Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.17 @ 23:16:39 Player: Suffixing Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (142) 710 Value Destroyed (5308) 5308 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1858) 1858 TOTAL SCORE: 11956 Bonus ------- High Alert Combat Kills 859 Follower Combat Kills 199 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 390/390 System Corruption 27% Temperature Cool (9) Movement Walking (220) Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Cold Fusion Reactor > --- PROPULSION (4) --- Multireflex Exoskeleton Multireflex Exoskeleton > --- UTILITY (7) ------ High-capacity Storage Unit Gravity Neutralizer Spectral Analyzer Advanced Signal Interpreter Melee Analysis Suite Improved Actuator Array > --- WEAPON (2) ------- Shock Maul Shock Maul > --- INVENTORY (20) --- Fission Core Light Treads Carbon-fiber Leg Improved Carbon-fiber Leg Compact Wheel Large Storage Unit Improved Actuator Array Improved Core Shielding Medium Reactive Plating Advanced Concussive RPG (1) Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Multireflex Exoskeleton Multireflex Exoskeleton > --- UTILITY ---------- High-capacity Storage Unit Gravity Neutralizer Spectral Analyzer Melee Analysis Suite Melee Analysis Suite Advanced Melee Analysis Suite Improved Actuator Array > --- WEAPON ----------- Shock Maul Shock Maul > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Fission Core Light Fission Core Carbon-fiber Leg Improved Carbon-fiber Leg Multireflex Exoskeleton Multireflex Exoskeleton Multireflex Exoskeleton Compact Wheel Large Storage Unit Advanced Concussive RPG Remote Datajack Shock Maul Shock Maul Vortex Trap [Rating: 87] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Multireflex Exoskeleton Treads Light Treads Leg Multireflex Exoskeleton Utility Melee Analysis Suite Device Improved Actuator Array Storage High-capacity Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Shock Maul Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Impact Weapon Shock Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . . 2 . . Utility 5 | . . 2 . . . 3 . . Weapon . | . . . . . . . . . Parts Attached 72 | 3 4 13 7 . 1 9 . 35 Power 14 | . . 2 1 . 1 1 . 9 Engine 7 | . . 2 . . 1 . . 4 Core 6 | . . . 1 . . 1 . 4 Reactor 1 | . . . . . . . . 1 Propulsion 21 | 2 1 4 2 . . 4 . 8 Treads 9 | 2 1 4 2 . . . . . Leg 12 | . . . . . . 4 . 8 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | . 2 4 3 . . 4 . 13 Device 7 | . . 1 1 . . 1 . 4 Storage 2 | . 1 1 . . . . . . Processor 12 | . . 1 1 . . 3 . 7 Hackware . | . . . . . . . . . Protection 5 | . 1 1 1 . . . . 2 Artifact . | . . . . . . . . . Weapon 11 | 1 1 3 1 . . . . 5 Energy Gun 1 | . . 1 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . . . . . 4 Slashing Weapon 4 | . . 2 1 . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 3 . . . . . 4 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 9 | . . . . . . . . 9 Parts Lost 34 | . . 3 5 . 2 2 . 22 Power 11 | . . . 1 . . 1 . 9 Propulsion 7 | . . 2 1 . . 1 . 3 Utility 12 | . . 1 2 . 2 . . 7 Weapon 4 | . . . 1 . . . . 3 Highest Loss Streak 4 | . . 1 4 . 2 1 . 4 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 11 | 6 5 12 13 13 11 3 3 12 Power 1 | 1 1 2 2 3 2 . . 1 Propulsion 4 | 4 1 3 5 6 4 2 2 5 Utility 2 | . 1 2 3 3 3 1 1 2 Weapon 1 | 1 1 3 1 1 . . . . Tool/Special . | . . . . . . . . . Unused Backups 24 | . 2 4 1 . 5 1 . 11 Power 4 | . . 2 . . 1 . . 1 Propulsion 9 | . . 1 . . 3 1 . 4 Utility 5 | . 2 1 . . . . . 2 Weapon 4 | . . . 1 . 1 . . 2 Tool/Special 2 | . . . . . . . . 2 Average Slot Usage (%) 88 | . 91 99 96 100 99 90 86 81 Engine 5 | . 14 11 4 . 