Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.03 @ 18:04:11 Player: HeartGrenade Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (128) 640 Value Destroyed (4957) 4957 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 10911 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 85 Met Imprinter 300 Friendly Fire -120 Cogmind --------- Core Integrity 0/850 Matter 242/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Targeting Computer > --- WEAPON (3) ------- Autogun > --- INVENTORY (5) ---- Makeshift Power Source Advanced Heat Sink Large Storage Unit Hacking Drone Bay Gauss Rifle Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Gravmag System Cooled Cesium-ion Thruster > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Reactive Plating > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Rifle Improved Heavy Laser > --- INVENTORY -------- Makeshift Power Source Armored Wheel Armored Wheel Hover Unit Improved Cooling System Huge Storage Unit Improved Propulsion Shielding Improved Light Armor Plating Hacking Drone Bay Gauss Rifle Grenade Launcher Mini Grenade Launcher Missile Launcher Axe [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Cooled Cesium-ion Thruster Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Slots Evolved 8 | . . 2 . 2 . 2 . . . . 2 . . Power 1 | . . . . . . 1 . . . . . . . Propulsion 3 | . . 1 . 1 . 1 . . . . . . . Utility 3 | . . 1 . 1 . . . . . . 1 . . Weapon 1 | . . . . . . . . . . . 1 . . Parts Attached 179 | 6 4 7 8 20 28 13 6 11 8 13 45 6 4 Power 21 | 1 1 1 2 . 4 4 . 1 2 1 4 . . Engine 15 | 1 1 1 2 . 4 2 . . 1 . 3 . . Core 6 | . . . . . . 2 . 1 1 1 1 . . Reactor . | . . . . . . . . . . . . . . Propulsion 47 | 2 1 1 2 10 10 5 . . 1 . 13 2 . Treads 28 | 2 1 1 2 10 8 3 . . . . . 1 . Leg . | . . . . . . . . . . . . . . Wheel 6 | . . . . . . 2 . . 1 . 3 . . Hover 9 | . . . . . . . . . . . 8 1 . Flight 4 | . . . . . 2 . . . . . 2 . . Utility 51 | 1 2 2 1 3 4 2 5 7 3 6 11 3 1 Device 27 | . 1 . 1 1 1 . 3 7 3 2 7 1 . Storage 4 | 1 1 1 . . . . . . . . 1 . . Processor 6 | . . . . 1 . 1 . . . . 1 2 1 Hackware . | . . . . . . . . . . . . . . Protection 14 | . . 1 . 1 3 1 2 . . 4 2 . . Artifact . | . . . . . . . . . . . . . . Weapon 60 | 2 . 3 3 7 10 2 1 3 2 6 17 1 3 Energy Gun 30 | 2 . 3 1 5 7 1 1 1 2 1 6 . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 7 | . . . 1 . . . . . . 3 2 . 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 13 | . . . . 2 2 . . 1 . 2 3 1 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . Slashing Weapon 9 | . . . . . 1 1 . 1 . . 6 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 1 4 1 . . 1 . 2 . . Corrupted Parts 3 | . 1 . 2 . . . . . . . . . . System Corruption 9 | . 4 . 5 . . . . . . . . . . Parts Lost 53 | . . 3 1 5 1 3 . 1 . 9 18 9 3 Power 8 | . . 1 1 . . . . . . 2 2 2 . Propulsion 21 | . . . . 3 1 2 . 1 . 3 7 3 1 Utility 11 | . . . . 1 . . . . . 3 5 2 . Weapon 13 | . . 2 . 1 . 1 . . . 1 4 2 2 Highest Loss Streak 9 | . . 1 1 3 1 1 . 1 . 4 9 6 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 90 95 98 98 99 94 100 94 96 81 88 34 37 Engine 8 | . 14 10 10 9 8 10 15 12 7 6 3 . . Core 2 | . . . . . . 2 . 2 6 7 6 . . Treads 22 | . 28 33 32 35 35 28 23 17 15 8 . . 2 Wheel 6 | . . . . . . 5 15 15 22 13 2 . . Hover 1 | . . . . . . . . . . . 20 2 . Device 8 | . 5 11 10 12 9 7 6 6 7 6 8 2 2 Storage 8 | . 14 11 11 9 9 7 7 7 7 7 6 3 . Processor 6 | . . . . 4 9 7 7 7 7 7 9 12 25 Protection 6 | . . 7 11 9 8 7 7 7 7 6 6 . . Energy Gun 14 | . 28 21 20 13 17 14 15 14 3 8 13 . . Slashing Weapon 1 | . . . . . . . . . 