173 173 64 64 . 41 . . . . 188 Highest-Rated Ally 47 | . . . . 29 29 16 16 . 41 . . . . 47 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 60 | . . . . 6 27 . 13 . . . . . . 14 Total Damage 1020 | . . . . 79 344 . 167 . . . . . . 430 Kills 4 | . . . . . 3 . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac Arm Turns Passed 6077 | 199 541 233 406 881 252 13 108 194 328 397 588 469 1033 435 Spaces Moved 4568 | 97 483 213 363 598 309 6 52 161 304 319 544 363 555 201 Core 44 | 40 . . . . . . . . . . . . . 4 Treads 3 | . . . . . . . . . . . . . . 3 Legs . | . . . . . . . . . . . . . . . Wheels 4521 | 57 483 213 363 598 309 6 52 161 304 319 544 363 555 194 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 80 80 80 80 80 95 100 100 100 100 115 90 90 Average Speed 101 | 161 95 82 84 86 80 85 96 114 101 100 100 120 121 116 Slowest Speed 1050 | 350 95 95 86 95 80 95 105 115 115 100 100 145 180 1050 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 7 | . . . . . . . . . . . . . 7 . Exploration Rate (%) 42 | 6 65 29 37 66 61 . 42 5 50 55 89 64 11 19 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . . . 2 . 1 . . Spaces Dug 50 | . . . . . . . . . . . . . 50 . Terrain Destroyed 268 | . . 1 1 2 . . 71 . . . . 14 172 7 Melee . | . . . . . . . . . . . . . . . Projectile 106 | . . 1 1 2 . . 1 . . . . 14 80 7 AOE 162 | . . . . . . . 70 . . . . . 92 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Upp Upp War Pro Fac Arm Total 5487 | 123 524 237 407 901 312 14 89 171 323 397 585 378 730 296 Wait 387 | . 1 . . 235 . 4 3 . 4 73 17 . 33 17 Move 4551 | 96 482 212 362 597 308 5 51 160 303 318 543 362 551 201 Hop . | . . . . . . . . . . . . . . . Pick Up 59 | 5 8 3 7 9 1 . 7 2 2 . 5 2 7 1 Fast Attach 44 | 7 . . . 6 . . . 1 . 1 . . 19 10 Attach 47 | . 2 2 6 7 . 4 6 4 1 . . 3 12 . Detach 6 | . . . . . . . 2 3 . . . . 1 . Swap 10 | . 1 . 1 1 . . 1 . . . . . 6 . Drop 46 | . 2 1 4 10 1 1 7 1 1 1 4 1 7 5 Fire 287 | 15 26 19 27 32 1 . 12 . 3 1 6 10 91 44 Melee 20 | . . . . . . . . . 9 3 8 . . . Ram 11 | . 2 . . 4 1 . . . . . 2 . . 2 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . 3 . Rewire 16 | . . . . . . . . . . . . . . 16 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -8/Recycling -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Armory History --------- Turn | Location | Event 75 | -11/Scrapyard | Identified exit to Materials 75 | -11/Scrapyard | Discovered exit to Materials (range 15) 200 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Evolved 1 slot: Utility x1 274 | -10/Materials | Identified exit to Mines 274 | -10/Materials | Discovered exit to Mines (range 11) 287 | -10/Materials | Identified exit to Materials 287 | -10/Materials | Discovered exit to Materials (range 16) 316 | -10/Materials | Build established: Hacker-Mutant 469 | -10/Materials | Discovered exit to Materials (range 16) 489 | -10/Materials | Discovered exit to Materials (range 17) 741 | -10/Materials | Entered another Materials area 741 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 809 | -9/Materials | Identified exit to Mines 809 | -9/Materials | Discovered exit to Mines (range 13) 840 | -9/Materials | Identified exit to Materials 974 | -9/Materials | Entered another Materials area 974 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1144 | -8/Materials | Destroyed 7 combat bots 1224 | -8/Materials | Identified exit to Storage 1244 | -8/Materials | Identified exit to Factory 1244 | -8/Materials | Discovered exit to Factory (range 15) 1283 | -8/Materials | Build established: Scavenger-Tank 1380 | -8/Materials | Entered Storage 1628 | -8/Storage | Repaired Seismic Detector 1662 | -8/Storage | Repaired Imp. Light Cannon 1744 | -8/Storage | Repaired Adv. Beam Cannon 1783 | -8/Storage | Repaired Adv. Weight Redist. System 1822 | -8/Storage | Repaired Imp. Heat Sink 1988 | -8/Storage | Destroyed 7 combat bots 2006 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2119 | -8/Storage | Identified exit to Recycling 2252 | -8/Storage | Used back door to open Recycling access 2261 | -8/Storage | Entered Recycling 2261 | -8/Recycling | Accompanied by 10 allies 2298 | -8/Recycling | Build established: Commander-Skirmisher 2335 | -8/Recycling | Identified exit to Factory 2513 | -8/Recycling | Entered Factory 2513 | -6/Factory | Accompanied by 4 allies 2513 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2517 | -6/Factory | Identified exit to DSF 2526 | -6/Factory | Entered DSF 2526 | -6/DSF | Accompanied by 4 allies 2549 | -6/DSF | Additional patrols routed to DSF 2585 | -6/DSF | Identified exit to Factory 2585 | -6/DSF | Discovered exit to Factory (range 15) 2629 | -6/DSF | Lost 4 allies 2634 | -6/DSF | Entered Factory 2634 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2801 | -5/Factory | Build established: Hacker-Tank 2817 | -5/Factory | Identified exit to Upper Caves 2817 | -5/Factory | Discovered exit to Upper Caves (range 8) 2828 | -5/Factory | Entered Upper Caves 2829 | -5/Upper Caves | Encountered a Warlord checkpoint 3014 | -5/Upper Caves | Learned location of 1 exit from Factory 3109 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3146 | -5/Upper Caves | Identified exit to Upper Caves 3146 | -5/Upper Caves | Discovered exit to Upper Caves (range 6) 3156 | -5/Upper Caves | Entered another Upper Caves area 3494 | -5/Upper Caves | Learned location of Armory (-4) 3523 | -5/Upper Caves | Identified exit to Warlord 3523 | -5/Upper Caves | Discovered exit to Warlord (range 14) 3553 | -5/Upper Caves | Entered Warlord 3773 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 3871 | -5/Warlord | Visited the Vortex Lab 3881 | -5/Warlord | Found Prototype Energy Gun 3884 | -5/Warlord | Found Prototype Energy Gun 3886 | -5/Warlord | Found Prototype Energy Cannon 3888 | -5/Warlord | Warlord's base attacked by MAIN.C 4033 | -5/Warlord | Met Warlord 4090 | -5/Warlord | Opened side exit 4131 | -5/Warlord | Identified exit to Proximity Caves 4131 | -5/Warlord | Discovered exit to Proximity Caves (range 10) 4141 | -5/Warlord | Entered Proximity Caves 4141 | -4/Proximity Caves | Identified Vortex Driver 4142 | -4/Proximity Caves | Identified Vortex Rifle (x2) 4575 | -4/Proximity Caves | Identified exit to Factory 4575 | -4/Proximity Caves | Discovered exit to Factory (range 13) 4576 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4610 | -4/Proximity Caves | Entered Factory 4610 | -4/Factory | Evolved 2 slots: Propulsion x2 4611 | -4/Factory | Identified exit to Armory 4661 | -4/Factory | Repaired Imp. Weapon Cycler 4696 | -4/Factory | Identified exit to DSF 4799 | -4/Factory | Build established: Hauler-Tank 5083 | -4/Factory | Crushed by falling debris 5095 | -4/Factory | Crushed by falling debris 5119 | -4/Factory | Crushed by falling debris 5129 | -4/Factory | Crushed by falling