Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.08 @ 21:48:25 Player: ELF Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (66) 330 Value Destroyed (1786) 1786 Prototype IDs (32) 640 Alien Tech Used (1) 200 Bonus (5776) 5776 TOTAL SCORE: 17232 Bonus ------- Follower Combat Kills 176 Met Data Miner 300 Met Zhirov 300 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 239/300 Energy 99/100 System Corruption 37% Temperature Cool (56) Movement Core (50) Location -1/Command Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Improved Weapon Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Experimental Cesium-ion Thruster Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Advanced Transmission Jammer Reaction Control System Phase Shifter Improved Propulsion Shielding Improved Weapon Shielding Advanced Force Field > --- WEAPON ----------- Power Sword Force Lance > --- INVENTORY -------- Q-thruster Impulse Thruster Array Reaction Control System [Rating: 168] Favorites ----------- Power Light Antimatter Reactor Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Advanced Visual Processing Unit Device Advanced Cooling System Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Propulsion Shielding Weapon Power Sword Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Slashing Weapon Power Sword Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 2 . . . . 2 2 2 . Power 3 | . . . . 1 . . . . . . 1 . . . . . 1 . . . Propulsion 9 | . . 2 . 1 2 . . . . 1 1 1 . . . . . . 1 . Utility 6 | . . . . . . . . . . 1 . 1 . . . . 1 2 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 156 | 6 14 2 7 12 3 5 1 . 13 15 10 9 3 1 3 4 19 6 8 15 Power 34 | 1 1 . 2 1 1 . . . 3 2 2 2 1 . 1 1 10 2 1 3 Engine 10 | 1 1 . 2 1 1 . . . 1 2 1 . . . . . . . . . Core 3 | . . . . . . . . . 2 . 1 . . . . . . . . . Reactor 21 | . . . . . . . . . . . . 2 1 . 1 1 10 2 1 3 Propulsion 49 | 2 4 2 3 8 1 3 . . 5 8 2 1 1 . . . 2 2 1 4 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 4 | . 4 . . . . . . . . . . . . . . . . . . . Flight 43 | . . 2 3 8 1 3 . . 5 8 2 1 1 . . . 2 2 1 4 Utility 50 | 1 4 . . 1 . 2 1 . 1 3 6 4 1 . 2 2 7 2 6 7 Device 33 | . . . . . . 1 . . 1 1 4 3 1 . 2 2 7 1 5 5 Storage 3 | 1 2 . . . . . . . . . . . . . . . . . . . Processor 7 | . 2 . . 1 . . 1 . . 1 1 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 7 | . . . . . . 1 . . . 1 1 . . . . . . 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 23 | 2 5 . 2 2 1 . . . 4 2 . 2 . 1 . 1 . . . 1 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | 1 4 . 1 . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . 1 1 . . . . . . . . . . . . . . . Launcher 10 | . 1 . 1 . . . . . 4 . . 2 . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 2 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 . . . . . 2 1 1 . . 3 . . . . . Parts Lost 45 | . 1 . . . 2 3 . . 5 1 . 2 . . . 1 5 . 2 23 Power 8 | . . . . . . 2 . . . . . 1 . . . . 1 . . 4 Propulsion 14 | . . . . . 2 1 . . 3 . . . . . . . 1 . . 7 Utility 18 | . . . . . . . . . 2 . . 1 . . . 1 2 . 2 10 Weapon 5 | . 1 . . . . . . . . 1 . . . . . . 1 . . 2 Highest Loss Streak 18 | . 1 . . . 2 3 . . 3 1 . 1 . . . 1 3 . 1 18 Average Slot Usage (%) 83 | . 84 88 87 91 85 69 69 69 77 96 88 81 81 84 84 88 87 76 79 71 Engine 6 | . 13 11 11 13 9 7 . . 4 8 11 9 5 5 2 . . . . . Core 1 | . . . . . . . . . 7 3 5 1 . . . . . . . . Reactor 5 | . . . . . . . . . . . . 3 10 10 12 15 18 17 16 14 Treads 1 | . 14 . . . . . . . . . . . . . . . . . . . Hover 2 | . 