Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.15 @ 15:37:11 Player: Gabe+Kate4EVR Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (2595) 2595 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (536) 536 TOTAL SCORE: 6031 Bonus ------- High Alert Combat Kills 136 Entered Garrisons 400 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Flying (32) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Surge Thruster Surge Thruster > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Mini Grenade Launcher > --- INVENTORY (5) ---- Flight Unit Heat Sink Mini Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Particle Charger > --- WEAPON ----------- Improved Medium Laser Ion Cannon Advanced EMP Blaster Axe > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Light Treads Light Treads Flight Unit Flight Unit Flight Unit Flight Unit Heat Sink High-capacity Matter Pod Advanced Weight Redist. System Improved Terrain Scanner Improved Terrain Scanner Actuator Array Hardened Medium Armor Plating Reflective Plating Grenade Launcher Mini Grenade Launcher Plasma Cutter [Rating: 34] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Surge Thruster Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Slots Evolved 4 | . . . 2 2 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . 1 1 . . . Weapon 2 | . . . 1 1 . . . Parts Attached 91 | 6 15 3 14 27 22 1 3 Power 9 | 1 4 1 . 1 2 . . Engine 8 | 1 4 1 . 1 1 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 31 | 2 5 1 5 5 10 1 2 Treads 7 | . . . 2 3 2 . . Leg 8 | 2 2 1 1 1 1 . . Wheel 3 | . . . 2 1 . . . Hover 3 | . 3 . . . . . . Flight 10 | . . . . . 7 1 2 Utility 23 | 1 3 . 3 14 2 . . Device 11 | . . . . 9 2 . . Storage 5 | 1 1 . 1 2 . . . Processor 3 | . 1 . . 2 . . . Hackware 1 | . 1 . . . . . . Protection 3 | . . . 2 1 . . . Artifact . | . . . . . . . . Weapon 28 | 2 3 1 6 7 8 . 1 Energy Gun 9 | 2 . 1 1 4 1 . . Energy Cannon 3 | . 1 . . 1 1 . . Ballistic Gun 6 | . 2 . 4 . . . . Ballistic Cannon 1 | . . . 1 . . . . Launcher 7 | . . . . 1 5 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . 1 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . Corrupted Parts 3 | . . . 1 . 2 . . System Corruption 8 | . . . 1 . 7 . . Parts Lost 30 | . 4 . 1 8 17 . . Power 4 | . 1 . . 1 2 . . Propulsion 10 | . 3 . . 1 6 . . Utility 6 | . . . . 2 4 . . Weapon 10 | . . . 1 4 5 . . Highest Loss Streak 8 | . 2 . 1 7 8 . . To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 83 | . 95 100 99 80 68 27 27 Engine 8 | . 13 14 11 4 5 . . Treads 2 | . . . 6 1 6 . . Leg 6 | . 8 28 13 . 1 . . Wheel 4 | . . . 2 12 4 . . Hover 3 | . 16 . . . . . . Flight 2 | . . . . . 4 18 18 Device 4 | . . . . 12 11 . . Storage 9 | . 14 14 11 9 5 . . Processor 3 | . 5 . . 6 7 . . Hackware 5 | . 7 14 11 2 . . . Protection 4 | . . . 11 4 . . . Energy Gun 10 | . 13 12 10 13 3 . . Energy Cannon 2 | . 2 1 . 4 4 . . Ballistic Gun 9 | . 12 14 21 3 . . . Launcher 1 | . . . . . 4 9 9 Slashing Weapon 2 | . . . . 5 8 . . Naked Turns 1 | . . . . . . . 1 Heaviest Build 71 | 14 19 19 35 66 71 1 1 Greatest Support 46 | 20 20 20 46 24 40 6 6 Greatest Overweight (x) 5 | . 4 . 2 5 5 . . Average Overweight (x) . | . . . . 2 1 . . Largest Inventory Capacity 20 | 8 8 8 10 20 20 5 5 Average Capacity 11 | 6 8 8 9 17 14 5 5 Most Carried 20 | 1 8 8 10 20 20 5 5 Average Carried 9 | . 6 7 9 15 13 4 . Final Capacity 20 | 8 8 8 10 20 5 5 5 Final Carried 20 | 1 8 8 10 20 5 5 4 Class Distribution -------------------- 44% | Mutant 16% | Tank 10% | Scavenger-Tank 10% | Gunner 9% | Sprinter 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Sprinter | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Matter Collected 2190 | 180 392 51 406 605 375 . 181 Remotely . | . . . . . . . . Salvage Created 2755 | . 523 78 927 641 586 . . Parts 161 | . 29 6 53 35 38 . . Haulers Intercepted 5 | . 1 . 