Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.20 @ 10:11:51 Player: pointone Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (323) 1615 Value Destroyed (18154) 18154 Prototype IDs (47) 940 Alien Tech Used (2) 400 Bonus (8698) 8698 TOTAL SCORE: 39107 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4812 Follower Combat Kills 2267 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -81 Cogmind --------- Core Integrity 0/1600 Matter 198/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (1100) Ox21 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Quantum Reactor Light Quantum Reactor Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Improved Energy Well (600) Improved Particle Charger Improved Stasis Canceller Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Advanced Visual Processing Unit Advanced Sensor Array Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Zionite Weapon Casing > --- WEAPON ----------- Gamma Rifle Phase Gun Phase Gun Enhanced Quantum Rifle Zionite Phaser-H > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Light Quantum Reactor Advanced Heavy Treads Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Improved Energy Well Improved Particle Charger Improved Stasis Canceller Improved Weapon Shielding Zionite Weapon Casing Phase Gun Zionite Phaser-H KE Penetrator Railgun Micro-nuke Launcher Power Sword [Rating: 177] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Phase Gun Energy Gun Phase Gun Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Special Weapon Stasis Beam Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Res Acc Slots Evolved 18 | . . 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . 1 1 . . . . . . . . . . . . . . . . . . 1 . 1 Utility 10 | . . 1 1 . 1 . . . . 1 . . . . 1 . . . . 1 . 1 2 1 Weapon 3 | . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . Parts Attached 291 | 6 4 6 7 12 13 . 3 1 18 6 . 1 . 2 10 11 14 3 1 33 14 30 48 48 Power 33 | 1 2 2 . 3 1 . . . 1 . . . . . 1 1 3 . . 3 2 1 7 5 Engine 10 | 1 1 2 . 2 1 . . . 1 . . . . . 1 . 1 . . . . . . . Core 7 | . 1 . . 1 . . . . . . . . . . . . 2 . . 2 1 . . . Reactor 16 | . . . . . . . . . . . . . . . . 1 . . . 1 1 1 7 5 Propulsion 58 | 2 . 1 2 4 5 . . . 5 . . . . . 2 5 4 1 . 7 3 5 5 7 Treads 43 | . . . . 4 5 . . . 5 . . . . . 2 5 2 . . . 3 5 5 7 Leg 7 | . . . . . . . . . . . . . . . . . 2 . . 5 . . . . Wheel 7 | 2 . 1 2 . . . . . . . . . . . . . . . . 2 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Utility 85 | 1 2 1 2 3 5 . 1 1 5 2 . . . . 3 1 4 1 . 9 3 12 15 14 Device 49 | . . . 1 1 2 . . 1 4 1 . . . . 3 1 3 1 . 6 1 9 8 7 Storage 10 | 1 2 . . 1 . . . . . 1 . . . . . . . . . 1 . 1 1 2 Processor 6 | . . . 1 . 1 . . . . . . . . . . . . . . . 1 . 2 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . Protection 20 | . . 1 . 1 2 . 1 . 1 . . . . . . . 1 . . 2 1 2 4 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 115 | 2 . 2 3 2 2 . 2 . 7 4 . 1 . 2 4 4 3 1 1 14 6 12 21 22 Energy Gun 54 | 1 . 1 . . 1 . . . 3 1 . 1 . . 2 . 3 . . 7 . 10 12 12 Energy Cannon 16 | . . . . 1 1 . 1 . 1 1 . . . 1 . 2 . . . 4 3 1 . . Ballistic Gun 18 | 1 . . 2 1 . . . . 1 1 . . . . . 1 . . . 1 1 . 5 4 Ballistic Cannon 3 | . . . . . . . . . . . . . . 1 1 . . . . . 1 . . . Launcher 14 | . . . 1 . . . 1 . 2 . . . . . . . . . 1 . 1 . 3 5 Special Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . 1 . . . . 1 1 . 1 . 2 . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . 1 . . . . 1 . . . . . . 1 . 1 . 2 1 6 4 2 Parts Lost 147 | . . 6 1 4 1 . . . 13 . . . . 3 1 17 5 . 1 4 12 16 23 40 Power 13 | . . 1 . 1 . . . . 1 . . . . . . 3 1 . . . 1 . 1 4 Propulsion 30 | . . 1 . 2 . . . . 4 . . . . . . 6 1 . . . 2 2 4 8 Utility 39 | . . 1 . 1 1 . . . 3 . . . . . 1 1 1 . . 2 3 4 8 13 Weapon 65 | . . 3 1 . . . . . 5 . . . . 3 . 7 2 . 1 2 6 10 10 15 Highest Loss Streak 19 | . . 4 1 3 1 . . . 10 . . . . 2 1 7 3 . 1 1 12 5 17 19 Average Slot Usage (%) 91 | . 98 80 93 99 99 100 100 100 93 98 100 100 100 97 98 82 75 79 88 90 80 90 87 79 Engine 3 | . 9 8 9 5 1 7 7 7 6 6 6 6 6 6 11 3 2 . . . . . . . Core 2 | . 4 2 . 3 5 . . . . . . . . . . . 4 11 11 5 5 3 . . Reactor 2 | . . . . . . . . . . . . . . . . 2 . . . 4 4 4 7 7 Treads 17 | . . . . 27 30 30 30 30 28 26 26 26 26 26 23 17 11 11 11 . 11 15 12 11 Wheel 2 | . 28 21 34 8 . . . . . . . . . . . . . . . 7 2 . . . Device 19 | . . . 9 9 15 15 15 15 14 22 20 20 20 20 22 22 22 22 23 27 24 20 18 14 Storage 10 | . 26 22 18 14 7 7 7 7 7 10 13 13 13 13 11 11 11 11 11 10 10 9 14 11 Processor 5 | . . . 8 9 7 7 7 7 7 6 6 6 6 6 5 3 . . . . 2 4 5 15 Protection 3 | . . 5 . 3 6 7 7 7 6 . . . . . . . 3 5 5 3 3 6 5 1 Energy Gun 10 | . 14 11 5 . 3 7 7 7 12 13 13 19 20 14 9 3 8 5 5 11 4 11 19 9 Energy Cannon 5 | . . . . 5 15 15 12 15 5 4 6 6 6 5 5 6 . . . 8 3 4 . . Ballistic Gun 2 | . 14 2 3 12 3 . . . . 5 6 . . . . 1 . . . 4 4 1 . 