Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.02 @ 12:49:09 Player: Bunch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1512) 1512 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (405) 405 TOTAL SCORE: 4242 Bonus ------- Pacifist 200 High Alert Combat Kills 91 Follower Combat Kills 114 Cogmind --------- Core Integrity 211/550 Matter 171/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Recoil Stabilizer Hacking Suite > --- WEAPON (3) ------- Rocket Launcher > --- INVENTORY (15) --- Advanced Treads Advanced Treads Advanced Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Improved Signal Interpreter Terrain Scan Processor Targeting Computer Particle Gun EM Pulse Cannon Assault Rifle Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Recoil Stabilizer Hacking Suite > --- WEAPON ----------- EM Pulse Cannon Heavy Assault Rifle Shotgun > --- INVENTORY -------- Advanced Treads Advanced Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Improved Signal Interpreter Terrain Scan Processor Targeting Computer Particle Gun Assault Rifle Light Assault Rifle Gauss Rifle Rocket Launcher [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 54 | 6 3 1 11 32 1 Power 12 | 1 1 . 3 7 . Engine 10 | 1 1 . 3 5 . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 10 | 2 . . . 8 . Treads 6 | . . . . 6 . Leg 2 | . . . . 2 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 . 4 5 . Device 4 | . . . 2 2 . Storage 3 | 1 1 . . 1 . Processor 3 | . 1 . 1 1 . Hackware 1 | . . . . 1 . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 20 | 2 . 1 4 12 1 Energy Gun 5 | 1 . . 1 3 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 5 | 1 . . 1 3 . Ballistic Cannon 5 | . . . 1 4 . Launcher 4 | . . 1 1 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . . . . 13 3 Power 4 | . . . . 3 1 Propulsion 3 | . . . . 3 . Utility 2 | . . . . 2 . Weapon 7 | . . . . 5 2 Highest Loss Streak 5 | . . . . 5 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 97 100 99 96 99 Engine 15 | . 14 14 21 12 17 Core 2 | . . . . 5 . Treads 5 | . . . . 11 . Leg 3 | . . . . 4 18 Wheel 11 | . 28 28 22 1 . Device 6 | . . . 11 6 9 Storage 13 | . 24 28 11 10 9 Processor 7 | . . . 6 9 9 Hackware 2 | . . . . 3 9 Protection 3 | . . . 3 5 . Energy Gun 5 | . 14 11 2 5 . Ballistic Gun 11 | . 14 14 11 10 17 Ballistic Cannon 5 | . . . 1 10 . Launcher 2 | . . 2 6 . 4 Naked Turns . | . . . . . . Heaviest Build 48 | 12 36 38 47 48 45 Greatest Support 44 | 20 20 20 20 44 36 Greatest Overweight (x) 11 | . 1 1 2 11 1 Average Overweight (x) 1 | . . 1 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 5 13 15 15 15 15 Most Carried 15 | 5 10 11 15 15 14 Average Carried 11 | 3 6 10 12 13 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 4 10 11 12 14 14 Class Distribution -------------------- 48% | Mutant 40% | Gunner 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 1526 | 233 . . 369 924 . Remotely . | . . . . . . Salvage Created 1197 | . . . 288 845 64 Parts 85 | . . . 29 54 2 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 39 | . . . 11 26 2 Guns 7 | . . . 1 5 1 Cannons 19 | . . . . 19 . AOE 13 | . . . 10 2 1 Classes Destroyed 10 | . . . 6 4 . Worker 2 | . . . . 2 . Builder 3 | . . . 2 1 . Hauler 1 | . . . 1 . . Operator 3 | . . . . 2 1 Watcher 5 | . . . 2 3 . Swarmer 14 | . . . 7 7 . Grunt 14 | . . . 3 10 1 Brawler 1 | . . . . 1 . Sentry 7 | . . . 1 5 1 Hunter 3 | . . . . 3 . Best Kill Streak 13 | . . . 13 5 2 Combat Bots Only 7 | . . . 7 4 1 Max Kills in Single Turn 6 | . . . 6 3 1 Gunslinging . | . . . . . . Exploded 4 | . . . 4 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 241 | . . . 36 193 12 Missed 54 | . . . 11 41 2 Damage Taken 2562 | . . . 181 2139 242 Core 350 | . . . 11 291 48 Absorbed by Shields 104 | . . . 104 . . Redirected to Shielding 50 | . . . . 50 . Regen/Repaired (Parts) 46 | . . . 46 . . Core Remaining (%) 99 | 100 . 100 97 . . Volleys Fired 108 | . . . 23 75 10 Largest 3 | . . . 2 3 3 Hottest 150 | . . . 70 150 79 Shots Fired 277 | . . . 44 211 22 Gun 165 | . . . 31 120 14 Cannon 87 | . . . . 87 . Launcher 25 | . . . 