3 1 . . . Recyclers Shooed 3 | . 1 . 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Combat Hostiles Destroyed 64 | . 11 2 12 15 24 . . Melee 8 | . . . . 5 3 . . Guns 29 | . 8 2 12 7 . . . Cannons 9 | . 3 . . 3 3 . . AOE 18 | . . . . . 18 . . Classes Destroyed 13 | . 7 . 1 1 4 . . Worker 7 | . 3 . 1 3 . . . Tunneler 1 | . . . . 1 . . . Hauler 5 | . 1 . 3 1 . . . Recycler 5 | . 1 . 3 1 . . . Operator 2 | . 1 . . 1 . . . Watcher 4 | . 1 . 3 . . . . Swarmer 30 | . 5 . 6 9 10 . . Cutter 4 | . . . . . 4 . . Grunt 20 | . 6 2 4 4 4 . . Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . 1 . . Sentry 7 | . . . 2 2 3 . . Hunter 1 | . . . . . 1 . . Best Kill Streak 7 | . 5 2 6 5 7 . . Combat Bots Only 7 | . 4 2 3 5 7 . . Max Kills in Single Turn 3 | . 1 1 2 1 3 . . Gunslinging . | . . . . . . . . Exploded 3 | . . . . . 3 . . Melee 1 | . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Hostile Shots Fired 366 | . 46 3 45 117 155 . . Missed 99 | . 10 1 13 32 43 . . Damage Taken 3543 | . 389 21 331 853 1890 . 59 Core 673 | . 107 . 16 122 406 . 22 Absorbed by Shields 8 | . . . . . . . 8 Regen/Repaired (Parts) 50 | . . . 50 . . . . Core Remaining (%) 84 | 100 . 57 96 . . . . Volleys Fired 199 | . 67 4 44 41 42 . 1 Largest 4 | . 2 2 3 4 3 . 1 Hottest 191 | . 90 70 93 191 152 . 30 Shots Fired 407 | . 132 8 132 83 51 . 1 Gun 338 | . 123 8 132 70 5 . . Cannon 37 | . 9 . . 13 15 . . Launcher 32 | . . . . . 31 . 1 Special . | . . . . . . . . Kinetic 164 | . 65 4 88 7 . . . Thermal 161 | . 65 . . 76 20 . . Explosive 29 | . . . . . 28 . 1 Electromagnetic 53 | . 2 4 44 . 3 . . Robot Hit Streak 9 | . 9 2 8 4 6 . . Robot Miss Streak 9 | . 4 7 6 9 3 . . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 207 | . 59 3 67 43 35 . . Core Hits 116 | . 26 3 29 22 36 . . Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . 2 1 . 2 3 . . Burn 5 | . 2 . . 2 1 . . Destroy 1 | . . 1 . . . . . Sever 2 | . . . . . 2 . . Melee Attacks 58 | . . . . 13 45 . . Impact . | . . . . . . . . Slashing 58 | . . . . 13 45 . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . 4 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5244 | . 774 43 1040 1159 2228 . . Guns 2212 | . 663 43 1007 485 14 . . Cannons 378 | . 103 . . 133 142 . . Explosions 1743 | . . . 33 . 1710 . . Melee 896 | . . . . 534 362 . . Ramming 15 | . 8 . . 7 . . . Kinetic 1000 | . 352 26 610 12 . . . Thermal 1196 | . 401 . 33 606 156 . . Explosive 1690 | . . . . . 1690 . . Electromagnetic 447 | . 13 17 397 . 20 . . Impact . | . . . . . . . . Slashing 896 | . . . . 534 362 . . Piercing . | . . . . . . . . Highest Corruption 25 | . . . 1 . 24 24 25 Average Corruption 10 | . . . 1 . 20 24 24 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 46 | . . . 11 . 16 1 18 Message Errors 10 | . . . . . 4 1 5 Matter Fused 11 | . . . 4 . 2 . 5 Heat Flow Errors 3 | . . . . . 1 . 2 Energy Discharges 9 | . . . 2 . 2 . 5 Parts Rejected 1 | . . . 1 . . . . Data Loss (minor) 7 | . . . 3 . 3 . 1 Data Loss (major) 3 | . . . . . 3 . . Alerts 1 | . . . 1 . . . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 174 | . . . . 111 63 . . Projectiles 19 | . . . . 19 . . . Explosions 63 | . . . . . 63 . . Melee 92 | . . . . 92 . . . Knockbacks 1 | . 1 . . . . . . Impact 1 | . 1 . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 313 | . . . 32 3 231 . 47 Shots 12 | . . . 1 . 10 . 1 Rammed 1 | . . . . 1 . . . Targets Rammed 2 | . 1 . . 1 . . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 639 | . 203 30 239 639 249 . 255 Average Temperature 81 | . 76 13 70 128 45 . 114 Received Heat Transfer 510 | . 126 12 57 189 126 . . Effects 13 | . . . . 13 . . . Shutdowns 1 | . . . . 1 . . . Interference 4 | . . . . 4 . . . Matter Decay 4 | . . . . 4 . . . Damage (minor) 1 | . . . . 1 . . . Damage (major) 3 | . . . . 