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 168 | 11 28 33 36 50 61 61 68 65 68 81 81 81 80 84 98 103 91 85 88 135 157 168 161 137 Greatest Support 220 | 26 26 32 58 80 80 80 80 80 98 98 98 98 98 98 104 99 66 43 43 80 129 176 180 220 Greatest Overweight (x) 22 | . 1 1 . . . . . . 1 . . . . . . 18 3 1 2 4 2 1 1 22 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 1 1 1 1 1 . . . Largest Inventory Capacity 20 | 6 12 10 10 12 12 12 12 12 12 18 18 18 18 18 18 18 18 18 18 20 20 20 20 20 Average Capacity 16 | 5 9 10 10 10 12 12 12 12 12 15 18 18 18 18 18 18 18 18 18 18 20 20 20 20 Most Carried 20 | 1 10 10 10 12 12 12 12 12 12 18 18 18 18 18 18 18 17 18 18 20 20 20 20 20 Average Carried 15 | . 4 8 8 10 11 12 12 11 10 13 17 17 18 17 17 14 14 14 17 17 16 18 18 18 Final Capacity 20 | 6 10 10 10 12 12 12 12 12 12 18 18 18 18 18 18 18 18 18 18 20 20 20 20 20 Final Carried 20 | 1 10 9 10 12 12 12 12 12 10 18 18 18 18 17 18 17 13 18 17 20 17 20 11 9 Class Distribution -------------------- 41% | Scavenger-Tank 20% | Scavenger-Mutant 13% | Scavenger-Gunner 7% | Mutant 6% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/Extension Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Res Acc Matter Collected 5976 | 227 130 46 80 276 152 . 72 10 365 11 92 261 . 88 191 330 157 . 146 628 267 870 524 1053 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17843 | . 353 202 269 379 369 146 398 . 399 11 . 228 . 452 345 1200 420 . 235 2210 163 3291 4534 2239 Parts 662 | . 25 15 13 18 21 4 10 . 13 1 . 9 . 14 7 22 18 . 7 79 6 110 172 98 Haulers Intercepted 6 | . . . . . 1 . . . . . . . . . . . . . . 2 . 2 1 . Recyclers Shooed 4 | . . . . . . . . . . . . . . . . . . . . . 3 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 90 | . . . . . . 4 9 . 18 . . 9 . 12 . 15 16 . 7 . . . . . Prevented 18 | . . . . . . 2 . . 8 . . . . 2 . 6 . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Res Acc Combat Hostiles Destroyed 279 | . 6 6 7 7 7 3 9 . 11 . . 4 . 8 5 20 7 . 9 28 4 36 63 39 Melee 6 | . . . . . . . . . . . . . . . . 4 2 . . . . . . . Guns 155 | . 6 5 . 4 2 . 2 . 3 . . 3 . 3 1 8 4 . 1 19 2 19 47 26 Cannons 51 | . . . . 3 4 3 3 . 1 . . 1 . 5 4 8 . . . 4 . 15 . . AOE 53 | . . 1 7 . . . 4 . 7 . . . . . . . . . 8 3 2 1 8 12 Classes Destroyed 17 | . 2 3 2 . 2 1 1 . 1 . . . . 1 . . . . . . 1 1 2 . Worker 7 | . . . 1 . . . . . . . . . . . . . . . . 3 . . 1 2 Builder 8 | . . 1 . . . . . . . 1 . . . . . . . . . 1 . 2 3 . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 6 | . . . . . 1 . . . . . . . . . . . . . . 2 . 2 1 . Recycler 8 | . . . 1 . . . . . . . . . . . . . . . . 1 . 6 . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 13 | . 2 . . . 1 . . . . . . . . . . . . . . 2 . 4 3 1 Swarmer 38 | . . 3 . . 2 . 4 . 4 . . . . . . 1 . . 5 . . 1 5 13 Grunt 120 | . 6 2 6 3 . 2 2 . 6 . . 2 . 5 3 11 3 . 4 12 3 13 25 12 Brawler 11 | . . . . . . . . . 1 . . . . . . 2 . . . . . . 5 3 Duelist 9 | . . . . . . 1 1 . . . . 1 . . . 3 . . . 1 . . 2 . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Sentry 30 | . . 1 1 4 3 . 1 . . . . . . . 2 2 1 . . 5 . 5 3 2 Demolisher 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Hunter 20 | . . . . . . . 1 . . . . 1 . 1 . 1 1 . . 1 . 5 4 5 Programmer 46 | . . . . . . . . . . . . . . 2 . . 2 . . 9 . 12 17 4 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 12 | . 5 7 4 4 2 3 6 . 6 1 . 3 . 3 2 5 3 . 5 5 3 9 12 10 Combat Bots Only 10 | . 4 6 4 4 2 3 6 . 6 . . 3 . 3 2 5 3 . 5 4 3 9 10 10 Max Kills in Single Turn 5 | . 1 2 2 1 1 1 2 . 4 1 . 1 . 1 1 2 1 . 2 4 1 2 5 4 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploded 4 | . . 1 2 . . . 2 . 4 . . . . . . . . . 2 3 1 1 4 3 Melee 1 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Res Acc Damage Taken 29167 | . 189 503 183 473 330 95 254 . 1179 94 . 225 . 334 591 2138 826 . 273 1515 1748 4254 5235 8728 Core 3226 | . 14 77 79 59 19 . 47 . 137 . . . . . 86 171 70 . . 108 152 200 406 1601 Absorbed by Shields 2840 | . . . . . . . . . . . . . . . . . . . 106 430 204 4 2096 . Reduced by Siege Mode 348 | . . . . . . . . . . . . . . . . . . . . . . . 348 . Core Remaining (%) 81 | 100 94 80 . 74 . . . . 71 . . . . 100 . . . . 67 . 77 84 67 . Volleys Fired 659 | . 19 17 9 29 15 4 18 . 19 4 . 9 . 16 17 46 19 . 10 73 19 92 147 77 Largest 5 | . 2 2 1 2 3 3 3 . 3 4 . 4 . 4 4 4 3 . 2 5 5 5 5 5 Hottest 470 | . 60 105 36 91 224 224 224 . 224 256 . 268 . 293 253 299 245 . 127 365 323 436 470 425 Shots Fired 2128 | . 38 26 9 52 43 12 43 . 39 13 . 34 . 57 55 120 33 . 17 257 56 399 564 261 Gun 1645 | . 38 23 1 40 14 4 13 . 20 10 . 25 . 29 23 49 33 . 10 234 46 228 554 251 Cannon 413 | . . . . 12 29 8 27 . 14 3 . 9 . 28 32 71 . . . 23 1 156 . . Launcher 52 | . . . 8 . . . 3 . 5 . . . . . . . . . 7 . 9 . 10 10 Special 18 | . . 3 . . . . . . . . . . . . . . . . . . . 15 . . Kinetic 448 | . 19 2 1 40 9 . . . . 4 . 7 . 13 17 45 . . . 63 19 84 22 103 Thermal 1450 | . . 15 . 12 34 12 40 . 23 9 . 27 . 41 23 53 33 . 10 171 27 271 532 117 Explosive 52 | . . . 8 . . . 3 . 5 . . . . . . . . . 