Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.06 @ 08:31:28 Player: MolePlayingNice Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (150) 750 Value Destroyed (6165) 6165 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2078) 2078 TOTAL SCORE: 15093 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 423 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -32 Cogmind --------- Core Integrity 708/1300 Matter 300/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (400) Ox7 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Large Storage Unit Advanced Signal Interpreter Makeshift Terrain Scan Processor Advanced Melee Analysis Suite > --- WEAPON (2) ------- Ionic Axe > --- INVENTORY (15) --- Energy Well (350) Makeshift Terrain Scanner Improved Transmission Jammer Compact HERF Cannon Neutron Cannon Proton Missile Launcher Impact Mace Thunder Hammer CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Fission Core > --- PROPULSION ------- Multireflex Exoskeleton Multireflex Exoskeleton Myomer Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Makeshift Terrain Scanner Makeshift Terrain Scan Processor Advanced Melee Analysis Suite Advanced Transmission Jammer Improved Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Ionic Axe Ionic Axe > --- INVENTORY -------- Multireflex Exoskeleton Myomer Leg Energy Well Improved Transmission Jammer Layered Medium Armor Plating Layered Medium Armor Plating Mini Drone Bay Proton Cannon Neutron Cannon Proton Missile Launcher Impact Mace Thunder Hammer Ionic Axe CR-A16's Behemoth Slayer [Rating: 116] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Makeshift Hacking Suite Protection Layered Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Launcher Improved Proton Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Ionic Axe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 2 Power 2 | . . . . . . . . . 1 . . 1 Propulsion 3 | . . . 2 . . . . . 1 . . . Utility 9 | . . 2 . 2 . . . . . 2 2 1 Weapon . | . . . . . . . . . . . . . Parts Attached 148 | . 5 10 10 10 6 . 3 5 39 35 20 5 Power 20 | . 1 1 1 . . . . 1 5 7 3 1 Engine 7 | . . 1 1 . . . . 1 2 2 . . Core 11 | . 1 . . . . . . . 3 5 2 . Reactor 2 | . . . . . . . . . . . 1 1 Propulsion 33 | . 2 3 4 . 1 . 1 . 11 8 1 2 Treads 3 | . . . . . . . . . 3 . . . Leg 22 | . 2 3 4 . 1 . 1 . 4 4 1 2 Wheel 8 | . . . . . . . . . 4 4 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 67 | . 2 4 3 5 3 . 1 2 20 12 14 1 Device 33 | . 1 3 2 2 2 . 1 1 9 5 7 . Storage 3 | . 1 . . . . . . . . 2 . . Processor 11 | . . . . 2 1 . . 1 5 1 1 . Hackware 2 | . . . . 1 . . . . 1 . . . Protection 18 | . . 1 1 . . . . . 5 4 6 1 Artifact . | . . . . . . . . . . . . . Weapon 28 | . . 2 2 5 2 . 1 2 3 8 2 1 Energy Gun 8 | . . 1 1 4 1 . . . 1 . . . Energy Cannon 6 | . . . 1 . . . . . 1 4 . . Ballistic Gun 1 | . . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . . . 1 . . 1 1 . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 . . . . . . 1 1 Slashing Weapon 4 | . . . . . . . . 1 . 3 . . Piercing Weapon 2 | . . . . . . . 1 . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . . . . . 5 2 . Corrupted Parts 3 | . . . . . . . . . 3 . . . System Corruption 25 | . . . . . . . . . 25 . . . Parts Lost 62 | . . . 3 1 2 . . 4 13 7 13 19 Power 7 | . . . . . . . . . . 2 2 3 Propulsion 18 | . . . . 1 1 . . 2 8 1 . 5 Utility 29 | . . . 2 . 1 . . 2 1 4 10 9 Weapon 8 | . . . 1 . . . . . 4 . 1 2 Highest Loss Streak 13 | . . . 3 1 2 . . 