Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.14 @ 18:13:19 Player: LightKnight Result: Destroyed by M Guard with Ragnarok Missile Launcher Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (267) 1335 Value Destroyed (14277) 14277 Prototype IDs (95) 1900 Alien Tech Used (1) 200 Bonus (9105) 9105 TOTAL SCORE: 35717 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4418 Follower Combat Kills 2570 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Scanned by Researcher 500 Friendly Fire -783 Cogmind --------- Core Integrity 0/1600 Matter 170/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Improved System Guard > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Multireflex Exoskeleton Centrium Leg High-powered Disruptor Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor Improved Quantum Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Centrium Leg Centrium Leg Myomer Exoskeleton > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Experimental Cooling System Advanced Coolant Injector High-capacity Storage Unit Advanced Target Analyzer Quantum Capacitor SHELL Armor AEGIS Remote Shield Improved System Guard > --- WEAPON ----------- Precision Phase Gun Potential Cannon > --- INVENTORY -------- Micro Fission Core Light Quantum Reactor Experimental Myomer Leg Enhanced Multireflex Exoskeleton Enhanced Multireflex Exoskeleton Centrium Leg Advanced Energy Well Light Regenerative Plating System Mapper Transdimensional Reconstructor Hypervelocity EM Gauss Rifle Tachyon Dispersion Ray Zionite Laser-M High-powered Disruptor Cannon Neutron Cannon Enhanced Nova Cannon Hellfire Missile Launcher [Rating: 232] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor 0b10 Alert Chip Hackware Authchip [R/Combat] Protection SHELL Armor Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Mini Assault Cannon Launcher Fusion Bomb Launcher Special Weapon Plasma Cutter Slashing Weapon Centrium Greatsword Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Tes Acc Com Slots Evolved 18 | . . . . . 4 . 2 . . . 4 . 2 . . . . 2 2 . 2 . Power 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . Propulsion 4 | . . . . . 1 . . . . . 1 . 2 . . . . . . . . . Utility 11 | . . . . . 2 . 2 . . . 2 . . . . . . 1 2 . 2 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 176 | . 8 . . 8 4 10 14 5 1 . 5 7 30 . 5 3 3 34 3 32 1 3 Power 20 | . . . . 1 1 1 1 . . . 1 . 3 . 1 1 1 6 . 3 . . Engine 5 | . . . . 1 1 1 1 . . . 1 . . . . . . . . . . . Core 3 | . . . . . . . . . . . . . 1 . 1 . . 1 . . . . Reactor 12 | . . . . . . . . . . . . . 2 . . 1 1 5 . 3 . . Propulsion 43 | . 2 . . 1 1 2 5 . . . 2 3 8 . . . 1 10 . 7 . 1 Treads 8 | . 2 . . 1 1 2 2 . . . . . . . . . . . . . . . Leg 35 | . . . . . . . 3 . . . 2 3 8 . . . 1 10 . 7 . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 65 | . 2 . . . 2 1 7 3 1 . 1 1 13 . 1 2 1 11 2 14 1 2 Device 38 | . . . . . 1 . 6 2 1 . 1 1 7 . 1 1 . 6 . 9 1 1 Storage 6 | . 1 . . . . . . . . . . . 1 . . 1 . 2 . 1 . . Processor 16 | . 1 . . . 1 1 1 1 . . . . 3 . . . 1 3 1 3 . . Hackware 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Protection 3 | . . . . . . . . . . . . . . . . . . . 1 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 48 | . 4 . . 6 . 6 1 2 . . 1 3 6 . 3 . . 7 1 8 . . Energy Gun 18 | . 4 . . 5 . 3 . . . . . . 1 . 1 . . 1 . 3 . . Energy Cannon 11 | . . . . . . . . 1 . . . . 1 . . . . 4 1 4 . . Ballistic Gun 3 | . . . . . . 1 . . . . 1 . 1 . . . . . . . . . Ballistic Cannon 7 | . . . . . . 1 1 . . . . 2 1 . 2 . . . . . . . Launcher 6 | . . . . 1 . . . 1 . . . . 2 . . . . 1 . 1 . . Special Weapon 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . . . . . . 2 . 1 . 1 . 1 . . 3 . 9 . 21 . 1 Corrupted Parts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . System Corruption 4 | . . . . 4 . . . . . . . . . . . . . . . . . . Parts Lost 64 | . 1 . . 1 . 5 2 1 . . . . 14 . 4 . . 11 . 8 . 17 Power 11 | . . . . . . 1 1 . . . . . 2 . 1 . . 1 . 3 . 2 Propulsion 16 | . . . . 1 . 2 1 . . . . . 5 . . . . 4 . . . 3 Utility 26 | . . . . . . . . 1 . . . . 5 . 2 . . 5 . 4 . 9 Weapon 11 | . 1 . . . . 2 . . . . . . 2 . 1 . . 1 . 1 . 3 Highest Loss Streak 17 | . 1 . . 1 . 3 2 1 . . . . 8 . 3 . . 5 . 3 . 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 14 | . 10 13 14 14 14 14 13 14 14 15 14 14 16 11 9 8 9 16 17 15 16 15 Power 1 | . 1 1 1 1 1 . . 1 1 1 . . . 1 . 1 2 2 2 1 1 1 Propulsion 2 | . 1 1 1 . 2 3 2 3 3 3 2 3 2 2 2 2 2 3 3 3 3 3 Utility 4 | . 2 4 4 5 5 5 4 4 5 6 6 6 7 3 2 2 2 5 5 4 3 2 Weapon 4 | . 5 6 6 6 3 3 3 4 4 4 4 4 4 4 3 2 1 3 5 5 7 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 42 | . 9 . 2 1 2 4 7 . 1 . . 1 . . . 1 . 1 . 7 . 6 Power 4 | . 2 . . . 1 . . . . . . . . . . . . . . . . 1 Propulsion 9 | . 4 . . . . 1 2 . . . . . . . . . . . . . . 2 Utility 16 | . 1 . 1 . . 3 3 . 1 . . . . . . 1 . 1 . 3 . 2 Weapon 12 | . 2 . 1 1 1 . 2 . . . . 1 . . . . . . . 4 . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 98 100 100 99 98 99 95 97 97 92 86 91 97 100 89 87 94 86 81 75 75 72 Engine 6 | . 14 14 14 14 9 9 3 7 7 7 11 11 5 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . 3 5 1 3 7 12 13 12 12 11 Treads 9 | . 21 28 28 28 26 26 7 . . . . . . . . . . . . . . . Leg 15 | . 6 . . . . . 15 23 23 23 22 23 30 31 31 31 31 22 21 17 16 15 Device 14 | . . . . . 9 9 20 21 20 15 15 20 20 21 20 24 23 24 21 18 23 22 Storage 7 | . 14 14 14 14 9 9 7 7 7 7 5 5 5 5 5 5 5 4 4 4 4 3 Processor 12 | . 