7 . 9 . 10 10 Electromagnetic 153 | . 19 9 . . . . . . 11 . . . . 3 15 22 . . . 23 1 29 . 21 Phasic 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 Robot Hit Streak 114 | . 12 12 14 30 46 10 18 . 11 11 . 14 . 20 30 34 39 . 7 19 28 62 68 114 Robot Miss Streak 3 | . 1 1 . 1 3 1 2 . 1 1 . 1 . 1 1 1 1 . 1 3 3 2 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . . 1 . 1 1 1 Secondary Targets 21 | . . 1 . . . . . . . . . . . . . . . . . 3 . 2 7 8 Max Gunslinging Chain 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . 1 1 2 Shots Hit Robots 1686 | . 30 23 9 43 27 10 38 . 30 11 . 27 . 45 48 113 31 . 10 178 47 296 450 220 Core Hits 714 | . 17 11 17 14 13 7 17 . 24 1 . 9 . 21 13 42 14 . 19 67 12 105 183 108 Critical Hits 42 | . . . . . 4 . 3 . . . . . . 1 4 1 . . . 6 4 11 3 5 Critical Kills 20 | . . . . . 3 . 1 . . . . . . 1 2 1 . . . 3 1 4 2 2 Critical Parts Destroyed 20 | . . . . . 1 . 2 . . . . . . . 2 . . . . 3 1 7 1 3 Melee Attacks 32 | . . . . . . . . . . 3 . . . . 1 16 3 . . 4 . . 1 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 32 | . . . . . . . . . . 3 . . . . 1 16 3 . . 4 . . 1 4 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 54319 | . 472 369 913 643 502 258 1262 . 1660 270 . 508 . 1041 1170 3044 914 . 1058 6259 2041 9017 14599 8319 Guns 34939 | . 414 301 9 406 170 110 324 . 322 198 . 379 . 526 391 1052 796 . 155 4981 1096 5202 12386 5721 Cannons 8808 | . . . . 233 332 148 527 . 191 72 . 129 . 515 776 1417 . . . 623 30 3815 . . Explosions 9807 | . 58 57 886 . . . 411 . 1146 . . . . . . . . . 903 637 915 . 2213 2581 Melee 689 | . . . . . . . . . . . . . . . . 575 114 . . . . . . . Ramming 69 | . . 4 18 4 . . . . 1 . . . . . 3 . 4 . . 18 . . . 17 Kinetic 7817 | . 167 26 9 406 64 . . . . 82 . 49 . 231 374 892 . . . 905 332 1935 451 1894 Thermal 33607 | . 58 233 225 233 438 258 851 . 429 188 . 459 . 744 391 1249 796 . 155 4713 764 6471 11935 3017 Explosive 8830 | . . . 661 . . . 411 . 1146 . . . . . . . . . 903 . 915 . 2213 2581 Electromagnetic 2999 | . 247 106 . . . . . . 84 . . . . 66 402 328 . . . 623 30 611 . 502 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 689 | . . . . . . . . . . . . . . . . 575 114 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 308 | . . . . . . . . . . . . . . . . . . . . . . . . 308 Highest Corruption 12 | . . . . . . . . . 8 . . . . 2 3 6 10 10 10 3 7 12 12 3 Average Corruption 4 | . . . . . . . . . 3 . . . . 1 2 3 8 10 10 2 5 7 3 2 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . Effects 244 | . . . . . . . . . 9 . . . . 3 7 24 24 13 15 19 14 72 39 5 Message Errors 44 | . . . . . . . . . 3 . . . . 3 2 4 4 3 2 5 4 9 5 . Matter Fused 36 | . . . . . . . . . 1 . . . . . 1 7 4 3 3 2 1 8 5 1 Heat Flow Errors 15 | . . . . . . . . . 2 . . . . . . 1 1 1 2 . . 4 2 2 Energy Discharges 24 | . . . . . . . . . 2 . . . . . 1 2 . 3 2 3 2 6 3 . Parts Rejected 5 | . . . . . . . . . . . . . . . . 1 1 . . . . 1 2 . Data Loss (minor) 26 | . . . . . . . . . . . . . . . . 3 4 1 2 2 4 5 5 . Data Loss (major) 4 | . . . . . . . . . . . . . . . . . 1 1 1 . . 1 . . Misfires 4 | . . . . . . . . . . . . . . . . . . . 2 . . 2 . . Alerts 5 | . . . . . . . . . . . . . . . . . 3 . . . . 2 . . Misdirections 9 | . . . . . . . . . . . . . . . . . 3 1 . . . 3 2 . Targeting Errors 59 | . . . . . . . . . 1 . . . . . 3 5 2 . 1 4 3 27 12 1 Weapon Failures 13 | . . . . . . . . . . . . . . . . 1 1 . . 3 . 4 3 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 827 | . . . . . . . 22 . 91 31 . . . 5 10 . . . . 120 1 232 162 153 Projectiles 338 | . . . . . . . 22 . . 31 . . . 5 10 . . . . 38 . 232 . . Explosions 489 | . . . . . . . . . 91 . . . . . . . . . . 82 1 . 162 153 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 28 | . . . . . . . . . . . . . . 7 1 4 . . . . . 16 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 24 | . . . . . . . . . . . . . . 6 1 3 . . . . . 14 . . Secondary 4 | . . . . . . . . . . . . . . 1 . 1 . . . . . 2 . . Self-Inflicted Damage 580 | . 36 13 8 . . . 26 . 107 . . . . . . . . . . 129 . . 152 109 Shots 16 | . 1 1 . . . . 1 . 3 . . . . . . . . . . 2 . . 5 3 Rammed 10 | . . 1 2 1 . . . . 1 . . . . . 1 . 2 . . 1 . . . 1 Targets Rammed 10 | . . 1 2 1 . . . . 1 . . . . . 1 . 2 . . 1 . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 538 | . 66 437 . 24 132 279 262 . 281 55 . 351 . 161 103 191 383 123 151 199 194 357 538 484 Average Temperature 124 | . 26 197 . 9 41 143 104 . 98 31 . 174 . 79 44 86 237 62 90 93 110 125 149 177 Received Heat Transfer 4967 | . 111 252 108 234 84 36 24 . 375 . . 72 . 111 138 807 153 . 86 212 292 678 483 711 Effects 18 | . . 3 . . . . 2 . . . . . . . . . 5 . . . . 1 5 2 Shutdowns 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 10 | . . . . . . . 2 . . . . . . . . . 4 . . . . . 4 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 2 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Damage (minor) 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Damage (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 69 | . . . . . . . . . . . . . . . . . . . . . . . 