Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.14 @ 01:09:29 Player: Aero Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (228) 1140 Value Destroyed (8265) 8265 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (944) 944 TOTAL SCORE: 15689 Bonus ------- High Alert Combat Kills 44 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 15/300 Energy 820/820 System Corruption 0% Temperature Cool (1572) Movement Walking (300) Ox6 Location -5/Factory Parts ------- > --- POWER (3) -------- Enhanced Fission Core Micro Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Thermal Generator Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Battery Recalibrator > --- WEAPON (5) ------- Arc Thrower Improved Lightning Gun Beamcaster Heavy Plasma Cannon Antimatter Cannon > --- INVENTORY (16) --- High-capacity Battery (400) Particle Charger Improved Reclamation Unit Drone Bay (2/2) EM Pulse Cannon Plasma Cannon Improved Heavy Machine Gun KE Penetrator KE Penetrator Great Axe Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Large Storage Unit High-capacity Battery Recalibrator > --- WEAPON ----------- Improved Lightning Gun Gatling Laser Wave Gun Heavy Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Improved Thermal Generator High-capacity Battery Particle Charger Improved Reclamation Unit Drone Bay Arc Thrower Beamcaster EM Pulse Cannon Plasma Cannon Improved Heavy Machine Gun KE Penetrator Antimatter Cannon Great Axe [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Signal Interpreter Protection Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Gar Fac Slots Evolved 11 | . 1 2 2 2 . . 2 . . 2 . . Power 2 | . . . . 1 . . 1 . . . . . Propulsion 2 | . 1 1 . . . . . . . . . . Utility 4 | . . 1 1 1 . . . . . 1 . . Weapon 3 | . . . 1 . . . 1 . . 1 . . Parts Attached 139 | 7 6 20 38 3 3 16 23 7 . 2 6 8 Power 21 | 1 . 2 5 1 2 2 6 . . . . 2 Engine 10 | 1 . 2 2 . . . 5 . . . . . Core 11 | . . . 3 1 2 2 1 . . . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 48 | 2 3 8 17 . . 6 4 3 . . 4 1 Treads 18 | . . . 5 . . 6 4 3 . . . . Leg 10 | 2 . . 3 . . . . . . . 4 1 Wheel 14 | . 3 7 4 . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . Flight 5 | . . 1 4 . . . . . . . . . Utility 28 | 2 1 5 7 1 . 5 2 2 . 1 . 2 Device 19 | . . 5 5 1 . 4 . 1 . 1 . 2 Storage 7 | 1 1 . 2 . . 1 1 1 . . . . Processor 1 | . . . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . Protection 1 | 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 42 | 2 2 5 9 1 1 3 11 2 . 1 2 3 Energy Gun 26 | 2 2 3 3 1 1 3 5 2 . 1 1 2 Energy Cannon 6 | . . 2 3 . . . . . . . 1 . Ballistic Gun 3 | . . . 1 . . . 2 . . . . . Ballistic Cannon 5 | . . . . . . . 4 . . . . 1 Launcher . | . . . . . . . . . . . . . Special Weapon 2 | . . . 2 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . 1 5 . . . . 1 Parts Lost 34 | . . 4 11 1 2 1 4 3 . . 3 5 Power 4 | . . . 1 . 1 . . . . . 1 1 Propulsion 7 | . . 2 3 . . . . 1 . . . 1 Utility 4 | . . 1 2 . . . . . . . . 1 Weapon 19 | . . 1 5 1 1 1 4 2 . . 2 2 Highest Loss Streak 5 | . . 2 4 1 1 1 1 2 . . 1 5 Average Slot Usage (%) 94 | . 94 97 88 90 91 91 99 99 100 100 93 94 Engine 6 | . 12 10 3 . . . 10 12 12 11 7 1 Core 6 | . . . 4 12 13 13 7 6 6 5 5 12 Treads 15 | . . . 10 28 28 27 24 24 25 22 17 . Leg 2 | . 9 . 2 . . . . . . . 4 20 Wheel 10 | . 23 38 12 . . . . . . . . . Device 14 | . . 17 20 14 14 13 12 12 12 16 16 16 Storage 13 | . 