12 22 13 . . . . . . . . . . . . . . . . . Flight 35 | . . 22 29 44 45 36 46 46 44 53 47 42 42 42 42 42 36 27 28 22 Device 8 | . . . . . . 1 7 7 1 . 8 9 13 15 15 15 18 21 21 18 Storage 1 | . 17 . . . . . . . . . . . . . . . . . . . Processor 6 | . 4 11 11 15 15 9 7 7 7 11 5 5 5 5 5 5 4 4 4 4 Protection 2 | . . . . . . 2 . . . 4 1 4 . . . . . 1 5 6 Ballistic Gun 3 | . 14 22 21 16 . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 4 5 5 5 5 5 5 4 4 4 3 Special Melee Weapon 1 | . . . . . 7 7 7 7 7 5 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 12 20 7 8 9 16 24 2 2 19 27 33 45 58 66 65 67 89 95 102 109 Greatest Support 128 | 40 40 8 16 30 30 24 6 6 29 36 50 70 70 78 84 84 103 118 124 128 Greatest Overweight (x) 2 | 2 2 . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 7 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 4 6 4 4 4 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 3 4 3 3 3 2 2 3 4 2 3 2 3 3 3 3 3 3 3 3 2 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 5 | 4 5 3 4 3 2 4 4 4 2 4 4 4 4 4 4 4 4 4 3 . Class Distribution -------------------- 48% | Generator-Sprinter 18% | Mutant 16% | Sprinter 12% | Scavenger-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Generator-Sprinter | -4/Factory Generator-Sprinter | -4/Upper Caves Generator-Sprinter | -4/Upper Caves Generator-Sprinter | -4/Zhirov Generator-Sprinter | -3/Proximity Caves Generator-Sprinter | -3/Research Generator-Sprinter | -2/Research Generator-Sprinter | -1/Access Generator-Sprinter | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Matter Collected 2359 | 262 40 . 467 112 . 121 20 . 133 105 205 205 30 40 40 40 385 90 64 . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 2287 | 80 231 . 104 . . . . . 71 25 300 306 . 30 116 60 735 102 127 . Parts 141 | 1 17 . 11 . . . . . 12 4 10 27 . 4 2 5 32 5 11 . Haulers Intercepted 4 | . 1 . . . . . . . . . 3 . . . . . . . . . Recyclers Shooed 6 | . . . 1 . . . . . . . . . . . . . 5 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 1 4 . 10 . . . . 2 2 3 . . . . Prevented 2 | . . . . . . . . . . . . . . . . 2 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Combat Hostiles Destroyed 37 | . 6 . 3 . . . . . 8 . . 5 . 4 . 1 8 . 2 . Melee 4 | . . . . . . . . . . . . . . . . 1 1 . 2 . Guns 3 | . 3 . . . . . . . . . . . . . . . . . . . AOE 30 | . 3 . 3 . . . . . 8 . . 5 . 4 . . 7 . . . Classes Destroyed 11 | 1 5 . 1 . . . . . . 1 . . . . . 1 1 . 1 . Worker 6 | . 1 . 1 . . . . . . . . 4 . . . . . . . . Tunneler 2 | . . . 1 . . . . . . . . . . . . . 1 . . . Hauler 4 | . 1 . . . . . . . . . 3 . . . . . . . . . Recycler 6 | 1 . . 1 . . . . . . . . . . . . . 3 1 . . Operator 2 | . 1 . . . . . . . . . . . . . . . 1 . . . Drone 1 | . . . . . . . . . . . . . . . . . . . 1 . Watcher 9 | . . . . . . . . . . 1 . 5 . . . . 2 . 1 . Swarmer 30 | . 3 . 3 . . . . . 8 . . 5 . 4 . . 7 . . . Grunt 3 | . 3 . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . 1 . . . Programmer 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Best Kill Streak 9 | 1 3 . 3 . . . . . 4 1 2 9 . 4 . 1 5 1 2 . Combat Bots Only 5 | . 3 . 3 . . . . . 4 . . 5 . 4 . 1 4 . 1 . Max Kills in Single Turn 4 | 1 2 . 2 . . . . . 4 1 1 3 . 2 . 1 2 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 2 . . . . . 4 . . 1 . 2 . . 2 . . . Melee 1 | . . . . . . . . . . . . . . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Damage Taken 6939 | . 212 31 34 . 395 323 45 . 366 63 185 435 . . . 111 820 13 581 3325 Core 2184 | . 18 . 16 . 102 68 25 . 129 12 34 106 . . . . 