69 . Longest Duration 69 | . . . . . . . . . . . . . . . . . . . . . . . 69 . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 14 | . . . . . . . . . . . . . . . 3 2 . . . 5 . 4 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 14 | . . . . . 1 . . . . . . . . . . . 1 . . 2 . 1 8 1 Combat Hostiles 14 | . . . . . 1 . . . . . . . . . . . 1 . . 2 . 1 8 1 Parts Melted 114 | . . 1 . . 3 1 5 . . . . 3 . 3 1 1 2 . . 7 1 21 62 3 Heat Transferred 41438 | . 50 582 100 407 740 407 1332 . 666 248 . 872 . 1325 777 1546 1036 . 222 5099 888 7469 14009 3663 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Res Acc Peak Influence 1948 | . 203 183 326 213 296 . . . . 58 . . . . 267 . . . . 497 331 621 1890 1948 Initial 987 | . . 18 19 86 4 . . . . 58 . . . . 18 . . . . . 191 63 303 987 Average 411 | . 105 87 126 91 71 . . . . 35 . . . . 130 . . . . 207 254 310 931 1308 Maximum Alert Level 5 | . 1 . 1 1 1 . . . . . . . . . 1 . . . . 2 1 2 5 5 Low Security (%) 47 | 100 67 100 74 89 94 . . . . 100 . . . . 82 . . . . 64 16 19 . . Level 1 22 | . 32 . 25 10 5 . . . . . . . . . 17 . . . . 20 83 55 18 . Level 2 10 | . . . . . . . . . . . . . . . . . . . . 14 . 24 22 . Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . 26 25 Level 4 9 | . . . . . . . . . . . . . . . . . . . . . . . 17 62 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . 14 4 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . 7 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . . . 2 1 5 . . . 1 3 . . . . 3 . . . . 6 . 8 18 13 Investigation 9 | . . . . 1 2 . . . . 1 . . . . . . . . . 2 . 1 1 1 Extermination 20 | . . . . . 1 . . . . 2 . . . . 2 . . . . 4 . 4 5 2 Reinforcement 15 | . . . 2 . 1 . . . . . . . . . 1 . . . . . . 3 5 3 Assault 11 | . . . . . . . . . 1 . . . . . . . . . . . . . 6 4 Garrison 5 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . . . . . . . . . . . . 2 2 2 Haulers Reinforced 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Res Acc Distress Signals 16 | . 2 . 1 . 1 . . . . . . . . . . . . . . 3 1 3 4 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 452 | . 8 13 14 8 9 3 11 . 24 4 . 4 . 13 16 24 10 . 7 46 9 60 98 71 Peak Tracking Total 10 | . 5 6 6 3 3 3 4 . 10 1 . 3 . 4 4 9 5 . 5 6 4 10 8 9 Tactical Retreats 32 | . . . 1 . 1 . 1 . 1 3 . . . 3 2 2 3 . . 6 . 4 4 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Res Acc Traps Triggered 8 | . . . . 3 1 . . . . 1 . . . . . . . . . 1 . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . 1 2 . 1 . . 1 . 1 . . 1 . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Res Acc Machines Disabled 30 | . 1 . 4 1 . . . . 2 . . . . . . . . . . 8 5 2 4 3 Max in Single Turn 3 | . 1 . 2 1 . . . . 2 . . . . . . . . . . 3 1 1 1 1 Garrison Access 4 | . . . . . 1 . . . . . . . . . . . . . . 1 . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Res Acc Machines Accessed 53 | . 1 4 2 4 6 . . 1 . 2 . 1 4 . 2 1 . 9 . 6 . 3 5 2 Terminals 13 | . 1 4 1 3 4 . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . 1 . . . . . . . . . . . . . . 3 . 2 2 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . 1 . . . . . . . . . . . 1 . . . . 2 . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . 1 1 . . . . 2 . . . . 1 . . . . 1 . 1 2 1 Total Hacks 201 | . 4 22 12 19 18 . . 5 . 6 . 1 27 . 3 1 . 48 . 14 . 7 9 5 Successful 147 | . 1 16 5 11 12 . . 5 . 3 . 1 27 . 2 1 . 48 . 6 . 4 5 . Failed 54 | . 3 6 7 8 6 . . . . 3 . . . . 1 . . . . 8 . 3 4 5 Catastrophic 4 | . . . . . . . . . . . . . . . . . . . . . . 1 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 173 | . 4 21 4 25 16 . . . . 21 . . . . 17 . . . . 20 4 25 10 6 Terminals 63 | . 4 22 8 15 14 . . . . . . . . . . . . . . . . . . . Fabricators 20 | . . . . . 1 . . . . . . . . . . . . . . 7 . 5 4 3 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . 4 . . . . . . . . . . . 1 . . . . 4 . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 25 | . . . . 4 3 . . . . 6 . . . . 2 . . . . 3 . 2 3 2 Terminal Hacks 108 | . 1 12 3 6 4 . . 5 . . . 1 27 . . 1 . 48 . . . . . . Record 49 | . . 1 1 . . . . . . . . . 11 . . . . 36 . . . . . . Part Schematic 15 | . . . . . . . . 5 . . . . 6 . . . . 4 . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . Robot Analysis 12 | . . 4 1 2 1 . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . 3 . . . . 4 . . . . . . Open Door 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Level Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . 1 1 1 2 1 . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . 1 . . . . . . . . . . . . . . 3 . 1 . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Build 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Unauthorized Hacks 30 | . . 4 2 5 7 . . . . 3 . . . . 2 . . . . 2 . 2 3 . Terminals 15 | . . 4 2 3 6 . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . Botnet 12 | . . 