Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 15:47:03 Player: Lunace Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (60) 300 Value Destroyed (1448) 1448 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (3695) 3695 TOTAL SCORE: 13783 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 25 Aligned with FarCom 300 Win 3000 Win Speed 445 Friendly Fire -79 Cogmind --------- Core Integrity 1316/1600 Matter 276/300 Energy 26/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Advanced Weight Redist. System Enhanced Optical Array Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Terrain Scanner Advanced System Restoration Module Plasma Cutter Force Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array > --- UTILITY ---------- Advanced Weight Redist. System Triangulator Enhanced Optical Array Terrain Scanner Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Transmission Jammer Improved Reaction Control System Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield Improved Corruption Screen > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Advanced System Restoration Module Plasma Cutter [Rating: 133] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Flight Unit Flight Unit Flight Unit Utility Improved Hacking Suite Device Advanced Weight Redist. System Storage Lightpack 2.0 Processor Advanced Melee Analysis Suite Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Scythe Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Scythe Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . 2 2 2 2 2 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 18 | . . . 2 . . . 2 2 2 . . 2 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 114 | 3 1 4 1 5 1 2 6 6 27 . 8 19 3 16 5 7 Power 17 | . . 1 . . 1 . 2 . 4 . 2 2 . 3 2 . Engine 5 | . . 1 . . 1 . . . 1 . 2 . . . . . Core 7 | . . . . . . . 2 . 3 . . 2 . . . . Reactor 5 | . . . . . . . . . . . . . . 3 2 . Propulsion 19 | . . 2 . 3 . . 3 . 6 . 1 3 . 1 . . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 19 | . . 2 . 3 . . 3 . 6 . 1 3 . 1 . . Utility 61 | 2 1 . 1 1 . 1 1 5 13 . 5 9 3 9 3 7 Device 18 | 2 . . . . . . 1 3 5 . . 2 1 1 1 2 Storage 1 | . . . . . . . . 1 . . . . . . . . Processor 25 | . 1 . 1 1 . 1 . . 4 . 4 3 2 4 . 4 Hackware 15 | . . . . . . . . 1 4 . 1 4 . 2 2 1 Protection 2 | . . . . . . . . . . . . . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 17 | 1 . 1 . 1 . 1 . 1 4 . . 5 . 3 . . Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 2 | . . 1 . 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 1 . . 2 . . 1 . 1 . . Piercing Weapon 8 | . . . . . . . . . 2 . . 4 . 2 . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . 1 . . Parts Lost 16 | . . . . 1 . . . . 5 . . . . 4 . 6 Power 2 | . . . . . . . . . 1 . . . . 1 . . Propulsion 4 | . . . . 1 . . . . 2 . . . . . . 1 Utility 10 | . . . . . . . . . 2 . . . . 3 . 5 Weapon . | . . . . . . . . . . . . . . . . . Highest Loss Streak 6 | . . . . 1 . . . . 5 . . . . 3 . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 40 83 67 85 88 77 60 77 79 43 58 82 81 88 63 75 Engine 2 | . . 11 11 11 11 11 2 . . . 1 1 . . . . Core 2 | . . . . . . . 4 7 4 . . 3 5 . . . Flight 9 | . . 26 22 22 22 22 16 15 12 . 2 5 5 4 4 3 Device 14 | . 14 14 11 11 11 . . 11 19 13 11 14 14 17 13 15 Storage 2 | . . . . . . . . 7 6 6 6 1 . . . . Processor 24 | . 12 14 12 30 33 33 27 16 13 7 18 26 29 32 26 30 Hackware 12 | . . . . . . . . 6 11 7 12 21 21 19 13 18 Ballistic Gun 1 | . 14 14 11 5 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 8 9 7 3 . . 