Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.16 @ 01:19:58 Player: puncake Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (746) 746 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (550) 550 TOTAL SCORE: 3146 Bonus ------- Follower Combat Kills 40 Met Imprinter 300 Was Imprinted 300 Friendly Fire -90 Cogmind --------- Core Integrity 0/400 Matter 218/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (8) ---- Utility Shielding Reclamation Unit Light Assault Rifle Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg Makeshift Leg Compact Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Makeshift Power Source Spiked Medium Treads Improved Targeting Computer Utility Shielding Reclamation Unit Light Assault Rifle Rocket Launcher CR-A16's Pointy Stick [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 38 | 6 5 2 10 5 3 7 Power 4 | 1 . . . 1 1 1 Engine 2 | 1 . . . . . 1 Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 12 | 2 2 1 2 2 . 3 Treads 3 | . . . 2 . . 1 Leg 8 | 2 2 1 . 1 . 2 Wheel 1 | . . . . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 4 | 1 2 . . . . 1 Device 1 | . 1 . . . . . Storage 2 | 1 1 . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 18 | 2 1 1 8 2 2 2 Energy Gun 4 | 2 1 . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | . . . 5 . 2 . Ballistic Cannon . | . . . . . . . Launcher 4 | . . 1 1 1 . 1 Special Weapon 2 | . . . 1 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 17 | . . . 3 3 . 11 Power 3 | . . . . 1 . 2 Propulsion 7 | . . . . 2 . 5 Utility 1 | . . . . . . 1 Weapon 6 | . . . 3 . . 3 Highest Loss Streak 9 | . . . 2 3 . 9 Average Slot Usage (%) 98 | . 96 100 98 95 100 98 Engine 4 | . 14 14 11 5 . . Core 7 | . . . . 5 11 10 Treads 11 | . . . 21 15 11 10 Leg 22 | . 28 28 22 21 22 21 Wheel 6 | . . . . 3 11 10 Device 11 | . 10 14 11 11 11 10 Storage 11 | . 14 14 11 11 11 11 Energy Gun 5 | . 28 26 6 . . . Ballistic Gun 12 | . . . 12 15 11 21 Special Weapon 4 | . . . 2 2 10 . Naked Turns . | . . . . . . . Heaviest Build 27 | 9 15 18 15 19 27 27 Greatest Support 35 | 20 20 20 20 30 30 35 Greatest Overweight (x) 1 | 1 . . . 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 8 Average Carried 7 | 3 6 8 7 7 7 7 Final Capacity 8 | 6 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 7 8 3 Class Distribution -------------------- 78% | Scavenger-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 637 | 185 79 56 110 145 30 32 Remotely . | . . . . . . . Salvage Created 766 | . 139 94 111 32 . 390 Parts 68 | . 7 7 28 3 . 23 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 35 | . 2 5 11 8 . 9 Guns 13 | . 2 2 4 1 . 4 Cannons 4 | . . . 4 . . . AOE 18 | . . 3 3 7 . 5 Classes Destroyed 10 | . 2 1 2 2 . 3 Builder 1 | . . . 1 . . . Hauler 1 | . 1 . . . . . Swarmer 15 | . . 3 10 . . 2 Grunt 5 | . 2 2 . . . 1 Brawler 1 | . . . . . . 1 Duelist 3 | . . . . . . 3 Protector 1 | . . . . . . 1 Sentry 2 | . . . 1 . . 1 Zionite 1 | . . . . 1 . . Assembled 8 | . . . . 8 . . Best Kill Streak 8 | . 2 3 3 8 . 8 Combat Bots Only 8 | . 2 3 3 8 . 8 Max Kills in Single Turn 4 | . 1 2 3 4 . 3 Gunslinging . | . . . . . . . Exploded 4 | . . 2 3 4 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2297 | . 82 149 559 207 . 1300 Core 458 | . 15 28 62 11 . 342 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 . 82 . . . . Volleys Fired 69 | . 13 8 26 10 . 12 Largest 2 | . 2 2 2 2 . 2 Hottest 140 | . 80 80 140 53 . 69 Shots Fired 124 | . 26 16 45 14 . 23 Gun 104 | . 26 14 33 10 . 21 Cannon . | . . . . . . . Launcher 9 | . . 2 1 4 . 2 Special 11 | . . . 11 . . . Kinetic 53 | . . . 22 10 . 21 Thermal 46 | . 22 6 18 . . . Explosive 9 | . . 