4 4 2 11 13 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 13 | 5 8 14 14 14 13 14 14 14 14 13 11 12 Power . | 1 1 2 1 1 1 1 1 1 1 . . . Propulsion 1 | 3 1 3 2 2 1 1 1 1 2 1 1 1 Utility 4 | . 2 2 4 3 4 5 4 3 6 6 3 4 Weapon 5 | 1 2 6 6 7 7 6 6 7 4 4 6 6 Tool/Special . | . . . . . . . . . . . . . Unused Backups 37 | . 8 5 2 1 2 1 1 . 6 8 1 2 Power 5 | . 2 1 1 . . . . . . 1 . . Propulsion 3 | . 2 . . . . . . . . 1 . . Utility 16 | . 2 1 . . 1 1 . . 5 4 1 1 Weapon 12 | . 2 3 1 1 1 . 1 . 1 1 . 1 Tool/Special 1 | . . . . . . . . . . 1 . . Average Slot Usage (%) 91 | . 94 91 96 98 100 100 100 99 90 89 79 74 Engine 5 | . 11 8 9 7 7 7 7 7 7 1 . . Core 3 | . 2 2 . . . . . . 2 9 7 4 Treads 1 | . . . . . . . . . 4 2 . . Leg 18 | . 28 22 35 30 30 30 30 29 7 11 14 12 Wheel 4 | . . . . . . . . . 14 7 . . Device 15 | . 8 22 15 22 16 15 19 22 12 12 18 13 Storage 6 | . 14 11 9 7 7 7 7 7 6 5 5 4 Processor 12 | . . . . 6 13 15 10 9 16 19 13 14 Protection 5 | . . 3 7 7 7 7 7 4 2 6 6 13 Energy Gun 5 | . . 7 9 12 13 14 14 10 4 . . . Energy Cannon 1 | . . . 4 1 . . . . 2 3 . . Ballistic Gun 2 | . 28 14 4 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 3 1 4 9 7 Peak Build Rating 116 | 6 10 18 25 33 34 35 35 39 67 99 111 116 Average Rating 55 | 6 7 15 20 31 33 34 33 35 49 83 99 101 On Entrance 38 | 6 6 10 16 23 31 34 34 34 39 54 98 110 Avg Prop Armor Cover (%) 7 | . . . . . . . . . 6 9 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 89 | 14 30 39 41 44 43 41 42 43 68 82 89 88 Greatest Support 97 | 20 20 23 48 43 43 43 45 48 48 96 97 97 Greatest Overweight (x) 7 | . 1 1 . 1 . . . 1 4 4 . 7 Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 3 8 14 14 14 13 14 14 14 14 14 12 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 11 14 15 14 15 15 15 14 15 15 15 9 Class Distribution -------------------- 41% | Scavenger-Mutant 19% | Mutant 16% | Gladiator 6% | Scavenger-Gladiator 5% | Scavenger-Skirmisher 5% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Gladiator | -4/Factory Gladiator | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Matter Collected 3945 | 200 179 309 184 48 147 20 20 183 1017 1012 428 198 Remotely . | . . . . . . . . . . . . . Salvage Created 7197 | . 367 550 706 48 111 34 . 212 1168 1725 1053 1223 Parts 339 | . 17 34 32 . 5 3 . 7 52 76 58 55 Haulers Intercepted 8 | . 2 1 1 . . . . . . 3 . 1 Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . 4 1 1 10 . . . . Prevented 7 | . . . . . . 3 . 4 . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 124 | . 4 12 7 1 4 1 . 6 23 25 24 17 Melee 39 | . . . . . . . . . 1 9 14 15 Guns 26 | . 4 12 5 . 1 1 . . 3 . . . Cannons 8 | . . . 2 . . . . . 4 2 . . AOE 39 | . . . . . 3 . . 6 10 10 10 . Classes Destroyed 16 | . 3 2 5 . 1 . . . 3 . 2 . Worker 8 | . . . . . . . . . 5 2 1 . Builder 1 | . . . 1 . . . . . . . . . Tunneler 4 | . . . 2 . . . . . . . 1 1 Hauler 8 | . 2 1 1 . . . . . . 3 . 1 Recycler 6 | . 1 . 2 . . . . . . 2 1 . Operator 5 | . . . 1 . . . . . 2 . . 2 Watcher 1 | . . . 1 . . . . . . . . . Swarmer 39 | . . . . . 3 . . 6 8 14 5 3 Grunt 22 | . 4 8 3 . . 1 . . . 2 . 4 Duelist 1 | . . 1 . . . . . . . . . . Sentry 19 | . . 3 3 1 1 . . . 5 3 3 . Demolisher 1 | . . . . . . . . . . . 1 . Hunter 10 | . . . 1 . . . . . 5 2 . 2 Programmer 23 | . . . . . . . . . 4 3 8 8 Behemoth 2 | . . . . . . . . . 1 1 . . Assembled 7 | . . . . . . . . . . . 7 . Best Kill Streak 9 | . 3 4 7 1 3 1 . 4 6 9 6 5 Combat Bots Only 9 | . 2 3 3 1 3 1 . 4 6 9 6 4 Max Kills in Single Turn 4 | . 1 1 1 1 3 1 . 