Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 11:07:36 Player: monkeman Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1753) 1753 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (801) 801 TOTAL SCORE: 4759 Bonus ------- Follower Combat Kills 201 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 47/300 Energy 41/100 System Corruption 8% Temperature Cool (9) Movement Treading (330) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads Armored Treads Carbon-fiber Leg > --- UTILITY (3) ------ Huge Storage Unit Hardened Medium Armor Plating > --- WEAPON (2) ------- Minigun Plasma Flamer > --- INVENTORY (25) --- Experimental Sensor Array Signal Interpreter Advanced Signal Interpreter Improved Targeting Computer Core Shielding Hacking Suite Advanced System Shield High-powered Tractor Beam Phasing AFG Beamcaster Advanced Beam Cannon Autogun Improved Assault Rifle Improved Light Cannon Grenade Launcher GAL Module Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Phasing AFG > --- WEAPON ----------- Improved Light Cannon Grenade Launcher > --- INVENTORY -------- Aluminum Leg Sensor Array Experimental Sensor Array Signal Interpreter Improved Targeting Computer Improved Targeting Computer Core Shielding Medium Armor Plating Medium Armor Plating Hardened Medium Armor Plating Hacking Suite High-powered Tractor Beam Improved Trap Extractor EM Shotgun Beamcaster Beamcaster Advanced Beam Cannon Heavy Assault Rifle Autogun Improved Assault Rifle Minigun Flak Cannon Plasma Flamer Mace GAL Module [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 67 | 6 13 5 19 1 8 15 Power 4 | 1 1 . 2 . . . Engine 4 | 1 1 . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | 2 4 1 7 . 1 4 Treads 7 | . 2 1 2 . . 2 Leg 11 | 2 1 . 5 . 1 2 Wheel 1 | . 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 3 1 5 . 7 3 Device 4 | . . . 1 . 2 1 Storage 3 | 1 2 . . . . . Processor 3 | . 1 . . . 2 . Hackware . | . . . . . . . Protection 10 | . . 1 4 . 3 2 Artifact . | . . . . . . . Weapon 24 | 2 5 3 5 1 . 8 Energy Gun 6 | . 1 1 1 . . 3 Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 3 1 2 . . 1 Ballistic Cannon 2 | . . . 1 . . 1 Launcher 6 | . 1 1 1 1 . 2 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 . 4 . Parts Lost 15 | . 2 3 2 . . 8 Power 3 | . 1 1 . . . 1 Propulsion 7 | . 1 1 2 . . 3 Utility 2 | . . . . . . 2 Weapon 3 | . . 1 . . . 2 Highest Loss Streak 8 | . 1 3 1 . . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 97 92 98 100 88 91 Engine 10 | . 13 7 9 11 11 10 Treads 5 | . 12 13 12 . . . Leg 24 | . 13 . 20 33 33 32 Wheel 1 | . 2 14 . . . . Device 5 | . . . 6 11 4 9 Storage 11 | . 15 14 11 11 11 11 Processor 1 | . 10 7 . . . . Protection 12 | . . 6 15 11 17 12 Energy Gun 5 | . 6 7 11 9 . 6 Ballistic Gun 6 | . 20 20 10 . . . Ballistic Cannon 3 | . . . . 11 5 7 Launcher 2 | . 1 . . 1 5 . Naked Turns . | . . . . . . . Heaviest Build 106 | 12 90 91 102 102 106 104 Greatest Support 62 | 20 40 20 62 45 48 53 Greatest Overweight (x) 5 | . 5 5 2 2 2 3 Average Overweight (x) 2 | . 1 4 1 2 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 6 17 25 25 25 25 25 Most Carried 25 | 5 15 21 25 25 25 25 Average Carried 22 | 4 10 15 23 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 5 15 21 24 25 25 16 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1522 | 193 369 160 431 23 91 255 Remotely . | . . . . . . . Salvage Created 2088 | . 521 185 1139 19 . 224 Parts 107 | . 32 9 60 . . 6 Haulers Intercepted 4 | . 1 . 3 . . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . 1 9 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 53 | . 