12 14 14 14 17 18 16 14 15 15 11 11 13 15 9 5 7 6 8 9 8 8 Energy Gun 9 | . 26 28 28 27 26 25 . . . . . . . 5 4 5 5 . . 1 3 3 Energy Cannon 2 | . . . . . . . . 1 7 6 1 1 . 5 3 . . 8 8 6 4 3 Ballistic Gun 2 | . 1 . . . . . 7 5 7 7 9 6 4 5 . . . . . . . . Ballistic Cannon 3 | . . . . . . . 14 12 7 7 5 8 8 . 3 5 5 . . . . . Peak Build Rating 232 | . 12 13 14 24 36 38 59 60 66 54 73 88 116 116 116 114 117 161 166 223 229 232 Average Rating 83 | . 11 12 13 21 35 33 51 55 56 53 69 82 106 116 102 106 115 152 158 209 226 217 On Entrance 80 | 6 6 12 13 14 23 36 35 59 53 54 54 73 88 116 116 99 114 117 151 166 213 229 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 178 | 14 31 31 31 38 44 49 56 56 51 51 66 91 112 87 93 95 102 140 143 165 178 178 Greatest Support 188 | 20 40 40 40 40 60 60 60 60 60 60 83 83 130 130 130 130 130 156 154 186 186 188 Greatest Overweight (x) 2 | . . . . . . . 2 . . . . 1 1 . . . . 1 . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | . 13 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 20 20 20 20 20 19 Most Carried 20 | . 13 15 15 15 15 15 15 15 15 15 15 15 20 13 13 9 11 20 19 20 20 20 Average Carried 14 | . 10 13 14 14 14 14 14 14 14 15 14 14 16 12 10 8 9 16 18 19 19 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 13 15 15 15 15 15 15 15 15 15 15 15 12 13 7 8 11 17 18 20 19 5 Class Distribution -------------------- 32% | Skirmisher 24% | Mutant 22% | Gunner 15% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Gunner | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Skirmisher | -5/DSF Skirmisher | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Gunner | -3/Research Mutant | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Tes Acc Com Matter Collected 5260 | 200 85 10 . 134 64 110 610 211 76 218 . 81 1615 5 137 236 50 613 30 687 48 40 Remotely 518 | . . . . . . . . . . . . . 518 . . . . . . . . . Salvage Created 13406 | . 726 272 . 83 116 824 540 25 . 255 . 153 2555 . 374 453 207 3345 96 2198 450 734 Parts 530 | . 46 7 . 11 6 33 21 2 . 11 . 5 123 . 18 1 12 119 3 75 22 15 Haulers Intercepted 3 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . Recyclers Shooed 8 | . . . . . . . . . . . . . 2 . . . . 3 . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . 2 2 12 . . . . 13 . 1 . . . . . Prevented 16 | . . . . . . . . . . 1 . . . . 4 . 11 . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Tes Acc Com Combat Hostiles Destroyed 218 | . 18 4 . 7 2 19 10 2 . 10 . 3 34 . 8 . 3 38 1 40 7 12 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Guns 69 | . 18 4 . 1 2 18 2 . . 2 . . 7 . 3 . 2 . . 6 4 . Cannons 71 | . . . . . . . 8 1 . 2 . 3 19 . 3 . . 18 1 14 1 1 AOE 50 | . . . . 6 . . . 1 . 6 . . 7 . 2 . . 5 . 12 2 9 Classes Destroyed 23 | . 4 . . . . 4 3 1 . 1 . 1 5 . . . . 1 . 3 . . Worker 9 | . . . . . . . . . . . . . 2 . . . . 5 . . . 2 Builder 6 | . . . . . . . 1 . . . . . 1 . . . . 2 . . 2 . Tunneler 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Hauler 3 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . Recycler 8 | . . . . . . . 1 . . . . . 2 . . . . 3 . . . 2 Mechanic 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . . Operator 4 | . . . . . . . . . . . . . 1 . . . . 2 . . 1 . Watcher 10 | . 3 . . . . . . . . . . . . . . . . 5 . 1 . 1 Swarmer 35 | . 6 . . 4 . 3 . 1 . 5 . . 5 . 4 . 1 1 . 5 . . Cutter 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 84 | . 12 4 . 3 2 9 4 . . 2 . 1 15 . 3 . 1 13 . 7 2 6 Brawler 5 | . . . . . . . . . . 1 . . 3 . . . . . . . 1 . Duelist 5 | . . . . . . 1 . . . . . . 1 . . . . 2 . 1 . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Sentry 18 | . . . . . . 2 4 . . . . . 1 . . . 1 7 1 . 1 1 Specialist 5 | . . . . . . . . . . . . 2 . . . . . . . 3 . . Hunter 26 | . . . . . . 2 . . . 2 . . 2 . . . . 4 . 10 3 3 Programmer 32 | . . . . . . . 2 1 . . . . 7 . 1 . . 8 . 11 . 2 Q-Series 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Behemoth 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Tinkerer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Thug 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 15 | . 4 2 . 4 1 4 3 1 . 5 . 1 8 . 7 . 3 15 1 11 5 10 Combat Bots Only 10 | . 4 2 . 4 1 4 3 1 . 5 . 1 6 . 7 . 3 7 1 10 3 8 Max Kills in Single Turn 4 | . 1 1 . 2 1 1 2 1 . 3 . 1 2 . 2 . 1 3 1 3 4 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 . . . 1 . 3 . . 2 . 2 . . 2 . 3 2 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Tes Acc Com Hostile Shots Fired 1432 | . 37 9 . 19 5 75 110 22 . 31 . 9 214 . 64 . 3 286 16 290 17 225 Missed 493 | . 10 2 . 2 2 21 42 5 . 14 . 6 69 . 18 . 1 133 10 83 10 65 Hits 939 | . 27 7 . 17 3 54 68 17 . 17 . 3 145 . 46 . 2 153 6 207 7 160 Melee 16 | . . . . . . 4 . . . . . . 2 . 6 . . 2 . 1 . 1 Projectile 923 | . 27 7 . 17 3 50 68 17 . 17 . 3 143 . 40 . 2 151 6 206 7 159 AOE 17 | . . . . . . 1 . . . . . . . . . . . . . 1 . 15 Critical Strikes 41 | . . . . 1 . 3 2 . . . . . 8 . 2 . . 7 . 8 . 10 Part Disruptions 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . Damage Taken 19110 | . 271 85 . 242 43 785 732 254 . 254 . 26 2685 . 757 . 42 2086 145 5075 91 5537 Core 2796 | . 9 49 . 16 . 72 106 13 . 12 . . 219 . 90 . . 231 . 351 . 1628 Absorbed by Shields 1962 | . . . . . . . . 77 . 92 . 16 439 . . . . 786 . 197 84 271 Regen/Repaired (Parts) 2349 | . . . . . . . . . . . . . . . . . . . . 1862 238 249 Core Remaining (%) 83 | 100 . . . 70 . 86 . . . 81 . 100 . . . . 73 82 . 75 . . Volleys Fired 902 | . 