2 2 4 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . 3 . . 2 2 4 2 . Melee 1 | . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Hostile Shots Fired 1142 | . 30 42 52 46 25 . . 36 348 175 128 260 Missed 348 | . 7 12 18 21 13 . . 12 103 58 31 73 Deflected 15 | . . . . . . . . . . 1 7 7 Hits 794 | . 23 30 34 25 12 . . 24 245 117 97 187 Melee 12 | . . . . . . . . . . . 12 . Projectile 782 | . 23 30 34 25 12 . . 24 245 117 85 187 AOE 10 | . . . . . . . . . . . 10 . Critical Strikes 30 | . . 1 . . . . . . 4 5 4 16 Part Disruptions 3 | . . . . . . . . . 1 . 2 . Damage Taken 12669 | . 303 392 563 196 137 . . 463 2696 2291 2184 3444 Core 1567 | . 38 54 37 5 . . . 83 529 126 103 592 Absorbed by Shields 1017 | . . . . . . . . . 577 181 259 . Ignored by Resistances 74 | . . . . . . . . . . . 74 . Core Remaining (%) 83 | 100 84 86 93 . . . . 87 37 87 91 . Volleys Fired 283 | . 24 47 53 6 3 3 . 8 62 60 11 6 Largest 2 | . 2 2 2 2 2 2 . 2 2 2 1 1 Hottest 188 | . 40 88 116 126 126 126 . 126 165 188 90 90 Shots Fired 436 | . 48 90 106 12 5 6 . 10 81 61 11 6 Gun 275 | . 48 90 80 12 4 6 . 4 31 . . . Cannon 119 | . . . 26 . . . . . 38 49 4 2 Launcher 42 | . . . . . 1 . . 6 12 12 7 4 Special . | . . . . . . . . . . . . . Kinetic 139 | . 48 64 27 . . . . . . . . . Thermal 227 | . . 26 79 12 4 6 . 4 69 21 4 2 Explosive 12 | . . . . . 1 . . 6 5 . . . Electromagnetic 58 | . . . . . . . . . 7 40 7 4 Robot Hit Streak 12 | . 10 8 8 12 4 6 . 5 12 8 2 1 Robot Miss Streak 7 | . 5 7 4 . 1 1 . 1 7 3 2 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . Shots Hit Robots 418 | . 26 62 63 11 4 5 . 8 61 60 43 75 Core Hits 236 | . 14 25 26 2 6 2 . 11 46 38 43 23 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 7 | . . . . . . . . . 2 . . 5 Critical Strikes 25 | . . . 3 . . . . . 4 4 4 10 Burn 5 | . . . 3 . . . . . 2 . . . Smash 7 | . . . . . . . . . 2 . . 5 Sever 10 | . . . . . . . . . . 1 4 5 Impale 3 | . . . . . . . . . . 3 . . Melee Attacks 285 | . . . . 1 9 . 1 2 42 55 70 105 Impact 43 | . . . . 1 9 . . . 20 . . 13 Slashing 212 | . . . . . . . . 2 8 40 70 92 Piercing 30 | . . . . . . . 1 . 14 15 . . Sneak Attacks 17 | . . . . . . . . . 1 5 6 5 Combat Hostiles 3 | . . . . . . . . . . . 2 1 Follow-up Attacks 15 | . . . . . . . . . . 1 2 12 Martial Strikes 38 | . . . . . . . . . . 3 20 15 Damage Inflicted 16799 | . 345 889 1011 186 234 83 . 594 2886 2936 3549 4086 Guns 3010 | . 345 881 747 186 70 83 . 52 646 . . . Cannons 1668 | . . . 264 . . . . . 585 819 . . Explosions 3633 | . . . . . 164 . . 449 874 639 1281 226 Melee 8458 | . . . . . . . . 93 772 1478 2264 3851 Ramming 30 | . . 8 . . . . . . 9 . 4 9 Kinetic 1170 | . 345 576 249 . . . . . . . . . Thermal 3450 | . . 305 762 186 70 83 . 52 1231 416 345 . Explosive 1119 | . . . . . 164 . . 449 401 . . 105 Electromagnetic 2572 | . . . . . . . . . 473 1042 936 121 Impact 1158 | . . . . . . . . . 495 . . 663 Slashing 6492 | . . . . . . . . 93 35 912 2264 3188 Piercing 808 | . . . . . . . . . 242 566 . . Highest Corruption 29 | . 1 . 1 . . . . . 15 8 15 29 Average Corruption 7 | . 1 . 1 . . . . . 4 7 10 16 Corruption Purged 18 | . . . . . . . . . 18 . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 132 | . 3 . 3 . . . . . 19 63 29 15 Message Errors 34 | . 2 . 1 . . . . . 7 15 7 2 Matter Fused 28 | . 1 . 1 . . . . . 3 14 6 3 Heat Flow Errors 14 | . . . . . . . . . 3 5 4 2 Energy Discharges 18 | . . . 1 . . . . . 1 8 3 5 Parts Rejected 1 | . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . . . 1 . Data Loss (minor) 18 | . . . . . . . . . 2 10 6 . Data Loss (major) 4 | . . . . . . . . . 2 2 . . Misfires 3 | . . . . . . . . . . 3 . . Alerts 2 | . . . . . . . . . . 1 . 1 Misdirections 4 | . . . . . . . . . . . 2 2 Weapon Failures 5 | . . . . . . . . . 1 4 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1321 | . . . 3 . . . . 26 269 182 163 678 Projectiles 50 | . . . 3 . . . . . 23 24 . . Explosions 66 | . . . . . . . . . 10 9 28 19 Melee 1205 | . . . . . . . . 26 236 149 135 659 Knockbacks 7 | . . . . . . . . . 4 . . 3 Impact 7 | . . . . . . . . . 4 . . 3 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 152 | . . . . . . . . . . 23 119 10 Shots 9 | . . . . . . . . . . 1 7 1 Rammed 1 | . . . . . . . . . 1 . . . Targets Rammed 5 | . . 2 . . . . . . 1 . 1 1 Kicked 4 | . . 2 . . . . . . . . 1 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 413 | . 2 10 260 14 120 114 . 54 413 319 169 201 Average Temperature 106 | . 2 10 95 9 61 50 . 30 118 116 45 72 Received Heat Transfer 1224 | . 174 210 216 63 24 . . 48 190 99 97 103 Effects 12 | . . . 1 . . . . . 9 2 . . Shutdowns 1 | . . . . . . . . . . 1 . . Energy Bleed 3 | . . . 1 . . . . . 1 1 . . Interference 3 | . . . . . . . . . 3 . . . Short Circuit 1 | . . . . . . . . . 1 . . . Damage (major) 4 | . . . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations 20 | . . . . . . . . . . 3 12 5 Total Turns 500 | . . . . . . . . . . 48 262 190 Longest Duration 82 | . . . . . . . . . . 19 44 82 Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . . . . . 5 4 . 3 Combat Hostiles 8 | . . . . . . . . . 3 3 . 2 Parts Fried 29 | . . . . . . . . . 13 12 . 4 Impact Corruptions 17 | . . . . . . . . . 9 . . 8 Robots Melted 2 | . . . . 1 . . . . 1 . . . Combat Hostiles 2 | . . . . 1 . . . . 1 . . . Parts Melted 17 | . . . 5 1 . . . . 11 . . . Heat Transferred 6680 | . . 703 2035 407 148 185 . 111 2241 550 300 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . . 1 5 2 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Maximum Alert Level 2 | . . . . . . . . . 1 2 1 1 Low Security (%) 77 | 100 100 100 100 100 . . . . 85 52 79 52 Level 1 13 | . . . . . . . . . 14 10 20 47 Level 2 9 | . . . . . . . . . . 37 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 606 | . 42 198 155 56 . . . . 225 606 282 295 Initial 282 | . . 1 79 56 . . . . 50 88 282 122 Average 145 | . 10 57 102 15 . . . . 92 273 156 197 Influence Increases 4365 | . 150 389 281 39 90 20 . 327 828 1060 569 612 Destroy 0b10 Robot/C 2540 | . 80 240 140 20 80 20 . 200 460 620 340 340 Destroy 0b10 Robot/NC 185 | . 15 5 40 . . . . 5 35 40 25 20 Destroy Leader 660 | . 24 82 54 10 10 . . 40 150 128 100 62 Allied During Kill 104 | . . . . . . . . 82 . 22 . . Successful Hack 46 | . . . . 8 . . . . 24 2 12 . Select Force Hacks 30 | . 30 . . . . . . . . . . . Disable Machine 180 | . . . . . . . . . 75 30 30 45 Destroy Structure 350 | . 1 2 2 1 . . . . 84 128 62 70 Partial Spotted 15 | . . . . . . . . . . 15 . . Lose Combat Pursuer 255 | . . 60 45 . . . . . . 75 . 75 Influence Decreases 4099 | . 145 204 347 154 99 20 . 247 727 663 914 579 Entered New Map 717 | . . 4 111 68 4 . . . 30 93 296 111 Time Decay 2725 | . 145 200 206 86 95 20 . 167 567 483 478 278 Lost Part 557 | . . . 30 . . . . 40 120 47 130 190 Lost Ally 100 | . . . . . . . . 40 10 40 10 . Squads Dispatched 25 | . 2 2 . 1 . . . . 5 8 5 2 Investigation 6 | . 2 . . 1 . . . . 2 . 1 . Extermination 11 | . . . . . . . . . 3 3 3 2 Reinforcement 7 | . . 2 . . . . . . . 