14 4 22 3 . 10 Melee 1 | . . . . . . 1 Guns 32 | . 10 3 18 . . 1 Cannons 4 | . . . . . . 4 AOE 16 | . 4 1 4 3 . 4 Classes Destroyed 10 | . 5 1 1 1 . 2 Worker 1 | . . 1 . . . . Hauler 4 | . 1 . 3 . . . Recycler 2 | . 1 . 1 . . . Watcher 4 | . 2 . 2 . . . Swarmer 14 | . 6 . 4 . . 4 Saboteur 1 | . . . . . . 1 Grunt 28 | . 8 4 13 . . 3 Brawler 1 | . . . . . . 1 Sentry 6 | . . . 5 . . 1 Assembled 3 | . . . . 3 . . Best Kill Streak 7 | . 4 2 4 1 . 7 Combat Bots Only 7 | . 3 2 4 1 . 7 Max Kills in Single Turn 4 | . 3 1 4 1 . 2 Gunslinging . | . . . . . . . Exploded 4 | . 2 1 4 1 . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 341 | . 83 39 99 12 . 108 Missed 90 | . 19 6 25 5 . 35 Damage Taken 3821 | . 708 476 974 110 . 1553 Core 639 | . 99 132 138 . . 270 Absorbed by Shields . | . . . . . . . Redirected to Shielding 12 | . . 2 10 . . . Core Remaining (%) 53 | 100 . 7 . . . . Volleys Fired 198 | . 81 18 73 6 . 20 Largest 2 | . 2 2 2 2 . 2 Hottest 105 | . 73 88 105 69 . 89 Shots Fired 385 | . 157 36 146 12 . 34 Gun 343 | . 154 32 145 . . 12 Cannon 22 | . . . . 6 . 16 Launcher 20 | . 3 4 1 6 . 6 Special . | . . . . . . . Kinetic 254 | . 127 29 72 6 . 20 Thermal 103 | . 27 3 73 . . . Explosive 20 | . 3 4 1 6 . 6 Electromagnetic 8 | . . . . . . 8 Robot Hit Streak 15 | . 9 13 15 1 . 7 Robot Miss Streak 8 | . 5 3 4 1 . 8 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 233 | . 91 22 94 6 . 20 Core Hits 120 | . 37 8 36 5 . 34 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . 2 . 4 . . . Burn 5 | . 2 . 3 . . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4780 | . 1100 471 1919 218 . 1072 Guns 3117 | . 913 337 1741 . . 126 Cannons 278 | . . . . . . 278 Explosions 1352 | . 187 108 178 211 . 668 Melee . | . . . . . . . Ramming 33 | . . 26 . 7 . . Kinetic 2130 | . 691 322 770 . . 347 Thermal 1208 | . 222 15 971 . . . Explosive 1352 | . 187 108 178 211 . 668 Electromagnetic 57 | . . . . . . 57 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . 4 8 Average Corruption 4 | . . . . . 4 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 51 | . . . . . 29 22 Message Errors 5 | . . . . . 3 2 Matter Fused 20 | . . . . . 10 10 Heat Flow Errors 9 | . . . . . 7 2 Energy Discharges 9 | . . . . . 3 6 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 4 | . . . . . 4 . Data Loss (major) 2 | . . . . . 1 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 22 | . . . . 22 . . Projectiles . | . . . . . . . Explosions 22 | . . . . 22 . . Melee . | . . . . . . . Knockbacks 5 | . . . . . . 5 Impact . | . . . . . . . Kinetic 4 | . . . . . . 4 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 153 | . . 33 . . . 120 Shots 4 | . . 1 . . . 3 Rammed 1 | . . 1 . . . . Targets Rammed 2 | . . 1 . 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 490 | . 234 30 490 . 346 209 Average Temperature 80 | . 73 11 82 . 113 64 Received Heat Transfer 1488 | . 294 243 504 . . 447 Effects 6 | . . . 4 . 1 1 Shutdowns 2 | . . . 2 . . . Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . 2 . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 2775 | . 777 37 1961 . . . Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 376 | . 363 215 376 111 . . Initial 141 | . . 141 19 111 . . Average 159 | . 213 128 205 52 . . Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 55 | 100 39 54 39 100 . . Level 1 44 | . 60 45 60 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 3 . 1 . . 1 Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 2 . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 22 4 32 5 . 17 Peak Tracking Total 8 | . 4 2 5 2 . 