2 5 1 . . Piercing Weapon 1 | . . . . . . . . . 2 6 4 1 . 2 4 3 Peak Build Rating 133 | 4 3 7 9 13 15 18 24 65 95 69 80 91 90 121 103 133 Average Rating 67 | 2 2 5 6 11 13 16 18 60 76 62 70 75 80 106 89 111 On Entrance 41 | . 2 3 6 9 12 15 17 24 62 69 59 70 75 85 86 103 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 25 | 3 3 6 6 8 8 8 7 15 18 9 12 16 12 21 24 25 Greatest Support 25 | 3 3 8 8 8 8 8 16 16 21 12 12 22 13 25 25 25 Greatest Overweight (x) 3 | . . 1 . . . . 2 . 3 2 2 1 . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 40 | 5 5 5 5 5 5 5 5 40 40 40 40 40 5 5 5 5 Average Capacity 16 | 5 5 5 5 5 5 5 5 40 40 40 40 15 5 5 5 5 Most Carried 21 | 2 4 5 5 5 5 5 5 12 21 18 21 19 5 5 5 4 Average Carried 7 | 1 2 3 4 4 4 5 5 8 14 18 18 8 4 4 3 2 Final Capacity 40 | 5 5 5 5 5 5 5 5 40 40 40 40 5 5 5 5 5 Final Carried 19 | 2 4 4 5 4 5 5 5 12 18 18 19 5 4 5 2 4 Class Distribution -------------------- 32% | Hacker-Ninja 19% | Hauler-Mutant 11% | Mutant 10% | Scavenger-Mutant 7% | Hacker-Mutant 5% | Hauler-Ninja 5% | Hauler-Scout 3% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Waste Hauler-Assassin | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Mutant | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Matter Collected 1486 | 245 . 138 . 148 75 20 20 100 245 . 60 190 49 142 40 14 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2158 | 56 . 59 . 36 . . 85 113 498 . 122 295 87 626 32 149 Parts 162 | 7 . 11 . 11 . . 3 8 32 . 3 24 6 38 4 15 Haulers Intercepted 6 | . . . . . . . . . 2 . . 2 . 2 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 28 | . . 5 . 10 . . 1 1 3 . . . . 7 . 1 Melee 13 | . . . . . . . 1 1 3 . . . . 7 . 1 AOE 15 | . . 5 . 10 . . . . . . . . . . . . Classes Destroyed 14 | 1 . 3 . . . . 2 3 3 . . . . . . 2 Worker 1 | . . . . . . . . . . . . . . . . 1 Builder 10 | . . . . . . . . 1 2 . . 2 . . 2 3 Tunneler 2 | 2 . . . . . . . . . . . . . . . . Hauler 6 | . . . . . . . . . 2 . . 2 . 2 . . Recycler 2 | . . . . . . . 1 . . . 1 . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . Operator 4 | . . 1 . . . . . . 2 . . 1 . . . . Watcher 6 | . . . . . . . . 2 1 . . 1 2 . . . Swarmer 13 | . . 3 . 10 . . . . . . . . . . . . Cutter 3 | . . . . . . . 1 . . . . . . 2 . . Grunt 4 | . . 2 . . . . . . 2 . . . . . . . Sentry 2 | . . . . . . . . . 1 . . . . 1 . . Hunter 1 | . . . . . . . . . . . . . . . . 1 Programmer 5 | . . . . . . . . 1 . . . . . 4 . . Best Kill Streak 7 | 1 . 5 . 7 . . 2 1 3 . 1 2 1 2 2 1 Combat Bots Only 7 | . . 5 . 7 . . 1 1 3 . . . . 2 . 1 Max Kills in Single Turn 3 | 1 . 3 . 2 . . 1 1 1 . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 2 . . . . . . . . . . . . Melee 1 | . . . . . . . 1 1 1 . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Hostile Shots Fired 305 | . . 10 . 21 . . 44 10 75 1 . 4 . 79 1 60 Missed 137 | . . 3 . 13 . . 19 6 24 . . 2 . 35 1 34 Damage Taken 3006 | . . 135 . 122 . . 400 63 635 37 . 39 . 981 . 594 Core 1443 | . . 52 . 46 . . 319 16 316 37 . 20 . 353 . 284 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 346 | . . . . . . . . . 73 . . 73 2 198 . . Core Remaining (%) 83 | 100 . 79 . . . 88 42 97 . . 58 98 100 72 100 82 Volleys Fired 31 | 5 . 7 . 19 . . . . . . . . . . . . Largest 2 | 1 . 2 . 1 . . . . . . . . . . . . Hottest 50 | 20 . 50 . 33 . . . . . . . . . . . . Shots Fired 37 | 5 . 13 . 19 . . . . . . . . . . . . Gun 18 | 5 . 6 . 7 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher 19 | . . 7 . 