Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.14 @ 07:25:43 // Halloween2020/ForbiddenLore

Player: Agave

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (72)      360
Value Destroyed (1908)     1908
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (64)                 64
              TOTAL SCORE: 4372

 Bonus
-------
High Alert Combat Kills    64

 Cogmind 
---------
Core Integrity             0/550
Matter                     5/300
Energy                     240/240
System Corruption          6%
Temperature                Cool (0)
Movement                   Walking (155) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (2) ---
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY (5) ------
  Improved Heat Sink
           Propulsion Shielding
  Improved Medium Armor Plating
           Sensor Drone Bay (20/20)
>          --- WEAPON (3) -------
           Gauss Cannon
           Scythe
>          --- INVENTORY (4) ----
  Improved Ion Engine
  Improved Propulsion Shielding
           Electrolaser
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
           Target Analyzer
  Improved ECM Suite
  Hardened Medium Armor Plating
  Improved Medium Armor Plating
           Sensor Drone Bay
>          --- WEAPON -----------
           Gauss Cannon
           Gauss Cannon
           Scythe
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
  Improved Propulsion Shielding
           Rocket Launcher
[Rating: 41]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Utility Shielding
Weapon                     Gauss Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   2   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             82   | 6   19  6   9   3   39  
  Power                    11   | 1   1   2   1   1   5   
    Engine                 7    | 1   1   1   1   1   2   
    Core                   4    | .   .   1   .   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   4   .   1   .   7   
    Treads                 4    | 2   .   .   .   .   2   
    Leg                    10   | .   4   .   1   .   5   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  24   | 1   6   .   5   .   12  
    Device                 11   | .   3   .   4   .   4   
    Storage                1    | 1   .   .   .   .   .   
    Processor              5    | .   3   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   .   1   .   6   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   33   | 2   8   4   2   2   15  
    Energy Gun             2    | 1   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          9    | 1   3   1   1   2   1   
    Ballistic Cannon       6    | .   .   .   .   .   6   
    Launcher               7    | .   1   2   .   .   4   
    Special Weapon         6    | .   4   .   1   .   1   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        2    | .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 21   | .   1   1   3   .   16  
  Power                    3    | .   .   .   1   .   2   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  9    | .   .   .   1   .   8   
  Weapon                   8    | .   1   1   1   .   5   
  Highest Loss Streak      12   | .   1   1   3   .   12  
Average Slot Usage (%)     94   | .   99  100 98  100 88  
  Engine                   5    | .   14  5   .   11  2   
  Core                     5    | .   .   8   10  .   6   
  Treads                   2    | .   4   .   .   .   2   
  Leg                      20   | .   23  28  22  22  14  
  Device                   8    | .   7   .   10  22  11  
  Storage                  8    | .   14  14  11  11  2   
  Processor                6    | .   6   14  10  .   4   
  Protection               10   | .   .   .   11  11  19  
  Energy Gun               4    | .   4   11  10  .   .   
  Ballistic Gun            7    | .   13  9   3   18  3   
  Ballistic Cannon         5    | .   .   .   .   .   13  
  Launcher                 2    | .   1   6   .   .   2   
  Special Weapon           3    | .   7   .   8   3   1   
  Slashing Weapon          1    | .   .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             54   | 13  15  14  18  18  54  
  Greatest Support         40   | 40  40  20  23  23  40  
  Greatest Overweight (x)  8    | .   1   .   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   6   4   
  Most Carried             6    | 4   6   6   6   6   6   
  Average Carried          5    | 2   5   5   5   5   4   
  Final Capacity           6    | 6   6   6   6   6   4   
  Final Carried            6    | 4   6   6   5   6   4   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  
Matter Collected           1422 | 168  411  148  6    61   628  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1998 | .    565  208  6    61   1158 
  Parts                    139  | .    48   17   .    12   62   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  52   | .   13  6   1   5   27  
  Melee                    3    | .   .   .   .   .   3   
  Guns                     21   | .   9   4   .   5   3   
  Cannons                  11   | .   .   .   1   .   10  
  AOE                      17   | .   4   2   .   .   11  
Classes Destroyed          11   | .   7   1   1   .   2   
  Worker                   6    | .   2   1   .   .   3   
  Builder                  5    | .   1   2   .   .   2   
  Recycler                 6    | .   2   1   .   .   3   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  6    | .   3   .   .   .   3   
  Swarmer                  15   | .   6   .   .   5   4   
  Grunt                    25   | .   7   2   .   .   16  
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   2   
  Sentry                   5    | .   .   .   1   .   4   
  Assembled                4    | .   .   4   .   .   .   
