Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 16:27:34 Player: Alphabethead Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (77) 385 Value Destroyed (2593) 2593 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6698 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 283/300 Energy 299/300 System Corruption 3% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (3) -------- Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Advanced Signal Interpreter Core Analyzer Armor Integrity Analyzer Component Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Fission Core Cold Fusion Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Melee Analysis Suite Microactuators Transmission Jammer Advanced ECM Suite Hardened Medium Armor Plating Component Analysis Suite > --- WEAPON ----------- Ripper > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Advanced Signal Interpreter Spear [Rating: 61] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Improved Signal Interpreter Device Advanced ECM Suite Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Spear Energy Gun EM Shotgun Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Special Weapon Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 2 | . . . . . 1 . . 1 Propulsion 1 | . . . . . 1 . . . Utility 4 | . . 1 . 2 . . . 1 Weapon 1 | . . 1 . . . . . . Parts Attached 141 | 6 5 7 4 57 29 6 . 27 Power 26 | 1 1 1 . 6 6 . . 11 Engine 14 | 1 1 1 . 1 4 . . 6 Core 10 | . . . . 5 2 . . 3 Reactor 2 | . . . . . . . . 2 Propulsion 41 | 2 . 2 1 14 11 2 . 9 Treads . | . . . . . . . . . Leg 34 | 2 . 2 1 7 11 2 . 9 Wheel . | . . . . . . . . . Hover 6 | . . . . 6 . . . . Flight 1 | . . . . 1 . . . . Utility 40 | 1 1 3 1 17 8 3 . 6 Device 16 | . 1 1 . 7 4 2 . 1 Storage 2 | 1 . . . 1 . . . . Processor 12 | . . 1 1 3 2 . . 5 Hackware 1 | . . . . 1 . . . . Protection 9 | . . 1 . 5 2 1 . . Artifact . | . . . . . . . . . Weapon 34 | 2 3 1 2 20 4 1 . 1 Energy Gun 11 | 1 1 . . 9 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 1 2 1 1 2 . . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher . | . . . . . . . . . Special Weapon 3 | . . . 1 1 1 . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 9 | . . . . 6 2 1 . . Piercing Weapon 2 | . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . . Parts Lost 38 | . 1 . . 14 2 2 . 19 Power 7 | . . . . 2 . . . 5 Propulsion 13 | . . . . 5 . 1 . 7 Utility 11 | . . . . 4 1 1 . 5 Weapon 7 | . 1 . . 3 1 . . 2 Highest Loss Streak 9 | . 1 . . 6 1 2 . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 94 91 100 90 90 83 84 75 Engine 6 | . 14 11 11 4 7 7 7 4 Core 5 | . . . . 4 7 7 7 5 Leg 18 | . 28 22 22 10 23 23 23 18 Hover 1 | . . . . 5 . . . . Device 13 | . 9 11 11 13 10 18 23 17 Storage 2 | . 14 11 7 . 2 . . . Processor 12 | . . 4 14 19 12 7 7 12 Protection 5 | . . 3 . 3 7 10 7 2 Energy Gun 3 | . 12 . . 8 2 . . . Ballistic Gun 4 | . 15 27 30 7 . . . . Special Weapon 1 | . . . 2 1 3 . . . Impact Weapon 1 | . . . . 1 2 . . . Slashing Weapon 3 | . . . . 6 1 2 7 2 Piercing Weapon 2 | . . . . . 3 4 . 2 Peak Build Rating 61 | 6 12 16 14 32 45 47 43 61 Average Rating 32 | 4 8 13 13 24 38 41 43 51 On Entrance 22 | . 6 11 14 13 31 40 43 43 Naked Turns . | . . . . . . . . . Heaviest Build 44 | 12 17 27 22 25 41 34 33 44 Greatest Support 56 | 20 20 20 20 30 52 50 50 56 Greatest Overweight (x) 4 | 1 . 1 1 4 . . . 