4 1 . 4 Core 5 | . . . 6 11 6 10 13 5 Treads 9 | . 28 21 21 22 22 . . . Leg 8 | . . . . . . 24 20 13 Device 7 | . . 10 5 . . 5 6 10 Storage 8 | . 14 11 11 11 11 6 6 6 Processor 20 | . . 4 16 22 21 24 26 25 Protection 4 | . 6 17 8 11 10 . . . Ballistic Gun 3 | . 28 13 . . . . . . Impact Weapon 6 | . . . . . . . . 11 Slashing Weapon 7 | . . 8 22 22 22 13 13 1 Peak Build Rating 87 | 6 7 20 26 22 25 59 57 87 Average Rating 52 | 6 6 14 20 22 22 57 56 78 On Entrance 24 | 6 6 7 20 22 22 21 56 57 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 83 | 12 30 56 56 32 35 43 43 83 Greatest Support 87 | 40 40 40 43 43 43 87 68 84 Greatest Overweight (x) 1 | . . 1 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 15 15 15 15 20 Average Capacity 16 | 8 10 15 15 15 15 15 15 19 Most Carried 19 | 6 9 16 16 13 15 14 5 19 Average Carried 13 | 3 5 12 13 13 12 4 4 15 Final Capacity 20 | 8 15 20 15 15 15 15 15 20 Final Carried 16 | 2 9 16 13 13 15 4 5 11 Scrap Suit Usage (%) 5 | . . . . . . 99 100 2 Parts Cannibalized 3 | . . . . . . 3 . . Class Distribution -------------------- 83% | Gladiator 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -9/Storage Gladiator | -9/Recycling Gladiator | -9/Scraptown Scavenger-Scrapper | -6/Factory Gladiator | -6/Waste Gladiator | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Matter Collected 2002 | 181 265 419 244 5 10 95 . 783 Remotely . | . . . . . . . . . Salvage Created 6367 | . 377 804 773 60 . 361 . 3992 Parts 244 | . 29 52 44 3 . 11 . 105 Haulers Intercepted 13 | . 2 2 4 . . . . 5 Recyclers Shooed 4 | . . 2 . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Combat Hostiles Destroyed 119 | . 13 16 14 1 . 6 . 69 Melee 64 | . . 6 14 1 . 6 . 37 Guns 23 | . 13 10 . . . . . . AOE 2 | . . . . . . . . 2 Classes Destroyed 16 | . 3 3 1 . . . . 9 Worker 5 | . . 1 1 . . . . 3 Builder 1 | . . . . . . . . 1 Hauler 13 | . 2 2 4 . . . . 5 Recycler 2 | . . 1 . . . . . 1 Operator 1 | . . . . . . . . 1 Watcher 1 | . . . 1 . . . . . Swarmer 25 | . 9 3 4 . . . . 9 Saboteur 1 | . . . . . . . . 1 Grunt 49 | . 4 9 6 . . 6 . 24 Brawler 2 | . . . . . . . . 2 Duelist 2 | . . . . . . . . 2 Protector 2 | . . . . . . . . 2 Sentry 16 | . . 4 4 1 . . . 7 Specialist 6 | . . . . . . . . 6 Hunter 5 | . . . . . . . . 5 Programmer 11 | . . . . . . . . 11 Best Kill Streak 8 | . 5 4 4 1 . 3 . 8 Combat Bots Only 7 | . 5 4 4 1 . 3 . 7 Max Kills in Single Turn 2 | . 1 2 1 1 . 1 . 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee 2 | . . 1 1 1 . 1 . 2 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Hostile Shots Fired 761 | . 62 84 84 . 32 42 1 456 Missed 249 | . 19 18 25 . 9 16 . 162 Deflected 23 | . . . . . . . . 23 Hits 512 | . 43 66 59 . 23 26 1 294 Melee 16 | . . . . . . . 1 15 Projectile 496 | . 43 66 59 . 23 26 . 279 AOE 2 | . . . . . . . . 2 Critical Strikes 21 | . . 1 1 . . 3 . 16 Damage Taken 7284 | . 413 693 703 . 379 475 43 4578 Core 1241 | . 80 99 179 . 23 59 . 801 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 519 | . . 67 139 . 149 27 . 137 Core Remaining (%) 64 | 100 68 . . . 24 . . . Volleys Fired 82 | . 38 44 . . . . . . Largest 2 | . 2 2 . . . . . . Hottest 40 | . 40 40 . . . . . . Shots Fired 163 | . 76 87 . . . . . . Gun 163 | . 76 87 . . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 163 | . 76 87 . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | . 7 15 . . . . . . Robot Miss Streak 5 | . 3 5 . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 395 | . 46 79 53 1 1 23 . 192 Core Hits 151 | . 23 29 20 1 . 12 . 66 Critical Kills 10 | . . . . . . . . 10 Critical Parts Destroyed 45 | . 1 3 . . . . . 41 Critical Strikes 76 | . 1 4 9 . 1 1 . 