13 4 8 Special . | . . . . . . Kinetic 193 | . . . 23 156 14 Thermal 48 | . . . . 48 . Explosive 25 | . . . 13 4 8 Electromagnetic 11 | . . . 8 3 . Robot Hit Streak 13 | . . . 13 11 7 Robot Miss Streak 8 | . . . 2 8 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 174 | . . . 26 131 17 Core Hits 102 | . . . 21 75 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . 4 . Burn 2 | . . . . 2 . Blast 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4121 | . . . 1193 2660 268 Guns 1436 | . . . 305 965 166 Cannons 1093 | . . . . 1093 . Explosions 1576 | . . . 888 586 102 Melee . | . . . . . . Ramming 16 | . . . . 16 . Kinetic 1979 | . . . 174 1639 166 Thermal 436 | . . . 72 364 . Explosive 1504 | . . . 816 586 102 Electromagnetic 186 | . . . 131 55 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 61 | . . . 25 36 . Projectiles . | . . . . . . Explosions 61 | . . . 25 36 . Melee . | . . . . . . Knockbacks 17 | . . . . 17 . Impact 1 | . . . . 1 . Kinetic 14 | . . . . 14 . Secondary 2 | . . . . 2 . Self-Inflicted Damage 260 | . . . 9 150 101 Shots 7 | . . . 1 4 2 Rammed 1 | . . . . 1 . Targets Rammed 3 | . . . . 3 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 603 | . . . 125 603 21 Average Temperature 159 | . . . 27 193 10 Received Heat Transfer 617 | . . . 50 531 36 Effects 29 | . . . . 29 . Shutdowns 13 | . . . . 13 . Energy Bleed 5 | . . . . 5 . Interference 4 | . . . . 4 . Short Circuit 1 | . . . . 1 . Damage (minor) 5 | . . . . 5 . Damage (major) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 3 . Heat Transferred 1210 | . . . 100 1110 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Peak Influence 557 | . 15 5 497 557 328 Initial 187 | . . 5 1 130 187 Average 258 | . 8 5 265 364 208 Maximum Alert Level 2 | . . . 2 2 1 Low Security (%) 36 | 100 100 100 30 10 66 Level 1 38 | . . . 52 46 33 Level 2 24 | . . . 17 42 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . . 2 5 1 Investigation 3 | . . . 1 2 . Extermination . | . . . . . . Reinforcement 5 | . . . 1 3 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 1 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 9 | . 2 . 2 4 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 2 . 16 41 5 Peak Tracking Total 8 | . 2 . 8 6 3 Tactical Retreats 7 | . 1 . . 6 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 6 | . . . 2 1 3 Max in Single Turn 2 | . . . 1 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 8 | . . . 4 4 . Terminals 6 | . . . 2 4 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . . . 13 8 . Successful 15 | . . . 10 5 . Failed 6 | . . . 3 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 13 | . . . 5 8 . Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units 5 | . . . 5 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . . . 3 5 . Record 1 | . . . . 1 . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . . . . 1 . Locate Traps 3 | . . . 1 2 . Dispatch Records 1 | . . . . 1 . Investigation Status 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 3 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Refit 1 | . . . 1 . . Recycling Unit Hacks 4 | . . . 4 . . Recycle Component 2 | . . . 2 . . Process 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 1 . Used . | . . . . . . Hacking Detections 4 | . . . 1 3 . Full Trace Events 3 | . . . 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled 2 | . . . 2 . . Recycled Matter 94 | . . . 94 . . Retrieved Matter 221 | . . . 221 . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders 4 | . . . 4 . . FOLLOW 1 | . . . 1 . . GUARD 3 | . . . 3 . . Ally Attacks 37 | . . . 37 . . Total Damage 444 | . . . 444 . . Kills 8 | . . . 8 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 3011 | 86 304 202 789 1439 191 Spaces Moved 1670 | 90 224 193 481 612 70 Core 32 | 30 . . . 2 . Treads 384 | . . . . 384 . Legs 239 | . . . . 169 70 Wheels 1015 | 60 224 193 481 57 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 95 110 190 Average Speed 128 | 70 91 95 109 170 190 Slowest Speed 600 | 80 95 95 110 600 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 34 53 37 46 12 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 155 | . . . 