Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.07 @ 17:34:46

Player: melodrxm

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (25)      125
Value Destroyed (774)      774
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (270)                270
              TOTAL SCORE: 3969

 Bonus
-------
Pacifist                   200
Follower Combat Kills      70

 Cogmind 
---------
Core Integrity             489/700
Matter                     230/300
Energy                     1/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (100) Ox1
Location                   -7/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (2) ---
        Cooled VTOL Module
>              --- UTILITY (7) ------
      Improved Cooling System
  Experimental Sensor Array
      Improved Signal Interpreter
>              --- WEAPON (2) -------
      Improved EM Pulse Cannon
>              --- INVENTORY (4) ----
                   (None)

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
>               --- UTILITY ----------
          Large Storage Unit
   Experimental Sensor Array
       Improved Signal Interpreter
                Bomb Drone Bay
>               --- WEAPON -----------
          Heavy Ion Cannon
>               --- INVENTORY --------
                Nuclear Core
          Light Nuclear Core
                Aluminum Leg
       Improved Titanium Leg
       Improved Heat Sink
  High-capacity Battery
                Electrolaser
                Electrolaser
[Rating: 39]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Cooled VTOL Module
Utility                    Improved Signal Interpreter
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Heavy Ion Cannon
  Energy Gun               Electrolaser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             54   | 7   3   2   9   6   11  16  
  Power                    8    | 2   .   1   2   .   .   3   
    Engine                 7    | 2   .   1   2   .   .   2   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 3   .   .   .   3   3   5   
    Treads                 5    | 2   .   .   .   .   3   .   
    Leg                    6    | .   .   .   .   3   .   3   
    Wheel                  1    | 1   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 1    | .   .   .   .   .   .   1   
  Utility                  21   | 1   2   1   5   .   8   4   
    Device                 11   | .   1   .   3   .   5   2   
    Storage                8    | 1   1   1   1   .   3   1   
    Processor              2    | .   .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | 1   1   .   2   3   .   4   
    Energy Gun             4    | .   .   .   .   1   .   3   
    Energy Cannon          2    | .   .   .   .   1   .   1   
    Ballistic Gun          3    | 1   .   .   1   1   .   .   
    Ballistic Cannon       2    | .   1   .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   1   
Parts Lost                 7    | .   .   .   .   2   .   5   
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   1   .   1   
  Highest Loss Streak      4    | .   .   .   .   1   .   4   
Average Slot Usage (%)     82   | .   73  84  86  84  86  70  
  Engine                   18   | .   14  13  21  22  18  9   
  Treads                   16   | .   28  28  22  12  15  4   
  Leg                      2    | .   .   .   .   5   2   3   
  Device                   13   | .   2   14  14  11  17  15  
  Storage                  11   | .   14  14  11  11  15  5   
  Processor                8    | .   .   .   6   11  9   12  
  Energy Gun               1    | .   .   .   .   .   .   9   
  Energy Cannon            5    | .   .   .   .   9   9   .   
  Ballistic Gun            2    | .   8   .   5   2   .   .   
  Ballistic Cannon         2    | .   5   14  5   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             58   | 11  17  41  53  40  58  57  
  Greatest Support         48   | 40  40  40  46  40  48  42  
  Greatest Overweight (x)  13   | .   .   1   1   13  1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 16   | 6   8   12  12  10  16  16  
  Average Capacity         9    | 5   7   10  10  10  10  8   
  Most Carried             12   | 4   7   12  12  10  10  9   
  Average Carried          7    | 3   5   9   9   8   8   2   
  Final Capacity           16   | 6   8   12  10  10  16  4   
  Final Carried            12   | 4   7   12  10  8   9   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  
-----------                Run  | Scr Mat Min Mat Min Mat Fac 
Matter Collected           1127 | 261 .   183 299 217 112 55  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            748  | .   .   .   261 132 187 168 
  Parts                    70   | .   .   .   19  21  15  15  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  22   | .   .   .   7   8   4   3   
  Melee                    1    | .   .   .   1   .   .   .   
  Guns                     10   | .   .   .   4   4   .   2   
  Cannons                  10   | .   .   .   2   4   4   .   
Classes Destroyed          6    | .   .   .   3   1   .   2   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  2    | .   .   .   2   .   .   .   
  Swarmer                  7    | .   .   .   .   7   .   .   
  Grunt                    9    | .   .   .   6   1   1   1   
  Sentry                   4    | .   .   .   1   .   3   .   
  Hunter                   2    | .   .   .   .   .   .   2   
