Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.27 @ 22:07:27 Player: Sir Cheese Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (778) 778 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (887) 887 TOTAL SCORE: 5250 Bonus ------- Follower Combat Kills 87 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 10/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Hovering (80) Location -6/Extension Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Combat Airjet > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Hacking Suite Mini Grenade Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Force Rifle Heavy Flak Cannon Makeshift Hammer > --- INVENTORY -------- Light Fission Core Light Fission Core Improved Sensor Array Recoil Stabilizer Hacking Suite System Restoration Module Proton Cannon Magnetic Acceleration Cannon Mini Grenade Launcher Plasma Cutter [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Subdweller Monowheel Hover Unit Combat Airjet Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Makeshift Hammer Energy Gun Force Rifle Energy Cannon Proton Cannon Ballistic Gun Battle Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Ext Slots Evolved 8 | . . . . . 8 . Power 2 | . . . . . 2 . Propulsion 2 | . . . . . 2 . Utility 3 | . . . . . 3 . Weapon 1 | . . . . . 1 . Parts Attached 48 | 7 8 8 2 3 14 6 Power 8 | 1 1 1 . 2 2 1 Engine 5 | 1 1 1 . 2 . . Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 13 | 2 3 2 1 1 2 2 Treads 2 | 2 . . . . . . Leg 9 | . 3 1 1 1 2 1 Wheel 1 | . . 1 . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 12 | 2 2 2 . . 4 2 Device 5 | 1 . 1 . . 1 2 Storage 3 | 1 2 . . . . . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 2 | . . 1 . . 1 . Artifact . | . . . . . . . Weapon 15 | 2 2 3 1 . 6 1 Energy Gun 3 | 1 . . . . 1 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 2 | 1 . 1 . . . . Ballistic Cannon 5 | . 1 1 . . 3 . Launcher 1 | . . 1 . . . . Special Weapon 2 | . 1 . . . 1 . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 14 | . . 2 . . 3 9 Power 4 | . . 1 . . 2 1 Propulsion 5 | . . 1 . . . 4 Utility 4 | . . . . . 1 3 Weapon 1 | . . . . . . 1 Highest Loss Streak 5 | . . 1 . . 3 5 To Critical Strikes . | . . . . . . . Average Backups 9 | 4 8 9 10 9 9 8 Power 1 | . 1 . 1 . 1 . Propulsion . | 1 1 . . . . . Utility 4 | . 2 4 4 5 3 3 Weapon 3 | 1 4 4 4 3 3 3 Tool/Special . | . . . . . . . Unused Backups 22 | . 4 1 1 6 5 5 Power 2 | . . . . 1 . 1 Propulsion 1 | . 1 . . . . . Utility 11 | . . 1 1 4 2 3 Weapon 8 | . 3 . . 1 3 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 96 89 91 94 89 61 Engine 11 | . 14 13 14 14 5 . Core 2 | . . . . . 9 10 Leg 19 | . 27 21 6 19 20 15 Wheel 3 | . . 3 14 4 . . Device 11 | . 14 9 13 14 7 5 Storage 11 | . 14 14 14 14 6 4 Processor 3 | . . . . . 12 13 Protection 1 | . . 4 . . 4 . Ballistic Gun 8 | . 5 3 14 14 1 . Ballistic Cannon 4 | . 11 12 3 . 5 4 Special Weapon 1 | . 7 2 . . 2 . Impact Weapon 7 | . . . 10 14 5 . Peak Build Rating 61 | 7 8 11 16 22 61 49 Average Rating 21 | 5 7 8 13 17 51 35 On Entrance 15 | . 7 8 11 16 22 44 Avg Prop Armor Cover (%) 6 | . . 