8 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . 1 . 2 . . 1 Max in Single Turn 1 | . 1 . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 9 | . 3 1 5 . . . Terminals 7 | . 3 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 35 | . 16 1 18 . . . Successful 18 | . 8 1 9 . . . Failed 16 | . 7 . 9 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts 1 | . 1 . . . . . Manual 16 | . 12 . 4 . . . Terminals 32 | . 16 . 16 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 6 1 6 . . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 4 | . 1 . 3 . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Locate Traps 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Registered Components 1 | . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 2 . 3 . . . Terminals 5 | . 2 . 3 . . . Botnet 5 | . 2 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 3 . 5 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 1 . 4 4 Highest-Rated Group 150 | . . 51 31 . 150 150 Highest-Rated Ally 39 | . . 31 31 . 39 39 Total Orders . | . . . . . . . Ally Attacks 34 | . . . 14 . . 20 Total Damage 657 | . . . 165 . . 492 Kills 8 | . . . 4 . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 5 | . . 2 . . 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 7742 | 64 793 766 1845 874 2416 984 Spaces Moved 3003 | 47 303 371 594 319 920 449 Core 8 | 8 . . . . . . Treads 291 | . 59 11 218 . . 3 Legs 2284 | 39 184 . 376 319 920 446 Wheels 420 | . 60 360 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 175 235 260 260 190 Average Speed 229 | 108 174 184 251 260 260 202 Slowest Speed 480 | 120 320 480 312 260 260 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 4 57 71 60 48 88 52 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 3 | . . . . . 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed 139 | . 16 26 2 52 . 43 Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 138 | . 16 26 2 51 . 43 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3504 | 57 430 417 804 351 950 495 Wait 136 | . 11 12 83 22 5 3 Move 2997 | 46 302 370 593 318 919 449 Hop . | . . . . . . . Pick Up 58 | 5 15 10 18 2 5 3 Fast Attach 14 | 6 2 . 4 . 2 . Attach 24 | . 2 2 7 . 2 11 Detach 5 | . 1 . 1 . 3 . Swap 29 | . 9 3 8 1 4 4 Drop 38 | . 7 1 17 1 10 2 Fire 198 | . 81 18 73 6 . 20 Melee . | . . . . . . . Ram 1 | . . 1 . . . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . . . 3 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 11) 317 | -10/Materials | Build established: Mutant 637 | -10/Materials | Central database locked down 637 | -10/Materials | Identified exit to Mines 665 | -10/Materials | Derelicts attacked the area 858 | -10/Materials | Entered Mines 1010 | -10/Mines | Learned Materials stockpile data 1238 | -10/Mines | Core integrity fell below 50% 1271 | -10/Mines | Core integrity fell below 20% 1299 | -10/Mines | Lost 3 parts (1p1n1w) 1360 | -10/Mines | Discovered new exit (range 5) 1416 | -10/Mines | Discovered new exit (range 14) 1440 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1525 | -10/Mines | Learned location of Zion (-7) 1536 | -10/Mines | Met a Derelict testing a Signal Generator 1549 | -10/Mines | Found Signal Generator 1624 | -10/Mines | Entered Materials 1624 | -9/Materials | Accompanied by 1 ally 1624 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1629 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2687 | -9/Materials | Discovered new exit (range 16) 3164 | -9/Materials | Discovered new exit (range 14) 3255 | -9/Materials | Discovered new exit (range 10) 3469 | -9/Materials | Entered Mines 3773 