Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.06 @ 00:11:18 Player: Dylbot Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (834) 834 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2864 Bonus ------- None Cogmind --------- Core Integrity 525/550 Matter 260/300 Energy 290/290 System Corruption 0% Temperature Hot (231) Movement Flying (114) Ox1 Location -8/Materials Parts ------- > --- POWER (3) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Flight Unit Flight Unit Flight Unit > --- UTILITY (3) ------ Weight Redist. System Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Weight Redist. System Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Flail > --- INVENTORY -------- Hardened Light Armor Plating [Rating: 16] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Matter Pod Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 2 | . . . 1 1 Propulsion 1 | . . . 1 . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 52 | 7 10 6 27 2 Power 6 | 1 2 . 3 . Engine 6 | 1 2 . 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 18 | 2 5 2 9 . Treads 3 | . 2 . 1 . Leg 4 | 1 1 2 . . Wheel 6 | 1 . . 5 . Hover . | . . . . . Flight 5 | . 2 . 3 . Utility 15 | 2 1 3 7 2 Device 3 | 1 . . 2 . Storage 4 | 1 . 2 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 7 | . . 1 4 2 Artifact . | . . . . . Weapon 13 | 2 2 1 8 . Energy Gun 7 | 2 . . 5 . Energy Cannon 1 | . . . 1 . Ballistic Gun 1 | . . 1 . . Ballistic Cannon 2 | . 2 . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . 2 . 1 . Parts Lost 16 | . 1 3 12 . Power 3 | . . . 3 . Propulsion 6 | . . 2 4 . Utility 3 | . 1 . 2 . Weapon 4 | . . 1 3 . Highest Loss Streak 11 | . 1 3 11 . To Critical Strikes . | . . . . . Average Backups 2 | 3 3 2 1 . Power . | . 1 1 . . Propulsion 1 | 2 1 1 . . Utility . | . . . 1 . Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups 5 | . 3 . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . 2 . 1 . Weapon 1 | . 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 86 | . 94 91 74 81 Engine 13 | . 14 14 12 18 Leg 17 | . 22 24 6 . Wheel 3 | . . . 9 . Flight 5 | . 3 . 9 27 Device 7 | . 14 6 3 9 Storage 4 | . 2 10 . . Processor 2 | . 6 . . . Protection 7 | . . 7 14 17 Energy Gun 4 | . 3 . 8 8 Energy Cannon 1 | . . . 4 . Ballistic Gun 3 | . . 11 . . Ballistic Cannon 12 | . 24 15 . . Peak Build Rating 16 | 9 15 12 14 16 Average Rating 10 | 6 12 10 10 14 On Entrance 9 | . 9 12 10 14 Naked Turns 25 | . . . 25 . Heaviest Build 28 | 13 19 24 28 25 Greatest Support 40 | 16 40 20 30 18 Greatest Overweight (x) 4 | 4 2 4 2 1 Average Overweight (x) . | 1 . . . 1 Largest Inventory Capacity 10 | 8 8 10 5 5 Average Capacity 5 | 7 5 5 5 5 Most Carried 8 | 5 8 5 5 1 Average Carried 2 | 3 3 2 1 . Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 5 4 3 2 . Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1241 | 270 350 262 359 . Remotely . | . . . . . Salvage Created 866 | 22 311 143 390 . Parts 65 | 2 23 7 33 . Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 25 | . 8 6 11 . Melee 1 | . . . 1 . Guns 7 | . . 2 5 . Cannons 15 | . 8 4 3 . AOE 2 | . . . 2 . Classes Destroyed 8 | 1 4 2 1 . Worker 2 | . . 1 1 . Builder 4 | . 2 . 2 . Tunneler 1 | 1 . . . . Recycler 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 7 | . . 4 3 . Grunt 16 | . 8 2 6 . Sentry 2 | . . . 2 . Best Kill Streak 5 | 1 4 3 5 . Combat Bots Only 3 | . 3 2 3 . Max Kills in Single Turn 3 | 1 1 1 3 . Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 251 | . 49 57 128 17 Missed 59 | . 18 16 20 5 Hits 192 | . 31 41 108 12 Projectile 192 | . 31 41 108 12 Critical Strikes 3 | . 2 . 1 . Damage Taken 2058 | . 364 362 1194 138 Core 343 | . 59 47 212 25 Absorbed by Shields . | . . . . . Core Remaining (%) 68 | 100 . 57 47 . Volleys Fired 121 | 5 36 36 35 9 Largest 2 | 2 2 2 2 1 Hottest 108 | 100 66 66 108 56 Shots Fired 197 | 10 72 57 49 9 Gun 64 | 10 . 12 33 9 Cannon 130 | . 72 45 13 . Launcher 3 | . . . 3 . Special . | . . . . . Kinetic 129 | . 72 57 . . Thermal 60 | 10 . . 41 9 Explosive 3 | . . . 3 . Electromagnetic 5 | . . . 5 . Robot Hit Streak 9 | 1 7 6 9 1 Robot Miss Streak 6 | 4 6 5 2 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 94 | 1 32 29 29 3 Core Hits 42 | 1 12 11 17 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Blast 1 | . 1 . . . Melee Attacks 1 | . . . 1 . Impact 1 | . . . 1 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2082 | 13 731 504 791 43 Guns 389 | 13 . 90 243 43 Cannons 1326 | . 731 411 184 . Explosions 337 | . . . 337 . Melee 27 | . . . 27 . Ramming 3 | . . 3 . . Kinetic 1232 | . 731 501 . . Thermal 420 | 13 . . 364 43 Explosive 337 | . . . 337 . Electromagnetic 63 | . . . 63 . Impact 27 | . . . 27 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 5 . Average Corruption 4 | . . . 4 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . 1 . Energy Discharges 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 23 | . 7 16 . . Projectiles 23 | . 7 16 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 10 | . 6 4 . . Impact . | . . . . . Kinetic 10 | . 6 4 . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 2 | . . 2 . . Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 524 | 78 73 58 524 236 Average Temperature 156 | 32 22 25 234 128 Received Heat Transfer 882 | . 189 60 579 54 Effects 18 | . . . 17 1 Shutdowns 7 | . . . 7 . Energy Bleed 1 | . . . 