62 . 99 1513 Absorbed by Shields 1793 | . . . . . . . . . . . . . . . . 46 130 14 609 994 Core Remaining (%) 92 | 100 92 . 96 100 . . . . 53 98 96 . . . . 90 95 100 . . Volleys Fired 93 | 2 27 . 17 6 5 . . . 8 . . 8 . 2 . 11 7 . . . Largest 2 | 2 2 . 2 2 1 . . . 1 . . 1 . 1 . 1 1 . . . Hottest 70 | 70 70 . 53 44 48 . . . 33 . . 43 . 43 . 43 43 . . . Shots Fired 138 | 4 49 . 34 10 5 . . . 8 . . 8 . 2 . 11 7 . . . Gun 91 | 4 47 . 32 8 . . . . . . . . . . . . . . . . Cannon 7 | . . . . 2 5 . . . . . . . . . . . . . . . Launcher 40 | . 2 . 2 . . . . . 8 . . 8 . 2 . 11 7 . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 74 | 2 25 . 32 10 5 . . . . . . . . . . . . . . . Thermal 24 | 2 22 . . . . . . . . . . . . . . . . . . . Explosive 40 | . 2 . 2 . . . . . 8 . . 8 . 2 . 11 7 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 9 | 3 9 . 7 2 . . . . 2 . . 2 . 1 . . 3 . . . Robot Miss Streak 4 | . 2 . 3 4 . . . . 1 . . 4 . 1 . . 2 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 141 | 3 32 . 17 3 . . . . 4 2 3 14 . 1 3 4 30 1 14 10 Core Hits 106 | 2 17 . 9 1 . . . . 13 1 3 19 . 4 1 2 23 1 5 5 Critical Hits 4 | . . . . . . . . . . . 2 . . . 1 . 1 . . . Critical Kills 2 | . . . . . . . . . . . 2 . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . 1 . 1 . . . Melee Attacks 197 | . . . . . . . . . . 11 20 32 . . 3 7 56 5 43 20 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 185 | . . . . . . . . . . 9 20 32 . . 3 7 56 5 43 10 Piercing 10 | . . . . . . . . . . . . . . . . . . . . 10 Sneak Attacks 13 | . . . . . . . . . . . 3 . . . . 1 8 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage Inflicted 8899 | 34 522 . 259 23 . . . . 700 50 408 1483 . 437 364 289 3011 159 610 550 Guns 500 | 34 316 . 127 23 . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 3362 | . 206 . 132 . . . . . 700 . . 867 . 437 . . 1020 . . . Melee 5031 | . . . . . . . . . . 50 408 616 . . 364 289 1991 159 610 544 Ramming 6 | . . . . . . . . . . . . . . . . . . . . 6 Kinetic 261 | 10 101 . 127 23 . . . . . . . . . . . . . . . . Thermal 239 | 24 215 . . . . . . . . . . . . . . . . . . . Explosive 3310 | . 154 . 132 . . . . . 700 . . 867 . 437 . . 1020 . . . Electromagnetic 52 | . 52 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 4571 | . . . . . . . . . . 50 408 616 . . 364 289 1991 159 610 84 Piercing 460 | . . . . . . . . . . . . . . . . . . . . 460 Highest Corruption 37 | . . . . . . . . . . . . . . . . . 3 . 5 37 Average Corruption 6 | . . . . . . . . . . . . . . . . . 2 . 3 9 Corruption Purged 4 | . . . . . . . . . . . . . . . . . 3 . 1 . Effects 25 | . . . . . . . . . . . . . . . . . 2 . 4 19 Message Errors 6 | . . . . . . . . . . . . . . . . . 2 . . 4 Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . 1 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . . 1 3 Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . 2 Targeting Errors 8 | . . . . . . . . . . . . . . . . . . . 2 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 684 | . 2 . . . . . . . 46 . . 74 . . . 103 418 . 41 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 124 | . 2 . . . . . . . 46 . . 14 . . . . 62 . . . Melee 560 | . . . . . . . . . . . . 60 . . . 103 356 . 41 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 238 | . 45 . . . . . . . 39 . . 132 . . . . 19 . . 3 Shots 7 | . 2 . . . . . . . 1 . . 3 . . . . 1 . . . Rammed 2 | . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 339 | 40 92 . 20 339 38 111 . . 230 221 240 199 23 . 261 252 11 . . 