Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.19 @ 13:59:00

Player: Mr. Q

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (18)      90
Value Destroyed (396)      396
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (101)                101
              TOTAL SCORE: 2487

 Bonus
-------
Pacifist                   200
Follower Combat Kills      85
Friendly Fire              -184

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     84/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
   Compact Matter Pod (150)
  Improved Medium Laser
     Light EM Pulse Cannon
  Enhanced Autogun

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
  Improved Airjet
>          --- UTILITY ----------
           Cryofiber Web
    Medium Storage Unit
   Compact Matter Pod
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Shield Generator
>          --- WEAPON -----------
  Enhanced Autogun
           Rocket Launcher
>          --- INVENTORY --------
           Ion Engine
  Advanced Treads
  Advanced Treads
   Compact Matter Pod
  Improved Light Armor Plating
  Improved EM Shotgun
  Improved Medium Laser
     Light EM Pulse Cannon
           Ion Cannon
  Enhanced Autogun
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Wheel                    Compact Wheel
  Hover Unit               Improved Airjet
Utility                    Hardened Light Armor Plating
  Device                   Cryofiber Web
  Storage                  Medium Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             34   | 5   .   16  .   13  
  Power                    5    | 1   .   2   .   2   
    Engine                 4    | 1   .   2   .   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   .   2   .   6   
    Treads                 7    | .   .   2   .   5   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  1    | .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | .   .   9   .   3   
    Device                 7    | .   .   6   .   1   
    Storage                2    | .   .   1   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   2   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   .   3   .   2   
    Energy Gun             2    | 1   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          3    | 1   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   2   
Parts Lost                 20   | .   5   1   .   14  
  Power                    3    | .   1   .   .   2   
  Propulsion               6    | .   2   .   .   4   
  Utility                  6    | .   .   1   .   5   
  Weapon                   5    | .   2   .   .   3   
  Highest Loss Streak      11   | .   5   1   .   11  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     85   | .   58  82  100 82  
  Engine                   6    | .   12  4   11  2   
  Core                     1    | .   .   .   .   5   
  Treads                   17   | .   .   21  22  14  
  Wheel                    2    | .   20  .   .   .   
  Device                   16   | .   .   30  11  14  
  Storage                  8    | .   .   1   11  17  
  Protection               11   | .   .   4   22  14  
  Energy Gun               1    | .   14  .   .   .   
  Ballistic Gun            11   | .   10  17  11  7   
  Launcher                 5    | .   .   3   11  6   
Naked Turns                18   | .   5   9   .   4   
Heaviest Build             36   | 8   8   34  34  36  
  Greatest Support         44   | 32  32  44  44  44  
  Greatest Overweight (x)  3    | .   2   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 5   5   10  10  10  
  Average Capacity         7    | 5   5   5   10  9   
  Most Carried             10   | .   .   7   9   10  
  Average Carried          5    | .   .   3   7   8   
  Final Capacity           10   | 5   5   10  10  5   
  Final Carried            9    | .   .   7   9   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Jun Mat Mat Min Mat 
Matter Collected           699  | 185 .   134 304 76  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            538  | .   .   207 105 226 
  Parts                    36   | .   .   20  7   9   
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Combat Hostiles Destroyed  11   | .   .   5   2   4   
  Melee                    1    | .   .   .   .   1   
  Guns                     7    | .   .   5   .   2   
  AOE                      3    | .   .   .   2   1   
Classes Destroyed          9    | .   .   5   2   2   
  Worker                   1    | .   .   .   .   1   
  Tunneler                 1    | .   .   .   1   .   
  Hauler                   1    | .   .   1   .   .   
  Recycler                 1    | .   .   .   .   1   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  4    | .   .   3   .   1   
  Grunt                    6    | .   .   1   2   3   
  Sentry                   1    | .   .   1   .   .   
  Zionite                  1    | .   .   .   1   .   
  Thug                     1    | .   .   .   .   1   
Best Kill Streak           5    | .   .   3   2   5   
