Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.19 @ 02:53:03 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (263) 1315 Value Destroyed (12925) 12925 Prototype IDs (61) 1220 Alien Tech Used (4) 800 Bonus (6033) 6033 TOTAL SCORE: 31193 Bonus ------- High Alert Combat Kills 1898 Follower Combat Kills 35 Entered Garrisons 200 Met Data Miner 300 Acquired ECA 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 51/1600 Matter 273/300 Energy 98/100 System Corruption 58% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-powered Tractor Beam HERF Cannon Enhanced Nova Cannon Force Lance Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Cooled Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Core Analyzer Advanced Phase Shifter Heavy Armor Plating Advanced Force Field > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Quantum Reactor Biometal Heavy Treads High-density Centrium Heavy Treads Improved Matter Compressor Encrypted Comm Array Hardened Medium Armor Plating Layered Medium Armor Plating Advanced Force Field High-powered Tractor Beam Transdimensional Reconstructor Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator Heavy Rocket Launcher Improved Datajack Power Maul [Rating: 192] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Centrium Leg Wheel Compact Wheel Hover Unit Cooled Gravmag System Utility Core Analyzer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Power Maul Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 . 2 . . 2 . . . . 2 2 2 . . . . 2 2 2 Power 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . 1 Propulsion 4 | . . . 1 . . . . 1 . . . . . 1 1 . . . . . . . Utility 9 | . . . 1 . 1 . . 1 . . . . 1 1 1 . . . . . 2 1 Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . Parts Attached 189 | 6 6 . 14 4 17 4 11 16 4 3 . 1 16 2 4 4 1 4 2 5 14 51 Power 22 | 1 1 . 2 . 1 1 . 2 . . . . 1 . . 1 . 1 . 1 3 7 Engine 6 | 1 1 . 1 . . . . 1 . . . . 1 . . 1 . . . . . . Core 4 | . . . 1 . 1 1 . 1 . . . . . . . . . . . . . . Reactor 12 | . . . . . . . . . . . . . . . . . . 1 . 1 3 7 Propulsion 54 | 2 1 . 5 1 3 3 6 6 . . . . 4 . 2 . . 1 1 1 4 14 Treads 49 | 2 1 . 3 1 3 3 6 6 . . . . 4 . 2 . . . 1 1 2 14 Leg 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Wheel 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 61 | 1 3 . 4 2 6 . 1 6 . 1 . 1 8 1 2 2 1 2 . . 4 16 Device 25 | . . . 2 1 1 . 1 1 . . . 1 3 . 2 1 1 1 . . 2 8 Storage 6 | 1 2 . . . 1 . . 1 . . . . . . . . . 1 . . . . Processor 13 | . . . . . 1 . . 2 . . . . 2 1 . . . . . . 1 6 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 17 | . 1 . 2 1 3 . . 2 . 1 . . 3 . . 1 . . . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 52 | 2 1 . 3 1 7 . 4 2 4 2 . . 3 1 . 1 . . 1 3 3 14 Energy Gun 16 | . . . 2 . 4 . 2 . . 1 . . 3 . . . . . . 1 2 1 Energy Cannon 8 | . . . . . . . . 1 . . . . . 1 . . . . 1 . 1 4 Ballistic Gun 18 | 2 . . 1 . 1 . 1 . 3 . . . . . . 1 . . . 2 . 7 Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Launcher 5 | . 1 . . . 1 . 1 . 1 . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . 2 . 1 1 . 1 . . . . . 2 . 4 . . 1 3 Parts Lost 60 | . 2 . 2 1 2 . . . . . . . 11 . . . . . . . 2 40 Power 8 | . 1 . . . . . . . . . . . 1 . . . . . . . . 6 Propulsion 15 | . 1 . 1 1 . . . . . . . . 3 . . . . . . . 2 7 Utility 27 | . . . 1 . 1 . . . . . . . 7 . . . . . . . . 18 Weapon 10 | . . . . . 1 . . . . . . . . . . . . . . . . 9 Highest Loss Streak 14 | . 1 . 1 1 1 . . . . . . . 6 . . . . . . . 2 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 16 | 2 11 13 14 14 14 14 14 16 20 19 19 19 19 17 17 18 20 19 20 19 19 15 Power 1 | . 1 1 1 2 2 2 2 1 1 1 1 1 1 1 1 . . . . . . . Propulsion 2 | . 2 2 1 1 2 2 2 3 4 4 4 4 4 3 2 2 2 2 1 1 . . Utility 4 | . 2 5 5 4 4 4 4 5 7 6 6 6 3 3 3 5 6 5 5 5 6 3 Weapon 6 | . 3 4 5 6 4 5 4 5 6 6 6 6 7 8 9 8 10 10 10 9 9 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 23 | . . . 5 . 5 . 2 1 2 . . . . . . 1 . 1 . 2 1 3 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . 1 . . . . . . . . . . . . . . . 1 . Utility 10 | . . . 2 . 2 . 1 . 1 . . . . . . 1 . 1 . 2 . . Weapon 8 | . . . 2 . 1 . 1 1 1 . . . . . . . . . . . . 2 Tool/Special 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 100 98 100 98 100 100 99 100 98 100 100 84 78 87 94 100 98 100 95 92 77 Engine 4 | . 14 14 3 . . . . 2 7 7 7 7 8 5 5 8 10 7 5 3 3 . Core 2 | . . . 7 11 9 9 9 4 . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 2 5 5 8 11 Treads 26 | . 28 28 25 33 26 27 27 29 30 29 28 28 25 27 30 30 30 30 30 27 20 14 Device 10 | . . . 5 11 9 9 9 12 7 7 7 13 8 . 7 10 13 16 20 18 17 13 Storage 6 | . 14 14 11 11 9 9 9 7 7 7 7 7 6 5 5 5 5 5 5 4 4 2 Processor 10 | . . . . . 7 9 9 9 15 14 14 14 8 13 15 15 15 15 15 13 12 16 Protection 8 | . 12 14 16 11 9 9 9 7 7 8 14 7 8 10 10 11 11 7 5 4 4 2 Energy Gun 12 | . . . 