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3865 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3871 | -9/Mines | Found Prototype Device 4145 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4179 | -9/Mines | Assembled infested the area 4184 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4343 | -9/Mines | Entered Zion 4622 | -7/Zion | Found GAL Module 4932 | -7/Zion | Identified Exp. Sensor Array 4935 | -7/Zion | Found Prototype Device 4936 | -7/Zion | Identified Phasing AFG 5393 | -7/Zion | Identified exit to Proximity Caves 5407 | -7/Zion | Found Prototype Processor 5407 | -7/Zion | Identified Exp. Target Analyzer 5412 | -7/Zion | Found Prototype Processor 5412 | -7/Zion | Identified Exp. Melee Analysis Suite 5552 | -7/Zion | Identified exit to Deep Caves 5614 | -7/Zion | Learned Factory emergency access door positions 6306 | -7/Zion | Imprinted 6309 | -7/Zion | Declared Zion's savior 6759 | -7/Zion | Entered Proximity Caves 6759 | -6/Proximity Caves | Accompanied by 4 allies 7233 | -6/Proximity Caves | Spotted B-75 Beast 7670 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7680 | -6/Proximity Caves | Core integrity fell below 50% 7729 | -6/Proximity Caves | Core integrity fell below 20% 7740 | -6/Proximity Caves | Destroyed 7 combat bots 7743 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07718_ C-30 ARC bursts open, deploying its payload. 07718_ G-67 Veteran unfolds itself. 07718_ G-50 Soldier unfolds itself. 07718_ B-48 Gladiator unfolds itself. 07718_ G-50 Soldier unfolds itself. 07718_ E-15 Imp unfolds itself. 07719_ EM Shotgun blown off. 07719_ Med. Armor Plating blown off. 07719_ E-15 Imp destroyed. 07720_ Flak Cannon destroyed. 07722_ Carbon-fiber Leg destroyed. 07726_ Imp. Heat Sink destroyed. 07726_ System corrupted by crushing effect (+4). 07726_ Knocked back. 07731_ Cesium-ion Thruster fries itself beyond repair. 07735_ Critical hit (Burn: +37). 07736_ The unstable cave ceiling collapses. 07738_ 2JFBJMBOM TLMUYSME8>|L6VY#SWZ4#HAUVGR Map ----- +----------------------------------------------------+ | ??????????????# ##????????????? | | ??????????????# ## ### ##???????????? | | ??????????????# #######?## ##??????????? | | ??????????????# #??####### ##?##??????? | | ??????????????# #??# ## ## #??????? | | ??????????????# #???# ## #??????? | | ??????????????# #??### ######## ##??????? | | ??????????????# #### #??????## #???????? | | ??????????????# ###?????# #???????? | | ??????????????# ##????# #??????? | | ??????????????## ## ?# #?????? | | ??????????????## ## # #????? | | ??????????????# #### #???? | | ??????????????# #??### #???? | | ??????????????## ## ##### ??? | | ???????????????# %## ## ?? | | ???????????????# #; # %### ###? | | ???????????????# #" %g g### # ??? | | ???????????????# "% # %g ##### ? ?? | | ???????????????# % ! #???# ? ? | | ???????????????# %% [ #??? ?? ? | | ???????????????# # ##??????? ?? | | ???????????????# #???????? ????? | | ???????????????# ! b##?????????? ??????? | | ???????????????# [%! #??????????????????????? | | ???????????????###;*!; @#??????????????????????? | | ?????????????????### # #??????????????????????? | | ???????????????????### ????????????????????? | | ?????????????????????## ??????????????????? | | ??????????????????????## ????????????????? | | ???????????????????????# ???????????????? | | ???????????????????????## ####????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainMasterLog Manual? 0 Play Time 00:41:14 Cumulative 30.5 hours Start 2024.04.15 @ 10:17:22 End 2024.04.15 @ 11:07:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce080e2d-59fe-4f55-be21-b5f9b001ab1c