12 10 8 14 14 14 18 18 18 16 16 16 Protection 1 | . 12 1 . . . . . . . . . . Energy Gun 14 | . 24 15 8 7 11 18 14 17 18 22 19 15 Energy Cannon 3 | . . 4 9 7 2 . . . . . . 5 Ballistic Gun 2 | . . . 3 7 7 2 4 . . . . . Ballistic Cannon 1 | . . . . . . . 4 6 6 5 5 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 99 | 17 25 35 52 57 56 61 92 93 93 98 98 99 Greatest Support 112 | 20 48 64 112 106 106 106 110 110 98 98 98 65 Greatest Overweight (x) 11 | 1 1 . 11 . . . 1 1 . . 1 6 Average Overweight (x) . | . . . . . . . . . . . . 1 Largest Inventory Capacity 16 | 8 10 10 16 16 16 16 16 16 16 16 16 16 Average Capacity 13 | 7 8 10 10 16 16 16 16 16 16 16 16 16 Most Carried 16 | 2 10 10 12 14 14 16 16 16 15 14 16 14 Average Carried 11 | 1 5 9 9 12 13 14 15 15 15 13 13 12 Final Capacity 16 | 8 10 10 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 2 9 10 12 14 14 15 16 15 15 13 13 10 Class Distribution -------------------- 70% | Hacker-Gunner 24% | Hacker-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Garrison Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Gar Fac Matter Collected 2675 | 171 129 169 512 77 128 227 739 265 . . 188 70 Remotely 195 | . . . 195 . . . . . . . . . Salvage Created 10376 | . 292 1595 2113 478 539 984 2704 346 . . 855 470 Parts 490 | . 26 83 125 24 18 51 107 20 . . 28 8 Haulers Intercepted 2 | . . 1 . . . . 1 . . . . . Recyclers Shooed 9 | . . . 1 . . 1 6 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Gar Fac Combat Hostiles Destroyed 179 | . 8 31 38 10 11 18 32 10 . . 15 6 Guns 115 | . 8 22 12 8 9 16 21 8 . . 9 2 Cannons 53 | . . 7 23 1 2 . 10 2 . . 4 4 AOE 4 | . . 1 1 1 . . . . . . 1 . Classes Destroyed 15 | . 3 5 4 . . 1 2 . . . . . Worker 10 | . . 1 . . . . 9 . . . . . Builder 6 | . . . 4 . . . 2 . . . . . Tunneler 3 | . . . 1 . . 1 1 . . . . . Hauler 2 | . . 1 . . . . 1 . . . . . Recycler 7 | . . . . . . . 6 . . . . 1 Operator 7 | . . 1 5 . . . 1 . . . . . Watcher 14 | . 3 5 5 . . . 1 . . . . . Swarmer 38 | . 4 2 6 3 3 2 7 8 . . 3 . Grunt 92 | . 4 18 20 5 6 10 17 . . . 9 3 Brawler 2 | . . 1 . . 1 . . . . . . . Duelist 4 | . . . 2 1 1 . . . . . . . Protector 1 | . . . 1 . . . . . . . . . Sentry 29 | . . 10 9 1 . 3 2 1 . . 2 1 Hunter 5 | . . . . . . . 2 . . . 1 2 Programmer 8 | . . . . . . 3 4 1 . . . . Best Kill Streak 7 | . 6 4 7 4 7 3 7 4 . . 6 3 Combat Bots Only 7 | . 3 4 5 4 7 3 5 4 . . 6 2 Max Kills in Single Turn 4 | . 1 2 3 1 2 1 4 1 . . 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 1 | . . 1 1 1 . . . . . . 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Gar Fac Damage Taken 7148 | . 192 752 868 229 557 829 1109 256 . . 873 1483 Core 1636 | . 51 119 82 46 61 83 66 19 . . 258 851 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 82 | 100 79 70 85 . . 72 . . 90 . . . Volleys Fired 480 | . 30 103 108 15 25 62 68 14 . . 27 28 Largest 5 | . 2 2 3 3 3 3 4 4 . . 5 5 Hottest 359 | . 90 116 176 140 155 155 191 223 . . 303 359 Shots Fired 1334 | . 59 192 269 45 75 168 268 56 . . 119 83 Gun 1008 | . 59 158 136 30 66 168 217 42 . . 89 43 Cannon 326 | . . 34 133 15 9 . 51 14 . . 30 40 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 283 | . . . 41 15 25 23 118 18 . . 27 16 Thermal 507 | . 59 167 152 15 25 20 . . . . 26 43 Explosive . | . . . . . . . . . . . . . Electromagnetic 544 | . . 25 76 15 25 125 150 38 . . 66 24 Robot Hit Streak 87 | . 12 40 46 33 37 87 31 21 . . 22 23 Robot Miss Streak 5 | . 2 3 4 1 2 1 3 1 . . 