325 Average Temperature 74 | 20 39 . 5 142 19 54 . . 103 63 85 45 13 . 143 105 5 . . 99 Received Heat Transfer 396 | . 69 9 . . 27 36 9 . 9 18 18 27 . . . 12 4 4 8 146 Effects 1 | . . . . . . . . . 1 . . . . . . . . . . . Interference 1 | . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . Heat Transferred 703 | 74 629 . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Peak Influence 778 | 5 220 54 106 111 139 . . . . 224 350 472 . . . . 486 388 778 745 Initial 497 | . 3 24 21 40 50 . . . . 144 11 44 . . . . 20 281 232 497 Average 239 | 1 73 29 52 72 91 . . . . 184 137 284 . . . . 255 330 542 632 Maximum Alert Level 3 | . 1 . . . . . . . . 1 1 2 . . . . 2 1 3 3 Low Security (%) 52 | 100 95 100 100 100 100 . . . . 60 78 24 . . . . 35 . . . Level 1 28 | . 4 . . . . . . . . 39 21 47 . . . . 53 100 31 . Level 2 14 | . . . . . . . . . . . . 28 . . . . 10 . 26 78 Level 3 4 | . . . . . . . . . . . . . . . . . . . 41 21 Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 2 . . 2 2 . 1 . . . . 2 . . . . 2 . 3 5 Investigation 7 | . . . . . 2 . . . . . . . . . . . 1 . 2 2 Extermination 2 | . . . . . . . . . . . . . . . . . . . 1 1 Reinforcement 7 | . 2 . . 1 . . . . . . . 1 . . . . 1 . . 2 Assault 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Distress Signals 4 | . . . . . . . . . . . 1 . . . . . 1 . 1 1 Communications Jammed 41 | . . . . . . . . . . . . . . . . . . . 16 25 Distress Signals 29 | . . . . . . . . . . . . . . . . . . . 13 16 Times Spotted 254 | . 24 2 6 7 19 20 2 . 17 2 10 27 . 2 . 2 25 3 41 45 Peak Tracking Total 22 | . 5 3 3 3 13 11 11 . 4 1 5 6 . 2 . 5 7 2 22 15 Tactical Retreats 51 | . 4 . . 2 5 8 4 . 2 . 2 4 . . . . 3 1 5 11 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Traps Triggered 7 | . 2 . . . 3 . . . . 1 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Machines Disabled 7 | . 2 . . . . . . . . . . 2 . . . . 1 . 2 . Max in Single Turn 2 | . 1 . . . . . . . . . . 2 . . . . 1 . 1 . Garrison Access 4 | . . . . . . . . . . 1 1 1 . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Machines Accessed 73 | . 4 1 . 6 4 1 . 4 . 8 11 9 1 . 5 . 7 1 6 5 Terminals 41 | . 2 1 . 5 3 . . . . 3 8 5 . . . . 4 . 5 5 Fabricators 6 | . . . . . . . . . . 2 1 1 . . . . 1 . 1 . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . . . . 1 1 1 . . . . . 1 . . Scanalyzers 3 | . . . . 1 . . . . . 1 . 1 . . . . . . . . Garrison Access 6 | . . . . . 1 . . . . 1 1 1 . . . . 2 . . . Total Hacks 177 | . 10 3 . 17 7 1 . 25 . 15 22 19 1 . 18 . 13 2 13 11 Successful 103 | . 5 3 . 8 1 1 . 25 . 6 11 10 1 . 18 . 4 2 5 3 Failed 74 | . 5 . . 9 6 . . . . 9 11 9 . . . . 9 . 8 8 Catastrophic 24 | . 2 . . 2 2 . . . . 2 4 1 . . . . 4 . 4 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 71 | . 4 3 . 12 5 . . . . 5 13 12 . . . . 7 . 5 5 Terminals 92 | . 4 3 . 13 6 . . . . 6 18 13 . . . . 7 . 11 11 Fabricators 13 | . . . . . . . . . . 4 2 1 . . . . 4 . 2 . Repair Stations 5 | . 5 . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . . . . . . . . 2 1 1 . . . . . 2 . . Scanalyzers 8 | . . . . 4 . . . . . 2 . 2 . . . . . . . . Garrison Access 7 | . . . . . 1 . . . . 1 1 2 . . . . 2 . . . Terminal Hacks 53 | . . . . 2 1 1 . 25 . . 2 . 1 . 18 . . . 2 1 Record 17 | . . . . . . . . 11 . . . . . . 6 . . . . . Part Schematic 8 | . . . . . . . . 4 . . . . . . 4 . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 9 | . . . . . . . . 3 . . 2 . . . 4 . . . . . Open Door 3 | . . . . . . 1 . . . . . . 1 . . . . . . 1 Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 6 | . . . . . . . . . . 