7 2 3 3 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 113 | 14 30 96 104 107 105 113 112 112 111 113 104 23 4 Greatest Support 82 | 40 40 60 60 82 82 80 62 24 36 24 38 9 3 Greatest Overweight (x) 9 | . . 1 2 1 1 9 4 4 4 9 8 3 1 Average Overweight (x) 2 | . . 1 1 1 1 6 2 4 3 4 1 . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 15 5 Average Capacity 22 | 6 14 24 25 25 25 25 25 25 25 25 15 11 5 Most Carried 25 | 3 15 22 24 25 25 25 25 25 25 25 21 9 5 Average Carried 21 | 2 8 18 20 23 24 24 24 24 24 24 14 7 4 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 15 5 5 Final Carried 25 | 2 15 20 22 22 25 25 25 25 25 21 9 5 5 Class Distribution -------------------- 72% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Matter Collected 2650 | 171 179 129 81 327 396 117 138 145 105 213 543 77 29 Remotely . | . . . . . . . . . . . . . . Salvage Created 5397 | . 486 422 . 1190 984 459 51 482 . 263 950 67 43 Parts 242 | . 34 23 . 64 47 16 . 11 . 4 34 3 6 Haulers Intercepted 6 | . 1 1 . . 3 . . . . . 1 . . Recyclers Shooed 3 | . . . . 2 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 7 10 4 3 . 2 2 Prevented 2 | . . . . . . . 2 . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Combat Hostiles Destroyed 103 | . 6 11 . 21 17 8 1 10 . 7 17 1 4 Melee 1 | . . . . . . . . . . . . 1 . Guns 72 | . 6 10 . 17 16 6 . 6 . 3 8 . . AOE 24 | . . 1 . 4 1 . . 3 . 4 7 . 4 Classes Destroyed 14 | . 6 2 . 2 . 1 . 1 . . 2 . . Worker 1 | . . . . 1 . . . . . . . . . Builder 1 | . . . . . . . . . . . 1 . . Hauler 6 | . 1 1 . . 3 . . . . . 1 . . Recycler 4 | . 2 . . 2 . . . . . . . . . Operator 2 | . 1 . . 1 . . . . . . . . . Watcher 10 | . 2 1 . 3 . 1 . . . . 3 . . Swarmer 15 | . 2 7 . 2 . . . . . . . . 4 Grunt 50 | . 4 1 . 13 11 4 . 6 . 3 8 . . Brawler 4 | . . 1 . . . . . . . 1 2 . . Duelist 2 | . . . . . . . . 1 . . 1 . . Sentry 19 | . . 2 . 5 6 2 . 1 . 1 2 . . Specialist 2 | . . . . . . . . . . . 2 . . Hunter 6 | . . . . 1 . . 1 1 . 2 . 1 . Programmer 5 | . . . . . . 2 . 1 . . 2 . . Thug 1 | . . . . 1 . . . . . . . . . Best Kill Streak 7 | . 3 4 . 7 2 2 1 4 . 3 4 1 4 Combat Bots Only 6 | . 2 4 . 6 2 2 1 4 . 3 4 1 4 Max Kills in Single Turn 4 | . 1 2 . 2 1 1 1 2 . 1 4 1 3 Gunslinging 1 | . . 1 . 1 . . . . . . . . . Exploded 3 | . . 1 . 1 1 . . 2 . 1 3 . 3 Melee 1 | . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Damage Taken 8462 | . 145 517 57 1394 778 797 101 716 . 910 1763 1015 269 Core 1495 | . 41 97 . 134 34 122 . 97 . 118 271 494 87 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 102 | . . . . . . . . . . . 37 65 . Regen/Repaired (Parts) 74 | . . . . 74 . . . . . . . . . Core Remaining (%) 75 | 100 83 . 75 . 69 . . . . 51 . . . Volleys Fired 350 | . 23 33 . 75 60 35 4 34 . 31 50 1 4 Largest 3 | . 2 2 . 2 2 2 2 2 . 2 3 1 2 Hottest 206 | . 80 85 . 125 124 116 122 122 . 122 206 80 59 Shots Fired 677 | . 46 66 . 134 112 70 8 66 1 47 121 . 6 Gun 642 | . 46 66 . 125 107 70 8 64 1 39 114 . 2 Cannon . | . . . . . . . . . . . . . . Launcher 35 | . . . . 9 5 . . 2 . 8 7 . 4 Special . | . . . . . . . . . . . . . . Kinetic 50 | . . . . 25 . . . . . 10 13 . 2 Thermal 480 | . . . . 100 107 70 8 64 1 29 101 . . Explosive 35 | . . . . 9 5 . . 2 . 8 7 . 4 Electromagnetic 112 | . 46 66 . . . . . . . . . . . Robot Hit Streak 21 | . 7 8 . 14 20 11 15 10 . 8 21 . 4 Robot Miss Streak 6 | . 2 6 . 4 3 2 1 3 . 5 2 . 1 Penetration Max 1 | . . . . 1 . . . . . . . . . Secondary Targets 9 | . 1 2 . 2 1 1 . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . 1 . . 1 . . Shots Hit Robots 477 | . 30 41 . 96 81 57 7 47 . 20 85 9 4 Core Hits 236 | . 