4 1 . Assault 1 | . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . Haulers Reinforced 3 | . . . . . . . . . . 3 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Distress Signals 11 | . 1 3 1 . . . . . . 2 3 1 Communications Jammed 59 | . . . . . . . . . 50 1 6 2 Distress Signals 59 | . . . . . . . . . 50 1 6 2 Times Spotted 204 | . 9 17 14 3 4 1 . 12 31 42 45 26 Peak Tracking Total 9 | . 3 4 5 2 3 1 . 4 4 5 9 5 Tactical Retreats 15 | . . 3 2 . . . . . . 5 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Traps Triggered 11 | . 1 . 1 . . . . . 2 5 2 . Indirectly 1 | . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Machines Disabled 12 | . . . . . . . . . 5 2 2 3 Max in Single Turn 2 | . . . . . . . . . 2 1 1 1 Garrison Access 3 | . . . . . . . . . . 3 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Machines Accessed 20 | . 1 . . 3 . 1 . . 3 8 3 1 Terminals 3 | . . . . 3 . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations 3 | . . . . . . . . . 1 1 1 . Recycling Units 5 | . 1 . . . . . . . . 2 1 1 Scanalyzers 4 | . . . . . . . . . 1 2 1 . Garrison Access 3 | . . . . . . . . . . 3 . . Total Hacks 42 | . 1 . . 8 . 1 . . 8 15 7 2 Successful 16 | . 1 . . 1 . 1 . . 3 7 3 . Failed 25 | . . . . 7 . . . . 5 7 4 2 Catastrophic 7 | . . . . 3 . . . . 2 2 . . Database Lockouts 1 | . . . . . . . . . . 1 . . Manual 40 | . 1 . . 6 . . . . 18 3 9 3 Terminals 8 | . . . . 8 . . . . . . . . Fabricators 2 | . . . . . . . . . 2 . . . Repair Stations 8 | . . . . . . . . . 4 3 1 . Recycling Units 7 | . 1 . . . . . . . . 2 2 2 Scanalyzers 10 | . . . . . . . . . 2 4 4 . Garrison Access 6 | . . . . . . . . . . 6 . . Terminal Hacks 2 | . . . . 1 . 1 . . . . . . Open Door 1 | . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . Scan Component 2 | . . . . . . . . . 2 . . . Recycling Unit Hacks 2 | . . . . . . . . . . 1 1 . Retrieve Components 2 | . . . . . . . . . . 1 1 . Scanalyzer 6 | . . . . . . . . . 1 3 2 . Retrieve Study 6 | . . . . . . . . . 1 3 2 . Garrison Access Hacks 3 | . . . . . . . . . . 3 . . Seal Access 3 | . . . . . . . . . . 3 . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . . . . 3 . . . . 3 7 3 1 Full Trace Events 2 | . . . . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 16 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . . . . . 1 3 2 . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Total Allies 9 | . . . . . . . 4 . 1 2 2 . Largest Group 4 | . . . . . . . 4 4 1 2 1 . Highest-Rated Group 170 | . . . . . . . 156 156 37 170 29 . Highest-Rated Ally 85 | . . . . . . . 40 40 37 85 29 . Zionite Dispatches 4 | . . . . . . . . . 1 1 2 . Heavy 1 | . . . . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . 1 . Total Orders 13 | . . . . . . . . . 2 5 6 . STAY 3 | . . . . . . . . . 1 . 2 . DROP 3 | . . . . . . . . . 1 . 2 . EXPLORE 5 | . . . . . . . . . . 4 1 . RETURN 2 | . . . . . . . . . . 1 1 . Ally Attacks 55 | . . . . . . . . 36 1 18 . . Total Damage 1521 | . . . . . . . . 525 . 996 . . Kills 12 | . . . . . . . . 4 . 8 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Active Infowar (turns) 8309 | . . . 144 309 459 328 1276 585 1684 1842 1185 497 Optics 2608 | . . . . . 358 328 1276 585 61 . . . Sensors 2669 | . . . . . . . . . 466 1066 873 264 Terrain 4809 | . . . 144 309 269 . . . 1230 1808 725 324 Seismic 2445 | . . . . . . . 746 585 1114 . . . Jamming 6053 | . . . . 287 449 328 1276 585 1017 607 1007 497 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 2 2 . . . . Drone Launches 5 | . . . . . . . . . . 