37 13 . 12 4 58 33 13 1 18 . 8 68 1 24 57 12 195 11 220 74 43 Largest 3 | . 2 2 . 2 3 3 3 3 1 3 . 3 3 3 3 1 1 1 1 1 1 1 Hottest 249 | . 101 90 . 112 185 196 139 156 80 150 . 150 228 228 249 65 65 113 110 200 200 200 Shots Fired 1297 | . 68 26 . 19 12 146 90 28 1 41 . 18 183 3 53 57 12 194 11 218 74 43 Gun 607 | . 68 26 . 13 12 146 40 6 . 12 . 5 75 2 18 43 12 . . 32 71 26 Cannon 648 | . . . . . . . 50 19 1 23 . 12 103 1 32 14 . 187 11 181 3 11 Launcher 41 | . . . . 6 . . . 3 . 6 . . 5 . 3 . . 7 . 5 . 6 Special 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Kinetic 335 | . . . . . . . 79 23 . 24 . 14 161 1 19 14 . . . . . . Thermal 563 | . 29 . . 13 4 118 11 2 1 11 . 3 17 2 31 . . 82 . 171 31 37 Explosive 33 | . . . . 6 . . . 3 . 6 . . . . . . . 7 . 5 . 6 Electromagnetic 365 | . 39 26 . . 8 28 . . . . . . 5 . 3 43 12 105 11 42 43 . Robot Hit Streak 35 | . 16 6 . 3 3 14 18 5 . 7 . 5 12 . 9 26 35 9 6 22 17 16 Robot Miss Streak 7 | . 5 2 . 3 2 5 3 3 . 3 . 2 5 . 7 2 1 5 3 4 1 3 Penetration Max 2 | . . . . . . . . . . . . 1 2 . . . . . . . . . Secondary Targets 8 | . 2 1 . . . 5 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . Capacitor 575 | . . . . . . . . . . . . . . . . 43 12 187 11 211 74 37 Shots Hit Robots 748 | . 47 22 . 8 6 96 56 12 . 20 . 10 92 . 21 53 11 116 7 112 29 30 Core Hits 463 | . 34 14 . 9 3 35 24 8 . 20 . 4 74 . 14 32 4 68 3 55 17 45 Critical Kills 31 | . . . . . . . . . . . . 1 24 . 1 . . 3 . 2 . . Critical Parts Destroyed 30 | . . . . . . . 1 . . . . 3 23 . 1 2 . . . . . . Critical Strikes 104 | . 3 . . 1 1 5 1 2 . 1 . 4 47 . 2 8 . 13 1 8 2 5 Burn 19 | . 3 . . 1 1 5 . . . . . . . . . . . . . 2 2 5 Meltdown 6 | . . . . . . . . . . . . . 1 . . . . 3 . 2 . . Destroy 61 | . . . . . . . 1 . . . . 4 46 . 2 8 . . . . . . Blast 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . Corrupt 15 | . . . . . . . . . . . . . . . . . . 10 1 4 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40050 | . 658 331 . 578 96 1611 1657 688 . 1126 . 374 4064 . 786 730 327 8190 218 10452 2013 6151 Guns 8411 | . 658 331 . 73 96 1611 628 109 . 127 . 78 1329 . 282 484 327 . . 868 789 621 Cannons 16069 | . . . . . . . 961 261 . 316 . 296 1514 . 381 246 . 5937 218 5029 250 660 Explosions 15459 | . . . . 496 . . 63 318 . 683 . . 1161 . 123 . . 2247 . 4524 974 4870 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 111 | . . . . 9 . . 5 . . . . . 60 . . . . 6 . 31 . . Kinetic 5279 | . . . . . . . 1454 370 . 264 . 291 2533 . 121 246 . . . . . . Thermal 17965 | . 309 . . 73 42 1329 135 . . 179 . 83 522 . 542 . . 2797 . 7833 1573 2548 Explosive 9632 | . . . . 496 . . . 318 . 683 . . 471 . . . . 2247 . 1378 436 3603 Electromagnetic 7063 | . 349 331 . . 54 282 63 . . . . . 478 . 123 484 327 3140 218 1210 4 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . 4 . . 6 2 2 . . . 5 . 2 . . 9 . 17 . 2 Average Corruption 4 | . . . . 4 . . 2 2 2 . . . 4 . 1 . . 6 . 4 . 1 Corruption Purged 12 | . . . . . . . 5 . . . . . 5 . 2 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 106 | . . . . . . . 23 13 1 . . . 6 . 2 . . 43 . 18 . . Message Errors 23 | . . . . . . . 3 1 1 . . . 1 . 1 . . 12 . 4 . . Matter Fused 23 | . . . . . . . 9 4 . . . . 2 . . . . 6 . 2 . . Heat Flow Errors 14 | . . . . . . . 4 2 . . . . . . . . . 5 . 3 . . Energy Discharges 18 | . . . . . . . 3 2 . . . . 2 . 1 . . 9 . 1 . . Parts Rejected 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . Data Loss (minor) 6 | . . . . . . . 1 1 . . . . 1 . . . . 2 . 1 . . Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . 2 . 3 . . Misfires 5 | . . . . . . . 2 1 . . . . . . . . . 2 . . . . Alerts 4 | . . . . . . . . 1 . . . . . . . . . 1 . 2 . . Weapon Failures 6 | . . . . . . . 1 . . . . . . . . . . 3 . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2513 | . . . . 21 . . 33 129 . 12 . . 32 . . . . 393 . 1316 114 463 Projectiles 1487 | . . . . . . . 33 81 . 9 . . . . . . . 217 . 948 36 163 Explosions 1024 | . . . . 21 . . . 48 . 3 . . 32 . . . . 176 . 366 78 300 Melee 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Knockbacks 34 | . . . . . . . 5 2 . . . 4 19 . 3 . . . . 1 . . Impact 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . Kinetic 29 | . . . . . . . 4 2 . . . 4 16 . 3 . . . . . . . Secondary 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Self-Inflicted Damage 604 | . . . . . . . 25 39 . . . . 96 . . . . . . 216 . 228 Shots 14 | . . . . . . . 1 2 . . . . 2 . . . . . . 6 . 3 Rammed 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . Targets Rammed 9 | . . 1 . 1 . . 1 . . . . . 3 . . . . 1 . 2 . . Kicked 7 | . . . . . . . 1 . . . . . 3 . . . . 1 . 2 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 357 | . 229 141 . 276 54 153 211 231 26 276 . 18 315 . . . 58 357 90 343 101 144 Average Temperature 65 | . 53 73 . 89 23 56 51 63 13 102 . 12 47 . . . 32 68 40 78 53 82 Received Heat Transfer 2270 | . 93 51 . 159 27 342 297 . . 60 . 4 512 . 136 . . 276 27 58 4 224 Effects 16 | . 1 . . 3 . . . . . 4 . . . . . . . 2 . 6 . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Interference 15 | . . . . 3 . . . . . 4 . . . . . . . 2 . 6 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 7 | . . . . . . 1 . . . . . . . . . . . 1 . 5 . . Combat Hostiles 7 | . . . . . . 1 . . . . . . . . . . . 1 . 5 . . Robots Corrupted 24 | . . 1 . . . . . . . . . . . . . 3 1 14 . 5 . . Combat Hostiles 21 | . . . . . . . . . . . . . . . . 3 1 12 . 5 . . Parts Fried 42 | . . 