2 5 Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 8 | . 1 3 . . 2 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 . . . . . Shots Hit Robots 1043 | . 44 153 210 36 60 149 204 38 . . 95 54 Core Hits 457 | . 16 61 84 21 28 71 101 15 . . 38 22 Critical Hits 13 | . . . . . . 2 8 . . . 3 . Critical Kills 6 | . . . . . . . 5 . . . 1 . Critical Parts Destroyed 6 | . . . . . . 2 3 . . . 1 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 20412 | . 480 2438 4377 731 1218 1797 5563 564 . . 2072 1172 Guns 13778 | . 480 1787 2030 436 971 1731 3824 457 . . 1507 555 Cannons 5072 | . . 578 2126 254 181 . 945 107 . . 411 470 Explosions 1544 | . . 69 207 41 66 66 794 . . . 154 147 Melee . | . . . . . . . . . . . . . Ramming 18 | . . 4 14 . . . . . . . . . Kinetic 3904 | . . . 438 169 212 199 2283 130 . . 316 157 Thermal 8295 | . 480 2012 2514 295 617 564 546 . . . 524 743 Explosive 389 | . . . 141 . . . 248 . . . . . Electromagnetic 7806 | . . 422 1270 267 389 1034 2486 434 . . 1232 272 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . 1 . . 2 5 2 2 2 . . . Average Corruption 2 | . . 1 . . 2 3 1 2 2 . . . Corruption Purged . | . . . . . . . . . . . . . Effects 58 | . . 7 . . 2 30 8 10 1 . . . Message Errors 15 | . . 2 . . 1 7 3 2 . . . . Matter Fused 5 | . . . . . . 5 . . . . . . Heat Flow Errors 6 | . . . . . . 4 . 2 . . . . Energy Discharges 10 | . . 2 . . . 4 1 3 . . . . Data Loss (minor) 9 | . . 2 . . 1 3 . 2 1 . . . Targeting Errors 10 | . . 1 . . . 5 3 1 . . . . Weapon Failures 3 | . . . . . . 2 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 229 | . . 17 19 . . . 93 . . . 9 91 Projectiles 74 | . . 17 19 . . . 15 . . . 9 14 Explosions 155 | . . . . . . . 78 . . . . 77 Melee . | . . . . . . . . . . . . . Knockbacks 10 | . . . . . . . 5 . . . 4 1 Impact . | . . . . . . . . . . . . . Kinetic 10 | . . . . . . . 5 . . . 4 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 143 | . . 2 3 18 35 . 40 . . . . 45 Shots 5 | . . . . 1 1 . 2 . . . . 1 Rammed 3 | . . 1 2 . . . . . . . . . Targets Rammed 4 | . . 1 3 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . Highest Temperature 1730 | . 432 138 497 13 40 207 93 269 . . 518 1730 Average Temperature 205 | . 141 37 141 5 10 29 16 64 . . 201 1199 Received Heat Transfer 2730 | . 84 471 531 57 324 366 384 . . . 207 306 Effects 102 | . 1 . . . . . . . . . 10 91 Shutdowns 31 | . . . . . . . . . . . 7 24 Energy Bleed 9 | . . . . . . . . . . . . 9 Interference 16 | . . . . . . . . . . . 1 15 Matter Decay 8 | . . . . . . . . . . . . 8 Short Circuit 5 | . . . . . . . . . . . . 5 Damage (minor) 7 | . 1 . . . . . . . . . 1 5 Damage (major) 20 | . . . . . . . . . . . . 20 Damage (core) 6 | . . . . . . . . . . . 1 5 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 6 | . . . 2 . . 2 1 . . . 1 . Combat Hostiles 5 | . . . 1 . . 2 1 . . . 1 . Parts Fried 47 | . . 3 10 . 1 13 9 1 . . 6 4 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . 1 1 . . . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . . . Parts Melted 23 | . 2 11 8 . . 2 . . . . . . Heat Transferred 15416 | . 1289 4498 4480 407 1171 1175 450 . . . 825 1121 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 15 | . . 2 1 1 1 1 6 . . . 2 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Gar Fac Peak Influence 425 | . 211 383 332 260 388 387 425 . . 16 404 382 Initial 157 | . . . 24 7 140 151 . . . 16 8 157 Average 148 | . 83 162 127 78 273 153 154 . . 