Best Kill Streak           8    | .   7   3   1   2   8   
  Combat Bots Only         7    | .   7   3   1   2   7   
Max Kills in Single Turn   5    | .   4   2   1   1   5   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 3    | .   3   2   .   .   3   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               4557 | .    409  248  278  120  3502 
  Core                     731  | .    79   48   30   16   558  
  Absorbed by Shields      60   | .    .    .    3    49   8    
Core Remaining (%)         79   | 100  .    49   .    88   .    
Volleys Fired              213  | .    68   18   35   13   79   
  Largest                  3    | .    2    2    2    2    3    
  Hottest                  140  | .    120  70   140  100  129  
Shots Fired                321  | .    94   28   39   21   139  
  Gun                      155  | .    70   23   5    20   37   
  Cannon                   83   | .    .    .    .    .    83   
  Launcher                 20   | .    1    5    .    .    14   
  Special                  63   | .    23   .    34   1    5    
  Kinetic                  203  | .    48   14   1    20   120  
  Thermal                  63   | .    23   .    34   1    5    
  Explosive                18   | .    1    5    .    .    12   
  Electromagnetic          37   | .    22   9    4    .    2    
  Robot Hit Streak         12   | .    10   7    4    2    12   
  Robot Miss Streak        7    | .    7    2    1    3    4    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        2    | .    1    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    
Shots Hit Robots           166  | .    43   18   6    8    91   
  Core Hits                113  | .    29   17   2    6    59   
  Critical Hits            8    | .    .    .    .    .    8    
  Critical Kills           3    | .    .    .    .    .    3    
  Critical Parts Destroyed 5    | .    .    .    .    .    5    
Melee Attacks              64   | .    .    .    .    .    64   
  Impact                   3    | .    .    .    .    .    3    
  Slashing                 61   | .    .    .    .    .    61   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4887 | .    921  366  116  82   3402 
  Guns                     1228 | .    612  212  44   82   278  
  Cannons                  1377 | .    .    .    .    .    1377 
  Explosions               1707 | .    213  154  .    .    1340 
  Melee                    405  | .    .    .    .    .    405  
  Ramming                  2    | .    .    .    .    .    2    
  Kinetic                  2262 | .    406  119  .    82   1655 
  Thermal                  573  | .    187  .    72   .    314  
  Explosive                1210 | .    122  154  .    .    934  
  Electromagnetic          435  | .    206  93   44   .    92   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 405  | .    .    .    .    .    405  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    12   12   5    
  Average Corruption       8    | .    .    .    12   12   5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  29   | .    .    .    2    15   12   
    Message Errors         4    | .    .    .    .    3    1    
    Matter Fused           5    | .    .    .    1    1    3    
    Heat Flow Errors       2    | .    .    .    1    .    1    
    Energy Discharges      5    | .    .    .    .    1    4    
    Parts Rejected         1    | .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    2    .    
    Misfires               2    | .    .    .    .    1    1    
    Alerts                 1    | .    .    .    .    1    .    
    Misdirections          3    | .    .    .    .    3    .    
    Targeting Errors       3    | .    .    .    .    2    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            326  | .    .    23   .    .    303  
  Projectiles              36   | .    .    .    .    .    36   
  Explosions               224  | .    .    23   .    .    201  
  Melee                    66   | .    .    .    .    .    66   
Knockbacks                 16   | .    .    .    .    .    16   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    .    .    13   
  Secondary                3    | .    .    .    .    .    3    
Self-Inflicted Damage      380  | .    .    46   .    .    334  
  Shots                    9    | .    .    2    .    .    7    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        473  | .    100  45   202  12   473  
  Average Temperature      69   | .    27   20   36   7    112  
  Received Heat Transfer   1224 | .    153  38   40   .    993  
  Effects                  4    | .    .    .    .    .    4    
    Shutdowns              1    | .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         700  | .    250  .    150  .    300  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             591  | .   256 117 49  185 591 
  Initial                  72   | .   .   22  .   .   72  
  Average                  172  | .   161 25  7   99  307 
Maximum Alert Level        2    | .   1   .   .   .   2   
  Low Security (%)         68   | 100 77  100 100 100 35  
  Level 1                  15   | .   22  .   .   .   24  
  Level 2                  16   | .   .   .   .   .   40  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   4   .   1   .   7   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            9    | .   3   .   1   .   5   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           7    | .   .   .   2   .   5   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              110  | .   21  9   7   9   64  
  Peak Tracking Total      10   | .   4   7   5   4   10  
  Tactical Retreats        10   | .   .   1   1   3   5   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          11   | .   4   .   .   .   7   
  Max in Single Turn       2    | .   1   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          18   | .   5   1   5   .   7   
  Terminals                14   | .   5   .   4   .   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   1   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                72   | .   26  1   17  .   28  
  Successful               40   | .   14  1   7   .   18  
  Failed                   32   | .   12  .   10  .   10  
    Catastrophic           4    | .   .   .   2   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   45   | .   20  .   13  .   12  
  Terminals                53   | .   26  .   13  .   14  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   4   .   6   
  Recycling Units          8    | .   .   .   .   .   8   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             15   | .   10  1   .   .   4   
  Part Schematic           4    | .   4   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   1   
  Alert Level              2    | .   1   .   .   .   1   
  Recall Investigation     1    | .   1   .   .   .   .   