60 Destroy 4 | . 1 3 . . . . . . Smash 51 | . . . . . . . . 51 Sever 21 | . . 1 9 . 1 1 . 9 Melee Attacks 394 | . . 16 74 1 2 25 10 266 Impact 218 | . . . . . . . . 218 Slashing 176 | . . 16 74 1 2 25 10 48 Piercing . | . . . . . . . . . Sneak Attacks 38 | . . 1 8 1 . . . 28 Combat Hostiles 14 | . . . . . . . . 14 Follow-up Attacks 41 | . . 2 10 . . 3 . 26 Martial Strikes 75 | . . . . . . . . 75 Damage Inflicted 16453 | . 578 1438 2022 70 11 813 . 11521 Guns 1446 | . 572 874 . . . . . . Cannons . | . . . . . . . . . Explosions 364 | . . . . . . . . 364 Melee 14612 | . . 542 2022 70 8 813 . 11157 Ramming 31 | . 6 22 . . 3 . . . Kinetic 1446 | . 572 874 . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 364 | . . . . . . . . 364 Impact 9597 | . . . . . . . . 9597 Slashing 5015 | . . 542 2022 70 8 813 . 1560 Piercing . | . . . . . . . . . Highest Corruption 27 | . . 5 11 11 . . . 27 Average Corruption 9 | . . 5 7 11 . . . 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 261 | . . 17 41 9 . . . 194 Message Errors 70 | . . 3 8 1 . . . 58 Matter Fused 65 | . . 4 13 1 . . . 47 Heat Flow Errors 32 | . . 5 6 2 . . . 19 Energy Discharges 34 | . . 2 1 1 . . . 30 Parts Rejected 3 | . . . 1 . . . . 2 Parts Fused 2 | . . . 1 . . . . 1 Data Loss (minor) 39 | . . 3 8 2 . . . 26 Data Loss (major) 11 | . . . 2 2 . . . 7 Alerts 2 | . . . 1 . . . . 1 Misdirections 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 4101 | . . 23 76 . 1 20 . 3981 Projectiles . | . . . . . . . . . Explosions 6 | . . . . . . . . 6 Melee 4095 | . . 23 76 . 1 20 . 3975 Knockbacks 56 | . . . . . . . . 56 Impact 51 | . . . . . . . . 51 Kinetic . | . . . . . . . . . Secondary 5 | . . . . . . . . 5 Self-Inflicted Damage 63 | . . . . . . . . 63 Shots 2 | . . . . . . . . 2 Rammed 9 | . 4 2 . . 3 . . . Targets Rammed 9 | . 4 2 . . 3 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 277 | . 5 196 211 180 . 7 . 277 Average Temperature 87 | . 5 91 85 87 . 7 . 89 Received Heat Transfer 1852 | . 84 219 219 . 192 243 . 895 Effects 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations 25 | . . . . . . . . 25 Total Turns 3201 | . . . . . . . . 3201 Longest Duration 673 | . . . . . . . . 673 Shielding Activations . | . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Robots Corrupted 32 | . . . . . . . . 32 Combat Hostiles 30 | . . . . . . . . 30 Parts Fried 57 | . . . . . . . . 57 Impact Corruptions 113 | . . . . . 1 . . 112 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Maximum Alert Level 4 | . . . 1 . . . . 4 Low Security (%) 54 | 100 100 100 94 100 . 100 100 28 Level 1 14 | . . . 5 . . . . 22 Level 2 17 | . . . . . . . . 27 Level 3 9 | . . . . . . . . 15 Level 4 3 | . . . . . . . . 6 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1305 | . 162 123 220 31 . 51 10 1305 Initial 42 | . . . 42 21 . . 10 . Average 294 | . 39 77 85 5 . 15 1 436 Influence Increases 3805 | . 334 475 760 20 . 141 4 2071 Destroy 0b10 Robot/C 2480 | . 260 320 420 20 . 120 . 1340 Destroy 0b10 Robot/NC 125 | . 10 20 30 . . . . 65 Destroy Leader 608 | . 44 74 120 . . 20 . 350 Allied During Kill 45 | . . . 45 . . . . . Trap Triggered on 0b10 10 | . . . . . . . . 10 Successful Hack 67 | . 17 . 8 . . . . 42 Disable Machine 105 | . . . 60 . . . . 45 Destroy Structure 35 | . 3 1 2 . . 1 4 24 Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 315 | . . 60 75 . . . . 180 Influence Decreases 2500 | . 334 372 809 74 . 110 35 766 Entered New Map 115 | . . . 61 33 . . 21 . Time Decay 1905 | . 334 342 518 41 . 90 14 566 Lost Part 300 | . . 30 50 . . 20 . 200 Lost Ally 180 | . . . 180 . . . . . Squads Dispatched 47 | . 1 2 2 . . 5 . 37 Investigation 9 | . . 