2 . . . . . . . . . . 1 . . 1 2 29 . 7 . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Robots Melted 10 | . . . . . . 1 . . . . . . 1 . . . . 4 . 2 . 2 Combat Hostiles 9 | . . . . . . 1 . . . . . . 1 . . . . 3 . 2 . 2 Parts Melted 58 | . 2 . . . 1 7 . . . 1 . 1 2 . . . . 13 . 20 3 8 Heat Transferred 18903 | . 999 . . 259 148 3182 333 . . 350 . 150 483 . 592 . . 1887 . 6298 1673 2549 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 Parts Stolen 5 | . . . . . . . . . . . . . . . 5 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . 1 . . . . . . 3 . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Tes Acc Com Maximum Alert Level 5 | . 1 . . . . 2 1 . . . . 1 3 . . . . 4 3 5 5 4 Low Security (%) 50 | . 85 100 . 100 100 30 61 . . . 100 85 23 . . . . 40 . . . . Level 1 16 | . 14 . . . . 56 38 . . . . 14 1 . . . . 14 . 17 . . Level 2 10 | . . . . . . 12 . . . . . . 49 . . . . 5 69 20 . . Level 3 11 | . . . . . . . . . . . . . 25 . . . . 33 30 22 24 . Level 4 8 | . . . . . . . . . . . . . . . . . . 6 . 26 31 100 Level 5 2 | . . . . . . . . . . . . . . . . . . . . 12 18 . High Security . | . . . . . . . . . . . . . . . . . . . . . 25 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1942 | . 247 88 . 86 32 564 348 . . . 57 218 1038 . . . . 1157 808 1773 1942 1503 Initial 1242 | . . 88 . . . 2 296 . . . 57 . 114 . . . . . 643 443 1054 1242 Average 391 | . 75 11 . 14 8 255 199 . . . 17 96 536 . . . . 474 676 928 1444 1258 Influence Increases 10286 | . 539 103 . 196 80 632 458 103 . 346 5 238 1684 . 152 15 60 1793 205 2045 1048 584 Destroy 0b10 Robot/C 5084 | . 360 80 . 140 32 304 224 80 . 244 . 112 720 . 128 . 60 920 100 940 380 260 Destroy 0b10 Robot/NC 296 | . 20 . . . . . 12 . . . . 4 60 . . 15 . 95 . 10 55 25 Destroy Leader 952 | . 88 20 . 20 8 24 74 16 . 36 . 16 128 . 24 . . 222 30 132 62 52 Allied During Kill 768 | . . 3 . 3 . . 32 7 . 66 . 66 254 . . . . 60 60 114 97 6 Successful Hack 105 | . 41 . . . 4 12 32 . . . 5 . . . . . . . . 4 7 . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . . . . . Disable Machine 486 | . . . . . . 60 48 . . . . 12 96 . . . . 45 . 120 75 30 Anti-Garrison Action 760 | . . . . . . 200 . . . . . . 160 . . . . 200 . 200 . . Destroy Structure 1529 | . . . . 33 . 8 12 . . . . 28 194 . . . . 146 15 510 372 211 Partial Spotted 39 | . . . . . . . 12 . . . . . 12 . . . . . . 15 . . Lose Combat Pursuer 237 | . . . . . 36 24 12 . . . . . 60 . . . . 105 . . . . Influence Decreases 8820 | . 312 330 . 196 76 72 854 268 3 254 97 20 870 553 302 344 60 649 561 1075 864 1060 Entered New Map 3668 | . . 139 . . . 2 268 63 3 . 35 . 104 383 92 329 . . 501 345 704 700 Time Decay 3992 | . 302 151 . 166 76 . 546 195 . 234 62 . 506 170 170 15 60 439 60 530 140 170 Lost Part 640 | . 10 . . 10 . 50 20 10 . . . . 140 . 40 . . 110 . 80 . 170 Lost Ally 520 | . . 40 . 20 . 20 20 . . 20 . 20 120 . . . . 100 . 120 20 20 Squads Dispatched 59 | . 4 . . . 3 . 2 . . . . 1 12 . . . . 10 1 14 8 4 Investigation 10 | . 2 . . . 1 . . . . . . . 2 . . . . 2 . 1 1 1 Extermination 14 | . . . . . . . 2 . . . . . 3 . . . . 3 . 4 1 1 Reinforcement 16 | . 2 . . . . . . . . . . 1 3 . . . . 2 1 5 2 . Assault 13 | . . . . . . . . . . . . . 3 . . . . 2 . 2 4 2 Garrison 6 | . . . . . 2 . . . . . . . 1 . . . . 1 . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 1 . . . . 1 . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Tes Acc Com Distress Signals 4 | . . . . . . . 1 . . . . . 1 . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 357 | . 25 4 . 7 8 19 15 5 . 10 . 7 71 . 12 . 3 66 5 53 21 26 Peak Tracking Total 16 | . 4 2 . 4 3 4 4 4 . 5 . 4 7 . 4 . 3 7 5 9 4 16 Tactical Retreats 12 | . . . . . 2 2 1 . . . . . 2 . . . . 5 . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Tes Acc Com Traps Triggered 10 | . 2 . . . 1 1 . . . . . 1 4 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . 2 2 1 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Tes Acc Com Machines Disabled 38 | . . . . . . 6 4 1 . . . 1 8 . . . . 3 . 8 5 2 Max in Single Turn 2 | . . . . . . 1 1 1 . . . . 2 . . . . 1 . 1 2 1 Garrison Access 3 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Tes Acc Com Machines Accessed 37 | . 6 . 2 1 2 3 8 . . . 1 . 3 . . 4 . 1 . 3 3 . Terminals 19 | . 5 . . . 1 3 4 . . . 1 . . . . . . . . 2 3 . Fabricators 4 | . . . . . . . 2 . . . . . 2 . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 1 . . . . . 1 . . . . 1 . 1 . . Total Hacks 91 | . 24 . 2 1 2 7 15 . . . 1 . 6 . . 17 . 2 . 5 9 . Successful 56 | . 14 . 2 1 2 2 7 . . . 1 . 5 . . 17 . 1 . 2 2 . Failed 35 | . 10 . . . . 5 8 . . . . . 1 . . . . 1 . 3 7 . Catastrophic 7 | . . . . . . 2 3 . . . . . 1 . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 83 | . 16 . 1 . 2 . 6 . 5 . 3 . 9 . . . . 13 2 11 6 9 Terminals 54 | . 23 . . . 1 7 9 . . . 1 . . . . . . . . 4 9 . Fabricators 7 | . . . . . . . 3 . . . . . 4 . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . 1 . . . . . 2 . . . . 2 . 1 . . Terminal Hacks 40 | . 10 . 2 1 . 2 4 . . . 1 . . . . 17 . . . 1 2 . Record 6 | . . . 1 . . . . . . . . . . . . 5 . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 13 | . 6 . . . . . 3 . . . . . . . . 4 . . . . . . Open Door 5 | . . . . 1 . 1 . . . . . . . . . . . . . 1 2 . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 1 . . . . . 4 . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Build 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 4 . . . 1 . 