70 31 54 Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 153 | . . . 70 29 54 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 2302 | 112 324 212 700 845 109 Wait 380 | 7 87 17 167 76 26 Move 1665 | 89 223 192 480 611 70 Hop . | . . . . . . Pick Up 65 | 10 9 1 11 33 1 Fast Attach . | . . . . . . Attach 42 | 6 2 1 7 26 . Detach 4 | . 1 1 2 . . Swap 12 | . 1 . 4 6 1 Drop 23 | . 1 . 6 15 1 Fire 108 | . . . 23 75 10 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . 2 . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 7) 391 | -10/Materials | Entered Mines 445 | -10/Mines | Met a Derelict bent on vengeance 551 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 565 | -10/Mines | Discovered new exit (range 15) 587 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 593 | -10/Mines | Entered Materials 593 | -9/Materials | Accompanied by 3 allies 593 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 683 | -9/Materials | Discovered new exit (range 14) 796 | -9/Materials | Lost 3 allies 854 | -9/Materials | Destroyed 7 combat bots 1011 | -9/Materials | Repaired Imp. Ion Engine 1331 | -9/Materials | Discovered new exit (range 6) 1382 | -9/Materials | Entered another Materials area 1382 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1390 | -8/Materials | Discovered new exit (range 13) 1642 | -8/Materials | Lost 4 parts (1p1n2w) 2251 | -8/Materials | Core integrity fell below 50% 2262 | -8/Materials | Lost 5 parts (2n2u1w) 2403 | -8/Materials | Build established: Gunner 2738 | -8/Materials | Lost 3 parts (2p1w) 2821 | -8/Materials | Entered Storage 3002 | -8/Storage | Build established: Scavenger-Gunner 3012 | -8/Storage | Self-destructed Last Messages --------------- 02998_ Terminal disabled. 02998_ U-05 Engineer builds a Wall. 03002_ Lgt. Deuterium Engine destroyed. 03002_ Critical hit (Burn: +37). 03002_ U-05 Engineer lays Concrete. 03006_ Compression Vault explodes. 03006_ U-05 Engineer lays Concrete. 03006_ Repair Station disabled. 03006_ Backup Power I tumbles out of repair station. 03007_ The unstable cave ceiling collapses. 03007_ U-05 Engineer lays Concrete. 03008_ Shotgun destroyed. 03008_ U-05 Engineer lays Concrete. 03008_ Slug penetrates Earth. 03009_ U-05 Engineer lays Concrete. 03009_ Y-45 Defender destroyed. 03011_ U-05 Engineer lays Concrete. 03011_ Slug penetrates Earth. 03011_ Hvy. Assault Rifle destroyed. 03012_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????? ????? | | ???????????????????????????? #???? | | ???????????????????????????? #???? | | ???????????????????????????# #???? | | ?????????????????????????? # #???? | | ??????????????????????????h# #???? | | ?????????????????? ??????? # #???? | | ?????????????????#Y ?????? # #???? | | ?????????????????# """""? + #???? | | ?????????????????# uu ? # #???? | | ????????????????## ? # ##??? | | ???????????????## # # ##?? | | ???????????????# #r #?? | | ???????????????## # #?? | | ???????????????# % u ##?? | | ???????????????#"" # #?? | | ???????????????#"R #?? | | ???????????????#""" ##?? | | ?????????????????# #??? | | ??????????????????# @ #??? | | ??????????????????# #??? | | ??????????????????##" " # #??? | | ???????????????????#"""## # #??? | | ???????????????????####?### #??? | | ?????????????????########### #??? | | ?????????????????# + ##??? | | ?????????????????# # #???? | | ?????????????????# # #???? | | ?????????????????# """""" + #???? | | ?????????????????# "????" # #???? | | ?????????????????# "????" # #???? | | ?????????????????# """""" # #???? | | ?????????????????# [# #???? | | ?????????????????########### #???? | | ???????????????????????????#####???? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 ECM Strength 1 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualPoweredStreamer Manual? 0 Play Time 00:50:08 Cumulative 12.4 hours Start 2024.02.29 @ 14:47:27 End 2024.03.02 @ 12:49:09 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 18 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 13% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5dd2df44-5da2-42c3-9d38-0e1171d2c241