1 . . . 1 . 7 Extermination 12 | . . . . . . . . 12 Reinforcement 15 | . 1 1 2 . . 1 . 10 Assault 5 | . . . . . . . . 5 Garrison 6 | . . . . . . 3 . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Distress Signals 9 | . 1 3 2 . . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 222 | . 21 26 29 . 18 10 6 112 Peak Tracking Total 8 | . 6 6 6 . 5 3 6 8 Tactical Retreats 15 | . . 3 3 . . . . 9 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Traps Triggered 12 | . 2 . 5 . . 1 . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . . . 1 Traps Extracted . | . . . . . . . . . Installed 1 | . . . . . . . . 1 Triggered 1 | . . . . . . . . 1 Most Traps Carried 1 | . . . . . 1 1 1 1 Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Machines Disabled 8 | . . . 4 . 1 . . 3 Max in Single Turn 2 | . . . 1 . 1 . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Machines Accessed 32 | . 6 1 6 . 2 3 . 14 Terminals 18 | . 6 . 5 . . 1 . 6 Fabricators 1 | . . . . . . . . 1 Repair Stations 4 | . . 1 1 . . . . 2 Recycling Units 3 | . . . . . . . . 3 Scanalyzers 2 | . . . . . . 1 . 1 Garrison Access 2 | . . . . . . 1 . 1 Total Hacks 67 | . 9 2 13 . 5 5 . 33 Successful 31 | . 7 1 7 . 5 1 . 10 Failed 36 | . 2 1 6 . . 4 . 23 Catastrophic 9 | . . . 1 . . 2 . 6 Database Lockouts . | . . . . . . . . . Manual 30 | . 6 2 6 . . . . 16 Terminals 34 | . 9 . 11 . . 2 . 12 Fabricators 1 | . . . . . . . . 1 Repair Stations 10 | . . 2 2 . . . . 6 Recycling Units 9 | . . . . . . . . 9 Scanalyzers 3 | . . . . . . 1 . 2 Garrison Access 5 | . . . . . . 2 . 3 Terminal Hacks 11 | . 2 . 2 . 5 . . 2 Record 4 | . . . . . 4 . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . 1 Locate Traps 2 | . 1 . 1 . . . . . Registered Components 1 | . . . . . . . . 1 Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . 2 . . . . 4 Scan Component 3 | . . . 1 . . . . 2 Repair 3 | . . . 1 . . . . 2 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . Retrieve Study 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 13 | . 5 1 3 . . . . 4 Terminals 8 | . 5 . 3 . . . . . Skim 8 | . 5 . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 . . . . . 1 Patch 2 | . . 1 . . . . . 1 Recycling Units 3 | . . . . . . . . 3 Reject 1 | . . . . . . . . 1 Fedlink 2 | . . . . . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 19 | . 2 . 4 . . 2 . 11 Full Trace Events 6 | . . . 1 . . 1 . 4 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . Parts Repaired 3 | . . . 1 . . . . 2 Time 122 | . . . 32 . . . . 90 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Total Allies 10 | . . . 10 . . . . . Largest Group 10 | . . . 10 . . . . . Highest-Rated Group 88 | . . . 88 . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . Initial UFD Resources 23 | . . . . . . 23 23 23 Total Orders 1 | . . . 1 . . . . . EXPLORE 1 | . . . 1 . . . . . Ally Attacks 48 | . . . 48 . . . . . Total Damage 514 | . . . 514 . . . . . Kills 7 | . . . 7 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 2 | . . . . . 2 . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Active Infowar (turns) 7661 | . . . . . . 360 127 7174 Optics 7661 | . . . . . . 360 127 7174 IFF 887 | . . . . . . . . 887 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Turns Passed 13114 | 9 1193 836 1494 267 1644 370 127 7174 Spaces Moved 6169 | 2 648 300 644 166 894 188 88 3239 Core . | . . . . . . . . . Treads 2654 | 2 648 300 644 166 894 . . . Legs 3515 | . . . . . . 188 88 3239 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 110 | 160 160 160 160 160 160 112 116 110 Average Speed 140 | 160 160 164 161 160 160 112 116 125 Slowest Speed 240 | 160 160 240 240 160 160 116 116 220 Overloaded Moves 412 | . . . . . . . . 