1 . . . . . 1 . . . . 1 . 1 . . Terminals 5 | . 3 . . . 1 . 1 . . . . . . . . . . . . . . . Botnet 5 | . 3 . . . 1 . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . Jam 3 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 5 . . . 2 3 6 . . . . . 1 . . . . 1 . 1 1 . Full Trace Events 3 | . . . . . . 2 . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 4 . . . . . . . . . . 2 . . Robots Built 6 | . . . . . . . 2 . . . . . 4 . . . . . . . . . Authchips 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Time 228 | . . . . . . . 58 . . . . . 170 . . . . . . . . . Total Robot Build Rating 38 | . . . . . . . 6 . . . . . 32 . . . . . . . . . Part Schematics Acquired 31 | . . . . . . . . . 13 . . . . . . 4 . . . 14 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Tes Acc Com Total Allies 37 | . . 4 . 2 . 1 2 . 4 . 3 1 6 . . . . 6 3 3 2 . Largest Group 7 | . . 3 . 2 . 1 2 1 5 5 5 5 7 . . . . 3 3 3 2 1 Highest-Rated Group 473 | . . 40 . 47 . 39 42 21 177 177 227 318 473 . . . . 288 345 345 100 50 Highest-Rated Ally 142 | . . 31 . 31 . 39 21 21 40 40 51 142 142 . . . . 96 115 123 50 50 Zionite Dispatches 6 | . . . . . . . . . . . 1 . 1 . . . . 2 1 . 1 . Heavy 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Hacker 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Initial Warlord ECA Mod 5 | . . . . . . . 2 2 1 . . . . . . . . . . . . . Total Orders 2 | . . 2 . . . . . . . . . . . . . . . . . . . . STAY 1 | . . 1 . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Ally Attacks 296 | . . 6 . 4 . 6 26 9 . 30 . 29 65 . . . . 42 13 32 31 3 Total Damage 13979 | . . 69 . 20 . 120 605 239 . 501 . 1415 2960 . . . . 1702 658 2616 2926 148 Kills 71 | . . . . . . . 4 3 . 3 . 4 17 . . . . 10 4 5 20 1 Allies Corrupted 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Tes Acc Com Active Infowar (turns) 4111 | . . . . . . . . 587 1496 695 216 149 957 . . . . . . 11 . . Sensors 4111 | . . . . . . . . 587 1496 695 216 149 957 . . . . . . 11 . . Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 9 | . . 1 . 2 . . . 1 2 2 . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . . . 1 . . . . 2 . 2 1 2 Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . 1 . 1 1 . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Tes Acc Com Turns Passed 16904 | . 1317 1121 613 859 323 1288 1567 607 1496 695 216 149 1364 354 359 295 366 1557 120 1485 404 349 Spaces Moved 10589 | 1 781 555 381 503 162 556 949 405 1088 473 165 71 881 290 228 159 287 1007 86 1029 274 258 Core 22 | . . . . . . . . . . . . . . . . . . . . . . 22 Treads 2986 | . 564 555 381 503 162 556 265 . . . . . . . . . . . . . . . Legs 7581 | 1 217 . . . . . 684 405 1088 473 165 71 881 290 228 159 287 1007 86 1029 274 236 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 160 160 130 130 130 130 127 120 120 121 121 121 121 115 120 92 115 50 Average Speed 132 | 120 148 160 160 160 160 160 148 130 130 130 127 151 121 121 121 121 121 118 120 101 115 109 Slowest Speed 270 | 120 160 160 160 160 160 160 270 130 130 130 127 185 192 121 121 121 121 183 120 170 115 115 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . . . . . . . 2 . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 2 94 97 70 98 12 67 25 52 91 65 3 85 21 53 42 60 46 40 5 71 12 12 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 10 | . 1 . 1 1 . . . 1 1 1 . . . 1 . 3 . . . . . . Known Exits Taken 13 | . . . . 1 1 . 1 1 1 1 1 . 1 1 1 1 1 . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . . . . . . . . . 1 . 1 1 . Scrap Searched 11 | . . 1 . 1 . . . 1 2 3 . . . 1 . . 2 . . . . . Spaces Dug 36 | . . . . . . . . 10 . . . . 1 4 1 . . 8 . 11 1 . Terrain Destroyed 595 | . . . . 48 . . 9 29 . 45 . 2 75 4 10 . . 63 . 218 18 74 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 180 | . . . . . . . 9 4 . 2 . 2 52 4 10 . . 26 . 67 . 4 AOE 411 | . . . . 48 . . . 25 . 43 . . 23 . . . . 37 . 151 14 70 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Zio Pro Fac DSF Fac Upp Upp Zhi Pro Res Res Tes Acc Com Total 12803 | . 869 762 386 537 220 822 1051 461 1168 519 170 99 1028 291 266 247 306 1365 102 1462 360 312 Wait 717 | . 20 192 . 5 37 166 18 33 74 27 . . 10 . 5 23 . 42 1 58 5 1 Move 10567 | . 780 554 380 502 161 555 948 404 1087 472 164 70 880 289 227 158 286 1006 85 1028 273 258 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 116 | . 12 2 3 3 7 10 13 . 2 . . 4 12 1 2 1 . 20 1 21 1 1 Fast Attach 102 | . 4 . . 2 2 1 9 2 1 . 2 2 12 . . 4 3 21 2 32 1 2 Attach 75 | . 3 . . 1 3 5 5 1 . . 2 . 20 . 5 1 1 12 1 11 2 2 Detach 52 | . 2 . . 1 1 . 5 2 . . 1 . 3 . . 2 4 13 1 16 . 1 Swap 76 | . 3 . . 6 . 6 1 5 1 2 1 6 11 . 2 . . 15 . 13 3 1 Drop 142 | . 8 . 3 4 5 6 17 . 2 . . 9 9 . 1 1 . 29 . 44 1 3 Fire 902 | . 37 13 . 12 4 58 33 13 1 18 . 8 68 1 24 57 12 195 11 220 74 43 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . 1 . . . . . 3 . . . . 1 . 2 . . Crush 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 35 | . . . . . . 6 . 1 . . . . . . . . . 11 . 17 . . Trap 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Miscellaneous 9 | . . . . . . 9 . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp / DSF) -5/DSF -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / Qua x2) -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 15) 252 | -10/Materials | Discovered new exit (range 10) 326 | -10/Materials | Build established: Mutant 692 | -10/Materials | Discovered new exit (range 6) 955 | -10/Materials | Discovered new exit (range 8) 1182 | -10/Materials | Discovered new exit (range 16) 1289 | -10/Materials | Discovered new exit (range 8) 1318 | -10/Materials | Entered Mines 1320 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1322 | -10/Mines | Met a Derelict bent on vengeance 1402 | -10/Mines | Discovered new exit (range 11) 1425 | -10/Mines | Lost 3 allies 1434 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1456 | -10/Mines | Assembled infested the area 1811 | -10/Mines | Discovered new exit (range 5) 1908 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1959 | -10/Mines | Learned Materials interactive machine intel 1990 | -10/Mines | Discovered new exit (range 7) 2070 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2073 | -10/Mines | Found Prototype Device 2218 | -10/Mines | Received a Mining Laser from a helpful Derelict 2220 | -10/Mines | Discovered new exit (range 6) 2439 | -10/Mines | Entered Exiles 2476 | -10/Exiles | Met 8R-AWN 2505 | -10/Exiles | Met EX-HEX 2548 | -10/Exiles | Met EX-BIN 2572 | -10/Exiles | Aligned with FarCom system 2574 | -10/Exiles | Given EX-Vault access code 2611 | -10/Exiles | Opened EX-Vault 2654 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2697 | -10/Exiles | Met EX-DEC 2705 | -10/Exiles | Learned location of Zion (-6) 2795 | -10/Exiles | Found 0b10 Alert Chip 2803 | -10/Exiles | Found Field Lobotomy Kit 3039 | -10/Exiles | Discovered new exit (range 10) 3052 | -10/Exiles | Stole two prototypes: 0b10 Alert Chip, Field Lobotomy Kit 3052 | -10/Exiles | Entered Mines 3150 | -9/Mines | Discovered new exit (range 7) 3297 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3448 | -9/Mines | Identified exit to Materials 3658 | -9/Mines | Learned location of Storage (-7) 3911 | -9/Mines | Entered Materials 3911 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3912 | -8/Materials | Loaded intel: 19 interactive machine locations 4061 | -8/Materials | Garrison activated, responded to threat 4232 | -8/Materials | Identified exit to Garrison 4234 | -8/Materials | Build established: Skirmisher 4234 | -8/Materials | Entered Garrison 4304 | -8/Garrison | Triggered checkpoint 4498 | -8/Garrison | Phase Generator disabled 4693 | -8/Garrison | Discovered new exit (range 10) 4920 | -8/Garrison | Lost 3 parts (1n2w) 5106 | -8/Garrison | Triggered checkpoint 5403 | -8/Garrison | Discovered new exit (range 14) 5522 | -8/Garrison | Entered Factory 5522 | -7/Factory | Evolved 2 slots: Utility x2 5524 | -7/Factory | FarCom data flow suspended 5530 | -7/Factory | Identified Exp. Sensor Array 5769 | -7/Factory | Identified exit to Storage 5769 | -7/Factory | Identified exit to Lower Caves 5795 | -7/Factory | Fabricated H-55 Commando? 5823 | -7/Factory | Build established: Gunner 7089 | -7/Factory | Entered Lower Caves 7089 | -7/Lower Caves | Accompanied by 1 ally 7101 | -7/Lower Caves | Met a Warlord Commander 7102 | -7/Lower Caves | Learned location of Warlord (-5) 7103 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 7107 | -7/Lower Caves | Found Encrypted Comm Array 7178 | -7/Lower Caves | Learned Factory stockpile data 7397 | -7/Lower Caves | Build established: Skirmisher 7672 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7695 | -7/Lower Caves | Identified exit to Zion 7696 | -7/Lower Caves | Entered Zion 7696 | -6/Zion | Accompanied by 1 ally 7709 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7745 | -6/Zion | System corruption cleaned by Quarantine Array 7838 | -6/Zion | Discovered new exit (range 11) 7902 | -6/Zion | Found Prototype Device 7902 | -6/Zion | Identified Phasing AFG 7988 | -6/Zion | Learned Factory stockpile data 8037 | -6/Zion | Learned Factory emergency access door positions 8117 | -6/Zion | Learned 8 Factory zone layouts 8132 | -6/Zion | Given A8's code to call for help 8559 | -6/Zion | Given the Hacking Drone Bay 8590 | -6/Zion | Opened final containment barrier to the Deep Caves 8611 | -6/Zion | Discovered new exit (range 3) 8611 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8612 | -6/Zion | Identified exit to Deep Caves 8725 | -6/Zion | Met Imprinter 8868 | -6/Zion | Imprinted 8871 | -6/Zion | Declared Zion's savior 9112 | -6/Zion | Identified exit to Proximity Caves 9192 | -6/Zion | Entered Proximity Caves 9192 | -5/Proximity Caves | Accompanied by 5 allies 9413 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9673 | -5/Proximity Caves | Discovered new exit (range 8) 9681 | -5/Proximity Caves | Identified exit to Factory 9701 | -5/Proximity Caves | Learned 4 Factory zone layouts 9887 | -5/Proximity Caves | Entered Factory 9887 | -5/Factory | Accompanied by 2 allies 9887 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 9888 | -5/Factory | Identified exit to Upper Caves 9888 | -5/Factory | Identified exit to Factory 9959 | -5/Factory | Zion Hacker squad teleported in 10003 | -5/Factory | Identified exit to DSF 10103 | -5/Factory | Entered DSF 10103 | -5/DSF | Accompanied by 5 allies 10121 | -5/DSF | Additional patrols routed to DSF 10134 | -5/DSF | Assimilated H-71 Marshal with FLK Orb 10203 | -5/DSF | Discovered exit to Factory (range 15) 10252 | -5/DSF | Entered Factory 10252 | -4/Factory | Accompanied by 5 allies 10252 | -4/Factory | Evolved 2 slots: Propulsion x2 10434 | -4/Factory | Zion Heavy squad teleported in 10578 | -4/Factory | Garrison activated, responded to threat 10711 | -4/Factory | Discovered new exit (range 11) 10723 | -4/Factory | Identified exit to Research 10966 | -4/Factory | Retrieved Zion intel report: Active Terminals 11002 | -4/Factory | First assault squad dispatched 11093 | -4/Factory | Fabricated X-82 Rainmaker? 