2 2 1 . . . . 1 . . . Load Schematic 3 | . . . . . . . . . . 1 1 . . . . . 1 . . . Build 3 | . . . . . . . . . . 1 1 1 . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . . . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . . . . . . . 1 1 . . . . . 2 . . Report Inventory 3 | . 1 . . . . . . . . . . 1 . . . . . 1 . . Retrieve Components 2 | . . . . . . . . . . . 1 . . . . . . 1 . . Scanalyzer 6 | . . . . 4 . . . . . . . 2 . . . . . . . . Insert Component 3 | . . . . 2 . . . . . . . 1 . . . . . . . . Analyze 3 | . . . . 2 . . . . . . . 1 . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . 1 1 1 . . . . 1 . . . Seal Access 4 | . . . . . . . . . . 1 1 1 . . . . 1 . . . Unauthorized Hacks 25 | . . 3 . 2 . . . . . 3 5 5 . . . . 2 . 3 2 Terminals 25 | . . 3 . 2 . . . . . 3 5 5 . . . . 2 . 3 2 Track 12 | . . 1 . . . . . . . 1 3 4 . . . . 1 . 2 . Assimilate 3 | . . . . 1 . . . . . . 1 . . . . . 1 . . . Botnet 6 | . . 1 . 1 . . . . . 1 . 1 . . . . . . 1 1 Operators 4 | . . 1 . . . . . . . 1 1 . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 3 1 . 5 4 . . . . 7 10 5 . . . . 6 1 6 5 Full Trace Events 6 | . 1 . . . . . . . . . . . . . . . 1 . 2 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . 4 . . . . . . . . . Matter 252 | . . . . . . . . . . . 252 . . . . . . . . . Time 44 | . . . . . . . . . . . 44 . . . . . . . . . Total Robot Build Rating 16 | . . . . . . . . . . . 16 . . . . . . . . . Part Schematics Acquired 11 | . . . . 2 . . . 4 . . . 1 . . 4 . . . . . Parts Built 3 | . . . . . . . . . . 1 . 2 . . . . . . . . Matter 552 | . . . . . . . . . . 318 . 234 . . . . . . . . Time 227 | . . . . . . . . . . 169 . 58 . . . . . . . . Total Part Build Rating 20 | . . . . . . . . . . 6 . 14 . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . . . . . . . . . Time 52 | . 52 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . . . . 2 . . . . . . 3 . . Parts Scanalyzed 3 | . . . . 2 . . . . . . . 1 . . . . . . . . Part Schematics Acquired 3 | . . . . 2 . . . . . . . 1 . . . . . . . . Parts Damaged 2 | . . . . 1 . . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Total Allies 7 | . . . . 1 . . . . 1 . 5 . . . . . . . . . Largest Group 5 | . . . . 1 . . . . 1 . 5 . . . . . . . . . Highest-Rated Group 94 | . . . . 10 . . . . 94 . 74 . . . . . . . . . Highest-Rated Ally 94 | . . . . 10 . . . . 94 . 26 . . . . . . . . . Total Orders 1 | . . . . . . . . . . . 1 . . . . . . . . . STAY 1 | . . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 38 | . . . . . . . . . 12 . 26 . . . . . . . . . Total Damage 762 | . . . . . . . . . 484 . 278 . . . . . . . . . Kills 6 | . . . . . . . . . 3 . 3 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 7 | . . . 1 . . 2 1 . . . . . 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Turns Passed 5778 | 89 593 30 270 156 170 303 160 45 303 404 428 804 129 233 59 177 621 132 323 349 Spaces Moved 13630 | 49 468 71 532 336 514 913 388 112 764 1006 1146 1229 561 948 182 870 1449 375 694 1023 Core 36 | 15 5 . . . . . . . . . . . . . . . . . . 16 Treads 176 | 34 142 . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 321 | . 321 . . . . . . . . . . . . . . . . . . . Flight 13097 | . . 71 532 336 514 913 388 112 764 1006 1146 1229 561 948 182 870 1449 375 694 1007 Fastest Speed 14 | 50 56 37 31 23 23 26 40 40 25 20 19 20 17 17 14 14 14 18 19 19 Average Speed 26 | 138 88 37 36 30 29 31 40 40 27 23 25 23 19 23 18 14 15 20 19 22 Slowest Speed 160 | 160 160 37 37 34 32 40 40 40 40 25 26 27 20 24 24 14 18 22 19 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 69 | . . . 