4 1 . Drone Recoveries 2 | . . . . . . . . . . 1 1 . Zionite Intel Received 3 | . . . . . . . . . 3 . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Turns Passed 10918 | 5 644 597 429 309 459 328 1276 585 2288 2164 1224 610 Spaces Moved 6618 | 3 312 218 202 180 341 258 994 447 1275 1415 734 239 Core 3 | . . . . . . . . . . . . 3 Treads 324 | . . . . . . . . . 270 54 . . Legs 4777 | 3 312 218 202 180 341 258 994 447 124 728 734 236 Wheels 1514 | . . . . . . . . . 881 633 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 95 | 120 120 190 120 120 120 120 120 120 95 105 110 110 Average Speed 125 | 120 176 190 120 145 120 120 120 121 121 116 117 127 Slowest Speed 400 | 120 190 190 120 190 120 120 120 190 330 240 226 400 Overloaded Moves 68 | . . . . . . . . . . 7 42 19 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 49 24 21 6 55 46 90 55 37 54 20 6 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 12 | . 1 . . . . . . 1 10 . . . Known Exits Taken 6 | . . . . 1 . 1 . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 . 1 . . . . . Scrap Searched 13 | . . . . . 6 2 4 1 . . . . Spaces Dug 67 | . . . . 1 9 . . . 19 22 11 5 Terrain Destroyed 263 | . . . . 1 19 . . 18 87 61 31 46 Melee 54 | . . . . 1 9 . . . 11 18 10 5 Projectile 33 | . . . . . . . . . 17 11 4 1 AOE 176 | . . . . . 10 . . 18 59 32 17 40 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Total 8379 | 6 358 314 287 212 370 271 1075 470 1844 1785 988 399 Wait 713 | . . 13 7 5 2 3 71 . 304 112 143 53 Move 6607 | 2 311 217 201 179 340 257 993 446 1275 1414 733 239 Hop . | . . . . . . . . . . . . . Pick Up 109 | . 11 10 7 4 6 3 2 1 27 28 8 2 Fast Attach 65 | . 2 4 4 3 . . 1 1 22 13 14 1 Attach 57 | . . 1 3 2 2 1 1 3 12 16 9 7 Detach 20 | . 1 1 1 . . . 1 . 6 4 5 1 Swap 182 | . 3 5 3 7 6 1 2 9 65 54 14 13 Drop 122 | 4 6 14 8 5 2 3 3 . 32 39 5 1 Fire 283 | . 24 47 53 6 3 3 . 8 62 60 11 6 Melee 217 | . . . . 1 9 . 1 2 39 45 45 75 Ram . | . . . . . . . . . . . . . Kick 4 | . . 2 . . . . . . . . 1 1 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res x2) -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 506 | -10/Materials | Derelicts attacked the area 620 | -10/Materials | Discovered new exit (range 16) 650 | -10/Materials | Entered another Materials area 650 | -9/Materials | Evolved 2 slots: Utility x2 913 | -9/Materials | Discovered new exit (range 16) 1131 | -9/Materials | Build established: Scavenger-Mutant 1222 | -9/Materials | Discovered new exit (range 14) 1247 | -9/Materials | Entered another Materials area 1247 | -8/Materials | Evolved 2 slots: Propulsion x2 1474 | -8/Materials | Lost 3 parts (2u1w) 1599 | -8/Materials | Discovered new exit (range 16) 1676 | -8/Materials | Entered Factory 1676 | -7/Factory | Evolved 2 slots: Utility x2 1901 | -7/Factory | Discovered new exit (range 7) 1933 | -7/Factory | Identified exit to Factory 1964 | -7/Factory | Identified exit to Lower Caves 1985 | -7/Factory | Entered Lower Caves 2076 | -7/Lower Caves | Encountered a Warlord checkpoint 2251 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2364 | -7/Lower Caves | Discovered new exit (range 18) 2444 | -7/Lower Caves | Entered another Lower Caves area 2635 | -7/Lower Caves | Identified exit to Zion 2772 | -7/Lower Caves | Entered Zion 2914 | -7/Zion | Discovered new exit (range 15) 3110 | -7/Zion | Learned Factory terminal intel 3148 | -7/Zion | Learned Factory emergency access door positions 3303 | -7/Zion | Found CR-A16's Pointy