12 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 18 | 5 . 6 . 7 . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive 19 | . . 7 . 12 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 9 | 3 . 9 . 8 . . . . . . . . . . . . Robot Miss Streak 3 | 2 . 3 . 2 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 137 | 3 . 9 . 10 . . 6 13 35 . 1 10 4 37 3 6 Core Hits 61 | 2 . 8 . 11 . . 2 4 12 . 1 4 2 10 1 4 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 12 | . . . . . . . . 1 2 . . . . 6 2 1 Sever 4 | . . . . . . . . 1 . . . . . 3 . . Impale 8 | . . . . . . . . . 2 . . . . 3 2 1 Melee Attacks 252 | . . . . . . 1 17 31 60 . 1 40 5 67 7 23 Impact . | . . . . . . . . . . . . . . . . . Slashing 118 | . . . . . . 1 17 31 27 . . 12 5 25 . . Piercing 130 | . . . . . . . . . 29 . 1 28 . 42 7 23 Sneak Attacks 28 | . . . . . . . 1 3 8 . 1 6 . 3 2 4 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 Follow-up Attacks 2 | . . . . . . . . . 2 . . . . . . . Damage Inflicted 7719 | 31 . 496 . 849 . . 224 544 1442 . 86 766 268 2172 232 609 Guns 185 | 31 . 64 . 90 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 1191 | . . 432 . 759 . . . . . . . . . . . . Melee 6309 | . . . . . . . 224 544 1442 . 86 766 268 2169 232 578 Ramming 34 | . . . . . . . . . . . . . . 3 . 31 Kinetic 185 | 31 . 64 . 90 . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive 1191 | . . 432 . 759 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 2894 | . . . . . . . 224 544 543 . . 167 268 1148 . . Piercing 3415 | . . . . . . . . . 899 . 86 599 . 1021 232 578 Highest Corruption 2 | . . . . . . . . 2 . . 1 . . . . 1 Average Corruption 1 | . . . . . . . . 1 . . 1 . . . . 1 Corruption Purged 2 | . . . . . . . . 2 . . . . . . . . Corruption Blocked 9 | . . . . . . . . . . . . . . 9 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 992 | . . 16 . 102 . . 2 39 94 . . 183 2 192 204 158 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 118 | . . 16 . 102 . . . . . . . . . . . . Melee 874 | . . . . . . . 2 39 94 . . 183 2 192 204 158 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 113 | . . 48 . 49 . . . . . . . . . 1 . 15 Shots 3 | . . 2 . 1 . . . . . . . . . . . . Rammed 5 | . . . . . . . . . . . . . . 1 . 4 Targets Rammed 5 | . . . . . . . . . . . . . . 1 . 4 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 11 | . . 2 . . . . 11 . . . . . . . . . Average Temperature 5 | . . 2 . . . . 8 . . . . . . . . . Received Heat Transfer 535 | . . 39 . 9 . . 117 . 258 . . 18 . 85 . 9 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Peak Influence 467 | 10 31 162 145 448 . 1 293 277 341 68 71 175 46 417 167 467 Initial 133 | . 6 12 63 56 . . . 133 63 53 47 34 . 24 130 100 Average 142 | 3 23 150 95 141 . . 88 159 197 64 57 79 28 225 152 232 Maximum Alert Level 2 | . . . . 2 . . 1 1 1 . . . . 2 . 2 Low Security (%) 74 | 100 100 100 100 66 . 100 79 80 56 100 100 100 100 45 100 41 Level 1 23 | . . . . 28 . . 20 19 43 . . . . 49 . 54 Level 2 1 | . . . . 5 . . . . . . . . . 5 . 4 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . . . 1 . . . 1 3 4 . 1 5 . 10 . 1 Investigation 13 | . . . . . . . . 2 3 . 1 4 . 3 . . Extermination 4 | . . . . . . . . 1 . . . . . 3 . . Reinforcement 9 | . . . 1 . . . 1 . 1 . . 1 . 4 . 1 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Distress Signals 8 | . . . . . . . 2 1 2 . . . . 3 . . Communications Jammed 27 | . . . . . . . . . 8 . . 6 . 4 . 9 Distress Signals 27 | . . . . . . . . . 8 . . 6 . 4 . 9 Times Spotted 133 | . 