3 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 2 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 2 . . 4 . . . Heat Transferred 2915 | . 1258 . 50 1332 275 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Peak Influence 831 | . 200 50 201 232 831 404 323 Initial 404 | . . . 19 16 72 404 262 Average 134 | . 42 33 75 101 411 404 278 Maximum Alert Level 3 | . 1 . 1 1 3 2 1 Low Security (%) 76 | 100 99 100 95 95 3 . . Level 1 19 | . . . 4 4 64 . 100 Level 2 2 | . . . . . 19 100 . Level 3 1 | . . . . . 12 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 3 1 3 2 . . . Investigation 3 | . 1 1 . 1 . . . Extermination . | . . . . . . . . Reinforcement 6 | . 2 . 3 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Distress Signals 4 | . 1 2 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 97 | . 19 2 21 19 33 . 3 Peak Tracking Total 7 | . 6 . 5 6 7 . 3 Tactical Retreats 4 | . . . . 2 1 . 1 Traps | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Traps Triggered 9 | . 2 . . 1 2 . 4 Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 4 | . . . . . . . 4 Triggered . | . . . . . . . . Most Traps Carried 1 | . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Machines Disabled 9 | . 1 . 1 1 6 . . Max in Single Turn 3 | . 1 . 1 1 3 . . Garrison Relay 4 | . . . . . 4 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Machines Accessed 12 | . . 1 3 4 1 2 1 Terminals 7 | . . . 2 2 1 1 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 21 | . . 1 7 7 3 2 1 Successful 12 | . . 1 4 5 . 1 1 Failed 9 | . . . 3 2 3 1 . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 6 | . . . 3 2 . 1 . Terminals 11 | . . . 4 2 3 1 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 3 . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . 3 . . . Garrison Access 3 | . . . . 2 . 1 . Terminal Hacks 6 | . . 1 2 2 . . 1 Open Door 1 | . . 1 . . . . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Security Stations 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . . 1 2 1 . 1 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 17 | . . . . . 17 . . Machine Destruction 17 | . . . . . 17 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Turns Passed 4555 | 68 898 234 1207 1146 578 12 412 Spaces Moved 2390 | 55 577 168 571 417 322 30 250 Core 83 | 11 2 . . . 69 . 1 Treads 192 | . . . 182 . 10 . . Legs 744 | 44 217 168 285 . 30 . . Wheels 614 | . . . 104 417 93 . . Hover 358 | . 358 . . . . . . Flight 399 | . . . . . 120 30 249 Fastest Speed 32 | 50 56 120 105 105 34 32 32 Average Speed 114 | 106 109 120 165 124 90 32 32 Slowest Speed 300 | 120 250 120 240 165 300 35 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . 2 . . Exploration Rate (%) 32 | 3 73 37 40 23 36 6 40 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 5 | . . . . . 5 . . Terrain Destroyed 111 | . . . 6 4 100 . 1 Melee 5 | . . . . . 5 . . Projectile 5 | . . . . 4 1 . . AOE 101 | . . . 6 . 94 . 1 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Total 3760 | 61 709 196 741 950 486 32 585 Wait 856 | . 32 9 90 414 20 . 291 Move 2385 | 54 576 167 570 417 321 30 250 Hop . | . . . . . . . . Pick Up 53 | 1 7 5 8 17 6 1 8 Fast Attach 56 | 6 11 1 10 14 11 . 3 Attach 19 | . . . 2 7 9 1 . Detach 11 | . 2 . . 9 . . . Swap 17 | . 4 2 3 6 2 . . Drop 66 | . 9 8 14 11 15 . 9 Fire 199 | . 67 4 44 41 42 . 1 Melee 55 | . . . . 13 42 . . Ram 1 | . . . . 1 . . . Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis 37 | . . . . . 18 . 19 Rewire . | . . . . . . . . Trap 4 | . . . . . . . 