412 Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 6 | . . . . . . . 6 . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 47 | 2 86 28 72 40 55 6 75 66 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken 2 | . 1 . . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 . 1 . . . Scrap Searched 2 | . . . . . 2 . . . Spaces Dug 30 | . . . 2 . . 1 10 17 Terrain Destroyed 37 | . . . 2 . . 1 10 24 Melee 30 | . . . 2 . . 1 10 17 Projectile . | . . . . . . . . . AOE 7 | . . . . . . . . 7 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Total 9942 | 8 725 541 1003 166 1106 317 98 5978 Wait 3189 | . 21 133 278 . 192 94 . 2471 Move 6163 | 1 647 299 643 165 894 188 87 3239 Hop . | . . . . . . . . . Pick Up 92 | . 10 21 6 . 8 1 1 45 Fast Attach 4 | . . . 1 . . . . 3 Attach 65 | . 2 6 7 . . 10 . 40 Detach 8 | . . . . . . . . 8 Swap 28 | 3 2 10 3 . 1 . . 9 Drop 46 | 4 1 12 3 . 7 3 . 16 Fire 82 | . 38 44 . . . . . . Melee 256 | . . 14 62 1 2 21 10 146 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 8 | . 4 2 . . 2 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 1 | . . . . . . . . 1 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -9/Recycling -9/Scraptown -6/Factory -6/Waste -6/Factory (discovered 3 exits: [*Fac] / *Low x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 1) 10 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Build established: Mutant 586 | -10/Materials | Discovered new exit (range 12) 620 | -10/Materials | Discovered new exit (range 16) 735 | -10/Materials | Learned location of 1 exit from Recycling 875 | -10/Materials | Identified exit to Materials 927 | -10/Materials | Learned location of 1 exit from Storage 1002 | -10/Materials | Learned 2 Storage zone layouts 1026 | -10/Materials | Learned Storage stockpile data 1110 | -10/Materials | Learned Storage machine intel 1168 | -10/Materials | Identified exit to Subcaves 1203 | -10/Materials | Entered another Materials area 1203 | -9/Materials | Evolved 2 slots: Utility x2 1569 | -9/Materials | Discovered new exit (range 15) 1876 | -9/Materials | Discovered new exit (range 7) 2001 | -9/Materials | Build established: Gladiator 2039 | -9/Materials | Entered Storage 2040 | -9/Storage | Identified exit to Materials 2042 | -9/Storage | Loaded intel: 49 machine locations 2334 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2438 | -9/Storage | Lost 9 allies 2541 | -9/Storage | Core integrity fell below 50% 2711 | -9/Storage | Lost 4 parts (1p1n1u1w) 2809 | -9/Storage | Used back door to open Recycling access 2809 | -9/Storage | Discovered new exit (range 5) 2935 | -9/Storage | Repaired Imp. Treads 3031 | -9/Storage | System corruption reached 10% 3533 | -9/Storage | Entered Recycling 3534 | -9/Recycling | Identified exit to Scraptown 3757 | -9/Recycling | Scanned before Scraplab entrance 3781 | -9/Recycling | Entered Scraplab 3800 | -9/Recycling | Entered Scraptown 3800 | -9/Scraptown | System corruption cleaned by C-Scrubber 3991 | -9/Scraptown | Visited UFD Registry 3991 | -9/Scraptown | Registered with UFD as "Toolform" 4013 | -9/Scraptown | Visited TADAMA 4036 | -9/Scraptown | Visited SPCMW 4045 | -9/Scraptown | Visited Symbiants 4088 | -9/Scraptown | Visited Comm Corps 4104 | -9/Scraptown | Visited CR-KLE's Repair Center 4168 | -9/Scraptown | CR-KLE repaired 6 parts 4260 | -9/Scraptown | Visited Curators Association 4311 | -9/Scraptown | Visited Research Penetration Think Tank 4346 | -9/Scraptown | Visited Chapter 10 4365 | -9/Scraptown | Visited Abandonware Association 4386 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 4389 | -9/Scraptown | Learned abandonware demo "REPAIR.EXE" 4389 | -9/Scraptown | Learned abandonware demo "ERRANTS.EXE" 4426 | -9/Scraptown | Visited Infowarlord's Domain 4436 | -9/Scraptown | Found Spectral Analyzer 4528 | -9/Scraptown | Visited Botcube Research 4553 | -9/Scraptown | Visited Scrapoid Pod Storage 4597 | -9/Scraptown | Visited Science Guys 4742 | -9/Scraptown | Visited Junk Repository 4802 | -9/Scraptown | Visited Scrap Suit Storage 4812 | -9/Scraptown | Found Scrap Suit 4874 | -9/Scraptown | Met Optimus 4874 | -9/Scraptown | Accepted into 0bPrime 5274 | -9/Scraptown | Civil war broke out across Scraptown 5434 | -9/Scraptown | Lost 5 allies 5434 | -9/Scraptown | Discovered new exit (range 5) 5444 | -9/Scraptown | Entered Factory 5444 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 5551 | -6/Factory | Garrison activated, responded to threat 5730 | -6/Factory | Build established: Scavenger-Scrapper 5814 | -6/Factory | Sucked down chute 5814 | -6/Factory | Entered Waste 5829 | -6/Waste | Spotted C-40 Crusher 5834 | -6/Waste | Spotted C-40 Crusher 5857 | -6/Waste | Spotted C-40 Crusher 5864 | -6/Waste | Spotted C-40 Crusher 5864 | -6/Waste | Spotted C-40 Crusher 5894 | -6/Waste | Spotted C-40 Crusher 5924 | -6/Waste | Discovered new exit (range 16) 5941 | -6/Waste | Entered Factory 6110 | -6/Factory | Build established: Gladiator 6179 | -6/Factory | Lost 4 parts (2p1u1w) 6859 | -6/Factory | Discovered new exit (range 8) 7329 | -6/Factory | Cargo convoy interrupted 8225 | -6/Factory | Repaired Lgt. Angular Momentum Engine 8554 | -6/Factory | Loaded intel: 8 recycling unit locations 9170 | -6/Factory | Learned location of Protoforge (-2) 9283 | -6/Factory | Core integrity fell below 50% 9733 | -6/Factory | Repaired Gravity Neutralizer 10792 | -6/Factory | Discovered new exit (range 23) 11014 | -6/Factory | Identified exit to Lower Caves 11191 | -6/Factory | First assault squad dispatched 11270 | -6/Factory | Crushed by falling debris 11270 | -6/Factory | System corruption reached 10% 11301 | -6/Factory | Lost 3 parts (1p2u) 12583 | -6/Factory | Garrison activated, responded to threat 12596 | -6/Factory | Core integrity fell below 20% 12712 | -6/Factory | Destroyed 7 combat bots 13115 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- effect. 13081_ Carbon-fiber Leg fried. 13081_ G-50 Soldier destroyed. 13083_ K-01 Serf collects debris. 13087_ K-01 Serf cleans the Fusion Modulator. 13090_ R-10 Processor collects Field Laser. 13090_ K-01 Serf collects debris. 13091_ Sneak attack on R-10 Processor. 13091_ R-10 Processor knocked back. 13094_ System corrupted: Substantial component data lost. 13099_ K-01 Serf collects debris. 13102_ Martial strike on G-50 Soldier. 13107_ K-01 Serf collects debris. 13109_ Shock Maul follow-up attack on G-50 Soldier. 13110_ FCBM=7/Z> :6DHV KXMJKS 13111_ K-01 Serf collects debris. 13111_ Critical hit (Burn: +37). 13114_ K-01 Serf collects debris. 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Treads | 10% | -9/Storage Lgt. Angular Momentum Engine | 26% | -6/Factory Gravity Neutralizer | 37% | -6/Factory Studied --------- Katana | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Batter Up Martial Artist Melee Specialist Oh No You Don't! Physics Protects Challenges ------------ None Game ------ Seed ReflexMakeshiftChainsword Manual? 0 Play Time 01:19:32 Cumulative 54.7 hours Start 2026.07.17 @ 21:48:25 End 2026.07.17 @ 23:16:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 237 Rogue 192 Adventurer 45 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 42 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56a6d334-f43e-4fe9-9e16-5627158da071