4 1 3 4 . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . Report 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Monitor 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Reject 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . 2 1 . . . . 3 . . . . 1 . . . . . . . 2 . Reprogram 5 | . . . . 1 . . . . . 2 . . . . 1 . . . . . . . 1 . Intercept 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Jam 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 1 4 2 4 6 . . . . 2 . . . . 2 . . . . 5 . 2 5 2 Full Trace Events 4 | . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . Matter 263 | . . . . . . . . . . . . . . . . . . . . . . 263 . . Time 62 | . . . . . . . . . . . . . . . . . . . . . . 62 . . Total Robot Build Rating 21 | . . . . . . . . . . . . . . . . . . . . . . 21 . . Part Schematics Acquired 55 | . . . . . . . . 5 . 28 . . 6 . 12 . . 4 . . . . . . Parts Built 4 | . . . . . 2 . . . . . . . . . . . . . . 2 . . . . Matter 402 | . . . . . 234 . . . . . . . . . . . . . . 168 . . . . Time 100 | . . . . . 58 . . . . . . . . . . . . . . 42 . . . . Total Part Build Rating 22 | . . . . . 14 . . . . . . . . . . . . . . 8 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 2 . . . . . . 2 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Res Acc Total Allies 39 | . . . . . . . . 4 2 1 . . . 1 2 2 . . . 2 5 9 7 4 Largest Group 6 | . . . . . . . . 4 4 1 . . . . 2 2 2 . . 2 5 6 6 2 Highest-Rated Group 476 | . . . . . . . . 150 150 38 . . . . 170 59 59 . . 206 476 461 473 244 Highest-Rated Ally 122 | . . . . . . . . 38 38 38 . . . . 85 30 30 . . 103 96 103 114 122 Zionite Dispatches 12 | . . . . . . . . . . . . . . . 1 . . . . 1 1 5 2 2 Heavy 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . 2 Light 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Demo 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 305 | . . . . . . . . . 52 4 . . . 1 18 . 3 . . 3 35 70 85 34 Total Damage 12744 | . . . . . . . . . 1159 87 . . . 55 1253 . 61 . . 152 1555 2963 2982 2477 Kills 60 | . . . . . . . . . 9 . . . . . 8 . . . . . 6 13 14 10 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Res Acc Robot Analysis Total 12 | . . 4 1 2 1 . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 11 | . . . . . . . 1 2 1 . 2 1 . 2 . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . 4 . . . . 3 . . . . 3 . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Guard Positions 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Component Schematics 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Res Acc Turns Passed 18816 | 48 223 240 295 475 1007 279 559 1415 739 1204 302 787 122 410 794 1015 643 303 449 1959 477 1927 1949 1195 Spaces Moved 10070 | 44 163 163 221 247 564 167 314 883 388 733 188 476 78 224 432 403 294 157 214 1222 244 848 838 565 Core 7 | 3 . . . . . . . . . . . . . . . 3 . . . . . . . 1 Treads 8151 | . . . . 190 564 167 314 883 388 733 188 476 78 224 432 400 294 157 214 31 168 848 838 564 Legs 218 | . . . . . . . . . . . . . . . . . . . . 218 . . . . Wheels 1694 | 41 163 163 221 57 . . . . . . . . . . . . . . . 973 76 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 95 95 160 160 160 160 152 158 158 158 158 158 158 162 183 185 185 110 120 153 150 145 Average Speed 154 | 86 94 105 96 145 160 160 160 160 160 158 158 158 158 158 160 195 191 185 197 126 162 170 153 149 Slowest Speed 1150 | 90 100 110 100 160 160 160 160 160 172 158 158 158 158 158 162 950 230 185 205 210 186 187 173 1150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 40 | 3 28 22 24 37 19 46 50 91 60 25 41 73 74 54 17 49 51 62 50 28 40 32 30 17 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 7 | . . . . . . . . 1 . . 1 . 1 . . 1 . 3 . . . . . . Known Exits Taken 5 | . . 1 . 1 . . . . . 1 . . . 1 1 . . . . . . . . . Unknown Exits Taken 19 | 1 1 . 1 . 1 1 1 1 1 . 1 1 1 . . 1 1 1 1 1 1 1 1 . Scrap Searched 18 | . . . . . . . 2 1 3 . 4 4 . 2 . 2 . . . . . . . . Spaces Dug 9 | . . . . . . . . . . 3 . . . . 1 . . . . 4 . . 1 . Terrain Destroyed 672 | . 2 2 102 . . . 42 . 46 4 . . . 4 2 13 4 . 101 84 40 38 100 88 Melee 9 | . . . . . . . . . . 3 . . . . 1 . . . . 4 . . 1 . Projectile 108 | . . . . . . . . . . 1 . . . 4 1 13 4 . . 39 1 38 6 1 AOE 555 | . 2 2 102 . . . 42 . 46 . . . . . . . . . 101 41 39 . 93 87 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Res Res Acc Total 11763 | 50 193 204 291 316 642 170 335 886 467 765 194 490 77 242 497 507 335 170 224 1464 282 1065 1146 751 Wait 365 | . . 11 48 4 24 . . . 12 7 5 . . . 18 17 . . . 81 1 53 73 11 Move 10046 | 43 162 162 220 246 563 166 313 882 387 732 187 475 77 223 431 402 293 156 213 1221 243 847 837 565 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 163 | 1 6 4 3 12 10 . . 1 7 10 1 2 . 1 10 6 . 8 . 17 4 24 15 21 Fast Attach 118 | 6 3 2 5 3 4 . . 1 6 2 . 1 . . 3 4 8 1 . 16 5 11 18 19 Attach 101 | . . 3 2 4 2 . . . 7 1 . . . 2 3 7 6 3 1 4 7 13 20 16 Detach 23 | . 