4 2 19 26 17 14 14 18 14 13 13 11 10 10 14 13 14 11 7 4 Ballistic Gun 6 | . 27 28 17 11 5 . 4 6 7 3 7 7 4 4 3 4 . . . 5 8 6 Peak Build Rating 192 | 6 8 8 17 17 32 33 32 52 53 56 56 59 68 63 82 92 95 104 106 122 156 192 Average Rating 66 | 4 7 8 14 15 26 31 30 47 52 53 56 58 58 58 76 86 94 96 104 112 139 148 On Entrance 56 | . 6 8 8 16 16 32 32 30 52 53 56 56 59 54 61 82 92 95 103 105 121 153 Naked Turns 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Heaviest Build 176 | 12 28 28 42 36 43 43 46 64 64 68 68 68 90 81 79 99 99 113 115 134 161 176 Greatest Support 240 | 40 40 40 60 60 60 60 60 98 96 96 96 96 96 116 152 152 152 152 154 154 154 240 Greatest Overweight (x) 4 | . . . 3 . . . . . . . . . . . . . . . . . 1 4 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 6 13 15 15 15 15 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 16 Most Carried 20 | 4 15 15 15 15 15 15 15 20 20 20 19 20 20 18 20 20 20 20 20 20 20 20 Average Carried 16 | 2 11 13 14 14 14 14 14 16 19 19 19 19 19 17 18 19 19 19 20 19 19 16 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 13 15 15 14 14 14 15 20 20 19 19 20 18 18 20 20 20 20 20 20 20 4 Class Distribution -------------------- 41% | Gunner 33% | Scavenger-Gunner 12% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Gunner | -4/Upper Caves Gunner | -4/Zhirov Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 7093 | 239 291 19 353 253 474 227 153 282 94 151 . 135 314 . 200 356 94 341 109 228 355 2425 Remotely 472 | . . . . . . . . . . . . . . . . 99 . . . . 155 218 Salvage Created 12097 | . 536 . 543 185 1211 679 558 403 25 418 . 144 515 . . 248 442 141 . 538 613 4898 Parts 615 | . 32 . 27 10 65 51 30 18 3 15 . 12 21 . . 2 7 1 . 17 29 275 Haulers Intercepted 10 | . 2 . 1 . 3 . 3 . . . . . . . . . . . . . . 1 Recyclers Shooed 5 | . . . 1 . . . . . . . . . . . . . . . . 3 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . 1 15 . 8 . . . 1 6 1 . . . . Prevented 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 236 | . 13 . 10 14 23 25 5 7 3 11 . 5 15 . . 1 7 . . 13 12 72 Melee 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Guns 145 | . 12 . 8 3 18 15 5 7 . 3 . 2 7 . . . 2 . . 8 8 47 Cannons 9 | . . . . . 1 . . . . . . . . . . . . . . . . 8 AOE 69 | . 1 . 2 11 4 10 . . 3 8 . 3 6 . . 1 1 . . 4 4 11 Classes Destroyed 19 | . 3 . 3 2 3 1 1 . . 2 . . 2 . . . . . . . . 2 Worker 14 | . . . . 1 . . 1 . . . . . . . . . . . . 2 . 10 Builder 11 | . . . 2 . 2 . . . . . . . 1 . . . . . . . 1 5 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 10 | . 2 . 1 . 3 . 3 . . . . . . . . . . . . . . 1 Recycler 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Operator 4 | . . . 1 . . . . 2 . . . . . . . . . . . . . 1 Watcher 4 | . . . . . . . 1 . . . . . . . . . . . . . . 3 Swarmer 51 | . 3 . . . 3 13 . . 3 . . 3 . . . . . . . 9 5 12 Grunt 77 | . 10 . 5 5 13 8 2 2 . 9 . . 6 . . 1 4 . . . 2 10 Brawler 3 | . . . . . 1 1 . . . . . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Sentry 26 | . . . 5 . 5 1 3 1 . . . . 2 . . . 1 . . 2 1 5 Hunter 22 | . . . . . 1 . . 2 . . . 2 3 . . . 2 . . 2 2 8 Programmer 43 | . . . . . . 2 . 2 . 1 . . 2 . . . . . . . 2 34 Heavy 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 Packrat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Assembled 9 | . . . . 9 . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 13 | . 4 . 3 7 7 4 3 2 3 10 . 3 6 . . 1 4 . . 5 8 13 Combat Bots Only 10 | . 4 . 3 6 6 4 2 2 3 10 . 3 5 . . 1 4 . . 5 7 10 Max Kills in Single Turn 3 | . 2 . 1 2 2 2 2 1 2 3 . 2 2 . . 1 1 . . 3 3 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . 1 Exploded 3 | . 1 . 1 2 2 2 . . 2 3 . 2 2 . . 1 1 . . 3 3 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 1931 | . 44 . 57 26 93 65 30 49 10 49 . 27 191 . . 4 51 . . 59 111 1065 Missed 615 | . 11 . 9 8 29 20 12 17 1 19 . 7 66 . . 2 20 . . 15 26 353 Damage Taken 21979 | . 439 . 686 356 982 575 304 431 144 618 . 212 1981 . . 40 603 . . 616 1173 12819 Core 2203 | . 55 . 47 59 107 51 16 25 . 104 . 14 165 . . 22 . . . 45 17 1476 Absorbed by Shields 4720 | . . . . . . . . . . . . . . . . . . . . 446 776 3498 Reduced by Siege Mode 289 | . . . . . . . . . . . . . . . . . . . . . . 289 Redirected to Shielding 41 | . 16 . 25 . . . . . . . . . . . . . . . . . . . Ignored by Resistances 56 | . . . . . . . . . . 56 . . . . . . . . . . . . Regen/Repaired (Parts) 1424 | . . . . . 349 . . 195 . . . . 276 233 67 . . . . 80 . 224 Core Remaining (%) 79 | 100 . 78 . 73 . . 68 . . . . 79 80 100 . . . . 98 96 98 3 Volleys Fired 622 | . 38 . 46 24 64 54 22 25 3 35 . 7 39 1 . 7 16 3 3 29 23 183 Largest 4 | . 2 . 2 2 3 3 3 3 3 3 . 3 3 1 . 3 3 1 1 4 4 4 Hottest 280 | . 40 . 76 76 183 183 183 145 145 155 . 155 216 98 . 190 235 75 98 277 246 280 Shots Fired 1599 | . 