15 18 . 56 33 19 . 19 . 21 47 2 6 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 26 | . 1 . . 7 4 3 2 1 . 1 7 . . Burn 24 | . . . . 7 4 3 2 1 . 1 6 . . Destroy 1 | . . . . . . . . . . . 1 . . Corrupt 1 | . 1 . . . . . . . . . . . . Melee Attacks 45 | . . . 2 . 2 1 . 1 1 8 18 12 . Impact 2 | . . . 2 . . . . . . . . . . Slashing 43 | . . . . . 2 1 . 1 1 8 18 12 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12748 | . 513 618 . 2414 1852 1203 140 1241 . 1144 2934 320 369 Guns 8336 | . 433 544 . 1737 1514 1203 140 940 . 300 1512 . 13 Cannons . | . . . . . . . . . . . . . . Explosions 3894 | . 80 74 . 677 338 . . 301 . 844 1224 . 356 Melee 518 | . . . . . . . . . . . 198 320 . Ramming . | . . . . . . . . . . . . . . Kinetic 610 | . . . . 388 . . . . . 80 129 . 13 Thermal 6903 | . 80 74 . 1349 1514 1203 140 940 . 220 1383 . . Explosive 3740 | . . . . 677 338 . . 301 . 844 1224 . 356 Electromagnetic 977 | . 433 544 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 518 | . . . . . . . . . . . 198 320 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . 4 . 5 . . 4 4 7 7 . 9 9 9 Average Corruption 4 | . 4 . 3 . . 3 4 4 7 . 2 9 9 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 61 | . . . . . . 8 8 18 8 . 3 13 3 Message Errors 10 | . . . . . . . 2 1 4 . . 3 . Matter Fused 17 | . . . . . . 4 4 4 . . 2 3 . Heat Flow Errors 5 | . . . . . . 1 . . . . . 3 1 Energy Discharges 12 | . . . . . . 3 . 4 2 . 1 2 . Parts Rejected 1 | . . . . . . . . 1 . . . . . Data Loss (minor) 6 | . . . . . . . . 3 1 . . 1 1 Data Loss (major) 2 | . . . . . . . 1 1 . . . . . Misfires 4 | . . . . . . . . 2 1 . . . 1 Alerts 1 | . . . . . . . 1 . . . . . . Weapon Failures 3 | . . . . . . . . 2 . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 126 | . 25 . . . 16 . . 23 . 7 53 2 . Projectiles . | . . . . . . . . . . . . . . Explosions 93 | . 25 . . . 16 . . 23 . 7 22 . . Melee 33 | . . . . . . . . . . . 31 2 . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 216 | . 37 38 . 50 . . . . . . 24 . 67 Shots 10 | . 1 1 . 5 . . . . . . 1 . 2 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 392 | . 90 207 . 97 5 96 205 375 30 330 392 147 183 Average Temperature 75 | . 33 59 . 39 3 16 99 118 20 93 102 77 99 Received Heat Transfer 2214 | . 36 81 . 693 360 225 . 282 . 147 378 12 . Effects 4 | . . . . . . . 1 1 . 1 1 . . Shutdowns 1 | . . . . . . . . 1 . . . . . Energy Bleed 3 | . . . . . . . 1 . . 1 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 9 | . 3 6 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . 2 1 1 . . 3 . . Combat Hostiles 6 | . . . . . . 2 1 1 . . 2 . . Parts Melted 40 | . . 1 . 5 3 10 1 3 . 1 16 . . Heat Transferred 14731 | . 150 200 . 3256 3145 2331 407 1739 . 481 3022 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Peak Influence 459 | . 235 193 156 371 342 267 . . . . 459 . . Initial 147 | . . 31 75 . 121 147 . . . . 59 . . Average 150 | . 103 110 48 116 226 133 . . . . 260 . . Maximum Alert Level 2 | . 1 . . 1 1 1 . . . . 2 . . Low Security (%) 70 | 100 88 100 100 90 38 82 . . . . 16 . . Level 1 28 | . 11 . . 9 61 17 . . . . 71 . . Level 2 1 | . . . . . . . . . . . 11 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . . 3 2 6 . . . . 6 . . Investigation 6 | . . . . 1 2 2 . . . . 1 . . Extermination 5 | . . . . . . 3 . . . . 2 . . Reinforcement 7 | . 1 . . 2 . 1 . . . . 3 . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Distress Signals 6 | . 1 3 . 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 149 | . 13 16 . 30 19 14 1 10 . 8 27 2 9 Peak Tracking Total 5 | . 5 4 . 5 3 4 1 4 . 