11151 | -4/Factory | Found Quantum Capacitor 11221 | -4/Factory | Lost 3 allies 11444 | -4/Factory | Lost 8 parts (1p4n2u1w) 11521 | -4/Factory | Discovered new exit (range 14) 11523 | -4/Factory | Fabricated X-82 Rainmaker (x2) 11549 | -4/Factory | Terminal network hard line cut 11614 | -4/Factory | Identified exit to Upper Caves 11616 | -4/Factory | Entered Upper Caves 11627 | -4/Upper Caves | Encountered a Warlord checkpoint 11742 | -4/Upper Caves | Learned location of Quarantine (-3) 11859 | -4/Upper Caves | Build established: Scavenger-Gunner 11957 | -4/Upper Caves | Discovered new exit (range 12) 11967 | -4/Upper Caves | Identified exit to Upper Caves 11970 | -4/Upper Caves | Entered another Upper Caves area 12085 | -4/Upper Caves | Lost 3 parts (1p1u1w) 12089 | -4/Upper Caves | Destroyed 7 combat bots 12176 | -4/Upper Caves | Spotted T4-N2P(f) 12176 | -4/Upper Caves | Spotted S3-2JG(f) 12177 | -4/Upper Caves | Encountered a Master Thief 12177 | -4/Upper Caves | Encountered a Master Thief 12178 | -4/Upper Caves | Spotted 0O-MSR(f) 12179 | -4/Upper Caves | Encountered a Master Thief 12179 | -4/Upper Caves | Field Lobotomy Kit stolen by Master Thief 12180 | -4/Upper Caves | Hyp. Mass Driver stolen by Master Thief 12181 | -4/Upper Caves | Matter Neutralizer stolen by Master Thief 12183 | -4/Upper Caves | Spotted EA-84F(f) 12184 | -4/Upper Caves | Encountered a Master Thief 12187 | -4/Upper Caves | Dispersion Rifle stolen by Master Thief 12295 | -4/Upper Caves | Discovered new exit (range 3) 12327 | -4/Upper Caves | Identified exit to Zhirov 12329 | -4/Upper Caves | Entered Zhirov 12329 | -4/Zhirov | Discovered new exit (range 3) 12373 | -4/Zhirov | Learned location of Testing (-2) 12373 | -4/Zhirov | Learned location of Command (-1) 12402 | -4/Zhirov | Found Alien Artifact 12402 | -4/Zhirov | Identified Integrated Dissipator 12402 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12417 | -4/Zhirov | Found Alien Artifact 12484 | -4/Zhirov | Build established: Scavenger-Mutant 12622 | -4/Zhirov | Identified exit to Proximity Caves 12624 | -4/Zhirov | Entered Proximity Caves 12677 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12982 | -3/Proximity Caves | Discovered exit to Research (range 8) 12990 | -3/Proximity Caves | Entered Research 12990 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13284 | -3/Research | Found Prototype Processor 13284 | -3/Research | Identified Spectral Analyzer 13382 | -3/Research | Build established: Gunner 13416 | -3/Research | Found Fusion Bomb Launcher 13527 | -3/Research | Retrieved Zion intel report: Branch Access 13527 | -3/Research | Identified exit to Quarantine 13568 | -3/Research | Retrieved Zion intel report: Active Garrisons 13569 | -3/Research | Zion Light squad teleported in 13588 | -3/Research | Spotted B-86 Titan 13598 | -3/Research | Destroyed B-86 Titan 13772 | -3/Research | Zion Hacker squad teleported in 13787 | -3/Research | Garrison activated, responded to threat 13815 | -3/Research | Spotted B-86 Titan 13939 | -3/Research | Destroyed B-86 Titan 13960 | -3/Research | Lost 5 parts (1p2n1u1w) 13985 | -3/Research | Destroyed 7 combat bots 14175 | -3/Research | Lost 3 parts (1n2u) 14199 | -3/Research | Spotted B-86 Titan 14209 | -3/Research | Destroyed B-86 Titan 14240 | -3/Research | First assault squad dispatched 14267 | -3/Research | Discovered new exit (range 4) 14328 | -3/Research | Terminal network hard line cut 14452 | -3/Research | Discovered new exit (range 16) 14547 | -3/Research | Entered another Research area 14547 | -2/Research | Evolved 2 slots: Utility x2 14624 | -2/Research | Discovered new exit (range 12) 14626 | -2/Research | Zion Light squad teleported in 14650 | -2/Research | Identified exit to Testing 14667 | -2/Research | Entered Testing 14667 | -2/Testing | Accompanied by 3 allies 14709 | -2/Testing | Lost 3 allies 14736 | -2/Testing | Found Prototype Leg 14736 | -2/Testing | Identified Myomer Exoskeleton 14758 | -2/Testing | Found Prototype Energy Cannon 14758 | -2/Testing | Identified Hpw. Disruptor Cannon 14819 | -2/Testing | Found Prototype Processor 14819 | -2/Testing | Identified Exp. Terrain Scan Processor 14922 | -2/Testing | Scanned by Researcher 14935 | -2/Testing | Found Prototype Energy Cannon 14935 | -2/Testing | Identified Potential Cannon 15040 | -2/Testing | Found Prototype Processor 15040 | -2/Testing | Identified Exp. Signal Interpreter 15043 | -2/Testing | Found Prototype Device 15043 | -2/Testing | Identified Thermal Barrier 15081 | -2/Testing | Rewired PD-H3JAEFW923 15105 | -2/Testing | Found Prototype Launcher 15105 | -2/Testing | Identified Hellfire Missile Launcher 15201 | -2/Testing | Found Prototype Protection 15201 | -2/Testing | Identified SHELL Armor 15204 | -2/Testing | Found Prototype Protection 15231 | -2/Testing | Garrison activated, responded to threat 15281 | -2/Testing | Destroyed 8 combat bots 15283 | -2/Testing | Lost 3 parts (1p2u) 15310 | -2/Testing | Found Prototype Hackware 15455 | -2/Testing | Destroyed 10 combat bots 15493 | -2/Testing | Found Prototype Device 15493 | -2/Testing | Identified AEGIS Remote Shield 15513 | -2/Testing | Spotted PY-0DS755XRUD 15514 | -2/Testing | Build established: Scavenger-Gunner 15643 | -2/Testing | Garrison activated, responded to threat 15667 | -2/Testing | First assault squad dispatched 15689 | -2/Testing | Retrieved Zion intel report: Active Garrisons 15695 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 15701 | -2/Testing | Enhanced Grunt warped into view, answering call for help 15701 | -2/Testing | Enhanced Grunt warped into view, answering call for help 15773 | -2/Testing | System corruption reached 10% 15977 | -2/Testing | Found Prototype Energy Gun 15977 | -2/Testing | Identified Tachyon Dispersion Ray 15984 | -2/Testing | Discovered new exit (range 12) 16046 | -2/Testing | Found Prototype Energy Gun 16046 | -2/Testing | Identified Hyp. EM Gauss Rifle 16047 | -2/Testing | Terminal network hard line cut 16089 | -2/Testing | Found Prototype Device 16089 | -2/Testing | Identified Exp. Thermal Shield 16152 | -2/Testing | Entered Access 16152 | -1/Access | Evolved 2 slots: Utility x2 16209 | -1/Access | Retrieved Zion intel report: Active Garrisons 16210 | -1/Access | Zion Demo squad teleported in 16451 | -1/Access | High security lockdown imminent 16458 | -1/Access | Discovered new exit (range 9) 16531 | -1/Access | High security lockdown engaged 16556 | -1/Access | Entered Command 16556 | -1/Command | Accompanied by 1 ally 16629 | -1/Command | Retrieved Zion intel report: Guard Positions 16656 | -1/Command | Found Quantum Capacitor 16690 | -1/Command | Retrieved Zion intel report: Unaware Analyses 16806 | -1/Command | First assault squad dispatched 16835 | -1/Command | Identified Lgt. Regenerative Plating 16846 | -1/Command | Spotted M Guard 16846 | -1/Command | Spotted M Guard 16846 | -1/Command | Spotted Combat Programmer 16856 | -1/Command | Spotted Combat Programmer 16896 | -1/Command | Core integrity fell below 50% 16903 | -1/Command | Core integrity fell below 20% 16905 | -1/Command | Destroyed by M Guard with Ragnarok Missile Launcher Last Messages --------------- 16895_ EMDS Slug penetrates Wall. 16895_ Combat Programmer knocked back. 16896_ Penetrated by EMDS Slug. 16897_ The unstable cave ceiling collapses. 16897_ Penetrated by EMDS Slug. 16898_ Penetrated by Slug. 16898_ Penetrated by EMDS Slug. 16899_ The unstable cave ceiling collapses. 16900_ Combat Programmer resets M-36 Artificer, system corruption cleaned. 16900_ EMDS Slug penetrates Wall. 16901_ Penetrated by EMDS Slug. 16902_ Knocked back. 16903_ The unstable cave ceiling collapses. 16903_ Penetrated by EMDS Slug. 16903_ Adv. Target Analyzer destroyed. 16903_ EMDS Slug penetrates Reinforced Barrier. 16904_ The unstable cave ceiling collapses. 16905_ Adv. Coolant Injector destroyed. 16905_ Critical hit (Blast). 16905_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ????????????????????????## #???????????????????? | | ???????????????????????##; ##??????????????????? | | ???????????????????????# ;;;;;############?#####?? | | ??????????????????# ???# ; ; # ## ### ### | | ???????????????## #;;;##; W ; W W # # | | ???????????????# | | ??????????????????# @ Y | | ??????????????????# p ] = | | ??????????????????# Y ! !/! | | ??????????????????# p = = | | ??????????????????# # W W ] [ | | ??????????????????###### ; *%=*= | | ???????????????????????# ;;; # # | | ???????????????????????### ## # ##### # | | ?????????????????????????# #############????# ## | | ?????????????????????????# #????????????????###? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# ????????????????????? | | ??????????????????????????? ?????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 157 Coolant Potential 100 Energy Generation 80 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 1010 Power Amplification 30 Additional Mass Support 25 Corruption Containment 12 Armor Coverage 1050 Resistance: TH 30 Evasion (%) 82 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 3 Energy Filtering 50 Particle Charging 30 Kinecelleration 40 Authchip Count 2 Item Schematics ----------------- Lrn. Tractor Beam | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Railgun | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Assault Drone Bay | -4/Zhirov | Free Exp. Cooling System | -2/Testing | Archive Quantum Shading Machine | -2/Testing | Archive Exp. Core Analyzer | -2/Testing | Archive Particle Accelerator | -2/Testing | Z-intel Hvy. Dispersion Rifle | -2/Testing | Z-intel Exp. Energy Well | -2/Testing | Z-intel Exp. Focal Shield | -2/Testing | Z-intel Exp. Biometal Leg | -2/Testing | Z-intel Lrn. Phase Cannon | -2/Testing | Z-intel Hvy. Gatling Laser | -2/Testing | Z-intel Cld. Antigrav System | -2/Testing | Z-intel Exp. Signal Interpreter | -2/Testing | Z-intel Hds. Centrium Leg | -2/Testing | Z-intel Exp. Coolant Injector | -2/Testing | Z-intel Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive R-06 Scavenger | -2/Testing | Archive M-36 Artificer | -2/Testing | Archive Fabricated ------------ H-55 Commando | x2 | -7/Factory | Preloaded X-82 Rainmaker | x2 | -4/Factory | Authchip X-82 Rainmaker | x2 | -4/Factory | Authchip Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed HypervelocityImpactSpiker Manual? 0 Play Time 03:20:09 Cumulative 322.3 hours Start 2025.06.14 @ 14:22:45 End 2025.06.14 @ 18:13:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 227 Rogue 227 Adventurer 0 Explorer 0 Win Type - Total 25 Types 19/0/4/2/0/0/0/0/0/0 Lore% 88 Gallery% 75 Achievement% 66 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7989eb39-6e29-4db1-b58a-bc9b427ea7ea