75 . 88 32 178 132 66 75 5 47 . 15 95 1 . 13 44 3 3 80 83 564 Gun 1437 | . 73 . 86 16 152 126 66 75 3 38 . 12 86 . . 11 42 3 . 73 80 495 Cannon 86 | . . . . . 19 . . . . . . . . 1 . 2 . . 3 5 1 55 Launcher 76 | . 2 . 2 16 7 6 . . 2 9 . 3 9 . . . 2 . . 2 2 14 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 630 | . 73 . 71 8 38 . 12 25 1 6 . 4 13 . . 1 . . . 16 40 322 Thermal 872 | . . . 15 8 133 126 54 50 2 12 . 8 73 1 . 12 42 3 2 62 41 228 Explosive 76 | . 2 . 2 16 7 6 . . 2 9 . 3 9 . . . 2 . . 2 2 14 Electromagnetic 21 | . . . . . . . . . . 20 . . . . . . . . 1 . . . Robot Hit Streak 34 | . 9 . 18 9 21 18 20 15 4 13 . 14 20 . . 10 8 2 3 8 5 34 Robot Miss Streak 7 | . 3 . 2 3 4 7 2 2 1 1 . 2 7 . . 2 4 1 . 5 6 7 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 28 | . 2 . . . 1 5 1 . . 1 . . 1 . . . 1 . . 1 2 13 Max Gunslinging Chain 2 | . 1 . . . 1 1 1 . . 1 . . 1 . . . 1 . . 1 1 2 Shots Hit Robots 1077 | . 45 . 60 22 117 65 51 56 2 39 . 11 66 . . 9 36 5 2 49 39 403 Core Hits 651 | 1 28 1 28 29 52 35 19 20 5 30 . 8 44 . . 10 28 2 1 45 31 234 Critical Kills 10 | . . . . . . . . 1 . . . . . . . . . . . . 2 7 Critical Parts Destroyed 18 | . . . . . . . . . . . . . . . . . . . . . . 18 Critical Strikes 71 | . . . 1 . 13 8 7 3 . 2 . . 3 . . . 2 . . 2 3 27 Burn 40 | . . . 1 . 13 8 7 2 . 2 . . 3 . . . 2 . . 1 1 . Destroy 31 | . . . . . . . . 1 . . . . . . . . . . . 1 2 27 Melee Attacks 60 | . . . . 1 . 3 . 3 . 1 . . 5 4 4 . . 3 1 2 . 33 Impact 22 | . . . . 1 . 3 . 2 . 1 . . 5 4 4 . . . . 2 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 33 | . . . . . . . . . . . . . . . . . . . . . . 33 Sneak Attacks 5 | . . . . . . . . 1 . . . . . . . . . 3 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34960 | 2 737 3 963 1001 2647 2092 1007 996 290 1712 . 475 2919 . . 155 1000 50 14 1627 1562 15708 Guns 22142 | . 630 . 792 167 1964 1397 998 978 36 517 . 138 1495 . . 155 796 50 . 1176 905 9948 Cannons 1565 | . . . . . 184 . . . . . . . . . . . . . 14 . . 1367 Explosions 10236 | . 68 . 167 834 495 695 . . 254 1195 . 337 1424 . . . 204 . . 447 657 3459 Melee 843 | . . . . . . . . . . . . . . . . . . . . . . 843 Ramming 174 | 2 39 3 4 . 4 . 9 18 . . . . . . . . . . . 4 . 91 Kinetic 8797 | . 630 . 636 63 312 . 119 260 . 129 . 31 153 . . . . . . 215 422 5827 Thermal 14700 | . . . 156 104 1836 1397 879 718 36 192 . 107 1342 . . 155 796 50 . 961 483 5488 Explosive 10236 | . 68 . 167 834 495 695 . . 254 1195 . 337 1424 . . . 204 . . 447 657 3459 Electromagnetic 210 | . . . . . . . . . . 196 . . . . . . . . 14 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 843 | . . . . . . . . . . . . . . . . . . . . . . 843 Highest Corruption 58 | . 3 3 . . . 1 1 . . . . . . . . . . . . . 2 58 Average Corruption 9 | . 2 3 . . . 1 1 . . . . . . . . . . . . . 1 16 Corruption Purged 9 | . . . . . . . . . . . . . . . . . . . . . . 9 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 111 | . 2 4 . . . 5 1 . . . . . . . . . . . . . 4 95 Message Errors 20 | . . 1 . . . . . . . . . . . . . . . . . . 2 17 Matter Fused 21 | . . 1 . . . 3 . . . . . . . . . . . . . . . 17 Heat Flow Errors 14 | . . 1 . . . . 1 . . . . . . . . . . . . . . 12 Energy Discharges 12 | . . . . . . . . . . . . . . . . . . . . . . 12 Parts Rejected 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 9 | . . 1 . . . 1 . . . . . . . . . . . . . . . 7 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Misfires 3 | . 1 . . . . . . . . . . . . . . . . . . . . 2 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Misdirections 13 | . . . . . . . . . . . . . . . . . . . . . . 13 Weapon Failures 10 | . . . . . . . . . . . . . . . . . . . . . . 10 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 446 | . . . . . 20 42 . . 13 8 . 31 11 . . . . . . 1 18 302 Projectiles 21 | . . . . . . . . . . . . . . . . . . . . . . 21 Explosions 417 | . . . . . 20 42 . . 13 8 . 31 11 . . . . . . 1 18 273 Melee 8 | . . . . . . . . . . . . . . . . . . . . . . 8 Knockbacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 960 | . . . 2 115 54 23 . . . 183 . . 48 . . . . . . 100 175 260 Shots 26 | . . . . 4 2 1 . . . 5 . . 1 . . . . . . 2 3 8 Rammed 30 | 1 9 1 1 . 1 . 3 1 . . . . . . . . . . . 1 . 12 Targets Rammed 33 | 1 9 1 1 . 1 . 3 1 . . . . . . . . . . . 1 . 15 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Highest Temperature 400 | . 20 125 150 3 371 330 304 66 9 117 . 54 400 48 . 12 195 23 92 197 341 369 Average Temperature 94 | . 6 67 49 2 85 111 111 18 6 39 . 24 90 25 . 8 110 23 51 108 100 113 Received Heat Transfer 3322 | . 240 . 294 97 414 180 135 78 . 306 . . 667 . . . 21 . . 20 52 818 Effects 6 | . . . . . 2 . . . . . . . 1 . . . . . . . 1 2 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Total Turns 127 | . . . . . . . . . . . . . . . . . . . . . . 