Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.26 @ 16:26:09

Player: plaaosert

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (45)      225
Value Destroyed (1440)     1440
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (345)                345
              TOTAL SCORE: 4230

 Bonus
-------
High Alert Combat Kills    167
Entered Garrisons          200
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             0/550
Matter                     131/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (24)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Arc Projector
    Arc Projector
    Gauss Rifle
    Rocket Launcher
    Mining Laser

 Peak State 
------------
>         --- POWER ------------
    Micro Nuclear Core
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
          Carbon-fiber Leg
          Carbon-fiber Leg
>         --- UTILITY ----------
    Small Storage Unit
          Kinecellerator
          Drone Bay
          Drone Bay
>         --- WEAPON -----------
          Gatling Laser
          Gauss Rifle
>         --- INVENTORY --------
    Light Angular Momentum Engine
          Aluminum Leg
  Compact Wheel
          Drone Bay
          Drone Bay
          Rocket Launcher
          Rocket Launcher
          Mining Laser
[Rating: 37]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Drone Bay
  Storage                  Small Storage Unit
  Protection               Core Shielding
Weapon                     Gauss Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto Gar 
Slots Evolved              4    | .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  2    | .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             39   | 6   2   3   11  4   4   9   
  Power                    3    | 1   .   .   1   .   .   1   
    Engine                 2    | 1   .   .   .   .   .   1   
    Core                   1    | .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   1   6   2   .   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    9    | 2   .   1   3   2   .   1   
    Wheel                  1    | .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   3   .   .   .   
  Utility                  9    | 1   .   1   1   2   2   2   
    Device                 7    | .   .   1   1   1   2   2   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | 2   2   1   3   .   2   4   
    Energy Gun             5    | 2   1   1   1   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   2   
    Ballistic Gun          3    | .   1   .   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   1   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 16   | .   .   .   .   .   4   12  
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               6    | .   .   .   .   .   2   4   
  Utility                  5    | .   .   .   .   .   2   3   
  Weapon                   3    | .   .   .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   .   .   2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   85  70  83  89  86  64  
  Engine                   3    | .   14  11  8   .   .   .   
  Core                     5    | .   .   .   2   9   9   7   
  Leg                      21   | .   28  25  24  31  28  11  
  Wheel                    1    | .   .   .   .   .   .   3   
  Device                   13   | .   .   3   11  18  21  17  
  Storage                  9    | .   14  11  11  9   9   8   
  Energy Gun               6    | .   17  7   11  9   7   .   
  Energy Cannon            1    | .   .   .   .   .   .   3   
  Ballistic Gun            6    | .   10  11  11  9   7   2   
  Launcher                 4    | .   .   .   .   .   3   11  
Naked Turns                33   | .   .   .   .   .   .   33  
Heaviest Build             37   | 12  16  17  23  25  35  37  
  Greatest Support         50   | 20  20  30  30  50  50  40  
  Greatest Overweight (x)  5    | .   .   .   5   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   7   
  Most Carried             8    | 5   5   6   8   8   8   7   
  Average Carried          5    | 1   3   4   7   7   7   4   
  Final Capacity           8    | 8   8   8   8   8   8   5   
  Final Carried            8    | 1   3   6   8   8   8   5   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -9  -8  -8  -8  
-----------                Run  | Yrd Mat Mat Min Mat Sto Gar 
Matter Collected           1116 | 228 30  185 48  190 125 310 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1779 | .   111 233 134 130 532 639 
  Parts                    89   | .   5   12  11  5   26  30  
Haulers Intercepted        1    | .   .   .   .   .   1   .   
Recyclers Shooed           4    | .   1   2   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto Gar 
Combat Hostiles Destroyed  38   | .   .   3   4   3   11  17  
  Guns                     21   | .   .   3   4   3   9   2   
  AOE                      16   | .   .   .   .   .   1   15  
Classes Destroyed          8    | .   2   2   1   1   1   1   
  Hauler                   1    | .   .   .   .   .   1   .   
  Recycler                 5    | .   1   1   1   .   2   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  11   | .   .   .   4   .   3   4   
  Grunt                    17   | .   .   2   .   1   5   9   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   8    | .   .   1   .   1   3   3   
Best Kill Streak           10   | .   2   2   4   2   10  6   
  Combat Bots Only         6    | .   .   2   4   2   5   6   
Max Kills in Single Turn   2    | .   1   1   2   1   2   2   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Gar  
Hostile Shots Fired        280  | .    .    39   27   15   81   118  
  Missed                   83   | .    .    12   9    5    26   31   
Damage Taken               2831 | .    .    333  161  146  734  1457 
  Core                     681  | .    .    65   57   16   85   458  
  Absorbed by Shields      95   | .    .    .    .    .    .    95   
Core Remaining (%)         89   | 100  100  .    69   .    .    .    
Volleys Fired              122  | .    6    28   9    13   37   29   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  130  | .    88   88   79   108  108  130  
Shots Fired                213  | .    11   41   18   26   64   53   
  Gun                      151  | .    11   41   18   26   50   5    
  Cannon                   12   | .    .    .    .    .    .    12   
  Launcher                 50   | .    .    .    .    .    14   36   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  91   | .    6    28   9    13   30   5    
  Thermal                  72   | .    5    13   9    13   20   12   
  Explosive                26   | .    .    .    .    .    7    19   
  Electromagnetic          24   | .    .    .    .    .    7    17   
  Robot Hit Streak         10   | .    2    6    7    7    10   4    
  Robot Miss Streak        6    | .    2    6    5    6    5    3    
  Penetration Max          1    | .    .    .    .    .    1    1    
  Secondary Targets        2    | .    .    .    1    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    .    
Shots Hit Robots           104  | .    5    20   8    18   44   9    
  Core Hits                84   | .    3    8    5    9    27   32   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    .    1    .    
  Critical Strikes         2    | .    .    1    .    .    1    .    
    Destroy                2    | .    .    1    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3910 | .    78   351  132  348  1260 1741 
  Guns                     1782 | .    78   339  132  348  842  43   
  Cannons                  243  | .    .    .    .    .    .    243  
  Explosions               1873 | .    .    .    .    .    418  1455 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  12   | .    .    12   .    .    .    .    
  Kinetic                  965  | .    45   232  59   129  457  43   
  Thermal                  1147 | .    33   107  73   219  385  330  
  Explosive                928  | .    .    .    .    .    229  699  
  Electromagnetic          858  | .    .    .    .    .    189  669  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    4    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            67   | .    .    .    .    .    .    67   
  Projectiles              3    | .    .    .    .    .    .    3    
  Explosions               64   | .    .    .    .    .    .    64   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      268  | .    .    .    .    .    .    268  
  Shots                    15   | .    .    .    .    .    .    15   
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        421  | .    107  421  24   255  233  379  
  Average Temperature      109  | .    48   214  10   119  106  76   
  Received Heat Transfer   1276 | .    .    153  .    81   351  691  
  Effects                  6    | .    .    3    .    .    1    2    
    Shutdowns              2    | .    .    2    .    .    .    .    
    Interference           3    | .    .    .    .    .    1    2    
    Short Circuit          1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    
  Parts Fried              2    | .    .    .    .    .    1    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    2    2    .    
  Heat Transferred         2376 | .    74   259  185  500  875  483  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    2    