7 9 5 . . Naked Turns . | . . . . . . . Heaviest Build 60 | 15 21 28 27 26 60 36 Greatest Support 75 | 40 20 26 20 37 75 55 Greatest Overweight (x) 6 | 2 1 2 1 6 1 1 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 8 Most Carried 10 | 7 10 10 10 10 10 10 Average Carried 9 | 4 8 9 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 10 4 Class Distribution -------------------- 73% | Mutant 14% | Assassin 6% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Assassin | -6/Factory Skirmisher | -6/Extension Resources | -11 -10 -10 -8 -8 -6 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Ext Matter Collected 1280 | 162 449 406 41 30 192 . Remotely . | . . . . . . . Salvage Created 840 | 92 387 236 . . 125 . Parts 68 | 12 23 20 . . 13 . Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . 13 . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Ext Combat Hostiles Destroyed 21 | . 7 11 . . 3 . Guns 2 | . 1 . . . 1 . Cannons 12 | . 6 4 . . 2 . AOE 7 | . . 7 . . . . Classes Destroyed 11 | 1 6 2 . . 2 . Worker 2 | . 1 . . . 1 . Tunneler 4 | 4 . . . . . . Hauler 2 | . 2 . . . . . Recycler 1 | . 1 . . . . . Operator 1 | . . . . . 1 . Watcher 2 | . 1 . . . 1 . Swarmer 7 | . 2 5 . . . . Grunt 9 | . 5 3 . . 1 . Sentry 1 | . . 1 . . . . Programmer 2 | . . . . . 2 . Subdweller 2 | . . 2 . . . . Best Kill Streak 4 | 2 4 4 . . 2 . Combat Bots Only 4 | . 3 4 . . 1 . Max Kills in Single Turn 3 | 1 1 3 . . 1 . Gunslinging . | . . . . . . . Exploded 3 | . . 3 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Ext Hostile Shots Fired 397 | . 37 116 . . 60 184 Missed 148 | . 14 43 . . 12 79 Hits 249 | . 23 73 . . 48 105 Projectile 249 | . 23 73 . . 48 105 Critical Strikes 4 | . 1 . . . 3 . Damage Taken 3138 | . 262 715 . . 1097 1064 Core 1020 | . 52 103 . . 259 606 Absorbed by Shields 105 | . . . . . . 105 Core Remaining (%) 69 | 100 . . . 38 . . Volleys Fired 159 | 21 54 38 . . 38 8 Largest 2 | 2 2 2 . . 2 1 Hottest 124 | 70 100 60 . . 124 80 Shots Fired 217 | 42 66 41 . . 60 8 Gun 76 | 42 12 1 . . 13 8 Cannon 120 | . 46 33 . . 41 . Launcher 7 | . . 7 . . . . Special 14 | . 8 . . . 6 . Kinetic 154 | 21 58 34 . . 41 . Thermal 56 | 21 8 . . . 19 8 Explosive 7 | . . 7 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 8 | 8 6 5 . . 6 2 Robot Miss Streak 4 | 2 3 2 . . 4 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 121 | 29 37 17 . . 34 4 Core Hits 59 | 5 14 13 . . 27 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | 3 1 . . . 1 . Burn 3 | 3 . . . . . . Blast 2 | . 1 . . . 1 . Melee Attacks 25 | . . . 4 . 21 . Impact 25 | . . . 4 . 21 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2648 | 372 634 562 . . 941 139 Guns 723 | 372 94 . . . 157 100 Cannons 1586 | . 540 262 . . 784 . Explosions 300 | . . 300 . . . . Melee . | . . . . . . . Ramming 39 | . . . . . . 39 Kinetic 1853 | 173 634 262 . . 784 . Thermal 456 | 199 . . . . 157 100 Explosive 300 | . . 300 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Message Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 24 | . 10 10 . . 4 . Projectiles 14 | . 10 . . . 4 . Explosions 10 | . . 10 . . . . Melee . | . . . . . . . Knockbacks 17 | . 5 1 . . 11 . Impact . | . . . . . . . Kinetic 17 | . 5 1 . . 11 . Secondary . | . . . . . . . Self-Inflicted Damage 25 | . . 23 . . . 2 Shots 1 | . . 1 . . . . Rammed 3 | . . . . . . 3 Targets Rammed 7 | . . . . . . 7 Kicked 4 | . . . . . . 4 Crushed . | . . . . . . . Highest Temperature 642 | 54 82 . . . 642 135 Average Temperature 147 | 16 25 . . . 201 60 Received Heat Transfer 1056 | . 84 201 . . 414 357 Effects 25 | . . . . . 25 . Shutdowns 10 | . . . . . 