127 Longest Duration 78 | . . . . . . . . . . . . . . . . . . . . . . 78 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 8 | . . . . . 1 . . . . . . . 2 . . . 4 . . 1 . . Combat Hostiles 7 | . . . . . . . . . . . . . 2 . . . 4 . . 1 . . Parts Melted 59 | . . . . . 9 3 6 7 . . . . 11 . . . 8 . . 3 2 10 Heat Transferred 26697 | . . . 444 259 4440 2997 2183 1517 74 518 . 222 2952 . . 350 2000 100 . 2122 883 5636 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Maximum Alert Level 5 | . . . . . 1 4 3 . . . . . 1 . . . . . . 1 1 5 Low Security (%) 63 | 100 100 100 100 100 76 . . 100 . . . . 79 100 100 . . . . 50 35 36 Level 1 14 | . . . . . 23 18 . . . . . . 20 . . . . . . 49 64 19 Level 2 8 | . . . . . . 18 98 . . . . . . . . . . . . . . 8 Level 3 6 | . . . . . . 34 1 . . . . . . . . . . . . . . 16 Level 4 5 | . . . . . . 27 . . . . . . . . . . . . . . . 16 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . 3 High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1678 | . 170 63 134 92 341 1353 701 190 . . . . 293 134 21 . . . . 253 284 1678 Initial 659 | . . 63 . 42 . 219 659 184 . . . . . 134 21 . . . . . 141 132 Average 275 | . 34 36 32 23 112 806 634 45 . . . . 106 95 1 . . . . 153 192 574 Influence Increases 8248 | . 356 . 338 238 720 1134 184 308 70 255 . 120 596 80 2 75 160 10 . 459 426 2717 Destroy 0b10 Robot/C 4560 | . 260 . 200 100 460 520 100 140 60 220 . 100 300 . . 20 140 . . 260 240 1440 Destroy 0b10 Robot/NC 270 | . 10 . 20 5 30 . 30 10 . 5 . . 5 . . 10 . 10 . 10 5 120 Destroy Leader 998 | . 64 . 72 20 126 20 48 60 10 30 . 20 100 . . . 20 . . 50 40 318 Allied During Kill 15 | . . . . . . 7 . 8 . . . . . . . . . . . . . . Trap Triggered on 0b10 20 | . . . . . . . . . . . . . . . . . . . . . . 20 Successful Hack 387 | . 12 . 33 . 34 14 5 73 . . . . 50 61 . . . . . 54 27 24 Disable Machine 195 | . . . . . . 30 . . . . . . 90 15 . . . . . 15 15 30 Anti-Garrison Action 450 | . . . . . . 450 . . . . . . . . . . . . . . . . Destroy Structure 768 | . 10 . 13 83 40 78 1 2 . . . . 51 4 2 . . . . 40 99 345 Partial Spotted 60 | . . . . . . . . . . . . . . . . . . . . . . 60 Lose Combat Pursuer 525 | . . . . 30 30 15 . 15 . . . . . . . 45 . . . 30 . 360 Influence Decreases 4861 | . 192 60 228 280 383 . 436 430 108 89 . 120 321 170 23 75 158 10 . 206 346 1226 Time Decay 3970 | . 172 60 208 270 363 . 286 399 108 89 . 120 261 170 23 75 158 10 . 196 326 676 Lost Part 550 | . 20 . 20 10 20 . . . . . . . 60 . . . . . . . 20 400 Lost Ally 41 | . . . . . . . . 31 . . . . . . . . . . . 10 . . Purge Threat 300 | . . . . . . . 150 . . . . . . . . . . . . . . 150 Squads Dispatched 49 | . 3 . 1 . 6 . 1 4 . . . . 6 . 1 . . . . 4 2 21 Investigation 5 | . . . 1 . 1 . . . . . . . 2 . 1 . . . . . . . Extermination 14 | . . . . . . . . 2 . . . . 2 . . . . . . 1 1 8 Reinforcement 23 | . 3 . . . 4 . . 2 . . . . 2 . . . . . . 2 1 9 Assault 5 | . . . . . . . 1 . . . . . . . . . . . . . . 4 Garrison 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . 1 . . . . . . 4 Construction Impeded 8 | . . . . . 1 . . 1 . . . . 1 . . . . . . . . 5 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 18 | . 1 . 1 . 2 . 2 1 . . . . . . . . . . . 1 1 9 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 369 | . 23 . 13 17 39 27 9 11 3 13 . 5 16 . . 4 8 . . 21 14 146 Peak Tracking Total 13 | . 8 . 3 7 6 4 2 2 3 10 . 3 5 . . 4 4 . . 5 7 13 Tactical Retreats 25 | . . . . 3 2 1 . 1 . . . . . . . 1 . . . 1 . 16 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 8 | . 3 . . . 1 . . . . . . . 1 . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 63 | . . . . . . . . . . . . . 3 . . . . . . . . 60 Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Reprogrammed 4 | . . . . . . . . . . . . . 1 . . . . . . . . 3 Reused 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 23 | . 3 . . . . 8 . . . . . . 6 1 . 1 . . . 1 1 2 Max in Single Turn 3 | . 3 . . . . 1 . . . . . . 2 1 . 1 . . . 1 1 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Garrison Relay 6 | . . . . . . 6 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 66 | . 3 . 7 . 7 2 3 9 2 . 3 . 6 4 2 1 . 4 . 2 5 6 Terminals 35 | . 3 . 6 . 3 2 3 4 . . . . 3 3 . . . . . 1 3 4 Fabricators 7 | . . . . . . . . 3 . . . . 2 . . . . . . . 1 1 Repair Stations 7 | . . . . . 2 . . 1 . . . . 1 1 1 . . . . 1 . . Recycling Units 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 Garrison Access 3 | . . . . . 1 . . 1 . . . . . . 1 . . . . . . . Total Hacks 174 | . 7 . 24 . 18 4 10 20 3 . 28 . 10 10 3 1 . 17 . 4 6 9 Successful 101 | . 2 . 9 . 12 1 3 9 3 . 28 . 4 5 1 1 . 17 . 4 1 1 Failed 72 | . 5 . 14 . 6 3 7 11 . . . . 6 5 2 . . . . . 5 8 Catastrophic 19 | . . . 3 . 2 1 1 4 . . . . 1 1 . . . . . . 3 3 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Manual 59 | . 