  Combat Bots Only         3    | .   .   3   1   3   
Max Kills in Single Turn   2    | .   .   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Jun  Mat  Mat  Min  Mat  
Damage Taken               3301 | .    544  649  141  1967 
  Core                     850  | .    233  57   .    560  
  Absorbed by Shields      171  | .    .    75   56   40   
  Regen/Repaired (Parts)   136  | .    .    .    .    136  
Core Remaining (%)         63   | 100  6    .    85   .    
Volleys Fired              42   | .    4    21   3    14   
  Largest                  2    | .    2    2    2    2    
  Hottest                  60   | .    60   58   58   58   
Shots Fired                74   | .    8    42   6    18   
  Gun                      64   | .    8    39   3    14   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 10   | .    .    3    3    4    
  Special                  .    | .    .    .    .    .    
  Kinetic                  60   | .    4    39   3    14   
  Thermal                  4    | .    4    .    .    .    
  Explosive                10   | .    .    3    3    4    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         7    | .    1    7    1    4    
  Robot Miss Streak        4    | .    2    4    1    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           38   | .    4    21   3    10   
  Core Hits                27   | .    .    9    8    10   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1351 | .    56   444  328  523  
  Guns                     613  | .    45   397  19   152  
  Cannons                  .    | .    .    .    .    .    
  Explosions               719  | .    .    47   309  363  
  Melee                    .    | .    .    .    .    .    
  Ramming                  19   | .    11   .    .    8    
  Kinetic                  592  | .    24   397  19   152  
  Thermal                  21   | .    21   .    .    .    
  Explosive                719  | .    .    47   309  363  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            18   | .    .    .    .    18   
  Projectiles              .    | .    .    .    .    .    
  Explosions               18   | .    .    .    .    18   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      267  | .    5    65   53   144  
  Shots                    7    | .    .    2    2    3    
  Rammed                   4    | .    1    .    .    3    
Targets Rammed             5    | .    1    .    .    4    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    
Highest Temperature        65   | .    34   8    65   26   
  Average Temperature      21   | .    17   7    29   13   
  Received Heat Transfer   1209 | .    201  70   56   882  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         50   | .    50   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Peak Influence             262  | .   27  200 207 262 
  Initial                  80   | .   .   .   78  80  
  Average                  97   | .   14  67  142 142 
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         83   | 100 100 89  72  75  
  Level 1                  16   | .   .   10  27  24  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   1   1   .   3   
  Investigation            2    | .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   1   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Min Mat 
Distress Signals           4    | .   .   3   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              40   | .   7   13  4   16  
  Peak Tracking Total      10   | .   7   7   2   10  
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Jun Mat Mat Min Mat 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Min Mat 
Machines Accessed          4    | .   1   1   .   2   
  Terminals                3    | .   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                11   | .   2   2   .   7   
  Successful               6    | .   2   .   .   4   
  Failed                   5    | .   .   2   .   3   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                6    | .   2   2   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   5   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   2   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   
  Registered Components    1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   3   
  Scan Component           2    | .   .   .   .   2   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   1   .   2   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     38   | .   .   .   .   38  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Jun Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Jun Mat Mat Min Mat 
Total Allies               2    | .   .   .   2   .   
  Largest Group            2    | .   .   .   2   1   
  Highest-Rated Group      46   | .   .   .   46  31  
  Highest-Rated Ally       31   | .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               14   | .   .   .   5   9   
  Total Damage             234  | .   .   .   64  170 