10 . Energy Bleed 3 | . . . . . 3 . Interference 3 | . . . . . 3 . Matter Decay 2 | . . . . . 2 . Short Circuit 1 | . . . . . 1 . Damage (minor) 4 | . . . . . 4 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | 2 . . . . . . Heat Transferred 1184 | 814 . . . . 222 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Ext Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 111 | 5 111 . 18 . 52 32 Initial 18 | . . . 18 . . . Average 11 | . 35 . . . 5 1 Influence Increases 854 | 20 280 290 8 . 173 83 Destroy 0b10 Robot/C 420 | . 140 180 . . 80 20 Destroy 0b10 Robot/NC 60 | 20 25 . . . 15 . Destroy Leader 108 | . 36 20 . . 42 10 Allied During Kill 8 | . . . . . 6 2 Successful Hack 48 | . 12 . 5 . 10 21 Disable Machine 15 | . . . . . . 15 Destroy Structure 30 | . 7 . 3 . 20 . Lose Combat Pursuer 165 | . 60 90 . . . 15 Influence Decreases 843 | 20 222 309 47 . 173 72 Entered New Map 50 | . . 29 21 . . . Time Decay 654 | 20 222 260 8 . 123 21 Lost Part 81 | . . 20 . . 30 31 Lost Ally 40 | . . . . . 20 20 Purge Threat 18 | . . . 18 . . . Squads Dispatched 10 | . 1 . . . 7 2 Investigation 5 | . 1 . . . 2 2 Extermination 2 | . . . . . 2 . Reinforcement 3 | . . . . . 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Ext Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 19 18 . . 18 10 Peak Tracking Total 6 | . 3 6 . . 4 6 Tactical Retreats 7 | . 4 2 . . . 1 Traps | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Ext Traps Triggered 4 | . 1 . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -8 -6 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Ext Machines Disabled 3 | . 1 . . . . 2 Max in Single Turn 1 | . 1 . . . . 1 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Ext Machines Accessed 38 | . 7 1 10 10 5 5 Terminals 17 | . 5 . 4 . 3 5 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 7 | . 1 . 5 . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 153 | . 23 3 32 73 13 9 Successful 112 | . 12 3 18 73 4 2 Failed 41 | . 11 . 14 . 9 7 Catastrophic 10 | . 5 . 1 . 1 3 Database Lockouts . | . . . . . . . Manual 25 | . 16 . 4 . 2 3 Terminals 49 | . 19 . 13 . 8 9 Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 18 | . 2 . 14 . 2 . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 93 | . 4 3 8 73 3 2 Record 75 | . . 3 5 65 1 1 Robot Analysis 7 | . . . . 7 . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . . . . . 1 Open DSF 1 | . . . . . 1 . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Zone Layout 4 | . 2 . 1 . 1 . Proto ID Catalog 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 10 | . 2 . 8 . . . Report Inventory 6 | . 1 . 5 . . . Retrieve Components 4 | . 1 . 3 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 7 | . 5 . 2 . . . Terminals 7 | . 5 . 2 . . . Assimilate 1 | . 1 . . . . . Botnet 4 | . 3 . 1 . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 6 . 7 . 3 4 Full Trace Events 4 | . . . . . 2 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 13 | . 9 . 4 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Ext Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Ext Total Allies 4 | . . . . 3 . 1 Largest Group 1 | . . . . 1 1 1 Highest-Rated Group 46 | . . . . 46 46 25 Highest-Rated Ally 46 | . . . . 46 46 25 Initial UFD Resources 24 | . . . . . 24 24 Total Orders 2 | . . . . 2 . . FOLLOW 1 | . . . . 1 . . AID 1 | . . . . 1 . . Ally Attacks 13 | . . . . . 