6 . 16 . 7 1 4 5 . . . . 5 5 1 . . . . 1 3 5 Terminals 77 | . 7 . 22 . 6 4 10 7 . . . . 4 6 . . . . . 2 3 6 Fabricators 18 | . . . . . . . . 10 . . . . 4 . . . . . . . 2 2 Repair Stations 20 | . . . . . 9 . . 2 . . . . 2 4 1 . . . . 2 . . Recycling Units 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . Scanalyzers 3 | . . . 2 . . . . . . . . . . . . . . . . . . 1 Garrison Access 5 | . . . . . 2 . . 1 . . . . . . 2 . . . . . . . Terminal Hacks 66 | . 2 . 8 . . 1 2 1 3 . 28 . . 2 . 1 . 17 . 1 . . Record 13 | . . . . . . . . . 2 . 6 . . . . . . 5 . . . . Part Schematic 17 | . . . . . . . . . . . 13 . . . . . . 4 . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . Robot Analysis 9 | . 2 . 3 . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 10 | . . . 3 . . . . . . . 3 . . . . . . 4 . . . . Open Door 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 3 | . . . 1 . . . 1 . . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 2 . . . . 1 . . . . . . . 1 . Network Status 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . Build 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . Repair Station Hacks 16 | . . . . . 8 . . 2 . . . . 2 2 . . . . . 2 . . Scan Component 8 | . . . . . 4 . . 1 . . . . 1 1 . . . . . 1 . . Repair 8 | . . . . . 4 . . 1 . . . . 1 1 . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 Insert Component 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 Garrison Access Hacks 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . . . 2 . 1 3 . . . . 1 1 1 . . . . 1 . . Terminals 5 | . . . . . 1 . 1 1 . . . . . 1 . . . . . 1 . . Botnet 5 | . . . . . 1 . 1 1 . . . . . 1 . . . . . 1 . . Fabricators 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . Prioritize 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Patch 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . . . 2 . . . . . . . . . . . . . 1 Used 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Hacking Detections 50 | . 3 . 7 . 6 2 3 8 . . . . 6 3 1 . . . . 1 5 5 Full Trace Events 4 | . . . 1 . . 1 1 . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . Robots Built 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 99 | . . . . . . . . 99 . . . . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . . . 6 . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . . . 13 . . . . . . 4 . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 46 | . . . . . . . . . . . . . . . . . . . . . 46 . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . . . . . . 18 . Parts Repaired 8 | . . . . . 4 . . 1 . . . . 1 1 . . . . . 1 . . Time 232 | . . . . . 94 . . 19 . . . . 19 50 . . . . . 50 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . 1 . . . . . . . . . 3 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . 1 . . . . . . . . . 3 . . . . Robot Hacks Applied 4 | . . . . . . . . 1 . . . . . . . . . 3 . . . . parse_system 4 | . . . . . . . . 1 . . . . . . . . . 3 . . . . Relay Couplers Released 28 | . . . . . . 24 . . . . . . . . . . . . . . . 4 Machine Destruction 24 | . . . . . . 24 . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies 6 | . . . . . 2 . . 3 . . . . . . . . . . 1 . . . Largest Group 3 | . . . . . 2 2 . 3 . . . . . . . . . . 1 1 . . Highest-Rated Group 34 | . . . . . 30 30 . 30 . . . . . . . . . . 34 34 . . Highest-Rated Ally 34 | . . . . . 15 15 . 10 . . . . . . . . . . 34 34 . . Warlord Squad Rendezvous 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Muscle 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Geek 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Ranger 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . 2 . . . . . . . . . . . . . . STAY 1 | . . . . . . . . 1 . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 26 | . . . . . 2 10 . 14 . . . . . . . . . . . . . . Total Damage 347 | . . . . . 18 154 . 175 . . . . . . . . . . . . . . Kills 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Active Infowar (turns) 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Optics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Robot Analysis Total 9 | . 2 . 3 . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 9 | . . . . 1 . . . . 2 1 . 1 . . . 2 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 18221 | 69 898 124 597 1009 1226 1209 626 1596 1446 1244 126 508 902 353 344 697 787 280 373 427 737 2643 Spaces Moved 9360 | 37 448 76 294 585 520 512 301 871 864 623 77 291 414 181 193 403 450 157 219 193 299 1352 Core 629 | 3 . . . . . . . . . . . . . . . . . . . . . 626 Treads 8541 | 34 448 76 104 585 520 512 301 871 864 623 77 291 414 181 193 403 450 157 219 193 299 726 Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels 190 | . . . 