2 5 1 16 . . 22 7 14 4 . 7 2 32 2 19 Peak Tracking Total 15 | . 1 5 2 4 . . 15 6 6 4 . 4 1 11 1 12 Tactical Retreats 20 | . . . . 1 . . 4 2 2 . . 3 . 6 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Traps Triggered 13 | . . . . . . . . 2 4 . 1 1 4 1 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts 4 | . . . . . . . . 1 3 . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . 1 . . . . . . . . Reprogrammed 1 | . . . . . . . . . 1 . . . . . . . Reused 1 | . . . . . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Disabled 2 | . . . . . . . . . 1 . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . 1 . . . . . . 1 Garrison Access 6 | . . . . . . . 1 . 2 . . 2 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Accessed 90 | . 6 . 2 . 1 . 6 8 16 . 4 17 3 15 2 10 Terminals 49 | . 6 . 2 . . . 5 2 7 . 1 8 . 8 . 10 Fabricators 12 | . . . . . . . . 2 1 . 1 4 . 3 1 . Repair Stations 7 | . . . . . . . . . 2 . 1 2 1 1 . . Recycling Units 6 | . . . . . . . . 3 2 . . . 1 . . . Scanalyzers 8 | . . . . . . . . . 2 . 1 1 1 3 . . Garrison Access 7 | . . . . . . . 1 1 2 . . 2 . . 1 . Total Hacks 252 | . 18 . 6 . 1 . 16 17 44 . 11 52 6 53 4 24 Successful 146 | . 9 . 2 . 1 . 10 8 18 . 8 35 5 34 3 13 Failed 106 | . 9 . 4 . . . 6 9 26 . 3 17 1 19 1 11 Catastrophic 17 | . . . 1 . . . 2 2 7 . 1 1 . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 142 | . 16 . 4 . 1 . 11 8 23 . 3 33 3 25 . 15 Terminals 148 | . 18 . 6 . . . 15 5 20 . 3 30 . 27 . 24 Fabricators 36 | . . . . . . . . 5 3 . 2 12 . 12 2 . Repair Stations 17 | . . . . . . . . . 4 . 2 5 3 3 . . Recycling Units 14 | . . . . . . . . 6 6 . . . 2 . . . Scanalyzers 24 | . . . . . . . . . 7 . 4 1 1 11 . . Garrison Access 12 | . . . . . . . 1 1 4 . . 4 . . 2 . Terminal Hacks 31 | . 3 . 1 . 1 . 2 1 . . 1 8 . 6 . 8 Part Schematic 7 | . 1 . . . . . . . . . . 5 . 1 . . Robot Analysis 1 | . . . . . . . . . . . . . . 1 . . Open Door 1 | . . . . . . . . . . . . . . . . 1 Level Access Points 4 | . . . . . . . . 1 . . . 1 . 1 . 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 Machine Index 2 | . . . . . . . . . . . . . . 1 . 1 Terminal Index 4 | . . . . . . . 1 . . . 1 1 . 1 . . Alert Level 1 | . . . . . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . 1 Surveillance Status 1 | . . . . . . . . . . . . . . . . 1 Patrol Status 2 | . 1 . . . . . . . . . . . . . . 1 Recall Extermination 1 | . . . . . . . . . . . . . . 1 . . Zone Layout 3 | . 1 . . . . . 1 . . . . . . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 17 | . . . . . . . . 2 1 . . 7 . 5 2 . Load Schematic 11 | . . . . . . . . 2 1 . . 4 . 3 1 . Build 6 | . . . . . . . . . . . . 3 . 2 1 . Repair Station Hacks 13 | . . . . . . . . . 4 . 1 4 2 2 . . Scan Component 7 | . . . . . . . . . 2 . 1 2 1 1 . . Repair 6 | . . . . . . . . . 2 . . 2 1 1 . . Recycling Unit Hacks 5 | . . . . . . . . 3 1 . . . 1 . . . Retrieve Components 5 | . . . . . . . . 3 1 . . . 1 . . . Scanalyzer 14 | . . . . . . . . . 2 . 4 . 1 7 . . Insert Component 8 | . . . . . . . . . 2 . 2 . 1 3 . . Analyze 6 | . . . . . . . . . . . 2 . . 4 . . Garrison Access Hacks 6 | . . . . . . . 1 . 2 . . 2 . . 1 . Seal Access 6 | . . . . . . . 1 . 2 . . 2 . . 1 . Unauthorized Hacks 60 | . 6 . 1 . . . 7 2 8 . 2 14 1 14 . 5 Terminals 49 | . 6 . 1 . . . 7 1 6 . 2 10 . 11 . 5 Track 1 | . . . . . . . . . . . . . . . . 1 Assimilate 6 | . 1 . . . . . . . . . . . . 3 . 2 Botnet 15 | . 2 . 1 . . . 2 . 2 . 1 3 . 2 . 2 Skim 27 | . 3 . . . . . 5 1 4 . 1 7 . 6 . . Fabricators 8 | . . . . . . . . 