5 8 Total Damage 361 | . . . . . 100 261 Kills 2 | . . . . . 1 1 Allies Corrupted . | . . . . . . . Allies Melted 2 | . . . . . 1 1 Intel | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Ext Active Infowar (turns) 6814 | 17 962 155 438 3277 1406 559 Optics 1933 | . . . . . 1374 559 Sensors 1872 | . . . . . 1375 497 Seismic 5240 | 17 962 155 438 3277 391 . Robot Analysis Total 7 | . . . . 7 . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -8 -6 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Ext Turns Passed 8033 | 269 962 1108 452 3277 1406 559 Spaces Moved 5032 | 124 593 742 358 1848 952 415 Core 79 | 15 . . . 6 . 58 Treads 109 | 109 . . . . . . Legs 4130 | . 593 477 . 1782 952 326 Wheels 683 | . . 265 358 60 . . Hover 31 | . . . . . . 31 Flight . | . . . . . . . Fastest Speed 50 | 50 120 110 120 120 125 50 Average Speed 141 | 151 120 135 120 168 127 115 Slowest Speed 350 | 160 190 260 120 350 196 195 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 7 72 46 63 90 16 43 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 13 | . . 9 . 4 . . Spaces Dug 31 | . 7 1 4 . 19 . Terrain Destroyed 63 | . 7 30 4 . 22 . Melee 23 | . . . 4 . 19 . Projectile 11 | . 7 1 . . 3 . AOE 29 | . . 29 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Ext Total 5673 | 164 764 802 376 2028 1054 485 Wait 258 | . 82 . 7 142 2 25 Move 5026 | 123 592 741 357 1847 951 415 Hop . | . . . . . . . Pick Up 56 | 13 12 5 2 13 9 2 Fast Attach 15 | . 1 1 1 1 8 3 Attach 16 | 7 1 2 . . 2 4 Detach 3 | . 1 1 . . . 1 Swap 34 | . 9 10 2 2 10 1 Drop 50 | . 12 4 3 15 11 5 Fire 159 | 21 54 38 . . 38 8 Melee 25 | . . . 4 . 21 . Ram 3 | . . . . . . 3 Kick 4 | . . . . . . 4 Crush . | . . . . . . . Escape Stasis 14 | . . . . . . 14 Rewire 8 | . . . . 8 . . Trap . | . . . . . . . Miscellaneous 2 | . . . . . 2 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Extension History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 270 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 15) 672 | -10/Materials | Discovered new exit (range 15) 1070 | -10/Materials | Derelicts attacked the area 1221 | -10/Materials | Discovered new exit (range 8) 1232 | -10/Materials | Entered Subcaves 1300 | -10/Subcaves | Build established: Scavenger-Mutant 1325 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1649 | -10/Subcaves | Discovered new exit (range 8) 1694 | -10/Subcaves | Build established: Mutant 1975 | -10/Subcaves | Disturbed a concealed Subdweller 2013 | -10/Subcaves | Core integrity fell below 50% 2221 | -10/Subcaves | Visited Clippyterm 2224 | -10/Subcaves | Identified exit to Recycling 2340 | -10/Subcaves | Entered Recycling 2662 | -8/Recycling | Discovered new exit (range 16) 2758 | -8/Recycling | Scanned before Scraplab entrance 2789 | -8/Recycling | Discovered new exit (range 3) 2792 | -8/Recycling | Entered Scraptown 3152 | -8/Scraptown | Discovered new exit (range 11) 3236 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 3242 | -8/Scraptown | Learned location of Warlord (-5) 3304 | -8/Scraptown | Visited Symbiants 3396 | -8/Scraptown | Visited UFD Registry 3396 | -8/Scraptown | Registered with UFD as "Gaussplate" 3812 | -8/Scraptown | Visited Scrapoid Research Area 3885 | -8/Scraptown | Visited Curators Association 3979 | -8/Scraptown | Visited Chapter 10 4047 | -8/Scraptown | Visited Junk Repository 4121 | -8/Scraptown | Visited Analyses Database 4163 | -8/Scraptown | Visited Observation Area 4519 | -8/Scraptown | Visited LU-1G1's Boring Crew 4645 | -8/Scraptown | Visited Research Penetration Think Tank 4689 | -8/Scraptown | Visited Science Guys 4825 | -8/Scraptown | Visited Bundlers 4989 | -8/Scraptown | Visited Cyclists 5002 | -8/Scraptown | Entered Cyclist Reading Room 5023 | -8/Scraptown | Visited TADAMA 5049 | -8/Scraptown | Visited Spacefarers 5182 | -8/Scraptown | Visited Botcube Research 5194 | -8/Scraptown | Botcube activated 5204 | -8/Scraptown | Botcube activated 5258 | -8/Scraptown | Found Botcube 5443 | -8/Scraptown | Botcube activated 5457 | -8/Scraptown | Botcube completed mutation into flying form, armed with 1 gun, 1 cannon 5845 | -8/Scraptown | Met Optimus 5845 | -8/Scraptown | Accepted into 0bPrime 5996 | -8/Scraptown | Discovered new exit (range 3) 6069 | -8/Scraptown | Entered Factory 6069 | -6/Factory | Accompanied by 1 ally 6069 | -6/Factory | Evolved 8 slots: Power x2, Propulsion x2, Utility x3, Weapon x1 6072 | -6/Factory | Identified exit to DSF 6501 | -6/Factory | Build established: Assassin 7230 | -6/Factory | Discovered new exit (range 16) 7467 | -6/Factory | Lost 3 parts (2p1u) 7475 | -6/Factory | Entered Extension 7708 | -6/Extension | Build established: Skirmisher 7713 | -6/Extension | Spotted B-75 Beast 7927 | -6/Extension | Rescued a captive Derelict 7974 | -6/Extension | Core integrity fell below 50% 7993 | -6/Extension | Core integrity fell below 20% 8020 | -6/Extension | Lost 5 parts (1p1n2u1w) 8034 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Field strength at 27. Field strength at 11. Field strength at 5. Stasis field depleted. G-50 Soldier destroyed. The lore collection interface (ESC then open Records) is a centralized reference of all the lore you've uncovered throughout all runs. Acquired Cmb. Airjet. Acquired Adv. ECM Suite. M-13 Machinist resupplies. Connecting with Terminal... >>Query(Propulsion Arrays) A number of hover and flight unit designs have been linked into combined modules balanced for greater mass support than when used individually. Pre-balanced arrays also save on robot assembly time. T QW: EZXVBEI OJ3J EGXRYXVAHKBQXY Adv. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#######?????????????????????????????????????? | | ###### #????###############??????????????????? | | "T ###### ^ #??????????????????? | | "" #??????????????????? | | ###### #??????????????????? | | " " # #????##""" #??????????????????? | | "R" #######?????#"Y gg #??????????????????? | | """ #???????????#""" @ #??????????????????? | | #???????????# #??????????????????? | | +?? =gg/ #???????????????? | | #+######## bb[# #""T""#"T"#### #???????????????? | | ?????????# [ ?# #"""""#"""#????#???????????????? | | ?????????# ??# ###########????????????????????? | | ???????????##???#+???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 38 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Frankenstein Challenges ------------ None Game ------ Seed InsulationCoreVibroblade Manual? 0 Play Time 01:13:34 Cumulative 49.8 hours Start 2026.10.27 @ 20:55:29 End 2026.10.27 @ 22:07:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 26 Adventurer 21 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 39 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3db684ca-3fcb-47f6-a16a-19f95e07067f