190 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 115 160 160 160 160 158 165 165 165 165 162 164 163 163 163 163 163 163 163 50 Average Speed 155 | 151 160 160 138 160 160 160 160 158 165 165 165 165 164 164 163 163 163 163 163 163 203 114 Slowest Speed 250 | 160 160 160 160 160 160 160 160 165 165 165 165 165 165 164 163 163 163 164 163 163 243 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 3 81 25 25 98 45 69 31 27 96 65 68 51 14 5 5 56 70 60 49 7 11 48 Regions Visited 22 Branch Regions 10 Pre-discovered Areas 5 | . . . . . . . . . 1 . 1 . . . . . . 3 . . . . Known Exits Taken 6 | . . . 1 1 1 . . . . . . . 1 . . . . . 1 1 . . Unknown Exits Taken 15 | 1 1 1 . . . . 1 1 1 1 1 1 . 1 1 1 1 1 . . 1 . Scrap Searched 15 | . . 1 . 3 . . . . 3 1 . 1 . . . . 3 . 3 . . . Spaces Dug 116 | . . . . 30 16 9 . 1 16 1 . . 1 1 1 . . . 2 24 1 13 Terrain Destroyed 695 | . 10 . 10 137 61 30 . 1 23 63 . 36 53 2 1 1 39 . 2 41 37 148 Melee 11 | . . . . 1 . 3 . 1 . 1 . . 1 1 1 . . . . 2 . . Projectile 46 | . . . . . . . . . . . . . . 1 . 1 . . 2 5 1 36 AOE 636 | . 10 . 10 136 61 27 . . 23 62 . 36 52 . . . 39 . . 34 35 111 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Total 11673 | 47 548 78 401 624 780 790 397 1036 880 790 76 308 537 225 214 429 471 178 231 254 388 1991 Wait 930 | . 33 . 15 6 140 203 44 82 2 119 . 3 34 26 4 6 . . 1 8 21 183 Move 9337 | 36 447 75 293 584 519 511 300 870 863 622 76 290 413 180 192 402 449 156 218 192 298 1351 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 107 | 4 11 2 12 1 11 . 3 17 2 . . 2 7 2 4 5 1 1 1 3 5 13 Fast Attach 102 | 6 2 . 6 . 12 1 2 3 2 2 . 1 8 2 2 1 1 5 . 3 13 30 Attach 61 | . 2 . 5 1 4 . . 3 . 1 . . 7 2 2 3 . 1 . 1 4 25 Detach 36 | . . . 3 . . . 2 2 1 . . 1 3 1 1 1 . 1 . . 5 15 Swap 168 | . 4 . 5 5 10 14 10 15 3 9 . 2 12 6 3 2 2 3 6 10 8 39 Drop 153 | . 2 . 15 2 19 4 11 15 4 1 . 2 6 1 2 2 2 5 1 5 11 43 Fire 622 | . 38 . 46 24 64 54 22 25 3 35 . 7 39 1 . 7 16 3 3 29 23 183 Melee 60 | . . . . 1 . 3 . 3 . 1 . . 5 4 4 . . 3 1 2 . 33 Ram 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 32 | 1 9 1 . . 1 . 3 1 . . . . . . . . . . . 1 . 15 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Trap 63 | . . . . . . . . . . . . . 3 . . . . . . . . 60 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / Arm) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 10) 727 | -10/Materials | Discovered new exit (range 12) 968 | -10/Materials | Entered Mines 1000 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1000 | -10/Mines | Discovered new exit (range 5) 1065 | -10/Mines | Discovered new exit (range 8) 1092 | -10/Mines | Entered Materials 1092 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1234 | -9/Materials | Identified exit to Mines 1579 | -9/Materials | Central database locked down 1689 | -9/Materials | Entered Mines 1798 | -9/Mines | Build established: Scavenger-Mutant 1834 | -9/Mines | Assembled infested the area 1839 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2064 | -9/Mines | Discovered new exit (range 6) 2087 | -9/Mines | Identified exit to Materials 2698 | -9/Mines | Entered Materials 2698 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2881 | -8/Materials | Repaired Lgt. Treads 2908 | -8/Materials | Repaired Lgt. Treads 2936 | -8/Materials | Repaired Lgt. Treads 3109 | -8/Materials | Build established: Scavenger-Gunner 3305 | -8/Materials | Repaired Hrd. Light Armor Plating 3772 | -8/Materials | Build established: Gunner 3791 | -8/Materials | Discovered new exit (range 3) 3890 | -8/Materials | Identified exit to Garrison 3917 | -8/Materials | Garrison activated, responded to threat 3924 | -8/Materials | Entered Garrison 3924 | -8/Garrison | Accompanied by 2 allies 3972 | -8/Garrison | Triggered checkpoint 4008 | -8/Garrison | Garrison Relay disabled 4092 | -8/Garrison | Triggered checkpoint 4185 | -8/Garrison | Discovered new exit (range 15) 4308 | -8/Garrison | Garrison Relay disabled 4348 | -8/Garrison | Garrison Relay disabled 4378 | -8/Garrison | Garrison Relay disabled 4447 | -8/Garrison | Triggered checkpoint 4526 | -8/Garrison | Triggered checkpoint 4559 | -8/Garrison | Garrison Relay disabled 4593 | -8/Garrison | Discovered new exit (range 8) 4638 | -8/Garrison | Build established: Scavenger-Gunner 4667 | -8/Garrison | Triggered checkpoint 4825 | -8/Garrison | Garrison Relay disabled 4860 | -8/Garrison | Triggered checkpoint 4903 | -8/Garrison | Discovered new exit (range 11) 5133 | -8/Garrison | Entered Materials 5533 | -8/Materials | First assault squad dispatched 5625 | -8/Materials | Met 7R-MNS 5706 | -8/Materials | Discovered new exit (range 16) 5759 | -8/Materials | Entered Factory 5759 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5760 | -7/Factory | Caught up to 7R-MNS 5818 | -7/Factory | Repaired Hrd. Medium Armor Plating 6158 | -7/Factory | Build established: Gunner 6489 | -7/Factory | Fabricated B-36 Bruiser? 