1 1 . . 3 . 3 . . Prioritize 4 | . . . . . . . . . . . . 2 . 2 . . Recompile 4 | . . . . . . . . 1 1 . . 1 . 1 . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . Mechanics 1 | . . . . . . . . . . . . . 1 . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . Recyclers 1 | . . . . . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 78 | . 6 . 2 . . . 5 7 11 . 4 16 2 15 1 9 Full Trace Events 9 | . . . . . . . . 1 2 . 1 3 . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . 1 . . . . . . . . . 1 5 . 3 . . Parts Built 5 | . . . . . . . . . . . . 3 . 1 1 . Authchips 3 | . . . . . . . . . . . . 1 . 1 1 . Time 294 | . . . . . . . . . . . . 207 . 52 35 . Total Part Build Rating 28 | . . . . . . . . . . . . 16 . 6 6 . Parts Repaired 6 | . . . . . . . . . 2 . . 2 1 1 . . Time 164 | . . . . . . . . . 76 . . 48 26 14 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . 2 3 . . . 3 . . . Parts Scanalyzed 4 | . . . . . . . . . . . 1 . . 3 . . Part Schematics Acquired 3 | . . . . . . . . . . . 1 . . 2 . . Parts Damaged 1 | . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . 3 . . . . . . . Non-combat 3 | . . . . . . . . . 3 . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . 3 . . . . . . . no_distress 1 | . . . . . . . . . 1 . . . . . . . find_recycling 1 | . . . . . . . . . 1 . . . . . . . check_alert 1 | . . . . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Total Allies 5 | . 1 . . 2 . . . . . . . . . 2 . . Largest Group 2 | . 1 1 . 2 1 . . . . . . . . 1 . . Highest-Rated Group 45 | . 10 10 . 45 31 . . . . . . . . 45 . . Highest-Rated Ally 45 | . 10 10 . 31 31 . . . . . . . . 45 . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 5 | . . . . 5 . . . . . . . . . . . . Total Damage 63 | . . . . 63 . . . . . . . . . . . . Kills 1 | . . . . 1 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . . . . . . . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Turns Passed 5508 | 67 139 136 70 431 99 129 200 468 810 46 294 887 224 1016 144 348 Spaces Moved 8979 | 58 264 271 181 714 257 329 370 663 1509 75 321 1304 313 1564 236 550 Core 774 | 58 264 2 . . . . 4 . 32 75 177 100 . 2 . 60 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 8205 | . . 269 181 714 257 329 366 663 1477 . 144 1204 313 1562 236 490 Fastest Speed 32 | 50 50 37 37 37 37 37 34 34 34 50 35 32 40 40 45 45 Average Speed 40 | 50 50 37 37 37 37 37 37 34 36 62 50 38 40 44 45 45 Slowest Speed 200 | 50 50 100 37 37 37 37 150 34 200 150 150 75 40 100 45 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 64 | . . 2 . 13 . 1 9 5 9 . 1 6 5 8 . 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 42 70 23 80 71 80 47 25 40 72 11 42 8 54 7 18 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 . . . . . . . 1 . . . . Known Exits Taken 13 | . 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . Scrap Searched 3 | . . . . 2 . 1 . . . . . . . . . . Spaces Dug 113 | . . . . . . 1 6 15 16 . . 26 1 29 4 15 Terrain Destroyed 279 | . . 50 . 116 . 1 6 15 16 . . 26 1 29 4 15 Melee 113 | . . . . . . 1 6 15 16 . . 26 1 29 4 15 Projectile . | . . . . . . . . . . . . . . . . . AOE 166 | . . 50 . 116 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Total 10357 | 89 269 289 182 848 260 333 395 854 1657 75 451 1610 398 1796 257 594 Wait 843 | 19 3 5 . 120 . . 10 141 34 1 112 217 26 137 6 12 Move 8838 | 57 263 266 180 687 256 326 351 652 1491 74 318 1291 303 1548 235 540 Hop 61 | . . 2 . 13 . 1 9 5 9 . 1 6 4 7 . 4 Pick Up 58 | 3 2 2 1 1 1 . . 13 19 . 