  Kills                    7    | .   .   .   2   5   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Jun Mat Mat Min Mat 
Turns Passed               981  | 87  87  279 254 274 
Spaces Moved               605  | 82  82  150 168 123 
  Core                     66   | 5   26  20  .   15  
  Treads                   406  | .   .   130 168 108 
  Legs                     .    | .   .   .   .   .   
  Wheels                   133  | 77  56  .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  145 50  
  Average Speed            127  | 96  90  132 145 142 
  Slowest Speed            225  | 100 150 145 145 225 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 4   27  23  37  23  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          67   | .   .   15  25  27  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      67   | .   .   15  25  27  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Min Mat 
Total                      752  | 86  86  199 174 207 
  Wait                     51   | .   .   2   2   47  
  Move                     601  | 81  81  149 167 123 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  11   | .   .   6   2   3   
  Fast Attach              21   | 5   .   14  .   2   
  Attach                   9    | .   .   .   .   9   
  Detach                   1    | .   .   1   .   .   
  Swap                     4    | .   .   2   .   2   
  Drop                     7    | .   .   4   .   3   
  Fire                     42   | .   4   21  3   14  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   1   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    4    | .   .   .   .   4   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   32 | -11/Junkyard  | Discovered new exit (range 14)
   88 | -11/Junkyard  | Entered Materials
  158 | -10/Materials | Core integrity fell below 50%
  165 | -10/Materials | Core integrity fell below 20%
  172 | -10/Materials | Discovered new exit (range 7)
  175 | -10/Materials | Entered another Materials area
  175 | -9/Materials  | Evolved 2 slots: Utility x2
  201 | -9/Materials  | Lost 5 parts (1p2n2w)
  308 | -9/Materials  | Build established: Mutant
  425 | -9/Materials  | Discovered new exit (range 10)
  454 | -9/Materials  | Entered Mines
  502 | -9/Mines      | Learned location of Zion (-6)
  630 | -9/Mines      | Discovered new exit (range 7)
  708 | -9/Mines      | Entered Materials
  708 | -8/Materials  | Accompanied by 1 ally
  708 | -8/Materials  | Evolved 2 slots: Utility x2
  713 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
  809 | -8/Materials  | Repaired Adv. Treads
  924 | -8/Materials  | Lost 3 parts (2u1w)
  965 | -8/Materials  | Core integrity fell below 50%
  978 | -8/Materials  | Released all parts (2)
  979 | -8/Materials  | Discovered new exit (range 13)
  980 | -8/Materials  | Core integrity fell below 20%
  982 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00946_ U-05 Engineer lays Concrete.
00949_ Adv. Treads destroyed.
00950_ Critical hit (Burn: +37).
00950_ Ion Engine destroyed.
00953_ Imp. Light Armor Plating destroyed.
00954_ Slug penetrates Wall.
00954_ Critical hit (Burn: +37).
00956_ Adv. Treads destroyed.
00959_ Slammed into H-55 Commando.
00963_ Penetrated by Slug.
00963_ Adv. Treads destroyed.
00965_ Terminal disabled.
00972_ Penetrated by Slug.
00974_ Com. Matter Pod destroyed.
00976_ Penetrated by Slug.
00978_ Dropped Med. Storage Unit.
00978_ Released Cryofiber Web.
00978_ Released Ion Cannon.
00979_ EXIT=FOUND
00979_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????            |
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| ???????????????????????????????????????            |
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| #### ##########+###????????????????????            |
|             ; s !!############# #??????            |
|             # s%g        @      #??????            |
|         """ + " s       H     < #??????            |
|         """ #   g    ^  %       #??????            |
| ????    """ #  ghg###+###########??????            |
| ????"""    ?##   ##????????????????????            |
| ??????#####??#   #?????????????????????            |
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| "                #?????????????????????            |
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|  =               #?????????????????????            |
|                  #?????????????????????            |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              430
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             300
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScrapArmorNetwork
  Manual?         0
Play Time         00:15:13
  Cumulative      34.1 hours
  Start           2023.03.19 @ 13:47:13
  End             2023.03.19 @ 13:59:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           11
  Adventurer      2
  Explorer        18
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          42
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 81c6a793-1d51-4496-8d72-8b384160dc68