Stick 3709 | -7/Zion | Met Imprinter 3728 | -7/Zion | Imprinted 3731 | -7/Zion | Declared Zion's savior 3783 | -7/Zion | Build established: Mutant 4048 | -7/Zion | Entered Proximity Caves 4048 | -6/Proximity Caves | Accompanied by 4 allies 4433 | -6/Proximity Caves | Spotted B-75 Beast 4442 | -6/Proximity Caves | Allies destroyed B-75 Beast 4465 | -6/Proximity Caves | Lost 4 parts (2n2u) 4633 | -6/Proximity Caves | Entered Factory 4633 | -6/Factory | Accompanied by 1 ally 4633 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4635 | -6/Factory | Loaded intel: 26 terminal locations 4872 | -6/Factory | Lost 4 parts (4n) 4998 | -6/Factory | Build established: Derelict-Gladiator 5131 | -6/Factory | Zion Defense Resupply teleported in 5520 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 5552 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5899 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 5978 | -6/Factory | System corruption reached 10% 6232 | -6/Factory | Terminal network hard line cut 6288 | -6/Factory | Found Powered Armor 6540 | -6/Factory | Cargo convoy interrupted 6692 | -6/Factory | Spotted B-75 Beast 6758 | -6/Factory | Core integrity fell below 50% 6784 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 6787 | -6/Factory | Destroyed B-75 Beast 6816 | -6/Factory | Lost 3 parts (2n1u) 6914 | -6/Factory | Discovered new exit (range 3) 6918 | -6/Factory | Identified exit to Factory 6921 | -6/Factory | Entered another Factory area 6921 | -5/Factory | Evolved 2 slots: Utility x2 7092 | -5/Factory | Central database locked down 7099 | -5/Factory | Build established: Scavenger-Mutant 7445 | -5/Factory | Spotted B-75 Beast 7456 | -5/Factory | Destroyed B-75 Beast 7924 | -5/Factory | Zion Heavy squad teleported in 8003 | -5/Factory | Discovered new exit (range 17) 8137 | -5/Factory | Terminal network hard line cut 8184 | -5/Factory | Identified exit to Factory 8373 | -5/Factory | Destroyed 9 combat bots 8552 | -5/Factory | Build established: Scavenger-Gladiator 8906 | -5/Factory | Discovered exit to Factory (range 15) 9021 | -5/Factory | First assault squad dispatched 9085 | -5/Factory | Entered another Factory area 9085 | -4/Factory | Evolved 2 slots: Utility x2 9125 | -4/Factory | Build established: Gladiator 9378 | -4/Factory | Assembled infested ambush trap array 9492 | -4/Factory | Lost 11 parts (2p9u) 9547 | -4/Factory | Zion Melee Resupply teleported in 9656 | -4/Factory | System corruption reached 10% 9929 | -4/Factory | Zion Infowar Resupply teleported in 10107 | -4/Factory | Discovered new exit (range 16) 10127 | -4/Factory | Discovered new exit (range 13) 10181 | -4/Factory | Identified exit to Research 10309 | -4/Factory | Entered Research 10309 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10607 | -3/Research | System corruption reached 10% 10919 | -3/Research | Self-destructed Last Messages --------------- 10859_ Myomer Leg fried. 10859_ Multireflex Exoskeleton destroyed. 10863_ System corrupted: Matter fused (-9). 10876_ R-10 Processor collects Gamma Rifle. 10878_ Ionic Axe destroyed. 10886_ System corrupted: Heat flow error (+236). 10890_ P-80 Master destroyed. 10890_ U-05 Engineer builds a Wall. 10892_ Acquired 34 matter. 10893_ Myomer Leg destroyed. 10893_ Mic. Antimatter Reactor destroyed. 10905_ System corrupted: IFF burst signal emitted. 10906_ P-80 Master destroyed. 10910_ R-10 Processor collects Imp. Antigrav System. 10912_ Sneak attack on R-10 Processor. 10912_ Destroyed Imp. Ion Engine. 