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 5 5 5 Average Capacity 5 | 6 8 8 7 5 6 5 5 5 Most Carried 9 | 4 8 8 8 6 9 5 5 5 Average Carried 4 | 2 5 5 5 4 4 4 5 3 Final Capacity 10 | 8 8 8 5 10 5 5 5 5 Final Carried 7 | 4 5 7 3 6 5 5 5 1 Class Distribution -------------------- 42% | Mutant 22% | Scavenger-Assassin 10% | Infiltrator-Mutant 10% | Scavenger-Mutant 3% | Assassin 3% | Gladiator 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Assassin | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Infiltrator-Mutant | -7/Lower Caves Infiltrator-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 1944 | 260 81 196 40 779 302 76 . 210 Remotely . | . . . . . . . . . Salvage Created 3176 | 99 298 196 118 1038 761 78 . 588 Parts 164 | 3 16 16 6 52 40 5 . 26 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 57 | . 4 4 3 20 14 3 . 9 Melee 33 | . . . . 10 11 3 . 9 Guns 18 | . 4 4 3 7 . . . . Cannons 1 | . . . . 1 . . . . AOE 1 | . . . . 1 . . . . Classes Destroyed 11 | 2 2 1 . 3 2 . . 1 Worker 2 | . . . . 2 . . . . Tunneler 2 | 1 . . . 1 . . . . Recycler 4 | 1 1 . . 2 . . . . Watcher 12 | . 1 2 . 5 3 . . 1 Swarmer 17 | . . . . 10 4 3 . . Grunt 22 | . 4 3 3 6 3 . . 3 Brawler 1 | . . . . . 1 . . . Duelist 2 | . . . . 2 . . . . Sentry 9 | . . 1 . 2 4 . . 2 Specialist 4 | . . . . . . . . 4 Programmer 2 | . . . . . 2 . . . Best Kill Streak 4 | 2 2 2 2 4 4 3 . 2 Combat Bots Only 4 | . 2 2 2 4 4 3 . 2 Max Kills in Single Turn 2 | 2 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 . . . . Melee 1 | . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 668 | . 29 17 23 202 143 25 4 225 Missed 204 | . 7 4 6 51 58 9 2 67 Damage Taken 7102 | 40 291 172 227 2051 1016 239 31 3035 Core 1653 | 40 75 44 31 496 106 . . 861 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 62 | 84 54 . 81 9 . . 84 . Volleys Fired 96 | 1 21 13 7 52 2 . . . Largest 3 | 2 2 3 3 2 1 . . . Hottest 108 | 60 70 69 69 108 61 . . . Shots Fired 182 | 2 40 34 21 83 2 . . . Gun 171 | 2 40 34 21 73 1 . . . Cannon 10 | . . . . 10 . . . . Launcher . | . . . . . . . . . Special 1 | . . . . . 1 . . . Kinetic 105 | 1 21 34 21 28 . . . . Thermal 43 | . 2 . . 39 2 . . . Explosive . | . . . . . . . . . Electromagnetic 34 | 1 17 . . 16 . . . . Robot Hit Streak 11 | 2 8 11 4 5 . . . . Robot Miss Streak 7 | . 4 4 7 4 2 . . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 227 | 2 24 23 11 87 34 5 . 41 Core Hits 110 | 2 13 12 7 39 15 3 . 19 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 4 | . . . . . 4 . . . Critical Strikes 16 | . . . . 6 6 1 . 3 Smash 5 | . . . . 1 4 . . . Sever 8 | . . . . 5 1 . . 2 Impale 3 | . . . . . 1 1 . 1 Melee Attacks 179 | . . . . 58 57 9 . 55 Impact 18 | . . . . 6 12 . . . Slashing 106 | . . . . 52 20 . . 34 Piercing 55 | . . . . . 25 9 . 21 Sneak Attacks 9 | . . . . 7 1 . . 1 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6000 | 100 310 346 165 2374 1258 152 . 1295 Guns 1502 | 26 299 346 165 666 . . . . Cannons 178 | . . . . 178 . . . . Explosions 167 | 74 . . . 93 . . . . Melee 4115 | . . . . 1435 1258 152 . 1270 Ramming 38 | . 11 . . 2 . . . 25 Kinetic 924 | 11 125 346 165 277 . . . . Thermal 568 | 74 24 . . 470 . . . . Explosive . | . . . . . . . . . Electromagnetic 355 | 15 150 . . 190 . . . . Impact 454 | . . . . 187 267 . . . Slashing 2391 | . . . . 1248 369 . . 774 Piercing 1270 | . . . . . 622 152 . 496 Highest Corruption 3 | . . 