  Zone Layout              6    | .   4   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   2   .   5   
  Scan Component           4    | .   .   .   1   .   3   
  Repair                   3    | .   .   .   1   .   2   
Recycling Unit Hacks       7    | .   .   .   .   .   7   
  Recycle Component        2    | .   .   .   .   .   2   
  Process                  1    | .   .   .   .   .   1   
  Retrieve Matter          4    | .   .   .   .   .   4   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         11   | .   4   .   5   .   2   
  Terminals                11   | .   4   .   5   .   2   
    Track                  3    | .   1   .   2   .   .   
    Botnet                 8    | .   3   .   3   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         16   | .   5   .   5   .   6   
  Full Trace Events        2    | .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   4   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   .   2   
  Time                     185  | .   .   .   80  .   105 
Parts Recycled             2    | .   .   .   .   .   2   
  Recycled Matter          224  | .   .   .   .   .   224 
  Retrieved Matter         273  | .   .   .   .   .   273 
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   2   
  RETURN                   2    | .   .   .   .   .   2   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             8    | .   .   .   .   .   8   
  Drone Recoveries         8    | .   .   .   .   .   8   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  
Turns Passed               5194 | 68   1209 783  801  217  2116 
Spaces Moved               2837 | 38   752  562  435  141  909  
  Core                     33   | 7    .    .    .    .    26   
  Treads                   245  | 31   88   .    .    .    126  
  Legs                     2559 | .    664  562  435  141  757  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  50   
  Average Speed            134  | 139  125  120  120  120  160  
  Slowest Speed            450  | 160  160  120  120  120  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       3    | .    .    .    1    .    2    
Exploration Rate (%)       53   | 3    95   98   41   32   54   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    .    1    .    
  Known Exits Taken        2    | .    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    .    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 103  | .    19   .    30   1    53   
Terrain Destroyed          289  | .    31   35   31   1    191  
  Melee                    47   | .    .    .    .    .    47   
  Projectile               88   | .    19   .    31   1    37   
  AOE                      154  | .    12   35   .    .    107  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  
Total                      3673 | 53   880  642  606  168  1324 
  Wait                     385  | .    14   52   120  7    192  
  Move                     2831 | 37   751  561  434  140  908  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  56   | 10   14   2    6    3    21   
  Fast Attach              20   | .    4    1    1    .    14   
  Attach                   26   | 6    2    1    5    1    11   
  Detach                   .    | .    .    .    .    .    .    
  Swap                     36   | .    13   4    3    2    14   
  Drop                     40   | .    14   3    2    2    19   
  Fire                     213  | .    68   18   35   13   79   
  Melee                    64   | .    .    .    .    .    64   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    1    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  219 | -10/Materials | Destroyed 7 combat bots
  225 | -10/Materials | Discovered new exit (range 10)
  321 | -10/Materials | Build established: Mutant
  419 | -10/Materials | Discovered new exit (range 11)
  438 | -10/Materials | Discovered new exit (range 13)
  530 | -10/Materials | Identified exit to Materials
  559 | -10/Materials | Identified exit to Mines
  814 | -10/Materials | Discovered exit to Materials (range 6)
 1278 | -10/Materials | Entered Mines
 1279 | -10/Mines     | Assembled infested the area
 1284 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1325 | -10/Mines     | Learned location of Storage (-7)
 1405 | -10/Mines     | Discovered exit to Materials (range 5)
 1549 | -10/Mines     | Learned 2 Materials zone layouts
 1561 | -10/Mines     | Discovered exit to Materials (range 11)
 1588 | -10/Mines     | Core integrity fell below 50%
 1746 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1746 | -10/Mines     | Discovered new exit (range 5)
 1861 | -10/Mines     | Found the Drone Emporium
 1869 | -10/Mines     | Found Prototype Device