4 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison -8/Materials -8/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 8) 297 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 575 | -10/Materials | Discovered exit to Mines (range 15) 666 | -10/Materials | Discovered new exit (range 10) 967 | -10/Materials | Entered Mines 974 | -10/Mines | Met a Derelict shopkeep closing up shop 978 | -10/Mines | Assembled infested the area 1174 | -10/Mines | Discovered new exit (range 11) 1201 | -10/Mines | Entered Materials 1201 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1325 | -9/Materials | Discovered new exit (range 16) 1629 | -9/Materials | Repaired Shock Rifle 2223 | -9/Materials | Build established: Tank 2408 | -9/Materials | Entered another Materials area 2408 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2759 | -8/Materials | Build established: Gunner 2898 | -8/Materials | Lost 7 parts (1p1n1u4w) 2983 | -8/Materials | Identified exit to Factory 3106 | -8/Materials | Build established: Mutant 3554 | -8/Materials | Identified exit to Garrison 3554 | -8/Materials | Entered Garrison 3556 | -8/Garrison | Triggered checkpoint 3570 | -8/Garrison | Garrison Relay disabled 3570 | -8/Garrison | Garrison Relay disabled 3822 | -8/Garrison | Crushed by falling debris 3822 | -8/Garrison | System corruption reached 10% 3850 | -8/Garrison | Triggered checkpoint 3853 | -8/Garrison | Lost 4 parts (1n2u1w) 3863 | -8/Garrison | Core integrity fell below 50% 3946 | -8/Garrison | Lost 8 parts (1p3n1u3w) 3995 | -8/Garrison | Garrison Relay disabled 4038 | -8/Garrison | Core integrity fell below 20% 4053 | -8/Garrison | Crushed by falling debris 4068 | -8/Garrison | Triggered checkpoint 4078 | -8/Garrison | Destroyed 7 combat bots 4084 | -8/Garrison | Lost 3 parts (1p1n1u) 4126 | -8/Garrison | Discovered new exit (range 12) 4132 | -8/Garrison | Entered Materials 4144 | -8/Materials | Identified exit to Garrison 4144 | -8/Materials | Entered Garrison 4149 | -8/Garrison | Learned Factory security intel 4428 | -8/Garrison | Build established: Sprinter 4524 | -8/Garrison | Triggered checkpoint 4556 | -8/Garrison | Triggered checkpoint 4556 | -8/Garrison | Destroyed self with Mini Grenade Launcher Last Messages --------------- 04538_ Field strength at 65. 04539_ Field strength at 60. 04540_ Field strength at 55. 04541_ Field strength at 50. 04542_ Field strength at 45. 04543_ Field strength at 40. 04544_ Field strength at 35. 04545_ Field strength at 30. 04546_ Field strength at 25. 04547_ Field strength at 20. 04548_ Field strength at 15. 04549_ Field strength at 10. 04550_ Field strength at 5. 04551_ Stasis field depleted. 04554_ Triggered Stasis Trap. 04554_ A bubble of rippling energy engulfs the area. 04554_ Field strength at 95. 04555_ Field strength at 90. 04556_ Beams of light sweep through the air. An alarm sounds. 04556_ VNXXAR/EZ%OBXO:OQMLL Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????#???????????????? | | ????????????????????# Y###????""#???????????????? | | ????????????????##### # ### ##???????????????? | | ????????????????# #???????????????? | | ????????????????# @ #???????????????? | | ????????????????# ###############???????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????######### #####################?????????? | | ???? #?????????? | | ???? ^ #?????????? | | ???? #?????????? | | ????################################ #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# ##""""##### | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# ## ## | | ?????????????????????????????????### ## ## | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????### ## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 10 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 22 Offensive Hacking 10 Item Schematics ----------------- Particle Charger | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageAccelerationPurifier Manual? 0 Play Time 00:43:01 Cumulative 177.8 hours Start 2024.06.15 @ 12:07:39 End 2024.06.15 @ 15:37:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 350 Rogue 350 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 66 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc4ed7ce-cc14-4f94-a875-a69a0a1855a0