1 1 . 3 3 3 3 Average Corruption 2 | . . 1 1 . 2 3 3 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 42 | . . . . . 18 23 1 . Message Errors 10 | . . . . . 3 6 1 . Matter Fused 6 | . . . . . 3 3 . . Heat Flow Errors 11 | . . . . . 5 6 . . Energy Discharges 5 | . . . . . 2 3 . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 5 | . . . . . 4 1 . . Alerts 4 | . . . . . 1 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 531 | 14 . . . 176 335 6 . . Projectiles . | . . . . . . . . . Explosions 45 | 14 . . . 31 . . . . Melee 486 | . . . . 145 335 6 . . Knockbacks 4 | . . . . 3 1 . . . Impact 2 | . . . . 1 1 . . . Kinetic 2 | . . . . 2 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 76 | 40 . . . 34 . . . 2 Shots 2 | 1 . . . 1 . . . . Rammed 3 | . . . . . . . . 3 Targets Rammed 15 | . 1 . . 1 . . . 13 Kicked 12 | . 1 . . 1 . . . 10 Crushed . | . . . . . . . . . Highest Temperature 441 | 12 45 45 57 441 212 244 . 9 Average Temperature 87 | 12 24 21 30 108 75 106 . 5 Received Heat Transfer 1962 | . 165 90 150 774 342 . 18 423 Effects 9 | . . . . 6 . 3 . . Shutdowns 2 | . . . . 2 . . . . Energy Bleed 1 | . . . . 1 . . . . Interference 5 | . . . . 2 . 3 . . Matter Decay 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 6 | . . . . 1 5 . . . Combat Hostiles 4 | . . . . 1 3 . . . Parts Fried 14 | . . . . 5 9 . . . Impact Corruptions 12 | . . . . 4 8 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1038 | 50 74 . . 914 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | 1 . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Peak Influence 309 | 10 226 285 196 309 246 . . 136 Initial 119 | . 6 94 111 76 119 . . 9 Average 128 | 4 117 183 188 173 96 . . 61 Maximum Alert Level 1 | . 1 1 . 1 1 . . . Low Security (%) 82 | 100 79 59 100 66 97 . . 100 Level 1 17 | . 20 40 . 33 2 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 2 1 . 1 2 . . 5 Investigation 4 | . 2 1 . 1 . . . . Extermination 3 | . . . . . 2 . . 1 Reinforcement 4 | . . . . . . . . 4 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 7 | . 2 1 . 3 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 131 | . 12 10 2 47 21 3 7 29 Peak Tracking Total 7 | . 6 3 2 6 4 3 7 7 Tactical Retreats 22 | . 3 1 . 8 3 . 2 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 3 | . 1 . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . 2 . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled 3 | . . . . 1 2 . . . Max in Single Turn 1 | . . . . 1 1 . . . Garrison Access 2 | . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled 2 | . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 23 | . 2 2 . 10 7 1 . 1 Terminals 18 | . 2 2 . 9 5 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 78 | . 6 10 . 40 18 1 . 3 Successful 42 | . 4 5 . 22 8 1 . 2 Failed 36 | . 2 5 . 18 10 . . 1 Catastrophic 5 | . . . . 4 1 . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . 1 . . . . Terminals 68 | . 6 10 . 38 14 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . . . . . 3 . . 3 Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 2 1 . . . Terminal Hacks 37 | . 4 5 . 21 6 1 . . Record 2 | . . . . 2 . . . . Robot Analysis 3 | . . . . 1 2 . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 1 | . . . . . . 1 . . Emergency Access Points 4 | . . 1 . 3 . . . . Recycling Unit Index 1 | . . 1 . . . . . . Alert Level 10 | . 1 1 . 