4 4 1 4 Tactical Retreats 10 | . . 1 . 2 1 1 . . . 2 2 . 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Traps Triggered 6 | . 1 . . . 3 . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 2 . . . . 2 . Most Traps Carried 1 | . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Machines Disabled 12 | . 1 . . . 5 . . 1 . . 5 . . Max in Single Turn 2 | . 1 . . . 1 . . 1 . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Machines Accessed 22 | . 5 1 1 2 5 5 . 1 . . 1 . 1 Terminals 16 | . 5 1 . . 5 5 . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 55 | . 15 2 1 3 15 14 . 1 . . 3 . 1 Successful 27 | . 5 2 1 3 7 5 . 1 . . 2 . 1 Failed 28 | . 10 . . . 8 9 . . . . 1 . . Catastrophic 7 | . 3 . . . 2 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 41 | . 13 2 . 1 12 13 . . . . . . . Terminals 46 | . 15 2 . . 15 14 . . . . . . . Fabricators 3 | . . . . . . . . . . . 3 . . Repair Stations 2 | . . . . 2 . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 16 | . 5 . 1 . 5 3 . 1 . . . . 1 Record 1 | . . . . . . . . 1 . . . . . Part Schematic 2 | . 1 . . . 1 . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . 2 2 . . . . . . . Open Door 2 | . . . 1 . . . . . . . . . 1 Branch Access Points 1 | . . . . . . 1 . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . Network Status 1 | . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . 2 . 1 2 2 . . . . . . . Terminals 6 | . . 2 . . 2 2 . . . . . . . Botnet 5 | . . 1 . . 2 2 . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 18 | . 5 1 . 1 5 5 . . . . 1 . . Full Trace Events 5 | . . . . . 2 2 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 17 | . 1 . . . 1 . . . 15 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Total Allies 5 | . . . 3 . . . . . 2 . . . . Largest Group 3 | . . . 3 . . . . . 2 2 . . . Highest-Rated Group 59 | . . . 40 . . . . . 59 59 . . . Highest-Rated Ally 39 | . . . 16 . . . . . 39 39 . . . Total Orders 2 | . . . . . . . . . . 2 . . . EXPLORE 2 | . . . . . . . . . . 2 . . . Ally Attacks 15 | . . . 8 . . . . . . 7 . . . Total Damage 235 | . . . 109 . . . . . . 126 . . . Kills 3 | . . . 3 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Robot Analysis Total 2 | . 2 . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 . . . 2 1 1 1 . . 2 Drone Launches 2 | . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Turns Passed 10729 | 53 660 674 761 1266 1422 1061 549 598 1129 1139 881 340 196 Spaces Moved 5337 | 30 338 221 307 396 434 423 284 311 819 628 495 316 335 Core 585 | 8 . . . . . . . . . . . 242 335 Treads 1919 | 22 338 221 307 396 434 90 111 . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 2434 | . . . . . . 333 173 311 819 628 170 . . Hover 380 | . . . . . . . . . . . 325 55 . Flight 19 | . . . . . . . . . . . . 19 . Fastest Speed 50 | 50 160 240 240 236 238 150 150 150 135 150 102 50 50 Average Speed 166 | 130 160 240 240 237 240 217 183 150 135 159 119 92 51 Slowest Speed 320 | 160 160 240 320 240 243 242 235 150 150 225 210 275 100 Overloaded Moves 14 | . . . . . . . . . . . . 14 . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 59 29 55 33 59 13 48 61 82 76 14 44 52 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 4 | . . . . 1 . . . . 1 1 . . 1 Known Exits Taken 5 | . . . . 1 . 1 . 1 . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 . 1 . 1 . 1 1 . . . Scrap Searched 10 | . . . . . . . 1 2 3 3 . 1 . Spaces Dug 33 | . . . 1 . 2 1 . . . 14 15 . . Terrain Destroyed 281 | . 2 2 1 56 35 1 . 18 . 64 66 . 36 Melee 24 | . . . 1 . 2 1 . . . 8 12 . . Projectile 12 | . . . . . 1 . . . . 