4 5 1 6 . . Fast Attach 77 | 3 1 3 1 1 . 2 4 3 16 . 5 12 2 13 4 7 Attach 24 | . . 1 . 1 . . . 3 7 . 3 6 1 1 1 . Detach 14 | . . 1 . . . . . . 2 . 2 4 . 2 1 2 Swap 13 | . . . . 3 1 . 2 . 4 . . 1 . 2 . . Drop 77 | 2 . 2 . 3 2 3 2 5 14 . 5 20 2 12 3 2 Fire 31 | 5 . 7 . 19 . . . . . . . . . . . . Melee 250 | . . . . . . 1 17 31 58 . 1 40 5 67 7 23 Ram 5 | . . . . . . . . . . . . . . 1 . 4 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 62 | . . . . . . . . . . . . 8 54 . . . Rewire . | . . . . . . . . . . . . . . . . . Trap 4 | . . . . . . . . 1 3 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -4/Factory (discovered 3 exits: *Res x2 / *Upp) -3/Research (discovered 6 exits: *Res x3 / *Arm / Qua x2) -2/Research (discovered 2 exits: *Acc x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 14) 206 | -10/Materials | Identified exit to Mines 207 | -10/Materials | Entered Mines 207 | -10/Mines | Accompanied by 1 ally 245 | -10/Mines | Assembled infested the area 250 | -10/Mines | Assisted by a Guerilla fighting off Assembled 257 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 307 | -10/Mines | Learned location of Zion (-7) 342 | -10/Mines | Discovered new exit (range 4) 342 | -10/Mines | Identified exit to Materials 343 | -10/Mines | Entered Materials 343 | -9/Materials | Evolved 2 slots: Utility x2 388 | -9/Materials | Identified exit to Mines 413 | -9/Materials | Entered Mines 418 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 421 | -9/Mines | Identified exit to Zion 506 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 538 | -9/Mines | Build established: Scavenger-Mutant 543 | -9/Mines | Learned location of Storage (-8) 581 | -9/Mines | Learned Materials security intel 585 | -9/Mines | Discovered new exit (range 11) 658 | -9/Mines | Identified exit to Materials 803 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 803 | -9/Mines | Discovered new exit (range 5) 804 | -9/Mines | Identified exit to Exiles 813 | -9/Mines | Destroyed 7 combat bots 844 | -9/Mines | Entered Exiles 844 | -9/Exiles | Accompanied by 1 ally 851 | -9/Exiles | Discovered new exit (range 19) 855 | -9/Exiles | Met 8R-AWN 862 | -9/Exiles | Met EX-HEX 874 | -9/Exiles | Led the pair of lost Derelicts to a safe place 874 | -9/Exiles | Met EX-BIN 878 | -9/Exiles | Aligned with FarCom system 878 | -9/Exiles | Given EX-Vault access code 887 | -9/Exiles | Opened EX-Vault 890 | -9/Exiles | Found Lightpack 2.0 899 | -9/Exiles | Warned to stay clear of 0b10 Research branches 908 | -9/Exiles | Met EX-DEC 938 | -9/Exiles | Discovered new exit (range 15) 942 | -9/Exiles | Identified exit to Mines 943 | -9/Exiles | Left Exiles lab with Lightpack 2.0 943 | -9/Exiles | Entered Mines 977 | -8/Mines | Found DCF Scrap (14 items) 1025 | -8/Mines | Discovered exit to Materials (range 7) 1072 | -8/Mines | Entered Materials 1072 | -8/Materials | Evolved 2 slots: Utility x2 1150 | -8/Materials | Build established: Mutant 1251 | -8/Materials | Discovered new exit (range 20) 1262 | -8/Materials | Discovered new exit (range 17) 1262 | -8/Materials | Identified exit to Storage 1263 | -8/Materials | Core integrity fell below 50% 1271 | -8/Materials | Identified exit to Factory 1272 | -8/Materials | Entered Factory 1272 | -7/Factory | Evolved 2 slots: Utility x2 1532 | -7/Factory | Identified exit to Factory 1544 | -7/Factory | Build established: Hauler-Mutant 1740 | -7/Factory | Entered another Factory area 1740 | -6/Factory | Evolved 2 slots: Utility x2 1807 | -6/Factory | Repaired