5 3 . . . Locate Traps 1 | . . . . . 1 . . . Dispatch Records 4 | . . 1 . 3 . . . . Maintenance Status 1 | . . . . 1 . . . . Patrol Status 1 | . . 1 . . . . . . Hauler Manifests 2 | . . . . 2 . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 5 | . 2 . . 3 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 1 . . 2 Report Inventory 2 | . . . . . 1 . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . Seal Access 2 | . . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 2 2 . 8 6 . . 1 Full Trace Events 3 | . 1 1 . 1 . . . . Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . . . . . 9 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total 3 | . . . . 1 2 . . . Derelict Logs Recovered 4 | . . . 1 . . 3 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 7617 | 62 355 309 156 2444 1890 1391 33 977 Spaces Moved 4968 | 44 209 138 79 1560 1206 1144 28 560 Core 33 | 9 . . . 2 . . . 22 Treads . | . . . . . . . . . Legs 4384 | 35 209 138 79 1007 1206 1144 28 538 Wheels . | . . . . . . . . . Hover 551 | . . . . 551 . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 116 110 110 120 50 Average Speed 121 | 106 120 161 158 123 115 118 120 120 Slowest Speed 250 | 120 120 190 190 250 126 120 120 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 3 31 15 37 79 31 99 11 6 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . . . 1 . . Scrap Searched 9 | . . . . . . 9 . . Spaces Dug 4 | . . . . 4 . . . . Terrain Destroyed 13 | 1 . . . 12 . . . . Melee 4 | . . . . 4 . . . . Projectile 1 | . . . . 1 . . . . AOE 8 | 1 . . . 7 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 6053 | 54 275 195 94 1898 1544 1163 27 803 Wait 474 | . 25 32 . 109 179 . . 129 Move 4960 | 43 208 137 78 1559 1205 1143 27 560 Hop . | . . . . . . . . . Pick Up 52 | 4 7 3 . 20 10 2 . 6 Fast Attach 55 | 6 2 1 . 29 7 2 . 8 Attach 23 | . 1 1 . 9 5 1 . 6 Detach 18 | . 1 . . 11 6 . . . Swap 63 | . 2 5 4 19 17 3 . 13 Drop 84 | . 7 3 5 29 24 3 . 13 Fire 96 | 1 21 13 7 52 2 . . . Melee 175 | . . . . 58 53 9 . 55 Ram 3 | . . . . . . . . 3 Kick 12 | . 1 . . 1 . . . 10 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 38 | . . . . 2 36 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 13) 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 608 | -9/Materials | Discovered new exit (range 14) 715 | -9/Materials | Identified exit to Mines 727 | -9/Materials | Entered Mines 788 | -9/Mines | Identified exit to Materials 834 | -9/Mines | Found a hidden stash of uninstalled traps 883 | -9/Mines | Entered Materials 883 | -8/Materials | Evolved 2 slots: Utility x2 1610 | -8/Materials | Build established: Scavenger-Assassin 2581 | -8/Materials | Discovered new exit (range 8) 2805 | -8/Materials | Identified exit to Factory 2893 | -8/Materials | Core integrity fell below 50% 2931 | -8/Materials | Lost 6 parts (1p2n1u2w) 2947 | -8/Materials | Core integrity fell below 20% 3181 | -8/Materials | Discovered exit to Factory (range 8) 3327 | -8/Materials | Entered Factory 3327 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3425 | -7/Factory | Build established: Mutant 3656 | -7/Factory | Discovered new exit (range 2) 3657 | -7/Factory | Identified exit to Lower Caves 3889 | -7/Factory | Discovered new exit (range 9) 3899 | -7/Factory | Identified exit to Factory 5208 | -7/Factory | Build established: Scavenger-Mutant 5217 | -7/Factory | Entered