1 . Interference 5 | . . . 4 1 Matter Decay 2 | . . . 2 . Short Circuit 2 | . . . 2 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 879 | 37 . . 731 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 134 | 5 134 86 93 22 Initial 45 | . . 45 3 22 Average 27 | . 29 20 45 8 Influence Increases 808 | 5 278 151 359 15 Destroy 0b10 Robot/C 500 | . 160 120 220 . Destroy 0b10 Robot/NC 55 | 5 20 15 15 . Destroy Leader 92 | . 32 10 50 . Successful Hack 4 | . . 4 . . Disable Machine 60 | . 30 . 15 15 Destroy Structure 37 | . 6 2 29 . Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 45 | . 30 . 15 . Influence Decreases 803 | 5 161 257 317 63 Entered New Map 111 | . . 72 8 31 Time Decay 554 | 5 151 155 211 32 Lost Part 138 | . 10 30 98 . Squads Dispatched 5 | . 3 . 1 1 Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 14 8 12 10 Peak Tracking Total 7 | . 4 3 4 7 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 4 | . . . 4 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . 2 . 1 1 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 3 | . 2 1 . . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 7 2 . . Successful 7 | . 5 2 . . Failed 2 | . 2 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . 3 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 2 2 . . Record 2 | . 2 . . . Dispatch Records 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . 1 . . . Recycled Matter 185 | . 185 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 987 | 117 605 265 . . Terrain 987 | 117 605 265 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2156 | 221 605 626 619 85 Spaces Moved 1446 | 140 380 375 498 53 Core 134 | 68 . 22 44 . Treads 17 | . 3 . 14 . Legs 733 | . 308 353 72 . Wheels 261 | 72 20 . 169 . Hover . | . . . . . Flight 301 | . 49 . 199 53 Fastest Speed 34 | 50 100 120 34 114 Average Speed 116 | 134 118 139 93 114 Slowest Speed 260 | 250 180 250 260 114 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 8 34 64 30 6 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 36 | . 6 2 28 . Melee . | . . . . . Projectile 8 | . 6 2 . . AOE 28 | . . . 28 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1733 | 163 467 425 608 70 Wait 4 | . 4 . . . Move 1442 | 139 379 374 497 53 Hop . | . . . . . Pick Up 62 | 12 15 5 29 1 Fast Attach . | . . . . . Attach 53 | 7 8 6 29 3 Detach 4 | . 2 . 1 1 Swap 8 | . 8 . . . Drop 36 | . 15 2 16 3 Fire 121 | 5 36 36 35 9 Melee 1 | . . . 1 . Ram . | . . . . . Kick 2 | . . 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 222 | -11/Scrapyard | Entered Materials 348 | -10/Materials | Build established: Mutant 803 | -10/Materials | Discovered new exit (range 12) 827 | -10/Materials | Entered Mines 934 | -10/Mines | Lost 3 parts (2n1w) 938 | -10/Mines | Discovered new exit (range 3) 1077 | -10/Mines | Learned Materials emergency access door positions 1157 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1184 | -10/Mines | Discovered new exit (range 4) 1453 | -10/Mines | Entered Materials 1453 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1697 | -9/Materials | Lost 11 parts (2p4n2u3w) 1967 | -9/Materials | Core integrity fell below 50% 2055 | -9/Materials | Discovered new exit (range 16) 2072 | -9/Materials | Entered another Materials area 2072 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2157 | -8/Materials | Self-destructed Last Messages --------------- The floor emits a surge of raw power. System corrupted (+2). System corrupted: Energy discharge (-113). PARAMETERS=POWER+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. Dropped Hrd. Light Armor Plating. Acquired Hrd. Light Armor Plating. Dropped Flail. K-01 Serf collects debris. K-01 Serf cleans the Processing Tank. C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. Processing Tank disabled. Overheating: System interference. Beam Rifle temporarily disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# ss @g #????????????????????? | | ???????????????????# """"" #??????#####?????????? | | ???????????????????# """" #??????# #?????????? | | ???????????????????# g""""" #??????# #?????????? | | ???????????????????# gs #??????# #?????????? | | ???????????????????# """"" #??????# ########??? | | ???????????????????#s """"" #??????# ! # ?? | | ???????????????????# """"" #??????# / ?? | | ???????????????????# "%" #??????# #??? | | ?????????#######+######+############ #??? | | ?????????# #??? | | ?????????# / #??? | | ?????????# #??? | | ?????? / ###+####### ###+############ #??? | | ???????? ??????????????# ## #?????????? #??? | | ???????????????????????# ## #??????????? #??? | | ???????????????????????# ## #??????????? #??? | | ???????????????????????# ## #???????????? #??? | | ???????????????????????# ## #????????????????? | | ???????????????????????# ## #????????????????? | | ???????????????????????# ## #????????????????? | | ???????????????????????# ######????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????? #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 19 Energy Capacity 305 Matter Stores 314 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 60 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperquantumNullPlatform Manual? 0 Play Time 00:33:58 Cumulative 3.0 hours Start 2025.10.05 @ 23:38:53 End 2025.10.06 @ 00:11:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c8a29acc-a7d6-4111-96a2-527465a42349