Lgt. Nuclear Core 2102 | -6/Factory | Found Prototype Processor 2159 | -6/Factory | Repaired Scythe 2533 | -6/Factory | Lost 5 parts (1p2n2u) 2550 | -6/Factory | Sucked down chute 2550 | -6/Factory | Entered Waste 2560 | -6/Waste | Spotted C-40 Crusher 2562 | -6/Waste | Spotted C-40 Crusher 2565 | -6/Waste | Spotted C-40 Crusher 2566 | -6/Waste | Spotted C-40 Crusher 2566 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 2573 | -6/Waste | Spotted C-40 Crusher 2574 | -6/Waste | Spotted C-40 Crusher 2583 | -6/Waste | Discovered new exit (range 10) 2595 | -6/Waste | Identified exit to Factory 2596 | -6/Waste | Entered Factory 2645 | -6/Factory | Discovered new exit (range 16) 2649 | -6/Factory | Found Prototype Launcher 2651 | -6/Factory | Found Prototype Launcher 2654 | -6/Factory | Identified exit to Factory 2832 | -6/Factory | Identified Exp. Targeting Computer 2832 | -6/Factory | Identified Scatter Rocket Array (x2) 2858 | -6/Factory | Discovered exit to Factory (range 20) 2880 | -6/Factory | Spotted B-75 Beast 2890 | -6/Factory | Entered another Factory area 2890 | -5/Factory | Evolved 2 slots: Utility x2 2962 | -5/Factory | Repaired Broken Surge Thruster 3029 | -5/Factory | Fabricated Imp. Hacking Suite? 3031 | -5/Factory | Discovered new exit (range 13) 3077 | -5/Factory | Fabricated Cld. VTOL Module (x1) 3194 | -5/Factory | Discovered new exit (range 22) 3207 | -5/Factory | Identified exit to Upper Caves 3364 | -5/Factory | Fabricated Molecular Scythe? 3429 | -5/Factory | Build established: Hacker-Ninja 3508 | -5/Factory | Repaired Mic. Nuclear Core 3575 | -5/Factory | Learned Armory non-interactive machine intel 3593 | -5/Factory | Identified exit to Factory 3621 | -5/Factory | Learned 2 Upper Caves zone layouts 3656 | -5/Factory | Identified exit to Extension 3681 | -5/Factory | Learned location of Armory (-3) 3697 | -5/Factory | Learned Research fabricator intel 3698 | -5/Factory | Learned Testing security intel 3777 | -5/Factory | Entered another Factory area 3777 | -4/Factory | Evolved 2 slots: Utility x2 3778 | -4/Factory | Identified exit to Research 3827 | -4/Factory | Discovered new exit (range 7) 3831 | -4/Factory | Identified exit to Upper Caves 3936 | -4/Factory | Found Prototype Processor 3965 | -4/Factory | Repaired Structural Scanner 3978 | -4/Factory | Identified Exp. Signal Interpreter 4001 | -4/Factory | Entered Research 4001 | -3/Research | Evolved 2 slots: Utility x2 4002 | -3/Research | Identified exit to Armory 4003 | -3/Research | Loaded intel: 4 fabricator locations 4233 | -3/Research | Fabricated Adv. Hacking Suite (x1) 4250 | -3/Research | Found Prototype Processor 4616 | -3/Research | Repaired Lyr. Light Armor Plating 4619 | -3/Research | Spotted B-86 Titan 4668 | -3/Research | Identified exit to Research 4714 | -3/Research | Identified Exp. Melee Analysis Suite 4776 | -3/Research | Search patrols dispatched 4806 | -3/Research | Identified exit to Quarantine 4850 | -3/Research | Learned Quarantine security intel 4865 | -3/Research | Learned 4 Access zone layouts 4891 | -3/Research | Learned location of 1 exit from Quarantine 5017 | -3/Research | Entered another Research area 5017 | -2/Research | Evolved 2 slots: Utility x2 5018 | -2/Research | Identified exit to Access 5047 | -2/Research | Lost 3 parts (1p2u) 5142 | -2/Research | Fabricated Adv. Hacking Suite (x1) 5161 | -2/Research | Entered Access 5161 | -1/Access | Evolved 2 slots: Utility x2 5170 | -1/Access | Identified exit to Surface 5250 | -1/Access | Build established: Hacker-Mutant 5468 | -1/Access | Spotted B-99 Colossus 5468 | -1/Access | Spotted B-99 Colossus 5509 | *** | Escaped! Last Messages --------------- 05479_ K-01 Serf destroyed. 