16 217 246 Maximum Alert Level 2 | . 1 1 1 1 1 1 2 . . . 2 1 Low Security (%) 64 | 100 81 64 78 83 32 60 54 . . 100 34 14 Level 1 34 | . 18 35 21 16 67 39 39 . . . 62 85 Level 2 1 | . . . . . . . 6 . . . 2 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . 1 5 5 1 . 7 9 . . . . 1 Investigation 17 | . 1 3 3 1 . 4 4 . . . . 1 Extermination 6 | . . . . . . 3 3 . . . . . Reinforcement 4 | . . 2 1 . . . 1 . . . . . Assault 2 | . . . 1 . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Gar Fac Distress Signals 8 | . 2 2 3 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 247 | . 13 46 63 11 12 19 49 9 . . 16 9 Peak Tracking Total 7 | . 4 5 5 3 6 3 7 3 . . 4 4 Tactical Retreats 22 | . 1 5 8 . . 1 4 1 . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Gar Fac Traps Triggered 8 | . 1 2 1 1 . 1 . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . Reprogrammed 6 | . 4 . 2 . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . 1 . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Gar Fac Machines Disabled 13 | . . 2 2 . . . 7 . . . . 2 Max in Single Turn 2 | . . 1 1 . . . 2 . . . . 2 Garrison Access 1 | . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Gar Fac Machines Accessed 48 | . 8 12 13 2 . 5 5 1 . 1 . 1 Terminals 30 | . 7 8 10 . . 2 3 . . . . . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 9 | . 1 2 2 1 . 2 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 5 | . . 2 1 . . . 1 . . . . 1 Garrison Access 2 | . . . . 1 . . . . . 1 . . Total Hacks 169 | . 26 51 42 4 . 21 19 1 . 1 . 4 Successful 128 | . 16 45 34 2 . 15 13 1 . 1 . 1 Failed 41 | . 10 6 8 2 . 6 6 . . . . 3 Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 98 | . 22 29 32 . . 6 9 . . . . . Fabricators 4 | . . . . . . 4 . . . . . . Repair Stations 37 | . 4 9 7 3 . 11 3 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 27 | . . 13 3 . . . 7 . . . . 4 Garrison Access 2 | . . . . 1 . . . . . 1 . . Terminal Hacks 74 | . 12 26 27 . . 2 6 1 . . . . Record 7 | . . 1 3 . . 1 2 . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . Robot Analysis 2 | . . 1 1 . . . . . . . . . Prototype ID Bank 8 | . 1 4 1 . . . 2 . . . . . Open Door 1 | . . . . . . . . 1 . . . . Branch Access Points 2 | . . 1 1 . . . . . . . . . Emergency Access Points 4 | . 1 1 2 . . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . . . Recycling Unit Index 2 | . . 1 1 . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Locate Traps 6 | . 3 2 1 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Reprogram Traps 2 | . 1 . 1 . . . . . . . . . Dispatch Records 3 | . . 3 . . . . . . . . . . Maintenance Status 3 | . . . 3 . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . Surveillance Status 2 | . . 1 1 . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Investigation Status 2 | . . 1 . . . . 1 . . . . . Reinforcement Status 2 | . . 1 1 . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . Zone Layout 10 | . 1 3 5 . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . Build 2 | . . . . . . 2 . . . . . . Repair Station Hacks 30 | . 4 8 5 1 . 10 2 . . . . . Scan Component 16 | . 2 4 3 1 . 5 1 . . . . . Repair 14 | . 2 4 2 . . 5 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 19 | . . 11 2 . . . 5 . . . . 1 Insert Component 11 | . . 5 2 . . . 3 . . . . 1 Analyze 8 | . . 6 . . . . 2 . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . 1 . . Unlock Access 2 | . . . . 1 . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 3 . . . 1 . . . . . Used 3 | . . . 2 . . . 1 . . . . . Hacking Detections 33 | . 6 8 6 2 . 4 5 . . 1 . 1 Full Trace Events 26 | . 5 7 4 1 . 4 4 . . . . 1 Feedback Events 3 | . . 1 . . . 1 1 . . . . . Corruption 3 | . . 1 . . . 1 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 4 . . . 1 2 . . . . . Parts Built 3 | . . . . . . 3 . . . . . . Matter 398 | . . . . . . 398 . . . . . . Time 205 | . . . . . . 205 . . . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . . . Parts Repaired 12 | . 2 3 2 . . 4 1 . . . . . Time 449 | . 52 122 48 . . 183 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 4 . . . . 2 . . . . . Part Schematics Acquired 6 | . . 4 . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . 4 . . . . . . . . . Machine Destruction 4 | . . . 4 . . . . . . . . . Robots Rewired 2 | . . . 1 . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Gar Fac Total Allies 2 | . . . 1 . . . 1 . . . . . Largest Group 1 | . . . 1 . . . 1 . . . . . Highest-Rated Group 16 | . . . 16 . . . 12 . . . . . Highest-Rated Ally 16 | . . . 16 . . . 12 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 10 | . . . 1 . . . 9 . . . . . Total Damage 88 | . . . 13 . . . 75 . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Gar Fac Robot Analysis Total 2 | . . 1 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Gar Fac Turns Passed 10534 | 65 819 1660 2195 377 279 1331 1434 1480 66 20 602 206 Spaces Moved 6415 | 43 628 1325 1488 207 124 580 704 904 43 11 292 66 Core 6 | 5 . . 1 . . . . . . . . . Treads 3193 | . . . 393 207 124 580 704 904 43 11 227 . Legs 490 | 38 192 . 129 . . . . . . . 65 66 Wheels 2723 | . 436 1325 962 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 3 | . . . 3 . . . . . . . . . Fastest Speed 50 | 50 100 85 85 156 156 155 156 156 156 156 150 150 Average Speed 128 | 116 106 93 115 156 156 156 156 156 156 156 154 163 Slowest Speed 600 | 150 120 100 600 156 156 160 175 175 156 156 156 300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 95 95 82 7 38 14 15 93 8 . 47 2 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 13 | . . . . . . . . 13 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 169 | . . 12 27 9 3 6 58 5 . . 24 25 Melee . | . . . . . . . . . . . . . Projectile 39 | . . 5 5 . . . 11 5 . . . 13 AOE 130 | . . 7 22 9 3 6 47 . . . 24 12 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Low Low Fac Gar Fac Total 7678 | 58 721 1555 1749 231 155 873 868 934 42 13 368 111 Wait 439 | . 42 72 63 1 . 189 47 . . . 25 . Move 6404 | 42 627 1324 1487 206 123 579 703 903 42 11 291 66 Hop . | . . . . . . . . . . . . . Pick Up 121 | 9 13 20 20 5 3 18 17 6 . . 5 5 Fast Attach 24 | . . 2 19 . . 2 . . . . 1 . Attach 69 | 7 3 10 11 3 2 11 9 4 . 2 2 5 Detach 1 | . . . 1 . . . . . . . . . Swap 46 | . 3 8 8 . 1 3 14 3 . . 3 3 Drop 77 | . 3 15 27 1 1 9 9 4 . . 4 4 Fire 480 | . 30 103 108 15 25 62 68 14 . . 27 28 Melee . | . . . . . . . . . . . . . Ram 2 | . . 1 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . 10 . Rewire 3 | . . . 2 . . . 