 Alert                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto Gar 
Peak Influence             729  | .   12  134 162 159 427 729 
  Initial                  277  | .   .   4   52  63  66  277 
  Average                  274  | .   6   53  140 101 173 611 
Maximum Alert Level        3    | .   .   .   .   .   2   3   
  Low Security (%)         58   | 100 100 100 100 100 62  .   
  Level 1                  8    | .   .   .   .   .   30  7   
  Level 2                  18   | .   .   .   .   .   7   51  
  Level 3                  13   | .   .   .   .   .   .   40  
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   1   1   .   3   .   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto Gar 
Distress Signals           5    | .   1   1   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              72   | .   2   11  5   4   21  29  
  Peak Tracking Total      10   | .   4   8   4   3   8   10  
  Tactical Retreats        6    | .   .   .   .   .   4   2   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto Gar 
Traps Triggered            5    | .   .   .   .   .   .   5   
  Indirectly               3    | .   .   .   .   .   .   3   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Sto Gar 
Machines Disabled          5    | .   .   .   1   .   4   .   
  Max in Single Turn       2    | .   .   .   1   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto Gar 
Machines Accessed          4    | .   .   1   1   .   2   .   
  Terminals                1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                5    | .   .   2   1   .   2   .   
  Successful               3    | .   .   .   1   .   2   .   
  Failed                   2    | .   .   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             2    | .   .   .   1   .   1   .   
  Open Door                2    | .   .   .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               4    | .   .   .   .   .   3   1   
  EXPLORE                  4    | .   .   .   .   .   3   1   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             18   | .   .   .   .   .   14  4   
  Drone Recoveries         4    | .   .   .   .   .   2   2   