05480_ Acquired 14 matter. 05481_ Slammed into U-05 Engineer. 05482_ Slammed into A-15 Conveyor. 05482_ Transmission Jammer broken. 05482_ Destabilizing: Short circuit. 05483_ Broken Transmission Jammer destroyed. 05483_ Slammed into A-15 Conveyor. 05487_ Imp. Corruption Screen destroyed. 05493_ Triangulator destroyed. 05494_ Connecting with Terminal... 05497_ P-80 Master resets P-80 Master, system corruption cleaned. 05500_ K-01 Serf cleans the Terminal. 05505_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 05507_ The Access Shell folds into the floor. [Achievement: Inspector Gadget] [Achievement: True Flier] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????+w /????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### A#????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ########## BB????" k#????????? | | ????" #????????? | | ????" "@ #????????? | | ????" "" #????????? | | ????" #????????? | | ######+### BB????" #????????? | | #?????????????BB????" """ """ #????????? | | #???????????????????" """T""" k#????????? | | #???????????????????########## #######p #????????? | | #????????????????????????????###?????# #????????? | | #????????#######?????????????????????#p #????????? | | #????????# #?????????????????????# #????????? | | #????????# #?????????????????????# #????????? | | #????????# ######?????######?????# #????????? | | #????????# # ####### ####### ###+#####? | | #????????# + "" | | #????????# # T" | | #????????# # ####### ####### | | ########## ] ## ##?????##+###?????# =!= | | /* ! / ## #?????????????????# == | | # ######## ## #?????????????????# == | | # #??????# ! ## #?????????????????# | | # #??????# ## #????????????????? | | # #??????######## #?????????????????# | | # #?????????????# #?????????????????#+########### | | #?????????????# #?????????????????????????????? | | ###?????????????# #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Corruption Block 15 Armor Coverage 150 Melee Speed Boost 30 Evasion (%) 71 Targeting Accuracy 6 Melee Accuracy 24 Launcher Accuracy 40 Target Analysis 12 Core Analysis 6 Offensive Hacking 50 Defensive Hacking 22 Authchip Count 2 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Exp. Targeting Computer | -6/Factory | Scanalyzed Adv. Transmission Jammer | -5/Factory | Hacked Cld. VTOL Module | -5/Factory | Hacked Imp. Hacking Suite | -5/Factory | Hacked Molecular Scythe | -5/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Enh. Force Lance | -3/Research | Hacked Exp. Melee Analysis Suite | -3/Research | Scanalyzed Nanosword | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -5/Factory Cld. VTOL Module | x1 | -5/Factory | Authchip Molecular Scythe | x1 | -5/Factory Adv. Hacking Suite | x1 | -3/Research Adv. Hacking Suite | x1 | -2/Research | Authchip Alien Tech Used ----------------- None Achievements -------------- Inspector Gadget True Flier Challenges ------------ None Game ------ Seed MatterNavigationTelecube Manual? 0 Play Time 01:57:38 Cumulative 360.7 hours Start 2024.09.14 @ 13:25:38 End 2024.09.14 @ 15:47:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 367 Rogue 362 Adventurer 5 Explorer 0 Win Type 0 Total 7 Types 5/0/0/2/0/0/0/0/0 Lore% 78 Gallery% 83 Achievement% 69 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5e1e41d-7f88-44d7-9978-22213c58f639