10914_ R-10 Processor collects Med. Treads. 10917_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????#????? ????? ??????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????#????????? ?? ??#???????????????????? | | ??????????????#????????????????? ??????????????? | | ????????????????????? ?????? ????????????????????? | | ???????????#?????##?" ?"?????????????????????????? | | ???????????#??????????????? ????? ??????????????? | | ??????????????#?#??????????????? ?? ?????????????? | | ??????????????#???#"??????????????? ?????????????? | | ???????#?????#???#???? ? ?? ? ?? ?????? ????????? | | ????????????????????"????????????????????????????? | | ???????#????#?#????""? ??? ?????? ?? ????????????? | | ?????????????##??#??? ???????? ?? ?????????????? | | ???????#???????????? ? ? ??? ?????? ? ??????????? | | ??????###?###?#?#?#?????? ? ?+ ? ???????????? | | ??????????#???????############ ????????? | | ?????????#???#???## + ????????? | | ???????????#???#?## #%##########??#?#?????????? | | ???????????????#?## # #####??#? ? ???????????? | | ?????????#????#??## # ###??###?????? ?????????? | | ???????#?#??#??##?# # ####?### ??? ??????????? | | ????????#?###?##### # ########? "?? ???? ????? | | ???????#?####?#####] # #? # "F?????? ?????? | | ??????#?##?##?##?## # # [ ! # """ ????? ????? | | ????#????#######?## %!#%#! ! #? ""? ???? ????? | | ??????#???##############|@!! ! # "?" ?????????? | | ?????##?#######?#?####"#k#[| # ?"?????? ?? | | ???????#?########## #[# # """??????? | | ??????##########?## # ######## ??????? | | ???#????##?######## # #######? ? ?? ??? | | ?????#?#?########## # #########??#?###?#???? ? | | ????#?##??##?###### +% ? ? ?? ?? ?? | | ??????############# # ##### #####/########????? | | ???????#?######?### # #####+#### ?? ???##?? | | ????#?####?############"%### # ? ?#?? ??? | | ???????########?######[ =[# ] # ? ##????? | | ????##?####?########?#%! =[# # ? ? ?## ??? | | ?????############?####=" ! / !#######?### ??? | | ??????####?########### # # # ?? ? | | ???????############### # # ? ?????? | | ??????##?###?#?######## !###"##### #????? | | ????????#############?# #=! ! # ? ??? ? ?? | | ??????#?#?############# %%+%[% # ? # ? ?? | | ????????#?########?##"" %#%! # ? ?????? | | ??????#??#???########"T #! # ? ?? ? # ???? | | ???????#?#######?###### # + ???#?? ?? | | ???????#???#?######?### # #####?#???#????? | | ??????#??#??########### # # ? ??# ? ?? | | ?????????##??######?### # # ? ??????? | | ????????#??#???######## # !# ? ? ## ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 37 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 1125 Resistance: EM 20 Evasion (%) 67 Melee Accuracy 16 Recoil Reduction 2 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Point Defense System | -7/Zion | Archive Focal Shield | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flexi-carbon Leg | -6/Factory | Hacked Imp. Proton Missile Launcher | -5/Factory | Hacked Fission Core | -5/Factory | Hacked Imp. Medium Treads | -5/Factory | Hacked Proton Cannon | -4/Factory | Hacked Proton Missile Launcher | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencyFireRail Manual? 0 Play Time 01:40:18 Cumulative 478.6 hours Start 2026.06.05 @ 22:10:06 End 2026.06.06 @ 08:31:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 165 Adventurer 0 Explorer 0 Win Type - Total 18 Types 4/0/8/0/1/0/2/1/1/1 Lore% 83 Gallery% 85 Achievement% 76 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 475917f3-7cf2-4c47-b36d-7aee3f385049