2 . 1 1 . . . . . 1 . . . . . . 3 1 . 3 . 1 5 5 Swap 74 | . 1 1 . 5 7 . 3 . 5 3 . . . . 4 . . . . 13 2 6 11 13 Drop 141 | . . 3 1 11 17 . 1 2 3 2 1 3 . . 9 . 1 1 . 31 1 16 19 19 Fire 659 | . 19 17 9 29 15 4 18 . 19 4 . 9 . 16 17 46 19 . 10 73 19 92 147 77 Melee 32 | . . . . . . . . . . 3 . . . . 1 16 3 . . 4 . . 1 4 Ram 4 | . . 1 2 . . . . . . . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . . . 1 . . . . 1 . . . . . 1 . 2 . . . . . . 1 Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Rewire 29 | . . . . . . . . . 20 . . . . . . 9 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / [*Upp] / *Ext) -4/Extension (discovered 2 exits: *Res / [*Cet]) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 9) 272 | -10/Materials | Entered another Materials area 272 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 273 | -9/Materials | Identified exit to Mines 290 | -9/Materials | Identified exit to Materials 349 | -9/Materials | Build established: Mutant 380 | -9/Materials | Lost 4 parts (1p1n2w) 512 | -9/Materials | Entered another Materials area 512 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 551 | -8/Materials | Discovered new exit (range 14) 795 | -8/Materials | Discovered new exit (range 13) 807 | -8/Materials | Entered Storage 828 | -8/Storage | Identified exit to Factory 905 | -8/Storage | Lost 3 parts (1p2n) 1050 | -8/Storage | Build established: Scavenger-Mutant 1282 | -8/Storage | Entered Factory 1282 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1735 | -7/Factory | Garrison activated, responded to threat 1771 | -7/Factory | Fabricated Phase Gun? 1843 | -7/Factory | Build established: Scavenger-Tank 2257 | -7/Factory | Discovered new exit (range 5) 2289 | -7/Factory | Entered Lower Caves 2536 | -7/Lower Caves | Discovered new exit (range 10) 2568 | -7/Lower Caves | Entered another Lower Caves area 2570 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2825 | -7/Lower Caves | Discovered new exit (range 13) 3127 | -7/Lower Caves | Entered Zion 3211 | -7/Zion | Discovered new exit (range 22) 3318 | -7/Zion | Given A8's code to call for help 3443 | -7/Zion | Learned Factory interactive machine intel 3542 | -7/Zion | Received a hallucinogenic algorithm 3656 | -7/Zion | Found Prototype Device 3916 | -7/Zion | Imprinted 3918 | -7/Zion | Declared Zion's savior 4542 | -7/Zion | Entered Proximity Caves 4542 | -6/Proximity Caves | Accompanied by 4 allies 4678 | -6/Proximity Caves | Identified Phasing AFG 4977 | -6/Proximity Caves | Learned 8 Factory zone layouts 5015 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5141 | -6/Proximity Caves | Lost 10 parts (1p4n2u3w) 5260 | -6/Proximity Caves | Discovered new exit (range 11) 5281 | -6/Proximity Caves | Entered Factory 5281 | -6/Factory | Accompanied by 1 ally 5281 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5282 | -6/Factory | Identified exit to Lower Caves 5284 | -6/Factory | Loaded intel: 46 interactive machine locations 5397 | -6/Factory | Build established: Scavenger-Gunner 5487 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5930 | -6/Factory | Build established: Scavenger-Mutant 5952 | -6/Factory | Discovered new exit (range 8) 5964 | -6/Factory | Retrieved Zion intel report: Component Schematics 6279 | -6/Factory | Retrieved Zion intel report: Guard Positions 6353 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6353 | -6/Factory | Discovered new exit (range 10) 6485 | -6/Factory | Entered Lower Caves 6540 | -6/Lower Caves | Build established: Mutant 6623 | -6/Lower Caves | Learned Factory stockpile data 6781 | -6/Lower Caves | Discovered new exit (range 5) 6787 | -6/Lower Caves | Entered another Lower Caves area 7085 | -6/Lower Caves | Build established: Skirmisher 7110 | -6/Lower Caves | Encountered a Warlord checkpoint 7408 | -6/Lower Caves | Learned Factory trap positions 7549 | -6/Lower Caves | Discovered new exit (range 11) 7574 | -6/Lower Caves | Entered Data Miner 7574 | -6/Data Miner | Discovered new exit (range 6) 7595 | -6/Data Miner | Met Data Miner 7636 | -6/Data Miner | Learned location of Section 7 (-3) 7636 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7661 | -6/Data Miner | Received God Mode back door access code from Data Miner 7696 | -6/Data Miner | Entered Proximity Caves 7696 | -5/Proximity Caves | Spotted B-75 Beast 7750 | -5/Proximity Caves | Learned Factory terminal intel 7802 | -5/Proximity Caves | Identified exit to Factory 8106 | -5/Proximity Caves | Entered Factory 8106 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8107 | -5/Factory | Loaded intel: 93 trap records 8109 | -5/Factory | Loaded intel: 20 terminal locations 8202 | -5/Factory | Retrieved Zion intel report: Active Garrisons 8318 | -5/Factory | Retrieved Zion intel report: Component Schematics 8319 | -5/Factory | Zion Heavy squad teleported in 8784 | -5/Factory | Retrieved Zion intel report: Branch Access 8784 | -5/Factory | Identified