3 3 8 3 1 . . 2 5 8 1 3 . . 7 1 6 18 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 47 | 4 50 11 94 32 15 95 49 70 76 24 29 18 64 95 62 92 39 8 24 50 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 6 | . . . . . . 1 . 1 . . . . . 1 3 . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . . Unknown Exits Taken 10 | 1 . . . . . . . . . . 1 1 1 1 1 1 1 1 1 . Scrap Searched 15 | . . . 1 . . 4 2 . 2 . . . 2 3 . 1 . . . . Spaces Dug 210 | . . . . . 2 . . . 12 7 15 24 . . . 106 17 4 16 7 Terrain Destroyed 546 | . 15 . 17 1 2 . . . 59 7 15 76 . 40 . 193 94 4 16 7 Melee 77 | . . . . . . . . . . 7 15 11 . . . . 17 4 16 7 Projectile 3 | . . . . 1 2 . . . . . . . . . . . . . . . AOE 466 | . 15 . 17 . . . . . 59 . . 65 . 40 . 193 77 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Com Total 15307 | 67 610 74 578 379 518 929 391 111 852 1158 1250 1678 578 948 205 901 1748 424 814 1094 Wait 992 | 1 69 1 7 8 2 4 1 . 54 88 60 388 9 . . 6 190 21 63 20 Move 13476 | 48 467 70 525 329 499 906 385 111 763 1001 1135 1212 558 941 181 869 1434 372 681 989 Hop 65 | . . . 3 3 6 3 1 . . 2 5 8 1 3 . . 7 1 6 16 Pick Up 179 | 10 21 . 10 10 2 7 2 . 8 19 11 11 4 . 9 3 19 10 8 15 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . Attach 101 | 6 12 2 2 5 2 4 . . 10 8 5 6 1 1 3 2 11 4 5 12 Detach 15 | . 1 . . 2 . 2 . . 3 1 . 2 . 1 . . 2 . . 1 Swap 56 | . 2 . 5 7 1 1 1 . 3 7 5 3 2 . 1 2 8 2 3 3 Drop 119 | . 11 1 9 9 1 2 1 . 3 13 8 8 3 . 8 1 14 9 5 13 Fire 93 | 2 27 . 17 6 5 . . . 8 . . 8 . 2 . 11 7 . . . Melee 196 | . . . . . . . . . . 11 20 32 . . 3 7 56 5 43 19 Ram 3 | . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . 8 . . . . . . . . . 3 Rewire 1 | . . . . . . . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 541 | -10/Materials | Repaired Flight Unit 570 | -10/Materials | Repaired Flight Unit 604 | -10/Materials | Discovered new exit (range 10) 683 | -10/Materials | Identified exit to Materials 683 | -10/Materials | Entered another Materials area 683 | -9/Materials | Evolved 2 slots: Propulsion x2 708 | -9/Materials | Discovered new exit (range 15) 713 | -9/Materials | Identified exit to Mines 713 | -9/Materials | Entered Mines 747 | -9/Mines | Met a Derelict bent on vengeance 773 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 854 | -9/Mines | Learned Materials terminal intel 979 | -9/Mines | Discovered new exit (range 3) 980 | -9/Mines | Identified exit to Materials 983 | -9/Mines | Entered Materials 983 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 984 | -8/Materials | Loaded intel: 12 terminal locations 1070 | -8/Materials | Garrison activated, responded to threat 1133 | -8/Materials | Discovered new exit (range 15) 1139 | -8/Materials | Identified exit to Factory 1139 | -8/Materials | Entered Factory 1139 | -7/Factory | Evolved 2 slots: Propulsion x2 1277 | -7/Factory | Identified exit to Factory 1301 | -7/Factory | Discovered new exit (range 10) 1304 | -7/Factory | Identified exit to Lower Caves 1308 | -7/Factory | Build established: Sprinter 1309 | -7/Factory | Entered Lower Caves 1333 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1425 | -7/Lower Caves | Ambushed by wild Derelicts 1501 | -7/Lower Caves | Encountered a Warlord checkpoint 1510 | -7/Lower Caves | Lost 3 parts (2p1n) 1596 | -7/Lower Caves | Discovered new exit (range 8) 1599 | -7/Lower Caves | Identified exit to Lower Caves 1612 | -7/Lower Caves | Entered