debris 5130 | -4/Factory | System corruption reached 10% 5150 | -4/Factory | Crushed by falling debris 5154 | -4/Factory | Crushed by falling debris 5156 | -4/Factory | Crushed by falling debris 5175 | -4/Factory | Core integrity fell below 50% 5199 | -4/Factory | Lost 17 parts (2p2n7u6w) 5524 | -4/Factory | System corruption reached 30% 5643 | -4/Factory | Entered Armory 5815 | -4/Armory | Build established: Scavenger-Gunner 5860 | -4/Armory | Spotted B-86 Titan 5869 | -4/Armory | Destroyed 9 combat bots 5960 | -4/Armory | Lost 4 allies 5962 | -4/Armory | Destroyed B-86 Titan 5993 | -4/Armory | Lost 3 parts (2n1w) 6057 | -4/Armory | Lost 3 parts (3u) 6060 | -4/Armory | Core integrity fell below 20% 6079 | -4/Armory | Core destroyed Last Messages --------------- 06054_ Flexi-carbon Leg melted. 06054_ Plasma Rifle melted. 06056_ Critical hit (Burn: +50). 06057_ System corrupted: Enh. Quantum Rifle failed to cycle. 06058_ Overheating: Energy bleed (-134). 06059_ Imp. Target Analyzer broken. 06059_ Overheating: Short circuit. 06059_ Critical hit (Burn: +50). 06060_ Overheating: Core damaged (-207). 06062_ Power failure, Quantum Reactor shutdown. 06063_ Overheating: Energy bleed (-60). 06065_ Power failure, Quantum Reactor shutdown. 06065_ Overheating: Matter decay (-50). 06065_ System corrupted: Enh. Quantum Rifle rejected. 06066_ Overheating: Com. Matter Pod damaged (-1). 06077_ G-67 Veteran destroyed. 06078_ Enh. Quantum Rifle broken. 06078_ Overheating: Short circuit. 06079_ Power failure, Quantum Reactor shutdown. 06079_ Overheating: Core damaged (-184). Map ----- +----------------------------------------------------+ | ??? # ""#???#?#?# #??? | | ????# ""#?#??#?## ##?? | | ???## !! F"######## " #??? | | ??? ! ""# + " #??? | | ?# # """" # " #??? | | ?# # ##### #??? | | ?# + #???? #??? | | ?# ############## # """" #????? #??? | | ?# ?????????????#[# ? #??#?? #??? | | ? ?????" ? ?????"=############ ? #??? | | ????????????????#%%% !!] "#?? | | ?????????????#??#!* !! o ?? | | ????????????#???#%=""" [!! ""?? == #? | | ????????????????#% "Y" !%] "" ! ###? | | ??????????#?????# " " ]! """ #??? | | ????????????????# /|! #??? | | ??????????????#?# *%%[ #??? | | ???????????#????# #####;=*= #??? | | ????????????????# #????#%|! #??? | | ????????????#####+######!%= #??? | | ????????????# ##%= #??? | | ????????????# """"" ! #;= #??? | | ??????????#?# ""T"" + #??? | | ????????????# ##/;;;;####+?????? | | ????????????# """"""" # [ #??????? | | ????????????# """"""" # =@ =[ #??????? | | ????????????# """"""" # ! * %* %#??????? | | ?????????????? # *% [ #? ????? | | ????????????????#################??????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 65 Energy Capacity 600 Matter Stores 345 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 750 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 20 Evasion (%) 44 Target Analysis 9 Recoil Reduction 2 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Factory Defaults \\IAMDERELICT Challenges ------------ None Game ------ Seed IntegrityLightningScrap Manual? 0 Play Time 01:04:25 Cumulative 28.9 hours Start 2024.06.10 @ 14:01:23 End 2024.06.10 @ 15:08:00 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 23 Rogue 0 Adventurer 0 Explorer 23 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 23 Gallery% 47 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43c7c83e-486f-420f-817a-3ec597311bea