exit to Upper Caves 8840 | -5/Factory | Build established: Scavenger-Skirmisher 8900 | -5/Factory | Entered Upper Caves 8902 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9141 | -5/Upper Caves | Learned location of Warlord (-4) 9272 | -5/Upper Caves | Lost 4 parts (2p2n) 9624 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9722 | -5/Upper Caves | Lost 7 parts (1p1n1u4w) 9850 | -5/Upper Caves | Discovered new exit (range 4) 9915 | -5/Upper Caves | Entered another Upper Caves area 9915 | -5/Upper Caves | Accompanied by 2 allies 9973 | -5/Upper Caves | Build established: Mutant 9993 | -5/Upper Caves | Discovered new exit (range 15) 10100 | -5/Upper Caves | System corruption reached 10% 10378 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10383 | -5/Upper Caves | Build established: Scavenger-Gunner 10443 | -5/Upper Caves | Lost 3 parts (1p1n1w) 10479 | -5/Upper Caves | Learned 4 Factory zone layouts 10503 | -5/Upper Caves | Discovered new exit (range 10) 10558 | -5/Upper Caves | Entered Zhirov 10558 | -5/Zhirov | Discovered new exit (range 3) 10592 | -5/Zhirov | Met Zhirov 10632 | -5/Zhirov | Learned location of Quarantine (-3) 10632 | -5/Zhirov | Learned location of Testing (-2) 10632 | -5/Zhirov | Learned location of Command (-1) 10668 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10694 | -5/Zhirov | Build established: Scavenger-Mutant 10701 | -5/Zhirov | Found Alien Artifact 10725 | -5/Zhirov | Identified Integrated Reactor 10725 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10729 | -5/Zhirov | Found Alien Artifact 10861 | -5/Zhirov | Entered Proximity Caves 11292 | -4/Proximity Caves | Discovered new exit (range 9) 11310 | -4/Proximity Caves | Entered Factory 11310 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11723 | -4/Factory | Discovered new exit (range 11) 11752 | -4/Factory | Fabricated Arm. Huge Wheel? 11812 | -4/Factory | Discovered new exit (range 12) 11959 | -4/Factory | Build established: Scavenger-Tank 12421 | -4/Factory | Retrieved Zion intel report: Trap Installations 12422 | -4/Factory | Zion Heavy squad teleported in 12452 | -4/Factory | Discovered new exit (range 8) 12488 | -4/Factory | Found Prototype Protection 12488 | -4/Factory | Identified Zio. Weapon Casing 12596 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 12781 | -4/Factory | Found Imp. Powered Armor 12799 | -4/Factory | Spotted B-86 Titan 12993 | -4/Factory | Build established: Scavenger-Gunner 13002 | -4/Factory | Retrieved Zion intel report: Guard Positions 13039 | -4/Factory | Terminal network hard line cut 13269 | -4/Factory | Entered Extension 13273 | -4/Extension | Disrupted transfer network 13371 | -4/Extension | Spotted B-86 Titan 13414 | -4/Extension | Destroyed B-86 Titan 13428 | -4/Extension | Spotted B-86 Titan 13431 | -4/Extension | Build established: Hauler-Gunner 13434 | -4/Extension | Crushed by falling debris 13448 | -4/Extension | Zion Light squad teleported in 13449 | -4/Extension | Enhanced Grunt warped into view, answering call for help 13452 | -4/Extension | Enhanced Grunt warped into view, answering call for help 13457 | -4/Extension | Allies destroyed B-86 Titan 13486 | -4/Extension | Lost 12 parts (1p2n3u6w) 13689 | -4/Extension | Discovered new exit (range 19) 13689 | -4/Extension | Discovered new exit (range 19) 13746 | -4/Extension | Entered Research 13746 | -3/Research | Accompanied by 5 allies 13746 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13808 | -3/Research | Found Zio. Weapon Casing 14017 | -3/Research | Build established: Scavenger-Tank 14392 | -3/Research | Zion Heavy squad teleported in 14399 | -3/Research | Incoming investigation squad redirected 14432 | -3/Research | Retrieved Zion intel report: Active Garrisons 14433 | -3/Research | Zion Explosive Resupply teleported in 14468 | -3/Research | Fabricated G-67 Veteran (x3) 14495 | -3/Research | Spotted B-86 Titan 14529 | -3/Research | Zion Kinetic Resupply teleported in 14605 | -3/Research | Destroyed 9 combat bots 14662 | -3/Research | Lost 5 parts (1u4w) 14910 | -3/Research | System corruption reached 10% 15169 | -3/Research | Zion Demo squad teleported in 15178 | -3/Research | Lost 3 parts (1n1u1w) 15402 | -3/Research | Zion Demo squad teleported in 15406 | -3/Research | Terminal network hard line cut 15645 | -3/Research | Discovered new exit (range 12) 15673 | -3/Research | Entered another Research area 15673 | -2/Research | Evolved 2 slots: Utility x2 15697 | -2/Research | Spotted B-90 Cyclops 16014 | -2/Research | Destroyed 7 combat bots 16461 | -2/Research | First assault squad dispatched 16481 | -2/Research | Incoming assault squad redirected 16581 | -2/Research | Destroyed 7 combat bots 16595 | -2/Research | Zion Offense Resupply teleported in 16599 | -2/Research | Found Prototype Processor 16846 | -2/Research | Identified Exp. Targeting Computer 16859 | -2/Research | Destroyed 7 combat bots 17033 | -2/Research | Incoming assault squad redirected 17068 | -2/Research | Destroyed 10 combat bots 17121 | -2/Research | Garrison activated, responded to threat 17138 | -2/Research | Zion Light squad teleported in 17447 | -2/Research | Incoming assault squad redirected 17483 | -2/Research | Identified Transdimensional Reconstructor 17483 | -2/Research | Warped through subspace 17489 | -2/Research | Terminal network hard line cut 17506 | -2/Research | System corruption reached 10% 17553 | -2/Research | Lost 17 parts (1p3n5u8w) 17603 | -2/Research | Discovered new exit (range 10) 17622 | -2/Research | Entered Access 17622 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 17754 | -1/Access | Build established: Scavenger-Gunner 17823 | -1/Access | Lost 3 parts (1n1u1w) 17872 | -1/Access | First assault squad dispatched 17891 | -1/Access | Incoming assault squad redirected 18085 | -1/Access | Garrison activated, responded to threat 18180 | -1/Access | Incoming assault squad redirected 18227 | -1/Access | Zion Heavy squad teleported in 18236 | -1/Access | Lost 6 parts (1n2u3w) 18379 | -1/Access | Found Zio. Weapon Casing 18533 | -1/Access | Zion Heavy squad teleported in 18628 | -1/Access | Found Zio. Weapon Casing 18677 | -1/Access | Incoming assault squad redirected 18728 | -1/Access | High security lockdown imminent 18755 | -1/Access | Destroyed 10 combat bots 18778 | -1/Access | Lost 9 parts (2p1n1u5w) 18786 | -1/Access | Spotted B-99 Colossus 18786 | -1/Access | Spotted B-99 Colossus 18807 | -1/Access | Core integrity fell below 50% 18808 | -1/Access | High security lockdown engaged 18814 | -1/Access | Core integrity fell below 20% 18817 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 18809_ Adv. Visual Processing Unit destroyed. 18809_ Knocked back. 18809_ Penetrated by Slug. 18809_ Slug penetrates B-99 Colossus. 18810_ Penetrated by Slug. 18811_ B-99 Colossus activates siege mode. 18811_ Knocked back. 18811_ Penetrated by Slug. 18812_ Slug penetrates Sealed Heavy Doors. 18812_ Penetrated by Slug. 18815_ Power Sword destroyed. 18815_ Slug penetrates B-99 Colossus. 18815_ Penetrated by Slug. 18815_ Slug penetrates H-88 Terminator. 18815_ H-88 Terminator suffers critical hit. 18816_ Knocked back. 18816_ Penetrated by Slug. 18816_ Slug penetrates B-99 Colossus. 18817_ Slug penetrates Sealed Heavy Doors. [Achievement: Torch] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? #? | | ??????????????????????????????????????????????? #? | | ????????????????????????????????????????????? #? | | ??????????????????????????##????????????????? #? | | ???????????????????????###;##???????????????? # | | ???????????????????????# #???? ??????????? # | | ???????????????????????#BB #????? 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[ ! = ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 65 Energy Generation 57 Energy Capacity 1830 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 90 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 28 Recoil Reduction 6 Energy Filtering 30 Particle Charging 30 Offensive Hacking 10 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Plasma Flamer | -7/Zion | Free Wheel | -6/Factory | Z-intel Hacking Suite | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Plasma Rifle | -6/Factory | Z-intel Transmission Jammer | -6/Factory | Z-intel Hvy. Mace | -6/Factory | Z-intel EM Pulse Cannon | -6/Factory | Z-intel Hvy. Plasma Cannon | -6/Factory | Z-intel Shock Rifle | -6/Factory | Z-intel Hvy. Ion Cannon | -6/Factory | Z-intel Flail | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Hvy. Laser | -6/Factory | Z-intel Plasma Cannon | -6/Factory | Z-intel Actuator Array | -6/Factory | Z-intel Gravmag System | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Prc. Beam Rifle | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Rocket Array | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Lrg. Storage Unit | -5/Factory | Z-intel Variable Charge Gun | -5/Factory | Z-intel Com. Wheel | -5/Factory | Z-intel Disruptor Cannon | -5/Factory | Z-intel Energy Well | -5/Factory | Z-intel Nuclear Pulse Array | -5/Factory | Z-intel Hardlight Generator | -5/Factory | Z-intel Arm. Huge Wheel | -5/Factory | Z-intel Hvy. Phase Cannon | -5/Factory | Z-intel Imp. Weapon Cycler | -5/Factory | Z-intel Imp. Core Shielding | -5/Factory | Z-intel Mni. Drone Bay | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Phase Gun | x2 | -7/Factory | Preloaded Arm. Huge Wheel | x2 | -4/Factory G-67 Veteran | x3 | -3/Research | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- A New Friend Can't Touch This Freeware Friend Of Zion Help From High Places It's Just You Quantum Hacking Torch Challenges ------------ None Game ------ Seed RocketSigixVibroblade Manual? 0 Play Time 04:33:18 Cumulative 21.0 hours Start 2021.02.13 @ 12:45:59 End 2021.02.20 @ 10:11:51 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e11c39bc-caaa-4ad6-a5b6-2c60cccacb33