Best Kill Streak           4    | .   .   .   3   4   1   1   
  Combat Bots Only         4    | .   .   .   2   4   1   1   
Max Kills in Single Turn   1    | .   .   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac 
Damage Taken               1623 | .   .   12  283 273 265 790 
  Core                     326  | .   .   6   13  54  42  211 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         93   | 100 .   97  .   83  92  .   
Volleys Fired              101  | .   4   2   44  16  17  18  
  Largest                  2    | .   1   1   1   1   1   2   
  Hottest                  132  | .   35  35  39  65  65  132 
Shots Fired                108  | .   4   2   44  16  17  25  
  Gun                      48   | .   .   .   17  6   .   25  
  Cannon                   60   | .   4   2   27  10  17  .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  54   | .   4   2   44  4   .   .   
  Thermal                  54   | .   .   .   .   12  17  25  
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         11   | .   1   .   8   7   7   11  
  Robot Miss Streak        4    | .   2   3   4   2   2   3   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           75   | .   1   .   32  11  12  19  
  Core Hits                33   | .   .   .   10  9   4   10  
  Critical Hits            2    | .   .   .   2   .   .   .   
  Critical Kills           1    | .   .   .   1   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1571 | .   15  .   607 277 327 345 
  Guns                     650  | .   .   .   249 62  .   339 
  Cannons                  914  | .   15  .   357 215 327 .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  7    | .   .   .   1   .   .   6   
  Kinetic                  665  | .   15  .   606 44  .   .   
  Thermal                  899  | .   .   .   .   233 327 339 
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         3    | .   .   .   .   .   3   .   
  Average Corruption       2    | .   .   .   .   .   2   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Effects                  6    | .   .   .   .   .   6   .   
    Message Errors         2    | .   .   .   .   .   2   .   
    Matter Fused           1    | .   .   .   .   .   1   .   
    Heat Flow Errors       2    | .   .   .   .   .   2   .   
    Energy Discharges      1    | .   .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            56   | .   .   .   16  14  26  .   
  Projectiles              56   | .   .   .   16  14  26  .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 4    | .   .   .   4   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  4    | .   .   .   4   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      2    | .   .   .   .   .   .   2   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   5    | .   .   .   .   .   .   5   
Targets Rammed             6    | .   .   .   1   .   .   5   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  1    | .   .   .   1   .   .   .   
Highest Temperature        179  | .   .   .   21  121 179 152 
  Average Temperature      41   | .   .   .   10  51  43  53  
  Received Heat Transfer   309  | .   .   .   162 21  99  27  
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              1    | .   .   .   .   .   .   1   
  Combat Hostiles          1    | .   .   .   .   .   .   1   
  Parts Melted             3    | .   .   .   .   1   .   2   
  Heat Transferred         1480 | .   .   .   .   333 444 703 
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Peak Influence             146  | .   15  146 129 129 112 121 
  Initial                  49   | .   .   5   .   49  5   36  
  Average                  41   | .   11  63  55  42  23  56  
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   1   .   2   1   
  Investigation            1    | .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac 
Distress Signals           4    | .   .   .   3   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              53   | .   3   6   16  10  13  5   
  Peak Tracking Total      4    | .   2   3   4   3   4   2   
  Tactical Retreats        3    | .   .   .   1   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Traps Triggered            4    | .   .   .   .   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac 
Machines Accessed          7    | .   .   1   2   1   3   .   
  Terminals                1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                9    | .   .   1   3   1   4   .   
  Successful               8    | .   .   1   2   1   4   .   
  Failed                   1    | .   .   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   1   1   1   .   .   
  Record                   1    | .   .   .   1   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   1   .   1   .   
  Insert Component         2    | .   .   .   1   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   1   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   
  Time                     80   | .   .   .   .   .   80  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   1   .   .   .   
  Highest-Rated Group      40   | .   .   40  16  .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   
Total Orders               3    | .   .   2   .   .   1   .   
  ROAM                     1    | .   .   .   .   .   1   .   
  FOLLOW                   2    | .   .   2   .   .   .   .   