8 3 . . AOE 245 | . 2 2 . 56 32 . . 18 . 48 51 . 36 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Total 6422 | 41 410 299 327 601 699 491 305 369 841 701 644 340 354 Wait 359 | 3 33 28 6 61 145 13 8 11 1 17 24 . 9 Move 5324 | 29 337 220 306 395 433 422 283 310 818 627 494 315 335 Hop . | . . . . . . . . . . . . . . Pick Up 79 | 3 12 9 2 25 10 3 2 1 4 1 5 2 . Fast Attach 49 | 5 3 2 4 2 12 3 . 1 2 2 8 3 2 Attach 47 | 1 . 3 3 7 1 1 1 . 4 5 16 3 2 Detach 12 | . 1 . 3 . . . . . 3 1 2 . 2 Swap 83 | . 1 2 1 11 15 9 5 10 2 6 21 . . Drop 74 | . . 2 . 25 21 4 2 1 6 3 6 4 . Fire 350 | . 23 33 . 75 60 35 4 34 . 31 50 1 4 Melee 45 | . . . 2 . 2 1 . 1 1 8 18 12 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: [*Dat]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 54 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 4) 558 | -10/Materials | Discovered new exit (range 7) 657 | -10/Materials | Discovered new exit (range 13) 714 | -10/Materials | Entered another Materials area 714 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 821 | -9/Materials | Discovered new exit (range 5) 1072 | -9/Materials | Discovered new exit (range 13) 1388 | -9/Materials | Entered Mines 1439 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1448 | -9/Mines | Met a Derelict bent on vengeance 1516 | -9/Mines | Discovered new exit (range 14) 1881 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2149 | -9/Mines | Entered Materials 2149 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2150 | -8/Materials | Identified exit to Storage 2813 | -8/Materials | Repaired Lgt. Armor Plating 3069 | -8/Materials | Build established: Scavenger-Mutant 3367 | -8/Materials | Lost 3 parts (2n1w) 3415 | -8/Materials | Entered Storage 3627 | -8/Storage | Build established: Mutant 4043 | -8/Storage | Used back door to open Recycling access 4043 | -8/Storage | Discovered new exit (range 4) 4156 | -8/Storage | Build established: Scavenger-Mutant 4760 | -8/Storage | Discovered new exit (range 5) 4837 | -8/Storage | Entered Factory 4837 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5084 | -7/Factory | Discovered new exit (range 5) 5683 | -7/Factory | Identified exit to Lower Caves 5877 | -7/Factory | Build established: Mutant 5898 | -7/Factory | Entered Lower Caves 6029 | -7/Lower Caves | Learned Factory security intel 6084 | -7/Lower Caves | Encountered a Warlord checkpoint 6245 | -7/Lower Caves | Learned Factory stockpile data 6332 | -7/Lower Caves | Discovered new exit (range 11) 6447 | -7/Lower Caves | Entered another Lower Caves area 6476 | -7/Lower Caves | Identified exit to Zion 6605 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7045 | -7/Lower Caves | Entered Zion 7131 | -7/Zion | Learned 8 Factory zone layouts 7181 | -7/Zion | Discovered new exit (range 16) 7248 | -7/Zion | Given A8's code to call for help 7253 | -7/Zion | Gained Derelict followers 7283 | -7/Zion | System corruption cleaned by Quarantine Array 7719 | -7/Zion | Learned location of Warlord (-4) 7769 | -7/Zion | Found Prototype Device 7771 | -7/Zion | Identified Phasing AFG 7829 | -7/Zion | Given the Hacking Drone Bay 7830 | -7/Zion | Found Prototype Device 8174 | -7/Zion | Entered Proximity Caves 8174 | -6/Proximity Caves | Accompanied by 2 allies 8498 | -6/Proximity Caves | Spotted B-75 Beast 8596 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9202 | -6/Proximity Caves | Discovered new exit (range 8) 9217 | -6/Proximity Caves | Lost 4 parts (2p2u) 9313 | -6/Proximity Caves | Entered Factory 9313 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9629 | -6/Factory | Build established: Scavenger-Mutant 9868 | -6/Factory | Lost 4 parts (1p2n1u) 9930 | -6/Factory | Discovered new exit (range 9) 9981 | -6/Factory | Identified exit to Lower Caves 10170 | -6/Factory | Lost 9 parts (1p2n3u3w) 10194 | -6/Factory | Entered Lower Caves 10225 | -6/Lower Caves | Core integrity fell below 50% 10251 | -6/Lower Caves | Lost 6 parts (2p1n2u1w) 10374 | -6/Lower Caves | Spotted B-75 Beast 10399 | -6/Lower Caves | Build established: Mutant 10436 | -6/Lower Caves | Lost 3 parts (2n1w) 10460 | -6/Lower Caves | Core integrity fell below 20% 10532 | -6/Lower Caves | Discovered new exit (range 5) 10533 | -6/Lower Caves | Identified exit to Lower Caves 10534 | -6/Lower Caves | Entered another Lower Caves area 10631 | -6/Lower Caves | Learned Factory garrison access intel 10640 | -6/Lower Caves | Lost 3 parts (1n2w) 10730 | -6/Lower Caves | Discovered new exit (range 3) 10730 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 10590_ S-27 Virus destroyed. 10597_ Acquired Autogun. 10598_ Acquired 7 matter. 10599_ VTOL Module fries itself beyond repair. 10599_ Autogun fries itself beyond repair. 10599_ Acquired 17 matter. 10600_ System corrupted: FCS attempts to trigger Autogun. 10600_ System corrupted: Autogun misfires. 10602_ Acquired 5 matter. 10606_ Penetrated by Slug. 10609_ Adv. Treads destroyed. 10609_ Missile Launcher destroyed. 10614_ The unstable cave ceiling collapses. 10631_ Acquired derelict log, extracted data. Data stored: Factory garrison access intel. 10669_ System corrupted: Component data lost. 10692_ Acquired derelict log, extracted data. World map confirmed: -7/Zion. 10730_ EXIT=FOUND [Achievement: Tester] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????? ??????????????????????????? | | ?????????????? ???????????????????????#### | | ?????????#??""" 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""" "??????????????# | | ??????????? ??????????????# | | ????????????? ??????????????# | | ??????????????# < ##?????????????# | | ???????????????? #?????????????# | | ?????????????????#@#?####????????? | | ?????????????????# #?# ???????????? | | ?????????????????# ### #??????????????# | | ?????????????????# #???????????????# | | ????????????????## ###????????????## | | ????????????????# #???????###### | | ????????????????# ### #?????### | | ????????????????# ##?## #????## | | ???????????????# ##???# #????# | | ???????????????# ???### ###### | | ???????????????# ???# #### | | ???????????????# p???# ####### ####??? | | ???????????????# ?? ??????# #####?????? | | ???????????????# ? ??????# #?????????# | | ???????????????# ##???????# #?????????# | | ???????????????# ??????????# ##?????????# | | ???????????????# ??????????? ###?????????## | | ???????????????# ?????????? ????????????# | | ?????????????????????????? ????????????# | | ?????????????????????????? ????????????## | | ?????????????????????????# ??????????????# | | ?????????????????????????# ??????????????? | | ?????????????????????????# ??????????????? | | ?????????????????????????? ??????????????## | | ????????????????????????? ??????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 27 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Hover Unit | -8/Storage | Hacked Microactuators | -7/Zion | Archive Focal Shield | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed AccelerationRecyclingSteel Manual? 0 Play Time 01:53:27 Cumulative 69.2 hours Start 2022.07.03 @ 16:00:26 End 2022.07.03 @ 18:04:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7db8dad9-288b-4eb7-aa1b-5a528f182a00