2 1 4 . 2 Electromagnetic 16 | . 4 8 4 . . . Robot Hit Streak 12 | . 4 3 12 2 . 8 Robot Miss Streak 6 | . 4 3 6 6 . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 70 | . 15 7 27 6 . 15 Core Hits 71 | . 7 7 18 20 . 19 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 2 | . . . . . . 2 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2615 | . 161 260 501 721 . 972 Guns 839 | . 161 104 182 57 . 335 Cannons . | . . . . . . . Explosions 1632 | . . 156 175 664 . 637 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 510 | . . . 118 57 . 335 Thermal 368 | . 136 34 198 . . . Explosive 1632 | . . 156 175 664 . 637 Electromagnetic 105 | . 25 70 10 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 4 . Average Corruption 4 | . . . . 4 4 . Corruption Purged . | . . . . . . . Effects 7 | . . . . 6 1 . Message Errors 1 | . . . . 1 . . Matter Fused 2 | . . . . 2 . . Heat Flow Errors 2 | . . . . 2 . . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 85 | . . 21 4 29 . 31 Projectiles 4 | . . . 4 . . . Explosions 81 | . . 21 . 29 . 31 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 172 | . . . 32 41 . 99 Shots 5 | . . . 1 2 . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 190 | . 162 7 2 190 . 42 Average Temperature 66 | . 81 5 2 97 . 26 Received Heat Transfer 396 | . 45 60 72 . . 219 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 825 | . 325 75 425 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 343 | . 57 142 343 . . . Initial 55 | . . 22 55 . . . Average 71 | . 43 46 170 . . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 84 | 100 100 100 52 100 . . Level 1 15 | . . . 47 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 55 | . 4 5 16 12 . 18 Peak Tracking Total 11 | . 2 3 4 11 . 11 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 6 | . 2 . 3 . 1 . Terminals 5 | . 2 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 4 . 4 . 3 . Successful 5 | . . . 2 . 3 . Failed 6 | . 4 . 2 . . . Catastrophic 3 | . 3 . . . . . Database Lockouts . | . . . . . . . Manual 8 | . 4 . 3 . 1 . Terminals 8 | . 4 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . . 2 . 3 . Part Schematic 3 | . . . . . 3 . Branch Access Points 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 8 | . . . . 2 6 . Largest Group 6 | . . . . 2 6 6 Highest-Rated Group 207 | . . . . 49 207 207 Highest-Rated Ally 40 | . . . . 31 40 40 Total Orders . | . . . . . . . Ally Attacks 20 | . . . . 10 . 10 Total Damage 321 | . . . . 147 . 174 Kills 5 | . . . . 3 . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3225 | 66 241 257 435 352 1098 776 Spaces Moved 2222 | 45 158 139 265 247 1024 344 Core 20 | 20 . . . . . . Treads . | . . . . . . . Legs 1125 | 25 158 139 265 156 38 344 Wheels 1077 | . . . . 91 986 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 100 100 130 Average Speed 111 | 107 120 120 120 114 101 130 Slowest Speed 170 | 120 120 120 120 150 130 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 35 32 26 48 89 49 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . . . . 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed 72 | . . 21 8 24 . 19 Melee . | . . . . . . . Projectile 5 | . . . 4 . . 1 AOE 67 | . . 21 4 24 . 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2817 | 62 184 213 319 304 1088 647 Wait 451 | . 2 62 11 41 56 279 Move 2216 | 44 157 138 264 246 1023 344 Hop . | . . . . . . . Pick Up 25 | 12 3 1 5 1 2 1 Fast Attach 5 | . 1 . 1 1 1 1 Attach 18 | 6 . . 4 3 . 5 Detach 1 | . . . . 1 . . Swap 15 | . 4 2 5 1 2 1 Drop 15 | . 4 2 3 . 4 2 Fire 69 | . 13 8 26 10 . 