1 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -5/Garrison -5/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Identified exit to Materials 26 | -11/Scrapyard | Discovered exit to Materials (range 14) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Evolved 1 slot: Propulsion x1 314 | -10/Materials | Build established: Hacker-Mutant 321 | -10/Materials | Identified exit to Mines 321 | -10/Materials | Discovered exit to Mines (range 10) 385 | -10/Materials | Identified exit to Materials 385 | -10/Materials | Discovered exit to Materials (range 13) 514 | -10/Materials | Discovered exit to Materials (range 14) 757 | -10/Materials | Discovered exit to Materials (range 8) 790 | -10/Materials | Repaired Sml. Laser 819 | -10/Materials | Repaired Med. Laser 885 | -10/Materials | Entered another Materials area 885 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 942 | -9/Materials | Identified exit to Mines 1358 | -9/Materials | Repaired Med. Laser 1399 | -9/Materials | Repaired Lgt. Ion Engine 1432 | -9/Materials | Repaired Integration Mediator 1755 | -9/Materials | Identified exit to Materials 1755 | -9/Materials | Discovered exit to Materials (range 12) 1989 | -9/Materials | Discovered exit to Materials (range 5) 2291 | -9/Materials | Discovered exit to Materials (range 16) 2545 | -9/Materials | Entered another Materials area 2545 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2809 | -8/Materials | Lost 3 parts (1u2w) 2889 | -8/Materials | Identified exit to Factory 2889 | -8/Materials | Discovered exit to Factory (range 7) 2947 | -8/Materials | Build established: Hacker-Gunner 3161 | -8/Materials | Repaired Com. Wheel 3696 | -8/Materials | Lost 4 parts (1p1n1u1w) 3812 | -8/Materials | Discovered exit to Factory (range 16) 3947 | -8/Materials | Repaired Lightning Gun 4740 | -8/Materials | Entered Factory 4740 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5116 | -7/Factory | Identified exit to Garrison 5117 | -7/Factory | Entered Garrison 5238 | -7/Garrison | Triggered checkpoint 5267 | -7/Garrison | Destroyed 7 combat bots 5354 | -7/Garrison | Identified exit to Factory 5354 | -7/Garrison | Discovered exit to Factory (range 15) 5390 | -7/Garrison | Installed Relay Interface Framework 5396 | -7/Garrison | Entered Factory 5748 | -7/Factory | Identified exit to Storage 5748 | -7/Factory | Discovered exit to Storage (range 9) 5810 | -7/Factory | Repaired Adv. Treads 5896 | -7/Factory | Repaired Minigun 5896 | -7/Factory | Repaired Adv. Heat Sink 5934 | -7/Factory | Repaired Lgt. Nuclear Core 6182 | -7/Factory | Fabricated Antigrav System (x2) 6283 | -7/Factory | Fabricated Adv. Beam Cannon (x1) 6696 | -7/Factory | Identified exit to Factory 6696 | -7/Factory | Discovered exit to Factory (range 11) 6727 | -7/Factory | Entered another Factory area 6727 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7460 | -6/Factory | Repaired Med. Treads 7682 | -6/Factory | Found Prototype Processor 7683 | -6/Factory | Identified Exp. Signal Interpreter 7923 | -6/Factory | Identified exit to Factory 7923 | -6/Factory | Discovered exit to Factory (range 7) 8127 | -6/Factory | First assault squad dispatched 8131 | -6/Factory | Identified exit to Lower Caves 8131 | -6/Factory | Discovered exit to Lower Caves (range 15) 8161 | -6/Factory | Entered Lower Caves 8166 | -6/Lower Caves | Encountered a Warlord checkpoint 8389 | -6/Lower Caves | Learned Factory security intel 8397 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9521 | -6/Lower Caves | Learned Factory stockpile data 9543 | -6/Lower Caves | Identified exit to Lower Caves 9543 | -6/Lower Caves | Discovered exit to Lower Caves (range 13) 9641 | -6/Lower Caves | Entered another Lower Caves area 9685 | -6/Lower Caves | Discovered exit to Factory (range 