Lower Caves 5329 | -7/Lower Caves | Learned Factory terminal intel 5465 | -7/Lower Caves | Learned Factory stockpile data 5512 | -7/Lower Caves | Build established: Mutant 6468 | -7/Lower Caves | Build established: Infiltrator-Mutant 6587 | -7/Lower Caves | Discovered new exit (range 15) 6608 | -7/Lower Caves | Entered another Lower Caves area 6621 | -7/Lower Caves | Encountered a Warlord checkpoint 6623 | -7/Lower Caves | Discovered exit to Factory (range 14) 6641 | -7/Lower Caves | Entered Factory 6641 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6643 | -6/Factory | Loaded intel: 26 terminal locations 7048 | -6/Factory | Lost 4 parts (1n3u) 7115 | -6/Factory | Lost 3 parts (1p1u1w) 7443 | -6/Factory | Cargo convoy interrupted 7535 | -6/Factory | Core integrity fell below 50% 7537 | -6/Factory | Build established: Scavenger-Mutant 7571 | -6/Factory | Lost 9 parts (3p4n1u1w) 7602 | -6/Factory | Core integrity fell below 20% 7618 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07544_ C-30 ARC bursts open, deploying its payload. 07544_ X-62 Marksman unfolds itself. 07544_ P-60 Hacker unfolds itself. 07544_ H-66 Slayer unfolds itself. 07544_ P-60 Hacker unfolds itself. 07544_ M-28 Smith unfolds itself. 07544_ Penetrated by Slug. 07546_ H-61 Shepherd destroyed. 07551_ Acquired Imp. Titanium Leg. 07554_ Acquired Angular Momentum Engine. 07574_ Acquired Flexi-carbon Leg. 07596_ Kicked P-60 Hacker out of the way. 07597_ Slug penetrates Wall. 07602_ Penetrated by Slug. 07605_ Flexi-carbon Leg destroyed. 07607_ Imp. Titanium Leg destroyed. 07607_ Penetrated by Slug. 07618_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#######?????????????????????????????????? | | ????????? ##+#############???????????????? | | ???????? pg ######??????????? | | ???????? p m +??????????? | | ???????? @ px #???????????????? | | ???????? ############ h #???????????????? | | ????????????????????# # ########## ??? | | ????????????????????# """ # ?? | | ????????????????????# """ / ?? | | ????????????????????# """ # ?? | | ????????????????????# ## #### ###### ??? | | ????????????????????# """ ## #??? #???????????? | | ????????????????????# = """ ## ##?? #???????????? | | ????????????????????# """ # #?? #???????????? | | ????????????????????# # #?? #???????????? | | ????????????????????# """ # ### ###?????????? | | ????????????????????# """ ## ## #?????????? | | ????????????????????# """ ## ## #?????????? | | ??????????????"?????# ## #? #?????????? | | ??????????????" ????# ## #? #?????????? | | ??????????????? ???########### #? #?????????? | | ???????????#####/##############/### #??????????? | | ??????????? ^ # # #??????????? | | ?????????? ^ # """ + #??????????? | | ?????????? ^ # """ # #??????????? | | ????????? ^ # """ # #??????????? | | ????????????? ^ # # !#??????????? | | ???????????????????# # """ # !%#??????????? | | ???????????????????# # """ #%%=#??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 46 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 375 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 6 Core Analysis 6 Armor Integrity Analysis 30 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed MetaAngularShifter Manual? 0 Play Time 01:53:33 Cumulative 21.4 hours Start 2025.02.24 @ 14:35:38 End 2025.02.24 @ 16:27:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12401d40-bbab-4cf1-bacd-88636a1e3d72