another Lower Caves area 1644 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1682 | -7/Lower Caves | Learned location of 1 exit from Factory 1705 | -7/Lower Caves | Discovered new exit (range 9) 1708 | -7/Lower Caves | Identified exit to Data Miner 1760 | -7/Lower Caves | Build established: Mutant 1772 | -7/Lower Caves | Entered Data Miner 1772 | -7/Data Miner | Discovered new exit (range 6) 1774 | -7/Data Miner | Identified exit to Proximity Caves 1780 | -7/Data Miner | Met Data Miner 1801 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1801 | -7/Data Miner | Learned location of Section 7 (-3) 1808 | -7/Data Miner | Received God Mode back door access code from Data Miner 1817 | -7/Data Miner | Entered Proximity Caves 1856 | -6/Proximity Caves | Escorted by Enhanced Grunt 1879 | -6/Proximity Caves | Spotted B-75 Beast 1944 | -6/Proximity Caves | Lost 3 parts (2n1u) 2103 | -6/Proximity Caves | Discovered exit to Factory (range 15) 2117 | -6/Proximity Caves | Build established: Scavenger-Sprinter 2119 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2120 | -6/Proximity Caves | Entered Factory 2120 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2121 | -6/Factory | Identified exit to Lower Caves 2360 | -6/Factory | Discovered new exit (range 11) 2505 | -6/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 2518 | -6/Factory | Identified exit to Factory 2524 | -6/Factory | Entered another Factory area 2524 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2525 | -5/Factory | Identified exit to Upper Caves 2629 | -5/Factory | Found Prototype Processor 2630 | -5/Factory | Identified Exp. Signal Interpreter 2794 | -5/Factory | Discovered new exit (range 6) 2883 | -5/Factory | Fabricated S-27 Virus? 2952 | -5/Factory | Entered another Factory area 2952 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3282 | -4/Factory | Fabricated Lgt. Antimatter Reactor? 3592 | -4/Factory | Build established: Generator-Sprinter 3636 | -4/Factory | Spotted B-86 Titan 3702 | -4/Factory | First assault squad dispatched 3718 | -4/Factory | Discovered new exit (range 19) 3756 | -4/Factory | Entered Upper Caves 3757 | -4/Upper Caves | Encountered a Warlord checkpoint 3797 | -4/Upper Caves | Learned Research terminal intel 3847 | -4/Upper Caves | Learned Research emergency access door positions 3875 | -4/Upper Caves | Discovered new exit (range 8) 3885 | -4/Upper Caves | Entered another Upper Caves area 3891 | -4/Upper Caves | Discovered new exit (range 19) 3984 | -4/Upper Caves | Discovered new exit (range 11) 4028 | -4/Upper Caves | Learned location of Armory (-4) 4118 | -4/Upper Caves | Entered Zhirov 4118 | -4/Zhirov | Discovered new exit (range 3) 4123 | -4/Zhirov | Met Zhirov 4131 | -4/Zhirov | Found Alien Artifact 4133 | -4/Zhirov | Identified Integrated Reactor 4133 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4170 | -4/Zhirov | Learned location of Quarantine (-3) 4170 | -4/Zhirov | Learned location of Testing (-2) 4170 | -4/Zhirov | Learned location of Command (-1) 4170 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4177 | -4/Zhirov | Entered Proximity Caves 4268 | -3/Proximity Caves | Spotted B-86 Titan 4354 | -3/Proximity Caves | Discovered new exit (range 5) 4354 | -3/Proximity Caves | Entered Research 4354 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4356 | -3/Research | Loaded intel: 17 terminal locations 4366 | -3/Research | Crushed by falling debris 4550 | -3/Research | Spotted B-86 Titan 4865 | -3/Research | Lost 3 parts (1p1u1w) 4915 | -3/Research | Spotted B-86 Titan 4970 | -3/Research | Discovered new exit (range 13) 4971 | -3/Research | Incoming investigation squad redirected 4975 | -3/Research | Entered another Research area 4975 | -2/Research | Evolved 2 slots: Utility x2 4999 | -2/Research | Spotted B-90 Cyclops 5056 | -2/Research | Discovered new exit (range 8) 5107 | -2/Research | Entered Access 5107 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5210 | -1/Access | Spotted B-99 Colossus 5401 | -1/Access | Spotted B-99 Colossus 5418 | -1/Access | Spotted B-99 Colossus 5429 | -1/Access | Discovered new exit (range 3) 5430 | -1/Access | Entered Command 5479 | -1/Command | Spotted B-99 Colossus 5510 | -1/Command | Lost 3 parts (1p2u) 5523 | -1/Command | Spotted B-99 Colossus 5714 | -1/Command | Spotted M Guard 5714 | -1/Command | Spotted M Guard 5714 | -1/Command | Spotted Combat Programmer 5714 | -1/Command | Spotted Combat Programmer 5717 | -1/Command | System corruption reached 10% 5725 | -1/Command | Met MAIN.C 5728 | -1/Command | 0b10 Conduit disabled 5740 | -1/Command | Incoming investigation squad redirected 5752 | -1/Command | System corruption reached 30% 5762 | -1/Command | Core integrity fell below 50% 5773 | -1/Command | Core integrity fell below 20% 5779 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05754_ Penetrated by EMDS Slug. 05755_ EMDS Slug penetrates 0b10 Conduit. 05757_ Penetrated by EMDS Slug. 05760_ EMDS Slug penetrates 0b10 Conduit. 05761_ Penetrated by EMDS Slug. 05762_ System corrupted: Matter fused (-5). 05763_ Penetrated by EMDS Slug. 05763_ Exp. Cesium-ion Thruster destroyed. 05763_ Force Lance destroyed. 05763_ EMDS Slug penetrates Reinforced Barrier. 05765_ Penetrated by EMDS Slug. 05765_ Slammed into Combat Programmer. 05767_ Penetrated by EMDS Slug. 05772_ Slammed into Combat Programmer. 05774_ Penetrated by EMDS Slug. 05777_ EMDS Slug penetrates P-80 Master. 05777_ P-80 Master suffers critical hit. 05778_ System corrupted: Heat flow error (+108). 05778_ Combat Programmer resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????################???? | | ????????????????????????????""" """" #???? | | ???????????????????????#????? 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" " " " #???? | | ???????????????????????# p""""" """ " #???? | | ???????????????????????# @ p p"" " """"""""#???? | | ???????????????????????# p " " " #???? | | ???????????????????????######################????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 80 Energy Generation 106 Energy Capacity 1075 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Base Temperature (-) 200 Corruption Prevention 12 Armor Coverage 225 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 87 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Lgt. Ion Engine | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Imp. Coolant Injector | -4/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Exp. Cesium-ion Thruster | x1 | -6/Factory S-27 Virus | x4 | -5/Factory Lgt. Antimatter Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Can't Touch This Meet Your Maker More Power To You Rockin' Loadout Total Silence Challenges ------------ None Game ------ Seed MiningBottomlessReplicator Manual? 0 Play Time 02:30:04 Cumulative 44.7 hours Start 2020.10.08 @ 19:09:21 End 2020.10.08 @ 21:48:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 43 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33617498-87f3-4690-821e-38e2c4960b7f