9) 9707 | -6/Lower Caves | Entered Factory 9707 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9727 | -5/Factory | Identified exit to Garrison 9727 | -5/Factory | Entered Garrison 9784 | -5/Garrison | Triggered checkpoint 9948 | -5/Garrison | Spotted B-75 Beast 9961 | -5/Garrison | Triggered checkpoint 10160 | -5/Garrison | Triggered checkpoint 10283 | -5/Garrison | Identified exit to Factory 10283 | -5/Garrison | Discovered exit to Factory (range 14) 10329 | -5/Garrison | Entered Factory 10475 | -5/Factory | Core integrity fell below 50% 10490 | -5/Factory | Core integrity fell below 20% 10513 | -5/Factory | Lost 5 parts (1p1n1u2w) 10536 | -5/Factory | Core destroyed Last Messages --------------- U-05 Engineer lays Concrete. Power failure, Mic. Fission Core shutdown. K-01 Serf collects debris. Power failure, Enh. Fission Core shutdown. U-05 Engineer builds a Wall. Overheating: Hvy. Plasma Cannon damaged (-2). U-05 Engineer lays Concrete. G-50 Soldier destroyed. U-05 Engineer builds a Wall. Power failure, Mic. Fission Core shutdown. Power failure, Enh. Fission Core shutdown. Overheating: Recalibrator damaged (-1). K-01 Serf collects debris. Overheating: Energy bleed (-114). U-05 Engineer builds a Wall. Overheating: Carbon-fiber Leg damaged (-47). Overheating: Arc Thrower damaged (-5). Overheating: Lrg. Storage Unit damaged (-66). K-01 Serf collects debris. Overheating: Core damaged (-130). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ????????? | | ????????????????????????????????? ???????? | | ???????????????????????????????? % ???????? | | ??????????????????????????????? #??????? | | ??????????????????????????????? ???????? | | ??????????????????????????????? ???????? | | ???????????????????????????????? #??????? | | ????????????????????????????????? ???????? | | ???????????????;## #??????????????# #????????? | | ??????????????;#;;""??????????????# #????????? | | ????????????? ?#######?????# #????????? | | ????????????? ############## #????????? | | ????????????; #u # ########?? | | ????????????# # # #?? | | ????????????+ k [% !!* # #?? | | ????????????# % !] # = #?? | | ????????????# # %= #?? | | ????????????# % + % #?? | | ????????????# k; = %# #?? | | ??????????????????###; @ [ ; #?? | | ????????????????????#; # ########?? | | ????????????????????## " """ # #????????? | | ?????????????????????# """S""" # #????????? | | ?????????????????????# # +????????? | | ?????????????????????# ############ #????????? | | ?????????????????????##???????????# #????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????? ?????????? | | ??????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 46 Energy Capacity 1080 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 43 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Spear | -7/Factory | Hacked Imp. Reclamation Unit | -6/Factory | Scanalyzed Imp. Thermal Generator | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Antigrav System | x2 | -7/Factory | Preloaded Adv. Beam Cannon | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key It's Just You Knowing Is Half The Battle Significant Disruption Challenges ------------ None Game ------ Seed BoreIonicGun Manual? 0 Play Time 02:27:58 Cumulative 10.4 hours Start 2021.02.13 @ 22:40:16 End 2021.02.14 @ 01:09:29 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 0 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a546f888-4437-47df-b007-d74361c3298c