7327 | -7/Factory | Discovered new exit (range 6) 7355 | -7/Factory | Entered Lower Caves 7361 | -7/Lower Caves | Met a Warlord Commander 7362 | -7/Lower Caves | Learned location of Warlord (-5) 7363 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 7368 | -7/Lower Caves | Found Encrypted Comm Array 7474 | -7/Lower Caves | Encountered a Warlord checkpoint 7608 | -7/Lower Caves | Learned 12 Factory zone layouts 8012 | -7/Lower Caves | Learned Factory garrison access intel 8154 | -7/Lower Caves | Entered a destroyed Warlord outpost 8641 | -7/Lower Caves | Discovered new exit (range 7) 8801 | -7/Lower Caves | Entered another Lower Caves area 8807 | -7/Lower Caves | Discovered new exit (range 8) 9029 | -7/Lower Caves | Encountered a Warlord checkpoint 9531 | -7/Lower Caves | Found Alien Artifact 9531 | -7/Lower Caves | Identified Core Expander 9531 | -7/Lower Caves | Installed Core Expander, added new Utility slot 9901 | -7/Lower Caves | Destroyed 10 combat bots 9946 | -7/Lower Caves | Discovered new exit (range 14) 10045 | -7/Lower Caves | Entered Data Miner 10045 | -7/Data Miner | Discovered new exit (range 6) 10077 | -7/Data Miner | Met Data Miner 10107 | -7/Data Miner | Learned location of Section 7 (-2) 10107 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10128 | -7/Data Miner | Received God Mode back door access code from Data Miner 10171 | -7/Data Miner | Entered Proximity Caves 10451 | -6/Proximity Caves | Learned Factory stockpile data 10596 | -6/Proximity Caves | Discovered new exit (range 10) 10679 | -6/Proximity Caves | Entered Factory 10679 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10680 | -6/Factory | Identified exit to Factory 10682 | -6/Factory | Loaded intel: 4 garrison access locations 10894 | -6/Factory | Spotted B-75 Beast 10932 | -6/Factory | Destroyed B-75 Beast 10955 | -6/Factory | Lost 3 parts (3u) 11164 | -6/Factory | Lost 6 parts (1p2n3u) 11450 | -6/Factory | Discovered exit to Factory (range 16) 11522 | -6/Factory | Repaired Arm. Treads 11581 | -6/Factory | Entered another Factory area 11581 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11582 | -5/Factory | Identified exit to Upper Caves 11668 | -5/Factory | Repaired Lyr. Medium Armor Plating 11809 | -5/Factory | Build established: Scavenger-Gunner 11890 | -5/Factory | Discovered new exit (range 8) 11908 | -5/Factory | Identified exit to Extension 11934 | -5/Factory | Entered another Factory area 11934 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12028 | -4/Factory | Discovered new exit (range 13) 12064 | -4/Factory | Found Quantum Capacitor 12153 | -4/Factory | Incoming investigation squad redirected 12278 | -4/Factory | Entered Upper Caves 12279 | -4/Upper Caves | Encountered a Warlord checkpoint 12485 | -4/Upper Caves | Learned Research garrison access intel 12490 | -4/Upper Caves | Found Alien Artifact 12739 | -4/Upper Caves | Learned Research trap positions 12744 | -4/Upper Caves | Identified Dimensional Node Initializer 12744 | -4/Upper Caves | Initialized slip node 12850 | -4/Upper Caves | Discovered new exit (range 10) 12975 | -4/Upper Caves | Entered another Upper Caves area 13007 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13083 | -4/Upper Caves | Discovered new exit (range 4) 13514 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 13542 | -4/Upper Caves | Build established: Gunner 13605 | -4/Upper Caves | Discovered new exit (range 8) 13762 | -4/Upper Caves | Entered Zhirov 13762 | -4/Zhirov | Discovered new exit (range 3) 13792 | -4/Zhirov | Met Zhirov 13850 | -4/Zhirov | Learned location of Quarantine (-2) 13850 | -4/Zhirov | Learned location of Testing (-3) 13850 | -4/Zhirov | Learned location of Command (-1) 13860 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13886 | -4/Zhirov | Found Alien Artifact 13886 | -4/Zhirov | Identified Integrated Reactor 13886 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13976 | -4/Zhirov | Found Alien Artifact 14042 | -4/Zhirov | Entered Proximity Caves 14043 | -3/Proximity Caves | Identified exit to Research 14415 | -3/Proximity Caves | Entered Research 14415 | -3/Research | Accompanied by 1 ally 14415 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 14416 | -3/Research | Identified exit to Armory 14417 | -3/Research | Loaded intel: 102 trap records 14418 | -3/Research | Loaded intel: 4 garrison access locations 14435 | -3/Research | Identified exit to Research 14630 | -3/Research | Repaired Angular Momentum Engine 14712 | -3/Research | Build established: Scavenger-Gunner 14827 | -3/Research | Garrison activated, responded to threat 14842 | -3/Research | Entered another Research area 14842 | -2/Research | Evolved 2 slots: Utility x2 15039 | -2/Research | Fabricated Enh. Nova