Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.10 @ 13:13:39 Player: ZLD1 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 400 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Small Matter Pod (33) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Signal Interpreter > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit [Rating: 1] Favorites ----------- Power None Propulsion None Utility Signal Interpreter Processor Signal Interpreter Weapon None Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 2 | . 2 . Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion . | . . . Treads . | . . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | . 2 . Device . | . . . Storage . | . . . Processor 2 | . 2 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon . | . . . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Backups 4 | 2 4 5 Power . | . 1 1 Propulsion 1 | 1 2 2 Utility 1 | . 1 2 Weapon . | . . . Tool/Special . | . . . Unused Backups 5 | . . 5 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 2 | . . 2 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 12 | . 11 14 Processor 12 | . 11 14 Peak Build Rating 1 | . 1 1 Average Rating . | . . 1 On Entrance . | . . 1 Avg Prop Armor Cover (%) . | . . . Naked Turns 13 | . 13 . Heaviest Build . | . . . Greatest Support 3 | 3 3 3 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 4 5 5 Average Carried 4 | 3 4 5 Final Capacity 5 | 5 5 5 Final Carried 5 | 4 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 242 | 200 . 42 Remotely . | . . . Salvage Created . | . . . Parts . | . . . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 2 | . . 2 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed . | . . . Classes Destroyed . | . . . Best Kill Streak . | . . . Combat Bots Only . | . . . Max Kills in Single Turn . | . . . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 49 | . . 49 Missed 19 | . . 19 Hits 30 | . . 30 Projectile 30 | . . 30 Critical Strikes 1 | . . 1 Damage Taken 255 | . 3 252 Core 254 | . 2 252 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired . | . . . Largest . | . . . Hottest . | . . . Shots Fired . | . . . Gun . | . . . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak . | . . . Robot Miss Streak . | . . . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots . | . . . Core Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 8 | . 8 . Guns . | . . . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 8 | . 8 . Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 3 | . 3 . Shots . | . . . Rammed 3 | . 3 . Targets Rammed 3 | . 3 . Kicked . | . . . Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer . | . . . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence . | . . . Initial . | . . . Average . | . . . Influence Increases 105 | . . 105 Lose Combat Pursuer 105 | . . 105 Influence Decreases 30 | . . 30 Time Decay 30 | . . 30 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 10 | . 1 9 Peak Tracking Total 3 | . 1 3 Tactical Retreats 2 | . . 2 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 252 | 24 105 123 Spaces Moved 398 | 40 137 221 Core 398 | 40 137 221 Treads . | . . . Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 50 50 Average Speed 50 | 50 50 50 Slowest Speed 50 | 50 50 50 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 18 | 2 28 25 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 448 | 43 172 233 Wait 41 | . 29 12 Move 397 | 39 137 221 Hop . | . . . Pick Up 6 | 4 2 . Fast Attach 1 | . 1 . Attach 1 | . 1 . Detach . | . . . Swap . | . . . Drop . | . . . Fire . | . . . Melee . | . . . Ram 2 | . 2 . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / *Sub) -10/Subcaves (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 25 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 14) 126 | -10/Materials | Discovered new exit (range 3) 129 | -10/Materials | Identified exit to Subcaves 130 | -10/Materials | Entered Subcaves 153 | -10/Subcaves | Learned location of Recycling (-9) 173 | -10/Subcaves | Discovered new exit (range 8) 181 | -10/Subcaves | Core integrity fell below 50% 214 | -10/Subcaves | Core integrity fell below 20% 253 | -10/Subcaves | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00121_ T-07 Excavator is excavating. 00123_ U-05 Engineer lays Concrete. 00124_ U-05 Engineer builds a Wall. 00125_ T-07 Excavator is excavating. 00126_ EXIT=FOUND 00127_ U-05 Engineer lays Concrete. 00127_ U-05 Engineer builds a Wall. 00128_ Slammed into U-05 Engineer. 00129_ EXIT=IDENTIFIED: SUBCAVES 00129_ T-07 Excavator is excavating. 00130_ Slammed into U-05 Engineer. LOCATION=SUBCAVES AMBIENT_HEAT=-10 GOAL=ESCAPE 00153_ Acquired derelict log, extracted data. World map updated: -9/Recycling. 00173_ EXIT=FOUND 00180_ Acquired 17 matter. 00216_ Acquired 14 matter. 00220_ Acquired 11 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????###??????####??????????? | | ?????????????????## ##????## #?????###??? | | ????????????????## #????# #????## ##?# | | ???????????????## ?????# #????# ### | | ???????????????# #??#### #?#### | | ?????????????### ##?# ## ### # | | ?????????????# ### #?# | | ?????????????## @ ## ### | | ??????????????# s s # # # ### | | ??????????????# ###?# | | ?????????????# #??## | | ?????????????# ## ##?## | | ????????????#< #### ### ##??# | | ??????????? ???##### ##?## ##???# | | ?????????? ???????####???###???# | | ?????????# #<< ????????????????????## ## | | ?????????#####< ?????????????????????###? | | ?????????????# ????????????????????????? | | ?????????????## ????????????????????????? | | ??????????????# ?????????????????????????? | | ??????????????# ?????????????????????????? | | ??????????????##?????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????#######??????????????????? | | ??????????????### ##???????####?????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceReflectiveRecalibrator Manual? 0 Play Time 00:03:14 Cumulative 70.0 hours Start 2026.02.10 @ 13:11:25 End 2026.02.10 @ 13:13:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 177 Rogue 177 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 36 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 24/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b7856f0-0dfa-4d1c-86ce-49cd03443768