 Exploration                    | -11 -10 -9  -9  -8  -8  -8  
-------------              Run  | Yrd Mat Mat Min Mat Sto Gar 
Turns Passed               1626 | 67  107 251 196 129 331 545 
Spaces Moved               939  | 53  70  146 107 65  157 341 
  Core                     44   | 13  .   .   6   .   .   25  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     725  | 40  70  146 91  65  157 156 
  Wheels                   160  | .   .   .   .   .   .   160 
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   10   | .   .   .   10  .   .   .   
  Fastest Speed            50   | 50  120 120 114 120 120 50  
  Average Speed            122  | 102 120 120 131 120 126 124 
  Slowest Speed            300  | 120 120 120 300 120 190 260 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       20   | 4   16  19  21  10  32  44  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          215  | .   .   .   .   .   70  145 
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               5    | .   .   .   .   .   4   1   
  AOE                      210  | .   .   .   .   .   66  144 
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto Gar 
Total                      1208 | 65  84  187 149 88  223 412 
  Wait                     14   | .   .   .   .   .   12  2   
  Move                     931  | 52  69  145 106 64  156 339 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  45   | 7   4   7   12  5   5   5   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   26   | 6   1   3   3   3   3   7   
  Detach                   3    | .   1   1   1   .   .   .   
  Swap                     13   | .   1   .   8   1   1   2   
  Drop                     24   | .   2   2   10  2   5   3   
  Fire                     122  | .   6   28  9   13  37  29  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            25   | .   .   .   .   .   .   25  
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            4    | .   .   .   .   .   4   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-8/Garrison (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    3 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
  157 | -10/Materials | Discovered new exit (range 6)
  175 | -10/Materials | Entered another Materials area
  175 | -9/Materials  | Evolved 2 slots: Propulsion x2
  303 | -9/Materials  | Build established: Mutant
  415 | -9/Materials  | Discovered new exit (range 7)
  426 | -9/Materials  | Entered Mines
  440 | -9/Mines      | Discovered new exit (range 6)
  479 | -9/Mines      | Met a Derelict bent on vengeance
  561 | -9/Mines      | Met a Derelict shopkeep closing up shop
  622 | -9/Mines      | Entered Materials
  622 | -8/Materials  | Evolved 2 slots: Utility x2
  724 | -8/Materials  | Discovered new exit (range 12)
  751 | -8/Materials  | Entered Storage
  915 | -8/Storage    | Garrison activated, responded to threat
 1045 | -8/Storage    | Lost 12 allies
 1080 | -8/Storage    | Identified exit to Garrison
 1082 | -8/Storage    | Entered Garrison
 1108 | -8/Garrison   | Triggered checkpoint
 1284 | -8/Garrison   | Triggered checkpoint
 1389 | -8/Garrison   | Discovered new exit (range 16)
 1404 | -8/Garrison   | Lost 7 parts (3n2u2w)
 1414 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 1430 | -8/Garrison   | Triggered checkpoint
 1518 | -8/Garrison   | Triggered checkpoint
 1568 | -8/Garrison   | Core integrity fell below 50%
 1588 | -8/Garrison   | Triggered checkpoint
 1590 | -8/Garrison   | Lost 4 parts (2p1u1w)
 1620 | -8/Garrison   | Core integrity fell below 20%
 1627 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01613_ Field strength at 58.
01614_ Field strength at 52.
01615_ Field strength at 46.
01616_ Field strength at 40.
01616_ Critical hit (Burn: +26).
01617_ Field strength at 30.
01619_ Field strength at 24.
01620_ Field strength at 9.
01621_ Field strength at 3.
01621_ Stasis field depleted.
01622_ Triggered Stasis Trap.
01622_ A bubble of rippling energy engulfs the
  area.
01622_ Field strength at 94.
01622_ Field strength at 88.
01623_ Field strength at 74.
01624_ Field strength at 68.
01625_ Field strength at 54.
01626_ Field strength at 48.
01627_ Field strength at 30.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ???????????????#  g    gg             #??????????? |
| ????    ???????#     g  g@            #??????????? |
| ????#   ???????#  ######g##  #####???????????????? |
| ????#   ???????#  #????#Y#???#???????????????????? |
| ????#   ???????#  #????  #???????????????????????? |
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| ##### ^^##    ##   #############????###??????????? |
|                                ###########???????? |
|                                        # ##??????? |
| #####              ##########  #####      #??????? |
| #???##  ##   =######???# #??#  #???#[   ###??????? |
| #??###   #    #?# #????# #??#  #???#[  ! #???????? |
| ####    ##### #?# #????# #??#^ #???#     #???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                55
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              HardcellNullLegs
  Manual?         0
Play Time         00:25:37
  Cumulative      6.0 hours
  Start           2024.06.26 @ 16:00:43
  End             2024.06.26 @ 16:26:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/X11
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0d1b68ad-226c-4eb2-9c94-aec06616f0c6