Cannon (x2) 15136 | -2/Research | Destroyed 7 combat bots 15557 | -2/Research | Discovered new exit (range 7) 15579 | -2/Research | Entered Access 15579 | -1/Access | Evolved 2 slots: Power x1, Utility x1 16377 | -1/Access | Joined by Warlord Geek squad 17063 | -1/Access | System corruption reached 10% 17087 | -1/Access | Destroyed 10 combat bots 17088 | -1/Access | Joined by Warlord Muscle squad 17137 | -1/Access | P-80 Master assimilated allied LJ-9O0(l) 17140 | -1/Access | P-80 Master assimilated allied 74-6HJ(b) 17304 | -1/Access | Joined by Warlord Ranger squad 17371 | -1/Access | First assault squad dispatched 17433 | -1/Access | Spotted B-99 Colossus 17560 | -1/Access | Destroyed B-99 Colossus 17567 | -1/Access | Identified Transdimensional Reconstructor 17567 | -1/Access | Warped through subspace 17590 | -1/Access | Incoming assault squad redirected 17596 | -1/Access | Lost 7 parts (1p3u3w) 17629 | -1/Access | System corruption reached 30% 17674 | -1/Access | Lost 14 parts (4p3n2u5w) 17674 | -1/Access | Spotted B-99 Colossus 17742 | -1/Access | Joined by Warlord Muscle squad 17745 | -1/Access | Core integrity fell below 50% 17758 | -1/Access | Spotted B-99 Colossus 17911 | -1/Access | Build established: Mutant 18030 | -1/Access | Joined by Warlord Geek squad 18143 | -1/Access | Incoming assault squad redirected 18144 | -1/Access | Incoming assault squad redirected 18190 | -1/Access | Core integrity fell below 20% 18214 | -1/Access | Incoming assault squad redirected 18218 | -1/Access | Door terminal overloaded 18219 | -1/Access | Discovered new exit (range 6) 18222 | *** | Escaped! Last Messages --------------- 18199_ L-61 Swordsman unfolds itself. 18199_ B-74 Champion unfolds itself. 18199_ L-61 Swordsman unfolds itself. 18199_ E-15 Imp unfolds itself. 18202_ System corrupted: Heat flow error (+124). 18209_ Adv. Weight Redist. System blown off. 18209_ Imp. Armor Integrity Analyzer blown off. 18209_ Adv. Targeting Computer blown off. 18209_ E-15 Imp destroyed. 18209_ Acquired Adv. Weight Redist. System. 18214_ ALERT: Higher priority target reported, redirecting assault. 18217_ Adv. Weight Redist. System destroyed. 18218_ System overload, Sealed Barrier opened. 18218_ Terminal disabled. 18219_ System corrupted: Component data lost. 18219_ The Access Shell folds into the floor. 18219_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????# #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | #????# #?????????????????????????????????????? | | ###### #?????????????????????????????????????? | | # # ###########################???????????? | | # ! ????????????? | | # k ????????????? | | # !##########/#####p ""#?????????????????? | | ## ##??# / #?#p ""#?????????????????? | | ## #???# =% #?# ""#?????????????????? | | ## #???# !! #?# T#?????????????????? | | ## #???# #?# "#?????????????????? | | ## #???# #?# ""#?????????????????? | | ##### "" "" ### ""##????????????????? | | / ""T"" ## #????????????????? | | ##/###### """ ### ##????????????????? | | ###########?# #?????????????????? | | #???????????# #?????????????????? | | " #???????????# #?????????????????? | | """ #???????????# @" #?????????????????? | | """ #???????????# "" #?????????????????? | | "%" #???????????# #?????????????????? | | " #???????????# #?????????????????? | | #???????????# #?????????????????? | | #########???????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 80 Energy Generation 93 Energy Capacity 1130 Matter Stores 300 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 1200 Resistance: TH 10 Weapon Shielding 33 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 60 Targeting Accuracy 24 Target Analysis 8 Core Analysis 9 Armor Integrity Analysis 40 Recoil Reduction 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Lrn. Tractor Beam | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Proton Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Myomer Leg | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded Enh. Nova Cannon | x2 | -2/Research | Preloaded Repaired ---------- Lgt. Treads | 25% | -8/Materials Lgt. Treads | 30% | -8/Materials Lgt. Treads | 66% | -8/Materials Hrd. Light Armor Plating | 43% | -8/Materials Hrd. Medium Armor Plating | 18% | -7/Factory Arm. Treads | 8% | -6/Factory Lyr. Medium Armor Plating | 29% | -5/Factory Angular Momentum Engine | 11% | -3/Research Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationGodInitializer Manual? 0 Play Time 01:48:43 Cumulative 1835.0 hours Start 2025.03.19 @ 01:04:29 End 2025.03.19 @ 02:53:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1225 Rogue 1221 Adventurer 4 Explorer 0 Win Type 0 Total 235 Types 174/11/19/10/3/1/4/8/4/1 Lore% 97 Gallery% 93 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25a97184-f14f-40be-a577-183a8c22b6c4