Ally Attacks               42   | .   .   15  11  .   16  .   
  Total Damage             235  | .   .   175 60  .   .   .   
  Kills                    6    | .   .   6   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   
Drone Launches             16   | .   .   .   .   .   16  .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  
Turns Passed               4252 | 69   209  432  763  1236 1026 517  
Spaces Moved               2067 | 39   116  224  370  660  483  175  
  Core                     9    | 7    .    .    .    2    .    .    
  Treads                   1598 | 31   116  224  370  388  406  63   
  Legs                     393  | .    .    .    .    270  77   46   
  Wheels                   1    | 1    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   66   | .    .    .    .    .    .    66   
  Fastest Speed            35   | 50   160  160  160  155  152  35   
  Average Speed            169  | 138  160  172  166  173  161  190  
  Slowest Speed            700  | 160  160  180  180  700  172  295  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 3    30   54   28   92   38   4    
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     4    | .    .    1    .    3    .    .    
  Known Exits Taken        3    | .    .    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          7    | .    .    .    .    2    5    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    2    5    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac 
Total                      2718 | 54  135 270 473 736 714 336 
  Wait                     385  | .   9   30  30  34  186 96  
  Move                     2059 | 38  115 223 369 659 482 173 
  Hop                      1    | .   .   .   .   .   .   1   
  Pick Up                  55   | 6   4   8   9   9   10  9   
  Fast Attach              12   | 5   .   1   2   3   1   .   
  Attach                   25   | 1   1   .   3   2   5   13  
  Detach                   2    | .   .   .   .   .   1   1   
  Swap                     17   | 1   2   1   4   1   5   3   
  Drop                     55   | 3   .   5   11  12  7   17  
  Fire                     101  | .   4   2   44  16  17  18  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      5    | .   .   .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  233 | -10/Materials | Discovered new exit (range 9)
  279 | -10/Materials | Entered Mines
  301 | -10/Mines     | Build established: Mutant
  310 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  362 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  388 | -10/Mines     | Learned location of Storage (-7)
  541 | -10/Mines     | Discovered new exit (range 16)
  543 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  547 | -10/Mines     | Found Prototype Device
  579 | -10/Mines     | Found the Drone Emporium
  586 | -10/Mines     | Found Prototype Device
  711 | -10/Mines     | Entered Materials
  711 | -9/Materials  | Accompanied by 1 ally
  711 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1196 | -9/Materials  | Discovered new exit (range 14)
 1214 | -9/Materials  | Identified Exp. Sensor Array
 1463 | -9/Materials  | Identified exit to Mines
 1474 | -9/Materials  | Entered Mines
 1659 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1905 | -9/Mines      | Learned location of Zion (-6)
 2698 | -9/Mines      | Discovered new exit (range 7)
 2708 | -9/Mines      | Identified exit to Materials
 2710 | -9/Mines      | Entered Materials
 2710 | -8/Materials  | Evolved 2 slots: Utility x2
 3292 | -8/Materials  | Repaired Exp. Sensor Array
 3436 | -8/Materials  | Identified Bomb Drone Bay
 3630 | -8/Materials  | Discovered new exit (range 20)
 3734 | -8/Materials  | Identified exit to Factory
 3736 | -8/Materials  | Entered Factory
 3736 | -7/Factory    | Evolved 2 slots: Utility x2
 4213 | -7/Factory    | Lost 4 parts (2p1u1w)
 4253 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04170_ K-01 Serf collects debris.
04172_ R-06 Scavenger collects Imp. Heat Sink.
04173_ Hvy. Laser destroyed.
04175_ Slammed into H-55 Commando.
04176_ Penetrated by Slug.
04176_ Slammed into H-55 Commando.
04176_ Destabilizing: Core damaged (-7).
04177_ K-01 Serf collects debris.
04178_ Slammed into H-55 Commando.
04179_ Penetrated by Slug.
04180_ Slammed into H-55 Commando. <x2>
04182_ U-05 Engineer builds a Door.
04182_ Penetrated by Slug.
04182_ Critical hit.
04182_ Imp. Deuterium Engine destroyed.
04184_ U-05 Engineer builds a Door.
04188_ Acquired Imp. EM Pulse Cannon.
04199_ Slug penetrates Wall. <x7>
04233_ U-05 Engineer builds a Door.
04242_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????# #     |
| ???????????????????????????????????????????# #     |
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| ????????????????????#             ###        +     |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          25
Energy Capacity            860
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    6
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              MasterModifiedBay
  Manual?         0
Play Time         01:34:25
  Cumulative      7.0 hours
  Start           2021.02.28 @ 23:59:57
  End             2021.05.07 @ 17:34:46
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          112x70
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7c05e6ed-91c8-4b9b-a426-f43f2e413f70