12 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / Exi) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 6) 308 | -10/Materials | Build established: Mutant 308 | -10/Materials | Entered Mines 322 | -10/Mines | Met a Derelict bent on vengeance 504 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 526 | -10/Mines | Identified exit to Exiles 548 | -10/Mines | Discovered new exit (range 13) 565 | -10/Mines | Entered Materials 565 | -9/Materials | Evolved 2 slots: Propulsion x2 884 | -9/Materials | Identified exit to Mines 1000 | -9/Materials | Entered Mines 1009 | -9/Mines | Build established: Scavenger-Mutant 1035 | -9/Mines | Learned Materials terminal intel 1156 | -9/Mines | Assembled infested the area 1190 | -9/Mines | Destroyed 8 combat bots 1202 | -9/Mines | Lost 3 parts (1p2n) 1349 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1352 | -9/Mines | Entered Zion 1416 | -7/Zion | Found CR-A16's Pointy Stick 1424 | -7/Zion | Discovered new exit (range 13) 1442 | -7/Zion | System corruption cleaned by Quarantine Array 1564 | -7/Zion | Received a hallucinogenic algorithm 1592 | -7/Zion | Gained Derelict followers 1651 | -7/Zion | Learned location of Warlord (-4) 1889 | -7/Zion | Learned 8 Factory zone layouts 2133 | -7/Zion | Imprinted 2135 | -7/Zion | Declared Zion's savior 2450 | -7/Zion | Entered Proximity Caves 2450 | -6/Proximity Caves | Accompanied by 6 allies 2785 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3154 | -6/Proximity Caves | Learned Factory stockpile data 3172 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3220 | -6/Proximity Caves | Core integrity fell below 50% 3224 | -6/Proximity Caves | Core integrity fell below 20% 3226 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03213_ Com. Wheel destroyed. 03213_ Mak. Leg destroyed. 03215_ Imp. Deuterium Engine fries itself beyond repair. 03215_ L-41 Fighter destroyed. 03215_ Fission Core destroyed. 03215_ Destroyed Fission Core. 03215_ G-50 Soldier destroyed. 03215_ S-27 Virus destroyed. 03216_ Hvy. Battle Rifle destroyed. 03219_ Missile Launcher destroyed. 03219_ Destroyed Missile Launcher. 03219_ I-36 Angel destroyed. 03219_ L-41 Fighter destroyed. 03220_ Microactuators fries itself beyond repair. 03221_ Spk. Medium Treads destroyed. 03223_ The unstable cave ceiling collapses. 03224_ Imp. Deuterium Engine fries itself beyond repair. 03224_ Remote Force Field fries itself beyond repair. 03224_ Mak. Power Source destroyed. 03225_ Com. Wheel fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? #??????????????????????????????? | | ????????????##??? #?????????????????????????????? | | ??????????? ### ???? ??????????????????????? | | ??????????? ### #??????????????????????? | | ???????????? # # ????????? ????????????? | | ????????????# ## ????????? ????????????? | | ????????????# ## ????????? ?????????????? | | ????????????# ##; ##??????? #??????????????? | | ?????????????# #?# ##????? #???????????????? | | ?????????##### ### ##??? #???????????????? | | ?????????# ## ##* % ### #????????????????? | | ?????????# ## / % # ##????? ?????????? | | ?????????# # g%! % ## ????????? | | ???????### ## / g ????????? | | ######## ##*%@b ????????? | | %* !% %=l ????????? | | ####### ## != =!g[%= ????????? | | ??????## ########## ![ * ##########?????????? | | ???????####????????### ########??????????????????? | | ?????????????????????####????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingWarpBoomstick Manual? 0 Play Time 00:26:57 Cumulative 15.1 hours Start 2021.06.16 @ 00:52:50 End 2021.06.16 @ 01:19:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 34 Achievement% 22 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67757f97-8f69-463b-b268-ba46ec879cd5