 1913 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1916 | -10/Mines     | Found Prototype Device
 2061 | -10/Mines     | Entered Materials
 2061 | -9/Materials  | Evolved 2 slots: Utility x2
 2061 | -9/Materials  | Identified Sensor Drone Bay
 2062 | -9/Materials  | Identified Exp. Sensor Array
 2453 | -9/Materials  | Discovered new exit (range 5)
 2659 | -9/Materials  | Repaired Exp. Sensor Array
 2797 | -9/Materials  | Crushed by falling debris
 2797 | -9/Materials  | System corruption reached 10%
 2828 | -9/Materials  | Lost 3 parts (1p1u1w)
 2842 | -9/Materials  | Discovered new exit (range 16)
 2862 | -9/Materials  | Entered Mines
 2876 | -9/Mines      | Met a Derelict bent on vengeance
 3073 | -9/Mines      | Discovered new exit (range 6)
 3079 | -9/Mines      | Entered Materials
 3079 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3627 | -8/Materials  | Destroyed 7 combat bots
 3645 | -8/Materials  | Core integrity fell below 50%
 3685 | -8/Materials  | Lost 12 parts (2p1n4u5w)
 4838 | -8/Materials  | Crushed by falling debris
 5079 | -8/Materials  | First assault squad dispatched
 5117 | -8/Materials  | Repaired Broken Gauss Cannon
 5164 | -8/Materials  | Core integrity fell below 20%
 5172 | -8/Materials  | Repaired Gauss Cannon
 5196 | -8/Materials  | Crushed by falling debris
 5196 | -8/Materials  | Smashed by cave-in

 Last Messages 
---------------
05157_ Destroyed Imp. Hover Unit.
05160_ C-30 ARC bursts open, deploying its payload.
05160_ G-50 Soldier unfolds itself.
05160_ G-47 Trooper unfolds itself.
05160_ L-31 Rogue unfolds itself. <x2>
05160_ C-30 ARC bursts open, deploying its payload.
05160_ L-31 Rogue unfolds itself.
05160_ B-36 Bruiser unfolds itself.
05160_ M-28 Smith unfolds itself.
05161_ M-28 Smith fits Backup Power III on W-25 Informer.
05163_ M-28 Smith fits Backup Propulsion III on W-25 Informer.
05171_ System corrupted: Energy discharge (-88).
05172_ Repair station completes Gauss Cannon repairs.
05184_ L-31 Rogue destroyed.
05186_ B-36 Bruiser destroyed.
05194_ G-47 Trooper destroyed.
05196_ The unstable cave ceiling collapses.
05196_ Crushed by falling debris.
05196_ Hrd. Medium Armor Plating destroyed.
05196_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ####??????????????????????????????????????         |
|    #??????????????????????????????????????         |
|    #??????????????????????????????????????         |
|    #??????????????????????????????????????         |
|    #????????????########??????????????????         |
|    #????????????#     !#??????????????????         |
|    #????????????#      #??????????????????         |
| +################      #??????????????????         |
|                 +   ] !####???????????????         |
|  ################  ]]] ##@#???????????????         |
|  #?????????######  ]]] ##g#######?????????         |
|  #?????????# //###+######gg     #?????????         |
|  ###########  /##       #m"""   #?????????         |
|              ==##"""    #%"R" ] #?????????         |
| #######+##   ==##"""    #!"]"   #?????????         |
|          #   !!##"""    #     [ #?????????         |
|  "Y"   = #   !!##       #       #   ??????         |
|  """     # #########+####       #   #?????         |
|          #              +%  """ #   #?????         |
| #######+##/#         ####   """ #   #?????         |
| ?#"        #         #??#   """ #   #?????         |
| ?##        #         #??#       #   #?????         |
| ?##        #         ########+###   #?????         |
| ?##        #                        #?????         |
| ?##        +                        #?????         |
| ?##        #    "                   #?????         |
| ?##        ###  T                   #?????         |
| ??#        ###       """ """        #?????         |
| ??#   !     ##      """""""""       #?????         |
| ##############         """""        #?????         |
|          =                          #?????         |
|                                     #?????         |
|             [                       #?????         |
| #########  [##     ###############+#####??         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             450
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           2

 Item Schematics 
-----------------
         ECM Suite | -10/Materials | Hacked
      Sensor Array | -10/Materials | Hacked
 Lrg. Storage Unit | -10/Materials | Hacked
 Med. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              ShadingAdvancedAxe
  Manual?         0
Play Time         02:02:17
  Cumulative      49.2 hours
  Start           2020.11.13 @ 15:33:48
  End             2020.11.14 @ 07:25:43
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          28
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d0f305e8-bc59-440a-99a7-553f15fc69a2